x_ite 5.0.2 → 6.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +12 -5
- package/.vscode/tasks.json +21 -0
- package/Makefile +10 -15
- package/README.md +6 -11
- package/build/bin/dist.pl +0 -6
- package/build/bin/version.pl +1 -4
- package/dist/assets/components/annotation.js +2 -2
- package/dist/assets/components/annotation.min.js +1 -1
- package/dist/assets/components/cad-geometry.js +2 -2
- package/dist/assets/components/cad-geometry.min.js +1 -1
- package/dist/assets/components/cube-map-texturing.js +6 -19
- package/dist/assets/components/cube-map-texturing.min.js +1 -1
- package/dist/assets/components/dis.js +2 -2
- package/dist/assets/components/dis.min.js +1 -1
- package/dist/assets/components/event-utilities.js +3 -3
- package/dist/assets/components/event-utilities.min.js +1 -1
- package/dist/assets/components/geometry2d.js +4 -4
- package/dist/assets/components/geometry2d.min.js +1 -1
- package/dist/assets/components/geospatial.js +32 -1685
- package/dist/assets/components/geospatial.min.js +1 -1
- package/dist/assets/components/h-anim.js +70 -77
- package/dist/assets/components/h-anim.min.js +1 -1
- package/dist/assets/components/key-device-sensor.js +3 -3
- package/dist/assets/components/key-device-sensor.min.js +1 -1
- package/dist/assets/components/layout.js +38 -52
- package/dist/assets/components/layout.min.js +1 -1
- package/dist/assets/components/nurbs.js +277 -194
- package/dist/assets/components/nurbs.min.js +1 -1
- package/dist/assets/components/particle-systems.js +1918 -1658
- package/dist/assets/components/particle-systems.min.js +1 -1
- package/dist/assets/components/picking.js +33 -41
- package/dist/assets/components/picking.min.js +1 -1
- package/dist/assets/components/projective-texture-mapping.js +72 -86
- package/dist/assets/components/projective-texture-mapping.min.js +1 -1
- package/dist/assets/components/rigid-body-physics.js +36 -57
- package/dist/assets/components/rigid-body-physics.min.js +1 -1
- package/dist/assets/components/scripting.js +2 -2
- package/dist/assets/components/scripting.min.js +1 -1
- package/dist/assets/components/texturing-3d.js +26 -75
- package/dist/assets/components/texturing-3d.min.js +3 -3
- package/dist/assets/components/volume-rendering.js +10 -10
- package/dist/assets/components/volume-rendering.min.js +1 -1
- package/dist/assets/components/x_ite.js +2 -2
- package/dist/assets/components/x_ite.min.js +1 -1
- package/dist/assets/linetype/1.png +0 -0
- package/dist/assets/linetype/10.png +0 -0
- package/dist/assets/linetype/11.png +0 -0
- package/dist/assets/linetype/12.png +0 -0
- package/dist/assets/linetype/13.png +0 -0
- package/dist/assets/linetype/14.png +0 -0
- package/dist/assets/linetype/15.png +0 -0
- package/dist/assets/linetype/16.png +0 -0
- package/dist/assets/linetype/2.png +0 -0
- package/dist/assets/linetype/3.png +0 -0
- package/dist/assets/linetype/4.png +0 -0
- package/dist/assets/linetype/5.png +0 -0
- package/dist/assets/linetype/6.png +0 -0
- package/dist/assets/linetype/7.png +0 -0
- package/dist/assets/linetype/8.png +0 -0
- package/dist/assets/linetype/9.png +0 -0
- package/dist/assets/shaders/webgl1/Line.fs +0 -21
- package/dist/assets/shaders/webgl1/Line.vs +0 -10
- package/dist/assets/shaders/webgl1/PBR.vs +1 -1
- package/dist/assets/shaders/webgl2/Depth.vs +29 -1
- package/dist/assets/shaders/webgl2/Gouraud.vs +31 -3
- package/dist/assets/shaders/webgl2/Line.fs +24 -12
- package/dist/assets/shaders/webgl2/Line.vs +36 -11
- package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
- package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
- package/dist/assets/shaders/webgl2/PBR.vs +35 -7
- package/dist/assets/shaders/webgl2/Phong.vs +31 -3
- package/dist/assets/shaders/webgl2/Point.vs +29 -1
- package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
- package/dist/example.html +6 -6
- package/dist/x_ite.css +180 -208
- package/dist/x_ite.js +16477 -16629
- package/dist/x_ite.min.js +17 -17
- package/dist/x_ite.zip +0 -0
- package/docs/404.md +6 -0
- package/docs/Accessing-the-External-Browser.md +20 -14
- package/docs/Browser-Support.md +6 -0
- package/docs/Custom-Shaders.md +17 -24
- package/docs/Features.md +7 -1
- package/docs/Gemfile +44 -0
- package/docs/Gemfile.lock +122 -0
- package/docs/Glossary.md +6 -0
- package/docs/How-To-Configure-Your-Web-Server.md +6 -0
- package/docs/Supported-Nodes.md +9 -1
- package/docs/What's-New.md +31 -0
- package/docs/XHTML-DOM-Integration.md +6 -0
- package/docs/_config.yml +1 -1
- package/docs/assets/css/main.scss +26 -0
- package/docs/index.md +38 -46
- package/docs/reference/Browser-Services.md +9 -3
- package/docs/reference/Constants-Services.md +6 -0
- package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +6 -0
- package/docs/reference/Field-Services-and-Objects.md +6 -0
- package/docs/reference/Prototype-Services.md +6 -0
- package/docs/reference/Route-Services.md +6 -0
- package/docs/reference/Scene-Services.md +8 -2
- package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
- package/docs/tutorials/Adding-backgrounds.md +6 -0
- package/docs/tutorials/Adding-fog.md +6 -0
- package/docs/tutorials/Adding-sound.md +6 -0
- package/docs/tutorials/Animating-transforms.md +6 -0
- package/docs/tutorials/Basic-Nodes.md +6 -0
- package/docs/tutorials/Building-a-X3D-world.md +6 -0
- package/docs/tutorials/Building-elevation-grids.md +6 -0
- package/docs/tutorials/Building-extruded-shapes.md +6 -0
- package/docs/tutorials/Building-primitive-shapes.md +6 -0
- package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
- package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
- package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
- package/docs/tutorials/Controlling-detail.md +6 -0
- package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
- package/docs/tutorials/Controlling-navigation.md +6 -0
- package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
- package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
- package/docs/tutorials/Creating-new-node-types.md +6 -0
- package/docs/tutorials/Grouping-nodes.md +6 -0
- package/docs/tutorials/Hello,-World!.md +6 -0
- package/docs/tutorials/Improving-Performance.md +6 -0
- package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
- package/docs/tutorials/Introducing-X3D.md +6 -0
- package/docs/tutorials/Introducing-animation.md +6 -0
- package/docs/tutorials/Introducing-script-use.md +6 -0
- package/docs/tutorials/Lighting-your-world.md +6 -0
- package/docs/tutorials/Mapping-textures.md +6 -0
- package/docs/tutorials/Naming-nodes.md +6 -0
- package/docs/tutorials/Providing-information-about-your-world.md +6 -0
- package/docs/tutorials/Sensing-the-viewer.md +6 -0
- package/docs/tutorials/Sensing-viewer-actions.md +6 -0
- package/docs/tutorials/Transforming-Shapes.md +6 -0
- package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
- package/docs/tutorials/index.md +6 -0
- package/package.json +6 -7
- package/src/assets/components/geometry2d.js +1 -1
- package/src/assets/components/key-device-sensor.js +1 -1
- package/src/assets/components/layout.js +1 -1
- package/src/assets/components/particle-systems.js +1 -1
- package/src/assets/components/volume-rendering.js +1 -1
- package/src/assets/linetype/1.png +0 -0
- package/src/assets/linetype/10.png +0 -0
- package/src/assets/linetype/11.png +0 -0
- package/src/assets/linetype/12.png +0 -0
- package/src/assets/linetype/13.png +0 -0
- package/src/assets/linetype/14.png +0 -0
- package/src/assets/linetype/15.png +0 -0
- package/src/assets/linetype/16.png +0 -0
- package/src/assets/linetype/2.png +0 -0
- package/src/assets/linetype/3.png +0 -0
- package/src/assets/linetype/4.png +0 -0
- package/src/assets/linetype/5.png +0 -0
- package/src/assets/linetype/6.png +0 -0
- package/src/assets/linetype/7.png +0 -0
- package/src/assets/linetype/8.png +0 -0
- package/src/assets/linetype/9.png +0 -0
- package/src/assets/shaders/Types.glsl +1 -9
- package/src/assets/shaders/webgl1/Line.fs +3 -28
- package/src/assets/shaders/webgl1/Line.vs +5 -19
- package/src/assets/shaders/webgl1/PBR.vs +1 -1
- package/src/assets/shaders/webgl1/Point.vs +2 -3
- package/src/assets/shaders/webgl2/Depth.vs +4 -1
- package/src/assets/shaders/webgl2/Gouraud.vs +5 -3
- package/src/assets/shaders/webgl2/Line.fs +11 -17
- package/src/assets/shaders/webgl2/Line.vs +16 -20
- package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
- package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
- package/src/assets/shaders/webgl2/PBR.vs +10 -7
- package/src/assets/shaders/webgl2/Phong.vs +6 -3
- package/src/assets/shaders/webgl2/Point.vs +6 -6
- package/src/assets/shaders/webgl2/Unlit.vs +6 -3
- package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
- package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
- package/src/example.html +6 -6
- package/src/standard/Math/Algorithm.js +12 -28
- package/src/standard/Math/Geometry/Plane3.js +0 -2
- package/src/standard/Math/Geometry/ViewVolume.js +88 -83
- package/src/standard/Math/Numbers/Color3.js +6 -0
- package/src/standard/Math/Numbers/Color4.js +7 -0
- package/src/standard/Math/Numbers/Complex.js +5 -0
- package/src/standard/Math/Numbers/Matrix2.js +20 -2
- package/src/standard/Math/Numbers/Matrix3.js +129 -110
- package/src/standard/Math/Numbers/Matrix4.js +138 -119
- package/src/standard/Math/Numbers/Quaternion.js +7 -0
- package/src/standard/Math/Numbers/Rotation4.js +7 -0
- package/src/standard/Math/Numbers/Vector2.js +8 -5
- package/src/standard/Math/Numbers/Vector3.js +16 -10
- package/src/standard/Math/Numbers/Vector4.js +12 -7
- package/src/standard/Math/Utility/BVH.js +45 -17
- package/src/tests.js +6 -1
- package/src/x_ite/Base/X3DBaseNode.js +22 -11
- package/src/x_ite/Base/X3DField.js +1 -1
- package/src/x_ite/Browser/Core/BrowserOptions.js +2 -2
- package/src/x_ite/Browser/Core/BrowserTimings.js +4 -2
- package/src/x_ite/Browser/Core/Context.js +185 -0
- package/src/x_ite/Browser/Core/ContextMenu.js +299 -193
- package/src/x_ite/Browser/Core/Notification.js +1 -0
