net.dreditor.minigames.ca 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ArgumentBuilder.cs +80 -80
  3. package/ArgumentBuilder.cs.meta +11 -11
  4. package/ArgumentPage.cs +36 -36
  5. package/ArgumentPage.cs.meta +11 -11
  6. package/ArgumentQuestionPanel.cs +136 -136
  7. package/ArgumentQuestionPanel.cs.meta +11 -11
  8. package/ClosingArgumentSettings.cs +23 -23
  9. package/ClosingArgumentSettings.cs.meta +11 -11
  10. package/ClosingArgumentStockBase.cs +250 -250
  11. package/ClosingArgumentStockBase.cs.meta +11 -11
  12. package/DREditor.Minigames.CA.asmdef +24 -24
  13. package/DREditor.Minigames.CA.asmdef.meta +7 -7
  14. package/Editor/ArgumentBuilderEditor.cs +139 -139
  15. package/Editor/ArgumentBuilderEditor.cs.meta +12 -12
  16. package/Editor/ArgumentPageEditor.cs +283 -283
  17. package/Editor/ArgumentPageEditor.cs.meta +11 -11
  18. package/Editor/ArgumentPanelEditor.cs +141 -141
  19. package/Editor/ArgumentPanelEditor.cs.meta +11 -11
  20. package/Editor/ArgumentStockEditor.cs +167 -167
  21. package/Editor/ArgumentStockEditor.cs.meta +11 -11
  22. package/Editor/CAHandyFields.cs +32 -32
  23. package/Editor/CAHandyFields.cs.meta +1 -1
  24. package/Editor/DREditor.Minigames.CA.Editor.asmdef +20 -20
  25. package/Editor/DREditor.Minigames.CA.Editor.asmdef.meta +7 -7
  26. package/Editor/PreviewableArgumentBuilderEditor.cs +286 -286
  27. package/Editor/PreviewableArgumentBuilderEditor.cs.meta +12 -12
  28. package/Editor.meta +8 -8
  29. package/IActiveStockPanel.cs +36 -36
  30. package/IActiveStockPanel.cs.meta +11 -11
  31. package/IArgumentPreviewInitializer.cs +19 -19
  32. package/IArgumentPreviewInitializer.cs.meta +11 -11
  33. package/IClosingArgumentListener.cs +17 -17
  34. package/IClosingArgumentListener.cs.meta +11 -11
  35. package/IClosingArgumentPagePreviewer.cs +16 -16
  36. package/IClosingArgumentPagePreviewer.cs.meta +11 -11
  37. package/IClosingArgumentResetable.cs +15 -15
  38. package/IClosingArgumentResetable.cs.meta +11 -11
  39. package/ILockPreview.cs +16 -16
  40. package/ILockPreview.cs.meta +11 -11
  41. package/IPageListener.cs +17 -17
  42. package/IPageListener.cs.meta +11 -11
  43. package/IPagesInitializer.cs +17 -17
  44. package/IPagesInitializer.cs.meta +11 -11
  45. package/ITotalStockListener.cs +16 -16
  46. package/ITotalStockListener.cs.meta +11 -11
  47. package/Managers/ArgumentInitializerBase.cs +17 -17
  48. package/Managers/ArgumentInitializerBase.cs.meta +11 -11
  49. package/Managers/ClosingArgumentInitializer.cs +128 -128
  50. package/Managers/ClosingArgumentInitializer.cs.meta +10 -10
  51. package/Managers/ClosingArgumentManager.cs +269 -269
  52. package/Managers/ClosingArgumentManager.cs.meta +10 -10
  53. package/Managers/ClosingArgumentManagerBase.cs +146 -146
  54. package/Managers/ClosingArgumentManagerBase.cs.meta +11 -11
  55. package/Managers/ClosingArgumentPreviewInitializer.cs +80 -80
  56. package/Managers/ClosingArgumentPreviewInitializer.cs.meta +17 -17
  57. package/Managers.meta +8 -8
  58. package/Pages/IPageInitializer.cs +23 -23
  59. package/Pages/IPageInitializer.cs.meta +11 -11
  60. package/Pages/MainPagePreviewer.cs +66 -66
  61. package/Pages/MainPagePreviewer.cs.meta +11 -11
  62. package/Pages/MiniPageInitializer.cs +144 -144
  63. package/Pages/MiniPageInitializer.cs.meta +11 -11
  64. package/Pages/MoveMainPagesComponent.cs +163 -163
  65. package/Pages/MoveMainPagesComponent.cs.meta +11 -11
  66. package/Pages/MovePageComponent.cs +104 -104
  67. package/Pages/MovePageComponent.cs.meta +11 -11
  68. package/Pages/MovePageHandler.cs +215 -215
  69. package/Pages/MovePageHandler.cs.meta +11 -11
  70. package/Pages/PageArrows.cs +124 -124
  71. package/Pages/PageArrows.cs.meta +11 -11
  72. package/Pages/PageCounter.cs +65 -65
  73. package/Pages/PageCounter.cs.meta +11 -11
  74. package/Pages/PageHandlerBase.cs +30 -30
  75. package/Pages/PageHandlerBase.cs.meta +11 -11
  76. package/Pages/PageInitializer.cs +195 -195
  77. package/Pages/PageInitializer.cs.meta +11 -11
  78. package/Pages/PageInitializerBase.cs +65 -65
  79. package/Pages/PageInitializerBase.cs.meta +11 -11
  80. package/Pages/PagePreviewer.cs +57 -57
  81. package/Pages/PagePreviewer.cs.meta +11 -11
  82. package/Pages.meta +8 -8
