slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,209 @@
1
+ /**
2
+ * Guess the Number game implementation for /vibe
3
+ * Classic number guessing game with hints and difficulty levels
4
+ */
5
+
6
+ // Create initial guess the number state
7
+ function createInitialGuessNumberState(difficulty = 'medium') {
8
+ const ranges = {
9
+ easy: { min: 1, max: 10 },
10
+ medium: { min: 1, max: 50 },
11
+ hard: { min: 1, max: 100 },
12
+ extreme: { min: 1, max: 1000 }
13
+ };
14
+
15
+ const range = ranges[difficulty] || ranges.medium;
16
+ const targetNumber = Math.floor(Math.random() * (range.max - range.min + 1)) + range.min;
17
+
18
+ return {
19
+ targetNumber: targetNumber,
20
+ guesses: [],
21
+ moves: 0,
22
+ gameOver: false,
23
+ won: false,
24
+ difficulty: difficulty,
25
+ range: range,
26
+ hints: []
27
+ };
28
+ }
29
+
30
+ // Make a guess
31
+ function makeGuess(gameState, guess) {
32
+ const { targetNumber, guesses, moves, gameOver, range } = gameState;
33
+
34
+ // Parse guess as number
35
+ const guessNumber = parseInt(guess);
36
+
37
+ // Validate guess
38
+ if (isNaN(guessNumber)) {
39
+ return { error: 'Please enter a valid number!' };
40
+ }
41
+
42
+ if (guessNumber < range.min || guessNumber > range.max) {
43
+ return { error: `Please guess a number between ${range.min} and ${range.max}!` };
44
+ }
45
+
46
+ // Check if already guessed
47
+ if (guesses.includes(guessNumber)) {
48
+ return { error: `You already guessed ${guessNumber}! Try a different number.` };
49
+ }
50
+
51
+ // Check if game is already over
52
+ if (gameOver) {
53
+ return { error: 'Game is over! Start a new game to play again.' };
54
+ }
55
+
56
+ // Process the guess
57
+ const newGuesses = [...guesses, guessNumber];
58
+ const newMoves = moves + 1;
59
+ let hint = '';
60
+ let won = false;
61
+
62
+ if (guessNumber === targetNumber) {
63
+ // Correct guess!
64
+ won = true;
65
+ hint = '🎯 Perfect! You got it!';
66
+ } else if (guessNumber < targetNumber) {
67
+ // Too low
68
+ const diff = targetNumber - guessNumber;
69
+ if (diff <= 2) {
70
+ hint = '📈 Very close! Go a bit higher!';
71
+ } else if (diff <= 5) {
72
+ hint = '📈 Close! Too low, but getting warmer!';
73
+ } else if (diff <= 10) {
74
+ hint = '📈 Too low! Go higher!';
75
+ } else {
76
+ hint = '📈 Way too low! Much higher!';
77
+ }
78
+ } else {
79
+ // Too high
80
+ const diff = guessNumber - targetNumber;
81
+ if (diff <= 2) {
82
+ hint = '📉 Very close! Go a bit lower!';
83
+ } else if (diff <= 5) {
84
+ hint = '📉 Close! Too high, but getting warmer!';
85
+ } else if (diff <= 10) {
86
+ hint = '📉 Too high! Go lower!';
87
+ } else {
88
+ hint = '📉 Way too high! Much lower!';
89
+ }
90
+ }
91
+
92
+ const newHints = [...gameState.hints, hint];
93
+ const newGameOver = won;
94
+
95
+ const newGameState = {
96
+ ...gameState,
97
+ guesses: newGuesses,
98
+ moves: newMoves,
99
+ gameOver: newGameOver,
100
+ won: won,
101
+ hints: newHints,
102
+ lastGuess: guessNumber,
103
+ lastHint: hint
104
+ };
105
+
106
+ return { success: true, gameState: newGameState };
107
+ }
108
+
109
+ // Format display for guess the number game
110
+ function formatGuessNumberDisplay(gameState) {
111
+ const { guesses, moves, gameOver, won, difficulty, range, lastGuess, lastHint, targetNumber } = gameState;
112
+
113
+ let display = `🔢 **Guess the Number** (${difficulty}) - Move ${moves}\n\n`;
114
+
115
+ // Show range
116
+ display += `**Range:** ${range.min} - ${range.max}\n\n`;
117
+
118
+ // Show latest guess and hint
119
+ if (lastGuess) {
120