- package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
- package/src/x_ite/Browser/Layout/ScreenText.js +11 -4
- package/src/x_ite/Browser/Layout/X3DLayoutContext.js +4 -15
- package/src/x_ite/Browser/Navigation/ExamineViewer.js +12 -19
- package/src/x_ite/Browser/Navigation/LookAtViewer.js +0 -3
- package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
- package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +14 -7
- package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
- package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
- package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
- package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
- package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
- package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
- package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
- package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
- package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +37 -37
- package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +19 -13
- package/src/x_ite/Browser/Shaders/Shader.js +33 -12
- package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
- package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
- package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
- package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
- package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +23 -33
- package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
- package/src/x_ite/Browser/Time/X3DTimeContext.js +3 -1
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Browser/X3DBrowser.js +7 -6
- package/src/x_ite/Browser/X3DBrowserContext.js +35 -10
- package/src/x_ite/Components/Core/X3DNode.js +4 -0
- package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
- package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
- package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
- package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +0 -1
- package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
- package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
- package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
- package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
- package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
- package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
- package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
- package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
- package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
- package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
- package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
- package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
- package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
- package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
- package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
- package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
- package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
- package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
- package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
- package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
- package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
- package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
- package/src/x_ite/Components/Layout/ScreenGroup.js +18 -23
- package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
- package/src/x_ite/Components/Lighting/PointLight.js +32 -47
- package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
- package/src/x_ite/Components/Navigation/Billboard.js +49 -56
- package/src/x_ite/Components/Navigation/LOD.js +1 -1
- package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
- package/src/x_ite/Components/Networking/Anchor.js +10 -4
- package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
- package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
- package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
- package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
- package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +461 -876
- package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
- package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
- package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
- package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
- package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
- package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
- package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
- package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +90 -107
- package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +48 -55
- package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +53 -70
- package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
- package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
- package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
- package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
- package/src/x_ite/Components/Rendering/Color.js +12 -37
- package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -38
- package/src/x_ite/Components/Rendering/IndexedLineSet.js +12 -4
- package/src/x_ite/Components/Rendering/LineSet.js +21 -13
- package/src/x_ite/Components/Rendering/PointSet.js +21 -13
- package/src/x_ite/Components/Rendering/X3DColorNode.js +13 -0
- package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
- package/src/x_ite/Components/Rendering/X3DGeometryNode.js +248 -325
- package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +305 -134
- package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +99 -122
- package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
- package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
- package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
- package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +5 -15
- package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +7 -24
- package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +7 -24
- package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
- package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +219 -209
- package/src/x_ite/Components/Shaders/X3DShaderNode.js +1 -1
- package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +23 -1
- package/src/x_ite/Components/Shape/Appearance.js +12 -0
- package/src/x_ite/Components/Shape/FillProperties.js +12 -1
- package/src/x_ite/Components/Shape/LineProperties.js +33 -1
- package/src/x_ite/Components/Shape/PointProperties.js +23 -1
- package/src/x_ite/Components/Shape/Shape.js +27 -34
- package/src/x_ite/Components/Sound/Sound.js +30 -40
- package/src/x_ite/Components/Text/Text.js +6 -20
- package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -26
- package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
- package/src/x_ite/Components/Texturing/X3DSingleTextureCoordinateNode.js +21 -0
- package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
- package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
- package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -26
- package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -26
- package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
- package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +7 -7
- package/src/x_ite/Components.js +2 -2
- package/src/x_ite/Fallback.js +9 -3
- package/src/x_ite/Fields/SFColor.js +4 -0
- package/src/x_ite/Fields/SFColorRGBA.js +4 -0
- package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
- package/src/x_ite/Fields/SFRotation.js +4 -0
- package/src/x_ite/Fields/SFString.js +4 -0
- package/src/x_ite/Fields/SFVecPrototypeTemplate.js +4 -0
- package/src/x_ite/Parser/XMLParser.js +1 -1
- package/src/x_ite/Rendering/TextureBuffer.js +43 -36
- package/src/x_ite/Rendering/VertexArray.js +101 -0
- package/src/x_ite/Rendering/X3DRenderObject.js +123 -144
- package/src/x_ite/X3D.js +32 -26
- package/src/x_ite.config.js +0 -5
- package/src/x_ite.css +200 -162
- package/src/x_ite.html +26 -10
- package/src/x_ite.js +42 -0
- package/x_ite.min.html +26 -10
- package/dist/assets/hatching/0.png +0 -0
- package/dist/assets/linetype/0.png +0 -0
- package/src/assets/hatching/0.png +0 -0
- package/src/assets/linetype/0.png +0 -0
- package/src/spinner.css +0 -67
- package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
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define ([
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Shading,
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@@ -108,13 +110,12 @@ function (Fields,
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108
110
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this .max = new Vector3 (0, 0, 0);
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109
111
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this .bbox = new Box3 (this .min, this .max, true);
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110
112
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this .solid = true;
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111
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-
this .geometryType = 3;
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112
113
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this .primitiveMode = browser .getContext () .TRIANGLES;
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114
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+
this .geometryType = 3;
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113
115
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this .flatShading = undefined;
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114
116
|
this .colorMaterial = false;
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115
117
|
this .attribNodes = [ ];
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116
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-
this .
