net.dreditor.minigames.ca 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ArgumentBuilder.cs +80 -80
  3. package/ArgumentBuilder.cs.meta +11 -11
  4. package/ArgumentPage.cs +36 -36
  5. package/ArgumentPage.cs.meta +11 -11
  6. package/ArgumentQuestionPanel.cs +136 -136
  7. package/ArgumentQuestionPanel.cs.meta +11 -11
  8. package/ClosingArgumentSettings.cs +23 -23
  9. package/ClosingArgumentSettings.cs.meta +11 -11
  10. package/ClosingArgumentStockBase.cs +250 -250
  11. package/ClosingArgumentStockBase.cs.meta +11 -11
  12. package/DREditor.Minigames.CA.asmdef +24 -24
  13. package/DREditor.Minigames.CA.asmdef.meta +7 -7
  14. package/Editor/ArgumentBuilderEditor.cs +139 -139
  15. package/Editor/ArgumentBuilderEditor.cs.meta +12 -12
  16. package/Editor/ArgumentPageEditor.cs +283 -283
  17. package/Editor/ArgumentPageEditor.cs.meta +11 -11
  18. package/Editor/ArgumentPanelEditor.cs +141 -141
  19. package/Editor/ArgumentPanelEditor.cs.meta +11 -11
  20. package/Editor/ArgumentStockEditor.cs +167 -167
  21. package/Editor/ArgumentStockEditor.cs.meta +11 -11
  22. package/Editor/CAHandyFields.cs +32 -32
  23. package/Editor/CAHandyFields.cs.meta +1 -1
  24. package/Editor/DREditor.Minigames.CA.Editor.asmdef +20 -20
  25. package/Editor/DREditor.Minigames.CA.Editor.asmdef.meta +7 -7
  26. package/Editor/PreviewableArgumentBuilderEditor.cs +286 -286
  27. package/Editor/PreviewableArgumentBuilderEditor.cs.meta +12 -12
  28. package/Editor.meta +8 -8
  29. package/IActiveStockPanel.cs +36 -36
  30. package/IActiveStockPanel.cs.meta +11 -11
  31. package/IArgumentPreviewInitializer.cs +19 -19
  32. package/IArgumentPreviewInitializer.cs.meta +11 -11
  33. package/IClosingArgumentListener.cs +17 -17
  34. package/IClosingArgumentListener.cs.meta +11 -11
  35. package/IClosingArgumentPagePreviewer.cs +16 -16
  36. package/IClosingArgumentPagePreviewer.cs.meta +11 -11
  37. package/IClosingArgumentResetable.cs +15 -15
  38. package/IClosingArgumentResetable.cs.meta +11 -11
  39. package/ILockPreview.cs +16 -16
  40. package/ILockPreview.cs.meta +11 -11
  41. package/IPageListener.cs +17 -17
  42. package/IPageListener.cs.meta +11 -11
  43. package/IPagesInitializer.cs +17 -17
  44. package/IPagesInitializer.cs.meta +11 -11
  45. package/ITotalStockListener.cs +16 -16
  46. package/ITotalStockListener.cs.meta +11 -11
  47. package/Managers/ArgumentInitializerBase.cs +17 -17
  48. package/Managers/ArgumentInitializerBase.cs.meta +11 -11
  49. package/Managers/ClosingArgumentInitializer.cs +128 -128
  50. package/Managers/ClosingArgumentInitializer.cs.meta +10 -10
  51. package/Managers/ClosingArgumentManager.cs +269 -269
  52. package/Managers/ClosingArgumentManager.cs.meta +10 -10
  53. package/Managers/ClosingArgumentManagerBase.cs +146 -146
  54. package/Managers/ClosingArgumentManagerBase.cs.meta +11 -11
  55. package/Managers/ClosingArgumentPreviewInitializer.cs +80 -80
  56. package/Managers/ClosingArgumentPreviewInitializer.cs.meta +17 -17
  57. package/Managers.meta +8 -8
  58. package/Pages/IPageInitializer.cs +23 -23
  59. package/Pages/IPageInitializer.cs.meta +11 -11
  60. package/Pages/MainPagePreviewer.cs +66 -66
  61. package/Pages/MainPagePreviewer.cs.meta +11 -11
  62. package/Pages/MiniPageInitializer.cs +144 -144
  63. package/Pages/MiniPageInitializer.cs.meta +11 -11
  64. package/Pages/MoveMainPagesComponent.cs +163 -163
  65. package/Pages/MoveMainPagesComponent.cs.meta +11 -11
  66. package/Pages/MovePageComponent.cs +104 -104
  67. package/Pages/MovePageComponent.cs.meta +11 -11
  68. package/Pages/MovePageHandler.cs +215 -215
  69. package/Pages/MovePageHandler.cs.meta +11 -11
  70. package/Pages/PageArrows.cs +124 -124
