net.dreditor.minigames.ca 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ArgumentBuilder.cs +80 -80
- package/ArgumentBuilder.cs.meta +11 -11
- package/ArgumentPage.cs +36 -36
- package/ArgumentPage.cs.meta +11 -11
- package/ArgumentQuestionPanel.cs +136 -136
- package/ArgumentQuestionPanel.cs.meta +11 -11
- package/ClosingArgumentSettings.cs +23 -23
- package/ClosingArgumentSettings.cs.meta +11 -11
- package/ClosingArgumentStockBase.cs +250 -250
- package/ClosingArgumentStockBase.cs.meta +11 -11
- package/DREditor.Minigames.CA.asmdef +24 -24
- package/DREditor.Minigames.CA.asmdef.meta +7 -7
- package/Editor/ArgumentBuilderEditor.cs +139 -139
- package/Editor/ArgumentBuilderEditor.cs.meta +12 -12
- package/Editor/ArgumentPageEditor.cs +283 -283
- package/Editor/ArgumentPageEditor.cs.meta +11 -11
- package/Editor/ArgumentPanelEditor.cs +141 -141
- package/Editor/ArgumentPanelEditor.cs.meta +11 -11
- package/Editor/ArgumentStockEditor.cs +167 -167
- package/Editor/ArgumentStockEditor.cs.meta +11 -11
- package/Editor/CAHandyFields.cs +32 -32
- package/Editor/CAHandyFields.cs.meta +1 -1
- package/Editor/DREditor.Minigames.CA.Editor.asmdef +20 -20
- package/Editor/DREditor.Minigames.CA.Editor.asmdef.meta +7 -7
- package/Editor/PreviewableArgumentBuilderEditor.cs +286 -286
- package/Editor/PreviewableArgumentBuilderEditor.cs.meta +12 -12
- package/Editor.meta +8 -8
- package/IActiveStockPanel.cs +36 -36
- package/IActiveStockPanel.cs.meta +11 -11
- package/IArgumentPreviewInitializer.cs +19 -19
- package/IArgumentPreviewInitializer.cs.meta +11 -11
- package/IClosingArgumentListener.cs +17 -17
- package/IClosingArgumentListener.cs.meta +11 -11
- package/IClosingArgumentPagePreviewer.cs +16 -16
- package/IClosingArgumentPagePreviewer.cs.meta +11 -11
- package/IClosingArgumentResetable.cs +15 -15
- package/IClosingArgumentResetable.cs.meta +11 -11
- package/ILockPreview.cs +16 -16
- package/ILockPreview.cs.meta +11 -11
- package/IPageListener.cs +17 -17
- package/IPageListener.cs.meta +11 -11
- package/IPagesInitializer.cs +17 -17
- package/IPagesInitializer.cs.meta +11 -11
- package/ITotalStockListener.cs +16 -16
- package/ITotalStockListener.cs.meta +11 -11
- package/Managers/ArgumentInitializerBase.cs +17 -17
- package/Managers/ArgumentInitializerBase.cs.meta +11 -11
- package/Managers/ClosingArgumentInitializer.cs +128 -128
- package/Managers/ClosingArgumentInitializer.cs.meta +10 -10
- package/Managers/ClosingArgumentManager.cs +269 -269
- package/Managers/ClosingArgumentManager.cs.meta +10 -10
- package/Managers/ClosingArgumentManagerBase.cs +146 -146
- package/Managers/ClosingArgumentManagerBase.cs.meta +11 -11
- package/Managers/ClosingArgumentPreviewInitializer.cs +80 -80
- package/Managers/ClosingArgumentPreviewInitializer.cs.meta +17 -17
- package/Managers.meta +8 -8
- package/Pages/IPageInitializer.cs +23 -23
- package/Pages/IPageInitializer.cs.meta +11 -11
- package/Pages/MainPagePreviewer.cs +66 -66
- package/Pages/MainPagePreviewer.cs.meta +11 -11
- package/Pages/MiniPageInitializer.cs +144 -144
- package/Pages/MiniPageInitializer.cs.meta +11 -11
- package/Pages/MoveMainPagesComponent.cs +163 -163
- package/Pages/MoveMainPagesComponent.cs.meta +11 -11
- package/Pages/MovePageComponent.cs +104 -104
- package/Pages/MovePageComponent.cs.meta +11 -11
- package/Pages/MovePageHandler.cs +215 -215
- package/Pages/MovePageHandler.cs.meta +11 -11
- package/Pages/PageArrows.cs +124 -124
- package/Pages/PageArrows.cs.meta +11 -11
- package/Pages/PageCounter.cs +65 -65
- package/Pages/PageCounter.cs.meta +11 -11
- package/Pages/PageHandlerBase.cs +30 -30
- package/Pages/PageHandlerBase.cs.meta +11 -11
- package/Pages/PageInitializer.cs +195 -195
- package/Pages/PageInitializer.cs.meta +11 -11
- package/Pages/PageInitializerBase.cs +65 -65
- package/Pages/PageInitializerBase.cs.meta +11 -11
- package/Pages/PagePreviewer.cs +57 -57
- package/Pages/PagePreviewer.cs.meta +11 -11
- package/Pages.meta +8 -8
- package/PanelInitializerBase.cs +147 -147
- package/PanelInitializerBase.cs.meta +11 -11
- package/Panels/ClosingArgumentReticle.cs +169 -169
- package/Panels/ClosingArgumentReticle.cs.meta +11 -11
- package/Panels/ClosingArgumentShooter.cs +153 -153
- package/Panels/ClosingArgumentShooter.cs.meta +11 -11
- package/Panels/CorrectMiniPanelUpdater.cs +45 -45
- package/Panels/CorrectMiniPanelUpdater.cs.meta +11 -11
- package/Panels/CorrectPanelUpdater.cs +24 -24
- package/Panels/CorrectPanelUpdater.cs.meta +11 -11
- package/Panels/PanelInitializer.cs +51 -51
- package/Panels/PanelInitializer.cs.meta +11 -11
- package/Panels/PreviewPanelInitializer.cs +58 -58
- package/Panels/PreviewPanelInitializer.cs.meta +11 -11
- package/Panels/QuestionPanel.cs +143 -143
- package/Panels/QuestionPanel.cs.meta +11 -11
- package/Panels/QuestionPanelBase.cs +68 -68
- package/Panels/QuestionPanelBase.cs.meta +11 -11
- package/Panels.meta +8 -8
- package/{Samples → Samples~}/CACameraEnabled.asset +21 -21
- package/{Samples → Samples~}/CACameraEnabled.asset.meta +8 -8
- package/{Samples → Samples~}/CAPanelTarget.asset +25 -25
- package/{Samples → Samples~}/CAPanelTarget.asset.meta +8 -8
- package/{Samples → Samples~}/CAResult.asset +21 -21
- package/{Samples → Samples~}/CAResult.asset.meta +8 -8
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim +600 -600
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim.meta +8 -8
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim +600 -600
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim.meta +8 -8
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim +600 -600
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim.meta +8 -8
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim +582 -582
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim.meta +8 -8
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller +188 -188
