slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,508 @@
1
+ /**
2
+ * Werewolf - Social deduction game for /vibe
3
+ *
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+ * A party game where villagers try to identify the werewolves
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+ * before they're all eliminated.
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+ *
7
+ * Roles:
8
+ * - Villager: Vote to eliminate werewolves during the day
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+ * - Werewolf: Kill villagers at night, blend in during day
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+ * - Seer: Can reveal one player's role each night
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+ *
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+ * Win conditions:
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+ * - Villagers win: All werewolves eliminated
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+ * - Werewolves win: Werewolves equal or outnumber villagers
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+ */
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+
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+ const ROLES = {
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+ VILLAGER: 'villager',
19
+ WEREWOLF: 'werewolf',
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+ SEER: 'seer'
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+ };
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+
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+ const PHASES = {
24
+ LOBBY: 'lobby', // Waiting for players
25
+ NIGHT: 'night', // Werewolves choose victim, seer investigates
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+ DAY: 'day', // Discussion
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+ VOTING: 'voting', // Vote to eliminate
28
+ ENDED: 'ended' // Game over
29
+ };
30
+
31
+ // Role distribution based on player count
32
+ function getRoleDistribution(playerCount) {
33
+ if (playerCount < 4) return null;
34
+
35
+ // 4-5 players: 1 werewolf, 1 seer, rest villagers
36
+ // 6-7 players: 2 werewolves, 1 seer, rest villagers
37
+ // 8+ players: 2 werewolves, 1 seer, rest villagers
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+
39
+ const werewolfCount = playerCount >= 6 ? 2 : 1;
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+ const seerCount = 1;
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+ const villagerCount = playerCount - werewolfCount - seerCount;
42
+
43
+ return {
44
+ [ROLES.WEREWOLF]: werewolfCount,
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+ [ROLES.SEER]: seerCount,
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+ [ROLES.VILLAGER]: villagerCount
47
+ };
48
+ }
49
+
50
+ // Shuffle array (Fisher-Yates)
51
+ function shuffle(array) {
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+ const arr = [...array];
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+ for (let i = arr.length - 1; i > 0; i--) {
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+ const j = Math.floor(Math.random() * (i + 1));
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+ [arr[i], arr[j]] = [arr[j], arr[i]];
56
+ }
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+ return arr;
58
+ }
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+
60
+ // Create initial game state
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+ function createInitialState(host) {
62
+ return {
63
+ host,
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+ phase: PHASES.LOBBY,
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+ players: [host],
66
+ roles: {}, // { handle: role }
67
+ alive: [], // handles of living players
68
+ dead: [], // { handle, role, eliminatedBy: 'werewolf'|'vote' }
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+ round: 0,
70
+
71
+ // Night actions
72
+ werewolfTarget: null,
73
+ seerTarget: null,
74
+ seerReveals: {}, // { handle: role } - what seer has learned
75
+
76
+ // Voting
77
+ votes: {}, // { voter: target }
78
+
79
+ // History
80
+ events: [],
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+
82
