slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,461 @@
1
+ /**
2
+ * Multiplayer Crossword game for /vibe
3
+ * Daily 5x5 mini puzzles with collaborative and competitive modes
4
+ */
5
+
6
+ // Lazy-load crossword-layout-generator to avoid crashing server if not installed
7
+ let clg = null;
8
+ let clgLoadError = null;
9
+
10
+ try {
11
+ clg = require('crossword-layout-generator');
12
+ } catch (err) {
13
+ clgLoadError = err.message;
14
+ console.warn('[crossword] crossword-layout-generator not installed. Run: cd ~/.vibe/vibe-repo/mcp-server && npm install');
15
+ }
16
+
17
+ const { getWordsForDate, getTodayDateStr } = require('./crossword-words');
18
+
19
+ /**
20
+ * Check if crossword module is available
21
+ */
22
+ function isAvailable() {
23
+ return clg !== null;
24
+ }
25
+
26
+ function getLoadError() {
27
+ return clgLoadError;
28
+ }
29
+
30
+ /**
31
+ * Create a crossword puzzle from a word list
32
+ */
33
+ function generatePuzzle(wordList) {
34
+ if (!clg) {
35
+ throw new Error('Crossword not available. Run: cd ~/.vibe/vibe-repo/mcp-server && npm install');
36
+ }
37
+ const layout = clg.generateLayout(wordList);
38
+
39
+ // Build clues map from layout (filter out unplaced words with orientation "none")
40
+ const clues = { across: {}, down: {} };
41
+ const answers = {};
42
+
43
+ let clueNum = 1;
44
+ layout.result.forEach((item) => {
45
+ // Skip words that couldn't be placed (orientation: "none")
46
+ if (item.orientation !== 'across' && item.orientation !== 'down') {
47
+ return;
48
+ }
49
+
50
+ if (item.orientation === 'across') {
51
+ clues.across[clueNum] = {
52
+ clue: item.clue,
53
+ length: item.answer.length,
54
+ startX: item.startx,
55
+ startY: item.starty
56
+ };
57
+ } else {
58
+ clues.down[clueNum] = {
59
+ clue: item.clue,
60
+ length: item.answer.length,
61
+ startX: item.startx,
62
+ startY: item.starty
63
+ };
64
+ }
65
+ answers[`${clueNum}-${item.orientation}`] = item.answer.toUpperCase();
66
+ clueNum++;
67
+ });
68
+
69
+ return {
70
+ grid: layout.table,
71
+ rows: layout.rows,
72
+ cols: layout.cols,
73
+ clues,
74
+ answers,
75
+ totalClues: Object.keys(answers).length
76
+ };
77
+ }
78
+
79
+ /**
80
+ * Create a daily puzzle based on date
81
+ */
82
+ function createDailyPuzzle(dateStr = null) {
83
+ const date = dateStr || getTodayDateStr();
84
+ const words = getWordsForDate(date, 6, 'all');
85
+ return {
86
+ ...generatePuzzle(words),
87
+ date,
88
+ isDaily: true
89
+ };
90
+ }
91
+
92
+ /**
93
+ * Create initial crossword game state
94
+ */
95
+ function createInitialCrosswordState(mode = 'collaborative', dateStr = null) {
96
+ const puzzle = createDailyPuzzle(dateStr);
97
+
98
+ // Create player grid (what they've filled in)
99
+ const playerGrid = puzzle.grid.map(row =>
100
+ row.map(cell => (cell === '-' ? '-' : ''))
101
+ );
102
+
103
+ return {
104
+ puzzle,
105
+ playerGrid,
106
+ players: [],
107
+ currentPlayer: null,
108
+ mode, // 'collaborative' or 'competitive'
109
+ placed: {}, // { '1-across': { answer: 'VIBE', by: '@seth', at: ISO } }
110
+ hints: {}, // { '1-across': ['V', null, null, null] }
111
+ moves: 0,
112
+ gameOver: false,
113
+ winner: null,
114
+ startedAt: new Date().toISOString(),
115
+ completedAt: null,
116
+ solveTimesMs: {} // For competitive mode
117
+ };
118
+ }
119
+
120
+ /**
121
+ * Add player to game
122
+ */
123
+ function addPlayer(gameState, playerHandle) {
124
