slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,247 @@
1
+ /**
2
+ * Word Association game implementation for /vibe
3
+ * Players take turns saying words that associate with the previous word
4
+ * Build creative chains of connected ideas!
5
+ */
6
+
7
+ // Simple word validation
8
+ function isValidWord(word) {
9
+ // Basic checks: alphabetic, reasonable length, not too short
10
+ if (!/^[a-zA-Z\-']+$/.test(word)) return false; // Allow hyphens and apostrophes
11
+ if (word.length < 2) return false;
12
+ if (word.length > 30) return false;
13
+
14
+ // Allow single meaningful words
15
+ if (word.length === 1) {
16
+ return ['a', 'i'].includes(word.toLowerCase());
17
+ }
18
+
19
+ return true;
20
+ }
21
+
22
+ // Create initial word association state
23
+ function createInitialWordAssociationState() {
24
+ return {
25
+ words: [],
26
+ players: [],
27
+ currentPlayer: null,
28
+ moves: 0,
29
+ gameOver: false,
30
+ winner: null,
31
+ lastWord: null,
32
+ usedWords: new Set(), // Track words to prevent exact repeats
33
+ playerTurnIndex: 0,
34
+ maxWords: 30, // End game after 30 words for now
35
+ associations: [], // Store word -> word pairs for fun stats
36
+ startedAt: new Date().toISOString()
37
+ };
38
+ }
39
+
40
+ // Add player to game
41
+ function addPlayer(gameState, playerHandle) {
42
+ if (gameState.players.includes(playerHandle)) {
43
+ return { error: 'Player already in the game' };
44
+ }
45
+
46
+ if (gameState.players.length >= 6) {
47
+ return { error: 'Game is full (max 6 players)' };
48
+ }
49
+
50
+ const newPlayers = [...gameState.players, playerHandle];
51
+
52
+ return {
53
+ success: true,
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+ gameState: {
55
+ ...gameState,
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+ players: newPlayers,
57
+ currentPlayer: gameState.currentPlayer || playerHandle // First player starts
58
+ }
59
+ };
60
+ }
61
+
62
+ // Make a word association move
63
+ function makeMove(gameState, word, playerHandle) {
64
+ const { words, players, currentPlayer, moves, usedWords, lastWord, maxWords } = gameState;
65
+
66
+ // Normalize word
67
+ const normalizedWord = word.toLowerCase().trim().replace(/['"]/g, '');
68
+
69
+ // Validate basic word format
70
+ if (!isValidWord(normalizedWord)) {
71
+ return { error: 'Invalid word format. Use only letters (2-30 characters).' };
72
+ }
73
+
74
+ // Check if it's the right player's turn (if multiplayer)
75
+ if (players.length > 1 && currentPlayer !== playerHandle) {
76
+ return { error: `Not your turn! Waiting for @${currentPlayer}` };
77
+ }
78
+
79
+ // Check if word was already used (allow some flexibility)
80
+ if (usedWords.has(normalizedWord)) {
81
+ return { error: 'Word already used! Try a different word.' };
82
+ }
83
+
84
+ // Check if it's the same word as last word
85
+ if (lastWord && normalizedWord === lastWord.toLowerCase()) {
86
+ return { error: 'Cannot repeat the same word immediately!' };
87
+ }
88
+
89
+ // Valid move - update game state
90
+ const newWords = [...words, { word: normalizedWord, player: playerHandle, timestamp: new Date().toISOString() }];
91
+ const newUsedWords = new Set([...usedWords, normalizedWord]);
92
+ const newAssociations = lastWord ? [...gameState.associations, `${lastWord} → ${normalizedWord}`] : gameState.associations;
93
+
94
+ // Determine next player
95
+ let nextPlayerIndex = gameState.playerTurnIndex;
