net.dreditor.minigames.ca 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ArgumentBuilder.cs +80 -80
  3. package/ArgumentBuilder.cs.meta +11 -11
  4. package/ArgumentPage.cs +36 -36
  5. package/ArgumentPage.cs.meta +11 -11
  6. package/ArgumentQuestionPanel.cs +136 -136
  7. package/ArgumentQuestionPanel.cs.meta +11 -11
  8. package/ClosingArgumentSettings.cs +23 -23
  9. package/ClosingArgumentSettings.cs.meta +11 -11
  10. package/ClosingArgumentStockBase.cs +250 -250
  11. package/ClosingArgumentStockBase.cs.meta +11 -11
  12. package/DREditor.Minigames.CA.asmdef +24 -24
  13. package/DREditor.Minigames.CA.asmdef.meta +7 -7
  14. package/Editor/ArgumentBuilderEditor.cs +139 -139
  15. package/Editor/ArgumentBuilderEditor.cs.meta +12 -12
  16. package/Editor/ArgumentPageEditor.cs +283 -283
  17. package/Editor/ArgumentPageEditor.cs.meta +11 -11
  18. package/Editor/ArgumentPanelEditor.cs +141 -141
  19. package/Editor/ArgumentPanelEditor.cs.meta +11 -11
  20. package/Editor/ArgumentStockEditor.cs +167 -167
  21. package/Editor/ArgumentStockEditor.cs.meta +11 -11
  22. package/Editor/CAHandyFields.cs +32 -32
  23. package/Editor/CAHandyFields.cs.meta +1 -1
  24. package/Editor/DREditor.Minigames.CA.Editor.asmdef +20 -20
  25. package/Editor/DREditor.Minigames.CA.Editor.asmdef.meta +7 -7
  26. package/Editor/PreviewableArgumentBuilderEditor.cs +286 -286
  27. package/Editor/PreviewableArgumentBuilderEditor.cs.meta +12 -12
  28. package/Editor.meta +8 -8
  29. package/IActiveStockPanel.cs +36 -36
  30. package/IActiveStockPanel.cs.meta +11 -11
  31. package/IArgumentPreviewInitializer.cs +19 -19
  32. package/IArgumentPreviewInitializer.cs.meta +11 -11
  33. package/IClosingArgumentListener.cs +17 -17
  34. package/IClosingArgumentListener.cs.meta +11 -11
  35. package/IClosingArgumentPagePreviewer.cs +16 -16
  36. package/IClosingArgumentPagePreviewer.cs.meta +11 -11
  37. package/IClosingArgumentResetable.cs +15 -15
  38. package/IClosingArgumentResetable.cs.meta +11 -11
  39. package/ILockPreview.cs +16 -16
  40. package/ILockPreview.cs.meta +11 -11
  41. package/IPageListener.cs +17 -17
  42. package/IPageListener.cs.meta +11 -11
  43. package/IPagesInitializer.cs +17 -17
  44. package/IPagesInitializer.cs.meta +11 -11
  45. package/ITotalStockListener.cs +16 -16
  46. package/ITotalStockListener.cs.meta +11 -11
  47. package/Managers/ArgumentInitializerBase.cs +17 -17
  48. package/Managers/ArgumentInitializerBase.cs.meta +11 -11
  49. package/Managers/ClosingArgumentInitializer.cs +128 -128
  50. package/Managers/ClosingArgumentInitializer.cs.meta +10 -10
  51. package/Managers/ClosingArgumentManager.cs +269 -269
  52. package/Managers/ClosingArgumentManager.cs.meta +10 -10
  53. package/Managers/ClosingArgumentManagerBase.cs +146 -146
  54. package/Managers/ClosingArgumentManagerBase.cs.meta +11 -11
  55. package/Managers/ClosingArgumentPreviewInitializer.cs +80 -80
  56. package/Managers/ClosingArgumentPreviewInitializer.cs.meta +17 -17
  57. package/Managers.meta +8 -8
  58. package/Pages/IPageInitializer.cs +23 -23
  59. package/Pages/IPageInitializer.cs.meta +11 -11
  60. package/Pages/MainPagePreviewer.cs +66 -66
  61. package/Pages/MainPagePreviewer.cs.meta +11 -11
  62. package/Pages/MiniPageInitializer.cs +144 -144
  63. package/Pages/MiniPageInitializer.cs.meta +11 -11
  64. package/Pages/MoveMainPagesComponent.cs +163 -163
  65. package/Pages/MoveMainPagesComponent.cs.meta +11 -11
  66. package/Pages/MovePageComponent.cs +104 -104
  67. package/Pages/MovePageComponent.cs.meta +11 -11
  68. package/Pages/MovePageHandler.cs +215 -215
  69. package/Pages/MovePageHandler.cs.meta +11 -11
  70. package/Pages/PageArrows.cs +124 -124
  71. package/Pages/PageArrows.cs.meta +11 -11
  72. package/Pages/PageCounter.cs +65 -65
  73. package/Pages/PageCounter.cs.meta +11 -11
  74. package/Pages/PageHandlerBase.cs +30 -30
  75. package/Pages/PageHandlerBase.cs.meta +11 -11
  76. package/Pages/PageInitializer.cs +195 -195
  77. package/Pages/PageInitializer.cs.meta +11 -11
  78. package/Pages/PageInitializerBase.cs +65 -65
  79. package/Pages/PageInitializerBase.cs.meta +11 -11
  80. package/Pages/PagePreviewer.cs +57 -57