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117
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-
this .textureCoordinateNode = browser .getDefaultTextureCoordinate ();
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118
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+
this .attribArrays = [ ];
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118
119
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this .textureCoordinateMapping = new Map ();
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119
120
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this .multiTexCoords = [ ];
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120
121
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this .texCoords = X3DGeometryNode .createArray ();
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@@ -123,12 +124,12 @@ function (Fields,
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123
124
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this .normals = X3DGeometryNode .createArray ();
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124
125
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this .flatNormals = X3DGeometryNode .createArray ();
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125
126
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this .vertices = X3DGeometryNode .createArray ();
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127
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+
this .fogCoords = false;
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126
128
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this .vertexCount = 0;
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129
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+
this .planes = [ ];
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127
130
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128
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-
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129
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-
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130
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-
this .display = Function .prototype;
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131
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-
this .displayParticles = Function .prototype;
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131
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+
for (let i = 0; i < 5; ++ i)
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132
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+
this .planes [i] = new Plane3 (Vector3 .Zero, Vector3 .zAxis);
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132
133
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}
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133
134
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134
135
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// Function to select ether Array or MFFloat for color/normal/vertex arrays.
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@@ -158,10 +159,10 @@ function (Fields,
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158
159
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159
160
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array .shrinkToFit = function ()
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160
161
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{
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161
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-
if (this .length
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162
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-
this .typedArray = new Float32Array (this);
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163
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-
else
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162
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+
if (this .length === this .typedArray .length)
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164
163
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this .typedArray .set (this);
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164
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+
else
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165
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+
this .typedArray = new Float32Array (this);
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165
166
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};
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166
167
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167
168
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return array;
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@@ -180,24 +181,25 @@ function (Fields,
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180
181
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{
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181
182
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X3DNode .prototype .initialize .call (this);
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182
183
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184
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+
const
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185
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+
browser = this .getBrowser (),
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186
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+
gl = browser .getContext ();
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187
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+
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183
188
|
this .isLive () .addInterest ("set_live__", this);
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184
189
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185
190
|
this .addInterest ("requestRebuild", this);
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186
191
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this ._rebuild .addInterest ("rebuild", this);
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187
192
|
|
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188
|
-
|
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189
|
-
|
|
190
|
-
this .
|
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191
|
-
this .
|
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192
|
-
this .
|
|
193
|
-
this .
|
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194
|
-
this .
|
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195
|
-
this .
|
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196
|
-
this .
|
|
197
|
-
this .
|
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198
|
-
|
|
199
|
-
for (let i = 0; i < 5; ++ i)
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|
200
|
-
this .planes [i] = new Plane3 (Vector3 .Zero, Vector3 .zAxis);
|
|
193
|
+
this .frontFace = gl .CCW;
|
|
194
|
+
this .attribBuffers = [ ];
|
|
195
|
+
this .textureCoordinateNode = browser .getDefaultTextureCoordinate ();
|
|
196
|
+
this .texCoordBuffers = Array .from ({length: browser .getMaxTextures ()}, () => gl .createBuffer ());
|
|
197
|
+
this .fogDepthBuffer = gl .createBuffer ();
|
|
198
|
+
this .colorBuffer = gl .createBuffer ();
|
|
199
|
+
this .normalBuffer = gl .createBuffer ();
|
|
200
|
+
this .vertexBuffer = gl .createBuffer ();
|
|
201
|
+
this .vertexArrayObject = new VertexArray ();
|
|
202
|
+
this .shadowArrayObject = new VertexArray ();
|
|
201
203
|
|
|
202
204
|
this .set_live__ ();
|
|
203
205
|
},
|
|
@@ -273,7 +275,7 @@ function (Fields,
|
|
|
273
275
|
},
|
|
274
276
|
getAttribs: function ()
|
|
275
277
|
{
|
|
276
|
-
return this .
|
|
278
|
+
return this .attribArrays;
|
|
277
279
|
},
|
|
278
280
|
setFogDepths: function (value)
|
|
279
281
|
{
|
|
@@ -345,6 +347,14 @@ function (Fields,
|
|
|
345
347
|
{
|
|
346
348
|
return this .vertices;
|
|
347
349
|
},
|
|
350
|
+
updateVertexArrays: function ()
|
|
351
|
+
{
|
|
352
|
+
this .vertexArrayObject .update ();
|
|
353
|
+
this .shadowArrayObject .update ();
|
|
354
|
+
|
|
355
|
+
this .updateParticlesShadow = true;
|
|
356
|
+
this .updateParticles = true;
|
|
357
|
+
},
|
|
348
358
|
buildTexCoords: function ()
|
|
349
359
|
{
|
|
350
360
|
const texCoords = this .texCoords;
|
|
@@ -372,7 +382,7 @@ function (Fields,
|
|
|
372
382
|
texCoords .shrinkToFit ();
|
|
373
383
|
}
|
|
374
384
|
|
|
375
|
-
|
|
385
|
+
this .getMultiTexCoords () .push (texCoords);
|
|
376
386
|
},
|
|
377
387
|
getTexCoordParams: (function ()
|
|
378
388
|
{
|
|
@@ -481,67 +491,62 @@ function (Fields,
|
|
|
481
491
|
v2 = new Vector3 (0, 0, 0),
|
|
482
492
|
clipPoint = new Vector3 (0, 0, 0);
|
|
483
493
|
|
|
484
|
-
return function (hitRay,
|
|
494
|
+
return function (hitRay, renderObject, appearanceNode, intersections)
|
|
485
495
|
{
|
|
486
|
-
|
|
496
|
+
if (this .intersectsBBox (hitRay))
|
|
487
497
|
{
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
this .transformLine (hitRay); // Apply screen transformations from screen nodes.
