x_ite 5.0.2 → 6.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (340) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +21 -0
  3. package/Makefile +10 -15
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/version.pl +1 -4
  7. package/dist/assets/components/annotation.js +2 -2
  8. package/dist/assets/components/annotation.min.js +1 -1
  9. package/dist/assets/components/cad-geometry.js +2 -2
  10. package/dist/assets/components/cad-geometry.min.js +1 -1
  11. package/dist/assets/components/cube-map-texturing.js +6 -19
  12. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  13. package/dist/assets/components/dis.js +2 -2
  14. package/dist/assets/components/dis.min.js +1 -1
  15. package/dist/assets/components/event-utilities.js +3 -3
  16. package/dist/assets/components/event-utilities.min.js +1 -1
  17. package/dist/assets/components/geometry2d.js +4 -4
  18. package/dist/assets/components/geometry2d.min.js +1 -1
  19. package/dist/assets/components/geospatial.js +32 -1685
  20. package/dist/assets/components/geospatial.min.js +1 -1
  21. package/dist/assets/components/h-anim.js +70 -77
  22. package/dist/assets/components/h-anim.min.js +1 -1
  23. package/dist/assets/components/key-device-sensor.js +3 -3
  24. package/dist/assets/components/key-device-sensor.min.js +1 -1
  25. package/dist/assets/components/layout.js +38 -52
  26. package/dist/assets/components/layout.min.js +1 -1
  27. package/dist/assets/components/nurbs.js +277 -194
  28. package/dist/assets/components/nurbs.min.js +1 -1
  29. package/dist/assets/components/particle-systems.js +1918 -1658
  30. package/dist/assets/components/particle-systems.min.js +1 -1
  31. package/dist/assets/components/picking.js +33 -41
  32. package/dist/assets/components/picking.min.js +1 -1
  33. package/dist/assets/components/projective-texture-mapping.js +72 -86
  34. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  35. package/dist/assets/components/rigid-body-physics.js +36 -57
  36. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  37. package/dist/assets/components/scripting.js +2 -2
  38. package/dist/assets/components/scripting.min.js +1 -1
  39. package/dist/assets/components/texturing-3d.js +26 -75
  40. package/dist/assets/components/texturing-3d.min.js +3 -3
  41. package/dist/assets/components/volume-rendering.js +10 -10
  42. package/dist/assets/components/volume-rendering.min.js +1 -1
  43. package/dist/assets/components/x_ite.js +2 -2
  44. package/dist/assets/components/x_ite.min.js +1 -1
  45. package/dist/assets/linetype/1.png +0 -0
  46. package/dist/assets/linetype/10.png +0 -0
  47. package/dist/assets/linetype/11.png +0 -0
  48. package/dist/assets/linetype/12.png +0 -0
  49. package/dist/assets/linetype/13.png +0 -0
  50. package/dist/assets/linetype/14.png +0 -0
  51. package/dist/assets/linetype/15.png +0 -0
  52. package/dist/assets/linetype/16.png +0 -0
  53. package/dist/assets/linetype/2.png +0 -0
  54. package/dist/assets/linetype/3.png +0 -0
  55. package/dist/assets/linetype/4.png +0 -0
  56. package/dist/assets/linetype/5.png +0 -0
  57. package/dist/assets/linetype/6.png +0 -0
  58. package/dist/assets/linetype/7.png +0 -0
  59. package/dist/assets/linetype/8.png +0 -0
  60. package/dist/assets/linetype/9.png +0 -0
  61. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  62. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  63. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  64. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  65. package/dist/assets/shaders/webgl2/Gouraud.vs +31 -3
  66. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  67. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  68. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  69. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  70. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  71. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  72. package/dist/assets/shaders/webgl2/Point.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  74. package/dist/example.html +6 -6
  75. package/dist/x_ite.css +180 -208
  76. package/dist/x_ite.js +16477 -16629
  77. package/dist/x_ite.min.js +17 -17
  78. package/dist/x_ite.zip +0 -0
  79. package/docs/404.md +6 -0
  80. package/docs/Accessing-the-External-Browser.md +20 -14
  81. package/docs/Browser-Support.md +6 -0
  82. package/docs/Custom-Shaders.md +17 -24
  83. package/docs/Features.md +7 -1
  84. package/docs/Gemfile +44 -0
  85. package/docs/Gemfile.lock +122 -0
  86. package/docs/Glossary.md +6 -0
  87. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  88. package/docs/Supported-Nodes.md +9 -1
  89. package/docs/What's-New.md +31 -0
  90. package/docs/XHTML-DOM-Integration.md +6 -0
  91. package/docs/_config.yml +1 -1
  92. package/docs/assets/css/main.scss +26 -0
  93. package/docs/index.md +38 -46
  94. package/docs/reference/Browser-Services.md +9 -3
  95. package/docs/reference/Constants-Services.md +6 -0
  96. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +6 -0
  97. package/docs/reference/Field-Services-and-Objects.md +6 -0
  98. package/docs/reference/Prototype-Services.md +6 -0
