novel-maker 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +209 -0
- package/bin/novel-maker.js +229 -0
- package/package.json +33 -0
- package/skill/CHANGELOG.md +82 -0
- package/skill/QUICK-REF.md +168 -0
- package/skill/README.md +75 -0
- package/skill/SKILL.md +715 -0
- package/skill/agents/README.md +59 -0
- package/skill/agents/auditor.md +234 -0
- package/skill/agents/coordinator.md +150 -0
- package/skill/agents/planner.md +220 -0
- package/skill/agents/reviewer.md +249 -0
- package/skill/agents/reviser.md +144 -0
- package/skill/agents/writer.md +213 -0
- package/skill/arc-templates/README.md +43 -0
- package/skill/arc-templates/apocalypse/ability.md +81 -0
- package/skill/arc-templates/apocalypse/faction.md +81 -0
- package/skill/arc-templates/apocalypse/humanity.md +81 -0
- package/skill/arc-templates/apocalypse/survival.md +81 -0
- package/skill/arc-templates/game/competition.md +81 -0
- package/skill/arc-templates/game/dungeon.md +81 -0
- package/skill/arc-templates/game/guild-war.md +81 -0
- package/skill/arc-templates/game/leveling.md +80 -0
- package/skill/arc-templates/general/challenge.md +44 -0
- package/skill/arc-templates/general/conflict.md +71 -0
- package/skill/arc-templates/general/explore.md +71 -0
- package/skill/arc-templates/general/growth.md +71 -0
- package/skill/arc-templates/general/mystery.md +71 -0
- package/skill/arc-templates/general/relation.md +71 -0
- package/skill/arc-templates/history/battle.md +71 -0
- package/skill/arc-templates/history/politics.md +71 -0
- package/skill/arc-templates/history/reform.md +71 -0
- package/skill/arc-templates/infinite-flow/boss.md +71 -0
- package/skill/arc-templates/infinite-flow/dungeon.md +71 -0
- package/skill/arc-templates/infinite-flow/enhance.md +71 -0
- package/skill/arc-templates/infinite-flow/team.md +71 -0
- package/skill/arc-templates/mystery/case.md +71 -0
- package/skill/arc-templates/mystery/deduction.md +71 -0
- package/skill/arc-templates/mystery/twist.md +71 -0
- package/skill/arc-templates/romance/angst.md +80 -0
- package/skill/arc-templates/romance/chase.md +71 -0
- package/skill/arc-templates/romance/slow-burn.md +71 -0
- package/skill/arc-templates/romance/sweet.md +80 -0
- package/skill/arc-templates/sci-fi/awakening.md +81 -0
- package/skill/arc-templates/sci-fi/breakthrough.md +81 -0
- package/skill/arc-templates/sci-fi/contact.md +81 -0
- package/skill/arc-templates/sci-fi/exploration.md +81 -0
- package/skill/arc-templates/urban/business.md +71 -0
- package/skill/arc-templates/urban/revenge.md +71 -0
- package/skill/arc-templates/urban/rise.md +71 -0
- package/skill/arc-templates/urban/romance.md +71 -0
- package/skill/arc-templates/western-fantasy/adventure.md +80 -0
- package/skill/arc-templates/western-fantasy/kingdom.md +71 -0
- package/skill/arc-templates/western-fantasy/magic-awakening.md +71 -0
- package/skill/arc-templates/western-fantasy/racial-conflict.md +71 -0
- package/skill/arc-templates/wuxia/breakthrough.md +71 -0
- package/skill/arc-templates/wuxia/grudge.md +71 -0
- package/skill/arc-templates/wuxia/hero-path.md +71 -0
- package/skill/arc-templates/wuxia/sect-war.md +71 -0
- package/skill/arc-templates/xianxia/breakthrough.md +71 -0
- package/skill/arc-templates/xianxia/dungeon.md +71 -0
- package/skill/arc-templates/xianxia/tournament.md +71 -0
- package/skill/arc-templates/xianxia/tribulation.md +71 -0
- package/skill/docs/examples.md +61 -0
- package/skill/docs/faq.md +81 -0
- package/skill/docs/installation.md +87 -0
- package/skill/docs/quickstart.md +83 -0
- package/skill/genre-packs/README.md +47 -0
- package/skill/genre-packs/_default/arc-types.md +153 -0
- package/skill/genre-packs/_default/rules.md +56 -0
- package/skill/genre-packs/_default/templates.md +135 -0
- package/skill/genre-packs/apocalypse/arc-types.md +109 -0
- package/skill/genre-packs/apocalypse/rules.md +113 -0
- package/skill/genre-packs/apocalypse/settings.md +106 -0
- package/skill/genre-packs/apocalypse/templates.md +192 -0
- package/skill/genre-packs/game/arc-types.md +109 -0
- package/skill/genre-packs/game/rules.md +113 -0
- package/skill/genre-packs/game/settings.md +103 -0
- package/skill/genre-packs/game/templates.md +173 -0
- package/skill/genre-packs/history/arc-types.md +109 -0
- package/skill/genre-packs/history/rules.md +107 -0
- package/skill/genre-packs/history/settings.md +126 -0
- package/skill/genre-packs/history/templates.md +179 -0
- package/skill/genre-packs/infinite-flow/arc-types.md +101 -0
- package/skill/genre-packs/infinite-flow/rules.md +75 -0
- package/skill/genre-packs/infinite-flow/settings.md +102 -0
- package/skill/genre-packs/infinite-flow/templates.md +226 -0
- package/skill/genre-packs/mystery/arc-types.md +109 -0
- package/skill/genre-packs/mystery/rules.md +107 -0
- package/skill/genre-packs/mystery/settings.md +103 -0
- package/skill/genre-packs/mystery/templates.md +178 -0
- package/skill/genre-packs/romance/arc-types.md +130 -0
- package/skill/genre-packs/romance/rules.md +88 -0
- package/skill/genre-packs/romance/settings.md +146 -0
- package/skill/genre-packs/romance/templates.md +245 -0