+ display += `**Last guess:** ${lastGuess}\n`;
121
+ if (lastHint) {
122
+ display += `**Hint:** ${lastHint}\n\n`;
123
+ }
124
+ }
125
+
126
+ // Show all guesses in order
127
+ if (guesses.length > 0) {
128
+ display += `**Your guesses:** ${guesses.join(', ')}\n\n`;
129
+ }
130
+
131
+ // Show game status
132
+ if (gameOver) {
133
+ if (won) {
134
+ display += `🎉 **Congratulations!** You guessed ${targetNumber} in ${moves} tries!\n\n`;
135
+
136
+ // Add performance feedback
137
+ const maxOptimal = Math.ceil(Math.log2(range.max - range.min + 1));
138
+ if (moves <= maxOptimal) {
139
+ display += '⭐ **Excellent strategy!** You used optimal guessing!';
140
+ } else if (moves <= maxOptimal + 2) {
141
+ display += '👍 **Great job!** Very efficient guessing!';
142
+ } else if (moves <= maxOptimal + 5) {
143
+ display += '👌 **Not bad!** Room for improvement with binary search!';
144
+ } else {
145
+ display += '🎯 **You got there!** Try narrowing down with middle numbers next time!';
146
+ }
147
+ }
148
+ } else {
149
+ display += '**Keep guessing! You can do it! 🎯**';
150
+
151
+ // Give strategic hint after several guesses
152
+ if (moves >= 3 && moves % 3 === 0) {
153
+ display += '\n\n💡 **Tip:** Try guessing numbers in the middle of your remaining range!';
154
+ }
155
+ }
156
+
157
+ return display;
158
+ }
159
+
160
+ // Get optimal strategy hint
161
+ function getStrategyHint(gameState) {
162
+ const { guesses, range } = gameState;
163
+
164
+ if (guesses.length === 0) {
165
+ const middle = Math.floor((range.min + range.max) / 2);
166
+ return `Try starting with ${middle} (middle of the range) for optimal strategy!`;
167
+ }
168
+
169
+ // Find remaining range based on guesses
170
+ let min = range.min;
171
+ let max = range.max;
172
+
173
+ guesses.forEach(guess => {
174
+ const hints = gameState.hints;
175
+ const hintIndex = guesses.indexOf(guess);
176
+ if (hints[hintIndex]) {
177
+ if (hints[hintIndex].includes('higher') || hints[hintIndex].includes('low')) {
178
+ min = Math.max(min, guess + 1);
179
+ } else if (hints[hintIndex].includes('lower') || hints[hintIndex].includes('high')) {
180
+ max = Math.min(max, guess - 1);
181
+ }
182
+ }
183
+ });
184
+
185
+ if (min >= max) {
186
+ return 'Keep going! You\'re very close!';
187
+ }
188
+
189
+ const middle = Math.floor((min + max) / 2);
190
+ return `Try ${middle} (middle of ${min}-${max} range)`;
191
+ }
192
+
193
+ // Get difficulty info
194
+ function getDifficultyInfo() {
195
+ return {
196
+ easy: { range: '1-10', description: 'Perfect for beginners' },
197
+ medium: { range: '1-50', description: 'Good balance of challenge and fun' },
198
+ hard: { range: '1-100', description: 'Classic number guessing challenge' },
199
+ extreme: { range: '1-1000', description: 'For the truly brave!' }
200
+ };
201
+ }
202
+
203
+ module.exports = {
204
+ createInitialGuessNumberState,
205
+ makeGuess,
206
+ formatGuessNumberDisplay,
207
+ getStrategyHint,
208
+ getDifficultyInfo
209
+ };
@@ -0,0 +1,279 @@
1
+ /**
2
+ * Hangman game implementation for /vibe
3
+ * Classic word guessing game with ASCII art
4
+ */
5
+
6
+ // Word lists organized by difficulty
7
+ const WORD_LISTS = {
8
+ easy: [
9
+ 'cat', 'dog', 'sun', 'car', 'run', 'big', 'fun', 'red', 'yes', 'top',
10
+ 'old', 'new', 'hot', 'cold', 'good', 'fast', 'slow', 'book', 'tree', 'blue'
11
+ ],
12
+ medium: [
13
+ 'apple', 'house', 'water', 'happy', 'music', 'phone', 'sleep', 'magic',
14
+ 'friend', 'school', 'garden', 'yellow', 'rainbow', 'castle', 'dragon',
15