  81. package/Pages/PagePreviewer.cs.meta +11 -11
  82. package/Pages.meta +8 -8
  83. package/PanelInitializerBase.cs +147 -147
  84. package/PanelInitializerBase.cs.meta +11 -11
  85. package/Panels/ClosingArgumentReticle.cs +169 -169
  86. package/Panels/ClosingArgumentReticle.cs.meta +11 -11
  87. package/Panels/ClosingArgumentShooter.cs +153 -153
  88. package/Panels/ClosingArgumentShooter.cs.meta +11 -11
  89. package/Panels/CorrectMiniPanelUpdater.cs +45 -45
  90. package/Panels/CorrectMiniPanelUpdater.cs.meta +11 -11
  91. package/Panels/CorrectPanelUpdater.cs +24 -24
  92. package/Panels/CorrectPanelUpdater.cs.meta +11 -11
  93. package/Panels/PanelInitializer.cs +51 -51
  94. package/Panels/PanelInitializer.cs.meta +11 -11
  95. package/Panels/PreviewPanelInitializer.cs +58 -58
  96. package/Panels/PreviewPanelInitializer.cs.meta +11 -11
  97. package/Panels/QuestionPanel.cs +143 -143
  98. package/Panels/QuestionPanel.cs.meta +11 -11
  99. package/Panels/QuestionPanelBase.cs +68 -68
  100. package/Panels/QuestionPanelBase.cs.meta +11 -11
  101. package/Panels.meta +8 -8
  102. package/{Samples → Samples~}/CACameraEnabled.asset +21 -21
  103. package/{Samples → Samples~}/CACameraEnabled.asset.meta +8 -8
  104. package/{Samples → Samples~}/CAPanelTarget.asset +25 -25
  105. package/{Samples → Samples~}/CAPanelTarget.asset.meta +8 -8
  106. package/{Samples → Samples~}/CAResult.asset +21 -21
  107. package/{Samples → Samples~}/CAResult.asset.meta +8 -8
  108. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim +600 -600
  109. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim.meta +8 -8
  110. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim +600 -600
  111. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim.meta +8 -8
  112. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim +600 -600
  113. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim.meta +8 -8
  114. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim +582 -582
  115. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim.meta +8 -8
  116. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller +188 -188
  117. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller.meta +8 -8
  118. package/{Samples → Samples~}/CA_Animations/CA_Page_Square.meta +8 -8
  119. package/{Samples → Samples~}/CA_Animations.meta +8 -8
  120. package/{Samples → Samples~}/Managers/CA_Camera.prefab +159 -159
  121. package/{Samples → Samples~}/Managers/CA_Camera.prefab.meta +7 -7
  122. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab +195 -195
  123. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab.meta +7 -7
  124. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab +267 -267
  125. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab.meta +7 -7
  126. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab +613 -613
  127. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab.meta +7 -7
  128. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab +443 -443
  129. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab.meta +7 -7
  130. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab +709 -709
  131. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab.meta +7 -7
  132. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab +433 -433
  133. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab.meta +7 -7
  134. package/{Samples → Samples~}/Managers.meta +8 -8
  135. package/{Samples → Samples~}/Pages/CA_Colliders.prefab +305 -305
  136. package/{Samples → Samples~}/Pages/CA_Colliders.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab +221 -221
  138. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab.meta +7 -7
  139. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab +435 -435
  140. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab.meta +7 -7
  141. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab +220 -220
  142. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab.meta +7 -7
  143. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab +337 -337
  144. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab.meta +7 -7
  145. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab +148 -148
  146. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab.meta +7 -7
