novel-maker 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +209 -0
- package/bin/novel-maker.js +229 -0
- package/package.json +33 -0
- package/skill/CHANGELOG.md +82 -0
- package/skill/QUICK-REF.md +168 -0
- package/skill/README.md +75 -0
- package/skill/SKILL.md +715 -0
- package/skill/agents/README.md +59 -0
- package/skill/agents/auditor.md +234 -0
- package/skill/agents/coordinator.md +150 -0
- package/skill/agents/planner.md +220 -0
- package/skill/agents/reviewer.md +249 -0
- package/skill/agents/reviser.md +144 -0
- package/skill/agents/writer.md +213 -0
- package/skill/arc-templates/README.md +43 -0
- package/skill/arc-templates/apocalypse/ability.md +81 -0
- package/skill/arc-templates/apocalypse/faction.md +81 -0
- package/skill/arc-templates/apocalypse/humanity.md +81 -0
- package/skill/arc-templates/apocalypse/survival.md +81 -0
- package/skill/arc-templates/game/competition.md +81 -0
- package/skill/arc-templates/game/dungeon.md +81 -0
- package/skill/arc-templates/game/guild-war.md +81 -0
- package/skill/arc-templates/game/leveling.md +80 -0
- package/skill/arc-templates/general/challenge.md +44 -0
- package/skill/arc-templates/general/conflict.md +71 -0
- package/skill/arc-templates/general/explore.md +71 -0
- package/skill/arc-templates/general/growth.md +71 -0
- package/skill/arc-templates/general/mystery.md +71 -0
- package/skill/arc-templates/general/relation.md +71 -0
- package/skill/arc-templates/history/battle.md +71 -0
- package/skill/arc-templates/history/politics.md +71 -0
- package/skill/arc-templates/history/reform.md +71 -0
- package/skill/arc-templates/infinite-flow/boss.md +71 -0
- package/skill/arc-templates/infinite-flow/dungeon.md +71 -0
- package/skill/arc-templates/infinite-flow/enhance.md +71 -0
- package/skill/arc-templates/infinite-flow/team.md +71 -0
- package/skill/arc-templates/mystery/case.md +71 -0
- package/skill/arc-templates/mystery/deduction.md +71 -0
- package/skill/arc-templates/mystery/twist.md +71 -0
- package/skill/arc-templates/romance/angst.md +80 -0
- package/skill/arc-templates/romance/chase.md +71 -0
- package/skill/arc-templates/romance/slow-burn.md +71 -0
- package/skill/arc-templates/romance/sweet.md +80 -0
- package/skill/arc-templates/sci-fi/awakening.md +81 -0
- package/skill/arc-templates/sci-fi/breakthrough.md +81 -0
- package/skill/arc-templates/sci-fi/contact.md +81 -0
- package/skill/arc-templates/sci-fi/exploration.md +81 -0
- package/skill/arc-templates/urban/business.md +71 -0
- package/skill/arc-templates/urban/revenge.md +71 -0
- package/skill/arc-templates/urban/rise.md +71 -0
- package/skill/arc-templates/urban/romance.md +71 -0
- package/skill/arc-templates/western-fantasy/adventure.md +80 -0
- package/skill/arc-templates/western-fantasy/kingdom.md +71 -0
- package/skill/arc-templates/western-fantasy/magic-awakening.md +71 -0
- package/skill/arc-templates/western-fantasy/racial-conflict.md +71 -0
- package/skill/arc-templates/wuxia/breakthrough.md +71 -0
- package/skill/arc-templates/wuxia/grudge.md +71 -0
- package/skill/arc-templates/wuxia/hero-path.md +71 -0
- package/skill/arc-templates/wuxia/sect-war.md +71 -0
- package/skill/arc-templates/xianxia/breakthrough.md +71 -0
- package/skill/arc-templates/xianxia/dungeon.md +71 -0
- package/skill/arc-templates/xianxia/tournament.md +71 -0
- package/skill/arc-templates/xianxia/tribulation.md +71 -0
- package/skill/docs/examples.md +61 -0
- package/skill/docs/faq.md +81 -0
- package/skill/docs/installation.md +87 -0
- package/skill/docs/quickstart.md +83 -0
- package/skill/genre-packs/README.md +47 -0
- package/skill/genre-packs/_default/arc-types.md +153 -0
- package/skill/genre-packs/_default/rules.md +56 -0
- package/skill/genre-packs/_default/templates.md +135 -0
- package/skill/genre-packs/apocalypse/arc-types.md +109 -0
- package/skill/genre-packs/apocalypse/rules.md +113 -0
- package/skill/genre-packs/apocalypse/settings.md +106 -0
- package/skill/genre-packs/apocalypse/templates.md +192 -0
- package/skill/genre-packs/game/arc-types.md +109 -0
- package/skill/genre-packs/game/rules.md +113 -0
- package/skill/genre-packs/game/settings.md +103 -0
- package/skill/genre-packs/game/templates.md +173 -0
- package/skill/genre-packs/history/arc-types.md +109 -0
- package/skill/genre-packs/history/rules.md +107 -0
- package/skill/genre-packs/history/settings.md +126 -0
- package/skill/genre-packs/history/templates.md +179 -0
- package/skill/genre-packs/infinite-flow/arc-types.md +101 -0
- package/skill/genre-packs/infinite-flow/rules.md +75 -0
- package/skill/genre-packs/infinite-flow/settings.md +102 -0
- package/skill/genre-packs/infinite-flow/templates.md +226 -0
- package/skill/genre-packs/mystery/arc-types.md +109 -0
- package/skill/genre-packs/mystery/rules.md +107 -0
- package/skill/genre-packs/mystery/settings.md +103 -0
- package/skill/genre-packs/mystery/templates.md +178 -0
- package/skill/genre-packs/romance/arc-types.md +130 -0
- package/skill/genre-packs/romance/rules.md +88 -0
- package/skill/genre-packs/romance/settings.md +146 -0
- package/skill/genre-packs/romance/templates.md +245 -0
- package/skill/genre-packs/sci-fi/arc-types.md +109 -0
- package/skill/genre-packs/sci-fi/rules.md +113 -0
- package/skill/genre-packs/sci-fi/settings.md +99 -0
- package/skill/genre-packs/sci-fi/templates.md +170 -0
- package/skill/genre-packs/urban/arc-types.md +101 -0
- package/skill/genre-packs/urban/rules.md +75 -0
- package/skill/genre-packs/urban/settings.md +82 -0