+ 'planet', 'forest', 'ocean', 'mountain', 'butterfly'
16
+ ],
17
+ hard: [
18
+ 'javascript', 'computer', 'elephant', 'adventure', 'chocolate', 'umbrella',
19
+ 'fantastic', 'mysterious', 'programming', 'butterfly', 'technology',
20
+ 'dinosaur', 'encyclopedia', 'extraordinary', 'magnificent', 'revolutionary',
21
+ 'philosopher', 'kaleidoscope', 'whimsical', 'serendipity'
22
+ ]
23
+ };
24
+
25
+ // Hangman ASCII art stages
26
+ const HANGMAN_STAGES = [
27
+ // 0 wrong guesses
28
+ `
29
+ +---+
30
+ | |
31
+ |
32
+ |
33
+ |
34
+ |
35
+ =========`,
36
+
37
+ // 1 wrong guess
38
+ `
39
+ +---+
40
+ | |
41
+ O |
42
+ |
43
+ |
44
+ |
45
+ =========`,
46
+
47
+ // 2 wrong guesses
48
+ `
49
+ +---+
50
+ | |
51
+ O |
52
+ | |
53
+ |
54
+ |
55
+ =========`,
56
+
57
+ // 3 wrong guesses
58
+ `
59
+ +---+
60
+ | |
61
+ O |
62
+ /| |
63
+ |
64
+ |
65
+ =========`,
66
+
67
+ // 4 wrong guesses
68
+ `
69
+ +---+
70
+ | |
71
+ O |
72
+ /|\\ |
73
+ |
74
+ |
75
+ =========`,
76
+
77
+ // 5 wrong guesses
78
+ `
79
+ +---+
80
+ | |
81
+ O |
82
+ /|\\ |
83
+ / |
84
+ |
85
+ =========`,
86
+
87
+ // 6 wrong guesses (game over)
88
+ `
89
+ +---+
90
+ | |
91
+ O |
92
+ /|\\ |
93
+ / \\ |
94
+ |
95
+ =========`
96
+ ];
97
+
98
+ // Get random word from difficulty level
99
+ function getRandomWord(difficulty = 'medium') {
100
+ const words = WORD_LISTS[difficulty] || WORD_LISTS.medium;
101
+ return words[Math.floor(Math.random() * words.length)].toLowerCase();
102
+ }
103
+
104
+ // Create initial hangman state
105
+ function createInitialHangmanState(difficulty = 'medium') {
106
+ const word = getRandomWord(difficulty);
107
+
108
+ return {
109
+ word: word,
110
+ guessedLetters: [],
111
+ wrongGuesses: [],
112
+ correctGuesses: [],
113
+ wrongCount: 0,
114
+ maxWrongs: 6,
115
+ gameOver: false,
116
+ won: false,
117
+ difficulty: difficulty,
118
+ moves: 0
119
+ };
120
+ }
121
+
122
+ // Check if letter has been guessed before
123
+ function hasBeenGuessed(gameState, letter) {
124
+ return gameState.guessedLetters.includes(letter.toLowerCase());
125
+ }
126
+
127
+ // Check if letter is in the word
128
+ function isLetterInWord(word, letter) {
129
+ return word.includes(letter.toLowerCase());
130
+ }
131
+
132
+ // Get current word display (with underscores for unguessed letters)
133
+ function getWordDisplay(word, correctGuesses) {
134
+ return word
135
+ .split('')
136
+ .map(letter => correctGuesses.includes(letter) ? letter.toUpperCase() : '_')
137
+ .join(' ');
138
+ }
139
+
140
+ // Make a guess
141
+ function makeGuess(gameState, guess) {
142
+ const { word, guessedLetters, wrongGuesses, correctGuesses, wrongCount, maxWrongs } = gameState;
143
+
144
+ // Normalize guess
145
+ const letter = guess.toLowerCase().trim();
146
+
147
+ // Validate guess
148
+ if (!/^[a-z]$/.test(letter)) {
149
+ return { error: 'Please guess a single letter (a-z)' };
150
+ }
151
+
152
+ // Check if already guessed
153
+ if (hasBeenGuessed(gameState, letter)) {
154
+ return { error: `You already guessed "${letter.toUpperCase()}". Try a different letter!` };
155
+ }
156
+
157
+ // Check if game is already over
158
+ if (gameState.gameOver) {
159
+ return { error: 'Game is over! Start a new game to play again.' };
160
+ }
161
+
162
+ // Process the guess
163
+ const newGuessedLetters = [...guessedLetters, letter];
164
+ const newWrongGuesses = [...wrongGuesses];
165
+ const newCorrectGuesses = [...correctGuesses];
166
+ let newWrongCount = wrongCount;
167
+
168
+ if (isLetterInWord(word, letter)) {
169
+ // Correct guess
170