  147. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab +857 -857
  148. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab.meta +7 -7
  149. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab +203 -203
  150. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab.meta +7 -7
  151. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab +256 -256
  152. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab.meta +7 -7
  153. package/{Samples → Samples~}/Pages.meta +8 -8
  154. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab +110 -110
  155. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab.meta +7 -7
  156. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab +731 -731
  157. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab.meta +7 -7
  158. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab +427 -427
  159. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab.meta +7 -7
  160. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab +61 -61
  161. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab.meta +7 -7
  162. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab +1017 -1017
  163. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab.meta +7 -7
  164. package/{Samples → Samples~}/Stocks.meta +8 -8
  165. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab +229 -229
  166. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab.meta +7 -7
  167. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab +86 -86
  168. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab.meta +7 -7
  169. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab +109 -109
  170. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab.meta +7 -7
  171. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab +464 -464
  172. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab.meta +7 -7
  173. package/{Samples → Samples~}/UI/CA_UI_Template.prefab +261 -261
  174. package/{Samples → Samples~}/UI/CA_UI_Template.prefab.meta +7 -7
  175. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab +831 -831
  176. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab.meta +7 -7
  177. package/{Samples → Samples~}/UI.meta +8 -8
  178. package/Stocks/ActiveStockPanel.cs +177 -177
  179. package/Stocks/ActiveStockPanel.cs.meta +11 -11
  180. package/Stocks/ActiveStockPanelBase.cs +80 -80
  181. package/Stocks/ActiveStockPanelBase.cs.meta +11 -11
  182. package/Stocks/ActiveStockPanelStateable.cs +142 -142
  183. package/Stocks/ActiveStockPanelStateable.cs.meta +11 -11
  184. package/Stocks/ClosingArgumentStock.cs +120 -120
  185. package/Stocks/ClosingArgumentStock.cs.meta +11 -11
  186. package/Stocks/ShootCAStockVisibility.cs +133 -133
  187. package/Stocks/ShootCAStockVisibility.cs.meta +1 -1
  188. package/Stocks/StockParent.cs +127 -127
  189. package/Stocks/StockParent.cs.meta +11 -11
  190. package/Stocks.meta +8 -8
  191. package/package.json +46 -41
  192. package/package.json.meta +7 -7
  193. package/Samples.meta +0 -8
Binary file
@@ -1,81 +1,81 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
-
6
- namespace DREditor.Minigames.CA
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [System.Serializable]
12
- [CreateAssetMenu(menuName = "DREditor/Minigames/Closing Argument", fileName = "CA Builder")]
13
- public class ArgumentBuilder : MinigameBuilderBase
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- public List<ArgumentPage> pages = new();
19
-
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- /// <param name="page"></param>
25
- /// <returns>
26
- ///
27
- /// </returns>
28
- public virtual (int, int) GetPageBounds(ArgumentPage page)
29
- {
30
- int stockCount = 0;
31
-
32
- for (int i = 0; i < pages.Count; i++)
33
- {
34
- if (pages[i].Equals(page))
35
- return (stockCount, stockCount + pages[i].questionPanels.Count);
36
-
37
- stockCount += pages[i].questionPanels.Count;
38
- }
39
-
40
- return (-1, -1);
41
- }
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
46
- /// <returns></returns>
47
- public virtual int GetTotalStock()
48
- {
49
- int stockCount = 0;
50
-
51
- for (int i = 0; i < pages.Count; i++)
52
- stockCount += pages[i].questionPanels.Count;
53
-
54
