slashvibe-mcp 0.3.20 → 0.3.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/README.md +47 -252
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +116 -159
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +21 -16
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +480 -0
  48. package/smart-inbox.js +276 -0
  49. package/store/api.js +536 -215
  50. package/store/profiles.js +160 -12
  51. package/tools/_actions.js +362 -21
  52. package/tools/_discovery.js +119 -26
  53. package/tools/_shared/index.js +64 -0
  54. package/tools/_shared.js +234 -0
  55. package/tools/_work-context.js +338 -0
  56. package/tools/_work-context.manual-test.js +199 -0
  57. package/tools/_work-context.test.js +260 -0
  58. package/tools/activity.js +220 -0
  59. package/tools/analytics.js +191 -0
  60. package/tools/approve.js +197 -0
  61. package/tools/artifact-create.js +14 -3
  62. package/tools/artifacts-price.js +107 -0
  63. package/tools/available.js +120 -0
  64. package/tools/broadcast.js +325 -0
  65. package/tools/chat.js +202 -0
  66. package/tools/collaborative-drawing.js +1 -1
  67. package/tools/connection-status.js +178 -0
  68. package/tools/discover.js +350 -34
  69. package/tools/dm.js +80 -8
  70. package/tools/earnings.js +126 -0
  71. package/tools/feed.js +35 -4
  72. package/tools/follow.js +224 -0
  73. package/tools/friends.js +207 -0
  74. package/tools/gig-browse.js +206 -0
  75. package/tools/gig-complete.js +144 -0
  76. package/tools/health.js +87 -0
  77. package/tools/help.js +3 -3
  78. package/tools/idea.js +9 -2
  79. package/tools/inbox.js +289 -105
  80. package/tools/init.js +131 -34
  81. package/tools/invite.js +15 -4
  82. package/tools/leaderboard.js +117 -0
  83. package/tools/lib/git-apply.js +206 -0
  84. package/tools/lib/git-bundle.js +407 -0
  85. package/tools/migrate.js +3 -3
  86. package/tools/multiplayer-game.js +1 -1
  87. package/tools/onboarding.js +7 -7
  88. package/tools/open.js +143 -12
  89. package/tools/party-game.js +1 -1
  90. package/tools/plan.js +225 -0
  91. package/tools/proof-of-work.js +144 -0
  92. package/tools/reply.js +166 -0
  93. package/tools/report.js +1 -1
  94. package/tools/request.js +17 -3
  95. package/tools/schedule.js +367 -0
  96. package/tools/search-messages.js +123 -0
  97. package/tools/session.js +467 -0
  98. package/tools/session_price.js +128 -0
  99. package/tools/settings.js +90 -2
  100. package/tools/ship.js +30 -7
  101. package/tools/smart-check.js +201 -0
  102. package/tools/start.js +147 -12
  103. package/tools/status.js +53 -6
  104. package/tools/streak.js +147 -0
  105. package/tools/stuck.js +297 -0
  106. package/tools/subscribe.js +148 -0
  107. package/tools/subscriptions.js +134 -0
  108. package/tools/suggest-tags.js +6 -8
  109. package/tools/tag-suggestions.js +1 -1
  110. package/tools/tip.js +150 -77
  111. package/tools/token.js +4 -4
  112. package/tools/update.js +1 -1
  113. package/tools/wallet.js +221 -79
  114. package/tools/watch.js +157 -0
  115. package/tools/who.js +30 -1
  116. package/tools/withdraw.js +145 -0
  117. package/tools/work-summary.js +96 -0
  118. package/version.json +10 -8
  119. package/LICENSE +0 -21
  120. package/store/sqlite.js +0 -347
  121. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  122. /package/tools/{away.js → _deprecated/away.js} +0 -0
  123. /package/tools/{back.js → _deprecated/back.js} +0 -0
  124. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  125. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  126. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  127. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  128. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  129. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  130. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  131. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  132. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  133. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  134. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  135. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  136. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  137. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  138. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  139. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  140. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  141. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  142. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  143. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  144. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  145. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  146. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  147. /package/tools/{games.js → _deprecated/games.js} +0 -0
