x_ite 5.0.2 → 6.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (340) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +21 -0
  3. package/Makefile +10 -15
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/version.pl +1 -4
  7. package/dist/assets/components/annotation.js +2 -2
  8. package/dist/assets/components/annotation.min.js +1 -1
  9. package/dist/assets/components/cad-geometry.js +2 -2
  10. package/dist/assets/components/cad-geometry.min.js +1 -1
  11. package/dist/assets/components/cube-map-texturing.js +6 -19
  12. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  13. package/dist/assets/components/dis.js +2 -2
  14. package/dist/assets/components/dis.min.js +1 -1
  15. package/dist/assets/components/event-utilities.js +3 -3
  16. package/dist/assets/components/event-utilities.min.js +1 -1
  17. package/dist/assets/components/geometry2d.js +4 -4
  18. package/dist/assets/components/geometry2d.min.js +1 -1
  19. package/dist/assets/components/geospatial.js +32 -1685
  20. package/dist/assets/components/geospatial.min.js +1 -1
  21. package/dist/assets/components/h-anim.js +70 -77
  22. package/dist/assets/components/h-anim.min.js +1 -1
  23. package/dist/assets/components/key-device-sensor.js +3 -3
  24. package/dist/assets/components/key-device-sensor.min.js +1 -1
  25. package/dist/assets/components/layout.js +38 -52
  26. package/dist/assets/components/layout.min.js +1 -1
  27. package/dist/assets/components/nurbs.js +277 -194
  28. package/dist/assets/components/nurbs.min.js +1 -1
  29. package/dist/assets/components/particle-systems.js +1918 -1658
  30. package/dist/assets/components/particle-systems.min.js +1 -1
  31. package/dist/assets/components/picking.js +33 -41
  32. package/dist/assets/components/picking.min.js +1 -1
  33. package/dist/assets/components/projective-texture-mapping.js +72 -86
  34. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  35. package/dist/assets/components/rigid-body-physics.js +36 -57
  36. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  37. package/dist/assets/components/scripting.js +2 -2
  38. package/dist/assets/components/scripting.min.js +1 -1
  39. package/dist/assets/components/texturing-3d.js +26 -75
  40. package/dist/assets/components/texturing-3d.min.js +3 -3
  41. package/dist/assets/components/volume-rendering.js +10 -10
  42. package/dist/assets/components/volume-rendering.min.js +1 -1
  43. package/dist/assets/components/x_ite.js +2 -2
  44. package/dist/assets/components/x_ite.min.js +1 -1
  45. package/dist/assets/linetype/1.png +0 -0
  46. package/dist/assets/linetype/10.png +0 -0
  47. package/dist/assets/linetype/11.png +0 -0
  48. package/dist/assets/linetype/12.png +0 -0
  49. package/dist/assets/linetype/13.png +0 -0
  50. package/dist/assets/linetype/14.png +0 -0
  51. package/dist/assets/linetype/15.png +0 -0
  52. package/dist/assets/linetype/16.png +0 -0
  53. package/dist/assets/linetype/2.png +0 -0
  54. package/dist/assets/linetype/3.png +0 -0
  55. package/dist/assets/linetype/4.png +0 -0
  56. package/dist/assets/linetype/5.png +0 -0
  57. package/dist/assets/linetype/6.png +0 -0
  58. package/dist/assets/linetype/7.png +0 -0
  59. package/dist/assets/linetype/8.png +0 -0
  60. package/dist/assets/linetype/9.png +0 -0
  61. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  62. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  63. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  64. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  65. package/dist/assets/shaders/webgl2/Gouraud.vs +31 -3
  66. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  67. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  68. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  69. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  70. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  71. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  72. package/dist/assets/shaders/webgl2/Point.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  74. package/dist/example.html +6 -6
  75. package/dist/x_ite.css +180 -208
  76. package/dist/x_ite.js +16477 -16629
  77. package/dist/x_ite.min.js +17 -17
  78. package/dist/x_ite.zip +0 -0
  79. package/docs/404.md +6 -0
  80. package/docs/Accessing-the-External-Browser.md +20 -14
  81. package/docs/Browser-Support.md +6 -0
  82. package/docs/Custom-Shaders.md +17 -24
  83. package/docs/Features.md +7 -1
  84. package/docs/Gemfile +44 -0
  85. package/docs/Gemfile.lock +122 -0
  86. package/docs/Glossary.md +6 -0
  87. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  88. package/docs/Supported-Nodes.md +9 -1
  89. package/docs/What's-New.md +31 -0
  90. package/docs/XHTML-DOM-Integration.md +6 -0
  91. package/docs/_config.yml +1 -1
  92. package/docs/assets/css/main.scss +26 -0
  93. package/docs/index.md +38 -46
  94. package/docs/reference/Browser-Services.md +9 -3
  95. package/docs/reference/Constants-Services.md +6 -0
  96. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +6 -0
  97. package/docs/reference/Field-Services-and-Objects.md +6 -0
  98. package/docs/reference/Prototype-Services.md +6 -0
  99. package/docs/reference/Route-Services.md +6 -0
  100. package/docs/reference/Scene-Services.md +8 -2
  101. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  102. package/docs/tutorials/Adding-backgrounds.md +6 -0
  103. package/docs/tutorials/Adding-fog.md +6 -0
  104. package/docs/tutorials/Adding-sound.md +6 -0
  105. package/docs/tutorials/Animating-transforms.md +6 -0
  106. package/docs/tutorials/Basic-Nodes.md +6 -0
  107. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  108. package/docs/tutorials/Building-elevation-grids.md +6 -0
  109. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  110. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  111. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  112. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  113. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  114. package/docs/tutorials/Controlling-detail.md +6 -0
  115. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  116. package/docs/tutorials/Controlling-navigation.md +6 -0
  117. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  118. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  119. package/docs/tutorials/Creating-new-node-types.md +6 -0
  120. package/docs/tutorials/Grouping-nodes.md +6 -0
  121. package/docs/tutorials/Hello,-World!.md +6 -0