+ createdAt: new Date().toISOString()
83
+ };
84
+ }
85
+
86
+ // Join the game
87
+ function joinGame(gameState, player) {
88
+ if (gameState.phase !== PHASES.LOBBY) {
89
+ return { error: 'Game already started' };
90
+ }
91
+
92
+ if (gameState.players.includes(player)) {
93
+ return { error: 'Already in the game' };
94
+ }
95
+
96
+ if (gameState.players.length >= 10) {
97
+ return { error: 'Game is full (max 10 players)' };
98
+ }
99
+
100
+ return {
101
+ success: true,
102
+ gameState: {
103
+ ...gameState,
104
+ players: [...gameState.players, player]
105
+ }
106
+ };
107
+ }
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+
109
+ // Start the game
110
+ function startGame(gameState, player) {
111
+ if (player !== gameState.host) {
112
+ return { error: 'Only host can start the game' };
113
+ }
114
+
115
+ if (gameState.phase !== PHASES.LOBBY) {
116
+ return { error: 'Game already started' };
117
+ }
118
+
119
+ const playerCount = gameState.players.length;
120
+ if (playerCount < 4) {
121
+ return { error: 'Need at least 4 players to start' };
122
+ }
123
+
124
+ const distribution = getRoleDistribution(playerCount);
125
+
126
+ // Create role pool
127
+ const rolePool = [];
128
+ for (const [role, count] of Object.entries(distribution)) {
129
+ for (let i = 0; i < count; i++) {
130
+ rolePool.push(role);
131
+ }
132
+ }
133
+
134
+ // Shuffle and assign roles
135
+ const shuffledRoles = shuffle(rolePool);
136
+ const roles = {};
137
+ gameState.players.forEach((p, i) => {
138
+ roles[p] = shuffledRoles[i];
139
+ });
140
+
141
+ return {
142
+ success: true,
143
+ gameState: {
144
+ ...gameState,
145
+ phase: PHASES.NIGHT,
146
+ roles,
147
+ alive: [...gameState.players],
148
+ round: 1,
149
+ events: [`🌙 Night 1 begins. The village sleeps...`]
150
+ }
151
+ };
152
+ }
153
+
154
+ // Werewolf chooses target
155
+ function werewolfKill(gameState, werewolf, target) {
156
+ if (gameState.phase !== PHASES.NIGHT) {
157
+ return { error: 'Can only kill at night' };
158
+ }
159
+
160
+ if (gameState.roles[werewolf] !== ROLES.WEREWOLF) {
161
+ return { error: 'Only werewolves can kill' };
162
+ }
163
+
164
+ if (!gameState.alive.includes(target)) {
165
+ return { error: 'Target is not alive' };
166
+ }
167
+
168
+ if (gameState.roles[target] === ROLES.WEREWOLF) {
169
+ return { error: 'Cannot target fellow werewolf' };
170
+ }
171
+
172
+ return {
173
+ success: true,
174
+ gameState: {
175
+ ...gameState,
176
+ werewolfTarget: target
177
+ }
178
+ };
179
+ }
180
+
181
+ // Seer investigates
182
+ function seerInvestigate(gameState, seer, target) {
183
+ if (gameState.phase !== PHASES.NIGHT) {
184
+ return { error: 'Can only investigate at night' };
185
+ }
186
+
187
+ if (gameState.roles[seer] !== ROLES.SEER) {
188
+ return { error: 'Only the seer can investigate' };
189
+ }
190
+
191
+ if (!gameState.alive.includes(seer)) {
192
+ return { error: 'You are dead' };
193
+ }
194
+
195
+ if (!gameState.alive.includes(target)) {
196
+ return { error: 'Target is not alive' };
197
+ }
198
+
199
+ const targetRole = gameState.roles[target];
200
+ const isWerewolf = targetRole === ROLES.WEREWOLF;
201
+
202
+ return {
203
+ success: true,
204
+ gameState: {
205
+ ...gameState,
206
+ seerTarget: target,
207
+ seerReveals: {
208
+ ...gameState.seerReveals,
209
+ [target]: isWerewolf ? 'werewolf' : 'not werewolf'
210
+ }
211
+ },
212
+ reveal: {
213
+ target,
214
+ result: isWerewolf ? '🐺 WEREWOLF' : '👤 Not a werewolf'
215
+ }
216
+ };
217
+ }
218
+
219
+ // Advance from night to day
220
+ function advanceToDay(gameState) {
221
+ if (gameState.phase !== PHASES.NIGHT) {
222
+ return { error: 'Not night phase' };
223
+ }
224
+
225
+ const newState = { ...gameState };
226
+ const events = [...gameState.events];
227
+
228
+ // Process werewolf kill
229
+ if (gameState.werewolfTarget) {
230
+ const victim = gameState.werewolfTarget;
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+ const victimRole = gameState.roles[victim];
232
+
233
+ newState.alive = gameState.alive.filter(p => p !== victim);
234
+ newState.dead = [
235
+ ...gameState.dead,
236
+ { handle: victim, role: victimRole, eliminatedBy: 'werewolf' }