  71. package/Pages/PageArrows.cs.meta +11 -11
  72. package/Pages/PageCounter.cs +65 -65
  73. package/Pages/PageCounter.cs.meta +11 -11
  74. package/Pages/PageHandlerBase.cs +30 -30
  75. package/Pages/PageHandlerBase.cs.meta +11 -11
  76. package/Pages/PageInitializer.cs +195 -195
  77. package/Pages/PageInitializer.cs.meta +11 -11
  78. package/Pages/PageInitializerBase.cs +65 -65
  79. package/Pages/PageInitializerBase.cs.meta +11 -11
  80. package/Pages/PagePreviewer.cs +57 -57
  81. package/Pages/PagePreviewer.cs.meta +11 -11
  82. package/Pages.meta +8 -8
  83. package/PanelInitializerBase.cs +147 -147
  84. package/PanelInitializerBase.cs.meta +11 -11
  85. package/Panels/ClosingArgumentReticle.cs +169 -169
  86. package/Panels/ClosingArgumentReticle.cs.meta +11 -11
  87. package/Panels/ClosingArgumentShooter.cs +153 -153
  88. package/Panels/ClosingArgumentShooter.cs.meta +11 -11
  89. package/Panels/CorrectMiniPanelUpdater.cs +45 -45
  90. package/Panels/CorrectMiniPanelUpdater.cs.meta +11 -11
  91. package/Panels/CorrectPanelUpdater.cs +24 -24
  92. package/Panels/CorrectPanelUpdater.cs.meta +11 -11
  93. package/Panels/PanelInitializer.cs +51 -51
  94. package/Panels/PanelInitializer.cs.meta +11 -11
  95. package/Panels/PreviewPanelInitializer.cs +58 -58
  96. package/Panels/PreviewPanelInitializer.cs.meta +11 -11
  97. package/Panels/QuestionPanel.cs +143 -143
  98. package/Panels/QuestionPanel.cs.meta +11 -11
  99. package/Panels/QuestionPanelBase.cs +68 -68
  100. package/Panels/QuestionPanelBase.cs.meta +11 -11
  101. package/Panels.meta +8 -8
  102. package/{Samples → Samples~}/CACameraEnabled.asset +21 -21
  103. package/{Samples → Samples~}/CACameraEnabled.asset.meta +8 -8
  104. package/{Samples → Samples~}/CAPanelTarget.asset +25 -25
  105. package/{Samples → Samples~}/CAPanelTarget.asset.meta +8 -8
  106. package/{Samples → Samples~}/CAResult.asset +21 -21
  107. package/{Samples → Samples~}/CAResult.asset.meta +8 -8
  108. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim +600 -600
  109. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim.meta +8 -8
  110. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim +600 -600
  111. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim.meta +8 -8
  112. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim +600 -600
  113. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim.meta +8 -8
  114. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim +582 -582
  115. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim.meta +8 -8
  116. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller +188 -188
  117. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller.meta +8 -8
  118. package/{Samples → Samples~}/CA_Animations/CA_Page_Square.meta +8 -8
  119. package/{Samples → Samples~}/CA_Animations.meta +8 -8
  120. package/{Samples → Samples~}/Managers/CA_Camera.prefab +159 -159
  121. package/{Samples → Samples~}/Managers/CA_Camera.prefab.meta +7 -7
  122. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab +195 -195
  123. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab.meta +7 -7
  124. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab +267 -267
  125. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab.meta +7 -7
  126. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab +613 -613
  127. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab.meta +7 -7
  128. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab +443 -443
  129. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab.meta +7 -7
  130. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab +709 -709
  131. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab.meta +7 -7