+ if (gameState.players.includes(playerHandle)) {
125
+ return { error: 'Already in this game' };
126
+ }
127
+
128
+ if (gameState.players.length >= 6) {
129
+ return { error: 'Game is full (max 6 players)' };
130
+ }
131
+
132
+ const newPlayers = [...gameState.players, playerHandle];
133
+
134
+ return {
135
+ success: true,
136
+ gameState: {
137
+ ...gameState,
138
+ players: newPlayers,
139
+ currentPlayer: gameState.currentPlayer || playerHandle,
140
+ solveTimesMs: {
141
+ ...gameState.solveTimesMs,
142
+ [playerHandle]: null // Will be set when they start
143
+ }
144
+ }
145
+ };
146
+ }
147
+
148
+ /**
149
+ * Submit an answer for a clue
150
+ */
151
+ function makeMove(gameState, playerHandle, clueNum, direction, answer) {
152
+ const { puzzle, placed, mode, players } = gameState;
153
+
154
+ // Validate direction
155
+ if (!['across', 'down'].includes(direction)) {
156
+ return { error: 'Direction must be "across" or "down"' };
157
+ }
158
+
159
+ // Find the clue
160
+ const clueKey = `${clueNum}-${direction}`;
161
+ const correctAnswer = puzzle.answers[clueKey];
162
+
163
+ if (!correctAnswer) {
164
+ return { error: `No clue ${clueNum} ${direction}` };
165
+ }
166
+
167
+ // Normalize answer
168
+ const normalizedAnswer = answer.toUpperCase().trim();
169
+
170
+ // Check if already solved
171
+ if (placed[clueKey]) {
172
+ return { error: `Clue ${clueNum} ${direction} already solved by @${placed[clueKey].by}` };
173
+ }
174
+
175
+ // Check answer
176
+ if (normalizedAnswer !== correctAnswer) {
177
+ return {
178
+ success: false,
179
+ error: 'Incorrect answer',
180
+ gameState
181
+ };
182
+ }
183
+
184
+ // Correct answer - update state
185
+ const newPlaced = {
186
+ ...placed,
187
+ [clueKey]: {
188
+ answer: normalizedAnswer,
189
+ by: playerHandle,
190
+ at: new Date().toISOString()
191
+ }
192
+ };
193
+
194
+ // Update player grid
195
+ // Note: startX and startY from crossword-layout-generator are 1-indexed
196
+ const clueData = puzzle.clues[direction][clueNum];
197
+ const newPlayerGrid = gameState.playerGrid.map(row => [...row]);
198
+ const baseX = clueData.startX - 1; // Convert to 0-indexed
199
+ const baseY = clueData.startY - 1; // Convert to 0-indexed
200
+
201
+ for (let i = 0; i < normalizedAnswer.length; i++) {
202
+ const x = direction === 'across' ? baseX + i : baseX;
203
+ const y = direction === 'across' ? baseY : baseY + i;
204
+ if (y < newPlayerGrid.length && x < newPlayerGrid[y].length) {
205
+ newPlayerGrid[y][x] = normalizedAnswer[i];
206
+ }
207
+ }
208
+
209
+ // Check if puzzle is complete
210
+ const totalSolved = Object.keys(newPlaced).length;
211
+ const isComplete = totalSolved === puzzle.totalClues;
212
+
213
+ // Calculate player stats
214
+ const playerStats = {};
215
+ Object.values(newPlaced).forEach(p => {
216
+ playerStats[p.by] = (playerStats[p.by] || 0) + 1;
217
+ });
218
+
219
+ const newState = {
220
+ ...gameState,
221
+ playerGrid: newPlayerGrid,
222
+ placed: newPlaced,
223
+ moves: gameState.moves + 1,
224
+ gameOver: isComplete,
225
+ completedAt: isComplete ? new Date().toISOString() : null
226
+ };
227
+
228
+ // In competitive mode, record solve time for first to complete
229
+ if (isComplete && mode === 'competitive') {
230
+ const startTime = new Date(gameState.startedAt).getTime();
231
+ const endTime = new Date().getTime();
232
+ newState.winner = playerHandle;
233
+ newState.solveTimesMs = {
234
+ ...gameState.solveTimesMs,
235
