net.dreditor.minigames.ca 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ArgumentBuilder.cs +80 -80
  3. package/ArgumentBuilder.cs.meta +11 -11
  4. package/ArgumentPage.cs +36 -36
  5. package/ArgumentPage.cs.meta +11 -11
  6. package/ArgumentQuestionPanel.cs +136 -136
  7. package/ArgumentQuestionPanel.cs.meta +11 -11
  8. package/ClosingArgumentSettings.cs +23 -23
  9. package/ClosingArgumentSettings.cs.meta +11 -11
  10. package/ClosingArgumentStockBase.cs +250 -250
  11. package/ClosingArgumentStockBase.cs.meta +11 -11
  12. package/DREditor.Minigames.CA.asmdef +24 -24
  13. package/DREditor.Minigames.CA.asmdef.meta +7 -7
  14. package/Editor/ArgumentBuilderEditor.cs +139 -139
  15. package/Editor/ArgumentBuilderEditor.cs.meta +12 -12
  16. package/Editor/ArgumentPageEditor.cs +283 -283
  17. package/Editor/ArgumentPageEditor.cs.meta +11 -11
  18. package/Editor/ArgumentPanelEditor.cs +141 -141
  19. package/Editor/ArgumentPanelEditor.cs.meta +11 -11
  20. package/Editor/ArgumentStockEditor.cs +167 -167
  21. package/Editor/ArgumentStockEditor.cs.meta +11 -11
  22. package/Editor/CAHandyFields.cs +32 -32
  23. package/Editor/CAHandyFields.cs.meta +1 -1
  24. package/Editor/DREditor.Minigames.CA.Editor.asmdef +20 -20
  25. package/Editor/DREditor.Minigames.CA.Editor.asmdef.meta +7 -7
  26. package/Editor/PreviewableArgumentBuilderEditor.cs +286 -286
  27. package/Editor/PreviewableArgumentBuilderEditor.cs.meta +12 -12
  28. package/Editor.meta +8 -8
  29. package/IActiveStockPanel.cs +36 -36
  30. package/IActiveStockPanel.cs.meta +11 -11
  31. package/IArgumentPreviewInitializer.cs +19 -19
  32. package/IArgumentPreviewInitializer.cs.meta +11 -11
  33. package/IClosingArgumentListener.cs +17 -17
  34. package/IClosingArgumentListener.cs.meta +11 -11
  35. package/IClosingArgumentPagePreviewer.cs +16 -16
  36. package/IClosingArgumentPagePreviewer.cs.meta +11 -11
  37. package/IClosingArgumentResetable.cs +15 -15
  38. package/IClosingArgumentResetable.cs.meta +11 -11
  39. package/ILockPreview.cs +16 -16
  40. package/ILockPreview.cs.meta +11 -11
  41. package/IPageListener.cs +17 -17
  42. package/IPageListener.cs.meta +11 -11
  43. package/IPagesInitializer.cs +17 -17
  44. package/IPagesInitializer.cs.meta +11 -11
  45. package/ITotalStockListener.cs +16 -16
  46. package/ITotalStockListener.cs.meta +11 -11
  47. package/Managers/ArgumentInitializerBase.cs +17 -17
  48. package/Managers/ArgumentInitializerBase.cs.meta +11 -11
  49. package/Managers/ClosingArgumentInitializer.cs +128 -128
  50. package/Managers/ClosingArgumentInitializer.cs.meta +10 -10
  51. package/Managers/ClosingArgumentManager.cs +269 -269
  52. package/Managers/ClosingArgumentManager.cs.meta +10 -10
  53. package/Managers/ClosingArgumentManagerBase.cs +146 -146
  54. package/Managers/ClosingArgumentManagerBase.cs.meta +11 -11
  55. package/Managers/ClosingArgumentPreviewInitializer.cs +80 -80
  56. package/Managers/ClosingArgumentPreviewInitializer.cs.meta +17 -17
  57. package/Managers.meta +8 -8
  58. package/Pages/IPageInitializer.cs +23 -23
  59. package/Pages/IPageInitializer.cs.meta +11 -11
  60. package/Pages/MainPagePreviewer.cs +66 -66
  61. package/Pages/MainPagePreviewer.cs.meta +11 -11
  62. package/Pages/MiniPageInitializer.cs +144 -144
  63. package/Pages/MiniPageInitializer.cs.meta +11 -11
  64. package/Pages/MoveMainPagesComponent.cs +163 -163
  65. package/Pages/MoveMainPagesComponent.cs.meta +11 -11
  66. package/Pages/MovePageComponent.cs +104 -104
  67. package/Pages/MovePageComponent.cs.meta +11 -11
  68. package/Pages/MovePageHandler.cs +215 -215
  69. package/Pages/MovePageHandler.cs.meta +11 -11
  70. package/Pages/PageArrows.cs +124 -124
  71. package/Pages/PageArrows.cs.meta +11 -11
  72. package/Pages/PageCounter.cs +65 -65
  73. package/Pages/PageCounter.cs.meta +11 -11
  74. package/Pages/PageHandlerBase.cs +30 -30
  75. package/Pages/PageHandlerBase.cs.meta +11 -11
  76. package/Pages/PageInitializer.cs +195 -195
  77. package/Pages/PageInitializer.cs.meta +11 -11
  78. package/Pages/PageInitializerBase.cs +65 -65
  79. package/Pages/PageInitializerBase.cs.meta +11 -11