|
|
491
|
-
this .transformMatrix (modelViewMatrix .assign (modelViewMatrix_)); // Apply screen transformations from screen nodes.
|
|
498
|
+
this .transformLine (hitRay); // Apply screen transformations from screen nodes.
|
|
499
|
+
this .transformMatrix (modelViewMatrix .assign (renderObject .getModelViewMatrix () .get ())); // Apply screen transformations from screen nodes.
|
|
492
500
|
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
501
|
+
const
|
|
502
|
+
texCoords = this .multiTexCoords [0] .getValue (),
|
|
503
|
+
normals = this .normals .getValue (),
|
|
504
|
+
vertices = this .vertices .getValue (),
|
|
505
|
+
vertexCount = this .vertexCount;
|
|
497
506
|
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
507
|
+
for (let i = 0; i < vertexCount; i += 3)
|
|
508
|
+
{
|
|
509
|
+
const i4 = i * 4;
|
|
501
510
|
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
511
|
+
v0 .x = vertices [i4]; v0 .y = vertices [i4 + 1]; v0 .z = vertices [i4 + 2];
|
|
512
|
+
v1 .x = vertices [i4 + 4]; v1 .y = vertices [i4 + 5]; v1 .z = vertices [i4 + 6];
|
|
513
|
+
v2 .x = vertices [i4 + 8]; v2 .y = vertices [i4 + 9]; v2 .z = vertices [i4 + 10];
|
|
505
514
|
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
515
|
+
if (hitRay .intersectsTriangle (v0, v1, v2, uvt))
|
|
516
|
+
{
|
|
517
|
+
// Get barycentric coordinates.
|
|
509
518
|
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
519
|
+
const
|
|
520
|
+
u = uvt .u,
|
|
521
|
+
v = uvt .v,
|
|
522
|
+
t = uvt .t;
|
|
514
523
|
|
|
515
|
-
|
|
524
|
+
// Determine vectors for X3DPointingDeviceSensors.
|
|
516
525
|
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
526
|
+
const point = new Vector3 (t * vertices [i4] + u * vertices [i4 + 4] + v * vertices [i4 + 8],
|
|
527
|
+
t * vertices [i4 + 1] + u * vertices [i4 + 5] + v * vertices [i4 + 9],
|
|
528
|
+
t * vertices [i4 + 2] + u * vertices [i4 + 6] + v * vertices [i4 + 10]);
|
|
520
529
|
|
|
521
|
-
|
|
522
|
-
|
|
530
|
+
if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (point)), renderObject .getLocalObjects ()))
|
|
531
|
+
{
|
|
532
|
+
continue;
|
|
533
|
+
}
|
|
523
534
|
|
|
524
|
-
|
|
525
|
-
|
|
535
|
+
const texCoord = new Vector2 (t * texCoords [i4] + u * texCoords [i4 + 4] + v * texCoords [i4 + 8],
|
|
536
|
+
t * texCoords [i4 + 1] + u * texCoords [i4 + 5] + v * texCoords [i4 + 9]);
|
|
526
537
|
|
|
527
|
-
|
|
538
|
+
const i3 = i * 3;
|
|
528
539
|
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
540
|
+
const normal = new Vector3 (t * normals [i3] + u * normals [i3 + 3] + v * normals [i3 + 6],
|
|
541
|
+
t * normals [i3 + 1] + u * normals [i3 + 4] + v * normals [i3 + 7],
|
|
542
|
+
t * normals [i3 + 2] + u * normals [i3 + 5] + v * normals [i3 + 8]);
|
|
532
543
|
|
|
533
|
-
|
|
534
|
-
}
|
|
544
|
+
intersections .push ({ texCoord: texCoord, normal: normal, point: this .getMatrix () .multVecMatrix (point) });
|
|
535
545
|
}
|
|
536
546
|
}
|
|
537
|
-
|
|
538
|
-
return intersections .length;
|
|
539
|
-
}
|
|
540
|
-
catch (error)
|
|
541
|
-
{
|
|
542
|
-
console .log (error);
|
|
543
|
-
return false;
|
|
544
547
|
}
|
|
548
|
+
|
|
549
|
+
return intersections .length;
|
|
545
550
|
};
|
|
546
551
|
})(),
|
|
547
552
|
intersectsBBox: (function ()
|
|
@@ -615,50 +620,42 @@ function (Fields,
|
|
|
615
620
|
|
|
616
621
|
return function (box, clipPlanes, modelViewMatrix)
|
|
617
622
|
{
|
|
618
|
-
|
|
623
|
+
if (box .intersectsBox (this .bbox))
|
|
619
624
|
{
|
|
620
|
-
|
|
621
|
-
{
|
|
622
|
-
box .multRight (invMatrix .assign (this .getMatrix ()) .inverse ());
|
|
625
|
+
box .multRight (invMatrix .assign (this .getMatrix ()) .inverse ());
|
|
623
626
|
|
|
624
|
-
|
|
627
|
+
this .transformMatrix (modelViewMatrix); // Apply screen transformations from screen nodes.
|
|
625
628
|
|
|
626
|
-
|
|
629
|
+
const vertices = this .vertices .getValue ();
|
|
627
630
|
|
|
628
|
-
|
|
629
|
-
|
|
630
|
-
|
|
631
|
+
for (let i = 0, length = this .vertexCount; i < length; i += 3)
|
|
632
|
+
{
|
|
633
|
+
const i4 = i * 4;
|
|
631
634
|
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
+
v0 .x = vertices [i4]; v0 .y = vertices [i4 + 1]; v0 .z = vertices [i4 + 2];
|
|
636
|
+
v1 .x = vertices [i4 + 4]; v1 .y = vertices [i4 + 5]; v1 .z = vertices [i4 + 6];
|
|
637
|
+
v2 .x = vertices [i4 + 8]; v2 .y = vertices [i4 + 9]; v2 .z = vertices [i4 + 10];
|
|
635
638
|
|
|
636
|
-
|
|
639
|
+
if (box .intersectsTriangle (v0, v1, v2))
|
|
640
|
+
{
|
|
641
|
+
if (clipPlanes .length)
|
|
637
642
|
{
|
|
638
|
-
if (
|
|
639
|
-
|
|
640
|
-
if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v0)), clipPlanes))
|
|
641
|
-
continue;
|
|
642
|
-
|
|
643
|
-
if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v1)), clipPlanes))
|
|
644
|
-
continue;
|
|
643
|
+
if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v0)), clipPlanes))
|
|
644
|
+
continue;
|
|
645
645
|
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
}
|
|
646
|
+
if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v1)), clipPlanes))
|
|
647
|
+
continue;
|
|
649
648
|
|
|
650
|
-
|
|
649
|
+
if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v2)), clipPlanes))
|
|
650
|
+
continue;
|
|
651
651
|
}
|
|
652
|
+
|
|
653
|
+
return true;
|
|
652
654
|
}
|
|
653
655
|
}
|
|
654
|
-
|
|
655
|
-
return false;
|
|
656
|
-
}
|
|
657
|
-
catch (error)
|
|
658
|
-
{
|
|
659
|
-
console .log (error);
|
|
660
|
-
return false;
|
|
661
656
|
}
|
|
657
|
+
|
|
658
|
+
return false;
|
|
662
659
|
};
|
|
663
660
|
})(),
|
|
664
661
|
set_live__: function ()
|
|
@@ -723,7 +720,7 @@ function (Fields,
|
|
|
723
720
|
// Transfer normals.
