novel-maker 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +209 -0
- package/bin/novel-maker.js +229 -0
- package/package.json +33 -0
- package/skill/CHANGELOG.md +82 -0
- package/skill/QUICK-REF.md +168 -0
- package/skill/README.md +75 -0
- package/skill/SKILL.md +715 -0
- package/skill/agents/README.md +59 -0
- package/skill/agents/auditor.md +234 -0
- package/skill/agents/coordinator.md +150 -0
- package/skill/agents/planner.md +220 -0
- package/skill/agents/reviewer.md +249 -0
- package/skill/agents/reviser.md +144 -0
- package/skill/agents/writer.md +213 -0
- package/skill/arc-templates/README.md +43 -0
- package/skill/arc-templates/apocalypse/ability.md +81 -0
- package/skill/arc-templates/apocalypse/faction.md +81 -0
- package/skill/arc-templates/apocalypse/humanity.md +81 -0
- package/skill/arc-templates/apocalypse/survival.md +81 -0
- package/skill/arc-templates/game/competition.md +81 -0
- package/skill/arc-templates/game/dungeon.md +81 -0
- package/skill/arc-templates/game/guild-war.md +81 -0
- package/skill/arc-templates/game/leveling.md +80 -0
- package/skill/arc-templates/general/challenge.md +44 -0
- package/skill/arc-templates/general/conflict.md +71 -0
- package/skill/arc-templates/general/explore.md +71 -0
- package/skill/arc-templates/general/growth.md +71 -0
- package/skill/arc-templates/general/mystery.md +71 -0
- package/skill/arc-templates/general/relation.md +71 -0
- package/skill/arc-templates/history/battle.md +71 -0
- package/skill/arc-templates/history/politics.md +71 -0
- package/skill/arc-templates/history/reform.md +71 -0
- package/skill/arc-templates/infinite-flow/boss.md +71 -0
- package/skill/arc-templates/infinite-flow/dungeon.md +71 -0
- package/skill/arc-templates/infinite-flow/enhance.md +71 -0
- package/skill/arc-templates/infinite-flow/team.md +71 -0
- package/skill/arc-templates/mystery/case.md +71 -0
- package/skill/arc-templates/mystery/deduction.md +71 -0
- package/skill/arc-templates/mystery/twist.md +71 -0
- package/skill/arc-templates/romance/angst.md +80 -0
- package/skill/arc-templates/romance/chase.md +71 -0
- package/skill/arc-templates/romance/slow-burn.md +71 -0
- package/skill/arc-templates/romance/sweet.md +80 -0
- package/skill/arc-templates/sci-fi/awakening.md +81 -0
- package/skill/arc-templates/sci-fi/breakthrough.md +81 -0
- package/skill/arc-templates/sci-fi/contact.md +81 -0
- package/skill/arc-templates/sci-fi/exploration.md +81 -0
- package/skill/arc-templates/urban/business.md +71 -0
- package/skill/arc-templates/urban/revenge.md +71 -0
- package/skill/arc-templates/urban/rise.md +71 -0
- package/skill/arc-templates/urban/romance.md +71 -0
- package/skill/arc-templates/western-fantasy/adventure.md +80 -0
- package/skill/arc-templates/western-fantasy/kingdom.md +71 -0
- package/skill/arc-templates/western-fantasy/magic-awakening.md +71 -0
- package/skill/arc-templates/western-fantasy/racial-conflict.md +71 -0
- package/skill/arc-templates/wuxia/breakthrough.md +71 -0
- package/skill/arc-templates/wuxia/grudge.md +71 -0
- package/skill/arc-templates/wuxia/hero-path.md +71 -0
- package/skill/arc-templates/wuxia/sect-war.md +71 -0
- package/skill/arc-templates/xianxia/breakthrough.md +71 -0
- package/skill/arc-templates/xianxia/dungeon.md +71 -0
- package/skill/arc-templates/xianxia/tournament.md +71 -0
- package/skill/arc-templates/xianxia/tribulation.md +71 -0
- package/skill/docs/examples.md +61 -0
- package/skill/docs/faq.md +81 -0
- package/skill/docs/installation.md +87 -0