- return stockCount;
55
- }
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- /// <param name="stock"></param>
61
- /// <returns>
62
- ///
63
- /// </returns>
64
- public virtual int GetStockIndex(ArgumentQuestionPanel stock)
65
- {
66
- int stockCounter = 0;
67
-
68
- for (int i = 0; i < pages.Count; i++)
69
- {
70
- int itemIndex = pages[i].questionPanels.IndexOf(stock);
71
-
72
- if (itemIndex != -1)
73
- return stockCounter + itemIndex;
74
- else
75
- stockCounter += pages[i].questionPanels.Count;
76
- }
77
-
78
- return -1;
79
- }
80
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.Minigames.CA
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [System.Serializable]
12
+ [CreateAssetMenu(menuName = "DREditor/Minigames/Closing Argument", fileName = "CA Builder")]
13
+ public class ArgumentBuilder : MinigameBuilderBase
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ public List<ArgumentPage> pages = new();
19
+
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ /// <param name="page"></param>
25
+ /// <returns>
26
+ ///
27
+ /// </returns>
28
+ public virtual (int, int) GetPageBounds(ArgumentPage page)
29
+ {
30
+ int stockCount = 0;
31
+
32
+ for (int i = 0; i < pages.Count; i++)
33
+ {
34
+ if (pages[i].Equals(page))
35
+ return (stockCount, stockCount + pages[i].questionPanels.Count);
36
+
37
+ stockCount += pages[i].questionPanels.Count;
38
+ }
39
+
40
+ return (-1, -1);
41
+ }
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ /// <returns></returns>
47
+ public virtual int GetTotalStock()
48
+ {
49
+ int stockCount = 0;
50
+
51
+ for (int i = 0; i < pages.Count; i++)
52
+ stockCount += pages[i].questionPanels.Count;
53
+
54
+ return stockCount;
55
+ }
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ /// <param name="stock"></param>
61
+ /// <returns>
62
+ ///
63
+ /// </returns>
64
+ public virtual int GetStockIndex(ArgumentQuestionPanel stock)
65
+ {
66
+ int stockCounter = 0;
67
+
68
+ for (int i = 0; i < pages.Count; i++)
69
+ {
70
+ int itemIndex = pages[i].questionPanels.IndexOf(stock);
71
+
72
+ if (itemIndex != -1)
73
+ return stockCounter + itemIndex;
74
+ else
75
+ stockCounter += pages[i].questionPanels.Count;
76
+ }
77
+
78
+ return -1;
79
+ }
80
+ }
81
81
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 08b6d3a0ddfb3814ea069881e729be0f
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 08b6d3a0ddfb3814ea069881e729be0f
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
package/ArgumentPage.cs CHANGED
@@ -1,37 +1,37 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
- using UnityEngine.Serialization;
6
-
7
- namespace DREditor.Minigames.CA
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [System.Serializable]
13
- public class ArgumentPage
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- public Sprite pageSprite;
19
-
20
- /// <summary>
21
- ///
22
- /// </summary>
23
- [FormerlySerializedAs("stock")]
24
- public List<ArgumentQuestionPanel> questionPanels = new();
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- /// <param name="pageSprite"></param>
30
- public virtual void SetPageSprite(Sprite pageSprite) => this.pageSprite = pageSprite;
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- public virtual void AddNewPanel() => questionPanels.Add(new());
36
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+ using UnityEngine.Serialization;
6
+
7
+ namespace DREditor.Minigames.CA
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [System.Serializable]
13
+ public class ArgumentPage
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ public Sprite pageSprite;
19
+
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ [FormerlySerializedAs("stock")]
24
+ public List<ArgumentQuestionPanel> questionPanels = new();
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ /// <param name="pageSprite"></param>
30
+ public virtual void SetPageSprite(Sprite pageSprite) => this.pageSprite = pageSprite;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ public virtual void AddNewPanel() => questionPanels.Add(new());
36
+ }
37
37
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: c7eea338877025a438823bb042fd5330
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: c7eea338877025a438823bb042fd5330