+ newCorrectGuesses.push(letter);
171
+ } else {
172
+ // Wrong guess
173
+ newWrongGuesses.push(letter);
174
+ newWrongCount++;
175
+ }
176
+
177
+ // Check win condition (all letters guessed)
178
+ const uniqueLetters = [...new Set(word.split(''))];
179
+ const won = uniqueLetters.every(letter => newCorrectGuesses.includes(letter));
180
+
181
+ // Check lose condition
182
+ const gameOver = won || newWrongCount >= maxWrongs;
183
+
184
+ const newGameState = {
185
+ ...gameState,
186
+ guessedLetters: newGuessedLetters,
187
+ wrongGuesses: newWrongGuesses,
188
+ correctGuesses: newCorrectGuesses,
189
+ wrongCount: newWrongCount,
190
+ gameOver: gameOver,
191
+ won: won,
192
+ moves: gameState.moves + 1,
193
+ lastGuess: letter
194
+ };
195
+
196
+ return { success: true, gameState: newGameState };
197
+ }
198
+
199
+ // Format hangman display
200
+ function formatHangmanDisplay(gameState) {
201
+ const { word, wrongGuesses, correctGuesses, wrongCount, gameOver, won, difficulty, moves, lastGuess } = gameState;
202
+
203
+ let display = `🎯 **Hangman** (${difficulty}) - Move ${moves}\n\n`;
204
+
205
+ // Show hangman drawing
206
+ display += '```\n' + HANGMAN_STAGES[wrongCount] + '\n```\n\n';
207
+
208
+ // Show current word progress
209
+ const wordDisplay = getWordDisplay(word, correctGuesses);
210
+ display += `**Word:** ${wordDisplay}\n\n`;
211
+
212
+ // Show wrong guesses
213
+ if (wrongGuesses.length > 0) {
214
+ display += `**Wrong guesses:** ${wrongGuesses.map(l => l.toUpperCase()).join(', ')}\n`;
215
+ }
216
+
217
+ // Show remaining guesses
218
+ const remaining = 6 - wrongCount;
219
+ display += `**Remaining guesses:** ${remaining}\n\n`;
220
+
221
+ // Show game status
222
+ if (gameOver) {
223
+ if (won) {
224
+ display += `🎉 **You won!** The word was "${word.toUpperCase()}"\n`;
225
+ display += `Solved in ${moves} guesses!`;
226
+ } else {
227
+ display += `💀 **Game Over!** The word was "${word.toUpperCase()}"\n`;
228
+ display += 'Better luck next time!';
229
+ }
230
+ } else {
231
+ if (lastGuess) {
232
+ if (correctGuesses.includes(lastGuess)) {
233
+ display += `✅ Good guess! "${lastGuess.toUpperCase()}" is in the word.\n\n`;
234
+ } else {
235
+ display += `❌ Sorry, "${lastGuess.toUpperCase()}" is not in the word.\n\n`;
236
+ }
237
+ }
238
+ display += '**Guess a letter to continue!**';
239
+ }
240
+
241
+ return display;
242
+ }
243
+
244
+ // Get hint for the current word
245
+ function getHint(word, difficulty) {
246
+ const hints = {
247
+ // Easy words
248
+ 'cat': 'A furry pet that says meow',
249
+ 'dog': 'Man\'s best friend that barks',
250
+ 'sun': 'Bright star in our sky',
251
+ 'car': 'Vehicle with four wheels',
252
+ 'run': 'Move quickly on foot',
253
+
254
+ // Medium words
255
+ 'apple': 'Red or green fruit that grows on trees',
256
+ 'house': 'Building where people live',
257
+ 'water': 'Clear liquid we drink',
258
+ 'music': 'Sounds arranged in harmony',
259
+ 'phone': 'Device for making calls',
260
+
261
+ // Hard words
262
+ 'javascript': 'Popular programming language',
263
+ 'computer': 'Electronic device for processing data',
264
+ 'elephant': 'Large gray animal with a trunk',
265
+ 'adventure': 'Exciting or unusual experience',
266
+ 'programming': 'Writing code for computers'
267
+ };
268
+
269
+ return hints[word] || `A ${difficulty} word with ${word.length} letters`;
270
+ }
271
+
272
+ module.exports = {
273
+ createInitialHangmanState,
274
+ makeGuess,
275
+ formatHangmanDisplay,
276
+ getRandomWord,
277
+ getHint,
278
+ WORD_LISTS
279
+ };