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller.meta +8 -8
- package/{Samples → Samples~}/CA_Animations/CA_Page_Square.meta +8 -8
- package/{Samples → Samples~}/CA_Animations.meta +8 -8
- package/{Samples → Samples~}/Managers/CA_Camera.prefab +159 -159
- package/{Samples → Samples~}/Managers/CA_Camera.prefab.meta +7 -7
- package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab +195 -195
- package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab.meta +7 -7
- package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab +267 -267
- package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab +613 -613
- package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab +443 -443
- package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab +709 -709
- package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab +433 -433
- package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Managers.meta +8 -8
- package/{Samples → Samples~}/Pages/CA_Colliders.prefab +305 -305
- package/{Samples → Samples~}/Pages/CA_Colliders.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab +221 -221
- package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab +435 -435
- package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab +220 -220
- package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab +337 -337
- package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab +148 -148
- package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab +857 -857
- package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab +203 -203
- package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages/Page_ETemplate.prefab +256 -256
- package/{Samples → Samples~}/Pages/Page_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Pages.meta +8 -8
- package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab +110 -110
- package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab +731 -731
- package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab +427 -427
- package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab +61 -61
- package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab +1017 -1017
- package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Stocks.meta +8 -8
- package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab +229 -229
- package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab +86 -86
- package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab +109 -109
- package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab +464 -464
- package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/UI/CA_UI_Template.prefab +261 -261
- package/{Samples → Samples~}/UI/CA_UI_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab +831 -831
- package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/UI.meta +8 -8
- package/Stocks/ActiveStockPanel.cs +177 -177
- package/Stocks/ActiveStockPanel.cs.meta +11 -11
- package/Stocks/ActiveStockPanelBase.cs +80 -80
- package/Stocks/ActiveStockPanelBase.cs.meta +11 -11
- package/Stocks/ActiveStockPanelStateable.cs +142 -142
- package/Stocks/ActiveStockPanelStateable.cs.meta +11 -11
- package/Stocks/ClosingArgumentStock.cs +120 -120
- package/Stocks/ClosingArgumentStock.cs.meta +11 -11
- package/Stocks/ShootCAStockVisibility.cs +133 -133
- package/Stocks/ShootCAStockVisibility.cs.meta +1 -1
- package/Stocks/StockParent.cs +127 -127
- package/Stocks/StockParent.cs.meta +11 -11
- package/Stocks.meta +8 -8
- package/package.json +46 -41
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/.attestation.p7m
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package/ArgumentBuilder.cs
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// Original Author: Henry (Meowpixel)
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// Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.Minigames.CA
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{
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/// <summary>
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///
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/// </summary>
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[System.Serializable]
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[CreateAssetMenu(menuName = "DREditor/Minigames/Closing Argument", fileName = "CA Builder")]
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public class ArgumentBuilder : MinigameBuilderBase
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{
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/// <summary>
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///
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/// </summary>
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public List<ArgumentPage> pages = new();
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/// <summary>
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///
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/// </summary>
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/// <param name="page"></param>
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/// <returns>
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///
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/// </returns>
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public virtual (int, int) GetPageBounds(ArgumentPage page)
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{
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int stockCount = 0;
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for (int i = 0; i < pages.Count; i++)
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{
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if (pages[i].Equals(page))
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return (stockCount, stockCount + pages[i].questionPanels.Count);