  80. package/Pages/PagePreviewer.cs +57 -57
  81. package/Pages/PagePreviewer.cs.meta +11 -11
  82. package/Pages.meta +8 -8
  83. package/PanelInitializerBase.cs +147 -147
  84. package/PanelInitializerBase.cs.meta +11 -11
  85. package/Panels/ClosingArgumentReticle.cs +169 -169
  86. package/Panels/ClosingArgumentReticle.cs.meta +11 -11
  87. package/Panels/ClosingArgumentShooter.cs +153 -153
  88. package/Panels/ClosingArgumentShooter.cs.meta +11 -11
  89. package/Panels/CorrectMiniPanelUpdater.cs +45 -45
  90. package/Panels/CorrectMiniPanelUpdater.cs.meta +11 -11
  91. package/Panels/CorrectPanelUpdater.cs +24 -24
  92. package/Panels/CorrectPanelUpdater.cs.meta +11 -11
  93. package/Panels/PanelInitializer.cs +51 -51
  94. package/Panels/PanelInitializer.cs.meta +11 -11
  95. package/Panels/PreviewPanelInitializer.cs +58 -58
  96. package/Panels/PreviewPanelInitializer.cs.meta +11 -11
  97. package/Panels/QuestionPanel.cs +143 -143
  98. package/Panels/QuestionPanel.cs.meta +11 -11
  99. package/Panels/QuestionPanelBase.cs +68 -68
  100. package/Panels/QuestionPanelBase.cs.meta +11 -11
  101. package/Panels.meta +8 -8
  102. package/{Samples → Samples~}/CACameraEnabled.asset +21 -21
  103. package/{Samples → Samples~}/CACameraEnabled.asset.meta +8 -8
  104. package/{Samples → Samples~}/CAPanelTarget.asset +25 -25
  105. package/{Samples → Samples~}/CAPanelTarget.asset.meta +8 -8
  106. package/{Samples → Samples~}/CAResult.asset +21 -21
  107. package/{Samples → Samples~}/CAResult.asset.meta +8 -8
  108. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim +600 -600
  109. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim.meta +8 -8
  110. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim +600 -600
  111. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim.meta +8 -8
  112. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim +600 -600
  113. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim.meta +8 -8
  114. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim +582 -582
  115. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim.meta +8 -8
  116. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller +188 -188
  117. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller.meta +8 -8
  118. package/{Samples → Samples~}/CA_Animations/CA_Page_Square.meta +8 -8
  119. package/{Samples → Samples~}/CA_Animations.meta +8 -8
  120. package/{Samples → Samples~}/Managers/CA_Camera.prefab +159 -159
  121. package/{Samples → Samples~}/Managers/CA_Camera.prefab.meta +7 -7
  122. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab +195 -195
  123. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab.meta +7 -7
  124. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab +267 -267
  125. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab.meta +7 -7
  126. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab +613 -613
  127. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab.meta +7 -7
  128. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab +443 -443
  129. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab.meta +7 -7
  130. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab +709 -709
  131. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab.meta +7 -7
  132. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab +433 -433
  133. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab.meta +7 -7
  134. package/{Samples → Samples~}/Managers.meta +8 -8
  135. package/{Samples → Samples~}/Pages/CA_Colliders.prefab +305 -305
  136. package/{Samples → Samples~}/Pages/CA_Colliders.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab +221 -221
  138. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab.meta +7 -7
  139. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab +435 -435
  140. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab.meta +7 -7
  141. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab +220 -220
  142. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab.meta +7 -7
  143. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab +337 -337
  144. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab.meta +7 -7