  122. package/docs/tutorials/Improving-Performance.md +6 -0
  123. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  124. package/docs/tutorials/Introducing-X3D.md +6 -0
  125. package/docs/tutorials/Introducing-animation.md +6 -0
  126. package/docs/tutorials/Introducing-script-use.md +6 -0
  127. package/docs/tutorials/Lighting-your-world.md +6 -0
  128. package/docs/tutorials/Mapping-textures.md +6 -0
  129. package/docs/tutorials/Naming-nodes.md +6 -0
  130. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  131. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  132. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  133. package/docs/tutorials/Transforming-Shapes.md +6 -0
  134. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  135. package/docs/tutorials/index.md +6 -0
  136. package/package.json +6 -7
  137. package/src/assets/components/geometry2d.js +1 -1
  138. package/src/assets/components/key-device-sensor.js +1 -1
  139. package/src/assets/components/layout.js +1 -1
  140. package/src/assets/components/particle-systems.js +1 -1
  141. package/src/assets/components/volume-rendering.js +1 -1
  142. package/src/assets/linetype/1.png +0 -0
  143. package/src/assets/linetype/10.png +0 -0
  144. package/src/assets/linetype/11.png +0 -0
  145. package/src/assets/linetype/12.png +0 -0
  146. package/src/assets/linetype/13.png +0 -0
  147. package/src/assets/linetype/14.png +0 -0
  148. package/src/assets/linetype/15.png +0 -0
  149. package/src/assets/linetype/16.png +0 -0
  150. package/src/assets/linetype/2.png +0 -0
  151. package/src/assets/linetype/3.png +0 -0
  152. package/src/assets/linetype/4.png +0 -0
  153. package/src/assets/linetype/5.png +0 -0
  154. package/src/assets/linetype/6.png +0 -0
  155. package/src/assets/linetype/7.png +0 -0
  156. package/src/assets/linetype/8.png +0 -0
  157. package/src/assets/linetype/9.png +0 -0
  158. package/src/assets/shaders/Types.glsl +1 -9
  159. package/src/assets/shaders/webgl1/Line.fs +3 -28
  160. package/src/assets/shaders/webgl1/Line.vs +5 -19
  161. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  162. package/src/assets/shaders/webgl1/Point.vs +2 -3
  163. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  164. package/src/assets/shaders/webgl2/Gouraud.vs +5 -3
  165. package/src/assets/shaders/webgl2/Line.fs +11 -17
  166. package/src/assets/shaders/webgl2/Line.vs +16 -20
  167. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  168. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  169. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  170. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  171. package/src/assets/shaders/webgl2/Point.vs +6 -6
  172. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  173. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  174. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  175. package/src/example.html +6 -6
  176. package/src/standard/Math/Algorithm.js +12 -28
  177. package/src/standard/Math/Geometry/Plane3.js +0 -2
  178. package/src/standard/Math/Geometry/ViewVolume.js +88 -83
  179. package/src/standard/Math/Numbers/Color3.js +6 -0
  180. package/src/standard/Math/Numbers/Color4.js +7 -0
  181. package/src/standard/Math/Numbers/Complex.js +5 -0
  182. package/src/standard/Math/Numbers/Matrix2.js +20 -2
  183. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  184. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  185. package/src/standard/Math/Numbers/Quaternion.js +7 -0
  186. package/src/standard/Math/Numbers/Rotation4.js +7 -0
  187. package/src/standard/Math/Numbers/Vector2.js +8 -5
  188. package/src/standard/Math/Numbers/Vector3.js +16 -10
  189. package/src/standard/Math/Numbers/Vector4.js +12 -7
  190. package/src/standard/Math/Utility/BVH.js +45 -17
  191. package/src/tests.js +6 -1
  192. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  193. package/src/x_ite/Base/X3DField.js +1 -1
  194. package/src/x_ite/Browser/Core/BrowserOptions.js +2 -2
  195. package/src/x_ite/Browser/Core/BrowserTimings.js +4 -2
  196. package/src/x_ite/Browser/Core/Context.js +185 -0
  197. package/src/x_ite/Browser/Core/ContextMenu.js +299 -193
  198. package/src/x_ite/Browser/Core/Notification.js +1 -0
  199. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  200. package/src/x_ite/Browser/Layout/ScreenText.js +11 -4
  201. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +4 -15
  202. package/src/x_ite/Browser/Navigation/ExamineViewer.js +12 -19
  203. package/src/x_ite/Browser/Navigation/LookAtViewer.js +0 -3
  204. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  205. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +14 -7
  206. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  207. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  208. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  209. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  210. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  211. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  212. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  213. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  214. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +37 -37
  215. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +19 -13
  216. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  217. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  218. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  219. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  220. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  221. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +23 -33
  222. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  223. package/src/x_ite/Browser/Time/X3DTimeContext.js +3 -1
  224. package/src/x_ite/Browser/VERSION.js +1 -1
  225. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  226. package/src/x_ite/Browser/X3DBrowserContext.js +35 -10
  227. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  228. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  229. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  230. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  231. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +0 -1