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stockCount += pages[i].questionPanels.Count;
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}
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return (-1, -1);
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}
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///
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/// </summary>
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/// <returns></returns>
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public virtual int GetTotalStock()
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{
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int stockCount = 0;
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for (int i = 0; i < pages.Count; i++)
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stockCount += pages[i].questionPanels.Count;
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return stockCount;
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}
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/// <param name="stock"></param>
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public virtual int GetStockIndex(ArgumentQuestionPanel stock)
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{
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int stockCounter = 0;
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for (int i = 0; i < pages.Count; i++)
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{
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int itemIndex = pages[i].questionPanels.IndexOf(stock);
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if (itemIndex != -1)
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return stockCounter + itemIndex;
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else
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stockCounter += pages[i].questionPanels.Count;
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}
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return -1;
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}
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}
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// Original Author: Henry (Meowpixel)
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// Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.Minigames.CA
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{
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/// <summary>
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///
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/// </summary>
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[System.Serializable]
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[CreateAssetMenu(menuName = "DREditor/Minigames/Closing Argument", fileName = "CA Builder")]
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public class ArgumentBuilder : MinigameBuilderBase
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{
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/// <summary>
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///
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/// </summary>
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public List<ArgumentPage> pages = new();
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/// </summary>
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/// <param name="page"></param>
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/// <returns>
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///
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public virtual (int, int) GetPageBounds(ArgumentPage page)
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{
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int stockCount = 0;
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for (int i = 0; i < pages.Count; i++)
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{
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if (pages[i].Equals(page))
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return (stockCount, stockCount + pages[i].questionPanels.Count);
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stockCount += pages[i].questionPanels.Count;
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}
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return (-1, -1);
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}
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public virtual int GetTotalStock()
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{
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int stockCount = 0;
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stockCount += pages[i].questionPanels.Count;
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return stockCount;
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public virtual int GetStockIndex(ArgumentQuestionPanel stock)
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{
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int stockCounter = 0;
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{
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int itemIndex = pages[i].questionPanels.IndexOf(stock);
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if (itemIndex != -1)
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return stockCounter + itemIndex;
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stockCounter += pages[i].questionPanels.Count;
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}
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return -1;
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}
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}
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}
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package/ArgumentBuilder.cs.meta
