mudra-skills 3.0.2 → 3.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/package.json +1 -1
  2. package/skills/mudra-master/SKILL.md +0 -196
  3. package/skills/mudra-master/mudra-preview/SKILL.md +0 -150
  4. package/skills/mudra-master/mudra-preview/assets/ar-menu.html +0 -382
  5. package/skills/mudra-master/mudra-preview/assets/document-scroller.html +0 -468
  6. package/skills/mudra-master/mudra-preview/assets/drum-machine.html +0 -788
  7. package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +0 -390
  8. package/skills/mudra-master/mudra-preview/assets/generative-art.html +0 -408
  9. package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +0 -342
  10. package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +0 -444
  11. package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +0 -376
  12. package/skills/mudra-master/mudra-preview/assets/model-rotator.html +0 -365
  13. package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +0 -3200
  14. package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +0 -1451
  15. package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +0 -891
  16. package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +0 -455
  17. package/skills/mudra-master/mudra-preview/assets/neural-pong.html +0 -380
  18. package/skills/mudra-master/mudra-preview/assets/neural-snake.html +0 -364
  19. package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +0 -345
  20. package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +0 -285
  21. package/skills/mudra-master/mudra-preview/assets/runner.html +0 -1812
  22. package/skills/mudra-master/mudra-preview/assets/smart-home.html +0 -461
  23. package/skills/mudra-master/mudra-preview/assets/space-invaders.html +0 -1154
  24. package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +0 -1624
  25. package/skills/mudra-master/mudra-preview/references/agent_protocol.json +0 -634
  26. package/skills/mudra-master/mudra-preview/references/prompt.md +0 -16746
  27. package/skills/mudra-master/mudra-xr/SKILL.md +0 -245
  28. package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +0 -242
  29. package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +0 -792
  30. package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +0 -422
  31. package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +0 -284
  32. package/skills/mudra-master/mudra-xr/assets/demos/drone.html +0 -41
  33. package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +0 -338
  34. package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +0 -302
  35. package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +0 -188
  36. package/skills/mudra-master/mudra-xr/assets/demos/measure.html +0 -247
  37. package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +0 -251
  38. package/skills/mudra-master/mudra-xr/assets/demos/rain.html +0 -498
  39. package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +0 -432
  40. package/skills/mudra-master/mudra-xr/assets/demos/splash.html +0 -519
  41. package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +0 -253
  42. package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +0 -833
  43. package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +0 -151
  44. package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +0 -266
  45. package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +0 -100
  46. package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +0 -1099
  47. package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +0 -467
  48. package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +0 -256
  49. package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +0 -163
  50. package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +0 -46
  51. package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +0 -183
  52. package/skills/mudra-master/mudra-xr/assets/samples/paint.html +0 -133
  53. package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +0 -45
  54. package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +0 -95
  55. package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +0 -384
  56. package/skills/mudra-master/mudra-xr/assets/samples/sound.html +0 -390
  57. package/skills/mudra-master/mudra-xr/assets/samples/ui.html +0 -496
  58. package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +0 -808
  59. package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +0 -64
  60. package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +0 -107
  61. package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +0 -183
  62. package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +0 -89
  63. package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +0 -84
  64. package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +0 -117
  65. package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +0 -154
  66. package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +0 -253
  67. package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +0 -95
  68. package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +0 -90
  69. package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +0 -102
  70. package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +0 -47
  71. package/skills/mudra-master/mudra-xr/assets/templates/planes.html +0 -47
  72. package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +0 -187
  73. package/skills/mudra-master/mudra-xr/references/agent_protocol.json +0 -865
  74. package/skills/mudra-master/mudra-xr/references/prompt.md +0 -1605
  75. package/skills/mudra-preview/SKILL.md +0 -159
  76. package/skills/mudra-preview/assets/ar-menu.html +0 -382
  77. package/skills/mudra-preview/assets/document-scroller.html +0 -468
  78. package/skills/mudra-preview/assets/drum-machine.html +0 -788
  79. package/skills/mudra-preview/assets/emg-visualizer.html +0 -390
  80. package/skills/mudra-preview/assets/generative-art.html +0 -408
  81. package/skills/mudra-preview/assets/gesture-assistant.html +0 -342
  82. package/skills/mudra-preview/assets/gesture-speech.html +0 -444
  83. package/skills/mudra-preview/assets/hands-free-desktop.html +0 -376
  84. package/skills/mudra-preview/assets/model-rotator.html +0 -365