  83. package/PanelInitializerBase.cs +147 -147
  84. package/PanelInitializerBase.cs.meta +11 -11
  85. package/Panels/ClosingArgumentReticle.cs +169 -169
  86. package/Panels/ClosingArgumentReticle.cs.meta +11 -11
  87. package/Panels/ClosingArgumentShooter.cs +153 -153
  88. package/Panels/ClosingArgumentShooter.cs.meta +11 -11
  89. package/Panels/CorrectMiniPanelUpdater.cs +45 -45
  90. package/Panels/CorrectMiniPanelUpdater.cs.meta +11 -11
  91. package/Panels/CorrectPanelUpdater.cs +24 -24
  92. package/Panels/CorrectPanelUpdater.cs.meta +11 -11
  93. package/Panels/PanelInitializer.cs +51 -51
  94. package/Panels/PanelInitializer.cs.meta +11 -11
  95. package/Panels/PreviewPanelInitializer.cs +58 -58
  96. package/Panels/PreviewPanelInitializer.cs.meta +11 -11
  97. package/Panels/QuestionPanel.cs +143 -143
  98. package/Panels/QuestionPanel.cs.meta +11 -11
  99. package/Panels/QuestionPanelBase.cs +68 -68
  100. package/Panels/QuestionPanelBase.cs.meta +11 -11
  101. package/Panels.meta +8 -8
  102. package/{Samples → Samples~}/CACameraEnabled.asset +21 -21
  103. package/{Samples → Samples~}/CACameraEnabled.asset.meta +8 -8
  104. package/{Samples → Samples~}/CAPanelTarget.asset +25 -25
  105. package/{Samples → Samples~}/CAPanelTarget.asset.meta +8 -8
  106. package/{Samples → Samples~}/CAResult.asset +21 -21
  107. package/{Samples → Samples~}/CAResult.asset.meta +8 -8
  108. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim +600 -600
  109. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim.meta +8 -8
  110. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim +600 -600
  111. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim.meta +8 -8
  112. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim +600 -600
  113. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim.meta +8 -8
  114. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim +582 -582
  115. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim.meta +8 -8
  116. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller +188 -188
  117. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller.meta +8 -8
  118. package/{Samples → Samples~}/CA_Animations/CA_Page_Square.meta +8 -8
  119. package/{Samples → Samples~}/CA_Animations.meta +8 -8
  120. package/{Samples → Samples~}/Managers/CA_Camera.prefab +159 -159
  121. package/{Samples → Samples~}/Managers/CA_Camera.prefab.meta +7 -7
  122. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab +195 -195
  123. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab.meta +7 -7
  124. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab +267 -267
  125. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab.meta +7 -7
  126. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab +613 -613
  127. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab.meta +7 -7
  128. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab +443 -443
  129. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab.meta +7 -7
  130. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab +709 -709
  131. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab.meta +7 -7
  132. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab +433 -433
  133. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab.meta +7 -7
  134. package/{Samples → Samples~}/Managers.meta +8 -8
  135. package/{Samples → Samples~}/Pages/CA_Colliders.prefab +305 -305
  136. package/{Samples → Samples~}/Pages/CA_Colliders.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab +221 -221
  138. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab.meta +7 -7
  139. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab +435 -435
  140. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab.meta +7 -7
  141. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab +220 -220
  142. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab.meta +7 -7
  143. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab +337 -337
  144. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab.meta +7 -7
  145. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab +148 -148
  146. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab.meta +7 -7
  147. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab +857 -857