  232. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  233. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  234. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  235. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  236. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  237. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  238. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  239. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  240. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  241. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  242. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  243. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  244. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  245. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  246. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  247. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  248. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  249. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  250. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  251. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  252. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  253. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  254. package/src/x_ite/Components/Layout/ScreenGroup.js +18 -23
  255. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  256. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  257. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  258. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  259. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  260. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  261. package/src/x_ite/Components/Networking/Anchor.js +10 -4
  262. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  263. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  264. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  265. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  266. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +461 -876
  267. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  268. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  269. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  270. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  271. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  272. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  273. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  274. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +90 -107
  275. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +48 -55
  276. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +53 -70
  277. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  278. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  279. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  280. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  281. package/src/x_ite/Components/Rendering/Color.js +12 -37
  282. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -38
  283. package/src/x_ite/Components/Rendering/IndexedLineSet.js +12 -4
  284. package/src/x_ite/Components/Rendering/LineSet.js +21 -13
  285. package/src/x_ite/Components/Rendering/PointSet.js +21 -13
  286. package/src/x_ite/Components/Rendering/X3DColorNode.js +13 -0
  287. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  288. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +248 -325
  289. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +305 -134
  290. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +99 -122
  291. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  292. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  293. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  294. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +5 -15
  295. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +7 -24
  296. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +7 -24
  297. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  298. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +219 -209
  299. package/src/x_ite/Components/Shaders/X3DShaderNode.js +1 -1
  300. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +23 -1
  301. package/src/x_ite/Components/Shape/Appearance.js +12 -0
  302. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  303. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  304. package/src/x_ite/Components/Shape/PointProperties.js +23 -1
  305. package/src/x_ite/Components/Shape/Shape.js +27 -34
  306. package/src/x_ite/Components/Sound/Sound.js +30 -40
  307. package/src/x_ite/Components/Text/Text.js +6 -20
  308. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -26
  309. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  310. package/src/x_ite/Components/Texturing/X3DSingleTextureCoordinateNode.js +21 -0
  311. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  312. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  313. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -26
  314. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -26
  315. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  316. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +7 -7
  317. package/src/x_ite/Components.js +2 -2
  318. package/src/x_ite/Fallback.js +9 -3
  319. package/src/x_ite/Fields/SFColor.js +4 -0
  320. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  321. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  322. package/src/x_ite/Fields/SFRotation.js +4 -0
  323. package/src/x_ite/Fields/SFString.js +4 -0
  324. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +4 -0
  325. package/src/x_ite/Parser/XMLParser.js +1 -1
  326. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  327. package/src/x_ite/Rendering/VertexArray.js +101 -0
  328. package/src/x_ite/Rendering/X3DRenderObject.js +123 -144
  329. package/src/x_ite/X3D.js +32 -26
  330. package/src/x_ite.config.js +0 -5
  331. package/src/x_ite.css +200 -162
  332. package/src/x_ite.html +26 -10
  333. package/src/x_ite.js +42 -0
  334. package/x_ite.min.html +26 -10
  335. package/dist/assets/hatching/0.png +0 -0
  336. package/dist/assets/linetype/0.png +0 -0
  337. package/src/assets/hatching/0.png +0 -0
  338. package/src/assets/linetype/0.png +0 -0
  339. package/src/spinner.css +0 -67
  340. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
@@ -133,51 +133,43 @@ function (Fields,
133
133
  },
134
134
  renderShadowMap: function (renderObject)
135
135
  {
136
- try
137
- {
138
- if (! this .shadowBuffer)
139
- return;
136
+ if (! this .shadowBuffer)
137
+ return;
140
138
 