|
|
724
721
|
|
|
725
722
|
gl .bindBuffer (gl .ARRAY_BUFFER, this .normalBuffer);
|
|
726
|
-
gl .bufferData (gl .ARRAY_BUFFER, flatShading ? this .flatNormals .getValue () : this .normals .getValue (), gl .
|
|
723
|
+
gl .bufferData (gl .ARRAY_BUFFER, flatShading ? this .flatNormals .getValue () : this .normals .getValue (), gl .DYNAMIC_DRAW);
|
|
727
724
|
};
|
|
728
725
|
})(),
|
|
729
726
|
requestRebuild: function ()
|
|
@@ -741,8 +738,8 @@ function (Fields,
|
|
|
741
738
|
|
|
742
739
|
// Shrink arrays before transfer to graphics card.
|
|
743
740
|
|
|
744
|
-
for (const
|
|
745
|
-
|
|
741
|
+
for (const attribArray of this .attribArrays)
|
|
742
|
+
attribArray .shrinkToFit ();
|
|
746
743
|
|
|
747
744
|
for (const multiTexCoord of this .multiTexCoords)
|
|
748
745
|
multiTexCoord .shrinkToFit ();
|
|
@@ -786,19 +783,17 @@ function (Fields,
|
|
|
786
783
|
|
|
787
784
|
// Generate texCoord if needed.
|
|
788
785
|
|
|
789
|
-
if (this .
|
|
790
|
-
|
|
791
|
-
if (this .multiTexCoords .length === 0)
|
|
792
|
-
this .multiTexCoords .push (this .buildTexCoords ());
|
|
786
|
+
if (this .multiTexCoords .length === 0)
|
|
787
|
+
this .buildTexCoords ();
|
|
793
788
|
|
|
794
|
-
|
|
795
|
-
|
|
796
|
-
|
|
789
|
+
if (this .multiTexCoords .length)
|
|
790
|
+
{
|
|
791
|
+
const maxTextures = this .getBrowser () .getMaxTextures ();
|
|
797
792
|
|
|
798
|
-
for (let i = this .multiTexCoords .length; i <
|
|
799
|
-
this .multiTexCoords [i] = this .multiTexCoords
|
|
793
|
+
for (let i = this .multiTexCoords .length; i < maxTextures; ++ i)
|
|
794
|
+
this .multiTexCoords [i] = this .multiTexCoords .at (-1);
|
|
800
795
|
|
|
801
|
-
this .multiTexCoords .length =
|
|
796
|
+
this .multiTexCoords .length = maxTextures;
|
|
802
797
|
}
|
|
803
798
|
|
|
804
799
|
// Upload normals or flat normals.
|
|
@@ -817,19 +812,19 @@ function (Fields,
|
|
|
817
812
|
this .min .set (Number .POSITIVE_INFINITY, Number .POSITIVE_INFINITY, Number .POSITIVE_INFINITY);
|
|
818
813
|
this .max .set (Number .NEGATIVE_INFINITY, Number .NEGATIVE_INFINITY, Number .NEGATIVE_INFINITY);
|
|
819
814
|
|
|
820
|
-
// Create
|
|
815
|
+
// Create attribArray arrays.
|
|
821
816
|
{
|
|
822
|
-
const
|
|
817
|
+
const attribArrays = this .attribArrays;
|
|
823
818
|
|
|
824
|
-
for (const
|
|
825
|
-
|
|
819
|
+
for (const attribArray of attribArrays)
|
|
820
|
+
attribArray .length = 0;
|
|
826
821
|
|
|
827
822
|
const length = this .attribNodes .length;
|
|
828
823
|
|
|
829
|
-
for (let a =
|
|
830
|
-
|
|
824
|
+
for (let a = attribArrays .length; a < length; ++ a)
|
|
825
|
+
attribArrays [a] = X3DGeometryNode .createArray ();
|
|
831
826
|
|
|
832
|
-
|
|
827
|
+
attribArrays .length = length;
|
|
833
828
|
}
|
|
834
829
|
|
|
835
830
|
// Buffer
|
|
@@ -846,114 +841,111 @@ function (Fields,
|
|
|
846
841
|
},
|
|
847
842
|
transfer: function ()
|
|
848
843
|
{
|
|
849
|
-
const
|
|
850
|
-
gl = this .getBrowser () .getContext (),
|
|
851
|
-
count = this .vertices .length / 4;
|
|
844
|
+
const gl = this .getBrowser () .getContext ();
|
|
852
845
|
|
|
853
|
-
// Transfer
|
|
846
|
+
// Transfer attribArrays.
|
|
854
847
|
|
|
855
|
-
for (let i = this .attribBuffers .length, length = this .
|
|
848
|
+
for (let i = this .attribBuffers .length, length = this .attribArrays .length; i < length; ++ i)
|
|
856
849
|
this .attribBuffers .push (gl .createBuffer ());
|
|
857
850
|
|
|
858
|
-
for (let i = 0, length = this .
|
|
851
|
+
for (let i = 0, length = this .attribArrays .length; i < length; ++ i)
|
|
859
852
|
{
|
|
860
853
|
gl .bindBuffer (gl .ARRAY_BUFFER, this .attribBuffers [i]);
|
|
861
|
-
gl .bufferData (gl .ARRAY_BUFFER, this .
|
|
854
|
+
gl .bufferData (gl .ARRAY_BUFFER, this .attribArrays [i] .getValue (), gl .DYNAMIC_DRAW);
|
|
862
855
|
}
|
|
863
856
|
|
|
864
857
|
// Transfer fog depths.
|
|
865
858
|
|
|
859
|
+
const lastFogCoords = this .fogCoords;
|
|
860
|
+
|
|
866
861
|
gl .bindBuffer (gl .ARRAY_BUFFER, this .fogDepthBuffer);
|
|
867
|
-
gl .bufferData (gl .ARRAY_BUFFER, this .fogDepths .getValue (), gl .
|
|
862
|
+
gl .bufferData (gl .ARRAY_BUFFER, this .fogDepths .getValue (), gl .DYNAMIC_DRAW);
|
|
863
|
+
|
|
868
864
|
this .fogCoords = !! (this .fogDepths .length);
|
|
865
|
+
|
|
866
|
+
if (this .fogCoords !== lastFogCoords)
|
|
867
|
+
this .updateVertexArrays ();
|
|
868
|
+
|
|
869
869
|
// Transfer colors.
|
|
870
870
|
|
|
871
|
+
const lastColorMaterial = this .colorMaterial;
|
|
872
|
+
|
|
871
873
|
gl .bindBuffer (gl .ARRAY_BUFFER, this .colorBuffer);
|
|
872
|
-
gl .bufferData (gl .ARRAY_BUFFER, this .colors .getValue (), gl .
|
|
874
|
+
gl .bufferData (gl .ARRAY_BUFFER, this .colors .getValue (), gl .DYNAMIC_DRAW);
|
|
875
|
+
|
|
873
876
|
this .colorMaterial = !! (this .colors .length);
|
|
874
877
|
|
|
875
|
-
|
|
878
|
+
if (this .colorMaterial !== lastColorMaterial)
|
|
879
|
+
this .updateVertexArrays ();
|
|
876
880
|
|
|
877
|
-
|
|
878
|
-
this .texCoordBuffers .push (gl .createBuffer ());
|
|
881
|
+
// Transfer multiTexCoords.