  132. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab +433 -433
  133. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab.meta +7 -7
  134. package/{Samples → Samples~}/Managers.meta +8 -8
  135. package/{Samples → Samples~}/Pages/CA_Colliders.prefab +305 -305
  136. package/{Samples → Samples~}/Pages/CA_Colliders.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab +221 -221
  138. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab.meta +7 -7
  139. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab +435 -435
  140. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab.meta +7 -7
  141. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab +220 -220
  142. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab.meta +7 -7
  143. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab +337 -337
  144. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab.meta +7 -7
  145. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab +148 -148
  146. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab.meta +7 -7
  147. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab +857 -857
  148. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab.meta +7 -7
  149. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab +203 -203
  150. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab.meta +7 -7
  151. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab +256 -256
  152. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab.meta +7 -7
  153. package/{Samples → Samples~}/Pages.meta +8 -8
  154. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab +110 -110
  155. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab.meta +7 -7
  156. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab +731 -731
  157. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab.meta +7 -7
  158. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab +427 -427
  159. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab.meta +7 -7
  160. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab +61 -61
  161. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab.meta +7 -7
  162. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab +1017 -1017
  163. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab.meta +7 -7
  164. package/{Samples → Samples~}/Stocks.meta +8 -8
  165. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab +229 -229
  166. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab.meta +7 -7
  167. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab +86 -86
  168. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab.meta +7 -7
  169. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab +109 -109
  170. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab.meta +7 -7
  171. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab +464 -464
  172. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab.meta +7 -7
  173. package/{Samples → Samples~}/UI/CA_UI_Template.prefab +261 -261
  174. package/{Samples → Samples~}/UI/CA_UI_Template.prefab.meta +7 -7
  175. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab +831 -831
  176. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab.meta +7 -7
  177. package/{Samples → Samples~}/UI.meta +8 -8
  178. package/Stocks/ActiveStockPanel.cs +177 -177
  179. package/Stocks/ActiveStockPanel.cs.meta +11 -11
  180. package/Stocks/ActiveStockPanelBase.cs +80 -80
  181. package/Stocks/ActiveStockPanelBase.cs.meta +11 -11
  182. package/Stocks/ActiveStockPanelStateable.cs +142 -142
  183. package/Stocks/ActiveStockPanelStateable.cs.meta +11 -11
  184. package/Stocks/ClosingArgumentStock.cs +120 -120
  185. package/Stocks/ClosingArgumentStock.cs.meta +11 -11