  148. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab.meta +7 -7
  149. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab +203 -203
  150. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab.meta +7 -7
  151. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab +256 -256
  152. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab.meta +7 -7
  153. package/{Samples → Samples~}/Pages.meta +8 -8
  154. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab +110 -110
  155. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab.meta +7 -7
  156. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab +731 -731
  157. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab.meta +7 -7
  158. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab +427 -427
  159. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab.meta +7 -7
  160. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab +61 -61
  161. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab.meta +7 -7
  162. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab +1017 -1017
  163. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab.meta +7 -7
  164. package/{Samples → Samples~}/Stocks.meta +8 -8
  165. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab +229 -229
  166. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab.meta +7 -7
  167. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab +86 -86
  168. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab.meta +7 -7
  169. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab +109 -109
  170. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab.meta +7 -7
  171. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab +464 -464
  172. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab.meta +7 -7
  173. package/{Samples → Samples~}/UI/CA_UI_Template.prefab +261 -261
  174. package/{Samples → Samples~}/UI/CA_UI_Template.prefab.meta +7 -7
  175. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab +831 -831
  176. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab.meta +7 -7
  177. package/{Samples → Samples~}/UI.meta +8 -8
  178. package/Stocks/ActiveStockPanel.cs +177 -177
  179. package/Stocks/ActiveStockPanel.cs.meta +11 -11
  180. package/Stocks/ActiveStockPanelBase.cs +80 -80
  181. package/Stocks/ActiveStockPanelBase.cs.meta +11 -11
  182. package/Stocks/ActiveStockPanelStateable.cs +142 -142
  183. package/Stocks/ActiveStockPanelStateable.cs.meta +11 -11
  184. package/Stocks/ClosingArgumentStock.cs +120 -120
  185. package/Stocks/ClosingArgumentStock.cs.meta +11 -11
  186. package/Stocks/ShootCAStockVisibility.cs +133 -133
  187. package/Stocks/ShootCAStockVisibility.cs.meta +1 -1
  188. package/Stocks/StockParent.cs +127 -127
  189. package/Stocks/StockParent.cs.meta +11 -11
  190. package/Stocks.meta +8 -8
  191. package/package.json +46 -41
  192. package/package.json.meta +7 -7
  193. package/Samples.meta +0 -8
@@ -1,143 +1,143 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using UnityEngine;
4
- using UnityEngine.Events;
5
- using UnityEngine.InputSystem;
6
-
7
- namespace DREditor.Minigames.CA.Stocks
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- public abstract class ActiveStockPanelStateable : ActiveStockPanelBase, ILockPreview
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Tooltip("")]
18
- [SerializeField] protected InputActionReference move = null;
19
-
20
-
21
- [Header("")]
22
- [SerializeField] protected UnityEvent OnStockScrolled;
23
-
24
-
25
- [Header("")]
26
- [SerializeField] protected UnityEvent OnStockUnlocked;
27
-
28
-
29
- /// <inheritdoc/>
30
- public override void ActivateControls() => move.action.performed += StockMovement;
31
-
32
- /// <inheritdoc/>
33
- public override void DeactivateControls() => move.action.performed -= StockMovement;
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- /// <param name="context"></param>
39
- protected virtual void StockMovement(InputAction.CallbackContext context)
40
- {
41
- Vector2 input = context.ReadValue<Vector2>();
42
-
43
- int dirIndex;
44
-
45
- if (input.x == 0)
46
- dirIndex = (input.y > 0) ? 0 : 2; // Up and Down.
47
- else
48
- dirIndex = (input.x > 0) ? 1 : 3; // Right and Left.
49
-
50
- if (currentStock.nodeDirections[dirIndex] == null) // if direction pressed leads to null pointer.