- package/skill/docs/quickstart.md +83 -0
- package/skill/genre-packs/README.md +47 -0
- package/skill/genre-packs/_default/arc-types.md +153 -0
- package/skill/genre-packs/_default/rules.md +56 -0
- package/skill/genre-packs/_default/templates.md +135 -0
- package/skill/genre-packs/apocalypse/arc-types.md +109 -0
- package/skill/genre-packs/apocalypse/rules.md +113 -0
- package/skill/genre-packs/apocalypse/settings.md +106 -0
- package/skill/genre-packs/apocalypse/templates.md +192 -0
- package/skill/genre-packs/game/arc-types.md +109 -0
- package/skill/genre-packs/game/rules.md +113 -0
- package/skill/genre-packs/game/settings.md +103 -0
- package/skill/genre-packs/game/templates.md +173 -0
- package/skill/genre-packs/history/arc-types.md +109 -0
- package/skill/genre-packs/history/rules.md +107 -0
- package/skill/genre-packs/history/settings.md +126 -0
- package/skill/genre-packs/history/templates.md +179 -0
- package/skill/genre-packs/infinite-flow/arc-types.md +101 -0
- package/skill/genre-packs/infinite-flow/rules.md +75 -0
- package/skill/genre-packs/infinite-flow/settings.md +102 -0
- package/skill/genre-packs/infinite-flow/templates.md +226 -0
- package/skill/genre-packs/mystery/arc-types.md +109 -0
- package/skill/genre-packs/mystery/rules.md +107 -0
- package/skill/genre-packs/mystery/settings.md +103 -0
- package/skill/genre-packs/mystery/templates.md +178 -0
- package/skill/genre-packs/romance/arc-types.md +130 -0
- package/skill/genre-packs/romance/rules.md +88 -0
- package/skill/genre-packs/romance/settings.md +146 -0
- package/skill/genre-packs/romance/templates.md +245 -0
- package/skill/genre-packs/sci-fi/arc-types.md +109 -0
- package/skill/genre-packs/sci-fi/rules.md +113 -0
- package/skill/genre-packs/sci-fi/settings.md +99 -0
- package/skill/genre-packs/sci-fi/templates.md +170 -0
- package/skill/genre-packs/urban/arc-types.md +101 -0
- package/skill/genre-packs/urban/rules.md +75 -0
- package/skill/genre-packs/urban/settings.md +82 -0
- package/skill/genre-packs/urban/templates.md +212 -0
- package/skill/genre-packs/western-fantasy/arc-types.md +128 -0
- package/skill/genre-packs/western-fantasy/rules.md +88 -0
- package/skill/genre-packs/western-fantasy/settings.md +160 -0
- package/skill/genre-packs/western-fantasy/templates.md +225 -0
- package/skill/genre-packs/wuxia/arc-types.md +126 -0
- package/skill/genre-packs/wuxia/rules.md +86 -0
- package/skill/genre-packs/wuxia/settings.md +150 -0
- package/skill/genre-packs/wuxia/templates.md +195 -0
- package/skill/genre-packs/xianxia/arc-types.md +101 -0
- package/skill/genre-packs/xianxia/rules.md +74 -0
- package/skill/genre-packs/xianxia/settings.md +107 -0
- package/skill/genre-packs/xianxia/templates.md +202 -0
- package/skill/hooks/README.md +102 -0
- package/skill/hooks/chapter-complete.md +176 -0
- package/skill/hooks/context-injection.md +152 -0
- package/skill/hooks/intent-detection.md +183 -0
- package/skill/hooks/review-trigger.md +219 -0
- package/skill/hooks/summary-trigger.md +185 -0
- package/skill/references/act-guidance.md +228 -0
- package/skill/references/audit-core.md +130 -0
- package/skill/references/audit-dimensions.md +202 -0
- package/skill/references/character-voice-card.md +196 -0
- package/skill/references/consistency-checker.md +209 -0
- package/skill/references/content-expansion.md +68 -0
- package/skill/references/creative-constraints.md +200 -0
- package/skill/references/data-agent.md +286 -0
- package/skill/references/dialogue-writing.md +104 -0