  186. package/Stocks/ShootCAStockVisibility.cs +133 -133
  187. package/Stocks/ShootCAStockVisibility.cs.meta +1 -1
  188. package/Stocks/StockParent.cs +127 -127
  189. package/Stocks/StockParent.cs.meta +11 -11
  190. package/Stocks.meta +8 -8
  191. package/package.json +46 -41
  192. package/package.json.meta +7 -7
  193. package/Samples.meta +0 -8
@@ -1,142 +1,142 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using DREditor.Editor.Utility;
4
- using System;
5
- using UnityEditor;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Minigames.CA.Editor
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [Serializable]
14
- public class ArgumentPanelEditor
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- protected Action callback;
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- protected ArgumentQuestionPanel panel;
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- protected ArgumentStockEditor stockDisplayer = new();
30
-
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- /// <param name="panel"></param>
36
- /// <param name="callback"></param>
37
- public virtual void DisplayPanel(ArgumentQuestionPanel panel, Action callback)
38
- {
39
- this.callback = callback;
40
-
41
- this.panel = panel;
42
-
43
- DisplayPanelInfo();
44
-
45
- stockDisplayer.DisplayStock(panel, callback);
46
- }
47
-
48
- #region Display Panel Info
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- protected virtual void DisplayPanelInfo()
54
- {
55
- EditorGUI.BeginChangeCheck();
56
-
57
- DisplayPanelShape();
58
-
59
- EditorGUILayout.LabelField("Comic Panel", EditorStyles.helpBox, GUILayout.Width(70));
60
-
61
- DisplayQuestionText();
62
-
63
- CAHandyFields.DisplayStockVectorField(
64
- new GUIContent(
65
- "Position:",
66
- "The panel's position relative to the comic page center, in world units."),
67
- panel.SetPanelPos,
68
- panel.panelPos);
69
-
70
- CAHandyFields.DisplayStockVectorField(
71
- new GUIContent(
72
- "Symbol Scale: ",
73
- "Scale of the question/check symbol displayed on the panel."),
74
- panel.SetSymbolScale,
75
- panel.symbolScale);
76
-
77
- CAHandyFields.DisplayStockVectorField(
78
- new GUIContent(
79
- "Symbol Offset: ",
80
- "Local position of the question/check symbol relative to the panel center."),
81
- panel.SetSymbolOffset,
82
- panel.symbolOffset);
83
-
84
- if (EditorGUI.EndChangeCheck())
85
- callback?.Invoke();
86
- }
87
-
88
- /// <summary>
89
- ///
90
- /// </summary>
91
- protected virtual void DisplayPanelShape()
92
- {
93
- GUILayout.Space(5);
94
-
95
- using (new EditorGUILayout.HorizontalScope())
96
- {
97
- GUILayout.Label(
98
- new GUIContent(
99
- "Sprite: ",
100
- "Sprite used as the visual outline for comic panels, stock panels, and active panels."),
101
- GUILayout.Width(130));
102
-
103
- panel.SetPanelShape(
104
- (Sprite)EditorGUILayout.ObjectField(
105
- panel.panelShape,
106
- typeof(Sprite),
107
- false,
108
- GUILayout.Width(120)));
109
- }
110
-
111
- if (panel.panelShape != null)
112
- GUILayout.Label(
113
- AssetPreview.GetAssetPreview(panel.panelShape),
114
- GUILayout.MaxWidth(500),
115
- GUILayout.MaxHeight(281.25f));
116
-
117
- GUILayout.Space(5);
118
- }
119
-
120
- /// <summary>
121
- ///
122
- /// </summary>
123
- protected virtual void DisplayQuestionText()
124
- {
125
- EditorStyles.textField.wordWrap = true;
126
-
127
- GUILayout.Label(
128
- new GUIContent(
129
- "Panel Question:",
130
- "Question text displayed when this panel is highlighted."),
131
- GUILayout.Width(30));
132
-
133
- panel.SetQuestionText(
134
- EditorGUILayout.TextField(
135
- panel.questionText,
136
- GUILayout.Width(200),
137
- GUILayout.Height(35)));
138
- }
139
-
140
- #endregion
141