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fileFormatVersion: 2
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guid: 08b6d3a0ddfb3814ea069881e729be0f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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fileFormatVersion: 2
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guid: 08b6d3a0ddfb3814ea069881e729be0f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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package/ArgumentPage.cs
CHANGED
|
@@ -1,37 +1,37 @@
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// Original Author: Henry (Meowpixel)
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// Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace DREditor.Minigames.CA
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{
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/// <summary>
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///
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/// </summary>
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[System.Serializable]
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public class ArgumentPage
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{
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/// <summary>
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///
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/// </summary>
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public Sprite pageSprite;
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///
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/// </summary>
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[FormerlySerializedAs("stock")]
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public List<ArgumentQuestionPanel> questionPanels = new();
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/// <summary>
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///
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/// </summary>
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/// <param name="pageSprite"></param>
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public virtual void SetPageSprite(Sprite pageSprite) => this.pageSprite = pageSprite;
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/// <summary>
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///
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public virtual void AddNewPanel() => questionPanels.Add(new());
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}
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// Original Author: Henry (Meowpixel)
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// Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace DREditor.Minigames.CA
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{
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/// <summary>
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///
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/// </summary>
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[System.Serializable]
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public class ArgumentPage
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{
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/// <summary>
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///
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/// </summary>
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public Sprite pageSprite;
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/// <summary>
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///
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/// </summary>
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[FormerlySerializedAs("stock")]
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public List<ArgumentQuestionPanel> questionPanels = new();
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///
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/// </summary>
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/// <param name="pageSprite"></param>
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public virtual void SetPageSprite(Sprite pageSprite) => this.pageSprite = pageSprite;
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/// <summary>
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///
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/// </summary>
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public virtual void AddNewPanel() => questionPanels.Add(new());
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}
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}
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package/ArgumentPage.cs.meta
CHANGED
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guid: c7eea338877025a438823bb042fd5330
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defaultReferences: []
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fileFormatVersion: 2
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guid: c7eea338877025a438823bb042fd5330
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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package/ArgumentQuestionPanel.cs
CHANGED
|
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1
|
-
// Original Author: Henry (Meowpixel)
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|
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|
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// Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
3
|
-
using UnityEngine;
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4
|
-
using UnityEngine.Serialization;
|
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5
|
-
|
|
6
|
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namespace DREditor.Minigames.CA
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{
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/// <summary>
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///
|
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/// </summary>
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[System.Serializable]
|
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public class ArgumentQuestionPanel
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{
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/// <summary>
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///
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/// </summary>
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public Sprite panelShape;
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/// <summary>
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///
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/// </summary>
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public Vector2 panelPos;
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/// <summary>
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///
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/// </summary>
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public string questionText;
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/// <summary>
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///
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/// </summary>
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public Vector2 symbolOffset = new(0, 0);
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/// <summary>
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///
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/// </summary>
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public Vector2 symbolScale = new(1, 1);
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/// <summary>
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///
|
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41
|
-
/// </summary>
|
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|
-
[FormerlySerializedAs("flavourText")]
|
|
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|
-
public string flavorText;
|
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/// <summary>
|
|
46
|
-
///
|
|
47
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-
/// </summary>
|
|
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|
-
public int noOfLocks = 0;
|
|
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|
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/// <summary>
|
|
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|
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///
|
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|
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/// </summary>
|
|
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|
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public Vector2 activeScale = new(1, 1);
|
|
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|
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|
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/// <summary>
|
|
56
|
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///
|
|
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|
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/// </summary>
|
|
58
|
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public Vector2 activePosition;
|
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|
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|
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60
|
-
/// <summary>
|
|
61
|
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///
|
|
62
|
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/// </summary>
|
|
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|
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public Vector2 stockScale = new(1, 1);
|
|
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|
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|
|
65
|
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/// <summary>
|
|
66
|
-
///
|
|
67
|
-
/// </summary>
|
|
68
|
-
public Vector2 stockPosition;
|
|
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|
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|
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70
|
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|
|
71
|
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/// <summary>
|
|
72
|
-
///
|
|
73
|
-
/// </summary>
|
|
74
|
-
/// <param name="panelShape"></param>
|
|
75
|
-
public virtual void SetPanelShape(Sprite panelShape) => this.panelShape = panelShape;
|
|
76
|
-
|
|
77
|
-
/// <summary>
|
|
78
|
-
///
|
|
79
|
-
/// </summary>
|
|
80
|
-
/// <param name="panelPos"></param>
|
|
81
|
-
public virtual void SetPanelPos(Vector2 panelPos) => this.panelPos = panelPos;
|
|
82
|
-
|
|
83
|
-
/// <summary>
|
|
84
|
-
///
|
|
85
|
-
/// </summary>
|
|
86
|
-
/// <param name="questionText"></param>
|
|
87
|
-
public virtual void SetQuestionText(string questionText) => this.questionText = questionText;
|
|
88
|
-
|
|
89
|
-
/// <summary>
|
|
90
|
-
///
|
|
91
|
-
/// </summary>
|
|
92
|
-
/// <param name="symbolOffset"></param>
|
|
93
|
-
public virtual void SetSymbolOffset(Vector2 symbolOffset) => this.symbolOffset = symbolOffset;
|
|
94
|
-
|
|
95
|
-
/// <summary>
|
|
96
|
-
///
|
|
97
|
-
/// </summary>
|
|
98
|
-
/// <param name="symbolScale"></param>
|
|
99
|
-
public virtual void SetSymbolScale(Vector2 symbolScale) => this.symbolScale = symbolScale;
|
|
100
|
-
|
|
101
|
-
/// <summary>
|
|
102
|
-
///
|
|
103
|
-
/// </summary>
|
|
104
|
-
/// <param name="flavorText"></param>
|
|
105
|
-
public virtual void SetFlavorText(string flavorText) => this.flavorText = flavorText;
|
|