- package/skill/genre-packs/sci-fi/arc-types.md +109 -0
- package/skill/genre-packs/sci-fi/rules.md +113 -0
- package/skill/genre-packs/sci-fi/settings.md +99 -0
- package/skill/genre-packs/sci-fi/templates.md +170 -0
- package/skill/genre-packs/urban/arc-types.md +101 -0
- package/skill/genre-packs/urban/rules.md +75 -0
- package/skill/genre-packs/urban/settings.md +82 -0
- package/skill/genre-packs/urban/templates.md +212 -0
- package/skill/genre-packs/western-fantasy/arc-types.md +128 -0
- package/skill/genre-packs/western-fantasy/rules.md +88 -0
- package/skill/genre-packs/western-fantasy/settings.md +160 -0
- package/skill/genre-packs/western-fantasy/templates.md +225 -0
- package/skill/genre-packs/wuxia/arc-types.md +126 -0
- package/skill/genre-packs/wuxia/rules.md +86 -0
- package/skill/genre-packs/wuxia/settings.md +150 -0
- package/skill/genre-packs/wuxia/templates.md +195 -0
- package/skill/genre-packs/xianxia/arc-types.md +101 -0
- package/skill/genre-packs/xianxia/rules.md +74 -0
- package/skill/genre-packs/xianxia/settings.md +107 -0
- package/skill/genre-packs/xianxia/templates.md +202 -0
- package/skill/hooks/README.md +102 -0
- package/skill/hooks/chapter-complete.md +176 -0
- package/skill/hooks/context-injection.md +152 -0
- package/skill/hooks/intent-detection.md +183 -0
- package/skill/hooks/review-trigger.md +219 -0
- package/skill/hooks/summary-trigger.md +185 -0
- package/skill/references/act-guidance.md +228 -0
- package/skill/references/audit-core.md +130 -0
- package/skill/references/audit-dimensions.md +202 -0
- package/skill/references/character-voice-card.md +196 -0
- package/skill/references/consistency-checker.md +209 -0
- package/skill/references/content-expansion.md +68 -0
- package/skill/references/creative-constraints.md +200 -0
- package/skill/references/data-agent.md +286 -0
- package/skill/references/dialogue-writing.md +104 -0
- package/skill/references/editorial-perspective.md +166 -0
- package/skill/references/emotion-curve.md +127 -0
- package/skill/references/genre-rules.md +389 -0
- package/skill/references/golden-opening.md +81 -0
- package/skill/references/memory-system.md +288 -0
- package/skill/references/pacing-analysis.md +201 -0
- package/skill/references/platform-rules.md +244 -0
- package/skill/references/plot-structures.md +108 -0
- package/skill/references/reader-feedback.md +119 -0
- package/skill/references/rhythm-system.md +204 -0
- package/skill/references/style-imitation.md +193 -0
- package/skill/references/sweet-spot-tracking.md +182 -0
- package/skill/references/usage-guide.md +174 -0
- package/skill/references/writing-methods.md +169 -0
- package/skill/rules/anti-ai-expressions.md +206 -0
- package/skill/rules/character-voice.md +184 -0
- package/skill/rules/consistency-check.md +232 -0
- package/skill/rules/smart-query.md +263 -0
- package/skill/scripts/README.md +380 -0
- package/skill/scripts/auditor/chapter_transition.py +217 -0
- package/skill/scripts/auditor/consistency_scan.py +194 -0
- package/skill/scripts/auditor/dialogue_checker.py +194 -0
- package/skill/scripts/auditor/hook_report.py +115 -0
- package/skill/scripts/auditor/pacing_optimizer.py +303 -0
- package/skill/scripts/auditor/pacing_report.py +275 -0
- package/skill/scripts/auditor/pre_audit.py +203 -0
- package/skill/scripts/auditor/style_check.py +158 -0
- package/skill/scripts/auditor/worldbuilding_checker.py +637 -0
- package/skill/scripts/common/analyze.py +129 -0
- package/skill/scripts/common/init_guide.py +796 -0
- package/skill/scripts/common/install.py +169 -0
- package/skill/scripts/common/nm_utils.py +296 -0
- package/skill/scripts/common/validate.py +215 -0
- package/skill/scripts/coordinator/stats_report.py +165 -0
- package/skill/scripts/coordinator/volume_batch.py +121 -0
- package/skill/scripts/planner/outline_extractor.py +89 -0
- package/skill/scripts/planner/planner_context.py +220 -0
- package/skill/scripts/planner/query_engine.py +289 -0
- package/skill/scripts/reviewer/chapter_diff.py +143 -0
- package/skill/scripts/reviewer/character_arc_tracker.py +191 -0
- package/skill/scripts/reviewer/emotion_curve.py +340 -0
- package/skill/scripts/reviewer/foreshadowing_tracker.py +286 -0
- package/skill/scripts/reviewer/subplot_tracker.py +207 -0
- package/skill/scripts/reviewer/summary_generator.py +130 -0
- package/skill/scripts/reviewer/truth_diff.py +227 -0
- package/skill/scripts/reviewer/truth_manager.py +120 -0
- package/skill/scripts/test_scripts.py +366 -0
- package/skill/scripts/writer/build_write_context.py +255 -0
- package/skill/scripts/writer/chapter_info.py +67 -0
- package/skill/scripts/writer/check_wordcount.py +115 -0
- package/skill/scripts/writer/scene_builder.py +227 -0
- package/skill/scripts/writer/style_anchor.py +135 -0
- package/skill/styles/author-styles.md +53 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//345/277/230/350/257/255.md +110 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//347/210/261/346/275/234/346/260/264/347/232/204/344/271/214/350/264/274.md +110 -0