  99. package/docs/reference/Route-Services.md +6 -0
  100. package/docs/reference/Scene-Services.md +8 -2
  101. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  102. package/docs/tutorials/Adding-backgrounds.md +6 -0
  103. package/docs/tutorials/Adding-fog.md +6 -0
  104. package/docs/tutorials/Adding-sound.md +6 -0
  105. package/docs/tutorials/Animating-transforms.md +6 -0
  106. package/docs/tutorials/Basic-Nodes.md +6 -0
  107. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  108. package/docs/tutorials/Building-elevation-grids.md +6 -0
  109. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  110. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  111. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  112. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  113. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  114. package/docs/tutorials/Controlling-detail.md +6 -0
  115. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  116. package/docs/tutorials/Controlling-navigation.md +6 -0
  117. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  118. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  119. package/docs/tutorials/Creating-new-node-types.md +6 -0
  120. package/docs/tutorials/Grouping-nodes.md +6 -0
  121. package/docs/tutorials/Hello,-World!.md +6 -0
  122. package/docs/tutorials/Improving-Performance.md +6 -0
  123. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  124. package/docs/tutorials/Introducing-X3D.md +6 -0
  125. package/docs/tutorials/Introducing-animation.md +6 -0
  126. package/docs/tutorials/Introducing-script-use.md +6 -0
  127. package/docs/tutorials/Lighting-your-world.md +6 -0
  128. package/docs/tutorials/Mapping-textures.md +6 -0
  129. package/docs/tutorials/Naming-nodes.md +6 -0
  130. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  131. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  132. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  133. package/docs/tutorials/Transforming-Shapes.md +6 -0
  134. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  135. package/docs/tutorials/index.md +6 -0
  136. package/package.json +6 -7
  137. package/src/assets/components/geometry2d.js +1 -1
  138. package/src/assets/components/key-device-sensor.js +1 -1
  139. package/src/assets/components/layout.js +1 -1
  140. package/src/assets/components/particle-systems.js +1 -1
  141. package/src/assets/components/volume-rendering.js +1 -1
  142. package/src/assets/linetype/1.png +0 -0
  143. package/src/assets/linetype/10.png +0 -0
  144. package/src/assets/linetype/11.png +0 -0
  145. package/src/assets/linetype/12.png +0 -0
  146. package/src/assets/linetype/13.png +0 -0
  147. package/src/assets/linetype/14.png +0 -0
  148. package/src/assets/linetype/15.png +0 -0
  149. package/src/assets/linetype/16.png +0 -0
  150. package/src/assets/linetype/2.png +0 -0
  151. package/src/assets/linetype/3.png +0 -0
  152. package/src/assets/linetype/4.png +0 -0
  153. package/src/assets/linetype/5.png +0 -0
  154. package/src/assets/linetype/6.png +0 -0
  155. package/src/assets/linetype/7.png +0 -0
  156. package/src/assets/linetype/8.png +0 -0
  157. package/src/assets/linetype/9.png +0 -0
  158. package/src/assets/shaders/Types.glsl +1 -9
  159. package/src/assets/shaders/webgl1/Line.fs +3 -28
  160. package/src/assets/shaders/webgl1/Line.vs +5 -19
  161. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  162. package/src/assets/shaders/webgl1/Point.vs +2 -3
  163. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  164. package/src/assets/shaders/webgl2/Gouraud.vs +5 -3
  165. package/src/assets/shaders/webgl2/Line.fs +11 -17
  166. package/src/assets/shaders/webgl2/Line.vs +16 -20
  167. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  168. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  169. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  170. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  171. package/src/assets/shaders/webgl2/Point.vs +6 -6
  172. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  173. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  174. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  175. package/src/example.html +6 -6
  176. package/src/standard/Math/Algorithm.js +12 -28
  177. package/src/standard/Math/Geometry/Plane3.js +0 -2
  178. package/src/standard/Math/Geometry/ViewVolume.js +88 -83
  179. package/src/standard/Math/Numbers/Color3.js +6 -0
  180. package/src/standard/Math/Numbers/Color4.js +7 -0
  181. package/src/standard/Math/Numbers/Complex.js +5 -0
  182. package/src/standard/Math/Numbers/Matrix2.js +20 -2
  183. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  184. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  185. package/src/standard/Math/Numbers/Quaternion.js +7 -0
  186. package/src/standard/Math/Numbers/Rotation4.js +7 -0
  187. package/src/standard/Math/Numbers/Vector2.js +8 -5
  188. package/src/standard/Math/Numbers/Vector3.js +16 -10
  189. package/src/standard/Math/Numbers/Vector4.js +12 -7
  190. package/src/standard/Math/Utility/BVH.js +45 -17
  191. package/src/tests.js +6 -1