+ [playerHandle]: endTime - startTime
236
+ };
237
+ } else if (isComplete) {
238
+ newState.winner = 'everyone'; // Collaborative win
239
+ }
240
+
241
+ return {
242
+ success: true,
243
+ gameState: newState,
244
+ message: isComplete ? 'Puzzle complete!' : `Correct! ${totalSolved}/${puzzle.totalClues} clues solved.`
245
+ };
246
+ }
247
+
248
+ /**
249
+ * Get a hint for a clue (reveals first unrevealed letter)
250
+ */
251
+ function getHint(gameState, clueNum, direction) {
252
+ const { puzzle, hints, placed } = gameState;
253
+ const clueKey = `${clueNum}-${direction}`;
254
+
255
+ // Check if clue exists
256
+ const correctAnswer = puzzle.answers[clueKey];
257
+ if (!correctAnswer) {
258
+ return { error: `No clue ${clueNum} ${direction}` };
259
+ }
260
+
261
+ // Check if already solved
262
+ if (placed[clueKey]) {
263
+ return { error: 'Clue already solved!' };
264
+ }
265
+
266
+ // Get existing hints for this clue
267
+ const existingHints = hints[clueKey] || Array(correctAnswer.length).fill(null);
268
+
269
+ // Find first unrevealed position
270
+ const nextHintIndex = existingHints.findIndex(h => h === null);
271
+
272
+ if (nextHintIndex === -1) {
273
+ return { error: 'All letters already revealed!' };
274
+ }
275
+
276
+ // Reveal the letter
277
+ const newHints = [...existingHints];
278
+ newHints[nextHintIndex] = correctAnswer[nextHintIndex];
279
+
280
+ return {
281
+ success: true,
282
+ hint: correctAnswer[nextHintIndex],
283
+ position: nextHintIndex + 1,
284
+ gameState: {
285
+ ...gameState,
286
+ hints: {
287
+ ...hints,
288
+ [clueKey]: newHints
289
+ }
290
+ }
291
+ };
292
+ }
293
+
294
+ /**
295
+ * Format crossword for terminal display
296
+ */
297
+ function formatCrosswordDisplay(gameState) {
298
+ const { puzzle, playerGrid, players, placed, hints, mode, gameOver, winner, startedAt } = gameState;
299
+
300
+ let display = `## Daily Crossword (${puzzle.date})\n\n`;
301
+
302
+ if (gameOver) {
303
+ display += '**PUZZLE COMPLETE!**\n';
304
+ if (mode === 'competitive' && winner !== 'everyone') {
305
+ display += `Winner: @${winner}\n`;
306
+ }
307
+ display += '\n';
308
+ }
309
+
310
+ // Build ASCII grid
311
+ const gridRows = [];
312
+
313
+ // Header row with column numbers
314
+ let header = ' ';
315
+ for (let x = 0; x < puzzle.cols; x++) {
316
+ header += ` ${x + 1} `;
317
+ }
318
+ gridRows.push(header);
319
+
320
+ // Separator
321
+ const separator = ' +' + '---+'.repeat(puzzle.cols);
322
+ gridRows.push(separator);
323
+
324
+ // Grid rows
325
+ const rowLabels = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
326
+ for (let y = 0; y < puzzle.rows; y++) {
327
+ let row = `${rowLabels[y]} |`;
328
+ for (let x = 0; x < puzzle.cols; x++) {
329
+ const solutionCell = puzzle.grid[y][x];
330
+ const playerCell = playerGrid[y][x];
331
+
332
+ if (solutionCell === '-') {
333
+ row += ' ■ |'; // Empty/black cell
334
+ } else if (playerCell) {
335
+ row += ` ${playerCell} |`; // Filled by player
336
+ } else {
337
+ row += ' |'; // Unfilled
338
+ }
339
+ }
340
+ gridRows.push(row);
341
+ gridRows.push(separator);
342
+ }
343
+
344
+ display += '```\n' + gridRows.join('\n') + '\n```\n\n';
345
+
346
+ // Clues
347
+ display += '**ACROSS:**\n';
348
+ Object.entries(puzzle.clues.across).forEach(([num, data]) => {
349
+ const key = `${num}-across`;
350
+ const solved = placed[key];
351
+ const hintLetters = hints[key] || [];
352