- package/skill/genre-packs/urban/templates.md +212 -0
- package/skill/genre-packs/western-fantasy/arc-types.md +128 -0
- package/skill/genre-packs/western-fantasy/rules.md +88 -0
- package/skill/genre-packs/western-fantasy/settings.md +160 -0
- package/skill/genre-packs/western-fantasy/templates.md +225 -0
- package/skill/genre-packs/wuxia/arc-types.md +126 -0
- package/skill/genre-packs/wuxia/rules.md +86 -0
- package/skill/genre-packs/wuxia/settings.md +150 -0
- package/skill/genre-packs/wuxia/templates.md +195 -0
- package/skill/genre-packs/xianxia/arc-types.md +101 -0
- package/skill/genre-packs/xianxia/rules.md +74 -0
- package/skill/genre-packs/xianxia/settings.md +107 -0
- package/skill/genre-packs/xianxia/templates.md +202 -0
- package/skill/hooks/README.md +102 -0
- package/skill/hooks/chapter-complete.md +176 -0
- package/skill/hooks/context-injection.md +152 -0
- package/skill/hooks/intent-detection.md +183 -0
- package/skill/hooks/review-trigger.md +219 -0
- package/skill/hooks/summary-trigger.md +185 -0
- package/skill/references/act-guidance.md +228 -0
- package/skill/references/audit-core.md +130 -0
- package/skill/references/audit-dimensions.md +202 -0
- package/skill/references/character-voice-card.md +196 -0
- package/skill/references/consistency-checker.md +209 -0
- package/skill/references/content-expansion.md +68 -0
- package/skill/references/creative-constraints.md +200 -0
- package/skill/references/data-agent.md +286 -0
- package/skill/references/dialogue-writing.md +104 -0
- package/skill/references/editorial-perspective.md +166 -0
- package/skill/references/emotion-curve.md +127 -0
- package/skill/references/genre-rules.md +389 -0
- package/skill/references/golden-opening.md +81 -0
- package/skill/references/memory-system.md +288 -0
- package/skill/references/pacing-analysis.md +201 -0
- package/skill/references/platform-rules.md +244 -0
- package/skill/references/plot-structures.md +108 -0
- package/skill/references/reader-feedback.md +119 -0
- package/skill/references/rhythm-system.md +204 -0
- package/skill/references/style-imitation.md +193 -0
- package/skill/references/sweet-spot-tracking.md +182 -0
- package/skill/references/usage-guide.md +174 -0
- package/skill/references/writing-methods.md +169 -0
- package/skill/rules/anti-ai-expressions.md +206 -0
- package/skill/rules/character-voice.md +184 -0
- package/skill/rules/consistency-check.md +232 -0
- package/skill/rules/smart-query.md +263 -0
- package/skill/scripts/README.md +380 -0
- package/skill/scripts/auditor/chapter_transition.py +217 -0
- package/skill/scripts/auditor/consistency_scan.py +194 -0
- package/skill/scripts/auditor/dialogue_checker.py +194 -0
- package/skill/scripts/auditor/hook_report.py +115 -0
- package/skill/scripts/auditor/pacing_optimizer.py +303 -0
- package/skill/scripts/auditor/pacing_report.py +275 -0
- package/skill/scripts/auditor/pre_audit.py +203 -0
- package/skill/scripts/auditor/style_check.py +158 -0
- package/skill/scripts/auditor/worldbuilding_checker.py +637 -0
- package/skill/scripts/common/analyze.py +129 -0
- package/skill/scripts/common/init_guide.py +796 -0
- package/skill/scripts/common/install.py +169 -0
- package/skill/scripts/common/nm_utils.py +296 -0
- package/skill/scripts/common/validate.py +215 -0
- package/skill/scripts/coordinator/stats_report.py +165 -0
- package/skill/scripts/coordinator/volume_batch.py +121 -0
- package/skill/scripts/planner/outline_extractor.py +89 -0
- package/skill/scripts/planner/planner_context.py +220 -0
- package/skill/scripts/planner/query_engine.py +289 -0
- package/skill/scripts/reviewer/chapter_diff.py +143 -0
- package/skill/scripts/reviewer/character_arc_tracker.py +191 -0
- package/skill/scripts/reviewer/emotion_curve.py +340 -0
- package/skill/scripts/reviewer/foreshadowing_tracker.py +286 -0
- package/skill/scripts/reviewer/subplot_tracker.py +207 -0
- package/skill/scripts/reviewer/summary_generator.py +130 -0
- package/skill/scripts/reviewer/truth_diff.py +227 -0
- package/skill/scripts/reviewer/truth_manager.py +120 -0
- package/skill/scripts/test_scripts.py +366 -0
- package/skill/scripts/writer/build_write_context.py +255 -0
- package/skill/scripts/writer/chapter_info.py +67 -0
- package/skill/scripts/writer/check_wordcount.py +115 -0
- package/skill/scripts/writer/scene_builder.py +227 -0
- package/skill/scripts/writer/style_anchor.py +135 -0
- package/skill/styles/author-styles.md +53 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//345/277/230/350/257/255.md +110 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//347/210/261/346/275/234/346/260/264/347/232/204/344/271/214/350/264/274.md +110 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//350/250/200/345/275/222/346/255/243/344/274/240.md +110 -0
- package/skill/styles/authors//345/244/232/347/245/236/350/257/235/347/203/255/350/241/200/346/265/201//344/270/211/344/271/235/351/237/263/345/237/237.md +108 -0