- package/skill/references/editorial-perspective.md +166 -0
- package/skill/references/emotion-curve.md +127 -0
- package/skill/references/genre-rules.md +389 -0
- package/skill/references/golden-opening.md +81 -0
- package/skill/references/memory-system.md +288 -0
- package/skill/references/pacing-analysis.md +201 -0
- package/skill/references/platform-rules.md +244 -0
- package/skill/references/plot-structures.md +108 -0
- package/skill/references/reader-feedback.md +119 -0
- package/skill/references/rhythm-system.md +204 -0
- package/skill/references/style-imitation.md +193 -0
- package/skill/references/sweet-spot-tracking.md +182 -0
- package/skill/references/usage-guide.md +174 -0
- package/skill/references/writing-methods.md +169 -0
- package/skill/rules/anti-ai-expressions.md +206 -0
- package/skill/rules/character-voice.md +184 -0
- package/skill/rules/consistency-check.md +232 -0
- package/skill/rules/smart-query.md +263 -0
- package/skill/scripts/README.md +380 -0
- package/skill/scripts/auditor/chapter_transition.py +217 -0
- package/skill/scripts/auditor/consistency_scan.py +194 -0
- package/skill/scripts/auditor/dialogue_checker.py +194 -0
- package/skill/scripts/auditor/hook_report.py +115 -0
- package/skill/scripts/auditor/pacing_optimizer.py +303 -0
- package/skill/scripts/auditor/pacing_report.py +275 -0
- package/skill/scripts/auditor/pre_audit.py +203 -0
- package/skill/scripts/auditor/style_check.py +158 -0
- package/skill/scripts/auditor/worldbuilding_checker.py +637 -0
- package/skill/scripts/common/analyze.py +129 -0
- package/skill/scripts/common/init_guide.py +796 -0
- package/skill/scripts/common/install.py +169 -0
- package/skill/scripts/common/nm_utils.py +296 -0
- package/skill/scripts/common/validate.py +215 -0
- package/skill/scripts/coordinator/stats_report.py +165 -0
- package/skill/scripts/coordinator/volume_batch.py +121 -0
- package/skill/scripts/planner/outline_extractor.py +89 -0
- package/skill/scripts/planner/planner_context.py +220 -0
- package/skill/scripts/planner/query_engine.py +289 -0
- package/skill/scripts/reviewer/chapter_diff.py +143 -0
- package/skill/scripts/reviewer/character_arc_tracker.py +191 -0
- package/skill/scripts/reviewer/emotion_curve.py +340 -0
- package/skill/scripts/reviewer/foreshadowing_tracker.py +286 -0
- package/skill/scripts/reviewer/subplot_tracker.py +207 -0
- package/skill/scripts/reviewer/summary_generator.py +130 -0
- package/skill/scripts/reviewer/truth_diff.py +227 -0
- package/skill/scripts/reviewer/truth_manager.py +120 -0
- package/skill/scripts/test_scripts.py +366 -0
- package/skill/scripts/writer/build_write_context.py +255 -0
- package/skill/scripts/writer/chapter_info.py +67 -0
- package/skill/scripts/writer/check_wordcount.py +115 -0
- package/skill/scripts/writer/scene_builder.py +227 -0
- package/skill/scripts/writer/style_anchor.py +135 -0
- package/skill/styles/author-styles.md +53 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//345/277/230/350/257/255.md +110 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//347/210/261/346/275/234/346/260/264/347/232/204/344/271/214/350/264/274.md +110 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//350/250/200/345/275/222/346/255/243/344/274/240.md +110 -0
- package/skill/styles/authors//345/244/232/347/245/236/350/257/235/347/203/255/350/241/200/346/265/201//344/270/211/344/271/235/351/237/263/345/237/237.md +108 -0