237
+ ];
238
+
239
+ events.push(`☀️ Day ${gameState.round} begins.`);
240
+ events.push(`💀 @${victim} was found dead! They were a ${victimRole}.`);
241
+ } else {
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+ events.push(`☀️ Day ${gameState.round} begins. No one died last night.`);
243
+ }
244
+
245
+ // Check win condition
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+ const winCheck = checkWinCondition(newState);
247
+ if (winCheck.gameOver) {
248
+ return {
249
+ success: true,
250
+ gameState: {
251
+ ...newState,
252
+ phase: PHASES.ENDED,
253
+ winner: winCheck.winner,
254
+ events: [...events, winCheck.message]
255
+ }
256
+ };
257
+ }
258
+
259
+ return {
260
+ success: true,
261
+ gameState: {
262
+ ...newState,
263
+ phase: PHASES.DAY,
264
+ werewolfTarget: null,
265
+ seerTarget: null,
266
+ events
267
+ }
268
+ };
269
+ }
270
+
271
+ // Start voting phase
272
+ function startVoting(gameState, player) {
273
+ if (gameState.phase !== PHASES.DAY) {
274
+ return { error: 'Can only start voting during the day' };
275
+ }
276
+
277
+ return {
278
+ success: true,
279
+ gameState: {
280
+ ...gameState,
281
+ phase: PHASES.VOTING,
282
+ votes: {},
283
+ events: [...gameState.events, `🗳️ Voting has begun! Vote to eliminate a suspect.`]
284
+ }
285
+ };
286
+ }
287
+
288
+ // Cast vote
289
+ function castVote(gameState, voter, target) {
290
+ if (gameState.phase !== PHASES.VOTING) {
291
+ return { error: 'Not in voting phase' };
292
+ }
293
+
294
+ if (!gameState.alive.includes(voter)) {
295
+ return { error: 'Dead players cannot vote' };
296
+ }
297
+
298
+ if (!gameState.alive.includes(target) && target !== 'skip') {
299
+ return { error: 'Target is not alive (use "skip" to skip vote)' };
300
+ }
301
+
302
+ return {
303
+ success: true,
304
+ gameState: {
305
+ ...gameState,
306
+ votes: { ...gameState.votes, [voter]: target }
307
+ }
308
+ };
309
+ }
310
+
311
+ // Tally votes and execute
312
+ function tallyVotes(gameState) {
313
+ if (gameState.phase !== PHASES.VOTING) {
314
+ return { error: 'Not in voting phase' };
315
+ }
316
+
317
+ const { votes, alive } = gameState;
318
+ const voteCounts = {};
319
+
320
+ for (const target of Object.values(votes)) {
321
+ voteCounts[target] = (voteCounts[target] || 0) + 1;
322
+ }
323
+
324
+ // Find player with most votes
325
+ let maxVotes = 0;
326
+ let eliminated = null;
327
+ let tie = false;
328
+
329
+ for (const [target, count] of Object.entries(voteCounts)) {
330
+ if (target === 'skip') continue;
331
+ if (count > maxVotes) {
332
+ maxVotes = count;
333
+ eliminated = target;
334
+ tie = false;
335
+ } else if (count === maxVotes) {
336
+ tie = true;
337
+ }
338
+ }
339
+
340
+ const newState = { ...gameState };
341
+ const events = [...gameState.events];
342
+
343
+ // Show vote breakdown
344
+ events.push(`📊 Votes: ${Object.entries(voteCounts).map(([t, c]) => `@${t}: ${c}`).join(', ')}`);
345
+
346
+ if (tie || !eliminated || maxVotes < 2) {
347
+ events.push(`🤷 No majority reached. No one is eliminated.`);
348
+ } else {
349
+ const role = gameState.roles[eliminated];
350
+ newState.alive = alive.filter(p => p !== eliminated);
351
+ newState.dead = [
352
+ ...gameState.dead,
353
+ { handle: eliminated, role, eliminatedBy: 'vote' }
354
+ ];
355
+ events.push(`⚰️ @${eliminated} has been eliminated! They were a ${role}.`);
356
+ }
357
+
358
+ // Check win condition
359
+ const winCheck = checkWinCondition(newState);
360
+ if (winCheck.gameOver) {
361
+ return {
362
+ success: true,
363
+ gameState: {
364
+ ...newState,
365
+ phase: PHASES.ENDED,
366
+ winner: winCheck.winner,
367
+ events: [...events, winCheck.message]
368
+ }
369
+ };
370
+ }
371
+
372
+ // Advance to next night
373
+ return {
374
+ success: true,
375
+ gameState: {
376
+ ...newState,
377
+ phase: PHASES.NIGHT,
378
+ round: gameState.round + 1,
379
+ votes: {},
380
+ events: [...events, `🌙 Night ${gameState.round + 1} falls...`]
381
+ }
382
+ };
383
+ }
384
+
385
+ // Check win condition
386
+ function checkWinCondition(gameState) {
387
+ const { alive, roles } = gameState;
388
+
389
+ const aliveWerewolves = alive.filter(p => roles[p] === ROLES.WEREWOLF);