- package/skill/styles/authors//344/270/245/350/260/250/350/256/276/345/256/232/346/265/201//350/250/200/345/275/222/346/255/243/344/274/240.md +110 -0
- package/skill/styles/authors//345/244/232/347/245/236/350/257/235/347/203/255/350/241/200/346/265/201//344/270/211/344/271/235/351/237/263/345/237/237.md +108 -0
- package/skill/styles/authors//346/202/254/347/226/221/346/216/250/347/220/206/346/265/201//346/235/200/350/231/253/351/230/237/351/230/237/345/221/230.md +108 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//344/270/211/345/244/251/344/270/244/350/247/211.md +110 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//344/274/232/350/257/264/350/257/235/347/232/204/350/202/230/345/255/220.md +110 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//345/215/226/346/212/245/345/260/217/351/203/216/345/220/233.md +108 -0
- package/skill/styles/authors//346/220/236/347/254/221/345/271/275/351/273/230/346/265/201//345/274/210/351/235/222/345/263/260.md +123 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//345/224/220/345/256/266/344/270/211/345/260/221.md +109 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//345/244/251/350/232/225/345/234/237/350/261/206.md +110 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//346/210/221/345/220/203/350/245/277/347/272/242/346/237/277.md +108 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//346/273/232/345/274/200.md +109 -0
- package/skill/styles/authors//347/203/255/350/241/200/345/215/207/347/272/247/346/265/201//350/276/260/344/270/234.md +109 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//345/244/251/344/270/213/351/234/270/345/224/261.md +110 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//346/234/210/345/205/263.md +108 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//350/220/247/351/274/216.md +109 -0
- package/skill/styles/authors//347/211/271/350/211/262/351/242/206/345/237/237/346/265/201//350/235/264/350/235/266/350/223/235.md +112 -0
- package/skill/styles/authors//347/273/206/350/205/273/346/226/207/351/235/222/346/265/201//346/204/244/346/200/222/347/232/204/351/246/231/350/225/211.md +109 -0
- package/skill/styles/authors//347/273/206/350/205/273/346/226/207/351/235/222/346/265/201//347/203/275/347/201/253/346/210/217/350/257/270/344/276/257.md +109 -0
- package/skill/styles/authors//347/273/206/350/205/273/346/226/207/351/235/222/346/265/201//347/214/253/350/205/273.md +110 -0
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- package/skill/templates/INDEX.md +48 -0
- package/skill/templates/act-plan.md +72 -0
- package/skill/templates/chapter.md +53 -0
- package/skill/templates/character-profile.md +107 -0
- package/skill/templates/character-voice.md +106 -0
- package/skill/templates/constitution.md +90 -0
- package/skill/templates/emotional-arcs.md +37 -0
- package/skill/templates/hook-template.md +68 -0
- package/skill/templates/outline.md +155 -0
- package/skill/templates/plot-card.md +432 -0
- package/skill/templates/power-system.md +124 -0
- package/skill/templates/presets.json +69 -0
- package/skill/templates/review-report.md +135 -0
- package/skill/templates/scene-plan.md +221 -0
- package/skill/templates/scene-template.md +78 -0
- package/skill/templates/subplot-board.md +48 -0
- package/skill/templates/summary-10chapters.md +79 -0
- package/skill/templates/summary-50chapters.md +131 -0
- package/skill/templates/summary-volume.md +148 -0
- package/skill/templates/timeline.md +37 -0
- package/skill/templates/volume-plan.md +44 -0
- package/skill/templates/world-setting.md +151 -0
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# Data Agent 实体自动提取
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## 系统原理
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Data Agent 在写作过程中自动提取故事中的实体(角色、物品、地点、势力等),
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并自动消歧、入库管理,确保所有实体都有唯一记录。
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---
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## 一、实体类型
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### 1. 角色实体 (Character)
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| 属性 | 类型 | 说明 | 示例 |
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|------|------|------|------|
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| id | String | 唯一标识符 | "C001", "C002" |
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| name | String | 角色名 | "叶凡", "萧炎" |
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| alias | String[] | 别名/称号 | ["叶天帝", "荒天帝"] |
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| role | Enum | 角色类型 | 主角/配角/反派/龙套 |
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| gender | Enum | 性别 | 男/女/未知 |
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| age | Number | 年龄(故事内) | 18, 200 |
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| status | Enum | 当前状态 | 活跃/死亡/失踪/沉睡 |
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| faction | String | 所属势力 | "荒古世家", "宗门名" |
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| power_level | String | 当前等级 | "炼气3层", "筑基初期" |
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| personality | String[] | 性格特征 | ["谨慎", "果断"] |