  148. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  149. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  150. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  151. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  152. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  153. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  154. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  155. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  156. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  157. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  158. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  159. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  160. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  161. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  162. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  163. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  164. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  165. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  166. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  167. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
@@ -0,0 +1,286 @@
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+ /**
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+ * 20 Questions game implementation for /vibe
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+ * One player thinks of something, the other tries to guess it in 20 yes/no questions
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+ */
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+
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+ // Categories and example items for random selection
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+ const CATEGORIES = {
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+ animals: [
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+ 'elephant', 'dolphin', 'penguin', 'tiger', 'butterfly', 'octopus', 'kangaroo',
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+ 'giraffe', 'owl', 'shark', 'panda', 'wolf', 'eagle', 'whale', 'lion',
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+ 'monkey', 'bear', 'rabbit', 'snake', 'turtle', 'fox', 'deer', 'bat'
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+ ],
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+ objects: [
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+ 'smartphone', 'guitar', 'bicycle', 'telescope', 'clock', 'umbrella', 'camera',
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+ 'mirror', 'keyboard', 'lamp', 'backpack', 'compass', 'hammer', 'scissors',
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+ 'calculator', 'headphones', 'pencil', 'book', 'chair', 'door', 'window', 'table'
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+ ],
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+ food: [
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+ 'pizza', 'chocolate', 'apple', 'sushi', 'ice cream', 'hamburger', 'pasta',
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+ 'banana', 'cheese', 'bread', 'cookie', 'sandwich', 'orange', 'cake',
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+ 'popcorn', 'honey', 'soup', 'salad', 'coffee', 'tea', 'yogurt', 'rice'
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+ ],
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+ places: [
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+ 'library', 'beach', 'mountain', 'forest', 'castle', 'hospital', 'school',
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+ 'museum', 'theater', 'restaurant', 'park', 'bridge', 'lighthouse', 'cave',
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+ 'waterfall', 'desert', 'island', 'city', 'village', 'garden', 'zoo', 'airport'
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+ ],
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+ activities: [
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+ 'swimming', 'reading', 'dancing', 'cooking', 'painting', 'singing', 'running',
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+ 'climbing', 'writing', 'fishing', 'gardening', 'photography', 'camping',
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+ 'hiking', 'surfing', 'skiing', 'cycling', 'shopping', 'traveling', 'studying'
32
+ ]
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+ };
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+
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+ // Get random item from a category or all categories
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+ function getRandomItem(category = null) {
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+ if (category && CATEGORIES[category]) {
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+ const items = CATEGORIES[category];
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+ return {
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+ item: items[Math.floor(Math.random() * items.length)],
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+ category: category
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+ };
43
+ } else {
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+ // Random from all categories
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+ const allCategories = Object.keys(CATEGORIES);
46
+ const randomCategory = allCategories[Math.floor(Math.random() * allCategories.length)];
47
+ return getRandomItem(randomCategory);
48
+ }
49
+ }
50
+
51
+ // Create initial 20 questions state
52
+ function createInitialTwentyQuestionsState(mode = 'guess', customItem = null, category = null) {
53
+ const randomSelection = customItem ?