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using DREditor.Editor.Utility;
4
+ using System;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Minigames.CA.Editor
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [Serializable]
14
+ public class ArgumentPanelEditor
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ protected Action callback;
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ protected ArgumentQuestionPanel panel;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ protected ArgumentStockEditor stockDisplayer = new();
30
+
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ /// <param name="panel"></param>
36
+ /// <param name="callback"></param>
37
+ public virtual void DisplayPanel(ArgumentQuestionPanel panel, Action callback)
38
+ {
39
+ this.callback = callback;
40
+
41
+ this.panel = panel;
42
+
43
+ DisplayPanelInfo();
44
+
45
+ stockDisplayer.DisplayStock(panel, callback);
46
+ }
47
+
48
+ #region Display Panel Info
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ protected virtual void DisplayPanelInfo()
54
+ {
55
+ EditorGUI.BeginChangeCheck();
56
+
57
+ DisplayPanelShape();
58
+
59
+ EditorGUILayout.LabelField("Comic Panel", EditorStyles.helpBox, GUILayout.Width(70));
60
+
61
+ DisplayQuestionText();
62
+
63
+ CAHandyFields.DisplayStockVectorField(
64
+ new GUIContent(
65
+ "Position:",
66
+ "The panel's position relative to the comic page center, in world units."),
67
+ panel.SetPanelPos,
68
+ panel.panelPos);
69
+
70
+ CAHandyFields.DisplayStockVectorField(
71
+ new GUIContent(
72
+ "Symbol Scale: ",
73
+ "Scale of the question/check symbol displayed on the panel."),
74
+ panel.SetSymbolScale,
75
+ panel.symbolScale);
76
+
77
+ CAHandyFields.DisplayStockVectorField(
78
+ new GUIContent(
79
+ "Symbol Offset: ",
80
+ "Local position of the question/check symbol relative to the panel center."),
81
+ panel.SetSymbolOffset,
82
+ panel.symbolOffset);
83
+
84
+ if (EditorGUI.EndChangeCheck())
85
+ callback?.Invoke();
86
+ }
87
+
88
+ /// <summary>
89
+ ///
90
+ /// </summary>
91
+ protected virtual void DisplayPanelShape()
92
+ {
93
+ GUILayout.Space(5);
94
+
95
+ using (new EditorGUILayout.HorizontalScope())
96
+ {
97
+ GUILayout.Label(
98
+ new GUIContent(
99
+ "Sprite: ",
100
+ "Sprite used as the visual outline for comic panels, stock panels, and active panels."),
101
+ GUILayout.Width(130));
102
+
103
+ panel.SetPanelShape(
104
+ (Sprite)EditorGUILayout.ObjectField(
105
+ panel.panelShape,
106
+ typeof(Sprite),
107
+ false,
108
+ GUILayout.Width(120)));
109
+ }
110
+
111
+ if (panel.panelShape != null)
112
+ GUILayout.Label(
113
+ AssetPreview.GetAssetPreview(panel.panelShape),
114
+ GUILayout.MaxWidth(500),
115
+ GUILayout.MaxHeight(281.25f));
116
+
117
+ GUILayout.Space(5);
118
+ }
119
+
120
+ /// <summary>
121
+ ///
122
+ /// </summary>
123
+ protected virtual void DisplayQuestionText()
124
+ {
125
+ EditorStyles.textField.wordWrap = true;
126
+
127
+ GUILayout.Label(
128
+ new GUIContent(
129
+ "Panel Question:",
130
+ "Question text displayed when this panel is highlighted."),
131
+ GUILayout.Width(30));
132
+
133
+ panel.SetQuestionText(
134
+ EditorGUILayout.TextField(
135
+ panel.questionText,
136
+ GUILayout.Width(200),
137
+ GUILayout.Height(35)));
138
+ }
139
+
140
+ #endregion
141
+ }
142
142
  }
@@ -1,11 +1,11 @@
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@@ -1,168 +1,168 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using System;
4
- using UnityEditor;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Minigames.CA.Editor
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [Serializable]
13
- public class ArgumentStockEditor