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| relationships | Object | 人际关系 | {"父亲": "角色ID", "师傅": "角色ID"} |
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| items | String[] | 持有物品ID | ["I001", "I002"] |
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| abilities | String[] | 掌握能力ID | ["A001"] |
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| first_appearance | String | 首次出场章节 | "第3章" |
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| last_appearance | String | 最近出场章节 | "第25章" |
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### 2. 物品实体 (Item)
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| 属性 | 类型 | 说明 | 示例 |
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|------|------|------|------|
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| id | String | 唯一标识符 | "I001" |
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| name | String | 物品名 | "神秘玉佩" |
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| type | Enum | 物品类型 | 法宝/丹药/材料/道具 |
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| grade | String | 品级 | "黄阶上品", "仙器" |
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| owner | String | 当前所有者ID | "C001" |
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| origin | String | 来源 | "传承", "拍卖", "掉落" |
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| abilities | String[] | 功能/效果 | ["提升修炼速度", "抵挡一次致命伤害"] |
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| status | Enum | 当前状态 | 持有/已使用/已损毁/遗失 |
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| description | String | 描述 | "一块刻有神秘纹路的玉佩" |
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| hooks | String[] | 关联伏笔ID | ["H001"] |
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### 3. 地点实体 (Location)
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| id | String | 唯一标识符 | "L001" |
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| name | String | 地点名 | "青云门" |
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| type | Enum | 地点类型 | 宗门/城市/秘境/野外 |
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| parent | String | 上级地点 | "L002" |
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| level | String | 地点等级 | "一星", "三星" |
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| faction | String | 控制势力 | "青云宗" |
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| description | String | 描述 | "坐落于青云山之巅" |
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| features | String[] | 特征 | ["灵气充裕", "有传送阵"] |
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| danger_level | Enum | 危险等级 | 安全/低危/高危/死地 |
|
|
60
|
+
|
|
61
|
+
### 4. 势力实体 (Faction)
|
|
62
|
+
|
|
63
|
+
| 属性 | 类型 | 说明 | 示例 |
|
|
64
|
+
|------|------|------|------|
|
|
65
|
+
| id | String | 唯一标识符 | "F001" |
|
|
66
|
+
| name | String | 势力名 | "青云宗" |
|
|
67
|
+
| type | Enum | 势力类型 | 宗门/家族/帝国/组织 |
|
|
68
|
+
| level | String | 势力等级 | "一流", "二流" |
|
|
69
|
+
| members | String[] | 成员角色ID | ["C001", "C002"] |
|
|
70
|
+
| allies | String[] | 盟友势力ID | ["F002"] |
|
|
71
|
+
| enemies | String[] | 敌对势力ID | ["F003"] |
|
|
72
|
+
| territory | String[] | 领地地点ID | ["L001"] |
|
|
73
|
+
| leader | String | 领袖角色ID | "C001" |
|
|
74
|
+
| status | Enum | 势力状态 | 兴盛/稳定/衰落/灭亡 |
|
|
75
|
+
|
|
76
|
+
### 5. 能力实体 (Ability)
|
|
77
|
+
|
|
78
|
+
| 属性 | 类型 | 说明 | 示例 |
|
|
79
|
+
|------|------|------|------|
|
|
80
|
+
| id | String | 唯一标识符 | "A001" |
|
|
81
|
+
| name | String | 能力名 | "焚诀" |
|
|
82
|
+
| type | Enum | 能力类型 | 功法/武技/天赋/天赋神通 |
|
|
83
|
+
| grade | String | 等级 | "黄阶上品" |
|
|
84
|
+
| owner | String[] | 拥有者角色ID | ["C001"] |
|
|
85
|
+
| description | String | 描述 | "可以吞噬火焰提升的功法" |
|
|
86
|
+
| level | String | 修炼进度 | "入门", "小成", "大成", "圆满" |
|
|
87
|
+
| requirements | String[] | 修炼条件 | ["火属性灵根", "筑基期"] |
|
|
88
|
+
|
|
89
|
+
### 6. 事件实体 (Event)
|
|
90
|
+
|
|
91
|
+
| 属性 | 类型 | 说明 | 示例 |
|
|
92
|
+
|------|------|------|------|
|
|
93
|
+
| id | String | 唯一标识符 | "E001" |
|
|
94
|
+
| name | String | 事件名 | "外门大比" |
|
|
95
|
+
| type | Enum | 事件类型 | 比赛/战斗/突破/死亡 |
|
|
96
|
+
| chapter | String | 发生章节 | "第10章" |
|
|
97
|
+
| participants | String[] | 参与者角色ID | ["C001", "C002"] |
|
|
98
|
+
| result | String | 结果 | "主角获胜" |
|
|
99
|
+
| impact | String[] | 影响 | ["主角晋升内门", "反派记恨"] |
|
|
100
|
+
|
|
101
|
+
---
|
|
102
|
+
|
|
103
|
+
## 二、实体提取流程
|
|
104
|
+
|
|
105
|
+
### 自动提取
|
|
106
|
+
|
|
107
|
+
```
|
|
108
|
+
1. AI 生成章节内容
|
|
109
|
+
↓
|
|
110
|
+
2. NLP 识别实体:
|
|
111
|
+
- 新角色名 → 创建角色实体
|
|
112
|
+
- 新物品名 → 创建物品实体
|
|
113
|
+
- 新地点名 → 创建地点实体
|
|
114
|
+
- 新势力名 → 创建势力实体
|
|
115
|
+
↓
|
|
116
|
+
3. 实体消歧:
|
|
117
|
+
- 同义词识别(别名/简称)
|
|
118
|
+
- 同名异人区分
|
|
119
|
+
- 实体合并
|
|
120
|
+
↓
|
|
121
|
+
4. 分配唯一 ID:
|
|
122
|
+
- 角色:C001, C002...
|
|
123
|
+
- 物品:I001, I002...
|
|
124
|
+
- 地点:L001, L002...
|
|
125
|
+
- 势力:F001, F002...
|
|
126
|
+
- 能力:A001, A002...
|
|
127
|
+
- 事件:E001, E002...
|
|
128
|
+
↓
|
|
129
|
+
5. 入库管理:
|
|
130
|
+
- 添加到 truth-files/entities.md
|
|
131
|
+
- 关联到角色档案
|
|
132
|
+
- 关联到世界观
|
|
133
|
+
↓
|
|
134
|
+
6. 作者确认:
|
|
135
|
+
- AI 提示新实体
|
|
136
|
+
- 作者确认/修改/删除
|
|
137
|
+
```
|
|
138
|
+
|
|
139
|
+
### 手动管理
|
|
140
|