+ const hintStr = hintLetters.some(h => h) ? ` [${hintLetters.map(h => h || '_').join('')}]` : '';
353
+
354
+ if (solved) {
355
+ display += `${num}. ~~${data.clue}~~ (${data.length}) **${solved.answer}** @${solved.by}\n`;
356
+ } else {
357
+ display += `${num}. ${data.clue} (${data.length})${hintStr}\n`;
358
+ }
359
+ });
360
+
361
+ display += '\n**DOWN:**\n';
362
+ Object.entries(puzzle.clues.down).forEach(([num, data]) => {
363
+ const key = `${num}-down`;
364
+ const solved = placed[key];
365
+ const hintLetters = hints[key] || [];
366
+ const hintStr = hintLetters.some(h => h) ? ` [${hintLetters.map(h => h || '_').join('')}]` : '';
367
+
368
+ if (solved) {
369
+ display += `${num}. ~~${data.clue}~~ (${data.length}) **${solved.answer}** @${solved.by}\n`;
370
+ } else {
371
+ display += `${num}. ${data.clue} (${data.length})${hintStr}\n`;
372
+ }
373
+ });
374
+
375
+ // Stats
376
+ const totalSolved = Object.keys(placed).length;
377
+ const progress = Math.round((totalSolved / puzzle.totalClues) * 100);
378
+ display += `\n**Progress:** ${totalSolved}/${puzzle.totalClues} (${progress}%)\n`;
379
+
380
+ // Player contributions
381
+ if (players.length > 0) {
382
+ const contributions = {};
383
+ Object.values(placed).forEach(p => {
384
+ contributions[p.by] = (contributions[p.by] || 0) + 1;
385
+ });
386
+
387
+ const playerList = players.map(p => {
388
+ const count = contributions[p] || 0;
389
+ return `@${p} (${count})`;
390
+ }).join(', ');
391
+
392
+ display += `**Players:** ${playerList}\n`;
393
+ }
394
+
395
+ // Mode indicator
396
+ display += `**Mode:** ${mode === 'competitive' ? 'Competitive' : 'Collaborative'}\n`;
397
+
398
+ // Instructions
399
+ if (!gameOver) {
400
+ display += '\n**Commands:**\n';
401
+ display += '- `crossword play --clue 1 --direction across --answer WORD`\n';
402
+ display += '- `crossword hint --clue 1 --direction across`\n';
403
+ }
404
+
405
+ return display;
406
+ }
407
+
408
+ /**
409
+ * Get game stats
410
+ */
411
+ function getGameStats(gameState) {
412
+ const { puzzle, placed, players, startedAt, completedAt, mode, solveTimesMs } = gameState;
413
+
414
+ const contributions = {};
415
+ Object.values(placed).forEach(p => {
416
+ contributions[p.by] = (contributions[p.by] || 0) + 1;
417
+ });
418
+
419
+ const duration = completedAt
420
+ ? new Date(completedAt).getTime() - new Date(startedAt).getTime()
421
+ : new Date().getTime() - new Date(startedAt).getTime();
422
+
423
+ return {
424
+ totalClues: puzzle.totalClues,
425
+ solvedClues: Object.keys(placed).length,
426
+ progress: Math.round((Object.keys(placed).length / puzzle.totalClues) * 100),
427
+ players: players.length,
428
+ contributions,
429
+ durationMs: duration,
430
+ durationFormatted: formatDuration(duration),
431
+ mode,
432
+ isComplete: gameState.gameOver
433
+ };
434
+ }
435
+
436
+ /**
437
+ * Format milliseconds as human-readable duration
438
+ */
439
+ function formatDuration(ms) {
440
+ const seconds = Math.floor(ms / 1000);
441
+ const minutes = Math.floor(seconds / 60);
442
+ const remainingSeconds = seconds % 60;
443
+
444
+ if (minutes > 0) {
445
+ return `${minutes}m ${remainingSeconds}s`;
446
+ }
447
+ return `${seconds}s`;
448
+ }
449
+
450
+ module.exports = {
451
+ isAvailable,
452
+ getLoadError,
453
+ createInitialCrosswordState,
454
+ createDailyPuzzle,
455
+ generatePuzzle,
456
+ addPlayer,
457
+ makeMove,
458
+ getHint,
459
+ formatCrosswordDisplay,
460
+ getGameStats
461
+ };