slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,343 @@
1
+ /**
2
+ * Color Guessing Game implementation for /vibe
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+ * One player thinks of a color, others try to guess it with helpful hints!
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+ * Simple, social, and fun for quick breaks.
5
+ */
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+
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+ // Predefined color list with emojis for fun display
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+ const COLORS = {
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+ // Basic colors
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+ 'red': '🔴',
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+ 'blue': '🔵',
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+ 'green': '🟢',
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+ 'yellow': '🟡',
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+ 'purple': '🟣',
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+ 'orange': '🟠',
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+ 'black': '⚫',
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+ 'white': '⚪',
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+ 'brown': '🟤',
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+ 'pink': '🩷',
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+ 'gray': '⚫', // Using black circle for gray
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+ 'grey': '⚫',
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+
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+ // Fun colors
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+ 'lime': '🟢',
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+ 'cyan': '🔵',
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+ 'magenta': '🟣',
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+ 'navy': '🔵',
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+ 'maroon': '🔴',
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+ 'olive': '🟢',
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+ 'teal': '🔵',
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+ 'silver': '⚪',
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+ 'gold': '🟡',
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+ 'coral': '🟠',
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+ 'salmon': '🟠',
35
+ 'turquoise': '🔵',
36
+ 'indigo': '🟣',
37
+ 'violet': '🟣',
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+ 'crimson': '🔴',
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+ 'azure': '🔵',
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+ 'beige': '🟤',
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+ 'ivory': '⚪',
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+ 'khaki': '🟤',
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+ 'lavender': '🟣',
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+ 'mint': '🟢',
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+ 'peach': '🟠',
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+ 'rose': '🩷',
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+ 'rust': '🟠',
48
+ 'sage': '🟢',
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+ 'tan': '🟤'
50
+ };
51
+
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+ // Get list of all valid color names
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+ function getValidColors() {
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+ return Object.keys(COLORS);
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+ }
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+
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+ // Get emoji for a color
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+ function getColorEmoji(color) {
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+ return COLORS[color.toLowerCase()] || '🎨';
60
+ }
61
+
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+ // Create initial color guessing game state
63
+ function createInitialColorGuessState() {
64
+ return {
65
+ gameId: Date.now().toString(),
66
+ phase: 'setup', // 'setup', 'guessing', 'complete'
67
+ host: null, // Player who chose the color
68
+ secretColor: null,
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+ players: [],
70
+ guesses: [],
71
+ hints: [],
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+ maxPlayers: 6,
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+ maxGuesses: 10,
74
+ gameOver: false,
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+ winner: null,
76
+ createdAt: new Date().toISOString(),
77
+ lastActivity: new Date().toISOString()
78
+ };
79
+ }
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+
81
+ // Add player to the game
82
+ function addPlayer(gameState, playerHandle) {
83
+ const { players, maxPlayers, phase } = gameState;
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+
85
+ if (players.includes(playerHandle)) {
86
+ return { error: 'You are already in this game!' };
87
+ }
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+
89
+ if (players.length >= maxPlayers) {
90
+ return { error: `Game is full (max ${maxPlayers} players)` };
91
+ }
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+
93
+ if (phase !== 'setup') {
94
+ return { error: 'Game is already in progress! Wait for the next round.' };
95
+ }
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+
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+ const newPlayers = [...players, playerHandle];
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+
99
+ return {
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+ success: true,
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+ gameState: {
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+ ...gameState,
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+ players: newPlayers,
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+ lastActivity: new Date().toISOString()
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+ }
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+ };
107
+ }
108
+
109
+ // Set the secret color (only host can do this)
110
+ function setSecretColor(gameState, color, playerHandle) {
111
+ const { phase, players } = gameState;
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+
113
+ if (players.length === 0 || players[0] !== playerHandle) {
114
+ return { error: 'Only the host can set the secret color!' };
115
+ }
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+
117
+ if (phase !== 'setup') {
118
+ return { error: 'Game has already started!' };
119
+ }
120
+
121
+ const normalizedColor = color.toLowerCase().trim();
122
+ if (!COLORS[normalizedColor]) {
123
+ const validColors = getValidColors();
124
+ const suggestions = validColors.filter(c => c.startsWith(normalizedColor.slice(0, 2))).slice(0, 3);
125
+ return {
126
+ error: `"${color}" is not a valid color. Try: ${suggestions.length > 0 ? suggestions.join(', ') : 'red, blue, green, yellow, purple, orange, pink, etc.'}`
127
+ };
128
+ }
129
+
130
+ return {
131
+ success: true,
132
+ gameState: {
133
+ ...gameState,
134
+ secretColor: normalizedColor,
135
+ host: playerHandle,
136
+ phase: 'guessing',
137
+ lastActivity: new Date().toISOString()
138
+ }
139
+ };
140
+ }
141
+
142
+ // Make a guess
143
+ function makeGuess(gameState, guess, playerHandle) {
144
+ const { phase, players, host, secretColor, guesses, maxGuesses, gameOver } = gameState;
145
+
146
+ if (!players.includes(playerHandle)) {
147
+ return { error: 'You need to join the game first!' };
148
+ }
149
+
150
+ if (playerHandle === host) {
151
+ return { error: 'The host cannot guess their own color!' };
152
+ }
153
+
154
+ if (phase !== 'guessing') {
155
+ return { error: 'Game is not in guessing phase!' };
156
+ }
157
+
158
+ if (gameOver) {
159
+ return { error: 'Game is already over!' };
160
+ }
161
+
162
+ if (guesses.length >= maxGuesses) {
163
+ return { error: 'Maximum guesses reached!' };
164
+ }
165
+
166
+ const normalizedGuess = guess.toLowerCase().trim();
167
+
168
+ // Check if already guessed
169
+ if (guesses.some(g => g.color === normalizedGuess)) {
170
+ return { error: `"${guess}" has already been guessed!` };
171
+ }
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+
173
+ if (!COLORS[normalizedGuess]) {
174
+ return { error: `"${guess}" is not a valid color. Try common colors like red, blue, green, etc.` };
175
+ }
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+
177
+ const isCorrect = normalizedGuess === secretColor;
178
+ const newGuess = {
179
+ player: playerHandle,
180
+ color: normalizedGuess,
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+ correct: isCorrect,
182
+ timestamp: new Date().toISOString(),
183
+ guessNumber: guesses.length + 1
184
+ };
185
+
186
+ const newGuesses = [...guesses, newGuess];
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+ const isGameOver = isCorrect || newGuesses.length >= maxGuesses;
188
+
189
+ return {
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+ success: true,
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+ gameState: {
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+ ...gameState,
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+ guesses: newGuesses,
194
+ gameOver: isGameOver,
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+ winner: isCorrect ? playerHandle : null,
196
+ phase: isGameOver ? 'complete' : 'guessing',
197
+ lastActivity: new Date().toISOString()
198
+ }
199
+ };
200
+ }
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+
202
+ // Add a hint (only host can do this)
203
+ function addHint(gameState, hint, playerHandle) {
204
+ const { host, phase, hints, gameOver } = gameState;
205
+
206
+ if (playerHandle !== host) {
207
+ return { error: 'Only the host can give hints!' };
208
+ }
209
+
210
+ if (phase !== 'guessing' || gameOver) {
211
+ return { error: 'Cannot give hints right now!' };
212
+ }
213
+
214
+ if (hint.trim().length === 0) {
215
+ return { error: 'Hint cannot be empty!' };
216
+ }
217
+
218
+ // Don't allow hints that contain the color name
219
+ const secretColor = gameState.secretColor.toLowerCase();
220
+ if (hint.toLowerCase().includes(secretColor)) {
221
+ return { error: 'Hint cannot contain the color name!' };
222
+ }
223
+
224
+ const newHint = {
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+ text: hint.trim(),
226
+ timestamp: new Date().toISOString(),
227
+ hintNumber: hints.length + 1
228
+ };
229
+
230
+ return {
231
+ success: true,
232
+ gameState: {
233
+ ...gameState,
234
+ hints: [...hints, newHint],
235
+ lastActivity: new Date().toISOString()
236
+ }
237
+ };
238
+ }
239
+
240
+ // Format the game display
241
+ function formatColorGuessDisplay(gameState) {
242
+ const { phase, host, players, guesses, hints, secretColor, winner, gameOver, maxGuesses } = gameState;
243
+
244
+ let display = `🎨 **Color Guessing Game**\n\n`;
245
+
246
+ if (phase === 'setup') {
247
+ display += '**Setting up...**\n\n';
248
+
249
+ if (players.length === 0) {
250
+ display += 'Waiting for players to join!\n';
251
+ } else {
252
+ display += `**Host:** @${host || players[0]}\n`;
253
+ display += `**Players:** ${players.map(p => `@${p}`).join(', ')}\n\n`;
254
+
255
+ if (!secretColor) {
256
+ display += `Waiting for @${players[0]} to choose a secret color...\n`;
257
+ }
258
+ }
259
+
260
+ } else if (phase === 'guessing') {
261
+ display += `**Host:** @${host} ${getColorEmoji('rainbow')}\n`;
262
+ display += `**Guessers:** ${players.filter(p => p !== host).map(p => `@${p}`).join(', ')}\n\n`;
263
+
264
+ // Show hints
265
+ if (hints.length > 0) {
266
+ display += '**Hints:**\n';
267
+ hints.forEach((hint, i) => {
268
+ display += `${i + 1}. ${hint.text}\n`;
269
+ });
270
+ display += '\n';
271
+ }
272
+
273
+ // Show previous guesses
274
+ if (guesses.length > 0) {
275
+ display += '**Previous guesses:**\n';
276
+ guesses.forEach(guess => {
277
+ display += `${getColorEmoji(guess.color)} ${guess.color} by @${guess.player}${guess.correct ? ' ✅' : ' ❌'}\n`;
278
+ });
279
+ display += '\n';
280
+ }
281
+
282
+ display += `**Guesses remaining:** ${maxGuesses - guesses.length}\n`;
283
+
284
+ } else if (phase === 'complete') {
285
+ display += '**Game Complete!**\n\n';
286
+ display += `**Secret color was:** ${getColorEmoji(secretColor)} ${secretColor}\n\n`;
287
+
288
+ if (winner) {
289
+ display += `🎉 **Winner:** @${winner}!\n\n`;
290
+ } else {
291
+ display += `😅 **No one guessed it!** Better luck next time.\n\n`;
292
+ }
293
+
294
+ // Show all guesses
295
+ if (guesses.length > 0) {
296
+ display += '**All guesses:**\n';
297
+ guesses.forEach(guess => {
298
+ display += `${getColorEmoji(guess.color)} ${guess.color} by @${guess.player}${guess.correct ? ' ✅' : ' ❌'}\n`;
299
+ });
300
+ }
301
+ }
302
+
303
+ return display;
304
+ }
305
+
306
+ // Get game statistics
307
+ function getGameStats(gameState) {
308
+ const { guesses, hints, players, host } = gameState;
309
+
310
+ const playerGuesses = {};
311
+ guesses.forEach(guess => {
312
+ playerGuesses[guess.player] = (playerGuesses[guess.player] || 0) + 1;
313
+ });
314
+
315
+ return {
316
+ totalGuesses: guesses.length,
317
+ totalHints: hints.length,
318
+ totalPlayers: players.length,
319
+ playerGuesses,
320
+ mostActiveGuesser: Object.entries(playerGuesses).sort(([,a], [,b]) => b - a)[0]
321
+ };
322
+ }
323
+
324
+ // Get color suggestions based on partial input
325
+ function getSuggestions(partial) {
326
+ const colors = getValidColors();
327
+ const matches = colors.filter(color => color.startsWith(partial.toLowerCase()));
328
+ return matches.slice(0, 5); // Return top 5 matches
329
+ }
330
+
331
+ module.exports = {
332
+ createInitialColorGuessState,
333
+ addPlayer,
334
+ setSecretColor,
335
+ makeGuess,
336
+ addHint,
337
+ formatColorGuessDisplay,
338
+ getGameStats,
339
+ getSuggestions,
340
+ getValidColors,
341
+ getColorEmoji,
342
+ COLORS
343
+ };
@@ -0,0 +1,171 @@
1
+ /**
2
+ * Word banks for /vibe crossword puzzles
3
+ * Themed collections for daily puzzles
4
+ */
5
+
6
+ // Coding/programming theme
7
+ const codingWords = [
8
+ { answer: 'DEBUG', clue: 'Find and fix bugs' },
9
+ { answer: 'LOOP', clue: 'Repeat until done' },
10
+ { answer: 'CODE', clue: 'Write programs' },
11
+ { answer: 'API', clue: 'Application interface' },
12
+ { answer: 'GIT', clue: 'Version control system' },
13
+ { answer: 'NPM', clue: 'Node package manager' },
14
+ { answer: 'RUST', clue: 'Memory-safe language' },
15
+ { answer: 'BASH', clue: 'Unix shell' },
16
+ { answer: 'JSON', clue: 'Data interchange format' },
17
+ { answer: 'TYPE', clue: 'Data classification' },
18
+ { answer: 'FUNC', clue: 'Reusable code block' },
19
+ { answer: 'VOID', clue: 'Returns nothing' },
20
+ { answer: 'NULL', clue: 'No value' },
21
+ { answer: 'TRUE', clue: 'Boolean positive' },
22
+ { answer: 'PUSH', clue: 'Add to array end' },
23
+ { answer: 'POP', clue: 'Remove from array' },
24
+ { answer: 'MAP', clue: 'Transform each item' },
25
+ { answer: 'SORT', clue: 'Arrange in order' },
26
+ { answer: 'GREP', clue: 'Search text patterns' },
27
+ { answer: 'LINT', clue: 'Check code style' }
28
+ ];
29
+
30
+ // /vibe and AI theme
31
+ const vibeWords = [
32
+ { answer: 'VIBE', clue: 'Social layer for Claude Code' },
33
+ { answer: 'DM', clue: 'Direct message' },
34
+ { answer: 'AGENT', clue: 'AI that takes action' },
35
+ { answer: 'MCP', clue: 'Model context protocol' },
36
+ { answer: 'TOOL', clue: 'Agent capability' },
37
+ { answer: 'PING', clue: 'Quick hello' },
38
+ { answer: 'EDEN', clue: 'Spirit training platform' },
39
+ { answer: 'BOT', clue: 'Automated program' },
40
+ { answer: 'CHAT', clue: 'Conversation' },
41
+ { answer: 'LLM', clue: 'Large language model' },
42
+ { answer: 'AI', clue: 'Artificial intelligence' },
43
+ { answer: 'SHIP', clue: 'Deploy to production' },
44
+ { answer: 'BUILD', clue: 'Compile the project' },
45
+ { answer: 'PROMPT', clue: 'Input to AI' },
46
+ { answer: 'TOKEN', clue: 'LLM input unit' },
47
+ { answer: 'CONTEXT', clue: 'Conversation history' }
48
+ ];
49
+
50
+ // Tech culture theme
51
+ const techWords = [
52
+ { answer: 'CLOUD', clue: 'AWS, Azure, GCP' },
53
+ { answer: 'SAAS', clue: 'Software as a service' },
54
+ { answer: 'SCALE', clue: 'Handle more load' },
55
+ { answer: 'DEPLOY', clue: 'Release to users' },
56
+ { answer: 'TEST', clue: 'Verify it works' },
57
+ { answer: 'PROD', clue: 'Production environment' },
58
+ { answer: 'DEV', clue: 'Development mode' },
59
+ { answer: 'OPS', clue: 'Operations team' },
60
+ { answer: 'LOG', clue: 'System record' },
61
+ { answer: 'CACHE', clue: 'Store for speed' },
62
+ { answer: 'QUEUE', clue: 'Task backlog' },
63
+ { answer: 'ASYNC', clue: 'Non-blocking' },
64
+ { answer: 'SYNC', clue: 'Same time' },
65
+ { answer: 'PORT', clue: 'Network endpoint' },
66
+ { answer: 'HOST', clue: 'Server address' },
67
+ { answer: 'PING', clue: 'Check if alive' },
68
+ { answer: 'HASH', clue: 'Unique fingerprint' },
69
+ { answer: 'KEY', clue: 'Access credential' },
70
+ { answer: 'ENV', clue: 'Environment variable' },
71
+ { answer: 'CLI', clue: 'Command line interface' }
72
+ ];
73
+
74
+ // General/fun words
75
+ const generalWords = [
76
+ { answer: 'BRAIN', clue: 'Thinking organ' },
77
+ { answer: 'SPARK', clue: 'Moment of inspiration' },
78
+ { answer: 'FLOW', clue: 'In the zone' },
79
+ { answer: 'FOCUS', clue: 'Concentrated attention' },
80
+ { answer: 'HACK', clue: 'Clever solution' },
81
+ { answer: 'SHIP', clue: 'Get it done' },
82
+ { answer: 'PLAY', clue: 'Have fun' },
83
+ { answer: 'LEARN', clue: 'Gain knowledge' },
84
+ { answer: 'CREATE', clue: 'Make something new' },
85
+ { answer: 'SHARE', clue: 'Give to others' },
86
+ { answer: 'HELP', clue: 'Assist someone' },
87
+ { answer: 'WIN', clue: 'Succeed' },
88
+ { answer: 'START', clue: 'Begin' },
89
+ { answer: 'END', clue: 'Finish' },
90
+ { answer: 'NEW', clue: 'Fresh' },
91
+ { answer: 'OPEN', clue: 'Accessible' },
92
+ { answer: 'FREE', clue: 'No cost' },
93
+ { answer: 'FAST', clue: 'Quick' },
94
+ { answer: 'GOOD', clue: 'Quality' },
95
+ { answer: 'BEST', clue: 'Top tier' }
96
+ ];
97
+
98
+ // Combine all themes for daily variety
99
+ const allWords = [...codingWords, ...vibeWords, ...techWords, ...generalWords];
100
+
101
+ /**
102
+ * Get words for a specific theme
103
+ */
104
+ function getWordsByTheme(theme) {
105
+ switch (theme) {
106
+ case 'coding': return codingWords;
107
+ case 'vibe': return vibeWords;
108
+ case 'tech': return techWords;
109
+ case 'general': return generalWords;
110
+ case 'all':
111
+ default:
112
+ return allWords;
113
+ }
114
+ }
115
+
116
+ /**
117
+ * Seeded random number generator for consistent daily puzzles
118
+ */
119
+ function seededRandom(seed) {
120
+ let state = seed;
121
+ return function() {
122
+ state = (state * 1103515245 + 12345) & 0x7fffffff;
123
+ return state / 0x7fffffff;
124
+ };
125
+ }
126
+
127
+ /**
128
+ * Get a subset of words for a puzzle using seeded randomness
129
+ * @param {string} dateStr - Date string like "2026-01-09"
130
+ * @param {number} count - Number of words to select
131
+ * @param {string} theme - Theme to use
132
+ */
133
+ function getWordsForDate(dateStr, count = 6, theme = 'all') {
134
+ const words = getWordsByTheme(theme);
135
+
136
+ // Create seed from date
137
+ const seed = dateStr.split('').reduce((acc, char) => acc + char.charCodeAt(0), 0);
138
+ const random = seededRandom(seed);
139
+
140
+ // Shuffle using Fisher-Yates with seeded random
141
+ const shuffled = [...words];
142
+ for (let i = shuffled.length - 1; i > 0; i--) {
143
+ const j = Math.floor(random() * (i + 1));
144
+ [shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
145
+ }
146
+
147
+ // Filter to words that fit a 5x5 grid (2-5 letters)
148
+ const fittingWords = shuffled.filter(w => w.answer.length >= 2 && w.answer.length <= 5);
149
+
150
+ return fittingWords.slice(0, count);
151
+ }
152
+
153
+ /**
154
+ * Get today's date string in UTC
155
+ */
156
+ function getTodayDateStr() {
157
+ const now = new Date();
158
+ return now.toISOString().split('T')[0];
159
+ }
160
+
161
+ module.exports = {
162
+ codingWords,
163
+ vibeWords,
164
+ techWords,
165
+ generalWords,
166
+ allWords,
167
+ getWordsByTheme,
168
+ getWordsForDate,
169
+ getTodayDateStr,
170
+ seededRandom
171
+ };