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- protected Action callback;
19
-
20
- /// <summary>
21
- ///
22
- /// </summary>
23
- protected ArgumentQuestionPanel panel;
24
-
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- /// <param name="panel"></param>
30
- /// <param name="callback"></param>
31
- public virtual void DisplayStock(ArgumentQuestionPanel panel, Action callback)
32
- {
33
- this.callback = callback;
34
-
35
- this.panel = panel;
36
-
37
- DisplayStockPanel();
38
-
39
- DisplayStockVectors();
40
- }
41
-
42
- #region Display Stock Panel
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- protected virtual void DisplayStockPanel()
48
- {
49
- EditorGUI.BeginChangeCheck();
50
-
51
- GUILayout.Space(10);
52
-
53
- EditorGUILayout.LabelField("Stock Panel", EditorStyles.helpBox, GUILayout.Width(67));
54
-
55
- using (new EditorGUILayout.HorizontalScope())
56
- {
57
- GUILayout.Label(
58
- new GUIContent(
59
- "Number of Locks:",
60
- "How many preceding panels must be solved before this one unlocks (0–9)."),
61
- GUILayout.Width(110));
62
-
63
- GUI.SetNextControlName("locksInput");
64
-
65
- panel.SetNoOfLocks(EditorGUILayout.IntField(panel.noOfLocks, GUILayout.Width(33)));
66
- }
67
-
68
- if (EditorGUI.EndChangeCheck())
69
- {
70
- if (panel.noOfLocks < 0 || panel.noOfLocks >= 10)
71
- panel.SetNoOfLocks(0);
72
-
73
- callback?.Invoke();
74
- }
75
- }
76
-
77
- #endregion
78
-
79
- #region Display Stock Vectors
80
-
81
- /// <summary>
82
- ///
83
- /// </summary>
84
- protected virtual void DisplayStockVectors()
85
- {
86
- EditorGUI.BeginChangeCheck();
87
-
88
- DisplayFlavorText();
89
-
90
- GUILayout.Space(5);
91
-
92
- DisplayStockScale();
93
-
94
- DisplayStockPosition();
95
-
96
- GUILayout.Space(5);
97
-
98
- if (EditorGUI.EndChangeCheck())
99
- callback?.Invoke();
100
- }
101
-
102
- /// <summary>
103
- ///
104
- /// </summary>
105
- protected virtual void DisplayFlavorText()
106
- {
107
- GUILayout.Label(
108
- new GUIContent(
109
- "Stock Text:",
110
- "Narrative or descriptive line shown when this stock panel is hovered."),
111
- GUILayout.Width(70));
112
-
113
- panel.SetFlavorText(
114
- EditorGUILayout.TextField(
115
- panel.flavorText,
116
- GUILayout.Width(200),
117
- GUILayout.Height(35)));
118
- }
119
-
120
- /// <summary>
121
- ///
122
- /// </summary>
123
- protected virtual void DisplayStockScale()
124
- {
125
- using (new EditorGUILayout.HorizontalScope())
126
- {
127
- CAHandyFields.DisplayStockVectorField(
128
- new GUIContent(
129
- "Sprite Scale: ",
130
- "World-space scale of the stock's display sprite."),
131
- panel.SetStockScale,
132
- panel.stockScale);
133
-
134
- CAHandyFields.DisplayStockVectorField(
135
- new GUIContent(
136
- "Active Sprite Scale: ",
137
- "Scale of the sprite when shown in the active panel."),
138
- panel.SetActiveScale,
139
- panel.activeScale);
140
- }
141
- }
142
-
143
- /// <summary>
144
- ///
145
- /// </summary>
146
- protected virtual void DisplayStockPosition()
147
- {
148
- using (new EditorGUILayout.HorizontalScope())
149
- {
150
- CAHandyFields.DisplayStockVectorField(
151
- new GUIContent(
152
- "Sprite Offset: ",
153
- "Local sprite position relative to the stock panel center."),
154
- panel.SetStockPosition,
155
- panel.stockPosition);
156
-
157
- CAHandyFields.DisplayStockVectorField(
158
- new GUIContent(
159
- "Active Sprite Offset: ",
160
- "Local sprite position relative to the active panel center."),
161
- panel.SetActivePosition,
162
- panel.activePosition);
163
- }
164
- }
165
-
166
- #endregion
167
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using System;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Minigames.CA.Editor
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [Serializable]
