slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,399 @@
1
+ /**
2
+ * Collaborative Pixel Art game implementation for /vibe
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+ * A shared pixel grid where multiple users can create art together
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+ * Place colored pixels to create collaborative pixel art masterpieces!
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+ */
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+
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+ // Pixel art canvas dimensions
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+ const CANVAS_SIZE = 16; // 16x16 grid for manageable display
9
+
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+ // Available pixel colors using colored squares
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+ const PIXEL_COLORS = {
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+ 'empty': '⬜', // Empty/white
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+ 'black': '⬛', // Black
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+ 'red': '🟥', // Red
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+ 'blue': '🟦', // Blue
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+ 'green': '🟩', // Green
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+ 'yellow': '🟨', // Yellow
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+ 'orange': '🟧', // Orange
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+ 'purple': '🟪', // Purple
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+ 'brown': '🟫', // Brown
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+ 'pink': '🩷', // Pink (if available, fallback to red)
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+ 'gray': '⬜', // Light gray (using white as fallback)
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+ 'darkgray': '⬛', // Dark gray (using black as fallback)
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+ };
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+
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+ // Alternative color representation for better compatibility
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+ const ALT_COLORS = {
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+ 'empty': '⬜',
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+ 'black': '⬛',
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+ 'red': '🔴',
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+ 'blue': '🔵',
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+ 'green': '🟢',
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+ 'yellow': '🟡',
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+ 'orange': '🟠',
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+ 'purple': '🟣',
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+ 'brown': '🟤',
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+ 'pink': '🌸',
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+ 'gray': '⚪',
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+ 'darkgray': '⚫'
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+ };
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+
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+ // Create initial pixel art game state
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+ function createInitialPixelArtState() {
44
+ // Initialize empty canvas
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+ const canvas = Array(CANVAS_SIZE).fill(null).map(() =>
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+ Array(CANVAS_SIZE).fill('empty')
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+ );
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+
49
+ return {
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+ canvas: canvas,
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+ players: [],
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+ pixelMoves: [],
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+ maxPlayers: 10,
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+ gameOver: false,
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+ createdAt: new Date().toISOString(),
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+ lastActivity: new Date().toISOString(),
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+ theme: null, // Optional art theme/challenge
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+ mode: 'collaborative', // 'collaborative', 'battle', 'themed'