+
|
|
141
|
+
```
|
|
142
|
+
/novel-maker entity list 列出所有实体
|
|
143
|
+
/novel-maker entity type 列出指定类型实体
|
|
144
|
+
/novel-maker entity show [ID] 显示实体详情
|
|
145
|
+
/novel-maker entity add 手动添加实体
|
|
146
|
+
/novel-maker entity update 更新实体
|
|
147
|
+
/novel-maker entity delete 删除实体
|
|
148
|
+
/novel-maker entity merge 合并重复实体
|
|
149
|
+
```
|
|
150
|
+
|
|
151
|
+
---
|
|
152
|
+
|
|
153
|
+
## 三、实体消歧规则
|
|
154
|
+
|
|
155
|
+
### 同义词识别
|
|
156
|
+
|
|
157
|
+
```
|
|
158
|
+
叶凡 = 叶天帝 = 荒天帝 → 合并为 C001(叶凡)
|
|
159
|
+
神秘玉佩 = 传承玉佩 = 古老玉佩 → 合并为 I001(神秘玉佩)
|
|
160
|
+
```
|
|
161
|
+
|
|
162
|
+
### 同名区分
|
|
163
|
+
|
|
164
|
+
```
|
|
165
|
+
"萧炎"(斗破苍穹)= C001
|
|
166
|
+
"萧炎"(同人)= C100
|
|
167
|
+
→ 根据上下文区分
|
|
168
|
+
```
|
|
169
|
+
|
|
170
|
+
### 实体变更追踪
|
|
171
|
+
|
|
172
|
+
```
|
|
173
|
+
每次实体状态变更都记录:
|
|
174
|
+
{
|
|
175
|
+
"id": "C001",
|
|
176
|
+
"changes": [
|
|
177
|
+
{
|
|
178
|
+
"field": "power_level",
|
|
179
|
+
"old": "炼气3层",
|
|
180
|
+
"new": "炼气4层",
|
|
181
|
+
"chapter": "第15章",
|
|
182
|
+
"reason": "突破"
|
|
183
|
+
}
|
|
184
|
+
]
|
|
185
|
+
}
|
|
186
|
+
```
|
|
187
|
+
|
|
188
|
+
---
|
|
189
|
+
|
|
190
|
+
## 四、实体数据库
|
|
191
|
+
|
|
192
|
+
### 存储格式
|
|
193
|
+
|
|
194
|
+
```markdown
|
|
195
|
+
# 实体数据库
|
|
196
|
+
|
|
197
|
+
## 角色实体
|
|
198
|
+
| ID | 名字 | 类型 | 等级 | 状态 | 首次出场 |
|
|
199
|
+
|----|------|------|------|------|---------|
|
|
200
|
+
| C001 | 叶凡 | 主角 | 炼气3层 | 活跃 | 第1章 |
|
|
201
|
+
| C002 | 萧薰儿 | 配角 | 筑基初期 | 活跃 | 第2章 |
|
|
202
|
+
|
|
203
|
+
## 物品实体
|
|
204
|
+
| ID | 名字 | 类型 | 品级 | 所有者 | 状态 |
|
|
205
|
+
|----|------|------|------|--------|------|
|
|
206
|
+
| I001 | 神秘玉佩 | 法宝 | 未知 | C001 | 持有 |
|
|
207
|
+
|
|
208
|
+
## 地点实体
|
|
209
|
+
| ID | 名字 | 类型 | 控制势力 | 描述 |
|
|
210
|
+
|----|------|------|---------|------|
|
|
211
|
+
| L001 | 青云门 | 宗门 | F001 | 坐落于青云山 |
|
|
212
|
+
|
|
213
|
+
## 势力实体
|
|
214
|
+
| ID | 名字 | 类型 | 等级 | 领袖 | 状态 |
|
|
215
|
+
|----|------|------|------|------|------|
|
|
216
|
+
| F001 | 青云宗 | 宗门 | 一流 | C001 | 兴盛 |
|
|
217
|
+
|
|
218
|
+
## 能力实体
|
|
219
|
+
| ID | 名字 | 类型 | 等级 | 拥有者 | 进度 |
|
|
220
|
+
|----|------|------|------|--------|------|
|
|
221
|
+
| A001 | 焚诀 | 功法 | 黄阶上品 | C001 | 入门 |
|
|
222
|
+
|
|
223
|
+
## 事件实体
|
|
224
|
+
| ID | 名字 | 类型 | 章节 | 参与者 | 结果 |
|
|
225
|
+
|----|------|------|------|--------|------|
|
|
226
|
+
| E001 | 外门大比 | 比赛 | 第10章 | C001, C002 | C001胜 |
|
|
227
|
+
```
|
|
228
|
+
|
|
229
|
+
---
|
|
230
|
+
|
|
231
|
+
## 五、实体关系图谱
|
|
232
|
+
|
|
233
|
+
### 角色关系
|
|
234
|
+
|
|
235
|
+
```
|
|
236
|
+
C001(叶凡)
|
|
237
|
+
├── 父亲 → C010
|
|
238
|
+
├── 师傅 → C011
|
|
239
|
+
├── 恋人 → C002
|
|
240
|
+
├── 敌人 → C020
|
|
241
|
+
└── 持有 → I001(神秘玉佩)
|
|
242
|
+
```
|
|
243
|
+
|
|
244
|
+
### 势力关系
|
|
245
|
+
|
|
246
|
+
```
|
|
247
|
+
F001(青云宗)
|
|
248
|
+
├── 盟友 → F002
|
|
249
|
+
├── 敌人 → F003
|
|
250
|
+
├── 领地 → L001
|
|
251
|
+
└── 成员 → [C001, C002, C003]
|
|
252
|
+
```
|
|
253
|
+
|
|
254
|
+
---
|
|
255
|
+
|
|
256
|
+
## 六、使用场景
|
|
257
|
+
|
|
258
|
+
### 写作前
|
|
259
|
+
|
|
260
|
+
```
|
|
261
|
+
/novel-maker entity list 角色 → 查看有哪些角色
|
|
262
|
+
/novel-maker entity show C001 → 查看主角详细信息
|
|
263
|
+
```
|
|
264
|
+
|
|
265
|
+
### 写作中
|
|
266
|
+
|
|
267
|
+
```
|
|
268
|
+
AI 自动提取新实体 → 提示作者确认
|
|
269
|
+
作者确认 → 自动入库
|
|
270
|
+
```
|
|
271
|
+
|
|
272
|
+
### 写作后
|
|
273
|
+
|
|
274
|
+
```
|
|
275
|
+
/novel-maker entity list 未使用 → 查看未使用的实体
|
|
276
|
+
/novel-maker entity merge → 合并重复实体
|
|
277
|
+
/novel-maker entity report → 生成实体报告
|
|
278
|
+
```
|
|
279
|
+
|
|
280
|
+
### 查找问题
|
|
281
|
+
|
|
282
|
+
```
|
|
283
|
+
/novel-maker entity orphan → 查找孤立实体(无关联)
|
|
284
|
+
/novel-maker entity conflict → 查找实体冲突
|
|
285
|
+
/novel-maker entity timeline → 查看实体时间线
|
|
286
|
+
```
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
# 对话写作规范
|
|
2
|
+
|
|
3
|
+
对话是揭示人物、推动情节、制造冲突的有力工具。
|
|
4
|
+
|
|
5
|
+
## 核心原则
|
|
6
|
+
|
|
7
|
+
### 1. 每句对话必须有目的
|
|
8
|
+
|
|
9
|
+
| 目的 | 示例 |
|
|
10
|
+
|-----|------|
|
|
11
|
+
| 推动情节 | "我找到凶器了,在河边的草丛里。" |
|
|
12
|
+
| 揭示人物 | "我不信任警察,他们从来不帮我这样的人。" |
|
|
13
|
+
| 制造冲突 | "你骗了我。你从头到尾都在骗我。" |
|
|
14
|
+
| 传达信息 | "炸弹将在三点引爆。" |
|
|
15
|
+
| 表达情感 | "我...我不知道该说什么。" |
|
|
16
|
+
| 制造悬念 | "你知道那天晚上真正发生了什么吗?" |
|
|
17
|
+
|
|
18
|
+
### 2. 对话应该简洁
|
|
19
|
+
|
|
20
|
+
| 啰嗦 | 简洁 |
|
|
21
|
+
|-----|------|
|
|
22
|
+
| "我想告诉你的是,我认为我们应该立刻离开这里。" | "我们得马上走。" |
|
|
23
|
+
| "我非常抱歉,但我真的不知道你刚才说的那件事的答案。" | "我不知道。" |
|
|
24
|
+
|
|
25
|
+
### 3. 真实对话充满
|
|
26
|
+
|
|
27
|
+
- 打断
|
|
28
|
+
- 迟疑
|
|
29
|
+
- 话题转移
|
|
30
|
+
- 话没说完
|
|
31
|
+
- 暗示而非明说
|
|
32
|
+
|
|
33
|
+
---
|
|
34
|
+
|
|
35
|
+
## 潜台词(Subtext)
|
|
36
|
+
|
|
37
|
+
好的对话,真正含义在表面之下。
|
|
38
|
+
|
|
39
|
+
| 直接(乏味) | 潜台词(有趣) |
|
|
40
|
+
|-------------|---------------|
|
|
41
|
+
| "我很生气。" | "没事。我挺好的。真的。" |
|
|
42
|
+
| "我喜欢你。" | "你今天看起来...不错。" |
|
|
43
|
+
| "我想离开。" | "这个地方空气不太好。" |
|
|
44
|
+
|
|
45
|
+
### 潜台词技巧
|
|
46
|
+
|
|
47
|
+
**话题转移**:
|
|
48
|
+
> "你爱我吗?"
|
|
49
|
+
> "你看了天气预报吗?明天有雨。"
|
|
50
|
+
|
|
51
|
+
**谈论其他事物**:
|
|
52
|
+
> "你想我吗?"
|
|
53
|
+
> "我妈昨天打电话来了。"
|
|
54
|
+
|
|
55
|
+
**沉默和动作**:
|
|
56
|
+
> "你愿意原谅我吗?"