- package/skill/styles/authors//346/202/254/347/226/221/346/216/250/347/220/206/346/265/201//346/235/200/350/231/253/351/230/237/351/230/237/345/221/230.md +108 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//344/270/211/345/244/251/344/270/244/350/247/211.md +110 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//344/274/232/350/257/264/350/257/235/347/232/204/350/202/230/345/255/220.md +110 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//345/215/226/346/212/245/345/260/217/351/203/216/345/220/233.md +108 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//345/274/210/351/235/222/345/263/260.md +123 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//345/224/220/345/256/266/344/270/211/345/260/221.md +109 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//345/244/251/350/232/225/345/234/237/350/261/206.md +110 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//346/210/221/345/220/203/350/245/277/347/272/242/346/237/277.md +108 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//346/273/232/345/274/200.md +109 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//350/276/260/344/270/234.md +109 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//345/244/251/344/270/213/351/234/270/345/224/261.md +110 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//346/234/210/345/205/263.md +108 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//350/220/247/351/274/216.md +109 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//350/235/264/350/235/266/350/223/235.md +112 -0
- package/skill/styles/authors//347/273/206/350/205/273/346/226/207/351/235/222/346/265/201//346/204/244/346/200/222/347/232/204/351/246/231/350/225/211.md +109 -0
- package/skill/styles/authors//347/273/206/350/205/273/346/226/207/351/235/222/346/265/201//347/203/275/347/201/253/346/210/217/350/257/270/344/276/257.md +109 -0
- package/skill/styles/authors//347/273/206/350/205/273/346/226/207/351/235/222/346/265/201//347/214/253/350/205/273.md +110 -0
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- package/skill/templates/INDEX.md +48 -0
- package/skill/templates/act-plan.md +72 -0
- package/skill/templates/chapter.md +53 -0
- package/skill/templates/character-profile.md +107 -0
- package/skill/templates/character-voice.md +106 -0
- package/skill/templates/constitution.md +90 -0
- package/skill/templates/emotional-arcs.md +37 -0
- package/skill/templates/hook-template.md +68 -0
- package/skill/templates/outline.md +155 -0
- package/skill/templates/plot-card.md +432 -0
- package/skill/templates/power-system.md +124 -0
- package/skill/templates/presets.json +69 -0
- package/skill/templates/review-report.md +135 -0
- package/skill/templates/scene-plan.md +221 -0
- package/skill/templates/scene-template.md +78 -0
- package/skill/templates/subplot-board.md +48 -0
- package/skill/templates/summary-10chapters.md +79 -0
- package/skill/templates/summary-50chapters.md +131 -0
- package/skill/templates/summary-volume.md +148 -0
- package/skill/templates/timeline.md +37 -0
- package/skill/templates/volume-plan.md +44 -0
- package/skill/templates/world-setting.md +151 -0
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- 副本难度:
|
|
91
|
+
|
|
92
|
+
## 副本流程
|
|
93
|
+
1. 进入:传送至副本
|
|
94
|
+
2. 探索:了解副本规则
|
|
95
|
+
3. 挑战:完成副本任务
|
|
96
|
+
4. 危机:遭遇致命危险
|
|
97
|
+
5. 突破:找到通关方法
|
|
98
|
+
6. 通关:完成副本
|
|
99
|
+
|
|
100
|
+
## 副本规则
|
|
101
|
+
- 胜利条件:
|
|
102
|
+
- 失败条件:
|
|
103
|
+
- 特殊规则:
|
|
104
|
+
- 隐藏规则:
|
|
105
|
+
|
|
106
|
+
## 情绪曲线
|
|
107
|
+
- 进入:紧张→期待
|
|
108
|
+
- 探索:好奇→谨慎
|
|
109
|
+
- 挑战:激烈→压力
|