- package/skill/styles/authors//346/202/254/347/226/221/346/216/250/347/220/206/346/265/201//346/235/200/350/231/253/351/230/237/351/230/237/345/221/230.md +108 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//344/270/211/345/244/251/344/270/244/350/247/211.md +110 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//344/274/232/350/257/264/350/257/235/347/232/204/350/202/230/345/255/220.md +110 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//345/215/226/346/212/245/345/260/217/351/203/216/345/220/233.md +108 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//345/274/210/351/235/222/345/263/260.md +123 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//345/224/220/345/256/266/344/270/211/345/260/221.md +109 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//345/244/251/350/232/225/345/234/237/350/261/206.md +110 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//346/210/221/345/220/203/350/245/277/347/272/242/346/237/277.md +108 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//346/273/232/345/274/200.md +109 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//350/276/260/344/270/234.md +109 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//345/244/251/344/270/213/351/234/270/345/224/261.md +110 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//346/234/210/345/205/263.md +108 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//350/220/247/351/274/216.md +109 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//350/235/264/350/235/266/350/223/235.md +112 -0
- package/skill/styles/authors//347/273/206/350/205/273/346/226/207/351/235/222/346/265/201//346/204/244/346/200/222/347/232/204/351/246/231/350/225/211.md +109 -0
- package/skill/styles/authors//347/273/206/350/205/273/346/226/207/351/235/222/346/265/201//347/203/275/347/201/253/346/210/217/350/257/270/344/276/257.md +109 -0
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- package/skill/templates/INDEX.md +48 -0
- package/skill/templates/act-plan.md +72 -0
- package/skill/templates/chapter.md +53 -0
- package/skill/templates/character-profile.md +107 -0
- package/skill/templates/character-voice.md +106 -0
- package/skill/templates/constitution.md +90 -0
- package/skill/templates/emotional-arcs.md +37 -0
- package/skill/templates/hook-template.md +68 -0
- package/skill/templates/outline.md +155 -0
- package/skill/templates/plot-card.md +432 -0
- package/skill/templates/power-system.md +124 -0
- package/skill/templates/presets.json +69 -0
- package/skill/templates/review-report.md +135 -0
- package/skill/templates/scene-plan.md +221 -0
- package/skill/templates/scene-template.md +78 -0
- package/skill/templates/subplot-board.md +48 -0
- package/skill/templates/summary-10chapters.md +79 -0
- package/skill/templates/summary-50chapters.md +131 -0
- package/skill/templates/summary-volume.md +148 -0
- package/skill/templates/timeline.md +37 -0
- package/skill/templates/volume-plan.md +44 -0
- package/skill/templates/world-setting.md +151 -0
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# 爱潜水的乌贼 文风配置
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> 用于AI模仿爱潜水的乌贼的写作风格
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## 作者信息
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- **代表作**:《诡秘之主》《一世之尊》《奥术神座》
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- **题材**:诡秘、仙侠、科幻
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- **风格标签**:#设定严谨 #多元融合 #逻辑严密 #群像
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## 核心写作原则
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### 1. 设定严谨
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- 设定新颖但合理
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### 2. 多元融合
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- 融合多种文化元素
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- 西方奇幻+东方仙侠
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- 克苏鲁+蒸汽朋克
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- 跨界融合有创意
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- 角色众多但各有特色
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- 世界真实立体
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## 高频句式
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"凡人仰望星空,却不知星辰亦会陨落"
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"疯狂与理智并存"
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"命运的齿轮开始转动"
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"这是最好的时代,也是最坏的时代"
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"每一个选择都有代价"
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```
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## 描写规则
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### 动作描写
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- 动作有仪式感
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- 魔法/战斗有规则
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### 场景描写
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### 情感描写
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- 情感含蓄
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- 用行为表达情感
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- 情感与设定融合
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## 爽点设置
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### 常用爽点
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1. 设定揭秘
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3. 角色成长
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## 禁忌
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|
79
|
+
- ❌ 不要设定有漏洞
|
|
80
|
+
- ❌ 不要角色脸谱化
|
|
81
|
+
- ❌ 不要逻辑不严密
|
|
82
|
+
- ❌ 不要战斗无规则
|
|
83
|
+
- ❌ 不要过度使用AI套话
|
|
84
|
+
- ❌ 不要设定太跳跃
|
|
85
|
+
|
|
86
|
+
## 开篇公式
|
|
87
|
+
|
|
88
|
+
```
|
|
89
|
+
神秘事件 → 主角卷入 → 了解世界观 → 获得能力 → 探索真相
|
|
90
|
+
```
|
|
91
|
+
|
|
92
|
+
## 适用题材
|
|
93
|
+
|
|
94
|
+
- 诡秘悬疑
|
|
95
|
+
- 西方奇幻
|
|
96
|
+
- 设定流
|
|
97
|
+
- 群像
|
|
98
|
+
- 多元融合
|
|
99
|
+
|
|
100
|
+
## 使用指令
|
|
101
|
+
|
|
102
|
+
在对话中说:
|
|
103
|
+
```
|
|
104
|
+
请使用爱潜水的乌贼的文风写作
|
|
105
|
+
```
|
|
106
|
+
|
|
107
|
+
或:
|
|
108
|
+
```
|
|
109
|
+
模仿爱潜水的乌贼风格,写一段...