  145. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab +148 -148
  146. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab.meta +7 -7
  147. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab +857 -857
  148. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab.meta +7 -7
  149. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab +203 -203
  150. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab.meta +7 -7
  151. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab +256 -256
  152. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab.meta +7 -7
  153. package/{Samples → Samples~}/Pages.meta +8 -8
  154. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab +110 -110
  155. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab.meta +7 -7
  156. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab +731 -731
  157. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab.meta +7 -7
  158. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab +427 -427
  159. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab.meta +7 -7
  160. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab +61 -61
  161. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab.meta +7 -7
  162. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab +1017 -1017
  163. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab.meta +7 -7
  164. package/{Samples → Samples~}/Stocks.meta +8 -8
  165. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab +229 -229
  166. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab.meta +7 -7
  167. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab +86 -86
  168. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab.meta +7 -7
  169. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab +109 -109
  170. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab.meta +7 -7
  171. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab +464 -464
  172. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab.meta +7 -7
  173. package/{Samples → Samples~}/UI/CA_UI_Template.prefab +261 -261
  174. package/{Samples → Samples~}/UI/CA_UI_Template.prefab.meta +7 -7
  175. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab +831 -831
  176. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab.meta +7 -7
  177. package/{Samples → Samples~}/UI.meta +8 -8
  178. package/Stocks/ActiveStockPanel.cs +177 -177
  179. package/Stocks/ActiveStockPanel.cs.meta +11 -11
  180. package/Stocks/ActiveStockPanelBase.cs +80 -80
  181. package/Stocks/ActiveStockPanelBase.cs.meta +11 -11
  182. package/Stocks/ActiveStockPanelStateable.cs +142 -142
  183. package/Stocks/ActiveStockPanelStateable.cs.meta +11 -11
  184. package/Stocks/ClosingArgumentStock.cs +120 -120
  185. package/Stocks/ClosingArgumentStock.cs.meta +11 -11
  186. package/Stocks/ShootCAStockVisibility.cs +133 -133
  187. package/Stocks/ShootCAStockVisibility.cs.meta +1 -1
  188. package/Stocks/StockParent.cs +127 -127
  189. package/Stocks/StockParent.cs.meta +11 -11
  190. package/Stocks.meta +8 -8
  191. package/package.json +46 -41
  192. package/package.json.meta +7 -7
  193. package/Samples.meta +0 -8
@@ -1,170 +1,170 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using DREditor.EventObjects;
4
- using DREditor.UIHandling.Reticles;
5
- using System.Collections;
6
- using System.Collections.Generic;
7
- using UnityEngine;
8
- using UnityEngine.Serialization;
9
-
10
- namespace DREditor.Minigames.CA.Panels
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [ClassHeader(nameof(HoverReticle) + ", " + nameof(Reticle) +
16
- "\n\n")]
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- public class ClosingArgumentReticle : HoverReticle
18
- {
19
- /// <summary>
20
- ///
21
- /// </summary>
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- [Header("")]
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- [Divider]
24
- [FormerlySerializedAs("caInputAllowed")]
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent inputAllowed = null;
27
-
28
- /// <summary>
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- ///
30
- /// </summary>
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- [Tooltip("")]
32