  192. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  193. package/src/x_ite/Base/X3DField.js +1 -1
  194. package/src/x_ite/Browser/Core/BrowserOptions.js +2 -2
  195. package/src/x_ite/Browser/Core/BrowserTimings.js +4 -2
  196. package/src/x_ite/Browser/Core/Context.js +185 -0
  197. package/src/x_ite/Browser/Core/ContextMenu.js +299 -193
  198. package/src/x_ite/Browser/Core/Notification.js +1 -0
  199. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  200. package/src/x_ite/Browser/Layout/ScreenText.js +11 -4
  201. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +4 -15
  202. package/src/x_ite/Browser/Navigation/ExamineViewer.js +12 -19
  203. package/src/x_ite/Browser/Navigation/LookAtViewer.js +0 -3
  204. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  205. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +14 -7
  206. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  207. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  208. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  209. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  210. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  211. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  212. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  213. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  214. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +37 -37
  215. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +19 -13
  216. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  217. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  218. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  219. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  220. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  221. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +23 -33
  222. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  223. package/src/x_ite/Browser/Time/X3DTimeContext.js +3 -1
  224. package/src/x_ite/Browser/VERSION.js +1 -1
  225. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  226. package/src/x_ite/Browser/X3DBrowserContext.js +35 -10
  227. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  228. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  229. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  230. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  231. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +0 -1
  232. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  233. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  234. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  235. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  236. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  237. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  238. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  239. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  240. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  241. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  242. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  243. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  244. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  245. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  246. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  247. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  248. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  249. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  250. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  251. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  252. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  253. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  254. package/src/x_ite/Components/Layout/ScreenGroup.js +18 -23
  255. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  256. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  257. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  258. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  259. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  260. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  261. package/src/x_ite/Components/Networking/Anchor.js +10 -4
  262. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  263. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  264. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  265. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  266. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +461 -876
  267. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  268. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  269. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  270. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  271. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  272. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  273. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  274. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +90 -107
  275. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +48 -55
  276. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +53 -70