|
|
110
|
+
```
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
# 言归正传 文风配置
|
|
2
|
+
|
|
3
|
+
> 用于AI模仿言归正传的写作风格
|
|
4
|
+
|
|
5
|
+
## 作者信息
|
|
6
|
+
- **代表作**:《我师兄实在太稳健了》《天庭最后一个男神》
|
|
7
|
+
- **题材**:仙侠、搞笑
|
|
8
|
+
- **风格标签**:#稳健 #苟道 #反套路 #搞笑 #修仙
|
|
9
|
+
|
|
10
|
+
## 核心写作原则
|
|
11
|
+
|
|
12
|
+
### 1. 稳健苟道
|
|
13
|
+
- 主角极度谨慎
|
|
14
|
+
- 从不冒险,永远留后手
|
|
15
|
+
- 能躲就躲,不能躲就布局
|
|
16
|
+
- 安全第一,利益第二
|
|
17
|
+
|
|
18
|
+
### 2. 反套路
|
|
19
|
+
- 不按常理出牌
|
|
20
|
+
- 用非常规方式解决问题
|
|
21
|
+
- 主角脑回路清奇
|
|
22
|
+
- 用稳健打破一切套路
|
|
23
|
+
|
|
24
|
+
### 3. 搞笑日常
|
|
25
|
+
- 主角的稳健本身就是笑点
|
|
26
|
+
- 配角对主角的稳健感到无语
|
|
27
|
+
- 日常轻松有趣
|
|
28
|
+
- 搞笑中带着智慧
|
|
29
|
+
|
|
30
|
+
## 高频句式
|
|
31
|
+
```
|
|
32
|
+
"此事必有蹊跷,先观察三日"
|
|
33
|
+
"稳妥起见,还是..."
|
|
34
|
+
"我师兄实在太稳健了"
|
|
35
|
+
"能不出手就不出手"
|
|
36
|
+
"准备了十万张符箓,应该够了"
|
|
37
|
+
"此事,还需从长计议"
|
|
38
|
+
```
|
|
39
|
+
|
|
40
|
+
## 描写规则
|
|
41
|
+
|
|
42
|
+
### 动作描写
|
|
43
|
+
- 动作谨慎细致
|
|
44
|
+
- 每个动作都有备选方案
|
|
45
|
+
- 从不贸然出手
|
|
46
|
+
|
|
47
|
+
### 场景描写
|
|
48
|
+
- 场景有修仙氛围
|
|
49
|
+
- 渲染主角的谨慎
|
|
50
|
+
- 突出准备工作
|
|
51
|
+
|
|
52
|
+
### 情感描写
|
|
53
|
+
- 情感轻松自然
|
|
54
|
+
- 主角对稳健的执念
|
|
55
|
+
- 配角的无语和佩服
|
|
56
|
+
|
|
57
|
+
### 战斗描写
|
|
58
|
+
- 战斗靠准备和布局
|
|
59
|
+
- 十万张符箓砸人
|
|
60
|
+
- 战斗前有海量准备
|
|
61
|
+
- 战斗过程碾压
|
|
62
|
+
|
|
63
|
+
## 爽点设置
|
|
64
|
+
|
|
65
|
+
### 常用爽点
|
|
66
|
+
1. 海量准备碾压
|
|
67
|
+
2. 稳健破局
|
|
68
|
+
3. 反套路操作
|
|
69
|
+
4. 主角的谨慎搞笑
|
|
70
|
+
5. 布局成功
|
|
71
|
+
|
|
72
|
+
### 爽点节奏
|
|
73
|
+
- 每章都有笑点
|
|
74
|
+
- 每5章一个稳健高潮
|
|
75
|
+
- 搞笑与稳健交替
|
|
76
|
+
|
|
77
|
+
## 禁忌
|
|
78
|
+
|
|
79
|
+
- ❌ 不要主角不谨慎
|
|
80
|
+
- ❌ 不要准备不够充分
|
|
81
|
+
- ❌ 不要战斗太莽
|
|
82
|
+
- ❌ 不要搞笑太刻意
|
|
83
|
+
- ❌ 不要过度使用AI套话
|
|
84
|
+
- ❌ 不要稳健变懦弱
|
|
85
|
+
|
|
86
|
+
## 开篇公式
|
|
87
|
+
|
|
88
|
+
```
|
|
89
|
+
主角出场 → 展示稳健 → 遭遇事件 → 海量准备 → 稳妥解决
|
|
90
|
+
```
|
|
91
|
+
|
|
92
|
+
## 适用题材
|
|
93
|
+
|
|
94
|
+
- 稳健苟道
|
|
95
|
+
- 反套路
|
|
96
|
+
- 搞笑修仙
|
|
97
|
+
- 日常轻松
|
|
98
|
+
- 智谋型
|
|
99
|
+
|
|
100
|
+
## 使用指令
|
|
101
|
+
|
|
102
|
+
在对话中说:
|
|
103
|
+
```
|
|
104
|
+
请使用言归正传的文风写作
|
|
105
|
+
```
|
|
106
|
+
|
|
107
|
+
或:
|
|
108
|
+
```
|
|
109
|
+
模仿言归正传风格,写一段...