51
- return;
52
-
53
- OnStockUpdated(currentStock.nodeDirections[dirIndex]);
54
- }
55
-
56
- /// <summary>
57
- ///
58
- /// </summary>
59
- /// <param name="newStock"></param>
60
- protected virtual void OnStockUpdated(ClosingArgumentStockBase newStock)
61
- {
62
- currentStock.SetHover(false);
63
-
64
- SetCurrentStock(newStock);
65
-
66
- currentStock.SetHover(true);
67
-
68
- UpdatePanelState();
69
- }
70
-
71
- /// <summary>
72
- ///
73
- /// </summary>
74
- protected virtual void UpdatePanelState()
75
- {
76
- OnStockScrolled?.Invoke();
77
-
78
- // Change activePanel visuals based on status of hovered stock
79
- if (currentStock.selectable) // stock is unlocked and unsolved
80
- OnStockUnsolved();
81
- else if (currentStock.Solved)
82
- OnStockSolved();
83
- else if (currentStock.ToBeUnlocked)
84
- OnStockUnlock();
85
- else
86
- OnStockLocked();
87
- }
88
-
89
-
90
- /// <summary>
91
- ///
92
- /// </summary>
93
- protected abstract void OnStockLocked();
94
-
95
- /// <summary>
96
- ///
97
- /// </summary>
98
- protected abstract void OnStockUnsolved();
99
-
100
- /// <summary>
101
- ///
102
- /// </summary>
103
- protected virtual void OnStockUnlock() => OnStockUnlocked?.Invoke();
104
-
105
- /// <summary>
106
- ///
107
- /// </summary>
108
- protected abstract void OnStockSolved();
109
-
110
-
111
- /// <inheritdoc/>
112
- public override void OnStockCorrect(Transform hoveredObject) => currentStock.Solve();
113
-
114
- /// <inheritdoc/>
115
- public override void InitializeActivePanel(int stockIndex)
116
- {
117
- base.InitializeActivePanel(stockIndex);
118
-
119
- InitializePanelState();
120
- }
121
-
122
- /// <summary>
123
- ///
124
- /// </summary>
125
- protected virtual void InitializePanelState()
126
- {
127
- if (currentStock.ToBeUnlocked ||
128
- currentStock.IsUnlocked ||
129
- currentStock.Solved)
130
- OnStockUnsolved();
131
- else
132
- OnStockLocked();
133
- }
134
-
135
-
136
- /// <inheritdoc/>
137
- public virtual void PreviewLockState(bool previewLockState)
138
- {
139
- if (!previewLockState)
140
- OnStockUnsolved();
141
- }
142
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using UnityEngine;
4
+ using UnityEngine.Events;
5
+ using UnityEngine.InputSystem;
6
+
7
+ namespace DREditor.Minigames.CA.Stocks
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ public abstract class ActiveStockPanelStateable : ActiveStockPanelBase, ILockPreview
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Tooltip("")]
18
+ [SerializeField] protected InputActionReference move = null;
19
+
20
+
21
+ [Header("")]
22
+ [SerializeField] protected UnityEvent OnStockScrolled;
23
+
24
+
25
+ [Header("")]
26
+ [SerializeField] protected UnityEvent OnStockUnlocked;
27
+
28
+
29
+ /// <inheritdoc/>
30
+ public override void ActivateControls() => move.action.performed += StockMovement;
31
+
32
+ /// <inheritdoc/>
33
+ public override void DeactivateControls() => move.action.performed -= StockMovement;
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ /// <param name="context"></param>
39
+ protected virtual void StockMovement(InputAction.CallbackContext context)
40
+ {
41
+ Vector2 input = context.ReadValue<Vector2>();
42
+
43
+ int dirIndex;
44
+
45
+ if (input.x == 0)
46
+ dirIndex = (input.y > 0) ? 0 : 2; // Up and Down.
47
+ else
48
+ dirIndex = (input.x > 0) ? 1 : 3; // Right and Left.
49
+
50
+ if (currentStock.nodeDirections[dirIndex] == null) // if direction pressed leads to null pointer.