54
+ { item: customItem.toLowerCase(), category: 'custom' } :
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+ getRandomItem(category);
56
+
57
+ return {
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+ mode: mode, // 'guess' = player guesses AI's item, 'think' = AI guesses player's item
59
+ item: randomSelection.item,
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+ category: randomSelection.category,
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+ questions: [],
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+ questionsLeft: 20,
63
+ gameOver: false,
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+ won: false,
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+ currentQuestion: null,
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+ moves: 0,
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+ guesses: [] // Track actual guesses (not just questions)
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+ };
69
+ }
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+
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+ // Process a question (for 'guess' mode where player asks questions)
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+ function askQuestion(gameState, question) {
73
+ const { item, questions, questionsLeft, gameOver, moves } = gameState;
74
+
75
+ if (gameOver) {
76
+ return { error: 'Game is over! Start a new game to play again.' };
77
+ }
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+
79
+ if (questionsLeft <= 0) {
80
+ return { error: 'No questions left! Make your final guess.' };
81
+ }
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+
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+ // Normalize question
84
+ const normalizedQuestion = question.toLowerCase().trim();
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+
86
+ // Check if it's a guess rather than a yes/no question
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+ if (normalizedQuestion.startsWith('is it ')) {
88
+ const guess = normalizedQuestion.substring(6);
89
+ return processGuess(gameState, guess);
90
+ }
91
+
92
+ // Simple AI to answer yes/no questions
93
+ const answer = answerQuestion(normalizedQuestion, item, gameState.category);
94
+
95
+ const newQuestions = [...questions, { question, answer, questionNumber: moves + 1 }];
96
+ const newQuestionsLeft = questionsLeft - 1;
97
+ const newMoves = moves + 1;
98
+
99
+ const newGameState = {
100
+ ...gameState,
101
+ questions: newQuestions,
102
+ questionsLeft: newQuestionsLeft,
103
+ moves: newMoves,
104
+ currentQuestion: { question, answer }
105
+ };
106
+
107
+ // Check if no questions left
108
+ if (newQuestionsLeft === 0) {
109
+ return {
110
+ success: true,
111
+ gameState: {
112
+ ...newGameState,
113
+ message: `That's all 20 questions! What's your final guess?`
114
+ }
115
+ };
116
+ }
117
+
118
+ return { success: true, gameState: newGameState };
119
+ }
120
+
121
+ // Process a final guess
122
+ function processGuess(gameState, guess) {
123
+ const { item, guesses, gameOver } = gameState;
124
+
125
+ if (gameOver) {
126
+ return { error: 'Game is already over!' };
127
+ }
128
+
129
+ const normalizedGuess = guess.toLowerCase().trim();
130
+ const normalizedItem = item.toLowerCase().trim();
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+
132
+ // Check for exact match or close match
133
+ const isCorrect = normalizedGuess === normalizedItem ||
134
+ normalizedItem.includes(normalizedGuess) ||
135
+ normalizedGuess.includes(normalizedItem);
136
+
137
+ const newGuesses = [...guesses, { guess: normalizedGuess, correct: isCorrect }];
138
+
139
+ const newGameState = {
140
+ ...gameState,
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+ guesses: newGuesses,
142
+ gameOver: true,
143
+ won: isCorrect,
144
+ finalGuess: normalizedGuess
145
+ };
146
+
147
+ return { success: true, gameState: newGameState };
148
+ }
149
+
150
+ // Simple AI to answer yes/no questions about an item
151
+ function answerQuestion(question, item, category) {