59
+ colorMode: 'squares' // 'squares' or 'circles'
60
+ };
61
+ }
62
+
63
+ // Add player to pixel art session
64
+ function addPlayer(gameState, playerHandle) {
65
+ if (gameState.players.includes(playerHandle)) {
66
+ return { error: 'Player already in the pixel art session' };
67
+ }
68
+
69
+ if (gameState.players.length >= gameState.maxPlayers) {
70
+ return { error: `Pixel art session is full (max ${gameState.maxPlayers} players)` };
71
+ }
72
+
73
+ const newPlayers = [...gameState.players, playerHandle];
74
+
75
+ return {
76
+ success: true,
77
+ gameState: {
78
+ ...gameState,
79
+ players: newPlayers,
80
+ lastActivity: new Date().toISOString()
81
+ }
82
+ };
83
+ }
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+
85
+ // Place a pixel at position
86
+ function placePixel(gameState, x, y, color, playerHandle) {
87
+ const { canvas, players, pixelMoves } = gameState;
88
+
89
+ // Validate player
90
+ if (!players.includes(playerHandle)) {
91
+ return { error: 'You need to join the pixel art session first!' };
92
+ }
93
+
94
+ // Validate position
95
+ if (x < 0 || x >= CANVAS_SIZE || y < 0 || y >= CANVAS_SIZE) {
96
+ return { error: `Position out of bounds. Canvas is ${CANVAS_SIZE}x${CANVAS_SIZE}` };
97
+ }
98
+
99
+ // Validate color
100
+ if (!PIXEL_COLORS[color]) {
101
+ const availableColors = Object.keys(PIXEL_COLORS).join(', ');
102
+ return { error: `Invalid color '${color}'. Available: ${availableColors}` };
103
+ }
104
+
105
+ // Update canvas
106
+ const newCanvas = canvas.map(row => [...row]);
107
+ newCanvas[y][x] = color;
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+
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+ // Record the move
110
+ const move = {
111
+ x, y, color,
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+ player: playerHandle,
113
+ timestamp: new Date().toISOString(),
114
+ moveNumber: pixelMoves.length + 1,
115
+ previousColor: canvas[y][x]
116
+ };
117
+
118
+ const newMoves = [...pixelMoves, move];
119
+
120
+ const newGameState = {
121
+ ...gameState,
122
+ canvas: newCanvas,
123
+ pixelMoves: newMoves,
124
+ lastActivity: new Date().toISOString()
125
+ };
126
+
127
+ return { success: true, gameState: newGameState };
128
+ }
129
+
130
+ // Fill a rectangular region with a color
131
+ function fillRegion(gameState, x0, y0, x1, y1, color, playerHandle) {
132
+ const { players } = gameState;
133
+
134
+ if (!players.includes(playerHandle)) {
135
+ return { error: 'You need to join the pixel art session first!' };
136
+ }
137
+
138
+ if (!PIXEL_COLORS[color]) {
139
+ return { error: `Invalid color '${color}'` };
140
+ }
141
+
142
+ // Ensure coordinates are in bounds and properly ordered
143
+ const minX = Math.max(0, Math.min(x0, x1));
144
+ const maxX = Math.min(CANVAS_SIZE - 1, Math.max(x0, x1));
145
+ const minY = Math.max(0, Math.min(y0, y1));
146
+ const maxY = Math.min(CANVAS_SIZE - 1, Math.max(y0, y1));
147
+
148
+ let currentGameState = gameState;
149
+
150
+ // Fill pixel by pixel to maintain move history
151
+ for (let y = minY; y <= maxY; y++) {
152
+ for (let x = minX; x <= maxX; x++) {
153
+ const result = placePixel(currentGameState, x, y, color, playerHandle);
154
+ if (result.success) {
155
+ currentGameState = result.gameState;
156
+ }
157
+ }
158
+ }
159
+
160
+ return { success: true, gameState: currentGameState };
161
+ }
162
+
163
+ // Clear the entire canvas
164
+ function clearCanvas(gameState, playerHandle) {
165
+ const { players } = gameState;
166
+
167
+ if (!players.includes(playerHandle)) {
168
+ return { error: 'You need to join the pixel art session first!' };
169
+ }
170
+
171
+ const canvas = Array(CANVAS_SIZE).fill(null).map(() =>
172
+ Array(CANVAS_SIZE).fill('empty')
173
+ );
174
+
175
+ const clearMove = {
176
+ action: 'clear_all',
177
+ player: playerHandle,
178
+ timestamp: new Date().toISOString(),
179
+ moveNumber: gameState.pixelMoves.length + 1
180
+ };
181
+
182
+ return {
183
+ success: true,
184
+ gameState: {
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+ ...gameState,
186
+ canvas: canvas,
187
+ pixelMoves: [...gameState.pixelMoves, clearMove],
188
+ lastActivity: new Date().toISOString()
189
+ }
190
+ };
191
+ }
192
+
193
+ // Toggle color mode between squares and circles
194
+ function toggleColorMode(gameState, playerHandle) {
195
+ const { players } = gameState;
196
+
197
+ if (!players.includes(playerHandle)) {