- [SerializeField] protected int bufferFrames = 5;
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
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- [Range(0, 1)]
38
- [Tooltip("")]
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- [SerializeField] protected float dampenScaleFactor = 0.012f;
40
-
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-
42
- /// <summary>
43
- ///
44
- /// </summary>
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- [Header("")]
46
- [Divider]
47
- [Tooltip("")]
48
- [SerializeField] protected Rigidbody2D rigidBody = null;
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- [Tooltip("")]
54
- [SerializeField] protected List<Collider2D> currentColliders = new();
55
-
56
-
57
- /// <summary>
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- ///
59
- /// </summary>
60
- protected Coroutine enterCoroutine = null;
61
-
62
- /// <summary>
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- ///
64
- /// </summary>
65
- protected Coroutine exitCoroutine = null;
66
-
67
-
68
- protected virtual void OnEnable() => inputAllowed.AddListener(OnInputUpdated);
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-
70
- protected virtual void OnDisable() => inputAllowed.RemoveListener(OnInputUpdated);
71
-
72
- /// <summary>
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- ///
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- /// </summary>
75
- /// <param name="canInput"></param>
76
- protected virtual void OnInputUpdated(bool canInput) => SetLock(!canInput);
77
-
78
-
79
- /// <inheritdoc/>
80
- protected override void Start()
81
- {
82
- base.Start();
83
-
84
- rigidBody = GetComponent<Rigidbody2D>();
85
- }
86
-
87
-
88
- protected virtual void OnTriggerEnter2D(Collider2D collision)
89
- {
90
- currentColliders.Add(collision);
91
-
92
- if (enterCoroutine != null)
93
- StopCoroutine(enterCoroutine);
94
-
95
- enterCoroutine = StartCoroutine(CheckEnter(collision));
96
- }
97
-
98
- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="collision"></param>
102
- protected virtual IEnumerator CheckEnter(Collider2D collision)
103
- {
104
- yield return new WaitForSeconds(Time.deltaTime * bufferFrames);
105
-
106
- if (!locked)
107
- {
108
- QuestionPanelBase foundQuestion = collision.gameObject.GetComponent<QuestionPanelBase>();
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-
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- object foundPanel = foundQuestion;
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-
112
- if (foundPanel != null && foundPanel != hoveredObject)
113
- HoverObject(foundQuestion.transform, foundQuestion);
114
- }
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- }
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-
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-
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- protected virtual void OnTriggerExit2D(Collider2D collision)
119
- {
120
- currentColliders.Remove(collision);
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-
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- if (exitCoroutine != null)
123
- StopCoroutine(exitCoroutine);
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-
125
- exitCoroutine = StartCoroutine(CheckExit());
126
- }
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-
128
- /// <summary>
129
- ///
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- /// </summary>
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- protected virtual IEnumerator CheckExit()
132
- {
133
- yield return new WaitForSeconds(Time.deltaTime * bufferFrames);
134
-
135
- if (currentColliders.Count == 0)
136
- StopHoveringObject();
137
- else
138
- HoverObject(currentColliders[0].transform,
139
- currentColliders[0].gameObject.GetComponent<QuestionPanelBase>());
140
- //For above,
141
- //if it's colliding with two at the same time and leaving the collision of one.
142
- //Otherwise the selection would be wrongly set to null.
143
- }
144
-
145
-
146
- /// <inheritdoc/>
147
- protected override Vector3 GrabMovement() => base.GrabMovement() * dampenScaleFactor;
148
-
149
- /// <inheritdoc/>
150
- protected override void ApplyCalculatedMovement(Vector3 calculatedMovement)
151
- {
152
- if (rigidBody != null)
153
- rigidBody.MovePosition(rigidBody.position + (Vector2)calculatedMovement);
154
- else
155
- base.ApplyCalculatedMovement(calculatedMovement);
156
- }
157
-
158
- /// <summary>
159
- ///
160
- /// </summary>
161
- /// <param name="to"></param>
162
- public override void SetLock(bool to)
163
- {
164
- base.SetLock(to);
165
-
166
- if (!locked)
167
- gameObject.GetComponent<BoxCollider2D>().enabled = !to;
168
- }
169
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using DREditor.EventObjects;
4
+ using DREditor.UIHandling.Reticles;
5
+ using System.Collections;
6
+ using System.Collections.Generic;
7
+ using UnityEngine;
8
+ using UnityEngine.Serialization;
9
+
10
+ namespace DREditor.Minigames.CA.Panels
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [ClassHeader(nameof(HoverReticle) + ", " + nameof(Reticle) +
16
+ "\n\n")]
17
+ public class ClosingArgumentReticle : HoverReticle
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Header("")]
23
+ [Divider]
24
+ [FormerlySerializedAs("caInputAllowed")]
25
+ [Tooltip("")]
26
+ [SerializeField] protected BoolWithEvent inputAllowed = null;
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ [Tooltip("")]
32
+ [SerializeField] protected int bufferFrames = 5;
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ [Range(0, 1)]
38
+ [Tooltip("")]
39
+ [SerializeField] protected float dampenScaleFactor = 0.012f;
40
+
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
45
+ [Header("")]
46
+ [Divider]
47
+ [Tooltip("")]
48
+ [SerializeField] protected Rigidbody2D rigidBody = null;
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ [Tooltip("")]
54
+ [SerializeField] protected List<Collider2D> currentColliders = new();
55
+
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ protected Coroutine enterCoroutine = null;
61
+
62
+ /// <summary>
63
+ ///
64
+ /// </summary>
65
+ protected Coroutine exitCoroutine = null;
66
+
67
+
68
+ protected virtual void OnEnable() => inputAllowed.AddListener(OnInputUpdated);
69
+
70
+ protected virtual void OnDisable() => inputAllowed.RemoveListener(OnInputUpdated);
71
+
72
+ /// <summary>
73
+ ///
74
+ /// </summary>
75
+ /// <param name="canInput"></param>
76
+ protected virtual void OnInputUpdated(bool canInput) => SetLock(!canInput);
77
+
78
+
79
+ /// <inheritdoc/>
80
+ protected override void Start()
81
+ {
82
+ base.Start();
83
+
84
+ rigidBody = GetComponent<Rigidbody2D>();
85
+ }
86
+
87
+
88
+ protected virtual void OnTriggerEnter2D(Collider2D collision)
89
+ {
90
+ currentColliders.Add(collision);
91
+
92
+ if (enterCoroutine != null)
93
+ StopCoroutine(enterCoroutine);
94
+
95
+ enterCoroutine = StartCoroutine(CheckEnter(collision));
96
+ }
97
+
98
+ /// <summary>
99
+ ///
100
+ /// </summary>
101
+ /// <param name="collision"></param>
102
+ protected virtual IEnumerator CheckEnter(Collider2D collision)
103
+ {
104
+ yield return new WaitForSeconds(Time.deltaTime * bufferFrames);
105
+
106
+ if (!locked)
107
+ {
108
+ QuestionPanelBase foundQuestion = collision.gameObject.GetComponent<QuestionPanelBase>();
109
+
110
+ object foundPanel = foundQuestion;
111
+
112
+ if (foundPanel != null && foundPanel != hoveredObject)
113
+ HoverObject(foundQuestion.transform, foundQuestion);
114
+ }
115
+ }
116
+
117
+
118
+ protected virtual void OnTriggerExit2D(Collider2D collision)
119
+ {
120
+ currentColliders.Remove(collision);
121
+
122
+ if (exitCoroutine != null)
123
+ StopCoroutine(exitCoroutine);
124
+
125
+ exitCoroutine = StartCoroutine(CheckExit());
126
+ }
127
+
128
+ /// <summary>
129
+ ///
130
+ /// </summary>
131
+ protected virtual IEnumerator CheckExit()
132
+ {
133
+ yield return new WaitForSeconds(Time.deltaTime * bufferFrames);
134
+
135
+ if (currentColliders.Count == 0)
136
+ StopHoveringObject();
137
+ else
138
+ HoverObject(currentColliders[0].transform,
139
+ currentColliders[0].gameObject.GetComponent<QuestionPanelBase>());
140
+ //For above,
141
+ //if it's colliding with two at the same time and leaving the collision of one.
142
+ //Otherwise the selection would be wrongly set to null.