390
+ const aliveVillagers = alive.filter(p => roles[p] !== ROLES.WEREWOLF);
391
+
392
+ if (aliveWerewolves.length === 0) {
393
+ return {
394
+ gameOver: true,
395
+ winner: 'villagers',
396
+ message: `🎉 The villagers win! All werewolves have been eliminated.`
397
+ };
398
+ }
399
+
400
+ if (aliveWerewolves.length >= aliveVillagers.length) {
401
+ return {
402
+ gameOver: true,
403
+ winner: 'werewolves',
404
+ message: `🐺 The werewolves win! They now outnumber the villagers.`
405
+ };
406
+ }
407
+
408
+ return { gameOver: false };
409
+ }
410
+
411
+ // Format game display
412
+ function formatDisplay(gameState, viewerHandle) {
413
+ const { phase, players, roles, alive, dead, round, votes, events, host, winner } = gameState;
414
+ const viewerRole = roles[viewerHandle];
415
+ const isAlive = alive.includes(viewerHandle);
416
+
417
+ let display = `🐺 **Werewolf** `;
418
+
419
+ if (phase === PHASES.LOBBY) {
420
+ display += `(Lobby)\n\n`;
421
+ display += `Host: @${host}\n`;
422
+ display += `Players (${players.length}/10): ${players.map(p => `@${p}`).join(', ')}\n\n`;
423
+ display += `Need ${Math.max(0, 4 - players.length)} more players to start.\n`;
424
+ if (viewerHandle === host && players.length >= 4) {
425
+ display += `Use \`vibe werewolf --start\` to begin!\n`;
426
+ } else {
427
+ display += `Use \`vibe werewolf --join\` to join!\n`;
428
+ }
429
+ return display;
430
+ }
431
+
432
+ display += `(Round ${round} - ${phase.toUpperCase()})\n\n`;
433
+
434
+ // Show viewer's role (secret)
435
+ if (viewerRole && isAlive) {
436
+ const roleEmoji = viewerRole === ROLES.WEREWOLF ? '🐺' : viewerRole === ROLES.SEER ? '🔮' : '👤';
437
+ display += `**Your role:** ${roleEmoji} ${viewerRole.toUpperCase()}\n`;
438
+
439
+ // Show fellow werewolves
440
+ if (viewerRole === ROLES.WEREWOLF) {
441
+ const fellowWolves = alive.filter(p => roles[p] === ROLES.WEREWOLF && p !== viewerHandle);
442
+ if (fellowWolves.length > 0) {
443
+ display += `Fellow werewolves: ${fellowWolves.map(p => `@${p}`).join(', ')}\n`;
444
+ }
445
+ }
446
+ display += '\n';
447
+ }
448
+
449
+ // Show alive players
450
+ display += `**Alive (${alive.length}):** ${alive.map(p => `@${p}`).join(', ')}\n`;
451
+ if (dead.length > 0) {
452
+ display += `**Dead:** ${dead.map(d => `@${d.handle} (${d.role})`).join(', ')}\n`;
453
+ }
454
+ display += '\n';
455
+
456
+ // Phase-specific info
457
+ if (phase === PHASES.NIGHT) {
458
+ if (viewerRole === ROLES.WEREWOLF && isAlive) {
459
+ display += `🌙 Choose your victim: \`vibe werewolf --kill @player\`\n`;
460
+ } else if (viewerRole === ROLES.SEER && isAlive) {
461
+ display += `🔮 Investigate someone: \`vibe werewolf --investigate @player\`\n`;
462
+ } else {
463
+ display += `🌙 The village sleeps...\n`;
464
+ }
465
+ } else if (phase === PHASES.DAY) {
466
+ display += `☀️ Discuss who might be a werewolf!\n`;
467
+ display += `When ready: \`vibe werewolf --startvote\`\n`;
468
+ } else if (phase === PHASES.VOTING) {
469
+ display += `🗳️ Vote to eliminate: \`vibe werewolf --vote @player\`\n`;
470
+ display += `Or skip: \`vibe werewolf --vote skip\`\n\n`;
471
+ const voteCount = Object.keys(votes).length;
472
+ display += `Votes cast: ${voteCount}/${alive.length}\n`;
473
+ } else if (phase === PHASES.ENDED) {
474
+ display += `🎮 **GAME OVER**\n`;
475
+ display += `Winner: **${winner.toUpperCase()}**\n\n`;
476
+ display += `**Roles were:**\n`;
477
+ for (const [player, role] of Object.entries(roles)) {
478
+ const emoji = role === ROLES.WEREWOLF ? '🐺' : role === ROLES.SEER ? '🔮' : '👤';
479
+ display += `${emoji} @${player}: ${role}\n`;
480
+ }
481
+ }
482
+
483
+ // Recent events
484
+ if (events.length > 0) {
485
+ display += `\n**Recent:**\n`;
486
+ events.slice(-3).forEach(e => {
487
+ display += `${e}\n`;
488
+ });
489
+ }
490
+
491
+ return display;
492
+ }
493
+
494
+ module.exports = {
495
+ ROLES,
496
+ PHASES,
497
+ createInitialState,
498
+ joinGame,
499
+ startGame,
500
+ werewolfKill,
501
+ seerInvestigate,
502
+ advanceToDay,
503
+ startVoting,
504
+ castVote,
505
+ tallyVotes,
506
+ checkWinCondition,
507
+ formatDisplay
508
+ };