|
|
110
|
+
```
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
# 三九音域 文风配置
|
|
2
|
+
|
|
3
|
+
> 用于AI模仿三九音域的写作风格
|
|
4
|
+
|
|
5
|
+
## 作者信息
|
|
6
|
+
- **代表作**:《我在精神病院学斩神》
|
|
7
|
+
- **题材**:都市、神话、热血
|
|
8
|
+
- **风格标签**:#多神话融合 #家国情怀 #守夜人 #热血
|
|
9
|
+
|
|
10
|
+
## 核心写作原则
|
|
11
|
+
|
|
12
|
+
### 1. 多神话体系融合
|
|
13
|
+
- 中国神话(西游、道教等)+ 希腊神话 + 北欧神话 + 日本神话 + 埃及神话
|
|
14
|
+
- 神明有人性,有欲望和执念
|
|
15
|
+
- 神话角色二次创造(如患PTSD的孙悟空)
|
|
16
|
+
- 宏大世界观,多体系并行
|
|
17
|
+
|
|
18
|
+
### 2. 灵魂角色串联
|
|
19
|
+
- 用一个个灵魂人物的故事串联主角剧情
|
|
20
|
+
- 配角比主角更受欢迎
|
|
21
|
+
- 每个配角有完整的人物弧光
|
|
22
|
+
- 配角有高光时刻,不是陪衬
|
|
23
|
+
|
|
24
|
+
### 3. 守夜人精神
|
|
25
|
+
- 守护与牺牲的主题
|
|
26
|
+
- 家国情怀浓厚
|
|
27
|
+
- 平凡人做不平凡的事
|
|
28
|
+
- 热血与感动并存
|
|
29
|
+
|
|
30
|
+
## 高频句式
|
|
31
|
+
```
|
|
32
|
+
"总有人要直面黑暗"
|
|
33
|
+
"守夜人,永不退缩"
|
|
34
|
+
"以凡人之躯,比肩神明"
|
|
35
|
+
"我们身后,就是万家灯火"
|
|
36
|
+
"神明也会流血"
|
|
37
|
+
```
|
|
38
|
+
|
|
39
|
+
## 描写规则
|
|
40
|
+
|
|
41
|
+
### 动作描写
|
|
42
|
+
- 动作热血有气势
|
|
43
|
+
- 战斗场面宏大
|
|
44
|
+
- 招式有神话色彩
|
|
45
|
+
|
|
46
|
+
### 场景描写
|
|
47
|
+
- 现代都市与神话交融
|
|
48
|
+
- 场景有视觉冲击
|
|
49
|
+
- 渲染守护氛围
|
|
50
|
+
|
|
51
|
+
### 情感描写
|
|
52
|
+
- 情感真挚感人
|
|
53
|
+
- 家国情怀浓厚
|
|
54
|
+
- 牺牲与守护的感动
|
|
55
|
+
|
|
56
|
+
### 战斗描写
|
|
57
|
+
- 热血战斗,有气势
|
|
58
|
+
- 神话能力展现
|
|
59
|
+
- 战斗中有情感爆发
|
|
60
|
+
|
|
61
|
+
## 爽点设置
|
|
62
|
+
|
|
63
|
+
### 常用爽点
|
|
64
|
+
1. 守夜人集结
|
|
65
|
+
2. 神明降临
|
|
66
|
+
3. 以凡人之躯对抗神明
|
|
67
|
+
4. 牺牲与守护
|
|
68
|
+
5. 家国情怀爆发
|
|
69
|
+
|
|
70
|
+
### 爽点节奏
|
|
71
|
+
- 每5章一个小高潮
|
|
72
|
+
- 每15章一个大高潮
|
|
73
|
+
- 情感与热血并重
|
|
74
|
+
|
|
75
|
+
## 禁忌
|
|
76
|
+
|
|
77
|
+
- ❌ 不要神明太冷漠
|
|
78
|
+
- ❌ 不要家国情怀空洞
|
|
79
|
+
- ❌ 不要角色没有弧光
|
|
80
|
+
- ❌ 不要战斗没有情感
|
|
81
|
+
- ❌ 不要过度使用AI套话
|
|
82
|
+
- ❌ 不要神话体系混乱
|
|
83
|
+
|
|
84
|
+
## 开篇公式
|
|
85
|
+
|
|
86
|
+
```
|
|
87
|
+
现代都市 → 神秘事件 → 主角觉醒 → 守夜人组织 → 对抗神明
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
## 适用题材
|
|
91
|
+
|
|
92
|
+
- 多神话体系
|
|
93
|
+
- 守夜组织
|
|
94
|
+
- 家国热血
|
|
95
|
+
- 都市神话
|
|
96
|
+
- 群像
|
|
97
|
+
|
|
98
|
+
## 使用指令
|
|
99
|
+
|
|
100
|
+
在对话中说:
|
|
101
|
+
```
|
|
102
|
+
请使用三九音域的文风写作
|
|
103
|
+
```
|
|
104
|
+
|
|
105
|
+
或:
|
|
106
|
+
```
|
|
107
|
+
模仿三九音域风格,写一段...