152
+ const q = question.toLowerCase();
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+ const itemLower = item.toLowerCase();
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+
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+ // Size-related questions
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+ if (q.includes('big') || q.includes('large')) {
157
+ const bigThings = ['elephant', 'whale', 'giraffe', 'mountain', 'castle', 'tree', 'building', 'car', 'house'];
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+ return bigThings.some(thing => itemLower.includes(thing) || thing.includes(itemLower)) ? 'yes' : 'no';
159
+ }
160
+
161
+ if (q.includes('small') || q.includes('tiny')) {
162
+ const smallThings = ['butterfly', 'mouse', 'ant', 'coin', 'key', 'pencil', 'ring', 'watch'];
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+ return smallThings.some(thing => itemLower.includes(thing) || thing.includes(itemLower)) ? 'yes' : 'no';
164
+ }
165
+
166
+ // Category questions
167
+ if (q.includes('animal') || q.includes('creature') || q.includes('living thing')) {
168
+ return category === 'animals' ? 'yes' : 'no';
169
+ }
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+
171
+ if (q.includes('food') || q.includes('eat') || q.includes('edible')) {
172
+ return category === 'food' ? 'yes' : 'no';
173
+ }
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+
175
+ if (q.includes('place') || q.includes('location') || q.includes('building')) {
176
+ return category === 'places' ? 'yes' : 'no';
177
+ }
178
+
179
+ // Color questions
180
+ if (q.includes('red')) {
181
+ const redThings = ['apple', 'fire truck', 'rose', 'blood', 'strawberry', 'tomato'];
182
+ return redThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
183
+ }
184
+
185
+ if (q.includes('blue')) {
186
+ const blueThings = ['ocean', 'sky', 'whale', 'blueberry'];
187
+ return blueThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
188
+ }
189
+
190
+ if (q.includes('green')) {
191
+ const greenThings = ['tree', 'grass', 'frog', 'leaf', 'lettuce', 'cucumber'];
192
+ return greenThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
193
+ }
194
+
195
+ // Physical properties
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+ if (q.includes('fly') || q.includes('flies')) {
197
+ const flyingThings = ['bird', 'butterfly', 'bat', 'plane', 'helicopter', 'eagle', 'owl'];
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+ return flyingThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
199
+ }
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+
201
+ if (q.includes('swim')) {
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+ const swimmingThings = ['fish', 'dolphin', 'shark', 'whale', 'turtle', 'penguin'];
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+ return swimmingThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
204
+ }
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+
206
+ if (q.includes('water')) {
207
+ const waterThings = ['ocean', 'river', 'fish', 'boat', 'swimming', 'whale', 'dolphin'];
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+ return waterThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
209
+ }
210
+
211
+ // Usage questions
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+ if (q.includes('use') || q.includes('tool')) {
213
+ return category === 'objects' ? 'yes' : 'no';
214
+ }
215
+
216
+ if (q.includes('electronic') || q.includes('electricity') || q.includes('power')) {
217
+ const electronicThings = ['phone', 'computer', 'tv', 'radio', 'camera', 'calculator', 'lamp'];
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+ return electronicThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
219
+ }
220
+
221
+ // Default responses for unhandled questions
222
+ const yesWords = ['can', 'does', 'has', 'would', 'could'];
223
+ const hasYesWord = yesWords.some(word => q.includes(word));
224
+
225
+ // Give somewhat random but consistent answers for unrecognized questions
226