|
|
57
|
+
> 她继续看杂志,翻了一页。
|
|
58
|
+
|
|
59
|
+
---
|
|
60
|
+
|
|
61
|
+
## 角色声音区分
|
|
62
|
+
|
|
63
|
+
每个角色说话方式应不同:
|
|
64
|
+
|
|
65
|
+
| 维度 | 示例 |
|
|
66
|
+
|-----|------|
|
|
67
|
+
| 用词 | 正式/俚语/方言/专业术语 |
|
|
68
|
+
| 句式 | 长句/短句/破碎句 |
|
|
69
|
+
| 停顿 | 流畅/迟疑/频繁打断 |
|
|
70
|
+
| 语气 | 温和/激烈/冷嘲热讽/平淡 |
|
|
71
|
+
| 习惯语 | 特定口头禅或用词习惯 |
|
|
72
|
+
|
|
73
|
+
**教授型**:
|
|
74
|
+
> "从理论角度分析,这个假设存在三个主要缺陷。"
|
|
75
|
+
|
|
76
|
+
**街头型**:
|
|
77
|
+
> "扯淡。那帮人就是在放屁,想蒙咱们呢。"
|
|
78
|
+
|
|
79
|
+
**害羞型**:
|
|
80
|
+
> "我...我是说,如果...如果你不介意的话..."
|
|
81
|
+
|
|
82
|
+
---
|
|
83
|
+
|
|
84
|
+
## 对话场景类型
|
|
85
|
+
|
|
86
|
+
### 争吵场景
|
|
87
|
+
短句、打断、重复强调、情绪升级:
|
|
88
|
+
> "你答应过的!"
|
|
89
|
+
> "情况变了!"
|
|
90
|
+
|
|
91
|
+
### 审讯场景
|
|
92
|
+
提问控制、信息不对称、压力建立:
|
|
93
|
+
> "那天晚上你在哪里?"
|
|
94
|
+
> "在家。"
|
|
95
|
+
> "有人能证明吗?"
|
|
96
|
+
> "...没有。"
|
|
97
|
+
|
|
98
|
+
### 避雷
|
|
99
|
+
|
|
100
|
+
1. **信息倾倒** - 角色互相说已知信息
|
|
101
|
+
2. **所有人说话一样** - 无法区分角色
|
|
102
|
+
3. **过度礼貌** - 真实对话更粗糙
|
|
103
|
+
4. **无意义闲聊** - 除非揭示人物/推动情节
|
|
104
|
+
5. **说教** - 角色发表长篇哲学论述
|
|
@@ -0,0 +1,166 @@
|
|
|
1
|
+
# 编辑视角审查
|
|
2
|
+
|
|
3
|
+
> 从网文编辑的专业视角审查作品,关注商业性和可读性
|
|
4
|
+
|
|
5
|
+
## 审查定位
|
|
6
|
+
|
|
7
|
+
编辑视角审查是审计师的扩展能力,不同于基础维度审计(关注一致性),编辑视角关注**商业价值**和**读者体验**。
|
|
8
|
+
|
|
9
|
+
## 审查维度
|
|
10
|
+
|
|
11
|
+
### 1. 开篇吸引力
|
|
12
|
+
|
|
13
|
+
**检查要点:**
|
|
14
|
+
- 前3章是否有足够的吸引力?
|
|
15
|
+
- 第1章是否建立了核心冲突?
|
|
16
|
+
- 金手指是否在前3章展示?
|
|
17
|
+
- 是否有"弃读风险点"?
|
|
18
|
+
|
|
19
|
+
**评估标准:**
|
|
20
|
+
- S级:第1章即有强钩子,3章内建立核心设定
|
|
21
|
+
- A级:前5章吸引力足够,设定展开自然
|
|
22
|
+
- B级:前10章有吸引力,但节奏偏慢
|
|
23
|
+
- C级:前10章平淡,有弃读风险
|
|
24
|
+
|
|
25
|
+
**改进建议模板:**
|
|
26
|
+
```
|
|
27
|
+
问题:前3章缺少核心冲突展示
|
|
28
|
+
建议:在第1章增加[具体事件],展示主角的[核心特质]
|
|
29
|
+
参考:[同类作品]的开篇处理方式
|
|
30
|
+
```
|
|
31
|
+
|
|
32
|
+
### 2. 爽点密度与分布
|
|
33
|
+
|
|
34
|
+
**检查要点:**
|
|
35
|
+
- 爽点间隔是否合理?
|
|
36
|
+
- 爽点类型是否多样?
|
|
37
|
+
- 爽点强度是否递进?
|
|
38
|
+
- 是否有"爽点荒漠"(连续5章无爽点)?
|
|
39
|
+
|
|
40
|
+
**爽点类型清单:**
|
|
41
|
+
| 类型 | 说明 | 适用场景 |
|
|
42
|
+
|------|------|---------|
|
|
43
|
+
| 打脸爽 | 嘲讽→反杀 | 人际冲突 |
|
|
44
|
+
| 突破爽 | 升级→碾压 | 修炼/成长 |
|
|
45
|
+
| 逆袭爽 | 绝境→翻盘 | 危机场景 |
|
|
46
|
+
| 装逼爽 | 淡然→震惊 | 实力展示 |
|
|
47
|
+
| 复仇爽 | 血债→血偿 | 恩怨清算 |
|
|
48
|
+
| 智谋爽 | 布局→收网 | 权谋/推理 |
|
|
49
|
+
| 情感爽 | 误会→和解 | 感情线 |
|
|
50
|
+
|
|
51
|
+
**密度标准:**
|
|
52
|
+
- 番茄小说:每3章至少1个爽点
|
|
53
|
+
- 起点中文网:每5章至少1个爽点
|
|
54
|
+
- 晋江文学城:每5章至少1个情感爽点
|
|
55
|
+
|
|
56
|
+
### 3. 节奏曲线
|
|
57
|
+
|
|
58
|
+
**检查要点:**
|
|
59
|
+
- 是否有连续3章以上S4/S5(疲劳)?
|
|
60
|
+
- 是否有连续3章以上S1/S2(弃读)?
|
|
61
|
+
- 每5-8章是否有S4或S5高潮?
|
|
62
|
+
- 情绪单元"压-小扬-压-爆"是否执行?
|
|
63
|
+
|
|
64
|
+
**节奏评估:**
|
|
65
|
+
```
|
|
66
|
+
理想节奏:
|
|
67
|
+
S1→S2→S3→S4→S3→S2→S5→S1→...
|
|
68
|
+
(压→小扬→压→爆→缓冲→铺垫→高潮→重置)
|
|
69
|
+
|
|
70
|
+
问题节奏:
|
|
71
|
+
S4→S4→S4→S4(持续高潮,读者疲劳)
|
|
72
|
+
S1→S1→S1→S1(持续平淡,读者弃读)
|
|
73
|
+
```
|
|
74
|
+
|
|
75
|
+
### 4. 角色商业价值
|
|
76
|
+
|
|
77
|
+
**检查要点:**
|
|
78
|
+
- 主角是否有足够的"代入感"?