96
+ let nextPlayer = currentPlayer;
97
+
98
+ if (players.length > 1) {
99
+ nextPlayerIndex = (gameState.playerTurnIndex + 1) % players.length;
100
+ nextPlayer = players[nextPlayerIndex];
101
+ }
102
+
103
+ // Check if game should end
104
+ const shouldEnd = moves + 1 >= maxWords;
105
+
106
+ const newGameState = {
107
+ ...gameState,
108
+ words: newWords,
109
+ currentPlayer: shouldEnd ? null : nextPlayer,
110
+ playerTurnIndex: nextPlayerIndex,
111
+ moves: moves + 1,
112
+ gameOver: shouldEnd,
113
+ winner: shouldEnd ? 'everyone' : null,
114
+ lastWord: normalizedWord,
115
+ usedWords: newUsedWords,
116
+ associations: newAssociations
117
+ };
118
+
119
+ return { success: true, gameState: newGameState };
120
+ }
121
+
122
+ // Format word association for display
123
+ function formatWordAssociationDisplay(gameState) {
124
+ const { words, players, currentPlayer, moves, gameOver, maxWords, associations } = gameState;
125
+
126
+ let display = `🧠 **Word Association** (${moves}/${maxWords} words)\n\n`;
127
+
128
+ if (gameOver) {
129
+ display += '🎉 **Game Complete!** What a creative journey!\n\n';
130
+ }
131
+
132
+ if (words.length === 0) {
133
+ if (players.length === 0) {
134
+ display += '**Start with any word!**\n\n';
135
+ display += 'Word association is about connecting ideas. Each new word should relate to the previous one.\n';
136
+ } else {
137
+ display += `**@${currentPlayer}, start us off with any word!**\n\n`;
138
+ }
139
+ } else {
140
+ // Show the association chain (last 8 words to keep it readable)
141
+ const recentWords = words.slice(-8);
142
+ const wordChain = recentWords.map(w => {
143
+ const capitalizedWord = w.word.charAt(0).toUpperCase() + w.word.slice(1);
144
+ return `**${capitalizedWord}** (@${w.player})`;
145
+ }).join(' → ');
146
+
147
+ display += '**Chain:** ' + wordChain;
148
+
149
+ if (words.length > 8) {
150
+ display += ` (showing last 8 of ${words.length})`;
151
+ }
152
+
153
+ display += '\n\n';
154
+
155
+ if (!gameOver) {
156
+ const lastWordEntry = words[words.length - 1];
157
+ const lastWord = lastWordEntry.word;
158
+ display += `**"${lastWord.charAt(0).toUpperCase() + lastWord.slice(1)}" makes you think of...**\n\n`;
159
+
160
+ if (players.length > 1) {
161
+ display += `Turn: **@${currentPlayer}**`;
162
+ } else {
163
+ display += '**Your turn!** What word comes to mind?';
164
+ }
165
+ }
166
+ }
167
+
168
+ // Show players if multiplayer
169
+ if (players.length > 1) {
170
+ display += `\n\n**Players (${players.length}):** ${players.map(p => `@${p}`).join(', ')}`;
171
+ }
172
+
173
+ // Show some fun stats at the end
174
+ if (gameOver && associations.length > 0) {
175
+ display += '\n\n**Creative Journey:**\n';
176
+ // Show the full chain condensed
177
+ const fullChain = words.map(w => w.word.charAt(0).toUpperCase() + w.word.slice(1)).join(' → ');
178
+ display += fullChain;
179
+ }
180
+
181
+ return display;
182
+ }
183
+
184
+ // Get game stats for fun
185
+ function getGameStats(gameState) {
186
+ const { words, players, associations } = gameState;
187
+
188
+ if (words.length === 0) return null;
189
+
190
+ // Player contribution stats
191
+ const contributions = {};
192
+ words.forEach(w => {
193
+ contributions[w.player] = (contributions[w.player] || 0) + 1;
194
+ });
195
+
196
+ return {
197
+ totalWords: words.length,
198
+ contributors: Object.keys(contributions).length,