143
+ }
144
+
145
+
146
+ /// <inheritdoc/>
147
+ protected override Vector3 GrabMovement() => base.GrabMovement() * dampenScaleFactor;
148
+
149
+ /// <inheritdoc/>
150
+ protected override void ApplyCalculatedMovement(Vector3 calculatedMovement)
151
+ {
152
+ if (rigidBody != null)
153
+ rigidBody.MovePosition(rigidBody.position + (Vector2)calculatedMovement);
154
+ else
155
+ base.ApplyCalculatedMovement(calculatedMovement);
156
+ }
157
+
158
+ /// <summary>
159
+ ///
160
+ /// </summary>
161
+ /// <param name="to"></param>
162
+ public override void SetLock(bool to)
163
+ {
164
+ base.SetLock(to);
165
+
166
+ if (!locked)
167
+ gameObject.GetComponent<BoxCollider2D>().enabled = !to;
168
+ }
169
+ }
170
170
  }
@@ -1,11 +1,11 @@
1
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- guid: 0d6771b3bb2bf8b4e8d08d26660a2037
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- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleName:
11
- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: 0d6771b3bb2bf8b4e8d08d26660a2037
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+ MonoImporter:
4
+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -1,154 +1,154 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using DREditor.EventObjects;
4
- using DREditor.UIHandling.Reticles;
5
- using System.Collections;
6
- using System.Linq;
7
- using UnityEngine;
8
- using UnityEngine.Events;
9
- using UnityEngine.InputSystem;
10
-
11
- namespace DREditor.Minigames.CA.Panels
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- [ClassHeader(nameof(ControlledComponent) + ", " + nameof(IClosingArgumentResetable) +
17
- "\n\n")]
18
- public class ClosingArgumentShooter : ControlledComponent, IClosingArgumentResetable
19
- {
20
- /// <summary>
21
- ///
22
- /// </summary>
23
- [Tooltip("")]
24
- [SerializeField] protected InputActionReference choose = null;
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- [Tooltip("")]
30
- [SerializeField] protected TransformWithEvent caPanelTarget = null;
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- [Tooltip("")]
36
- [SerializeField] protected BoolWithEvent caResult = null;
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- [Tooltip("")]
42
- [SerializeField] protected HoverReticle reticle = null;
43
-
44
-
45
- [Header("")]
46
- [SerializeField] protected UnityEvent OnStockFly = null;
47
-
48
-
49
- /// <summary>
50
- ///
51
- /// </summary>
52
- protected IActiveStockPanel activeStockPanel;
53
-
54
- /// <summary>
55
- ///
56
- /// </summary>
57
- protected IClosingArgumentListener[] argumentListeners;
58
-
59
- /// <summary>
60
- ///
61
- /// </summary>
62
- protected QuestionPanelBase hoveredPanel;
63
-
64
-
65
- /// <inheritdoc/>
66
- public override void ActivateControls()
67
- => choose.action.performed += EvaluateSelectedStock;
68
-
69
- /// <inheritdoc/>
70
- public override void DeactivateControls()
71
- => choose.action.performed -= EvaluateSelectedStock;
72
-
73
-
74
- /// <summary>
75
- ///
76
- /// </summary>
77
- /// <param name="context"></param>
78
- protected virtual void EvaluateSelectedStock(InputAction.CallbackContext context)
79
- {
80
- hoveredPanel = reticle.GetHoveredObject<QuestionPanelBase>();
81
-
82
- if (!(hoveredPanel != null && context.performed))
83
- return;
84
-
85
- activeStockPanel ??= transform.root.GetComponentInChildren<IActiveStockPanel>();
86
-
87
- if (!activeStockPanel.CurrentStockSelectable())
88
- return;
89
-
90
- argumentListeners ??= FindObjectsByType<MonoBehaviour>().OfType<IClosingArgumentListener>().ToArray();
91
-
92
- OnStockFly?.Invoke();
93
-
94
- DisableInput();
95
-
96
- StartCoroutine(ShootPanelRoutine());
97
- }
98
-
99
- /// <summary>
100
- ///
101
- /// </summary>
102
- protected virtual IEnumerator ShootPanelRoutine()
103
- {
104
- SetPanelTargetPosition();
105
-
106
- yield return ShootStockAnimation();
107
-
108
- ProcessPanelShot();
109
- }
110
-
111
- /// <summary>
112
- ///
113
- /// </summary>
114
- protected virtual void SetPanelTargetPosition()
115
- {
116
- Transform hoveredPanelTransform = hoveredPanel.transform;
117
-
118
- caPanelTarget.SetValue(new(hoveredPanelTransform.position, Quaternion.identity));
119
- }
120
-
121
- /// <summary>
122
- ///
123
- /// </summary>
124
- protected virtual IEnumerator ShootStockAnimation() => activeStockPanel.ShootStock();
125
-
126
- /// <summary>
127
- ///
128
- /// </summary>
129