|
|
79
|
+
- 主角是否有"反差点"(表面XX实际XX)?
|
|
80
|
+
- 配角是否有"记忆点"?
|
|
81
|
+
- 反派是否有"存在感"?
|
|
82
|
+
|
|
83
|
+
**角色魅力评估:**
|
|
84
|
+
| 维度 | S级 | A级 | B级 | C级 |
|
|
85
|
+
|------|-----|-----|-----|-----|
|
|
86
|
+
| 代入感 | 读者即主角 | 高度共情 | 基本认同 | 无感 |
|
|
87
|
+
| 反差点 | 多维反差 | 核心反差 | 单一反差 | 无反差 |
|
|
88
|
+
| 记忆点 | 过目不忘 | 印象深刻 | 有印象 | 脸谱化 |
|
|
89
|
+
|
|
90
|
+
### 5. 钩子质量
|
|
91
|
+
|
|
92
|
+
**检查要点:**
|
|
93
|
+
- 每章末尾是否有钩子?
|
|
94
|
+
- 钩子类型是否多样?
|
|
95
|
+
- 钩子是否有"必须看下一章"的冲动?
|
|
96
|
+
- 是否有"假钩子"(看似悬念实则无关)?
|
|
97
|
+
|
|
98
|
+
**钩子强度评估:**
|
|
99
|
+
- S级:不看下一章睡不着
|
|
100
|
+
- A级:好奇后续发展
|
|
101
|
+
- B级:有期待但不急切
|
|
102
|
+
- C级:无钩子或假钩子
|
|
103
|
+
|
|
104
|
+
### 6. 追读力评估
|
|
105
|
+
|
|
106
|
+
**检查要点:**
|
|
107
|
+
- 读者是否有"追读"的动力?
|
|
108
|
+
- 是否有"未解决的悬念"?
|
|
109
|
+
- 是否有"期待的角色互动"?
|
|
110
|
+
- 是否有"未回收的伏笔"?
|
|
111
|
+
|
|
112
|
+
**追读力公式:**
|
|
113
|
+
```
|
|
114
|
+
追读力 = 悬念强度 × 角色魅力 × 爽点期待
|
|
115
|
+
```
|
|
116
|
+
|
|
117
|
+
### 7. 商业化潜力
|
|
118
|
+
|
|
119
|
+
**检查要点:**
|
|
120
|
+
- 题材是否符合平台需求?
|
|
121
|
+
- 是否有"改编潜力"(动漫/影视/游戏)?
|
|
122
|
+
- 是否有"话题性"(能引发讨论)?
|
|
123
|
+
- 是否有"付费点"(读者愿意付费的内容)?
|
|
124
|
+
|
|
125
|
+
## 审查报告模板
|
|
126
|
+
|
|
127
|
+
```markdown
|
|
128
|
+
# 编辑视角审查报告
|
|
129
|
+
|
|
130
|
+
## 综合评分
|
|
131
|
+
- 开篇吸引力:S/A/B/C
|
|
132
|
+
- 爽点密度:S/A/B/C
|
|
133
|
+
- 节奏曲线:S/A/B/C
|
|
134
|
+
- 角色商业价值:S/A/B/C
|
|
135
|
+
- 钩子质量:S/A/B/C
|
|
136
|
+
- 追读力:S/A/B/C
|
|
137
|
+
- 商业化潜力:S/A/B/C
|
|
138
|
+
|
|
139
|
+
## 核心问题(按优先级)
|
|
140
|
+
1. [P0] ...
|
|
141
|
+
2. [P1] ...
|
|
142
|
+
|
|
143
|
+
## 改进建议
|
|
144
|
+
1. ...
|
|
145
|
+
2. ...
|
|
146
|
+
|
|
147
|
+
## 亮点
|
|
148
|
+
1. ...
|
|
149
|
+
2. ...
|
|
150
|
+
```
|
|
151
|
+
|
|
152
|
+
## 与其他审查的关系
|
|
153
|
+
|
|
154
|
+
| 审查类型 | 关注点 | 执行者 |
|
|
155
|
+
|---------|--------|--------|
|
|
156
|
+
| 基础维度审计 | 一致性、逻辑性 | 审计师 |
|
|
157
|
+
| 编辑视角审查 | 商业性、可读性 | 审计师(扩展) |
|
|
158
|
+
| AI味检测 | 人工痕迹 | 审计师(扩展) |
|
|
159
|
+
| 追读力分析 | 读者留存 | 审计师(扩展) |
|
|
160
|
+
|
|
161
|
+
## 参考资源
|
|
162
|
+
|
|
163
|
+
- [33维度审计](audit-dimensions.md)
|
|
164
|
+
- [节奏系统](rhythm-system.md)
|
|
165
|
+
- [黄金开篇](golden-opening.md)
|
|
166
|
+
- [平台适配规则](platform-rules.md)
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
# 情绪曲线系统
|
|
2
|
+
|
|
3
|
+
## 核心原理
|
|
4
|
+
|
|
5
|
+
结合番茄情绪标签和NW节奏评级(S1-S5),形成"情绪单元"驱动创作。
|
|
6
|
+
|
|
7
|
+
### 六大情绪标签
|
|
8
|
+
|
|
9
|
+
| 标签 | 核心体验 | 对应节奏要求 |
|
|
10
|
+
|------|---------|-------------|
|
|
11
|
+
| 打脸爽文 | 扮猪吃虎、马甲掉落、逆袭碾压 | S4-S5密集,爽点间隔≤3章 |
|
|
12
|
+
| 极致虐恋 | 追妻火葬场、虐完渣再虐心 | S2→S4波动大,先抑后扬 |
|
|
13
|
+
| 爆笑反套路 | 沙雕吐槽、神转折、降维打击 | S3为主,节奏轻快 |
|
|
14
|
+
| 悬疑惊悚 | 细思极恐、规则怪谈、烧脑反转 | S2→S3→S5阶梯式上升 |
|
|
15
|
+
| 治愈甜宠 | 日常温馨、双向奔赴、养成系 | S1-S2为主,偶有S3小波折 |
|
|
16
|
+
| 脑洞大开 | 系统流、末日囤货、星际经营 | S3-S4稳定,设定驱动 |
|
|
17
|
+
|
|
18
|
+
---
|
|
19
|
+
|
|
20
|
+
## 核心公式:每3章"压-小扬-压-爆"循环
|
|
21
|
+
|
|
22
|
+
| 章节 | 情绪阶段 | 读者心理 | S级对应 |
|
|
23
|
+
|-----|---------|---------|--------|
|
|
24
|
+
| 第1章 | 压 | "太憋屈了,我要看他翻身" | S2-S3 |
|
|
25
|
+
| 第2章 | 小扬 | "果然有反转!" | S3-S4 |
|
|
26
|
+
| 第3章 | 压→爆预告 | "下章必须打脸!" | S3-S5 |
|
|
27
|
+
|
|
28
|
+
循环应用:第4-6章重复,爆点规模逐轮扩大。
|
|
29
|
+
|
|
30
|
+
---
|
|
31
|
+
|
|
32
|
+
## 六种情绪标签对应节奏模板
|
|
33
|
+
|
|
34
|
+
### 1. 打脸爽文
|
|
35
|
+
- 第1章(压/S2):主角因隐藏身份被嘲讽/欺负
|
|
36
|
+
- 第2章(小扬/S3):不经意展露实力,但被误认为运气
|
|
37
|
+
- 第3章(压→爆/S4):遭遇更强对手,章末暗示即将当众揭穿
|
|
38
|
+
|
|
39
|
+
### 2. 极致虐恋
|
|
40
|
+
- 第1章(压/S2):女主被男主虐心/忽视
|
|
41
|
+
- 第2章(小扬/S3):女主觉醒,做出离开决定
|
|
42
|
+
- 第3章(压→爆/S4):男主追悔莫及,章末出现后悔画面
|
|
43
|
+
|
|
44
|
+
### 3. 爆笑反套路
|
|
45
|
+
- 第1章(压/S2):主角陷入经典套路剧情
|
|
46
|
+
- 第2章(小扬/S3):用清奇脑回路破解套路
|
|
47
|
+
- 第3章(压→爆/S3):系统试图纠正,章末留"这也能行?"