|
110
|
+
- 危机:恐惧→绝望
|
|
111
|
+
- 突破:惊喜→爽快
|
|
112
|
+
- 通关:满足→期待
|
|
113
|
+
```
|
|
114
|
+
|
|
115
|
+
### 团队配合场景
|
|
116
|
+
```markdown
|
|
117
|
+
## 场景设置
|
|
118
|
+
- 团队成员:
|
|
119
|
+
- 配合目标:
|
|
120
|
+
- 面临挑战:
|
|
121
|
+
|
|
122
|
+
## 配合流程
|
|
123
|
+
1. 分析:分析敌情和任务
|
|
124
|
+
2. 分配:分配角色和任务
|
|
125
|
+
3. 执行:执行计划
|
|
126
|
+
4. 调整:根据情况调整
|
|
127
|
+
5. 配合:默契配合
|
|
128
|
+
6. 胜利:完成目标
|
|
129
|
+
|
|
130
|
+
## 配合要素
|
|
131
|
+
- 角色分工:
|
|
132
|
+
- 战术配合:
|
|
133
|
+
- 临场应变:
|
|
134
|
+
|
|
135
|
+
## 情绪曲线
|
|
136
|
+
- 分析:专注→紧张
|
|
137
|
+
- 分配:清晰→期待
|
|
138
|
+
- 执行:激烈→压力
|
|
139
|
+
- 调整:紧张→灵活
|
|
140
|
+
- 配合:默契→爽快
|
|
141
|
+
- 胜利:满足→自豪
|
|
142
|
+
```
|
|
143
|
+
|
|
144
|
+
### 绝境翻盘场景
|
|
145
|
+
```markdown
|
|
146
|
+
## 场景设置
|
|
147
|
+
- 绝境情况:
|
|
148
|
+
- 翻盘关键:
|
|
149
|
+
- 付出代价:
|
|
150
|
+
|
|
151
|
+
## 翻盘流程
|
|
152
|
+
1. 绝境:陷入绝境
|
|
153
|
+
2. 挣扎:努力挣扎
|
|
154
|
+
3. 发现:发现一线生机
|
|
155
|
+
4. 赌博:押上一切
|
|
156
|
+
5. 翻盘:成功翻盘
|
|
157
|
+
6. 代价:付出代价
|
|
158
|
+
|
|
159
|
+
## 情绪曲线
|
|
160
|
+
- 绝境:绝望→恐惧
|
|
161
|
+
- 挣扎:不甘→挣扎
|
|
162
|
+
- 发现:惊喜→希望
|
|
163
|
+
- 赌博:紧张→决绝
|
|
164
|
+
- 翻盘:爽快→震撼
|
|
165
|
+
- 代价:沉重→释然
|
|
166
|
+
```
|
|
167
|
+
|
|
168
|
+
## 能力体系模板
|
|
169
|
+
|
|
170
|
+
```markdown
|
|
171
|
+
## 属性系统
|
|
172
|
+
|
|
173
|
+
### 基础属性
|
|
174
|
+
- **力量**:影响物理攻击和负重
|
|
175
|
+
- **敏捷**:影响速度和闪避
|
|
176
|
+
- **体质**:影响生命值和防御
|
|
177
|
+
- **智力**:影响魔法攻击和学习
|
|
178
|
+
- **精神**:影响精神力和抗性
|
|
179
|
+
- **幸运**:影响暴击和掉落
|
|
180
|
+
|
|
181
|
+
### 属性成长
|
|
182
|
+
- 每次升级获得属性点
|
|
183
|
+
- 装备提供属性加成
|
|
184
|
+
- 技能提供属性加成
|
|
185
|
+
|
|
186
|
+
## 技能系统
|
|
187
|
+
|
|
188
|
+
### 技能类型
|
|
189
|
+
- **主动技能**:需要主动释放
|
|
190
|
+
- **被动技能**:永久生效
|
|
191
|
+
- **触发技能**:满足条件自动触发
|
|
192
|
+
|
|
193
|
+
### 技能等级
|
|
194
|
+
- 普通技能(白色)
|
|
195
|
+
- 精良技能(绿色)
|
|
196
|
+
- 稀有技能(蓝色)
|
|
197
|
+
- 史诗技能(紫色)
|
|
198
|
+
- 传说技能(橙色)
|
|
199
|
+
|
|
200
|
+
### 技能获取
|
|
201
|
+
- 副本掉落
|
|
202
|
+
- 任务奖励
|
|
203
|
+
- 商店购买
|
|
204
|
+
- 技能书学习
|
|
205
|
+
|
|
206
|
+
## 装备系统
|
|
207
|
+
|
|
208
|
+
### 装备品质
|
|
209
|
+
- 普通(白色)
|
|
210
|
+
- 精良(绿色)
|
|
211
|
+
- 稀有(蓝色)
|
|
212
|
+
- 史诗(紫色)
|
|
213
|
+
- 传说(橙色)
|
|
214
|
+
- 神话(红色)
|
|
215
|
+
|
|
216
|
+
### 装备部位
|
|
217
|
+
- 武器:主手/副手
|
|
218
|
+
- 防具:头盔/胸甲/护腿/靴子/手套
|
|
219
|
+
- 饰品:项链/戒指/耳环
|
|
220
|
+
|
|
221
|
+
### 装备强化
|
|
222
|
+
- 强化:提升基础属性
|
|
223
|
+
- 附魔:添加特殊效果
|
|
224
|
+
- 镶嵌:镶嵌宝石
|
|
225
|
+
- 升阶:提升品质
|
|
226
|
+
```
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
# 悬疑弧线类型
|
|
2
|
+
|
|
3
|
+
> 悬疑题材专用的弧线类型
|
|
4
|
+
|
|
5
|
+
## 案件弧
|
|
6
|
+
|
|
7
|
+
**结构:** 发案→侦查→嫌疑人→线索→突破→真相
|
|
8
|
+
|
|
9
|
+
**适用场景:**
|
|
10
|
+
- 核心案件的侦破过程
|
|
11
|
+
- 连环案件的逐步揭露
|
|
12
|
+
- 旧案重启调查
|
|
13
|
+
|
|
14
|
+
**阶段说明:**
|
|
15
|
+
1. **发案**(1-2章):案件发生,引入核心谜团
|
|
16
|
+
2. **侦查**(3-5章):初步调查,锁定嫌疑人范围
|
|
17
|
+
3. **嫌疑人**(3-5章):深入调查各嫌疑人,发现各自秘密
|
|
18
|
+
4. **线索**(3-5章):关键线索浮现,多次推理被推翻
|
|
19
|
+
5. **突破**(2-3章):灵光乍现,找到关键证据
|
|
20
|
+
6. **真相**(1-2章):真相揭露,案件解决
|
|
21
|
+
|
|
22
|
+
**情绪曲线:**
|
|
23
|
+
- 发案:震惊→恐惧
|
|
24
|
+
- 侦查:好奇→紧张
|
|
25
|
+
- 嫌疑人:疑惑→焦虑
|
|
26
|
+
- 线索:兴奋→挫败
|
|
27
|
+
- 突破:狂喜→确信
|
|
28
|
+
- 真相:震撼→释然
|
|
29
|
+
|
|
30
|
+
---
|
|
31
|
+
|
|
32
|
+
## 推理弧
|
|
33
|
+
|
|
34
|
+
**结构:** 迷雾→假真相→矛盾→新线索→真推理→验证
|
|
35
|
+
|
|
36
|
+
**适用场景:**
|
|
37
|
+
- 复杂案件的推理过程
|
|
38
|
+
- 多重反转的悬疑
|
|
39
|
+
- 智力对决
|
|
40
|
+
|
|
41
|
+
**阶段说明:**
|
|
42
|
+
1. **迷雾**(2-3章):案件扑朔迷离,没有头绪
|
|
43
|
+
2. **假真相**(2-3章):得出一个看似合理的结论
|
|
44
|
+
3. **矛盾**(1-2章):发现假真相的漏洞
|
|
45
|
+