199
+ contributions,
200
+ longestWord: Math.max(...words.map(w => w.word.length)),
201
+ shortestWord: Math.min(...words.map(w => w.word.length)),
202
+ uniqueWords: new Set(words.map(w => w.word)).size
203
+ };
204
+ }
205
+
206
+ // Check for interesting patterns or themes
207
+ function findThemes(gameState) {
208
+ const { words } = gameState;
209
+
210
+ if (words.length < 3) return [];
211
+
212
+ const themes = [];
213
+ const wordList = words.map(w => w.word.toLowerCase());
214
+
215
+ // Look for color words
216
+ const colors = ['red', 'blue', 'green', 'yellow', 'orange', 'purple', 'pink', 'black', 'white', 'brown', 'gray', 'grey'];
217
+ const colorWords = wordList.filter(w => colors.includes(w));
218
+ if (colorWords.length >= 2) {
219
+ themes.push(`🌈 Colors: ${colorWords.join(', ')}`);
220
+ }
221
+
222
+ // Look for animal words
223
+ const animals = ['cat', 'dog', 'bird', 'fish', 'mouse', 'lion', 'tiger', 'bear', 'wolf', 'fox', 'rabbit', 'horse', 'cow', 'pig', 'sheep'];
224
+ const animalWords = wordList.filter(w => animals.some(animal => w.includes(animal) || animal.includes(w)));
225
+ if (animalWords.length >= 2) {
226
+ themes.push(`🐾 Animals: ${animalWords.join(', ')}`);
227
+ }
228
+
229
+ // Look for nature words
230
+ const nature = ['tree', 'flower', 'water', 'sun', 'moon', 'star', 'cloud', 'rain', 'snow', 'mountain', 'ocean', 'forest'];
231
+ const natureWords = wordList.filter(w => nature.some(n => w.includes(n) || n.includes(w)));
232
+ if (natureWords.length >= 2) {
233
+ themes.push(`🌿 Nature: ${natureWords.join(', ')}`);
234
+ }
235
+
236
+ return themes;
237
+ }
238
+
239
+ module.exports = {
240
+ createInitialWordAssociationState,
241
+ addPlayer,
242
+ makeMove,
243
+ formatWordAssociationDisplay,
244
+ isValidWord,
245
+ getGameStats,
246
+ findThemes
247
+ };
@@ -0,0 +1,135 @@
1
+ /**
2
+ * Word Chain game implementation for /vibe
3
+ * Players take turns saying words that start with the last letter of the previous word
4
+ */
5
+
6
+ // Simple word validation - checks if it's a reasonable English word
7
+ // In a full implementation, this could use a proper dictionary API
8
+ function isValidWord(word) {
9
+ // Basic checks: alphabetic, reasonable length, not too short
10
+ if (!/^[a-zA-Z]+$/.test(word)) return false;
11
+ if (word.length < 2) return false;
12
+ if (word.length > 20) return false;
13
+
14
+ // Some very basic filtering of common valid words vs nonsense
15
+ // This is a simplified check - a real game would use a dictionary
16
+ const commonPrefixes = ['th', 'he', 'in', 'er', 'an', 're', 'ed', 'nd', 'ou', 'ea', 'ti', 'to', 'it', 'st', 'io', 'le', 'is', 'on', 'ur', 'ar', 'nt', 'al'];
17
+ const commonSuffixes = ['ed', 'er', 'ing', 'ly', 'est', 'ion', 'tion', 'sion', 'ness', 'ment', 'able', 'ible'];
18
+
19
+ const lowerWord = word.toLowerCase();
20
+
21
+ // Allow single letters for now (like 'a', 'i')
22
+ if (word.length === 1) {
23
+ return ['a', 'i'].includes(lowerWord);
24
+ }
25
+
26
+ // Check for common patterns that suggest it's a real word
27
+ const hasCommonPrefix = commonPrefixes.some(prefix => lowerWord.startsWith(prefix));
28
+ const hasCommonSuffix = commonSuffixes.some(suffix => lowerWord.endsWith(suffix));
29
+
30
+ // Very permissive check - if it looks word-like, allow it
31
+ // Real implementation would check against dictionary
32
+ return hasCommonPrefix || hasCommonSuffix || lowerWord.length >= 3;
33
+ }
34
+
35
+ // Create initial word chain state
36
+ function createInitialWordChainState() {
37
+ return {
38
+ words: [],
39
+ currentPlayer: 'player1', // player1 starts (the person who initiated the game)
40
+ moves: 0,
41
+ gameOver: false,
42
+ winner: null,
43
+ lastLetter: null,
44
+ usedWords: new Set() // Track words to prevent repeats
45
+ };
46
+ }
47
+
48
+ // Make a word chain move
49
+ function makeMove(gameState, word, isPlayer1Move) {
50
+ const { words, currentPlayer, moves, usedWords, lastLetter } = gameState;
51
+
52
+ // Normalize word
53
+ const normalizedWord = word.toLowerCase().trim();
54
+
55
+ // Validate basic word format
56
+ if (!isValidWord(normalizedWord)) {
57
+ return { error: 'Invalid word format. Use only letters, 2-20 characters.' };
58
+ }
59
+
60
+ // Check if it's the right player's turn
61
+ const expectedPlayer = currentPlayer === 'player1' ? true : false;
62
+ if (isPlayer1Move !== expectedPlayer) {
63
+ return { error: 'Not your turn!' };
64
+ }
65
+
66
+ // Check if word was already used
67
+ if (usedWords.has(normalizedWord)) {
68
+ return { error: 'Word already used! Try a different word.' };
69
+ }
70
+
71
+ // Check if word starts with the required letter
72
+ if (lastLetter && normalizedWord[0] !== lastLetter) {
73
+ return { error: `Word must start with "${lastLetter.toUpperCase()}"` };
74
+ }
75
+
76
+ // Valid move - update game state
77
+ const newWords = [...words, normalizedWord];
78
+ const newUsedWords = new Set([...usedWords, normalizedWord]);
79
+ const newLastLetter = normalizedWord[normalizedWord.length - 1];
80
+ const newCurrentPlayer = currentPlayer === 'player1' ? 'player2' : 'player1';
81
+
82
+ const newGameState = {
83
+ words: newWords,
84
+ currentPlayer: newCurrentPlayer,
85
+ moves: moves + 1,
86
+ gameOver: false,
87
+ winner: null,
88
+ lastLetter: newLastLetter,
89
+ usedWords: newUsedWords,
90
+ lastWord: normalizedWord
91
+ };
92
+
93
+ return { success: true, gameState: newGameState };
94
+ }
95
+
96
+ // Format word chain for display
97
+ function formatWordChainDisplay(gameState) {
98
+ const { words, currentPlayer, moves, lastLetter, lastWord } = gameState;
99
+
100
+ let display = `🔗 **Word Chain** (${moves} words)\n\n`;
101
+
102
+ if (words.length === 0) {
103
+ display += '**Start the chain with any word!**\n\n';
104
+ display += 'Next: **Player 1**';
105
+ } else {
106
+ // Show the chain
107
+ display += '**Chain:** ' + words.map(w => w.charAt(0).toUpperCase() + w.slice(1)).join(' → ') + '\n\n';
108
+
109
+ if (lastLetter) {
110
+ display += `**Next word must start with: "${lastLetter.toUpperCase()}"**\n\n`;
111
+ }
112
+
113
+ display += `Turn: **${currentPlayer === 'player1' ? 'Player 1' : 'Player 2'}**`;
114
+
115
+ if (lastWord) {
116
+ display += `\nLast word: "${lastWord.charAt(0).toUpperCase() + lastWord.slice(1)}"`;
117
+ }
118
+ }
119
+
120
+ return display;
121
+ }
122
+
123
+ // Check if a letter is considered "difficult" (fewer common words start with it)
124
+ function isDifficultLetter(letter) {
125
+ const difficultLetters = ['x', 'z', 'q', 'j', 'v'];
126
+ return difficultLetters.includes(letter.toLowerCase());
127
+ }
128
+
129
+ module.exports = {
130
+ createInitialWordChainState,
131
+ makeMove,
132
+ formatWordChainDisplay,
133
+ isValidWord,
134
+ isDifficultLetter
135
+ };