141
- const
142
- lightNode = this .lightNode,
143
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
144
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
145
- invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
139
+ const
140
+ lightNode = this .lightNode,
141
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
142
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
143
+ invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
146
144
 
147
- invLightSpaceMatrix .rotate (this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (lightNode .getDirection ()) .negate ()));
148
- invLightSpaceMatrix .inverse ();
145
+ invLightSpaceMatrix .rotate (this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (lightNode .getDirection ()) .negate ()));
146
+ invLightSpaceMatrix .inverse ();
149
147
 
150
- const
151
- groupBBox = this .groupNode .getSubBBox (this .bbox, true), // Group bbox.
152
- lightBBox = groupBBox .multRight (invLightSpaceMatrix), // Group bbox from the perspective of the light.
153
- shadowMapSize = lightNode .getShadowMapSize (),
154
- viewport = this .viewport .set (0, 0, shadowMapSize, shadowMapSize),
155
- projectionMatrix = Camera .orthoBox (lightBBox, this .projectionMatrix);
148
+ const
149
+ groupBBox = this .groupNode .getSubBBox (this .bbox, true), // Group bbox.
150
+ lightBBox = groupBBox .multRight (invLightSpaceMatrix), // Group bbox from the perspective of the light.
151
+ shadowMapSize = lightNode .getShadowMapSize (),
152
+ viewport = this .viewport .set (0, 0, shadowMapSize, shadowMapSize),
153
+ projectionMatrix = Camera .orthoBox (lightBBox, this .projectionMatrix);
156
154
 
157
- this .shadowBuffer .bind ();
155
+ this .shadowBuffer .bind ();
158
156
 
159
- renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
160
- renderObject .getProjectionMatrix () .pushMatrix (projectionMatrix);
161
- renderObject .getModelViewMatrix () .pushMatrix (invLightSpaceMatrix);
157
+ renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
158
+ renderObject .getProjectionMatrix () .pushMatrix (projectionMatrix);
159
+ renderObject .getModelViewMatrix () .pushMatrix (invLightSpaceMatrix);
162
160
 
163
- renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
161
+ renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
164
162
 
165
- renderObject .getModelViewMatrix () .pop ();
166
- renderObject .getProjectionMatrix () .pop ();
167
- renderObject .getViewVolumes () .pop ();
163
+ renderObject .getModelViewMatrix () .pop ();
164
+ renderObject .getProjectionMatrix () .pop ();
165
+ renderObject .getViewVolumes () .pop ();
168
166
 
169
- this .shadowBuffer .unbind ();
167
+ this .shadowBuffer .unbind ();
170
168
 
171
- if (! lightNode .getGlobal ())
172
- invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
169
+ if (! lightNode .getGlobal ())
170
+ invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
173
171
 