|
|
879
882
|
|
|
880
883
|
for (let i = 0, length = this .multiTexCoords .length; i < length; ++ i)
|
|
881
884
|
{
|
|
882
885
|
gl .bindBuffer (gl .ARRAY_BUFFER, this .texCoordBuffers [i]);
|
|
883
|
-
gl .bufferData (gl .ARRAY_BUFFER, this .multiTexCoords [i] .getValue (), gl .
|
|
886
|
+
gl .bufferData (gl .ARRAY_BUFFER, this .multiTexCoords [i] .getValue (), gl .DYNAMIC_DRAW);
|
|
884
887
|
}
|
|
885
888
|
|
|
886
889
|
// Transfer vertices.
|
|
887
890
|
|
|
888
891
|
gl .bindBuffer (gl .ARRAY_BUFFER, this .vertexBuffer);
|
|
889
|
-
gl .bufferData (gl .ARRAY_BUFFER, this .vertices .getValue (), gl .
|
|
890
|
-
|
|
892
|
+
gl .bufferData (gl .ARRAY_BUFFER, this .vertices .getValue (), gl .DYNAMIC_DRAW);
|
|
893
|
+
|
|
894
|
+
this .vertexCount = this .vertices .length / 4;
|
|
891
895
|
|
|
892
896
|
// Setup render functions.
|
|
893
897
|
|
|
894
898
|
if (this .vertexCount)
|
|
895
899
|
{
|
|
896
900
|
// Use default render functions.
|
|
901
|
+
|
|
897
902
|
delete this .depth;
|
|
898
903
|
delete this .display;
|
|
904
|
+
delete this .displayParticlesDepth;
|
|
899
905
|
delete this .displayParticles;
|
|
900
906
|
}
|
|
901
907
|
else
|
|
902
908
|
{
|
|
903
909
|
// Use no render function.
|
|
904
|
-
|
|
905
|
-
this .
|
|
906
|
-
this .
|
|
910
|
+
|
|
911
|
+
this .depth = Function .prototype;
|
|
912
|
+
this .display = Function .prototype;
|
|
913
|
+
this .displayParticlesDepth = Function .prototype;
|
|
914
|
+
this .displayParticles = Function .prototype;
|
|
907
915
|
}
|
|
908
|
-
|
|
916
|
+
},
|
|
909
917
|
traverse: function (type, renderObject)
|
|
910
918
|
{ },
|
|
911
919
|
depth: function (gl, context, shaderNode)
|
|
912
920
|
{
|
|
913
|
-
|
|
914
|
-
|
|
915
|
-
// Attribs in depth rendering are not supported.
|
|
916
|
-
//for (let i = 0, length = attribNodes .length; i < length; ++ i)
|
|
917
|
-
// attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
|
|
918
|
-
|
|
919
|
-
shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
|
|
920
|
-
|
|
921
|
-
//for (let i = 0, length = attribNodes .length; i < length; ++ i)
|
|
922
|
-
// attribNodes [i] .disable (gl, shaderNode);
|
|
921
|
+
if (this .shadowArrayObject .enable (gl, shaderNode))
|
|
922
|
+
shaderNode .enableVertexAttribute (gl, this .vertexBuffer, 0, 0);
|
|
923
923
|
|
|
924
924
|
gl .drawArrays (this .primitiveMode, 0, this .vertexCount);
|
|
925
925
|
},
|
|
926
926
|
display: function (gl, context)
|
|
927
927
|
{
|
|
928
|
-
|
|
929
|
-
|
|
930
|
-
|
|
931
|
-
|
|
932
|
-
|
|
933
|
-
backMaterialNode = appearanceNode .backMaterialNode,
|
|
934
|
-
frontShaderNode = appearanceNode .shaderNode || materialNode .getShader (context .browser, context .shadow);
|
|
935
|
-
|
|
936
|
-
if (this .solid || !backMaterialNode || frontShaderNode .wireframe)
|
|
937
|
-
{
|
|
938
|
-
this .displayGeometry (gl, context, appearanceNode, frontShaderNode, true, true);
|
|
939
|
-
}
|
|
940
|
-
else
|
|
941
|
-
{
|
|
942
|
-
const backShaderNode = appearanceNode .shaderNode || backMaterialNode .getShader (context .browser, context .shadow)
|
|
928
|
+
const
|
|
929
|
+
appearanceNode = context .shapeNode .getAppearance (),
|
|
930
|
+
materialNode = appearanceNode .materialNode,
|
|
931
|
+
backMaterialNode = appearanceNode .backMaterialNode,
|
|
932
|
+
frontShaderNode = appearanceNode .shaderNode || materialNode .getShader (context .browser, context .shadow);
|
|
943
933
|
|
|
944
|
-
|
|
945
|
-
|
|
946
|
-
|
|
934
|
+
if (this .solid || !backMaterialNode || frontShaderNode .wireframe)
|
|
935
|
+
{
|
|
936
|
+
this .displayGeometry (gl, context, appearanceNode, frontShaderNode, true, true);
|
|
947
937
|
}
|
|
948
|
-
|
|
938
|
+
else
|
|
949
939
|
{
|
|
950
|
-
|
|
951
|
-
|
|
940
|
+
const backShaderNode = appearanceNode .shaderNode || backMaterialNode .getShader (context .browser, context .shadow)
|
|
941
|
+
|
|
942
|
+
this .displayGeometry (gl, context, appearanceNode, backShaderNode, true, false);
|
|
943
|
+
this .displayGeometry (gl, context, appearanceNode, frontShaderNode, false, true);
|
|
952
944
|
}
|
|
953
945
|
},
|
|
954
946
|
displayGeometry: function (gl, context, appearanceNode, shaderNode, back, front)
|
|
955
947
|
{
|
|
956
|
-
if (shaderNode .
|
|
948
|
+
if (shaderNode .isValid ())
|
|
957
949
|
{
|
|
958
950
|
const
|
|
959
951
|
blendModeNode = appearanceNode .blendModeNode,
|
|
@@ -968,18 +960,21 @@ function (Fields,
|
|
|
968
960
|
|
|
969
961
|
// Setup vertex attributes.
|
|
970
962
|
|
|
971
|
-
|
|
972
|
-
|
|
963
|
+
if (this .vertexArrayObject .enable (gl, shaderNode))
|
|
964
|
+
{
|
|
965
|
+
for (let i = 0, length = attribNodes .length; i < length; ++ i)
|
|
966
|
+
attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
|
|
973
967
|
|
|
974
|
-
|
|
975
|
-
|
|
968
|
+
if (this .fogCoords)
|
|
969
|
+
shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer, 0, 0);
|
|
976
970
|
|
|
977
|
-
|
|
978
|
-
|
|
971
|
+
if (this .colorMaterial)
|
|
972
|
+
shaderNode .enableColorAttribute (gl, this .colorBuffer, 0, 0);
|
|
979
973
|
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
|
|
974
|
+
shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers, 0, 0);
|
|
975
|
+
shaderNode .enableNormalAttribute (gl, this .normalBuffer, 0, 0);
|
|
976
|
+
shaderNode .enableVertexAttribute (gl, this .vertexBuffer, 0, 0);
|
|
977
|
+
}
|
|
983
978
|
|
|
984
979
|
// Draw depending on wireframe, solid and transparent.