|
|
48
|
+
|
|
49
|
+
### 4. 悬疑惊悚
|
|
50
|
+
- 第1章(压/S2):遭遇无法解释的诡异事件
|
|
51
|
+
- 第2章(小扬/S3):找到一点线索或规律
|
|
52
|
+
- 第3章(压→爆/S4):发现规律是陷阱,章末留细思极恐钩子
|
|
53
|
+
|
|
54
|
+
### 5. 治愈甜宠
|
|
55
|
+
- 第1章(压/S1):主角处于孤独/缺爱状态
|
|
56
|
+
- 第2章(小扬/S2):与CP产生温暖互动
|
|
57
|
+
- 第3章(压→爆/S3):出现小误会,章末CP做出心动举动
|
|
58
|
+
|
|
59
|
+
### 6. 脑洞大开
|
|
60
|
+
- 第1章(压/S2):获得金手指但面临生存危机
|
|
61
|
+
- 第2章(小扬/S3):利用金手指解决小危机
|
|
62
|
+
- 第3章(压→爆/S4):发现金手指有代价,章末出现更大机遇
|
|
63
|
+
|
|
64
|
+
---
|
|
65
|
+
|
|
66
|
+
## 单章内部情绪拐点设计
|
|
67
|
+
|
|
68
|
+
2200-2800字内至少3次情绪变化:
|
|
69
|
+
|
|
70
|
+
| 位置 | 字数 | 功能 |
|
|
71
|
+
|------|------|------|
|
|
72
|
+
| 开头 | 50-250字 | 延续或急转,快速建立本章情绪基调 |
|
|
73
|
+
| 中间 | 1500-1900字 | 情绪逐步升级,至少一次小起伏 |
|
|
74
|
+
| 结尾 | 450-650字 | 情绪到达本章峰值后急转,留下钩子 |
|
|
75
|
+
|
|
76
|
+
### 情绪拐点句式库
|
|
77
|
+
|
|
78
|
+
**从憋屈到暗爽**:
|
|
79
|
+
> "他低着头,嘴角却微微上扬——他们还不知道,自己惹了谁。"
|
|
80
|
+
|
|
81
|
+
**从震惊到愤怒**:
|
|
82
|
+
> "直到看到那张照片,她才发现,这三年的眼泪都流给了骗子。"
|
|
83
|
+
|
|
84
|
+
**从绝望到希望**:
|
|
85
|
+
> "门锁转动的声音响起时,她握紧了水果刀。但进来的,是那张熟悉的脸。"
|
|
86
|
+
|
|
87
|
+
**从得意到恐惧**:
|
|
88
|
+
> "他以为自己赢了,直到转身看见那个人的眼睛。"
|
|
89
|
+
|
|
90
|
+
**从平静到震惊**:
|
|
91
|
+
> "我像往常一样打开门,然后看见了这辈子最不想看见的人。"
|
|
92
|
+
|
|
93
|
+
---
|
|
94
|
+
|
|
95
|
+
## 评论区诱导设计
|
|
96
|
+
|
|
97
|
+
在以下节点刻意留白,引发读者互动:
|
|
98
|
+
|
|
99
|
+
1. **两难选择**:主角在两个都有道理的选项中犹豫,章末不写决定
|
|
100
|
+
2. **信息差**:让读者比主角多知道一点信息,但不全知道
|
|
101
|
+
3. **误解不解释**:主角被误解时不立刻解释
|
|
102
|
+
4. **配角高光**:给反派或配角一个令人同情的瞬间
|
|
103
|
+
5. **规则争议**:主角做出道德灰色地带的选择,不评价对错
|
|
104
|
+
|
|
105
|
+
---
|
|
106
|
+
|
|
107
|
+
## 情绪曲线检查表
|
|
108
|
+
|
|
109
|
+
- [ ] 本章是否包含至少3次情绪变化?
|
|
110
|
+
- [ ] 本章结尾钩子是否比上一章更强或持平?
|
|
111
|
+
- [ ] 本章在该3章单元中是否完成了相应情绪任务?
|
|
112
|
+
- [ ] 是否有至少一处让读者想"划线评论"的情绪高潮句?
|
|
113
|
+
- [ ] 连续3章是否形成"压-小扬-压-爆"曲线?
|
|
114
|
+
|
|
115
|
+
---
|
|
116
|
+
|
|
117
|
+
## 五章节奏报告
|
|
118
|
+
|
|
119
|
+
每完成5章,生成以下报告:
|
|
120
|
+
|
|
121
|
+
```
|
|
122
|
+
## 第X章-第Y章 节奏报告
|
|
123
|
+
- 情绪曲线总览:[压-小扬-压-爆]完成度
|
|
124
|
+
- 爆点密度:[S4+次数/5章]
|
|
125
|
+
- 评论区争论点预测:[最可能引发讨论的2-3处]
|
|
126
|
+
- 后续建议:[调整情绪标签权重 / 为高人气配角加戏 / 强化某类Hook]
|
|
127
|
+
```
|