174
- this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix) .multRight (projectionMatrix) .multRight (lightNode .getBiasMatrix ());
175
- }
176
- catch (error)
177
- {
178
- // Catch error from matrix inverse.
179
- console .error (error);
180
- }
172
+ this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix) .multRight (projectionMatrix) .multRight (lightNode .getBiasMatrix ());
181
173
  },
182
174
  setGlobalVariables: function (renderObject)
183
175
  {
@@ -224,7 +216,7 @@ function (Fields,
224
216
  {
225
217
  gl .activeTexture (gl .TEXTURE0 + this .textureUnit);
226
218
 
227
- if (gl .getVersion () >= 2 || browser .getExtension ("WEBGL_depth_texture"))
219
+ if (gl .getVersion () >= 2 || gl .getExtension ("WEBGL_depth_texture"))
228
220
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getDepthTexture ());
229
221
  else
230
222
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getColorTexture ());
@@ -146,14 +146,7 @@ function (Fields,
146
146
  this .lightNode = lightNode;
147
147
  this .groupNode = groupNode;
148
148
 
149
- try
150
- {
151
- this .matrixArray .set (modelViewMatrix .submatrix .inverse ());
152
- }
153
- catch (error)
154
- {
155
- this .matrixArray .set (Matrix3 .Identity);
156
- }
149
+ this .matrixArray .set (modelViewMatrix .submatrix .inverse ());
157
150
 
158
151
  this .modelViewMatrix .pushMatrix (modelViewMatrix);
159
152
 
@@ -169,55 +162,47 @@ function (Fields,
169
162
  },
170
163
  renderShadowMap: function (renderObject)
171
164
  {
172
- try
173
- {
174
- if (! this .shadowBuffer)
175
- return;
165
+ if (! this .shadowBuffer)
166
+ return;
176
167
 
177
- const
178
- lightNode = this .lightNode,
179
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
180
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
181
- invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
168
+ const
169
+ lightNode = this .lightNode,
170
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
171
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
172
+ invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
182
173
 
183
- invLightSpaceMatrix .translate (lightNode .getLocation ());
184
- invLightSpaceMatrix .inverse ();
174
+ invLightSpaceMatrix .translate (lightNode .getLocation ());
175
+ invLightSpaceMatrix .inverse ();
185
176
 
186
- const shadowMapSize = lightNode .getShadowMapSize ();
177
+ const shadowMapSize = lightNode .getShadowMapSize ();
187
178
 
188
- this .shadowBuffer .bind ();
179
+ this .shadowBuffer .bind ();
189
180
 
190
- for (let i = 0; i < 6; ++ i)
191
- {
192
- const
193
- v = viewports [i],
194
- viewport = this .viewport .set (v [0] * shadowMapSize, v [1] * shadowMapSize, v [2] * shadowMapSize, v [3] * shadowMapSize),
195
- projectionMatrix = Camera .perspective2 (Algorithm .radians (90), 0.125, 10000, viewport [2], viewport [3], this .projectionMatrix); // Use higher far value for better precision.
181
+ for (let i = 0; i < 6; ++ i)
182
+ {
183
+ const
184
+ v = viewports [i],
185
+ viewport = this .viewport .set (v [0] * shadowMapSize, v [1] * shadowMapSize, v [2] * shadowMapSize, v [3] * shadowMapSize),
186
+ projectionMatrix = Camera .perspective2 (Algorithm .radians (90), 0.125, 10000, viewport [2], viewport [3], this .projectionMatrix); // Use higher far value for better precision.
196
187
 
197
- renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
198
- renderObject .getProjectionMatrix () .pushMatrix (this .projectionMatrix);
199
- renderObject .getModelViewMatrix () .pushMatrix (orientationMatrices [i]);
200
- renderObject .getModelViewMatrix () .multLeft (invLightSpaceMatrix);
188
+ renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
189
+ renderObject .getProjectionMatrix () .pushMatrix (this .projectionMatrix);
190
+ renderObject .getModelViewMatrix () .pushMatrix (orientationMatrices [i]);
191
+ renderObject .getModelViewMatrix () .multLeft (invLightSpaceMatrix);
201
192
 
202
- renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
193
+ renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
203
194
 
204
- renderObject .getModelViewMatrix () .pop ();
205
- renderObject .getProjectionMatrix () .pop ();
206
- renderObject .getViewVolumes () .pop ();
207
- }
195
+ renderObject .getModelViewMatrix () .pop ();
196
+ renderObject .getProjectionMatrix () .pop ();
197
+ renderObject .getViewVolumes () .pop ();
198
+ }
208
199
 
209
- this .shadowBuffer .unbind ();
200
+ this .shadowBuffer .unbind ();
210
201
 
211
- if (! lightNode .getGlobal ())
212
- invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
202
+ if (! lightNode .getGlobal ())
203
+ invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
213
204
 
214
- this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix);
215
- }
216
- catch (error)
217
- {
218
- // Catch error from matrix inverse.
219
- console .error (error);
220
- }
205
+ this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix);
221
206
  },
222
207
  setGlobalVariables: function (renderObject)
223
208
  {
@@ -268,7 +253,7 @@ function (Fields,
268
253
  {
269
254
  gl .activeTexture (gl .TEXTURE0 + this .textureUnit);
270
255
 
271
- if (gl .getVersion () >= 2 || browser .getExtension ("WEBGL_depth_texture"))
256
+ if (gl .getVersion () >= 2 || gl .getExtension ("WEBGL_depth_texture"))
272
257
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getDepthTexture ());
273
258
  else
274
259
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getColorTexture ());
@@ -128,14 +128,7 @@ function (Fields,
128
128
  this .lightNode = lightNode;
129
129
  this .groupNode = groupNode;
130
130
 
131
- try
132
- {
133
- this .matrixArray .set (modelViewMatrix .submatrix .inverse ());
134
- }
135
- catch (error)
136
- {
137
- this .matrixArray .set (Matrix3 .Identity);
138
- }
131
+ this .matrixArray .set (modelViewMatrix .submatrix .inverse ());
139
132
 
140
133
  this .modelViewMatrix .pushMatrix (modelViewMatrix);
141
134
 
@@ -151,56 +144,48 @@ function (Fields,
151
144
  },
152
145
  renderShadowMap: function (renderObject)
153
146
  {
154
- try
155
- {
156
- if (! this .shadowBuffer)
157
- return;
147
+ if (! this .shadowBuffer)
148
+ return;
158
149
 
159
- const
160
- lightNode = this .lightNode,
161
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
162
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
163
- invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
150
+ const
151
+ lightNode = this .lightNode,
152
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
153
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
154
+ invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
164
155
 
165
- invLightSpaceMatrix .translate (lightNode .getLocation ());
166
- invLightSpaceMatrix .rotate (this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (lightNode .getDirection ()) .negate ()));
167
- invLightSpaceMatrix .inverse ();
156
+ invLightSpaceMatrix .translate (lightNode .getLocation ());
157
+ invLightSpaceMatrix .rotate (this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (lightNode .getDirection ()) .negate ()));
158
+ invLightSpaceMatrix .inverse ();
168
159
 
169
- const
170
- groupBBox = this .groupNode .getSubBBox (this .bbox, true), // Group bbox.
171
- lightBBox = groupBBox .multRight (invLightSpaceMatrix), // Group bbox from the perspective of the light.
172
- lightBBoxExtents = lightBBox .getExtents (this .lightBBoxMin, this .lightBBoxMax), // Result not used, but arguments.
173
- shadowMapSize = lightNode .getShadowMapSize (),
174
- farValue = Math .min (lightNode .getRadius (), -this .lightBBoxMin .z),
175
- viewport = this .viewport .set (0, 0, shadowMapSize, shadowMapSize),
176
- projectionMatrix = Camera .perspective (lightNode .getCutOffAngle () * 2, 0.125, Math .max (10000, farValue), shadowMapSize, shadowMapSize, this .projectionMatrix); // Use higher far value for better precision.
160
+ const
161
+ groupBBox = this .groupNode .getSubBBox (this .bbox, true), // Group bbox.
162
+ lightBBox = groupBBox .multRight (invLightSpaceMatrix), // Group bbox from the perspective of the light.
163
+ lightBBoxExtents = lightBBox .getExtents (this .lightBBoxMin, this .lightBBoxMax), // Result not used, but arguments.
164
+ shadowMapSize = lightNode .getShadowMapSize (),
165
+ farValue = Math .min (lightNode .getRadius (), -this .lightBBoxMin .z),
166
+ viewport = this .viewport .set (0, 0, shadowMapSize, shadowMapSize),
167
+ projectionMatrix = Camera .perspective (lightNode .getCutOffAngle () * 2, 0.125, Math .max (10000, farValue), shadowMapSize, shadowMapSize, this .projectionMatrix); // Use higher far value for better precision.
177
168
 
178
- this .renderShadow = farValue > 0;
169
+ this .renderShadow = farValue > 0;
179
170
 
180
- this .shadowBuffer .bind ();
171
+ this .shadowBuffer .bind ();
181
172
 
182
- renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
183
- renderObject .getProjectionMatrix () .pushMatrix (projectionMatrix);
184
- renderObject .getModelViewMatrix () .pushMatrix (invLightSpaceMatrix);
173
+ renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
174
+ renderObject .getProjectionMatrix () .pushMatrix (projectionMatrix);
175
+ renderObject .getModelViewMatrix () .pushMatrix (invLightSpaceMatrix);
185
176
 
186
- renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
177
+ renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
187
178
 
188
- renderObject .getModelViewMatrix () .pop ();
189
- renderObject .getProjectionMatrix () .pop ();
190
- renderObject .getViewVolumes () .pop ();
179
+ renderObject .getModelViewMatrix () .pop ();
180
+ renderObject .getProjectionMatrix () .pop ();
181
+ renderObject .getViewVolumes () .pop ();
191
182
 
192
- this .shadowBuffer .unbind ();
183
+ this .shadowBuffer .unbind ();
193
184
 
194
- if (! lightNode .getGlobal ())
195
- invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
185
+ if (! lightNode .getGlobal ())
186
+ invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
196
187
 
197
- this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix) .multRight (projectionMatrix) .multRight (lightNode .getBiasMatrix ());
198
- }
199
- catch (error)
200
- {
201
- // Catch error from matrix inverse.
202
- console .error (error);
203
- }
188
+ this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix) .multRight (projectionMatrix) .multRight (lightNode .getBiasMatrix ());
204
189
  },
205
190
  setGlobalVariables: function (renderObject)
206
191
  {
@@ -260,7 +245,7 @@ function (Fields,
260
245
  {
261
246
  gl .activeTexture (gl .TEXTURE0 + this .textureUnit);
262
247
 
263
- if (gl .getVersion () >= 2 || browser .getExtension ("WEBGL_depth_texture"))
248
+ if (gl .getVersion () >= 2 || gl .getExtension ("WEBGL_depth_texture"))
264
249
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getDepthTexture ());
265
250
  else
266
251
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getColorTexture ());
@@ -70,17 +70,6 @@ function (Fields,
70
70
  {
71
71
  "use strict";
72
72
 
73
- const
74
- inverseModelViewMatrix = new Matrix4 (),
75
- yAxis = new Vector3 (0, 1, 0),
76
- zAxis = new Vector3 (0, 0, 1),
77
- viewerYAxis = new Vector3 (0, 0, 0),
78
- x = new Vector3 (0, 0, 0),
79
- y = new Vector3 (0, 0, 0),
80
- N1 = new Vector3 (0, 0, 0),
81
- N2 = new Vector3 (0, 0, 0),
82
- rotation = new Rotation4 (0, 0, 1, 0);
83
-
84
73
  function Billboard (executionContext)
85
74
  {
86
75
  X3DGroupingNode .call (this, executionContext);
@@ -124,70 +113,74 @@ function (Fields,
124
113
  {
125
114
  return this .matrix;
126
115
  },
127
- rotate: function (modelViewMatrix)
116
+ rotate: (function ()
128
117
  {
129
- // throws domain error
118
+ const
119
+ inverseModelViewMatrix = new Matrix4 (),
120
+ viewerYAxis = new Vector3 (0, 0, 0),
121
+ y = new Vector3 (0, 0, 0),
122
+ N1 = new Vector3 (0, 0, 0),
123
+ N2 = new Vector3 (0, 0, 0),
124
+ rotation = new Rotation4 (0, 0, 1, 0);
125
+
126
+ return function (modelViewMatrix)
127
+ {
128
+ // throws domain error
130
129
 
131
- inverseModelViewMatrix .assign (modelViewMatrix) .inverse ();
130
+ inverseModelViewMatrix .assign (modelViewMatrix) .inverse ();
132
131
 
133
- const billboardToViewer = inverseModelViewMatrix .origin .normalize (); // Normalized to get work with Geo
132
+ const billboardToViewer = inverseModelViewMatrix .origin .normalize (); // Normalized to get work with Geo
134
133
 
135
- if (this ._axisOfRotation .getValue () .equals (Vector3 .Zero))
136
- {
137
- inverseModelViewMatrix .multDirMatrix (viewerYAxis .assign (yAxis)) .normalize (); // Normalized to get work with Geo
134
+ if (this ._axisOfRotation .getValue () .equals (Vector3 .Zero))
135
+ {
136
+ inverseModelViewMatrix .multDirMatrix (viewerYAxis .assign (Vector3 .yAxis)) .normalize (); // Normalized to get work with Geo
138
137
 
139
- x .assign (viewerYAxis) .cross (billboardToViewer);
140
- y .assign (billboardToViewer) .cross (x);
141
- const z = billboardToViewer;
138
+ const x = viewerYAxis .cross (billboardToViewer);
139
+ y .assign (billboardToViewer) .cross (x);
140
+ const z = billboardToViewer;
142
141
 
143
- // Compose rotation
142
+ // Compose rotation
144
143
 
145
- x .normalize ();
146
- y .normalize ();
144
+ x .normalize ();
145
+ y .normalize ();
147
146
 
148
- this .matrix .set (x [0], x [1], x [2], 0,
149
- y [0], y [1], y [2], 0,
150
- z [0], z [1], z [2], 0,
151
- 0, 0, 0, 1);
152
- }
153
- else
154
- {
155
- N1 .assign (this ._axisOfRotation .getValue ()) .cross (billboardToViewer); // Normal vector of plane as in specification
156
- N2 .assign (this ._axisOfRotation .getValue ()) .cross (zAxis); // Normal vector of plane between axisOfRotation and zAxis
147
+ this .matrix .set (x .x, x .y, x .z, 0,
148
+ y .x, y .y, y .z, 0,
149
+ z .x, z .y, z .z, 0,
150
+ 0, 0, 0, 1);
151
+ }
152
+ else
153
+ {
154
+ N1 .assign (this ._axisOfRotation .getValue ()) .cross (billboardToViewer); // Normal vector of plane as in specification
155
+ N2 .assign (this ._axisOfRotation .getValue ()) .cross (Vector3 .zAxis); // Normal vector of plane between axisOfRotation and zAxis
157
156
 
158
- this .matrix .setRotation (rotation .setFromToVec (N2, N1)); // Rotate zAxis in plane
159
- }
157
+ this .matrix .setRotation (rotation .setFromToVec (N2, N1)); // Rotate zAxis in plane
158
+ }
160
159
 
161
- return this .matrix;
162
- },
160
+ return this .matrix;
161
+ };
162
+ })(),
163
163
  traverse: function (type, renderObject)
164
164
  {
165
165
  const modelViewMatrix = renderObject .getModelViewMatrix ();
166
166
 
167
167
  modelViewMatrix .push ();
168
168
 
169
- try
169
+ switch (type)
170
170
  {
171
- switch (type)
172
- {
173
- case TraverseType .CAMERA:
174
- case TraverseType .PICKING:
175
- case TraverseType .SHADOW:
176
- // No clone support for shadow, generated cube map texture, and bbox
177
- modelViewMatrix .multLeft (this .matrix);
178
- break;
179
- default:
180
- modelViewMatrix .multLeft (this .rotate (modelViewMatrix .get ()));
181
- break;
182
- }
183
-
184
- X3DGroupingNode .prototype .traverse .call (this, type, renderObject);
185
- }
186
- catch (error)
187
- {
188
- console .error (error);
171
+ case TraverseType .CAMERA:
172
+ case TraverseType .PICKING:
173
+ case TraverseType .SHADOW:
174
+ // No clone support for shadow, generated cube map texture, and bbox
175
+ modelViewMatrix .multLeft (this .matrix);
176
+ break;
177
+ default:
178
+ modelViewMatrix .multLeft (this .rotate (modelViewMatrix .get ()));
179
+ break;
189
180
  }
190
181
 
182
+ X3DGroupingNode .prototype .traverse .call (this, type, renderObject);
183
+
191
184
  modelViewMatrix .pop ();
192
185
  },
193
186
  });
@@ -268,7 +268,7 @@ function (Fields,
268
268
 
269
269
  const distance = modelViewMatrix .translate (this ._center .getValue ()) .origin .abs ();
270
270
 
271
- return Algorithm .upperBound (this ._range, 0, this ._range .length, distance, Algorithm .less);
271
+ return Algorithm .upperBound (this ._range, 0, this ._range .length, distance);
272
272
  };
273
273
  })(),
274
274
  traverse: (function ()