slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,389 @@
1
+ /**
2
+ * Multiplayer Tic-Tac-Toe game implementation for /vibe
3
+ * Room-based system where players can create/join games and play together
4
+ * Multiple rooms can run simultaneously with spectators allowed
5
+ */
6
+
7
+ const BOARD_SIZE = 9; // 3x3 grid
8
+
9
+ // Create initial multiplayer tic-tac-toe state
10
+ function createInitialMultiplayerTicTacToeState(host, roomName = null) {
11
+ return {
12
+ roomName: roomName || `${host}'s game`,
13
+ host: host,
14
+ players: [], // [player1, player2] - exactly 2 players to play
15
+ spectators: [], // Can watch the game
16
+ board: Array(BOARD_SIZE).fill(''), // 3x3 grid as flat array
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+ turn: 'X', // X always starts
18
+ moves: 0,
19
+ winner: null,
20
+ gameOver: false,
21
+ isDraw: false,
22
+ currentPlayerIndex: 0, // 0 or 1, indexes into players array
23
+ playerSymbols: {}, // { handle: 'X' | 'O' }
24
+ gameStarted: false,
25
+ createdAt: new Date().toISOString(),
26
+ lastActivity: new Date().toISOString(),
27
+ history: [] // Move history for replay/analysis
28
+ };
29
+ }
30
+
31
+ // Join a game room (as player or spectator)
32
+ function joinRoom(gameState, playerHandle, asSpectator = false) {
33
+ const { players, spectators, gameStarted, host } = gameState;
34
+
35
+ // Check if already in the game
36
+ if (players.includes(playerHandle) || spectators.includes(playerHandle)) {
37
+ return { error: 'Already in this game room' };
38
+ }
39
+
40
+ if (!asSpectator && players.length < 2 && !gameStarted) {
41
+ // Join as player
42
+ const newPlayers = [...players, playerHandle];
43
+ const playerSymbols = { ...gameState.playerSymbols };
44
+
45
+ // Assign symbols - host gets X (goes first), second player gets O
46
+ if (playerHandle === host) {
47
+ playerSymbols[playerHandle] = 'X';
48
+ } else if (newPlayers.length === 1) {
49
+ playerSymbols[playerHandle] = 'X';
50
+ } else {
51
+ // Second player gets O
52
+ playerSymbols[playerHandle] = 'O';
53
+ }
54
+
55
+ // Start game if we now have 2 players
56
+ const shouldStart = newPlayers.length === 2;
57
+
58
+ return {
59
+ success: true,
60
+ gameState: {
61
+ ...gameState,
62
+ players: newPlayers,
63
+ playerSymbols,
64
+ gameStarted: shouldStart,
65
+ lastActivity: new Date().toISOString()
66
+ }
67
+ };
68
+ } else {
69
+ // Join as spectator
70
+ return {
71
+ success: true,
72
+ gameState: {
73
+ ...gameState,
74
+ spectators: [...spectators, playerHandle],
75
+ lastActivity: new Date().toISOString()
76
+ }
77
+ };
78
+ }
79
+ }
80
+
81
+ // Leave the room
82
+ function leaveRoom(gameState, playerHandle) {
83
+ const { players, spectators, gameStarted, gameOver } = gameState;
84
+
85
+ const wasPlayer = players.includes(playerHandle);
86
+ const wasSpectator = spectators.includes(playerHandle);
87
+
88
+ if (!wasPlayer && !wasSpectator) {
89
+ return { error: 'Not in this game room' };
90
+ }
91
+
92
+ // If game is in progress and a player leaves, end the game
93
+ if (wasPlayer && gameStarted && !gameOver) {
94
+ const remainingPlayer = players.find(p => p !== playerHandle);
95
+ return {
96
+ success: true,
97
+ gameState: {
98
+ ...gameState,
99
+ players: players.filter(p => p !== playerHandle),
100
+ spectators: spectators.filter(s => s !== playerHandle),
101
+ winner: remainingPlayer,
102
+ gameOver: true,
103
+ lastActivity: new Date().toISOString(),
104
+ history: [...gameState.history, {
105
+ type: 'forfeit',
106
+ player: playerHandle,
107
+ timestamp: new Date().toISOString()
108
+ }]
109
+ }
110
+ };
111
+ }
112
+
113
+ // Normal leave
114
+ return {
115
+ success: true,
116
+ gameState: {
117
+ ...gameState,
118
+ players: players.filter(p => p !== playerHandle),
119
+ spectators: spectators.filter(s => s !== playerHandle),
120
+ lastActivity: new Date().toISOString()
121
+ }
122
+ };
123
+ }
124
+
125
+ // Check for winner in tic-tac-toe
126
+ function checkWinner(board) {
127
+ const lines = [
128
+ [0, 1, 2], [3, 4, 5], [6, 7, 8], // rows
129
+ [0, 3, 6], [1, 4, 7], [2, 5, 8], // cols
130