|
|
108
|
+
```
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
# 杀虫队队员 文风配置
|
|
2
|
+
|
|
3
|
+
> 用于AI模仿杀虫队队员的写作风格
|
|
4
|
+
|
|
5
|
+
## 作者信息
|
|
6
|
+
- **代表作**:《十日终焉》
|
|
7
|
+
- **题材**:无限流、悬疑、推理
|
|
8
|
+
- **风格标签**:#反爽文 #智商博弈 #十日轮回 #烧脑
|
|
9
|
+
|
|
10
|
+
## 核心写作原则
|
|
11
|
+
|
|
12
|
+
### 1. 反套路反爽文
|
|
13
|
+
- **六不原则**:不后宫、不套路、不无敌、不系统、不无脑、不爽文
|
|
14
|
+
- 主角全程吃瘪、被坑、被逼绝境
|
|
15
|
+
- 没有金手指,靠智商破局
|
|
16
|
+
- 利用规则漏洞和人性博弈
|
|
17
|
+
|
|
18
|
+
### 2. 十日轮回设定
|
|
19
|
+
- 每10天死亡游戏
|
|
20
|
+
- 全员记忆重置
|
|
21
|
+
- 只有觉醒"回响"异能的人保留记忆
|
|
22
|
+
- 寻找逃离终焉之地的方法
|
|
23
|
+
|
|
24
|
+
### 3. 全员智商在线
|
|
25
|
+
- 没有降智配角
|
|
26
|
+
- 每个对手都聪明
|
|
27
|
+
- 博弈精彩,逻辑严密
|
|
28
|
+
- 反转出人意料
|
|
29
|
+
|
|
30
|
+
## 高频句式
|
|
31
|
+
```
|
|
32
|
+
"又是第十天"
|
|
33
|
+
"这一次,一定要..."
|
|
34
|
+
"规则就是用来打破的"
|
|
35
|
+
"信任是最奢侈的东西"
|
|
36
|
+
"轮回不止,博弈不停"
|
|
37
|
+
```
|
|
38
|
+
|
|
39
|
+
## 描写规则
|
|
40
|
+
|
|
41
|
+
### 动作描写
|
|
42
|
+
- 动作简洁有效
|
|
43
|
+
- 每个动作都有目的
|
|
44
|
+
- 战斗靠智谋不靠武力
|
|
45
|
+
|
|
46
|
+
### 场景描写
|
|
47
|
+
- 场景压抑紧张
|
|
48
|
+
- 渲染绝望氛围
|
|
49
|
+
- 突出规则限制
|
|
50
|
+
|
|
51
|
+
### 情感描写
|
|
52
|
+
- 情感克制
|
|
53
|
+
- 在绝望中寻找希望
|
|
54
|
+
- 信任与背叛的挣扎
|
|
55
|
+
|
|
56
|
+
### 战斗描写
|
|
57
|
+
- 智力博弈为主
|
|
58
|
+
- 利用规则破局
|
|
59
|
+
- 战斗紧张刺激
|
|
60
|
+
|
|
61
|
+
## 爽点设置
|
|
62
|
+
|
|
63
|
+
### 常用爽点
|
|
64
|
+
1. 智商碾压
|
|
65
|
+
2. 规则破解
|
|
66
|
+
3. 绝境反杀
|
|
67
|
+
4. 记忆觉醒
|
|
68
|
+
5. 真相揭露
|
|
69
|
+
|
|
70
|
+
### 爽点节奏
|
|
71
|
+
- 不追求频繁爽点
|
|
72
|
+
- 每个爽点都有智谋支撑
|
|
73
|
+
- 悬疑推进为主
|
|
74
|
+
|
|
75
|
+
## 禁忌
|
|
76
|
+
|
|
77
|
+
- ❌ 不要主角开挂
|
|
78
|
+
- ❌ 不要配角降智
|
|
79
|
+
- ❌ 不要规则不严密
|
|
80
|
+
- ❌ 不要无脑战斗
|
|
81
|
+
- ❌ 不要过度使用AI套话
|
|
82
|
+
- ❌ 不要逻辑漏洞
|
|
83
|
+
|
|
84
|
+
## 开篇公式
|
|
85
|
+
|
|
86
|
+
```
|
|
87
|
+
主角醒来 → 发现身处诡异之地 → 了解十日规则 → 第一次死亡 → 记忆觉醒
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
## 适用题材
|
|
91
|
+
|
|
92
|
+
- 无限流
|
|
93
|
+
- 悬疑推理
|
|
94
|
+
- 生存游戏
|
|
95
|
+
- 轮回设定
|
|
96
|
+
- 智商博弈
|
|
97
|
+
|
|
98
|
+
## 使用指令
|
|
99
|
+
|
|
100
|
+
在对话中说:
|
|
101
|
+
```
|
|
102
|
+
请使用杀虫队队员的文风写作
|
|
103
|
+
```
|
|
104
|
+
|
|
105
|
+
或:
|
|
106
|
+
```
|
|
107
|
+
模仿杀虫队队员风格,写一段...