51
+ return;
52
+
53
+ OnStockUpdated(currentStock.nodeDirections[dirIndex]);
54
+ }
55
+
56
+ /// <summary>
57
+ ///
58
+ /// </summary>
59
+ /// <param name="newStock"></param>
60
+ protected virtual void OnStockUpdated(ClosingArgumentStockBase newStock)
61
+ {
62
+ currentStock.SetHover(false);
63
+
64
+ SetCurrentStock(newStock);
65
+
66
+ currentStock.SetHover(true);
67
+
68
+ UpdatePanelState();
69
+ }
70
+
71
+ /// <summary>
72
+ ///
73
+ /// </summary>
74
+ protected virtual void UpdatePanelState()
75
+ {
76
+ OnStockScrolled?.Invoke();
77
+
78
+ // Change activePanel visuals based on status of hovered stock
79
+ if (currentStock.selectable) // stock is unlocked and unsolved
80
+ OnStockUnsolved();
81
+ else if (currentStock.Solved)
82
+ OnStockSolved();
83
+ else if (currentStock.ToBeUnlocked)
84
+ OnStockUnlock();
85
+ else
86
+ OnStockLocked();
87
+ }
88
+
89
+
90
+ /// <summary>
91
+ ///
92
+ /// </summary>
93
+ protected abstract void OnStockLocked();
94
+
95
+ /// <summary>
96
+ ///
97
+ /// </summary>
98
+ protected abstract void OnStockUnsolved();
99
+
100
+ /// <summary>
101
+ ///
102
+ /// </summary>
103
+ protected virtual void OnStockUnlock() => OnStockUnlocked?.Invoke();
104
+
105
+ /// <summary>
106
+ ///
107
+ /// </summary>
108
+ protected abstract void OnStockSolved();
109
+
110
+
111
+ /// <inheritdoc/>
112
+ public override void OnStockCorrect(Transform hoveredObject) => currentStock.Solve();
113
+
114
+ /// <inheritdoc/>
115
+ public override void InitializeActivePanel(int stockIndex)
116
+ {
117
+ base.InitializeActivePanel(stockIndex);
118
+
119
+ InitializePanelState();
120
+ }
121
+
122
+ /// <summary>
123
+ ///
124
+ /// </summary>
125
+ protected virtual void InitializePanelState()
126
+ {
127
+ if (currentStock.ToBeUnlocked ||
128
+ currentStock.IsUnlocked ||
129
+ currentStock.Solved)
130
+ OnStockUnsolved();
131
+ else
132
+ OnStockLocked();
133
+ }
134
+
135
+
136
+ /// <inheritdoc/>
137
+ public virtual void PreviewLockState(bool previewLockState)
138
+ {
139
+ if (!previewLockState)
140
+ OnStockUnsolved();
141
+ }
142
+ }
143
143
  }
@@ -1,11 +1,11 @@
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@@ -1,121 +1,121 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using UnityEngine;
4
-
5
- namespace DREditor.Minigames.CA.Stocks
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [ClassHeader(nameof(ClosingArgumentStockBase) + ", " + nameof(ILockPreview) +
11
- "\n\n")]
12
- public class ClosingArgumentStock : ClosingArgumentStockBase
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Header("")]
18
- [Tooltip("")]
19
- [SerializeField] protected SpriteRenderer spriteRenderer = null;
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- [Tooltip("")]
25
- [SerializeField] protected SpriteMask spriteMask = null;
26
-
27
- /// <summary>
28
- ///
29
- /// </summary>
30
- [Tooltip("")]
31
- [SerializeField] protected SpriteRenderer overlaySpriteRenderer = null;
32
-
33
- /// <summary>
34
- ///
35
- /// </summary>
36
- [Tooltip("")]
37
- [SerializeField] protected Sprite unlockSprite = null;
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- [Tooltip("")]
43
- [SerializeField] protected Sprite lockSprite = null;
44
-
45
- /// <summary>
46
- ///
47
- /// </summary>
48
- [Tooltip("")]
49
- [SerializeField] protected Sprite completeSprite = null;
50
-
51
- /// <summary>
52
- ///
53
- /// </summary>
54
- [Tooltip("")]
55
- [SerializeField] protected GameObject hoverObject = null;
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- [Tooltip("")]
61
- [SerializeField] protected GameObject clickedObject = null;
62
-
63
-
64
- /// <inheritdoc/>
65
- public override void SetStockVisual(object obj)
66
- {
67
- if (obj is Sprite sprite && spriteRenderer != null)
68
- {
69
- spriteRenderer.sprite = sprite;
70
-
71
- spriteRenderer.sortingOrder = transform.GetSiblingIndex();
72
-
73
- spriteMask.frontSortingOrder = transform.GetSiblingIndex();
74
-
75
- if (spriteMask.frontSortingOrder == 0)
76
- spriteMask.backSortingOrder = -1;
77
- }
78
- }
79
-