198
+ return { error: 'You need to join the pixel art session first!' };
199
+ }
200
+
201
+ const newMode = gameState.colorMode === 'squares' ? 'circles' : 'squares';
202
+
203
+ return {
204
+ success: true,
205
+ gameState: {
206
+ ...gameState,
207
+ colorMode: newMode,
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+ lastActivity: new Date().toISOString()
209
+ }
210
+ };
211
+ }
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+
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+ // Format pixel art display
214
+ function formatPixelArtDisplay(gameState) {
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+ const { canvas, players, pixelMoves, theme, mode, colorMode } = gameState;
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+
217
+ let display = `🎨 **Collaborative Pixel Art** (${players.length} artist${players.length !== 1 ? 's' : ''})\n`;
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+ display += `*${CANVAS_SIZE}x${CANVAS_SIZE} pixel canvas*\n\n`;
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+
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+ // Show theme if set
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+ if (theme) {
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+ display += `🎯 **Theme:** ${theme}\n\n`;
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+ }
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+
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+ // Choose color palette based on mode
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+ const colors = colorMode === 'circles' ? ALT_COLORS : PIXEL_COLORS;
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+
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+ // Show canvas with coordinate labels
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+ display += '```\n';
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+
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+ // Top coordinate labels (0-9, A-F for 10-15)
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+ let topLabels = ' ';
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+ for (let x = 0; x < CANVAS_SIZE; x++) {
234
+ if (x < 10) {
235
+ topLabels += x;
236
+ } else {
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+ topLabels += String.fromCharCode(65 + x - 10); // A, B, C, D, E, F
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+ }
239
+ }
240
+ display += topLabels + '\n';
241
+
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+ // Canvas rows with left coordinate labels
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+ for (let y = 0; y < CANVAS_SIZE; y++) {
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+ let row = (y < 10 ? y : String.fromCharCode(65 + y - 10)) + ' ';
245
+ for (let x = 0; x < CANVAS_SIZE; x++) {
246
+ const pixelColor = canvas[y][x];
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+ row += colors[pixelColor] || colors['empty'];
248
+ }
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+ display += row + '\n';
250
+ }
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+
252
+ display += '```\n\n';
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+
254
+ // Show players
255
+ if (players.length > 0) {
256
+ display += `**Artists:** ${players.map(p => `@${p}`).join(', ')}\n\n`;
257
+ }
258
+
259
+ // Show recent activity
260
+ if (pixelMoves.length > 0) {
261
+ const recentMoves = pixelMoves.slice(-4).filter(m => m.action !== 'clear_all'); // Last 4 non-clear moves
262
+ if (recentMoves.length > 0) {
263
+ display += '**Recent pixels:**\n';
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+ for (const move of recentMoves) {
265
+ display += `• @${move.player} placed ${colors[move.color]} at (${move.x},${move.y})\n`;
266
+ }
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+ display += '\n';
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+ }
269
+ }
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+
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+ // Show available colors
272
+ display += `**Available colors** (${colorMode} mode):\n`;
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+ const colorEntries = Object.entries(colors);
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+ const colorLines = [];
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+ for (let i = 0; i < colorEntries.length; i += 4) {