+ const hash = question.split('').reduce((a, b) => {
227
+ a = ((a << 5) - a) + b.charCodeAt(0);
228
+ return a & a;
229
+ }, 0);
230
+
231
+ return Math.abs(hash) % 2 === 0 ? 'yes' : 'no';
232
+ }
233
+
234
+ // Format 20 questions display
235
+ function formatTwentyQuestionsDisplay(gameState) {
236
+ const { questions, questionsLeft, gameOver, won, category, currentQuestion, guesses, finalGuess, item } = gameState;
237
+
238
+ let display = `🤔 **20 Questions** (${20 - questionsLeft}/20 questions used)\n\n`;
239
+
240
+ if (gameOver) {
241
+ if (won) {
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+ display += `🎉 **You got it!** The answer was "${item}"!\n`;
243
+ display += `Solved in ${questions.length} questions!`;
244
+ } else {
245
+ display += `💀 **Game Over!** The answer was "${item}"\n`;
246
+ if (finalGuess) {
247
+ display += `Your guess: "${finalGuess}"`;
248
+ }
249
+ }
250
+ } else {
251
+ display += `**Category hint:** ${category}\n`;
252
+ display += `**Questions remaining:** ${questionsLeft}\n\n`;
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+
254
+ // Show recent questions
255
+ if (questions.length > 0) {
256
+ display += '**Recent questions:**\n';
257
+ const recentQuestions = questions.slice(-3); // Show last 3
258
+ for (const q of recentQuestions) {
259
+ display += `${q.questionNumber}. "${q.question}" → **${q.answer}**\n`;
260
+ }
261
+ display += '\n';
262
+ }
263
+
264
+ if (currentQuestion) {
265
+ display += `Last answer: **${currentQuestion.answer}**\n\n`;
266
+ }
267
+
268
+ if (questionsLeft > 0) {
269
+ display += '**Ask a yes/no question or make a guess!**\n';
270
+ display += 'Examples: "Is it alive?", "Is it bigger than a car?", "Is it a cat?"';
271
+ } else {
272
+ display += '**No questions left! What\'s your final guess?**';
273
+ }
274
+ }
275
+
276
+ return display;
277
+ }
278
+
279
+ module.exports = {
280
+ createInitialTwentyQuestionsState,
281
+ askQuestion,
282
+ processGuess,
283
+ formatTwentyQuestionsDisplay,
284
+ getRandomItem,
285
+ CATEGORIES
286
+ };
@@ -0,0 +1,207 @@
1
+ /**
2
+ * Two Truths and a Lie - Social ice breaker game for /vibe
3
+ *
4
+ * How it works:
5
+ * 1. One player shares 3 statements about themselves
6
+ * 2. Other players guess which one is the lie
7
+ * 3. Points for correct guesses, points for fooling others
8
+ */
9
+
10
+ // Create initial game state
11
+ function createInitialState(host) {
12
+ return {
13
+ host,
14
+ phase: 'setup', // setup, guessing, reveal
15
+ statements: [], // Array of 3 statements
16
+ lieIndex: null, // Which statement is the lie (0, 1, or 2)
17
+ guesses: {}, // { playerHandle: guessIndex }
18
+ scores: {}, // { playerHandle: score }
19
+ round: 1,
20
+ createdAt: new Date().toISOString()
21
+ };
22
+ }
23
+
24
+ // Host submits their 3 statements
25
+ function submitStatements(gameState, statements, lieIndex) {
26
+ if (gameState.phase !== 'setup') {
27
+ return { error: 'Statements already submitted' };
28
+ }
29
+
30
+ if (!Array.isArray(statements) || statements.length !== 3) {
31
+ return { error: 'Must provide exactly 3 statements' };
32
+ }
33
+
34
+ if (lieIndex < 0 || lieIndex > 2) {
35
+ return { error: 'Lie index must be 0, 1, or 2' };
36
+ }
37
+
38
+ return {
39
+ success: true,
40
+ gameState: {
41
+ ...gameState,
42
+ statements,
43
+ lieIndex,
44
+ phase: 'guessing'
45
+ }
46
+ };
47
+ }
48
+
49
+ // Player makes a guess
50
+ function makeGuess(gameState, player, guessIndex) {
51
+ if (gameState.phase !== 'guessing') {
52
+ return { error: 'Not in guessing phase' };
53
+ }
54
+
55
+ if (player === gameState.host) {
56
+ return { error: 'Host cannot guess their own statements' };
57
+ }
58
+
59
+ if (guessIndex < 0 || guessIndex > 2) {
60
+ return { error: 'Guess must be 0, 1, or 2 (which statement is the lie)' };
61
+ }
62
+
63
+ const newGuesses = { ...gameState.guesses, [player]: guessIndex };
64
+
65
+ return {
66
+ success: true,
67
+ gameState: {
68
+ ...gameState,
69
+ guesses: newGuesses
70
+ }
71
+ };
72
+ }
73
+
74