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,137 +1,137 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using UnityEngine;
4
- using UnityEngine.Serialization;
5
-
6
- namespace DREditor.Minigames.CA
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [System.Serializable]
12
- public class ArgumentQuestionPanel
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- public Sprite panelShape;
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- public Vector2 panelPos;
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- public string questionText;
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- public Vector2 symbolOffset = new(0, 0);
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- public Vector2 symbolScale = new(1, 1);
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- [FormerlySerializedAs("flavourText")]
43
- public string flavorText;
44
-
45
- /// <summary>
46
- ///
47
- /// </summary>
48
- public int noOfLocks = 0;
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- public Vector2 activeScale = new(1, 1);
54
-
55
- /// <summary>
56
- ///
57
- /// </summary>
58
- public Vector2 activePosition;
59
-
60
- /// <summary>
61
- ///
62
- /// </summary>
63
- public Vector2 stockScale = new(1, 1);
64
-
65
- /// <summary>
66
- ///
67
- /// </summary>
68
- public Vector2 stockPosition;
69
-
70
-
71
- /// <summary>
72
- ///
73
- /// </summary>
74
- /// <param name="panelShape"></param>
75
- public virtual void SetPanelShape(Sprite panelShape) => this.panelShape = panelShape;
76
-
77
- /// <summary>
78
- ///
79
- /// </summary>
80
- /// <param name="panelPos"></param>
81
- public virtual void SetPanelPos(Vector2 panelPos) => this.panelPos = panelPos;
82
-
83
- /// <summary>
84
- ///
85
- /// </summary>
86
- /// <param name="questionText"></param>
87
- public virtual void SetQuestionText(string questionText) => this.questionText = questionText;
88
-
89
- /// <summary>
90
- ///
91
- /// </summary>
92
- /// <param name="symbolOffset"></param>
93
- public virtual void SetSymbolOffset(Vector2 symbolOffset) => this.symbolOffset = symbolOffset;
94
-
95
- /// <summary>
96
- ///
97
- /// </summary>
98
- /// <param name="symbolScale"></param>
99
- public virtual void SetSymbolScale(Vector2 symbolScale) => this.symbolScale = symbolScale;
100
-
101
- /// <summary>
102
- ///
103
- /// </summary>
104
- /// <param name="flavorText"></param>
105
- public virtual void SetFlavorText(string flavorText) => this.flavorText = flavorText;
106
-
107
- /// <summary>
108
- ///
109
- /// </summary>
110
- /// <param name="noOfLocks"></param>
111
- public virtual void SetNoOfLocks(int noOfLocks) => this.noOfLocks = noOfLocks;
112
-
113
- /// <summary>
114
- ///
115
- /// </summary>
116
- /// <param name="activeScale"></param>
117
- public virtual void SetActiveScale(Vector2 activeScale) => this.activeScale = activeScale;
118
-
119
- /// <summary>
120
- ///
121
- /// </summary>
122
- /// <param name="activePosition"></param>
123
- public virtual void SetActivePosition(Vector2 activePosition) => this.activePosition = activePosition;
124
-
125
- /// <summary>
126
- ///
127
- /// </summary>
128
- /// <param name="stockScale"></param>
129
- public virtual void SetStockScale(Vector2 stockScale) => this.stockScale = stockScale;
130
-
131
- /// <summary>
132
- ///
133
- /// </summary>
134
- /// <param name="stockPosition"></param>
135
- public virtual void SetStockPosition(Vector2 stockPosition) => this.stockPosition = stockPosition;
136
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using UnityEngine;
4
+ using UnityEngine.Serialization;
5
+
6
+ namespace DREditor.Minigames.CA
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [System.Serializable]
12
+ public class ArgumentQuestionPanel
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ public Sprite panelShape;
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ public Vector2 panelPos;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ public string questionText;
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ public Vector2 symbolOffset = new(0, 0);
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ public Vector2 symbolScale = new(1, 1);