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+ const group = colorEntries.slice(i, i + 4);
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+ colorLines.push(group.map(([name, pixel]) => `${pixel}${name}`).join(' '));
278
+ }
279
+ display += colorLines.join('\n') + '\n\n';
280
+
281
+ // Show commands
282
+ display += '**Commands:**\n';
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+ display += '• `pixel X Y COLOR` - Place pixel at coordinates (e.g., `pixel 5 3 red`)\n';
284
+ display += '• `fill X0 Y0 X1 Y1 COLOR` - Fill rectangular area\n';
285
+ display += '• `clear` - Clear entire canvas\n';
286
+ display += '• `toggle` - Switch between square/circle colors\n\n';
287
+
288
+ return display;
289
+ }
290
+
291
+ // Set pixel art theme/challenge
292
+ function setTheme(gameState, theme, playerHandle) {
293
+ const { players } = gameState;
294
+
295
+ if (!players.includes(playerHandle)) {
296
+ return { error: 'You need to join the pixel art session first!' };
297
+ }
298
+
299
+ return {
300
+ success: true,
301
+ gameState: {
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+ ...gameState,
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+ theme: theme,
304
+ lastActivity: new Date().toISOString()
305
+ }
306
+ };
307
+ }
308
+
309
+ // Get pixel art statistics
310
+ function getPixelArtStats(gameState) {
311
+ const { canvas, pixelMoves, players } = gameState;
312
+
313
+ // Count colors used
314
+ const colorCount = {};
315
+ for (const row of canvas) {
316
+ for (const pixel of row) {
317
+ if (pixel !== 'empty') {
318
+ colorCount[pixel] = (colorCount[pixel] || 0) + 1;
319
+ }
320
+ }
321
+ }
322
+
323
+ // Count moves per player
324
+ const playerMoves = {};
325
+ for (const move of pixelMoves) {
326
+ if (move.player && move.action !== 'clear_all') {
327
+ playerMoves[move.player] = (playerMoves[move.player] || 0) + 1;
328
+ }
329
+ }
330
+
331
+ const totalColoredPixels = Object.values(colorCount).reduce((a, b) => a + b, 0);
332
+ const totalPixels = CANVAS_SIZE * CANVAS_SIZE;
333
+ const fillPercentage = Math.round((totalColoredPixels / totalPixels) * 100);
334
+
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+ return {
336
+ totalMoves: pixelMoves.length,
337
+ totalColoredPixels,
338
+ fillPercentage,
339
+ uniqueColorsUsed: Object.keys(colorCount).length,
340
+ colorCount,
341
+ playerMoves,
342
+ mostUsedColor: Object.entries(colorCount).sort(([,a], [,b]) => b - a)[0]
343
+ };
344
+ }
345
+
346
+ // Generate art suggestions based on theme
347
+ function getArtSuggestions(theme) {
348
+ const suggestions = {
349
+ 'nature': ['Use green for grass/trees', 'Blue for sky/water', 'Yellow for sun', 'Brown for tree trunks'],
350
+ 'pixel character': ['Start with basic shape', 'Use black for outlines', 'Add simple features', 'Keep it small and recognizable'],
351
+ 'landscape': ['Blue sky at top', 'Green ground at bottom', 'Add simple shapes for trees/mountains'],
352
+ 'abstract': ['Use complementary colors', 'Try patterns or geometric shapes', 'Experiment with color gradients'],
353
+ 'flag': ['Research the flag colors', 'Plan the layout first', 'Use fill command for large areas'],
354
+ 'emoji': ['Pick a simple emoji to recreate', 'Use basic shapes', 'Focus on recognizable features'],
355
+ 'retro game': ['Use limited color palette', 'Think 8-bit style', 'Simple geometric shapes work best']
356
+ };
357
+
358
+ const defaultSuggestions = [
359
+ 'Start with simple shapes',
360
+ 'Use contrasting colors',
361
+ 'Plan before placing pixels',
362
+ 'Collaborate with other artists!'
363
+ ];
364
+
365
+ return suggestions[theme?.toLowerCase()] || defaultSuggestions;
366
+ }
367
+
368
+ // Export a simple text version of the canvas
369
+ function exportCanvasAsText(gameState) {
370
+ const { canvas, colorMode } = gameState;
371
+ const colors = colorMode === 'circles' ? ALT_COLORS : PIXEL_COLORS;
372
+
373
+ let textCanvas = '';
374
+ for (const row of canvas) {
375
+ for (const pixel of row) {
376
+ textCanvas += colors[pixel] || colors['empty'];
377
+ }
378
+ textCanvas += '\n';
379
+ }
380
+
381
+ return textCanvas;
382
+ }
383
+
384
+ module.exports = {
385
+ createInitialPixelArtState,
386
+ addPlayer,
387
+ placePixel,
388
+ fillRegion,
389
+ clearCanvas,
390
+ toggleColorMode,
391
+ formatPixelArtDisplay,
392
+ setTheme,
393
+ getPixelArtStats,
394
+ getArtSuggestions,
395
+ exportCanvasAsText,
396
+ PIXEL_COLORS,
397
+ ALT_COLORS,
398
+ CANVAS_SIZE
399
+ };