  277. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  278. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  279. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  280. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  281. package/src/x_ite/Components/Rendering/Color.js +12 -37
  282. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -38
  283. package/src/x_ite/Components/Rendering/IndexedLineSet.js +12 -4
  284. package/src/x_ite/Components/Rendering/LineSet.js +21 -13
  285. package/src/x_ite/Components/Rendering/PointSet.js +21 -13
  286. package/src/x_ite/Components/Rendering/X3DColorNode.js +13 -0
  287. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  288. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +248 -325
  289. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +305 -134
  290. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +99 -122
  291. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  292. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  293. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  294. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +5 -15
  295. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +7 -24
  296. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +7 -24
  297. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  298. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +219 -209
  299. package/src/x_ite/Components/Shaders/X3DShaderNode.js +1 -1
  300. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +23 -1
  301. package/src/x_ite/Components/Shape/Appearance.js +12 -0
  302. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  303. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  304. package/src/x_ite/Components/Shape/PointProperties.js +23 -1
  305. package/src/x_ite/Components/Shape/Shape.js +27 -34
  306. package/src/x_ite/Components/Sound/Sound.js +30 -40
  307. package/src/x_ite/Components/Text/Text.js +6 -20
  308. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -26
  309. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  310. package/src/x_ite/Components/Texturing/X3DSingleTextureCoordinateNode.js +21 -0
  311. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  312. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  313. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -26
  314. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -26
  315. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  316. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +7 -7
  317. package/src/x_ite/Components.js +2 -2
  318. package/src/x_ite/Fallback.js +9 -3
  319. package/src/x_ite/Fields/SFColor.js +4 -0
  320. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  321. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  322. package/src/x_ite/Fields/SFRotation.js +4 -0
  323. package/src/x_ite/Fields/SFString.js +4 -0
  324. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +4 -0
  325. package/src/x_ite/Parser/XMLParser.js +1 -1
  326. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  327. package/src/x_ite/Rendering/VertexArray.js +101 -0
  328. package/src/x_ite/Rendering/X3DRenderObject.js +123 -144
  329. package/src/x_ite/X3D.js +32 -26
  330. package/src/x_ite.config.js +0 -5
  331. package/src/x_ite.css +200 -162
  332. package/src/x_ite.html +26 -10
  333. package/src/x_ite.js +42 -0
  334. package/x_ite.min.html +26 -10
  335. package/dist/assets/hatching/0.png +0 -0
  336. package/dist/assets/linetype/0.png +0 -0
  337. package/src/assets/hatching/0.png +0 -0
  338. package/src/assets/linetype/0.png +0 -0
  339. package/src/spinner.css +0 -67
  340. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
package/docs/index.md CHANGED
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Getting Started
2
8
 
3
9
  ## Overview
@@ -816,6 +822,8 @@ It can be used in [Electron](https://www.electronjs.org) apps in the **renderer
816
822
  const X3D = require ("x_ite")
817
823
  ```
818
824
 
825
+ Make sure that contextIsolation is set to **false** when creating a BrowserWindow instance.
826
+
819
827
  ### Using X\_ITE with a CDN
820
828
 
821
829
  CDNs can offer a performance benefit by hosting X\_ITE on servers spread across the globe. This also offers an advantage that if the visitor to your webpage has already downloaded a copy of X\_ITE from the same CDN, it won't have to be re-downloaded. To use the X\_ITE CDN, just reference the CSS and JavaScript file in the script element directly from the GitHub CDN or jsDelivr CDN domain.
@@ -829,7 +837,6 @@ GitCDN serves raw files directly from GitHub with proper Content-Type headers an
829
837
  If you are a developer or you always wanna be up to date:
830
838
 
831
839
  ```html
832
- <link rel="stylesheet" type="text/css" href="https://create3000.github.io/code/x_ite/latest/dist/x_ite.css"/>
833
840
  <script type="text/javascript" src="https://create3000.github.io/code/x_ite/latest/dist/x_ite.min.js"></script>
834
841
  ```
835
842
 
@@ -838,8 +845,7 @@ If you are a developer or you always wanna be up to date:
838
845
  If you are on production and everything works fine, then use a numbered version.