+ [0, 4, 8], [2, 4, 6] // diagonals
131
+ ];
132
+
133
+ for (const [a, b, c] of lines) {
134
+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
135
+ return board[a];
136
+ }
137
+ }
138
+ return null;
139
+ }
140
+
141
+ // Make a move
142
+ function makeMove(gameState, position, playerHandle) {
143
+ const { board, players, turn, moves, winner, gameOver, gameStarted, playerSymbols } = gameState;
144
+
145
+ // Validate game state
146
+ if (!gameStarted) {
147
+ return { error: 'Game hasn\'t started yet. Need 2 players.' };
148
+ }
149
+
150
+ if (gameOver) {
151
+ return { error: 'Game is already over' };
152
+ }
153
+
154
+ // Validate player
155
+ if (!players.includes(playerHandle)) {
156
+ return { error: 'You are not a player in this game' };
157
+ }
158
+
159
+ // Check if it's player's turn
160
+ const playerSymbol = playerSymbols[playerHandle];
161
+ if (playerSymbol !== turn) {
162
+ return { error: `Not your turn! Waiting for ${turn}` };
163
+ }
164
+
165
+ // Validate position
166
+ if (position < 1 || position > 9) {
167
+ return { error: 'Position must be 1-9' };
168
+ }
169
+
170
+ const index = position - 1; // Convert to 0-based index
171
+ if (board[index]) {
172
+ return { error: `Position ${position} is already taken` };
173
+ }
174
+
175
+ // Make the move
176
+ const newBoard = [...board];
177
+ newBoard[index] = playerSymbol;
178
+
179
+ const newMoves = moves + 1;
180
+ const newWinner = checkWinner(newBoard);
181
+ const newIsDraw = !newWinner && newBoard.every(cell => cell !== '');
182
+ const newGameOver = newWinner || newIsDraw;
183
+ const nextTurn = playerSymbol === 'X' ? 'O' : 'X';
184
+
185
+ // Record move in history
186
+ const moveRecord = {
187
+ type: 'move',
188
+ player: playerHandle,
189
+ symbol: playerSymbol,
190
+ position: position,
191
+ timestamp: new Date().toISOString(),
192
+ moveNumber: newMoves
193
+ };
194
+
195
+ const newGameState = {
196
+ ...gameState,
197
+ board: newBoard,
198
+ turn: newGameOver ? playerSymbol : nextTurn,
199
+ moves: newMoves,
200
+ winner: newWinner,
201
+ gameOver: newGameOver,
202
+ isDraw: newIsDraw,
203
+ lastActivity: new Date().toISOString(),
204
+ history: [...gameState.history, moveRecord]
205
+ };
206
+
207
+ return { success: true, gameState: newGameState };
208
+ }
209
+
210
+ // Restart the game (keep same players)
211
+ function restartGame(gameState, playerHandle) {
212
+ const { players, host, spectators, playerSymbols } = gameState;
213
+
214
+ // Only players can restart
215
+ if (!players.includes(playerHandle)) {
216
+ return { error: 'Only players can restart the game' };
217
+ }
218
+
219
+ // Need 2 players to restart
220
+ if (players.length !== 2) {
221
+ return { error: 'Need 2 players to restart the game' };
222
+ }
223
+
224
+ return {
225
+ success: true,
226
+ gameState: {
227
+ ...gameState,
228
+ board: Array(BOARD_SIZE).fill(''),
229
+ turn: 'X', // X always starts
230
+ moves: 0,
231
+ winner: null,
232
+ gameOver: false,
233
+ isDraw: false,
234
+ currentPlayerIndex: 0,
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+ gameStarted: true,
236
+ lastActivity: new Date().toISOString(),
237
+ history: []
238
+ }
239
+ };
240
+ }
241
+
242
+ // Format multiplayer tic-tac-toe for display
243
+ function formatMultiplayerTicTacToeDisplay(gameState, viewerHandle = null) {
244
+ const {
245
+ roomName, host, players, spectators, board, turn, moves, winner, isDraw,
246
+ gameStarted, playerSymbols, gameOver, history
247
+ } = gameState;
248
+
249
+ let display = `🎯 **Multiplayer Tic-Tac-Toe** - ${roomName}\n\n`;
250
+
251
+ // Game status
252
+ if (!gameStarted) {
253
+ display += `**Waiting for players...** (${players.length}/2)\n`;
254
+ if (players.length > 0) {
255
+ display += `Players: ${players.map(p => `@${p} (${playerSymbols[p] || '?'})`).join(', ')}\n`;
256
+ }
257
+ if (spectators.length > 0) {
258
+ display += `Spectators: ${spectators.map(s => `@${s}`).join(', ')}\n`;
259
+ }
260
+ display += '\n';
261
+
262
+ if (players.length < 2) {
263
+ display += 'Join with `/game multiplayer-tictactoe --join`\n';
264
+ display += 'Or spectate with `/game multiplayer-tictactoe --spectate`\n';