80
- /// <inheritdoc/>
81
- public override object GetStockVisual() => spriteRenderer.sprite;
82
-
83
- /// <inheritdoc/>
84
- public override void UpdateLockState()
85
- {
86
- base.UpdateLockState();
87
-
88
- Sprite lockStateSprite = (IsUnlocked || ToBeUnlocked) ? unlockSprite : lockSprite;
89
-
90
- if (Solved)
91
- lockStateSprite = completeSprite;
92
-
93
- overlaySpriteRenderer.sprite = lockStateSprite;
94
- }
95
-
96
- /// <inheritdoc/>
97
- public override void SetHover(bool isHovering) => SetObjectActive(hoverObject, isHovering);
98
-
99
- /// <inheritdoc/>
100
- public override void SetClicked(bool isClicked) => SetObjectActive(clickedObject, isClicked);
101
-
102
- /// <summary>
103
- ///
104
- /// </summary>
105
- /// <param name="go"></param>
106
- /// <param name="condition"></param>
107
- protected virtual void SetObjectActive(GameObject go, bool condition)
108
- {
109
- if (go != null)
110
- go.SetActive(condition);
111
- }
112
-
113
- /// <inheritdoc/>
114
- public override void CAReset()
115
- {
116
- base.CAReset();
117
-
118
- SetHover(false);
119
- }
120
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Minigames.CA.Stocks
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [ClassHeader(nameof(ClosingArgumentStockBase) + ", " + nameof(ILockPreview) +
11
+ "\n\n")]
12
+ public class ClosingArgumentStock : ClosingArgumentStockBase
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Header("")]
18
+ [Tooltip("")]
19
+ [SerializeField] protected SpriteRenderer spriteRenderer = null;
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ [Tooltip("")]
25
+ [SerializeField] protected SpriteMask spriteMask = null;
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ [Tooltip("")]
31
+ [SerializeField] protected SpriteRenderer overlaySpriteRenderer = null;
32
+
33
+ /// <summary>
34
+ ///
35
+ /// </summary>
36
+ [Tooltip("")]
37
+ [SerializeField] protected Sprite unlockSprite = null;
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ [Tooltip("")]
43
+ [SerializeField] protected Sprite lockSprite = null;
44
+
45
+ /// <summary>
46
+ ///
47
+ /// </summary>
48
+ [Tooltip("")]
49
+ [SerializeField] protected Sprite completeSprite = null;
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ [Tooltip("")]
55
+ [SerializeField] protected GameObject hoverObject = null;
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ [Tooltip("")]
61
+ [SerializeField] protected GameObject clickedObject = null;
62
+
63
+
64
+ /// <inheritdoc/>
65
+ public override void SetStockVisual(object obj)
66
+ {
67
+ if (obj is Sprite sprite && spriteRenderer != null)
68
+ {
69
+ spriteRenderer.sprite = sprite;
70
+
71
+ spriteRenderer.sortingOrder = transform.GetSiblingIndex();
72
+
73
+ spriteMask.frontSortingOrder = transform.GetSiblingIndex();
74
+
75
+ if (spriteMask.frontSortingOrder == 0)
76
+ spriteMask.backSortingOrder = -1;
77
+ }
78
+ }
79
+
80
+ /// <inheritdoc/>
81
+ public override object GetStockVisual() => spriteRenderer.sprite;
82
+
83
+ /// <inheritdoc/>
84
+ public override void UpdateLockState()
85
+ {
86
+ base.UpdateLockState();
87
+
88
+ Sprite lockStateSprite = (IsUnlocked || ToBeUnlocked) ? unlockSprite : lockSprite;
89
+
90
+ if (Solved)
91
+ lockStateSprite = completeSprite;
92
+
93
+ overlaySpriteRenderer.sprite = lockStateSprite;
94
+ }
95
+
96
+ /// <inheritdoc/>
97
+ public override void SetHover(bool isHovering) => SetObjectActive(hoverObject, isHovering);
98
+
99
+ /// <inheritdoc/>
100
+ public override void SetClicked(bool isClicked) => SetObjectActive(clickedObject, isClicked);
101
+
102
+ /// <summary>
103
+ ///
104
+ /// </summary>
105
+ /// <param name="go"></param>
106
+ /// <param name="condition"></param>
107
+ protected virtual void SetObjectActive(GameObject go, bool condition)
108
+ {
109
+ if (go != null)
110
+ go.SetActive(condition);
111
+ }
112
+
113
+ /// <inheritdoc/>
114
+ public override void CAReset()
115
+ {
116
+ base.CAReset();
117
+
118
+ SetHover(false);
119
+ }
120
+ }
121
121
  }
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