- protected virtual void ProcessPanelShot()
130
- {
131
- bool result = ShotStockResult();
132
-
133
- if (caResult.Value != result)
134
- caResult.SetValue(result);
135
- else
136
- caResult.Invoke();
137
- }
138
-
139
- /// <summary>
140
- ///
141
- /// </summary>
142
- /// <returns></returns>
143
- protected virtual bool ShotStockResult()
144
- {
145
- Transform hoveredStockTransform = hoveredPanel.GetStockTransform();
146
-
147
- return activeStockPanel.CurrentStockMatches(hoveredStockTransform);
148
- }
149
-
150
-
151
- /// <inheritdoc/>
152
- public virtual void CAReset() => argumentListeners = null;
153
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using DREditor.EventObjects;
4
+ using DREditor.UIHandling.Reticles;
5
+ using System.Collections;
6
+ using System.Linq;
7
+ using UnityEngine;
8
+ using UnityEngine.Events;
9
+ using UnityEngine.InputSystem;
10
+
11
+ namespace DREditor.Minigames.CA.Panels
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ [ClassHeader(nameof(ControlledComponent) + ", " + nameof(IClosingArgumentResetable) +
17
+ "\n\n")]
18
+ public class ClosingArgumentShooter : ControlledComponent, IClosingArgumentResetable
19
+ {
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ [Tooltip("")]
24
+ [SerializeField] protected InputActionReference choose = null;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [SerializeField] protected TransformWithEvent caPanelTarget = null;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected BoolWithEvent caResult = null;
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ [Tooltip("")]
42
+ [SerializeField] protected HoverReticle reticle = null;
43
+
44
+
45
+ [Header("")]
46
+ [SerializeField] protected UnityEvent OnStockFly = null;
47
+
48
+
49
+ /// <summary>
50
+ ///
51
+ /// </summary>
52
+ protected IActiveStockPanel activeStockPanel;
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ protected IClosingArgumentListener[] argumentListeners;
58
+
59
+ /// <summary>
60
+ ///
61
+ /// </summary>
62
+ protected QuestionPanelBase hoveredPanel;
63
+
64
+
65
+ /// <inheritdoc/>
66
+ public override void ActivateControls()
67
+ => choose.action.performed += EvaluateSelectedStock;
68
+
69
+ /// <inheritdoc/>
70
+ public override void DeactivateControls()
71
+ => choose.action.performed -= EvaluateSelectedStock;
72
+
73
+
74
+ /// <summary>
75
+ ///
76
+ /// </summary>
77
+ /// <param name="context"></param>
78
+ protected virtual void EvaluateSelectedStock(InputAction.CallbackContext context)
79
+ {
80
+ hoveredPanel = reticle.GetHoveredObject<QuestionPanelBase>();
81
+
82
+ if (!(hoveredPanel != null && context.performed))
83
+ return;
84
+
85
+ activeStockPanel ??= transform.root.GetComponentInChildren<IActiveStockPanel>();
86
+
87
+ if (!activeStockPanel.CurrentStockSelectable())
88
+ return;
89
+
90
+ argumentListeners ??= FindObjectsByType<MonoBehaviour>().OfType<IClosingArgumentListener>().ToArray();
91
+
92
+ OnStockFly?.Invoke();
93
+
94
+ DisableInput();
95
+
96
+ StartCoroutine(ShootPanelRoutine());
97
+ }
98
+
99
+ /// <summary>
100
+ ///
101
+ /// </summary>
102
+ protected virtual IEnumerator ShootPanelRoutine()
103
+ {
104
+ SetPanelTargetPosition();
105
+
106
+ yield return ShootStockAnimation();
107
+
108
+ ProcessPanelShot();
109
+ }
110
+
111
+ /// <summary>
112
+ ///
113
+ /// </summary>
114
+ protected virtual void SetPanelTargetPosition()
115
+ {
116
+ Transform hoveredPanelTransform = hoveredPanel.transform;
117
+
118
+ caPanelTarget.SetValue(new(hoveredPanelTransform.position, Quaternion.identity));
119
+ }
120
+
121
+ /// <summary>
122
+ ///
123
+ /// </summary>
124
+ protected virtual IEnumerator ShootStockAnimation() => activeStockPanel.ShootStock();
125
+
126
+ /// <summary>
127
+ ///
128
+ /// </summary>
129
+ protected virtual void ProcessPanelShot()
130
+ {
131
+ bool result = ShotStockResult();
132
+
133
+ if (caResult.Value != result)
134
+ caResult.SetValue(result);
135
+ else
136
+ caResult.Invoke();
137
+ }
138
+
139
+ /// <summary>
140
+ ///
141
+ /// </summary>
142
+ /// <returns></returns>
143
+ protected virtual bool ShotStockResult()
144
+ {
145
+ Transform hoveredStockTransform = hoveredPanel.GetStockTransform();
146
+
147
+ return activeStockPanel.CurrentStockMatches(hoveredStockTransform);
148
+ }
149
+
150
+
151
+ /// <inheritdoc/>
152
+ public virtual void CAReset() => argumentListeners = null;
153
+ }
154
154
  }