4. **新线索**(2-3章):获得新的关键线索
|
|
46
|
+
5. **真推理**(2-3章):重新推理,接近真相
|
|
47
|
+
6. **验证**(1-2章):验证推理,揭露真相
|
|
48
|
+
|
|
49
|
+
**情绪曲线:**
|
|
50
|
+
- 迷雾:迷茫→焦虑
|
|
51
|
+
- 假真相:轻松→确信
|
|
52
|
+
- 矛盾:震惊→怀疑
|
|
53
|
+
- 新线索:希望→期待
|
|
54
|
+
- 真推理:专注→兴奋
|
|
55
|
+
- 验证:紧张→满足
|
|
56
|
+
|
|
57
|
+
---
|
|
58
|
+
|
|
59
|
+
## 反转弧
|
|
60
|
+
|
|
61
|
+
**结构:** 铺垫→误导→真相前置→反转→重新理解→震撼收尾
|
|
62
|
+
|
|
63
|
+
**适用场景:**
|
|
64
|
+
- 核心反转的设计
|
|
65
|
+
- 叙述性诡计
|
|
66
|
+
- 身份反转
|
|
67
|
+
|
|
68
|
+
**阶段说明:**
|
|
69
|
+
1. **铺垫**(3-5章):埋下伏笔,建立读者预期
|
|
70
|
+
2. **误导**(2-3章):强化错误方向,引导读者走入歧途
|
|
71
|
+
3. **真相前置**(1-2章):悄悄展示真相,但读者不会注意
|
|
72
|
+
4. **反转**(1章):反转揭晓,推翻读者认知
|
|
73
|
+
5. **重新理解**(2-3章):读者回顾前文,发现伏笔
|
|
74
|
+
6. **震撼收尾**(1章):情感升华,主题深化
|
|
75
|
+
|
|
76
|
+
**情绪曲线:**
|
|
77
|
+
- 铺垫:自然→沉浸
|
|
78
|
+
- 误导:确信→期待
|
|
79
|
+
- 真相前置:平淡→忽略
|
|
80
|
+
- 反转:震撼→质疑
|
|
81
|
+
- 重新理解:恍然→惊叹
|
|
82
|
+
- 震撼收尾:感动→回味
|
|
83
|
+
|
|
84
|
+
---
|
|
85
|
+
|
|
86
|
+
## 连环案弧
|
|
87
|
+
|
|
88
|
+
**结构:** 首案→模式→升级→关联→终结者→真相
|
|
89
|
+
|
|
90
|
+
**适用场景:**
|
|
91
|
+
- 连环杀手案件
|
|
92
|
+
- 系列神秘事件
|
|
93
|
+
- 有规律的犯罪
|
|
94
|
+
|
|
95
|
+
**阶段说明:**
|
|
96
|
+
1. **首案**(1-2章):第一个案件发生
|
|
97
|
+
2. **模式**(2-3章):发现案件之间的规律
|
|
98
|
+
3. **升级**(2-3章):案件越来越严重/接近主角
|
|
99
|
+
4. **关联**(2-3章):发现受害者之间的深层联系
|
|
100
|
+
5. **终结者**(2-3章):凶手的终极目标浮现
|
|
101
|
+
6. **真相**(1-2章):阻止最后的犯罪,揭露真相
|
|
102
|
+
|
|
103
|
+
**情绪曲线:**
|
|
104
|
+
- 首案:震惊→不安
|
|
105
|
+
- 模式:好奇→紧张
|
|
106
|
+
- 升级:恐惧→焦虑
|
|
107
|
+
- 关联:震撼→紧迫
|
|
108
|
+
- 终结者:紧张→危险
|
|
109
|
+
- 真相:释然→深思
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
# 悬疑写作规则
|
|
2
|
+
|
|
3
|
+
> 悬疑题材的核心规则和避坑指南
|
|
4
|
+
|
|
5
|
+
## 核心要素
|
|
6
|
+
|
|
7
|
+
### 1. 线索铺设
|
|
8
|
+
- 线索要分层次(明线/暗线/隐线)
|
|
9
|
+
- 关键线索要有至少两次出场
|
|
10
|
+
- 线索分布要均匀,避免集中在某一章
|
|
11
|
+
- 读者应有机会比侦探更早推理出真相
|
|
12
|
+
|
|
13
|
+
### 2. 误导技巧
|
|
14
|
+
- 每个嫌疑人都要有作案动机
|
|
15
|
+
- 误导要合理,不能违背已公布的线索
|
|
16
|
+
- 红鲱鱼要有多重解释空间
|
|
17
|
+
- 避免为了反转而推翻之前所有铺垫
|
|
18
|
+
|
|
19
|
+
### 3. 反转设计
|
|
20
|
+
- 反转要有足够的铺垫(至少3处伏笔)
|
|
21
|
+
- 反转后读者回顾前文要有"原来如此"的感觉
|
|
22
|
+
- 避免"凶手是之前没提过的人"
|
|
23
|
+
- 最大反转建议放在全文70%-80%处
|
|
24
|
+
|
|
25
|
+
### 4. 伏笔回收
|
|
26
|
+
- 建立伏笔清单,确保每条都有回收
|
|
27
|
+
- 伏笔回收要自然,不能生硬解释
|
|
28
|
+
- 重要伏笔回收时要有情感共鸣
|
|
29
|
+
- 长线伏笔(全文级)和短线伏笔(章节级)搭配
|
|
30
|
+
|
|
31
|
+
## 常见错误
|
|
32
|
+
|
|
33
|
+
### 1. 逻辑崩坏
|
|
34
|
+
- ❌ 推理过程跳步,缺少关键证据链
|
|
35
|
+
- ❌ 凶手的作案手法不可能实现
|
|
36
|
+
- ❌ 时间线矛盾(不在场证明漏洞)
|
|
37
|
+
- ✅ 每个结论都要有证据支撑
|
|
38
|
+
- ✅ 作案手法要经过可行性推演
|
|
39
|
+
- ✅ 建立详细时间线表格自查
|
|
40
|
+
|
|
41
|
+
### 2. 人物脸谱化
|
|
42
|
+
- ❌ 嫌疑人只有"好人"和"坏人"
|
|
43
|
+
- ❌ 侦探无所不能
|
|
44
|
+
- ❌ 配角没有独立动机
|
|
45
|
+
- ✅ 每个角色都要有自己的秘密
|
|
46
|
+
- ✅ 侦探要有性格缺陷或盲区
|
|
47
|
+
- ✅ 嫌疑人的谎言要有个人理由
|
|
48
|
+
|
|
49
|
+
### 3. 节奏失衡
|
|
50
|
+
- ❌ 前半部分全是铺垫,节奏拖沓
|
|
51
|
+
- ❌ 真相揭露太仓促
|
|
52
|
+
- ❌ 中间没有小高潮维持张力
|
|
53
|
+
- ✅ 每3-5章一个小谜题解开
|
|
54
|
+
- ✅ 真相分层揭露,逐步升级
|
|
55
|
+
- ✅ 保持"信息差"——读者知道的比主角少或比主角多
|
|
56
|
+
|
|
57
|
+
### 4. 氛围单薄
|
|
58
|
+
- ❌ 只有推理没有悬疑感
|
|
59
|
+
- ❌ 环境描写与情绪脱节
|
|
60
|
+
- ❌ 恐惧感靠堆砌血腥场面
|
|
61
|
+
- ✅ 用细节暗示危险(声音、光影、温度)
|
|
62
|
+
- ✅ 让读者感到"有什么不对劲"
|
|
63
|
+
- ✅ 恐惧来自未知,而非已知
|
|
64
|
+
|
|
65
|
+
## 读者期待
|
|
66
|
+
|
|
67
|
+
### 悬疑爽点
|
|
68
|
+
1. **推理快感** - 跟随侦探抽丝剥茧的智识享受
|
|
69
|
+
2. **真相震撼** - 反转揭晓时的冲击感
|
|
70
|
+
3. **伏笔回收** - 前后呼应的精妙感
|
|
71
|
+
4. **氛围沉浸** - 紧张悬疑的代入感
|
|
72
|
+
5. **人性探讨** - 犯罪背后的人性复杂性
|
|
73
|
+
|
|
74
|
+
### 节奏建议
|
|
75
|
+
- 开篇3章内必须出现核心谜题
|
|
76
|
+
- 每5-8章揭露一层真相
|
|
77
|
+
- 真相揭露前要有至少2次假真相
|
|
78
|
+
- 最终真相要有情感重量(不只是逻辑)
|
|
79
|
+
- 结尾留白比大团圆更有余味