+ // Reveal the answer and calculate scores
75
+ function reveal(gameState) {
76
+ if (gameState.phase !== 'guessing') {
77
+ return { error: 'Not in guessing phase' };
78
+ }
79
+
80
+ const { lieIndex, guesses, host } = gameState;
81
+ const newScores = { ...gameState.scores };
82
+
83
+ // Initialize host score if needed
84
+ if (!newScores[host]) newScores[host] = 0;
85
+
86
+ const correctGuessers = [];
87
+ const fooledPlayers = [];
88
+
89
+ for (const [player, guess] of Object.entries(guesses)) {
90
+ if (!newScores[player]) newScores[player] = 0;
91
+
92
+ if (guess === lieIndex) {
93
+ // Correct guess: +1 point to guesser
94
+ newScores[player] += 1;
95
+ correctGuessers.push(player);
96
+ } else {
97
+ // Wrong guess: +1 point to host for fooling them
98
+ newScores[host] += 1;
99
+ fooledPlayers.push(player);
100
+ }
101
+ }
102
+
103
+ return {
104
+ success: true,
105
+ gameState: {
106
+ ...gameState,
107
+ phase: 'reveal',
108
+ scores: newScores
109
+ },
110
+ results: {
111
+ lieIndex,
112
+ lieStatement: gameState.statements[lieIndex],
113
+ correctGuessers,
114
+ fooledPlayers,
115
+ scores: newScores
116
+ }
117
+ };
118
+ }
119
+
120
+ // Start a new round with a new host
121
+ function newRound(gameState, newHost) {
122
+ return {
123
+ success: true,
124
+ gameState: {
125
+ ...gameState,
126
+ host: newHost,
127
+ phase: 'setup',
128
+ statements: [],
129
+ lieIndex: null,
130
+ guesses: {},
131
+ round: gameState.round + 1
132
+ }
133
+ };
134
+ }
135
+
136
+ // Format game display
137
+ function formatDisplay(gameState, viewerHandle) {
138
+ const { host, phase, statements, guesses, scores, round, lieIndex } = gameState;
139
+ const isHost = viewerHandle === host;
140
+
141
+ let display = `🎭 **Two Truths and a Lie** (Round ${round})\n`;
142
+ display += `Host: @${host}\n\n`;
143
+
144
+ if (phase === 'setup') {
145
+ if (isHost) {
146
+ display += `**Your turn!** Share 3 statements about yourself.\n`;
147
+ display += `Use: \`vibe twotruths --statements "truth1" "truth2" "lie" --lie 2\`\n`;
148
+ display += `(--lie indicates which statement number is the lie: 0, 1, or 2)\n`;
149
+ } else {
150
+ display += `Waiting for @${host} to share their statements...\n`;
151
+ }
152
+ } else if (phase === 'guessing') {
153
+ display += `**Which one is the lie?**\n\n`;
154
+ statements.forEach((stmt, i) => {
155
+ const marker = isHost ? (i === lieIndex ? '🤫' : '✓') : `${i + 1}.`;
156
+ display += `${marker} ${stmt}\n`;
157
+ });
158
+ display += '\n';
159
+
160
+ if (isHost) {
161
+ const guessCount = Object.keys(guesses).length;
162
+ display += `${guessCount} player(s) have guessed.\n`;
163
+ display += `Use \`vibe twotruths --reveal\` when ready to reveal!\n`;
164
+ } else {
165
+ if (guesses[viewerHandle] !== undefined) {
166
+ display += `✓ You guessed statement #${guesses[viewerHandle] + 1}\n`;
167
+ } else {
168
+ display += `Use \`vibe twotruths --guess 1\` (or 2 or 3) to guess the lie!\n`;
169
+ }
170
+ }
171
+ } else if (phase === 'reveal') {
172
+ display += `**The lie was:**\n`;
173
+ statements.forEach((stmt, i) => {
174
+ const marker = i === lieIndex ? '❌ LIE:' : '✓ TRUE:';
175
+ display += `${marker} ${stmt}\n`;
176
+ });
177
+ display += '\n';
178
+
179
+ // Show who guessed what
180
+ display += `**Guesses:**\n`;
181
+ for (const [player, guess] of Object.entries(guesses)) {
182
+ const correct = guess === lieIndex;
183
+ display += `@${player}: #${guess + 1} ${correct ? '✓' : '✗'}\n`;
184
+ }
185
+ display += '\n';
186
+
187
+ // Show scores
188
+ display += `**Scores:**\n`;
189
+ const sortedScores = Object.entries(scores).sort((a, b) => b[1] - a[1]);
190
+ sortedScores.forEach(([player, score]) => {
191
+ display += `@${player}: ${score} pts\n`;
192
+ });
193
+
194
+ display += `\nUse \`vibe twotruths --newround @someone\` to start next round!\n`;
195
+ }
196
+
197
+ return display;
198
+ }
199
+
200
+ module.exports = {
201
+ createInitialState,
202
+ submitStatements,
203
+ makeGuess,
204
+ reveal,
205
+ newRound,
206
+ formatDisplay
207
+ };