13
+ public class ArgumentStockEditor
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ protected Action callback;
19
+
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ protected ArgumentQuestionPanel panel;
24
+
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ /// <param name="panel"></param>
30
+ /// <param name="callback"></param>
31
+ public virtual void DisplayStock(ArgumentQuestionPanel panel, Action callback)
32
+ {
33
+ this.callback = callback;
34
+
35
+ this.panel = panel;
36
+
37
+ DisplayStockPanel();
38
+
39
+ DisplayStockVectors();
40
+ }
41
+
42
+ #region Display Stock Panel
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ protected virtual void DisplayStockPanel()
48
+ {
49
+ EditorGUI.BeginChangeCheck();
50
+
51
+ GUILayout.Space(10);
52
+
53
+ EditorGUILayout.LabelField("Stock Panel", EditorStyles.helpBox, GUILayout.Width(67));
54
+
55
+ using (new EditorGUILayout.HorizontalScope())
56
+ {
57
+ GUILayout.Label(
58
+ new GUIContent(
59
+ "Number of Locks:",
60
+ "How many preceding panels must be solved before this one unlocks (0–9)."),
61
+ GUILayout.Width(110));
62
+
63
+ GUI.SetNextControlName("locksInput");
64
+
65
+ panel.SetNoOfLocks(EditorGUILayout.IntField(panel.noOfLocks, GUILayout.Width(33)));
66
+ }
67
+
68
+ if (EditorGUI.EndChangeCheck())
69
+ {
70
+ if (panel.noOfLocks < 0 || panel.noOfLocks >= 10)
71
+ panel.SetNoOfLocks(0);
72
+
73
+ callback?.Invoke();
74
+ }
75
+ }
76
+
77
+ #endregion
78
+
79
+ #region Display Stock Vectors
80
+
81
+ /// <summary>
82
+ ///
83
+ /// </summary>
84
+ protected virtual void DisplayStockVectors()
85
+ {
86
+ EditorGUI.BeginChangeCheck();
87
+
88
+ DisplayFlavorText();
89
+
90
+ GUILayout.Space(5);
91
+
92
+ DisplayStockScale();
93
+
94
+ DisplayStockPosition();
95
+
96
+ GUILayout.Space(5);
97
+
98
+ if (EditorGUI.EndChangeCheck())
99
+ callback?.Invoke();
100
+ }
101
+
102
+ /// <summary>
103
+ ///
104
+ /// </summary>
105
+ protected virtual void DisplayFlavorText()
106
+ {
107
+ GUILayout.Label(
108
+ new GUIContent(
109
+ "Stock Text:",
110
+ "Narrative or descriptive line shown when this stock panel is hovered."),
111
+ GUILayout.Width(70));
112
+
113
+ panel.SetFlavorText(
114
+ EditorGUILayout.TextField(
115
+ panel.flavorText,
116
+ GUILayout.Width(200),
117
+ GUILayout.Height(35)));
118
+ }
119
+
120
+ /// <summary>
121
+ ///
122
+ /// </summary>
123
+ protected virtual void DisplayStockScale()
124
+ {
125
+ using (new EditorGUILayout.HorizontalScope())
126
+ {
127
+ CAHandyFields.DisplayStockVectorField(
128
+ new GUIContent(
129
+ "Sprite Scale: ",
130
+ "World-space scale of the stock's display sprite."),
131
+ panel.SetStockScale,
132
+ panel.stockScale);
133
+
134
+ CAHandyFields.DisplayStockVectorField(
135
+ new GUIContent(
136
+ "Active Sprite Scale: ",
137
+ "Scale of the sprite when shown in the active panel."),
138
+ panel.SetActiveScale,
139
+ panel.activeScale);
140
+ }
141
+ }
142
+
143
+ /// <summary>
144
+ ///
145
+ /// </summary>
146
+ protected virtual void DisplayStockPosition()
147
+ {
148
+ using (new EditorGUILayout.HorizontalScope())
149
+ {
150
+ CAHandyFields.DisplayStockVectorField(
151
+ new GUIContent(
152
+ "Sprite Offset: ",
153
+ "Local sprite position relative to the stock panel center."),
154
+ panel.SetStockPosition,
155
+ panel.stockPosition);
156
+
157
+ CAHandyFields.DisplayStockVectorField(
158
+ new GUIContent(
159
+ "Active Sprite Offset: ",
160
+ "Local sprite position relative to the active panel center."),
161
+ panel.SetActivePosition,
162
+ panel.activePosition);
163
+ }
164
+ }
165
+
166
+ #endregion
167
+ }
168
168
  }
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