|
|
108
|
+
```
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
# 三天两觉 文风配置
|
|
2
|
+
|
|
3
|
+
> 用于AI模仿三天两觉的写作风格
|
|
4
|
+
|
|
5
|
+
## 作者信息
|
|
6
|
+
- **代表作**:《惊悚乐园》《贩罪》《鬼喊抓鬼》
|
|
7
|
+
- **题材**:无限流、悬疑、游戏
|
|
8
|
+
- **风格标签**:#吐槽 #玩梗 #反套路 #烧脑 #ACGN
|
|
9
|
+
|
|
10
|
+
## 核心写作原则
|
|
11
|
+
|
|
12
|
+
### 1. 吐槽玩梗
|
|
13
|
+
- 主角是吐槽鬼才,金句频出
|
|
14
|
+
- 大量ACGN梗,打破第四面墙
|
|
15
|
+
- 自嘲和自黑,不按套路出牌
|
|
16
|
+
- 用幽默化解紧张,用吐槽推进剧情
|
|
17
|
+
|
|
18
|
+
### 2. 反套路
|
|
19
|
+
- 不按常理出牌,主角是怪人
|
|
20
|
+
- 不按体系修炼,有自己的逻辑
|
|
21
|
+
- 超越性视角,看透一切套路
|
|
22
|
+
- 用非传统方式解决问题
|
|
23
|
+
|
|
24
|
+
### 3. 烧脑剧情
|
|
25
|
+
- 副本设计精巧,逻辑严密
|
|
26
|
+
- 反转出人意料,但合理
|
|
27
|
+
- 每个配角智商在线
|
|
28
|
+
- 智商博弈,不是武力碾压
|
|
29
|
+
|
|
30
|
+
## 高频句式
|
|
31
|
+
```
|
|
32
|
+
"欢迎来到人间游戏"
|
|
33
|
+
"我是写手"
|
|
34
|
+
"这不科学"
|
|
35
|
+
"根据我的经验..."
|
|
36
|
+
"这套路我熟"
|
|
37
|
+
"让我来给你分析一下"
|
|
38
|
+
"事情并没有你想的那么简单"
|
|
39
|
+
```
|
|
40
|
+
|
|
41
|
+
## 描写规则
|
|
42
|
+
|
|
43
|
+
### 动作描写
|
|
44
|
+
- 动作简洁但有创意
|
|
45
|
+
- 非传统战斗方式
|
|
46
|
+
- 用智慧和吐槽代替武力
|
|
47
|
+
|
|
48
|
+
### 场景描写
|
|
49
|
+
- 场景有游戏感
|
|
50
|
+
- 副本设计精巧
|
|
51
|
+
- 渲染诡异或荒诞氛围
|
|
52
|
+
|
|
53
|
+
### 情感描写
|
|
54
|
+
- 情感用吐槽包装
|
|
55
|
+
- 内心戏丰富
|
|
56
|
+
- 表面搞笑,内心深刻
|
|
57
|
+
|
|
58
|
+
### 战斗描写
|
|
59
|
+
- 战斗靠智谋和规则
|
|
60
|
+
- 非传统战斗方式
|
|
61
|
+
- 战斗中有大量吐槽
|
|
62
|
+
|
|
63
|
+
## 爽点设置
|
|
64
|
+
|
|
65
|
+
### 常用爽点
|
|
66
|
+
1. 神级吐槽
|
|
67
|
+
2. 反套路破局
|
|
68
|
+
3. 副本破解
|
|
69
|
+
4. 智商碾压
|
|
70
|
+
5. 打破第四面墙
|
|
71
|
+
|
|
72
|
+
### 爽点节奏
|
|
73
|
+
- 每章都有笑点
|
|
74
|
+
- 每3章一个反转
|
|
75
|
+
- 悬疑推进为主
|
|
76
|
+
|
|
77
|
+
## 禁忌
|
|
78
|
+
|
|
79
|
+
- ❌ 不要主角正经严肃
|
|
80
|
+
- ❌ 不要无脑战斗
|
|
81
|
+
- ❌ 不要配角降智
|
|
82
|
+
- ❌ 不要副本设计太简单
|
|
83
|
+
- ❌ 不要过度使用AI套话
|
|
84
|
+
- ❌ 不要梗太老旧
|
|
85
|
+
|
|
86
|
+
## 开篇公式
|
|
87
|
+
|
|
88
|
+
```
|
|
89
|
+
主角进入游戏 → 诡异场景 → 吐槽开场 → 发现规则 → 用非传统方式破局
|
|
90
|
+
```
|
|
91
|
+
|
|
92
|
+
## 适用题材
|
|
93
|
+
|
|
94
|
+
- 无限流
|
|
95
|
+
- 游戏文
|
|
96
|
+
- 悬疑推理
|
|
97
|
+
- 反套路
|
|
98
|
+
- 吐槽流
|
|
99
|
+
|
|
100
|
+
## 使用指令
|
|
101
|
+
|
|
102
|
+
在对话中说:
|
|
103
|
+
```
|
|
104
|
+
请使用三天两觉的文风写作
|
|
105
|
+
```
|
|
106
|
+
|
|
107
|
+
或:
|
|
108
|
+
```
|
|
109
|
+
模仿三天两觉风格,写一段...