265
+ }
266
+
267
+ return display;
268
+ }
269
+
270
+ // Show board
271
+ const symbols = board.map((cell, i) => cell || (i + 1).toString());
272
+
273
+ display += `**Move ${moves}**\n`;
274
+ display += '```\n';
275
+ for (let row = 0; row < 3; row++) {
276
+ const line = [];
277
+ for (let col = 0; col < 3; col++) {
278
+ const index = row * 3 + col;
279
+ line.push(symbols[index]);
280
+ }
281
+ display += line.join(' │ ') + '\n';
282
+ if (row < 2) display += '──┼───┼──\n';
283
+ }
284
+ display += '```\n\n';
285
+
286
+ // Game status
287
+ if (winner) {
288
+ const winnerHandle = Object.keys(playerSymbols).find(h => playerSymbols[h] === winner);
289
+ display += `🎉 **@${winnerHandle} wins!** (${winner})\n\n`;
290
+ } else if (isDraw) {
291
+ display += `🤝 **Draw!** Well played!\n\n`;
292
+ } else if (gameStarted) {
293
+ const currentPlayerHandle = Object.keys(playerSymbols).find(h => playerSymbols[h] === turn);
294
+ display += `**@${currentPlayerHandle}'s turn** (${turn})\n\n`;
295
+ }
296
+
297
+ // Show players
298
+ display += `**Players:**\n`;
299
+ for (const player of players) {
300
+ const symbol = playerSymbols[player];
301
+ const status = symbol === turn && !gameOver ? ' ← current turn' : '';
302
+ display += `• @${player} (${symbol})${status}\n`;
303
+ }
304
+
305
+ // Show spectators if any
306
+ if (spectators.length > 0) {
307
+ display += `\n**Spectators (${spectators.length}):** ${spectators.map(s => `@${s}`).join(', ')}\n`;
308
+ }
309
+
310
+ // Show controls based on viewer's role
311
+ display += '\n';
312
+ if (players.includes(viewerHandle)) {
313
+ if (!gameOver) {
314
+ display += `**Your commands:**\n`;
315
+ display += `• \`/game multiplayer-tictactoe --move N\` - Play position 1-9\n`;
316
+ display += `• \`/game multiplayer-tictactoe --leave\` - Leave game\n`;
317
+ } else {
318
+ display += `**Game over!** Use \`/game multiplayer-tictactoe --restart\` to play again\n`;
319
+ }
320
+ } else if (spectators.includes(viewerHandle)) {
321
+ display += `**You are spectating.** Use \`/game multiplayer-tictactoe --leave\` to stop watching\n`;
322
+ } else {
323
+ if (!gameStarted) {
324
+ display += `**Join:** \`/game multiplayer-tictactoe --join\` or \`/game multiplayer-tictactoe --spectate\`\n`;
325
+ } else {
326
+ display += `**Spectate:** \`/game multiplayer-tictactoe --spectate\`\n`;
327
+ }
328
+ }
329
+
330
+ // Show recent moves
331
+ if (history.length > 0) {
332
+ const recentMoves = history.filter(h => h.type === 'move').slice(-3);
333
+ if (recentMoves.length > 0) {
334
+ display += `\n**Recent moves:**\n`;
335
+ for (const move of recentMoves) {
336
+ display += `• @${move.player} played ${move.symbol} at position ${move.position}\n`;
337
+ }
338
+ }
339
+ }
340
+
341
+ return display;
342
+ }
343
+
344
+ // Get game statistics
345
+ function getGameStats(gameState) {
346
+ const { moves, history, players, spectators } = gameState;
347
+
348
+ const moveHistory = history.filter(h => h.type === 'move');
349
+ const playerMoves = {};
350
+
351
+ for (const move of moveHistory) {
352
+ playerMoves[move.player] = (playerMoves[move.player] || 0) + 1;
353
+ }
354
+
355
+ return {
356
+ totalMoves: moves,
357
+ totalPlayers: players.length,
358
+ totalSpectators: spectators.length,
359
+ playerMoves,
360
+ gameStarted: gameState.gameStarted,
361
+ gameOver: gameState.gameOver,
362
+ winner: gameState.winner
363
+ };
364
+ }
365
+
366
+ // Check if game is ready to start
367
+ function canStartGame(gameState) {
368
+ return gameState.players.length === 2 && !gameState.gameStarted;
369
+ }
370
+
371
+ // Get available positions
372
+ function getAvailablePositions(gameState) {
373
+ return gameState.board
374
+ .map((cell, index) => cell === '' ? index + 1 : null)
375
+ .filter(pos => pos !== null);
376
+ }
377
+
378
+ module.exports = {
379
+ createInitialMultiplayerTicTacToeState,
380
+ joinRoom,
381
+ leaveRoom,
382
+ makeMove,
383
+ restartGame,
384
+ formatMultiplayerTicTacToeDisplay,
385
+ checkWinner,
386
+ getGameStats,
387
+ canStartGame,
388
+ getAvailablePositions
389
+ };