|
|
985
980
|
|
|
@@ -1038,87 +1033,55 @@ function (Fields,
|
|
|
1038
1033
|
}
|
|
1039
1034
|
}
|
|
1040
1035
|
|
|
1041
|
-
for (const attribNode of attribNodes)
|
|
1042
|
-
attribNode .disable (gl, shaderNode);
|
|
1043
|
-
|
|
1044
|
-
if (this .fogCoords)
|
|
1045
|
-
shaderNode .disableFogDepthAttribute (gl);
|
|
1046
|
-
|
|
1047
|
-
if (this .colorMaterial)
|
|
1048
|
-
shaderNode .disableColorAttribute (gl);
|
|
1049
|
-
|
|
1050
|
-
shaderNode .disableTexCoordAttribute (gl);
|
|
1051
|
-
shaderNode .disableNormalAttribute (gl);
|
|
1052
|
-
|
|
1053
1036
|
if (blendModeNode)
|
|
1054
1037
|
blendModeNode .disable (gl);
|
|
1055
1038
|
}
|
|
1056
1039
|
},
|
|
1057
|
-
displayParticlesDepth: function (gl, context, shaderNode,
|
|
1040
|
+
displayParticlesDepth: function (gl, context, shaderNode, particleSystem)
|
|
1058
1041
|
{
|
|
1059
|
-
|
|
1060
|
-
//for (let i = 0, length = attribNodes .length; i < length; ++ i)
|
|
1061
|
-
// attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
|
|
1042
|
+
const outputParticles = particleSystem .outputParticles;
|
|
1062
1043
|
|
|
1063
|
-
|
|
1064
|
-
|
|
1065
|
-
// Draw depending on wireframe, solid and transparent.
|
|
1066
|
-
|
|
1067
|
-
const
|
|
1068
|
-
modelViewMatrix = context .modelViewMatrix,
|
|
1069
|
-
x = modelViewMatrix [12],
|
|
1070
|
-
y = modelViewMatrix [13],
|
|
1071
|
-
z = modelViewMatrix [14];
|
|
1072
|
-
|
|
1073
|
-
for (let p = 0; p < numParticles; ++ p)
|
|
1044
|
+
if (this .updateParticlesShadow)
|
|
1074
1045
|
{
|
|
1075
|
-
|
|
1076
|
-
|
|
1077
|
-
modelViewMatrix [12] = x;
|
|
1078
|
-
modelViewMatrix [13] = y;
|
|
1079
|
-
modelViewMatrix [14] = z;
|
|
1046
|
+
this .updateParticlesShadow = false;
|
|
1080
1047
|
|
|
1081
|
-
|
|
1048
|
+
outputParticles .shadowArrayObject .update ();
|
|
1049
|
+
}
|
|
1082
1050
|
|
|
1083
|
-
|
|
1051
|
+
if (outputParticles .shadowArrayObject .enable (gl, shaderNode))
|
|
1052
|
+
{
|
|
1053
|
+
const particleStride = particleSystem .particleStride;
|
|
1084
1054
|
|
|
1085
|
-
|
|
1055
|
+
shaderNode .enableParticleAttribute (gl, outputParticles, particleStride, particleSystem .particleOffset, 1);
|
|
1056
|
+
shaderNode .enableParticleMatrixAttribute (gl, outputParticles, particleStride, particleSystem .matrixOffset, 1);
|
|
1057
|
+
shaderNode .enableVertexAttribute (gl, this .vertexBuffer, 0, 0);
|
|
1086
1058
|
}
|
|
1087
1059
|
|
|
1088
|
-
|
|
1089
|
-
// attribNodes [i] .disable (gl, shaderNode);
|
|
1060
|
+
gl .drawArraysInstanced (shaderNode .primitiveMode, 0, this .vertexCount, particleSystem .numParticles);
|
|
1090
1061
|
},
|
|
1091
|
-
displayParticles: function (gl, context,
|
|
1062
|
+
displayParticles: function (gl, context, particleSystem)
|
|
1092
1063
|
{
|
|
1093
|
-
|
|
1094
|
-
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
backMaterialNode = appearanceNode .backMaterialNode,
|
|
1099
|
-
frontShaderNode = appearanceNode .shaderNode || materialNode .getShader (context .browser, context .shadow);
|
|
1100
|
-
|
|
1101
|
-
if (this .solid || !backMaterialNode || frontShaderNode .wireframe)
|
|
1102
|
-
{
|
|
1103
|
-
this .displayParticlesGeometry (gl, context, appearanceNode, frontShaderNode, true, true, particles, numParticles);
|
|
1104
|
-
}
|
|
1105
|
-
else
|
|
1106
|
-
{
|
|
1107
|
-
const backShaderNode = appearanceNode .shaderNode || backMaterialNode .getShader (context .browser, context .shadow);
|
|
1064
|
+
const
|
|
1065
|
+
appearanceNode = context .shapeNode .getAppearance (),
|
|
1066
|
+
materialNode = appearanceNode .materialNode,
|
|
1067
|
+
backMaterialNode = appearanceNode .backMaterialNode,
|
|
1068
|
+
frontShaderNode = appearanceNode .shaderNode || materialNode .getShader (context .browser, context .shadow);
|
|
1108
1069
|
|
|
1109
|
-
|
|
1110
|
-
|
|
1111
|
-
|
|
1070
|
+
if (this .solid || !backMaterialNode || frontShaderNode .wireframe)
|
|
1071
|
+
{
|
|
1072
|
+
this .displayParticlesGeometry (gl, context, appearanceNode, frontShaderNode, true, true, particleSystem);
|
|
1112
1073
|
}
|
|
1113
|
-
|
|
1074
|
+
else
|
|
1114
1075
|
{
|
|
1115
|
-
|
|
1116
|
-
|
|
1076
|
+
const backShaderNode = appearanceNode .shaderNode || backMaterialNode .getShader (context .browser, context .shadow);
|
|
1077
|
+
|
|
1078
|
+
this .displayParticlesGeometry (gl, context, appearanceNode, backShaderNode, true, false, particleSystem);
|
|
1079
|
+
this .displayParticlesGeometry (gl, context, appearanceNode, frontShaderNode, false, true, particleSystem);
|
|
1117
1080
|
}
|
|
1118
1081
|
},
|
|
1119
|
-
displayParticlesGeometry: function (gl, context, appearanceNode, shaderNode, back, front,
|
|
1082
|
+
displayParticlesGeometry: function (gl, context, appearanceNode, shaderNode, back, front, particleSystem)
|
|
1120
1083
|
{
|
|
1121
|
-
if (shaderNode .
|
|
1084
|
+
if (shaderNode .isValid ())
|
|
1122
1085
|
{
|
|
1123
1086
|
const
|
|
1124
1087
|
blendModeNode = appearanceNode .blendModeNode,
|
|
@@ -1135,52 +1098,50 @@ function (Fields,
|
|
|
1135
1098
|
|
|
1136
1099
|
// Setup vertex attributes.
|
|
1137
1100
|
|
|
1138
|
-
|
|
1139
|
-
attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
|
|
1101
|
+
const outputParticles = particleSystem .outputParticles;
|
|
1140
1102
|
|
|
1141
|
-
if (this .