|
|
110
|
+
```
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
# 会说话的肘子 文风配置
|
|
2
|
+
|
|
3
|
+
> 用于AI模仿会说话的肘子的写作风格
|
|
4
|
+
|
|
5
|
+
## 作者信息
|
|
6
|
+
- **代表作**:《大王饶命》《第一序列》《夜的命名术》
|
|
7
|
+
- **题材**:都市、废土、科幻
|
|
8
|
+
- **风格标签**:#幽默 #脑洞 #温情 #创新 #嘴贫
|
|
9
|
+
|
|
10
|
+
## 核心写作原则
|
|
11
|
+
|
|
12
|
+
### 1. 幽默嘴贫
|
|
13
|
+
- 主角毒舌搞笑,金句频出
|
|
14
|
+
- 密集的笑点,轻松解压
|
|
15
|
+
- 网络热梗自然融入
|
|
16
|
+
- 用幽默化解紧张气氛
|
|
17
|
+
|
|
18
|
+
### 2. 新奇设定
|
|
19
|
+
- 独特的力量体系(负面情绪值系统等)
|
|
20
|
+
- 每本都有创新体系
|
|
21
|
+
- 设定大胆但有逻辑
|
|
22
|
+
- 融合多种元素(废土、赛博、时空)
|
|
23
|
+
|
|
24
|
+
### 3. 温情内核
|
|
25
|
+
- 搞笑背后有深度
|
|
26
|
+
- 亲情友情描写真挚
|
|
27
|
+
- 人性微光,不空洞
|
|
28
|
+
- 轻松中带着感动
|
|
29
|
+
|
|
30
|
+
## 高频句式
|
|
31
|
+
```
|
|
32
|
+
"你瞅啥?"
|
|
33
|
+
"我怀疑你在针对我"
|
|
34
|
+
"做人嘛,最重要的就是开心"
|
|
35
|
+
"生活不止眼前的苟且"
|
|
36
|
+
"这操作也太秀了"
|
|
37
|
+
"负能量+1"
|
|
38
|
+
"你这人真有意思"
|
|
39
|
+
```
|
|
40
|
+
|
|
41
|
+
## 描写规则
|
|
42
|
+
|
|
43
|
+
### 动作描写
|
|
44
|
+
- 动作简洁有趣
|
|
45
|
+
- 战斗中穿插搞笑
|
|
46
|
+
- 用非传统方式战斗
|
|
47
|
+
|
|
48
|
+
### 场景描写
|
|
49
|
+
- 场景有现代感
|
|
50
|
+
- 都市与奇幻交融
|
|
51
|
+
- 渲染轻松氛围
|
|
52
|
+
|
|
53
|
+
### 情感描写
|
|
54
|
+
- 情感真挚不矫情
|
|
55
|
+
- 搞笑中带着温情
|
|
56
|
+
- 用行为表达关心
|
|
57
|
+
|
|
58
|
+
### 战斗描写
|
|
59
|
+
- 战斗有创意
|
|
60
|
+
- 搞笑与热血并存
|
|
61
|
+
- 战斗中嘴贫不停
|
|
62
|
+
|
|
63
|
+
## 爽点设置
|
|
64
|
+
|
|
65
|
+
### 常用爽点
|
|
66
|
+
1. 嘴贫破局
|
|
67
|
+
2. 负能量收集
|
|
68
|
+
3. 创新体系展现
|
|
69
|
+
4. 温情时刻
|
|
70
|
+
5. 搞笑逆袭
|
|
71
|
+
|
|
72
|
+
### 爽点节奏
|
|
73
|
+
- 每章都有笑点
|
|
74
|
+
- 每5章一个小高潮
|
|
75
|
+
- 搞笑与温情交替
|
|
76
|
+
|
|
77
|
+
## 禁忌
|
|
78
|
+
|
|
79
|
+
- ❌ 不要搞笑太刻意
|
|
80
|
+
- ❌ 不要温情太空洞
|
|
81
|
+
- ❌ 不要设定太复杂
|
|
82
|
+
- ❌ 不要主角不嘴贫
|
|
83
|
+
- ❌ 不要过度使用AI套话
|
|
84
|
+
- ❌ 不要梗太生硬
|
|
85
|
+
|
|
86
|
+
## 开篇公式
|
|
87
|
+
|
|
88
|
+
```
|
|
89
|
+
主角出场 → 嘴贫搞笑 → 展示金手指 → 遭遇危机 → 搞笑破局
|
|
90
|
+
```
|
|
91
|
+
|
|
92
|
+
## 适用题材
|
|
93
|
+
|
|
94
|
+
- 都市玄幻
|
|
95
|
+
- 废土求生
|
|
96
|
+
- 赛博朋克
|
|
97
|
+
- 系统搞笑
|
|
98
|
+
- 轻松日常
|
|
99
|
+
|
|
100
|
+
## 使用指令
|
|
101
|
+
|
|
102
|
+
在对话中说:
|
|
103
|
+
```
|
|
104
|
+
请使用会说话的肘子的文风写作
|
|
105
|
+
```
|
|
106
|
+
|
|
107
|
+
或:
|
|
108
|
+
```
|
|
109
|
+
模仿会说话的肘子风格,写一段...
|
|
110
|
+
```
|