|
|
80
|
+
|
|
81
|
+
## 线索铺设技巧
|
|
82
|
+
|
|
83
|
+
### 线索分类
|
|
84
|
+
- **物理线索**:物证、痕迹、工具(客观存在)
|
|
85
|
+
- **证言线索**:人物供词(可能有谎言)
|
|
86
|
+
- **心理线索**:人物反应、微表情、情绪波动
|
|
87
|
+
- **背景线索**:人物关系、历史恩怨、利益纠葛
|
|
88
|
+
|
|
89
|
+
### 铺设原则
|
|
90
|
+
1. **三次原则**:重要线索至少出现三次
|
|
91
|
+
2. **伪装原则**:线索要伪装成日常细节
|
|
92
|
+
3. **矛盾原则**:至少一条线索有双重含义
|
|
93
|
+
4. **递进原则**:线索揭露要由浅入深
|
|
94
|
+
|
|
95
|
+
## 平台审核注意事项
|
|
96
|
+
|
|
97
|
+
### 悬疑题材红线
|
|
98
|
+
- 避免过度详细的犯罪手法教学
|
|
99
|
+
- 避免美化犯罪行为
|
|
100
|
+
- 避免过度血腥的犯罪现场描写
|
|
101
|
+
- 避免涉及真实案件改编(除非已公开结案)
|
|
102
|
+
|
|
103
|
+
### 敏感元素处理
|
|
104
|
+
- 凶手最终要受到法律制裁或道德审判
|
|
105
|
+
- 犯罪动机要有人性层面的解释
|
|
106
|
+
- 暴力描写要适度,重在氛围而非细节
|
|
107
|
+
- 心理创伤描写要有正面引导
|
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
# 悬疑设定参考
|
|
2
|
+
|
|
3
|
+
> 悬疑题材常用的设定参考
|
|
4
|
+
|
|
5
|
+
## 案件类型设定
|
|
6
|
+
|
|
7
|
+
### 按作案手法分类
|
|
8
|
+
- **密室杀人**:封闭空间内的不可能犯罪
|
|
9
|
+
- **不在场证明**:凶手有完美不在场证明
|
|
10
|
+
- **连环杀人**:有规律的系列犯罪
|
|
11
|
+
- **消失事件**:人或物神秘消失
|
|
12
|
+
- **身份之谜**:死者身份不明或身份造假
|
|
13
|
+
- **毒杀**:使用毒药的隐秘犯罪
|
|
14
|
+
- **完美犯罪**:看似无懈可击的犯罪
|
|
15
|
+
|
|
16
|
+
### 按动机分类
|
|
17
|
+
- **情感犯罪**:因爱生恨、嫉妒、背叛
|
|
18
|
+
- **利益犯罪**:遗产、保险、商业竞争
|
|
19
|
+
- **复仇犯罪**:为过去的伤害复仇
|
|
20
|
+
- **自保犯罪**:为了保护秘密而灭口
|
|
21
|
+
- **连环犯罪**:心理扭曲的犯罪
|
|
22
|
+
- **灭口犯罪**:为了隐藏更大的秘密
|
|
23
|
+
|
|
24
|
+
## 推理体系设定
|
|
25
|
+
|
|
26
|
+
### 逻辑推理流
|
|
27
|
+
- **核心**:纯粹的逻辑推演
|
|
28
|
+
- **特点**:排除法、演绎法
|
|
29
|
+
- **代表风格**:本格推理
|
|
30
|
+
- **适用**:密室、不在场证明类案件
|
|
31
|
+
|
|
32
|
+
### 心理侧写流
|
|
33
|
+
- **核心**:犯罪心理分析
|
|
34
|
+
- **特点**:侧写凶手画像
|
|
35
|
+
- **代表风格**:犯罪小说
|
|
36
|
+
- **适用**:连环杀手、心理犯罪类案件
|
|
37
|
+
|
|
38
|
+
### 社会派推理
|
|
39
|
+
- **核心**:犯罪背后的社会问题
|
|
40
|
+
- **特点**:关注人性和社会
|
|
41
|
+
- **代表风格**:社会派
|
|
42
|
+
- **适用**:利益犯罪、复仇犯罪类案件
|
|
43
|
+
|
|
44
|
+
### 悬疑氛围流
|
|
45
|
+
- **核心**:氛围营造和心理恐惧
|
|
46
|
+
- **特点**:气氛大于推理
|
|
47
|
+
- **代表风格**:哥特悬疑
|
|
48
|
+
- **适用**:古宅、诅咒类案件
|
|
49
|
+
|
|
50
|
+
## 侦探组织设定
|
|
51
|
+
|
|
52
|
+
### 警方体系
|
|
53
|
+
```
|
|
54
|
+
刑警队
|
|
55
|
+
├── 队长(总指挥)
|
|
56
|
+
├── 主侦侦探(核心推理)
|
|
57
|
+
├── 技术人员(法证/法医)
|
|
58
|
+
├── 信息分析员(数据/监控)
|
|
59
|
+
└── 外勤人员(走访/蹲守)
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
### 私人侦探设定
|
|
63
|
+
- **事务所**:独立经营或小型团队
|
|
64
|
+
- **客户来源**:个人委托、律师行、保险公司
|
|
65
|
+
- **优势**:不受警方程序限制
|
|
66
|
+
- **劣势**:资源有限、没有执法权
|
|
67
|
+
|
|
68
|
+
### 特殊侦探组织
|
|
69
|
+
- **神秘学调查组**:调查超自然事件
|
|
70
|
+
- **历史悬案组**:专门处理陈年旧案
|
|
71
|
+
- **网络犯罪组**:追踪网络犯罪
|
|
72
|
+
- **国际刑警**:跨国犯罪调查
|
|
73
|
+
|
|
74
|
+
## 常见设定
|
|
75
|
+
|
|
76
|
+
### 经典诡计类型
|
|
77
|
+
- **叙述性诡计**:利用叙述视角误导读者
|
|
78
|
+
- **身份诡计**:利用身份混淆
|
|
79
|
+
- **时间诡计**:利用时间线混淆
|
|
80
|
+
- **空间诡计**:利用空间关系
|
|
81
|
+
- **人数诡计**:利用人数计算错误
|
|
82
|
+
|
|
83
|
+
### 悬疑元素
|
|
84
|
+
- **暴风雪山庄**:封闭环境,无人能进出
|
|
85
|
+
- **死亡留言**:死者留下的死亡信息
|
|
86
|
+
- **不可能犯罪**:看似不可能完成的犯罪
|
|
87
|
+
- **密室机关**:利用机关制造密室
|
|
88
|
+
- **双胞胎/替身**:利用相貌相同的人
|
|
89
|
+
|
|
90
|
+
### 经典场景设定
|
|
91
|
+
- **古宅**:阴森的老宅,隐藏家族秘密
|
|
92
|
+
- **孤岛**:与世隔绝的岛屿
|
|
93
|
+
- **列车**:移动中的密闭空间
|
|
94
|
+
- **医院**:精神病院或医院
|
|
95
|
+
- **学校**:校园悬疑事件
|
|
96
|
+
- **山庄**:暴风雪中的度假山庄
|
|
97
|
+
|
|
98
|
+
### 侦探类型
|
|
99
|
+
- **天才型**:智商超群,性格古怪
|
|
100
|
+
- **硬汉型**:身手不凡,正义感强
|
|
101
|
+
- **学者型**:知识渊博,分析细致
|
|
102
|
+
- **直觉型**:直觉敏锐,不按常理出牌
|
|
103
|
+
- **搭档型**:两人互补,化学反应强
|
|
@@ -0,0 +1,178 @@
|
|
|
1
|
+
# 悬疑模板
|
|
2
|
+
|
|
3
|
+
> 悬疑题材专用的模板
|
|
4
|
+
|
|
5
|
+
## 角色模板
|
|
6
|
+
|
|
7
|
+
### 侦探模板
|
|
8
|
+
```markdown
|
|
9
|
+
## 基本信息
|
|
10
|
+
- 姓名:
|
|
11
|
+
- 外号/称号:
|
|
12
|
+
- 职业身份:
|
|
13
|
+
|
|
14
|
+
## 推理能力
|
|
15
|
+
- 擅长领域:(心理侧写/物证分析/逻辑推理/直觉洞察)
|
|
16
|
+
- 思维方式:(演绎法/归纳法/直觉型)
|
|
17
|
+
- 独特技能:(微表情识别/记忆宫殿/特殊感官)
|
|
18
|
+
|
|
19
|
+
## 性格特征
|
|
20
|
+
- 优势:
|
|
21
|
+
- 缺陷:(社交障碍/执念/创伤后遗症)
|
|
22
|
+
- 执念/信念:
|
|
23
|
+
|
|
24
|
+
## 个人背景
|
|
25
|
+
- 过去的案件/阴影:
|
|
26
|
+
- 与本案的关联:
|
|
27
|
+
- 成长弧线:
|
|
28
|
+
|
|
29
|
+
## 人际关系
|
|
30
|
+
- 助手/搭档:
|
|
31
|
+
- 对手/竞争者:
|
|
32
|
+
- 关键证人:
|
|
33
|
+
```
|
|
34
|
+
|
|
35
|
+
### 嫌疑人模板
|
|
36
|
+
```markdown
|
|
37
|
+
## 基本信息
|
|
38
|
+
- 姓名:
|
|
39
|
+
- 年龄:
|
|
40
|
+
- 职业:
|
|
41
|
+
- 与死者关系:
|
|
42
|
+
|
|
43
|
+
## 涉案信息
|
|
44
|
+
- 作案动机:(情感/利益/复仇/自保)
|
|
45
|
+
- 不在场证明:
|
|
46
|
+
- 可疑行为:
|
|
47
|
+
- 隐藏的秘密:
|
|
48
|
+
|
|
49
|
+
## 心理画像
|
|
50
|
+
- 性格特点:
|
|
51
|
+
- 情绪触发点:
|
|
52
|
+
- 恐惧/弱点:
|
|
53
|
+
- 演技/伪装能力:
|
|
54
|
+
|
|
55
|
+
## 命运轨迹
|
|
56
|
+
- 初次登场:
|
|
57
|
+
- 接受调查:
|
|
58
|
+
- 真相揭露:
|
|
59
|
+
- 最终结局:
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
### 受害者模板
|
|
63
|
+
```markdown
|
|
64
|
+
## 基本信息
|
|
65
|
+
- 姓名:
|
|
66
|
+
- 年龄:
|
|
67
|
+
- 职业:
|
|
68
|
+
- 社会地位:
|
|
69
|
+
|
|
70
|
+
## 背景信息
|
|
71
|
+
- 人际关系网:
|
|
72
|
+
- 隐秘往事:
|
|
73
|
+
- 死前活动轨迹:
|
|
74
|
+
- 知道的秘密:
|
|
75
|
+
|
|
76
|
+
## 死亡信息
|
|
77
|
+
- 死亡时间:
|
|
78
|
+
- 死亡地点:
|
|
79
|
+
- 死亡方式:
|
|
80
|
+
- 现场特征:
|
|
81
|
+
|
|
82
|
+
## 叙事功能
|
|
83
|
+
- 引发的谜团:
|
|
84
|
+
- 牵连的嫌疑人:
|
|
85
|
+
- 揭示的主题:
|
|
86
|
+
```
|
|
87
|
+
|
|
88
|
+
## 场景模板
|
|
89
|
+
|
|
90
|
+
### 推理场景
|
|
91
|
+
```markdown
|
|
92
|
+
## 场景设置
|
|
93
|
+
- 地点:(案发现场/审讯室/书房/冥想空间)
|
|
94
|
+
- 氛围:(压抑/紧张/安静/混乱)
|
|
95
|
+
|
|
96
|
+
## 推理流程
|
|
97
|
+
1. 发现:发现新的线索或矛盾
|
|
98
|
+
2. 质疑:对既有结论产生怀疑
|
|
99
|
+
3. 回溯:重新审视之前的证据
|
|
100
|
+
4. 联想:将看似无关的线索串联
|
|
101
|
+
5. 突破:灵光一闪,找到关键连接
|
|
102
|
+
6. 验证:推演验证新假设
|
|
103
|
+
|
|
104
|
+
## 情绪曲线
|
|
105
|
+
- 发现:警觉→疑惑
|
|
106
|
+
- 质疑:不安→焦虑
|
|
107
|
+
- 回溯:专注→疲惫
|
|
108
|
+
- 联想:兴奋→期待
|
|
109
|
+
- 突破:震撼→狂喜
|
|
110
|
+
- 验证:冷静→确信
|
|
111
|
+
```
|
|
112
|
+
|
|
113
|
+
### 对峙场景
|
|
114
|
+
```markdown
|
|
115
|
+
## 场景设置
|
|
116
|
+
- 地点:(审讯室/案发现场/密闭空间/公开场合)
|
|
117
|
+
- 对峙双方:
|
|
118
|
+
- 隐藏信息:
|
|
119
|
+
|
|
120
|
+
## 对峙流程
|
|
121
|
+
1. 试探:互相试探底线
|
|
122
|
+
2. 施压:逐步揭露证据
|
|
123
|
+
3. 反击:嫌疑人反击/辩护
|
|
124
|
+
4. 僵持:陷入僵局
|
|
125
|
+
5. 破绽:露出关键破绽
|
|
126
|
+
6. 真相:真相揭晓
|
|
127
|
+
|
|
128
|
+
## 情绪曲线
|
|
129
|
+
- 试探:谨慎→戒备
|
|
130
|
+
- 施压:紧张→压迫
|
|
131
|
+
- 反击:激烈→对抗
|
|
132
|
+
- 僵持:焦虑→绝望
|
|
133
|
+
- 破绽:震撼→恍然
|
|
134
|
+
- 真相:释放→震撼
|
|
135
|
+
```
|
|
136
|
+
|
|
137
|
+
### 案发现场模板
|
|
138
|
+
```markdown
|
|
139
|
+
## 场景设置
|
|
140
|
+
- 地点:
|
|
141
|
+
- 时间:(发现时间/案发时间)
|
|
142
|
+
- 天气/光线:
|
|
143
|
+
|
|
144
|
+
## 现场要素
|
|
145
|
+
1. 尸体状态:(位置/姿态/表情)
|
|
146
|
+
2. 现场布置:(是否被移动/伪装/清理)
|
|
147
|
+
3. 关键物证:(凶器/痕迹/遗留物)
|
|
148
|
+
4. 环境细节:(气味/声音/温度)
|
|
149
|
+
5. 反常之处:(不该出现的东西/缺失的东西)
|
|
150
|
+
|
|
151
|
+
## 叙事技巧
|
|
152
|
+
- 第一印象要强烈(视觉冲击或违和感)
|
|
153
|
+
- 细节要服务于推理(每个物证都有意义)
|
|
154
|
+
- 氛围营造比细节堆砌重要
|
|
155
|
+
- 留下至少一个"不合理"的悬念
|
|
156
|
+
```
|
|
157
|
+
|
|
158
|
+
### 审讯场景模板
|
|
159
|
+
```markdown
|
|
160
|
+
## 场景设置
|
|
161
|
+
- 地点:
|
|
162
|
+
- 审讯者:
|
|
163
|
+
- 被审讯者:
|
|
164
|
+
|
|
165
|
+
## 审讯策略
|
|
166
|
+
1. 开场:建立心理优势
|
|
167
|
+
2. 信息收集:收集基本信息
|
|
168
|
+
3. 矛盾揭露:指出供词矛盾
|
|
169
|
+
4. 心理施压:利用弱点施压
|
|
170
|
+
5. 突破口:找到心理防线突破口
|
|
171
|
+
6. 真相:获得关键信息
|
|
172
|
+
|
|
173
|
+
## 博弈要点
|
|
174
|
+
- 审讯者的控制力
|
|
175
|
+
- 被审讯者的防御机制
|
|
176
|
+
- 信息不对称的利用
|
|
177
|
+
- 情绪的控制与释放
|
|
178
|
+
```
|