106
|
-
|
|
107
|
-
/// <summary>
|
|
108
|
-
///
|
|
109
|
-
/// </summary>
|
|
110
|
-
/// <param name="noOfLocks"></param>
|
|
111
|
-
public virtual void SetNoOfLocks(int noOfLocks) => this.noOfLocks = noOfLocks;
|
|
112
|
-
|
|
113
|
-
/// <summary>
|
|
114
|
-
///
|
|
115
|
-
/// </summary>
|
|
116
|
-
/// <param name="activeScale"></param>
|
|
117
|
-
public virtual void SetActiveScale(Vector2 activeScale) => this.activeScale = activeScale;
|
|
118
|
-
|
|
119
|
-
/// <summary>
|
|
120
|
-
///
|
|
121
|
-
/// </summary>
|
|
122
|
-
/// <param name="activePosition"></param>
|
|
123
|
-
public virtual void SetActivePosition(Vector2 activePosition) => this.activePosition = activePosition;
|
|
124
|
-
|
|
125
|
-
/// <summary>
|
|
126
|
-
///
|
|
127
|
-
/// </summary>
|
|
128
|
-
/// <param name="stockScale"></param>
|
|
129
|
-
public virtual void SetStockScale(Vector2 stockScale) => this.stockScale = stockScale;
|
|
130
|
-
|
|
131
|
-
/// <summary>
|
|
132
|
-
///
|
|
133
|
-
/// </summary>
|
|
134
|
-
/// <param name="stockPosition"></param>
|
|
135
|
-
public virtual void SetStockPosition(Vector2 stockPosition) => this.stockPosition = stockPosition;
|
|
136
|
-
}
|
|
1
|
+
// Original Author: Henry (Meowpixel)
|
|
2
|
+
// Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
using UnityEngine.Serialization;
|
|
5
|
+
|
|
6
|
+
namespace DREditor.Minigames.CA
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
///
|
|
10
|
+
/// </summary>
|
|
11
|
+
[System.Serializable]
|
|
12
|
+
public class ArgumentQuestionPanel
|
|
13
|
+
{
|
|
14
|
+
/// <summary>
|
|
15
|
+
///
|
|
16
|
+
/// </summary>
|
|
17
|
+
public Sprite panelShape;
|
|
18
|
+
|
|
19
|
+
/// <summary>
|
|
20
|
+
///
|
|
21
|
+
/// </summary>
|
|
22
|
+
public Vector2 panelPos;
|
|
23
|
+
|
|
24
|
+
/// <summary>
|
|
25
|
+
///
|
|
26
|
+
/// </summary>
|
|
27
|
+
public string questionText;
|
|
28
|
+
|
|
29
|
+
/// <summary>
|
|
30
|
+
///
|
|
31
|
+
/// </summary>
|
|
32
|
+
public Vector2 symbolOffset = new(0, 0);
|
|
33
|
+
|
|
34
|
+
/// <summary>
|
|
35
|
+
///
|
|
36
|
+
/// </summary>
|
|
37
|
+
public Vector2 symbolScale = new(1, 1);
|
|
38
|
+
|
|
39
|
+
/// <summary>
|
|
40
|
+
///
|
|
41
|
+
/// </summary>
|
|
42
|
+
[FormerlySerializedAs("flavourText")]
|
|
43
|
+
public string flavorText;
|
|
44
|
+
|
|
45
|
+
/// <summary>
|
|
46
|
+
///
|
|
47
|
+
/// </summary>
|
|
48
|
+
public int noOfLocks = 0;
|
|
49
|
+
|
|
50
|
+
/// <summary>
|
|
51
|
+
///
|
|
52
|
+
/// </summary>
|
|
53
|
+
public Vector2 activeScale = new(1, 1);
|
|
54
|
+
|
|
55
|
+
/// <summary>
|
|
56
|
+
///
|
|
57
|
+
/// </summary>
|
|
58
|
+
public Vector2 activePosition;
|
|
59
|
+
|
|
60
|
+
/// <summary>
|
|
61
|
+
///
|
|
62
|
+
/// </summary>
|
|
63
|
+
public Vector2 stockScale = new(1, 1);
|
|
64
|
+
|
|
65
|
+
/// <summary>
|
|
66
|
+
///
|
|
67
|
+
/// </summary>
|
|
68
|
+
public Vector2 stockPosition;
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
/// <summary>
|
|
72
|
+
///
|
|
73
|
+
/// </summary>
|
|
74
|
+
/// <param name="panelShape"></param>
|
|
75
|
+
public virtual void SetPanelShape(Sprite panelShape) => this.panelShape = panelShape;
|
|
76
|
+
|
|
77
|
+
/// <summary>
|
|
78
|
+
///
|
|
79
|
+
/// </summary>
|
|
80
|
+
/// <param name="panelPos"></param>
|
|
81
|
+
public virtual void SetPanelPos(Vector2 panelPos) => this.panelPos = panelPos;
|
|
82
|
+
|
|
83
|
+
/// <summary>
|
|
84
|
+
///
|
|
85
|
+
/// </summary>
|
|
86
|
+
/// <param name="questionText"></param>
|
|
87
|
+
public virtual void SetQuestionText(string questionText) => this.questionText = questionText;
|
|
88
|
+
|
|
89
|
+
/// <summary>
|
|
90
|
+
///
|
|
91
|
+
/// </summary>
|
|
92
|
+
/// <param name="symbolOffset"></param>
|
|
93
|
+
public virtual void SetSymbolOffset(Vector2 symbolOffset) => this.symbolOffset = symbolOffset;
|
|
94
|
+
|
|
95
|
+
/// <summary>
|
|
96
|
+
///
|
|
97
|
+
/// </summary>
|
|
98
|
+
/// <param name="symbolScale"></param>
|
|
99
|
+
public virtual void SetSymbolScale(Vector2 symbolScale) => this.symbolScale = symbolScale;
|
|
100
|
+
|
|
101
|
+
/// <summary>
|
|
102
|
+
///
|
|
103
|
+
/// </summary>
|
|
104
|
+
/// <param name="flavorText"></param>
|
|
105
|
+
public virtual void SetFlavorText(string flavorText) => this.flavorText = flavorText;
|
|
106
|
+
|
|
107
|
+
/// <summary>
|
|
108
|
+
///
|
|
109
|
+
/// </summary>
|
|
110
|
+
/// <param name="noOfLocks"></param>
|
|
111
|
+
public virtual void SetNoOfLocks(int noOfLocks) => this.noOfLocks = noOfLocks;
|
|
112
|
+
|
|
113
|
+
/// <summary>
|
|
114
|
+
///
|
|
115
|
+
/// </summary>
|
|
116
|
+
/// <param name="activeScale"></param>
|
|
117
|
+
public virtual void SetActiveScale(Vector2 activeScale) => this.activeScale = activeScale;
|
|
118
|
+
|
|
119
|
+
/// <summary>
|
|
120
|
+
///
|
|
121
|
+
/// </summary>
|
|
122
|
+
/// <param name="activePosition"></param>
|
|
123
|
+
public virtual void SetActivePosition(Vector2 activePosition) => this.activePosition = activePosition;
|
|
124
|
+
|
|
125
|
+
/// <summary>
|
|
126
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.Minigames.CA
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{
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.Minigames.CA
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class ClosingArgumentSettings : ProjectSettingsData<ClosingArgumentSettings>
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{
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/// <summary>
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/// <summary>
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///
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public virtual GameObject PreviewPrefab { get => previewPrefab; set => previewPrefab = value; }
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