839
846
 
840
847
  ```html
841
- <link rel="stylesheet" type="text/css" href="https://create3000.github.io/code/x_ite/5.0.2/dist/x_ite.css"/>
842
- <script type="text/javascript" src="https://create3000.github.io/code/x_ite/5.0.2/dist/x_ite.min.js"></script>
848
+ <script type="text/javascript" src="https://create3000.github.io/code/x_ite/6.0.0/dist/x_ite.min.js"></script>
843
849
  ```
844
850
 
845
851
  ### jsDelivr CDN
@@ -849,56 +855,42 @@ Open Source CDN, free, fast, and reliable.
849
855
  #### Snipped
850
856
 
851
857
  ```html
852
- <link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/create3000/x_ite@latest/dist/x_ite.css"/>
853
858
  <script type="text/javascript" src="https://cdn.jsdelivr.net/gh/create3000/x_ite@latest/dist/x_ite.min.js"></script>
854
859
  ```
855
860
 
856
- ## WordPress Plug-In
857
-
858
- WordPress users can use our plug-in to embed X\_ITE into their web page.
859
-
860
- [Download WordPress plug-in](https://github.com/create3000/x_ite-wordpress/raw/main/dist/x_ite.zip)
861
-
862
- ### Installation
863
-
864
- 1. Unzip package and put it into the *plugins* folder of your WordPress installation.
865
- 2. Install and activate the plugin on the Plugins page.
866
- 3. Add shortcode `[X3DCanvas src="https://cdn.rawgit.com/create3000/Library/main/Examples/X_ITE/info.x3d" class="x_ite-browser"]` to page or post content.
867
- 4. Modify "src" and "class" attribute.
868
-
869
861
  ## Embedding X\_ITE within a Web Page
870
862
 
871
863
  To display your X3D scene in a HTML5 page first save your scene as X3D XML Encoded file, X3D JSON Encoded file, or as X3D Classic Encoded file, i.e. create a file with the extension .x3d, .x3dj, .x3dv, or .wrl.
872
864
 
873
- The HTML5 page is quite easy to create, the HTML5 code below shows you the minimum requirements. The path to the X3D scene is specified in the src attribute of the &lt;X3DCanvas&gt; element.
865
+ The HTML5 page is quite easy to create, the HTML5 code below shows you the minimum requirements. The path to the X3D scene is specified in the src attribute of the &lt;x3d-canvas&gt; element.
874
866
 
875
867
  ```html
876
868
  <!DOCTYPE html>
877
869
  <html>
878
870
  <head>
879
871
  <meta charset="utf-8"/>
880
- <link rel="stylesheet" type="text/css" href="https://create3000.github.io/code/x_ite/latest/dist/x_ite.css"/>
881
872
  <script type="text/javascript" src="https://create3000.github.io/code/x_ite/latest/dist/x_ite.min.js"></script>
882
873
  <style type="text/css">
883
- X3DCanvas {
874
+ x3d-canvas {
884
875
  width: 768px;
885
876
  height: 432px;
886
877
  }
887
878
  </style>
888
879
  </head>
889
880
  <body>
890
- <X3DCanvas src="path/to/your/X3D/world.x3d">
881
+ <x3d-canvas src="path/to/your/X3D/world.x3d">
891
882
  <p>Your browser may not support all features required by X_ITE.
892
883
  For a better experience, keep your browser up to date.
893
- <a href="http://outdatedbrowser.com">Check here for latest versions.</a></p>
894
- </X3DCanvas>
884
+ <a href="http://outdatedbrowser.com">Check here for latest versions.</a>
885
+ </p>
886
+ </x3d-canvas>
895
887
  </body>
896
888
  </html>
897
889
  ```
898
890
 
899
- To get X\_ITE working you must include the CSS file »x\_ite.css« and the JavaScript file »x\_ite.min.js«. After x\_ite is successfully loaded a new HTML element &lt;X3DCanvas&gt; is available on your page.
891
+ To get X\_ITE working you must include the JavaScript file »x\_ite.min.js«. After x\_ite is successfully loaded a new HTML element &lt;x3d-canvas&gt; is available on your page.
900
892
 
901
- **Note:** You can style the &lt;X3DCanvas&gt; element as every HTML element with CSS as well as you can place it everywhere within the DOM tree.
893
+ **Note:** You can style the &lt;x3d-canvas&gt; element as every HTML element with CSS as well as you can place it everywhere within the DOM tree.
902
894
  {: .notice--info}
903
895
 
904
896
  ### Supported File Formats
@@ -918,27 +910,27 @@ For more information see [How to Configure Your Web Server](/x_ite/How-To-Config
918
910
 
919
911
  ### Fallback Content
920
912
 
921
- The &lt;X3DCanvas&gt; element is equal to the &lt;canvas&gt; element in that, it is easy to define some fallback content, to be displayed in older browsers not supporting it. You should always provide fallback content to be displayed by those browsers.
913
+ The &lt;x3d-canvas&gt; element is equal to the &lt;canvas&gt; element in that, it is easy to define some fallback content, to be displayed in older browsers not supporting it. You should always provide fallback content to be displayed by those browsers.
922
914
 
923
- Providing fallback content is very straightforward: just insert the alternate content inside the &lt;X3DCanvas&gt; element. Browsers that don't support &lt;X3DCanvas&gt; will ignore the container and render the fallback content inside it. Browsers that do support &lt;X3DCanvas&gt; will ignore the content inside the container, and just render the canvas normally.
915
+ Providing fallback content is very straightforward: just insert the alternate content inside the &lt;x3d-canvas&gt; element. Browsers that don't support &lt;x3d-canvas&gt; will ignore the container and render the fallback content inside it. Browsers that do support &lt;x3d-canvas&gt; will ignore the content inside the container, and just render the canvas normally.
924
916
 
925
917
  For example, we could provide a text description of the X3D element or provide a static image of the dynamically rendered content. This can look something like this:
926
918
 
927
919
  ```html
928
- <X3DCanvas src="world.x3d">
920
+ <x3d-canvas src="world.x3d">
929
921
  <p>Current stock price: $3.15 +0.15</p>
930
- </X3DCanvas>
922
+ </x3d-canvas>
931
923
  ```
932
924
 
933
925
  ```html
934
- <X3DCanvas src="world.x3dv">
926
+ <x3d-canvas src="world.x3dv">
935
927
  <img src="images/clock.png"/>
936
- </X3DCanvas>
928
+ </x3d-canvas>
937
929
  ```
938
930
 
939
- ## Attributes of the X3DCanvas Tag
931
+ ## Attributes of the x3d-canvas Tag
940
932
 
941
- The HTML **&lt;X3DCanvas&gt;** element defines the main content of the X3D document. The &lt;X3DCanvas&gt; element has three attributes that define different behaviours. All of these attributes are optional.
933
+ The HTML **&lt;x3d-canvas&gt;** element defines the main content of the X3D document. The &lt;x3d-canvas&gt; element has three attributes that define different behaviours. All of these attributes are optional.
942
934
 
943
935
  ### cache
944
936
 
@@ -957,17 +949,17 @@ A Boolean value (`true` or `false`) to indicate whether the notification bubble
957
949
 
958
950
  ### onerror
959
951
 
960
- Type: script code. This event is sent to an X3DCanvas element when an error occurs loading a scene.
952
+ Type: script code. This event is sent to an x3d-canvas element when an error occurs loading a scene.
961
953
  {: .notice}
962
954
 
963
955
  ### onload
964
956
 
965
- Type: script code. This event handler will be called on the X3DCanvas element when a scene has finished loading. This applies whether the scene is applied via the src attribute or when a scene is loaded or replaced by another world. If you change the scene, the event will fire again when the new scene loads. This event will not bubble up the element tree.
957
+ Type: script code. This event handler will be called on the x3d-canvas element when a scene has finished loading. This applies whether the scene is applied via the src attribute or when a scene is loaded or replaced by another world. If you change the scene, the event will fire again when the new scene loads. This event will not bubble up the element tree.
966
958
  {: .notice}
967
959
 
968
960
  ### onshutdown
969
961
 
970
- Type: script code. This event handler will be called on the X3DCanvas element when a scene is unloaded or replaced by another world.
962
+ Type: script code. This event handler will be called on the x3d-canvas element when a scene is unloaded or replaced by another world.
971
963
  {: .notice}
972
964
 
973
965
  ### preserveDrawingBuffer
@@ -993,7 +985,7 @@ A MFString value with urls that should be loaded on page load. If no url attribu
993
985
  ### Example
994
986
 
995
987
  ```html
996
- <X3DCanvas cache="true" src="path/to/your/X3D/world.x3d"></X3DCanvas>
988
+ <x3d-canvas cache="true" src="path/to/your/X3D/world.x3d"></x3d-canvas>
997
989
  ```
998
990
 
999
991
  ### More Options
@@ -1002,7 +994,7 @@ More options can be adjusted using the [Browser Object](/x_ite/reference/Browser
1002
994
 
1003
995
  ## Keyboard Shortcuts
1004
996
 
1005
- If the X3DCanvas element is focused, the following keyboard shortcuts are available.
997
+ If the x3d-canvas element is focused, the following keyboard shortcuts are available.
1006
998
 
1007
999
  ### Home (Pos 1)
1008
1000
 
@@ -1026,27 +1018,27 @@ Display browser timings.
1026
1018
 
1027
1019
  ### Ctrl+S
1028
1020
 
1029
- If X3DCanvas attribute *debug* is `true`, toggle begin/end update of browser.
1021
+ If x3d-canvas attribute *debug* is `true`, toggle begin/end update of browser.
1030
1022
 
1031
1023
  ### Ctrl+1
1032
1024
 
1033
- If X3DCanvas attribute *debug* is `true`, set shading to POINT.
1025
+ If x3d-canvas attribute *debug* is `true`, set shading to POINT.
1034
1026
 
1035
1027
  ### Ctrl+2
1036
1028
 
1037
- If X3DCanvas attribute *debug* is `true`, set shading to WIREFRAME.
1029
+ If x3d-canvas attribute *debug* is `true`, set shading to WIREFRAME.
1038
1030
 
1039
1031
  ### Ctrl+3
1040
1032
 
1041
- If X3DCanvas attribute *debug* is `true`, set shading to FLAT.
1033
+ If x3d-canvas attribute *debug* is `true`, set shading to FLAT.
1042
1034
 
1043
1035
  ### Ctrl+4
1044
1036
 
1045
- If X3DCanvas attribute *debug* is `true`, set shading to GOURAUD.
1037
+ If x3d-canvas attribute *debug* is `true`, set shading to GOURAUD.
1046
1038
 
1047
1039
  ### Ctrl+5
1048
1040
 
1049
- If X3DCanvas attribute *debug* is `true`, set shading to PHONG.
1041
+ If x3d-canvas attribute *debug* is `true`, set shading to PHONG.
1050
1042
 
1051
1043
  ### Shift+F8
1052
1044
 
@@ -1064,9 +1056,9 @@ Browser .getContextMenu () .setUserMenu (function ()
1064
1056
  return {
1065
1057
  "command-1": {
1066
1058
  name: "Command 1",
1067
- callback: function (key, opt)
1059
+ callback: function (event)
1068
1060
  {
1069
- console .log ("Clicked on " + key);
1061
+ console .log ("Clicked on Command 1");
1070
1062
  },
1071
1063
  },
1072
1064
  };
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Browser Services
2
8
 
3
9
  ## Browser Object
@@ -76,7 +82,7 @@ Returns a browser property with the corresponding name.
76
82
 
77
83
  #### Browser Properties
78
84
 
79
- <table class=" table">
85
+ <table>
80
86
  <thead>
81
87
  <tr>
82
88
  <th>Name</th>
@@ -134,7 +140,7 @@ Returns a browser option with the corresponding name.
134
140
 
135
141
  #### Browser Options
136
142
 
137
- <table class=" table">
143
+ <table>
138
144
  <thead>
139
145
  <tr>
140
146
  <th>Name</th>
@@ -241,7 +247,7 @@ Returns a rendering property with the corresponding *name*.
241
247
 
242
248
  #### Rendering Properties
243
249
 
244
- <table class=" table">
250
+ <table>
245
251
  <thead>
246
252
  <tr>
247
253
  <th>Name</th>
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Constants Services
2
8
 
3
9
  ## X3DConstants
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # ECMAScript Object and Function Definitions
2
8
 
3
9
  ## Overview
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Field Services and Objects
2
8
 
3
9
  ## X3DFieldDefinition
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Prototype Services
2
8
 
3
9
  ## X3DProtoDeclaration
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Route Services
2
8
 
3
9
  ## X3DRoute
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Scene Services
2
8
 
3
9
  ## X3DExecutionContext
@@ -227,7 +233,7 @@ The category of default unit being modified as defined in the table. This proper
227
233
 
228
234
  #### Standard units
229
235
 
230
- <table class=" table" style="height: 210px;" width="466">
236
+ <table style="height: 210px;" width="466">
231
237
  <thead>
232
238
  <tr>
233
239
  <th style="width: 229.833px;">Category</th>
@@ -260,7 +266,7 @@ Additional units, called *derived units* are used in this International Standard
260
266
 
261
267
  #### Derived Units
262
268
 
263
- <table class=" table">
269
+ <table>
264
270
  <thead>
265
271
  <tr>
266
272
  <th>Category</th>
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Script Node Authoring Interface
2
8
 
3
9
  ## Overview
@@ -111,7 +117,7 @@ let b = new MFFloat (1, 2, 3, 4) // 'b' has a MFFloat containing 4 floats
111
117
 
112
118
  Combining objects of different types in a single expression or assignment statement will often perform implicit type conversion. Rules for this conversion are described in the following table:
113
119
 
114
- <table class=" table">
120
+ <table>
115
121
  <thead>
116
122
  <tr>
117
123
  <th>Type</th>
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Adding Backgrounds
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Adding Fog
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Adding Sound
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Animating Transforms
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Basic Nodes
2
8
 
3
9
  ## Overview
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Building a X3D World
2
8
 
3
9
  ## X3D file structure
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Building Elevation Grids
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Build Extruded Shapes
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Building Primitive Shapes
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
 
2
8
  # Building Shapes out of Points, Lines, and Faces
3
9
 
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Controlling Appearance whith Materials
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Controlling Color on Coordinate-Based Geometry
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Controlling Detail
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Controlling How Textures are Mapped
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Controlling Navigation
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Controlling Shading on Coordinate-Based Geometry
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Controlling the Viewpoint
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Creating New Node Types
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Grouping Nodes
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Hello, World!
2
8
 
3
9
  ## Overview
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Improving Performance
2
8
 
3
9
  ## Overview
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Increasing Rendering Speed
2
8
 
3
9
  ## Overivew
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Introducing X3D
2
8
 
3
9
  ## What is X3D?
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Introducing Animations
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Introducing Script Use
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Lighting Your World
2
8
 
3
9
  ## Motivation
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Mapping Textures
2
8
 
3
9
  ## Motivation