|
|
1142
|
-
|
|
1103
|
+
if (this .updateParticles)
|
|
1104
|
+
{
|
|
1105
|
+
this .updateParticles = false;
|
|
1143
1106
|
|
|
1144
|
-
|
|
1145
|
-
|
|
1107
|
+
outputParticles .vertexArrayObject .update ();
|
|
1108
|
+
}
|
|
1146
1109
|
|
|
1147
|
-
|
|
1148
|
-
|
|
1149
|
-
|
|
1110
|
+
if (outputParticles .vertexArrayObject .enable (gl, shaderNode))
|
|
1111
|
+
{
|
|
1112
|
+
const particleStride = particleSystem .particleStride;
|
|
1150
1113
|
|
|
1151
|
-
|
|
1114
|
+
shaderNode .enableParticleAttribute (gl, outputParticles, particleStride, particleSystem .particleOffset, 1);
|
|
1115
|
+
shaderNode .enableParticleMatrixAttribute (gl, outputParticles, particleStride, particleSystem .matrixOffset, 1);
|
|
1152
1116
|
|
|
1153
|
-
|
|
1154
|
-
|
|
1155
|
-
x = modelViewMatrix [12],
|
|
1156
|
-
y = modelViewMatrix [13],
|
|
1157
|
-
z = modelViewMatrix [14];
|
|
1117
|
+
for (let i = 0, length = attribNodes .length; i < length; ++ i)
|
|
1118
|
+
attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
|
|
1158
1119
|
|
|
1159
|
-
|
|
1160
|
-
|
|
1161
|
-
// Points and Wireframes.
|
|
1120
|
+
if (this .fogCoords)
|
|
1121
|
+
shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer, 0, 0);
|
|
1162
1122
|
|
|
1163
|
-
|
|
1164
|
-
|
|
1165
|
-
const particle = particles [p];
|
|
1123
|
+
if (this .colorMaterial)
|
|
1124
|
+
shaderNode .enableColorAttribute (gl, this .colorBuffer, 0, 0);
|
|
1166
1125
|
|
|
1167
|
-
|
|
1168
|
-
|
|
1169
|
-
|
|
1126
|
+
shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers, 0, 0);
|
|
1127
|
+
shaderNode .enableNormalAttribute (gl, this .normalBuffer, 0, 0);
|
|
1128
|
+
shaderNode .enableVertexAttribute (gl, this .vertexBuffer, 0, 0);
|
|
1129
|
+
}
|
|
1170
1130
|
|
|
1171
|
-
|
|
1131
|
+
// Draw depending on wireframe, solid and transparent.
|
|
1172
1132
|
|
|
1173
|
-
|
|
1133
|
+
if (shaderNode .wireframe)
|
|
1134
|
+
{
|
|
1135
|
+
// Points and Wireframes.
|
|
1174
1136
|
|
|
1175
|
-
|
|
1176
|
-
|
|
1177
|
-
|
|
1178
|
-
|
|
1179
|
-
|
|
1180
|
-
|
|
1181
|
-
|
|
1182
|
-
|
|
1183
|
-
}
|
|
1137
|
+
if (shaderNode .primitiveMode === gl .POINTS)
|
|
1138
|
+
{
|
|
1139
|
+
gl .drawArraysInstanced (shaderNode .primitiveMode, 0, this .vertexCount, particleSystem .numParticles);
|
|
1140
|
+
}
|
|
1141
|
+
else
|
|
1142
|
+
{
|
|
1143
|
+
for (let i = 0, length = this .vertexCount; i < length; i += 3)
|
|
1144
|
+
gl .drawArraysInstanced (shaderNode .primitiveMode, i, 3, particleSystem .numParticles);
|
|
1184
1145
|
}
|
|
1185
1146
|
}
|
|
1186
1147
|
else
|
|
@@ -1193,31 +1154,18 @@ function (Fields,
|
|
|
1193
1154
|
{
|
|
1194
1155
|
// Render transparent or back or front.
|
|
1195
1156
|
|
|
1196
|
-
|
|
1197
|
-
{
|
|
1198
|
-
const particle = particles [p];
|
|
1199
|
-
|
|
1200
|
-
modelViewMatrix [12] = x;
|
|
1201
|
-
modelViewMatrix [13] = y;
|
|
1202
|
-
modelViewMatrix [14] = z;
|
|
1203
|
-
|
|
1204
|
-
Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
|
|
1205
|
-
|
|
1206
|
-
shaderNode .setParticle (gl, particle, modelViewMatrix);
|
|
1207
|
-
|
|
1208
|
-
gl .enable (gl .CULL_FACE);
|
|
1157
|
+
gl .enable (gl .CULL_FACE);
|
|
1209
1158
|
|
|
1210
|
-
|
|
1211
|
-
|
|
1212
|
-
|
|
1213
|
-
|
|
1214
|
-
|
|
1159
|
+
if (back && !this .solid)
|
|
1160
|
+
{
|
|
1161
|
+
gl .cullFace (gl .FRONT);
|
|
1162
|
+
gl .drawArraysInstanced (shaderNode .primitiveMode, 0, this .vertexCount, particleSystem .numParticles);
|
|
1163
|
+
}
|
|
1215
1164
|
|
|
1216
|
-
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
}
|
|
1165
|
+
if (front)
|
|
1166
|
+
{
|
|
1167
|
+
gl .cullFace (gl .BACK);
|
|
1168
|
+
gl .drawArraysInstanced (shaderNode .primitiveMode, 0, this .vertexCount, particleSystem .numParticles);
|
|
1221
1169
|
}
|
|
1222
1170
|
}
|
|
1223
1171
|
else
|
|
@@ -1229,35 +1177,10 @@ function (Fields,
|
|
|
1229
1177
|
else
|
|
1230
1178
|
gl .disable (gl .CULL_FACE);
|
|
1231
1179
|
|
|
1232
|
-
|
|
1233
|
-
{
|
|
1234
|
-
const particle = particles [p];
|
|
1235
|
-
|
|
1236
|
-
modelViewMatrix [12] = x;
|
|
1237
|
-
modelViewMatrix [13] = y;
|
|
1238
|
-
modelViewMatrix [14] = z;
|
|
1239
|
-
|
|
1240
|
-
Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
|
|
1241
|
-
|
|
1242
|
-
shaderNode .setParticle (gl, particle, modelViewMatrix);
|
|
1243
|
-
|
|
1244
|
-
gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
|
|
1245
|
-
}
|
|
1180
|
+
gl .drawArraysInstanced (shaderNode .primitiveMode, 0, this .vertexCount, particleSystem .numParticles);
|
|
1246
1181
|
}
|
|
1247
1182
|
}
|
|
1248
1183
|
|
|
1249
|
-
for (const attribNode of attribNodes)
|
|
1250
|
-
attribNode .disable (gl, shaderNode);
|
|
1251
|
-
|
|
1252
|
-
if (this .fogCoords)
|
|
1253
|
-
shaderNode .disableFogDepthAttribute (gl);
|
|
1254
|
-
|
|
1255
|
-
if (this .colorMaterial)
|
|
1256
|
-
shaderNode .disableColorAttribute (gl);
|
|
1257
|
-
|
|
1258
|
-
shaderNode .disableTexCoordAttribute (gl);
|
|
1259
|
-
shaderNode .disableNormalAttribute (gl);
|
|
1260
|
-
|
|
1261
1184
|
if (blendModeNode)
|
|
1262
1185
|
blendModeNode .disable (gl);
|
|
1263
1186
|
}
|