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ [FormerlySerializedAs("flavourText")]
43
+ public string flavorText;
44
+
45
+ /// <summary>
46
+ ///
47
+ /// </summary>
48
+ public int noOfLocks = 0;
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ public Vector2 activeScale = new(1, 1);
54
+
55
+ /// <summary>
56
+ ///
57
+ /// </summary>
58
+ public Vector2 activePosition;
59
+
60
+ /// <summary>
61
+ ///
62
+ /// </summary>
63
+ public Vector2 stockScale = new(1, 1);
64
+
65
+ /// <summary>
66
+ ///
67
+ /// </summary>
68
+ public Vector2 stockPosition;
69
+
70
+
71
+ /// <summary>
72
+ ///
73
+ /// </summary>
74
+ /// <param name="panelShape"></param>
75
+ public virtual void SetPanelShape(Sprite panelShape) => this.panelShape = panelShape;
76
+
77
+ /// <summary>
78
+ ///
79
+ /// </summary>
80
+ /// <param name="panelPos"></param>
81
+ public virtual void SetPanelPos(Vector2 panelPos) => this.panelPos = panelPos;
82
+
83
+ /// <summary>
84
+ ///
85
+ /// </summary>
86
+ /// <param name="questionText"></param>
87
+ public virtual void SetQuestionText(string questionText) => this.questionText = questionText;
88
+
89
+ /// <summary>
90
+ ///
91
+ /// </summary>
92
+ /// <param name="symbolOffset"></param>
93
+ public virtual void SetSymbolOffset(Vector2 symbolOffset) => this.symbolOffset = symbolOffset;
94
+
95
+ /// <summary>
96
+ ///
97
+ /// </summary>
98
+ /// <param name="symbolScale"></param>
99
+ public virtual void SetSymbolScale(Vector2 symbolScale) => this.symbolScale = symbolScale;
100
+
101
+ /// <summary>
102
+ ///
103
+ /// </summary>
104
+ /// <param name="flavorText"></param>
105
+ public virtual void SetFlavorText(string flavorText) => this.flavorText = flavorText;
106
+
107
+ /// <summary>
108
+ ///
109
+ /// </summary>
110
+ /// <param name="noOfLocks"></param>
111
+ public virtual void SetNoOfLocks(int noOfLocks) => this.noOfLocks = noOfLocks;
112
+
113
+ /// <summary>
114
+ ///
115
+ /// </summary>
116
+ /// <param name="activeScale"></param>
117
+ public virtual void SetActiveScale(Vector2 activeScale) => this.activeScale = activeScale;
118
+
119
+ /// <summary>
120
+ ///
121
+ /// </summary>
122
+ /// <param name="activePosition"></param>
123
+ public virtual void SetActivePosition(Vector2 activePosition) => this.activePosition = activePosition;
124
+
125
+ /// <summary>
126
+ ///
127
+ /// </summary>
128
+ /// <param name="stockScale"></param>
129
+ public virtual void SetStockScale(Vector2 stockScale) => this.stockScale = stockScale;
130
+
131
+ /// <summary>
132
+ ///
133
+ /// </summary>
134
+ /// <param name="stockPosition"></param>
135
+ public virtual void SetStockPosition(Vector2 stockPosition) => this.stockPosition = stockPosition;
136
+ }
137
137
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: ffd6ed6b8974b4a4d809cb9a40b6907f
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: ffd6ed6b8974b4a4d809cb9a40b6907f
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,24 +1,24 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Minigames.CA
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [Serializable]
11
- public class ClosingArgumentSettings : ProjectSettingsData<ClosingArgumentSettings>
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- [Tooltip("")]
17
- [SerializeField] protected GameObject previewPrefab = null;
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- public virtual GameObject PreviewPrefab { get => previewPrefab; set => previewPrefab = value; }
23
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Minigames.CA
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [Serializable]
11
+ public class ClosingArgumentSettings : ProjectSettingsData<ClosingArgumentSettings>
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ [Tooltip("")]
17
+ [SerializeField] protected GameObject previewPrefab = null;
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ public virtual GameObject PreviewPrefab { get => previewPrefab; set => previewPrefab = value; }
23
+ }
24
24
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: f31d5960e516c5b4bad5cd5820f0c948
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: f31d5960e516c5b4bad5cd5820f0c948
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant: