slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,354 @@
1
+ /**
2
+ * Quick Duel game implementation for /vibe
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+ * Fast-paced luck & strategy mini-game where players choose actions
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+ * Perfect for quick competitive fun!
5
+ */
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+
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+ // Available actions with different risk/reward profiles
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+ const ACTIONS = {
9
+ attack: {
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+ emoji: '⚔️',
11
+ name: 'Attack',
12
+ damage: 3,
13
+ accuracy: 0.7,
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+ description: 'High damage, moderate accuracy'
15
+ },
16
+ defend: {
17
+ emoji: '🛡️',
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+ name: 'Defend',
19
+ damage: 1,
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+ accuracy: 0.9,
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+ counterBonus: 2, // Extra damage if opponent attacks
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+ description: 'Low damage, high accuracy, counters attacks'
23
+ },
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+ magic: {
25
+ emoji: '✨',
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+ name: 'Magic',
27
+ damage: 4,
28
+ accuracy: 0.5,
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+ description: 'Very high damage, low accuracy'
30
+ },
31
+ dodge: {
32
+ emoji: '💨',
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+ name: 'Dodge',
34
+ damage: 2,
35
+ accuracy: 0.6,
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+ evasion: 0.8, // Chance to avoid incoming damage
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+ description: 'Moderate damage, chance to avoid damage'
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+ }
39
+ };
40
+
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+ // Fun combat messages
42
+ const COMBAT_MESSAGES = {
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+ hit: [
44
+ 'lands a solid hit!', 'connects beautifully!', 'strikes true!',
45
+ 'finds their mark!', 'delivers a crushing blow!'
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+ ],
47
+ miss: [
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+ 'swings and misses!', 'attacks thin air!', 'fumbles the attempt!',
49
+ 'stumbles and misses!', 'fails to connect!'
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+ ],
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+ counter: [
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+ 'perfectly counters!', 'turns defense into offense!', 'strikes back!',
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+ 'reverses the attack!', 'capitalizes on the opening!'
54
+ ],
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+ dodge: [
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+ 'narrowly avoids the blow!', 'slips away at the last second!',
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+ 'dances out of danger!', 'evades with style!', 'dodges gracefully!'
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+ ]
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+ };
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+
61
+ // Create initial duel state
62
+ function createInitialDuelState() {
63
+ return {
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+ player1: null,
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+ player2: null,
66
+ player1Health: 10,
67
+ player2Health: 10,
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+ player1Action: null,
69
+ player2Action: null,
70
+ round: 1,
71
+ gameOver: false,
72
+ winner: null,
73
+ combatLog: [],
74
+ waitingForActions: true,
75
+ gameType: 'quickduel'
76
+ };
77
+ }
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+
79
+ // Join the duel as a player
80
+ function joinDuel(gameState, playerHandle) {
81
+ if (gameState.player1 === playerHandle || gameState.player2 === playerHandle) {
82
+ return { error: 'You\'re already in this duel!' };
83
+ }
84
+
85
+ if (!gameState.player1) {
86
+ return {
87
+ success: true,
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+ gameState: {
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+ ...gameState,
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+ player1: playerHandle
91
+ }
92
+ };
93
+ } else if (!gameState.player2) {
94
+ return {
95
+ success: true,
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+ gameState: {
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+ ...gameState,
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+ player2: playerHandle,
99
+ waitingForActions: true // Both players ready, can start
100
+ }
101
+ };
102
+ } else {
103
+ return { error: 'Duel is full! Only 2 players can fight.' };
104
+ }
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+ }
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+
107
+ // Choose action for current round
108
+ function chooseAction(gameState, playerHandle, actionName) {
109
+ if (gameState.gameOver) {
110
+ return { error: 'Duel is over! Start a new one to fight again.' };
111
+ }
112
+
113
+ if (gameState.player1 !== playerHandle && gameState.player2 !== playerHandle) {
114
+ return { error: 'You\'re not in this duel!' };
115
+ }
116
+
117
+ const normalizedAction = actionName.toLowerCase().trim();
118
+ if (!ACTIONS[normalizedAction]) {
119
+ const validActions = Object.keys(ACTIONS).join(', ');
120
+ return { error: `Invalid action! Choose: ${validActions}` };
121
+ }
122
+
123
+ const newGameState = { ...gameState };
124
+
125
+ if (playerHandle === gameState.player1) {
126
+ if (newGameState.player1Action) {
127
+ return { error: 'You already chose your action this round!' };
128
+ }
129
+ newGameState.player1Action = normalizedAction;
130
+ } else {
131
+ if (newGameState.player2Action) {
132
+ return { error: 'You already chose your action this round!' };
133
+ }
134
+ newGameState.player2Action = normalizedAction;
135
+ }
136
+
137
+ // If both players have acted, resolve the round
138
+ if (newGameState.player1Action && newGameState.player2Action) {
139
+ return resolveRound(newGameState);
140
+ }
141
+
142
+ return { success: true, gameState: newGameState };
143
+ }
144
+
145
+ // Resolve a combat round
146
+ function resolveRound(gameState) {
147
+ const { player1, player2, player1Action, player2Action, player1Health, player2Health, round, combatLog } = gameState;
148
+
149
+ const action1 = ACTIONS[player1Action];
150
+ const action2 = ACTIONS[player2Action];
151
+
152
+ let newPlayer1Health = player1Health;
153
+ let newPlayer2Health = player2Health;
154
+ const newCombatLog = [...combatLog];
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+
156
+ // Calculate damage for each player
157
+ let player1Damage = 0;
158
+ let player2Damage = 0;
159
+
160
+ // Player 1's attack on Player 2
161
+ const p1Hit = Math.random() < action1.accuracy;
162
+ const p1Dodged = action2.evasion && Math.random() < action2.evasion;
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+
164
+ if (p1Hit && !p1Dodged) {
165
+ player2Damage = action1.damage;
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+
167
+ // Check for defend counter
168
+ if (player2Action === 'defend' && player1Action === 'attack') {
169
+ player1Damage += action2.counterBonus;
170
+ newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} attacks, but ${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.counter)}`);
171
+ } else {
172
+ newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.hit)}`);
173
+ }
174
+ } else if (p1Dodged) {
175
+ newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} attacks, but ${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.dodge)}`);
176
+ } else {
177
+ newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.miss)}`);
178
+ }
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+
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+ // Player 2's attack on Player 1
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+ const p2Hit = Math.random() < action2.accuracy;
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+ const p2Dodged = action1.evasion && Math.random() < action1.evasion;
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+
184
+ if (p2Hit && !p2Dodged) {
185
+ player1Damage += action2.damage;
186
+
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+ // Check for defend counter
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+ if (player1Action === 'defend' && player2Action === 'attack') {
189
+ player2Damage += action1.counterBonus;
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+ newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} attacks, but ${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.counter)}`);
191
+ } else {
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+ newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.hit)}`);
193
+ }
194
+ } else if (p2Dodged) {
195
+ newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} attacks, but ${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.dodge)}`);
196
+ } else {
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+ newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.miss)}`);
198
+ }
199
+
200
+ // Apply damage
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+ newPlayer1Health = Math.max(0, player1Health - player1Damage);
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+ newPlayer2Health = Math.max(0, player2Health - player2Damage);
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+
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+ // Add damage summary if any damage was dealt
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+ if (player1Damage > 0 || player2Damage > 0) {
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+ let damageText = '';
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+ if (player1Damage > 0 && player2Damage > 0) {
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+ damageText = `Both fighters take damage! ${player1} -${player1Damage}HP, ${player2} -${player2Damage}HP`;
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+ } else if (player1Damage > 0) {
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+ damageText = `${player1} takes ${player1Damage} damage!`;
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+ } else if (player2Damage > 0) {
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+ damageText = `${player2} takes ${player2Damage} damage!`;
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+ }
214
+ newCombatLog.push(damageText);
215
+ }
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+
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+ // Check for winner
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+ let winner = null;
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+ let gameOver = false;
220
+
221
+ if (newPlayer1Health <= 0 && newPlayer2Health <= 0) {
222
+ winner = 'draw';
223
+ gameOver = true;
224
+ newCombatLog.push('🤝 Both fighters collapse! It\'s a draw!');
225
+ } else if (newPlayer1Health <= 0) {
226
+ winner = player2;
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+ gameOver = true;
228
+ newCombatLog.push(`🏆 ${player2} emerges victorious!`);
229
+ } else if (newPlayer2Health <= 0) {
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+ winner = player1;
231
+ gameOver = true;
232
+ newCombatLog.push(`🏆 ${player1} emerges victorious!`);
233
+ }
234
+
235
+ return {
236
+ success: true,
237
+ gameState: {
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+ ...gameState,
239
+ player1Health: newPlayer1Health,
240
+ player2Health: newPlayer2Health,
241
+ round: round + 1,
242
+ player1Action: null,
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+ player2Action: null,
244
+ combatLog: newCombatLog,
245
+ winner: winner,
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+ gameOver: gameOver,
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+ waitingForActions: !gameOver
248
+ }
249
+ };
250
+ }
251
+
252
+ // Get a random message from an array
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+ function getRandomMessage(messageArray) {
254
+ return messageArray[Math.floor(Math.random() * messageArray.length)];
255
+ }
256
+
257
+ // Format duel for display
258
+ function formatDuelDisplay(gameState, viewerHandle = null) {
259
+ const {
260
+ player1, player2, player1Health, player2Health, round, gameOver,
261
+ winner, combatLog, waitingForActions, player1Action, player2Action
262
+ } = gameState;
263
+
264
+ let display = `⚔️ **Quick Duel** - Round ${round}\n\n`;
265
+
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+ // Show player status
267
+ if (!player1) {
268
+ display += '**Waiting for fighters...** 🥊\n';
269
+ display += 'Join the duel to fight!\n';
270
+ return display;
271
+ } else if (!player2) {
272
+ display += `**${player1}** is looking for an opponent! 👊\n`;
273
+ display += 'Someone join the duel to start the fight!\n';
274
+ return display;
275
+ }
276
+
277
+ // Health bars
278
+ const p1HealthBar = '❤️'.repeat(Math.max(0, player1Health)) + '💔'.repeat(Math.max(0, 10 - player1Health));
279
+ const p2HealthBar = '❤️'.repeat(Math.max(0, player2Health)) + '💔'.repeat(Math.max(0, 10 - player2Health));
280
+
281
+ display += `**${player1}:** ${p1HealthBar} (${player1Health}/10 HP)\n`;
282
+ display += `**${player2}:** ${p2HealthBar} (${player2Health}/10 HP)\n\n`;
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+
284
+ // Show winner or waiting status
285
+ if (gameOver) {
286
+ if (winner === 'draw') {
287
+ display += '🤝 **DRAW!** Both fighters fought valiantly!\n\n';
288
+ } else {
289
+ display += `🏆 **${winner} WINS!** 🏆\n\n`;
290
+ }
291
+ } else {
292
+ // Show action status
293
+ const p1Ready = player1Action ? '✅' : '⏳';
294
+ const p2Ready = player2Action ? '✅' : '⏳';
295
+
296
+ display += `**Action Status:**\n`;
297
+ display += `${player1}: ${p1Ready} ${player1Action ? `(${ACTIONS[player1Action].emoji} ${ACTIONS[player1Action].name})` : 'choosing...'}\n`;
298
+ display += `${player2}: ${p2Ready} ${player2Action ? `(${ACTIONS[player2Action].emoji} ${ACTIONS[player2Action].name})` : 'choosing...'}\n\n`;
299
+ }
300
+
301
+ // Show recent combat log (last 4 entries)
302
+ if (combatLog.length > 0) {
303
+ display += '**Combat Log:**\n';
304
+ const recentLog = combatLog.slice(-4);
305
+ for (const entry of recentLog) {
306
+ display += `• ${entry}\n`;
307
+ }
308
+ display += '\n';
309
+ }
310
+
311
+ // Show available actions if viewer is a player and game isn't over
312
+ if (!gameOver && (viewerHandle === player1 || viewerHandle === player2)) {
313
+ const hasChosen = (viewerHandle === player1 && player1Action) ||
314
+ (viewerHandle === player2 && player2Action);
315
+
316
+ if (!hasChosen) {
317
+ display += '**Choose your action:**\n';
318
+ for (const [actionKey, action] of Object.entries(ACTIONS)) {
319
+ display += `• **${action.emoji} ${action.name}** - ${action.description}\n`;
320
+ }
321
+ display += '\nUse: `/game quickduel --action attack/defend/magic/dodge`\n';
322
+ } else {
323
+ display += '✅ **Waiting for opponent...**\n';
324
+ }
325
+ } else if (!gameOver) {
326
+ display += '**Spectating** - Watch the battle unfold! 👀\n';
327
+ } else {
328
+ display += 'Start a new duel to fight again!\n';
329
+ }
330
+
331
+ return display;
332
+ }
333
+
334
+ // Get game statistics
335
+ function getDuelStats(gameState) {
336
+ const { round, combatLog, player1Health, player2Health } = gameState;
337
+
338
+ return {
339
+ round: round,
340
+ totalActions: combatLog.length,
341
+ player1Health,
342
+ player2Health,
343
+ totalDamageDealt: (10 - player1Health) + (10 - player2Health)
344
+ };
345
+ }
346
+
347
+ module.exports = {
348
+ createInitialDuelState,
349
+ joinDuel,
350
+ chooseAction,
351
+ formatDuelDisplay,
352
+ getDuelStats,
353
+ ACTIONS
354
+ };