  85. package/skills/mudra-preview/assets/mudra-duel.html +0 -3200
  86. package/skills/mudra-preview/assets/mudra-monitor.html +0 -1451
  87. package/skills/mudra-preview/assets/mudra-ultimate-template.html +0 -997
  88. package/skills/mudra-preview/assets/music-sequencer.html +0 -455
  89. package/skills/mudra-preview/assets/neural-pong.html +0 -380
  90. package/skills/mudra-preview/assets/neural-snake.html +0 -364
  91. package/skills/mudra-preview/assets/presentation-controller.html +0 -345
  92. package/skills/mudra-preview/assets/pressure-painter.html +0 -285
  93. package/skills/mudra-preview/assets/runner.html +0 -1812
  94. package/skills/mudra-preview/assets/smart-home.html +0 -461
  95. package/skills/mudra-preview/assets/space-invaders.html +0 -1154
  96. package/skills/mudra-preview/assets/waterful-ring-toss.html +0 -1624
  97. package/skills/mudra-preview/references/agent_protocol.json +0 -701
  98. package/skills/mudra-preview/references/prompt.md +0 -16731
  99. package/skills/mudra-xr/SKILL.md +0 -245
  100. package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +0 -242
  101. package/skills/mudra-xr/assets/demos/aisimulator.html +0 -792
  102. package/skills/mudra-xr/assets/demos/balloonpop.html +0 -422
  103. package/skills/mudra-xr/assets/demos/ballpit.html +0 -284
  104. package/skills/mudra-xr/assets/demos/drone.html +0 -41
  105. package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +0 -338
  106. package/skills/mudra-xr/assets/demos/gemini-xrobject.html +0 -302
  107. package/skills/mudra-xr/assets/demos/math3d.html +0 -188
  108. package/skills/mudra-xr/assets/demos/measure.html +0 -247
  109. package/skills/mudra-xr/assets/demos/occlusion.html +0 -251
  110. package/skills/mudra-xr/assets/demos/rain.html +0 -498
  111. package/skills/mudra-xr/assets/demos/screenwiper.html +0 -432
  112. package/skills/mudra-xr/assets/demos/splash.html +0 -519
  113. package/skills/mudra-xr/assets/demos/webcam_gestures.html +0 -253
  114. package/skills/mudra-xr/assets/demos/xremoji.html +0 -833
  115. package/skills/mudra-xr/assets/demos/xrpoet.html +0 -151
  116. package/skills/mudra-xr/assets/samples/depthmap.html +0 -266
  117. package/skills/mudra-xr/assets/samples/depthmesh.html +0 -100
  118. package/skills/mudra-xr/assets/samples/game_rps.html +0 -1099
  119. package/skills/mudra-xr/assets/samples/gestures_custom.html +0 -467
  120. package/skills/mudra-xr/assets/samples/gestures_heuristic.html +0 -256
  121. package/skills/mudra-xr/assets/samples/lighting.html +0 -163
  122. package/skills/mudra-xr/assets/samples/mesh_detection.html +0 -46
  123. package/skills/mudra-xr/assets/samples/modelviewer.html +0 -183
  124. package/skills/mudra-xr/assets/samples/paint.html +0 -133
  125. package/skills/mudra-xr/assets/samples/planar-vst.html +0 -45
  126. package/skills/mudra-xr/assets/samples/reticle.html +0 -95
  127. package/skills/mudra-xr/assets/samples/skybox_agent.html +0 -384
  128. package/skills/mudra-xr/assets/samples/sound.html +0 -390
  129. package/skills/mudra-xr/assets/samples/ui.html +0 -496
  130. package/skills/mudra-xr/assets/samples/virtual-screens.html +0 -808
  131. package/skills/mudra-xr/assets/templates/0_basic.html +0 -64
  132. package/skills/mudra-xr/assets/templates/1_ui.html +0 -107
  133. package/skills/mudra-xr/assets/templates/2_hands.html +0 -183
  134. package/skills/mudra-xr/assets/templates/3_depth.html +0 -89
  135. package/skills/mudra-xr/assets/templates/4_stereo.html +0 -84
  136. package/skills/mudra-xr/assets/templates/5_camera.html +0 -117
  137. package/skills/mudra-xr/assets/templates/6_ai.html +0 -154
  138. package/skills/mudra-xr/assets/templates/7_ai_live.html +0 -253
  139. package/skills/mudra-xr/assets/templates/8_objects.html +0 -95
  140. package/skills/mudra-xr/assets/templates/9_xr-toggle.html +0 -90
  141. package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +0 -102
  142. package/skills/mudra-xr/assets/templates/meshes.html +0 -47
  143. package/skills/mudra-xr/assets/templates/planes.html +0 -47
  144. package/skills/mudra-xr/assets/templates/uikit.html +0 -187
  145. package/skills/mudra-xr/references/agent_protocol.json +0 -865
  146. package/skills/mudra-xr/references/prompt.md +0 -1605
@@ -1,422 +0,0 @@
1
- <!doctype html>
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- <!-- reference: demos/balloonpop -->
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- <html lang="en">
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- <head>
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- <title>XR Blocks: Balloon Pop (v5.1 - Stable Fallback)</title>
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-
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- <meta
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- name="viewport"
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- content="width=device-width, initial-scale=1.0, user-scalable=no"
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- />
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- <link type="text/css" rel="stylesheet" href="https://xrblocks.github.io/css/xr.css" />
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- <script>
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- window.litDisableBundleWarning = true;
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- </script>
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- <script type="importmap">
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- {
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- "imports": {
18
- "three": "https://cdn.jsdelivr.net/npm/three@0.180.0/build/three.module.js",
19
- "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.180.0/examples/jsm/",
20
- "troika-three-text": "https://cdn.jsdelivr.net/gh/protectwise/troika@028b81cf308f0f22e5aa8e78196be56ec1997af5/packages/troika-three-text/src/index.js",
21
- "troika-three-utils": "https://cdn.jsdelivr.net/gh/protectwise/troika@v0.52.4/packages/troika-three-utils/src/index.js",
22
- "troika-worker-utils": "https://cdn.jsdelivr.net/gh/protectwise/troika@v0.52.4/packages/troika-worker-utils/src/index.js",
23
- "bidi-js": "https://esm.sh/bidi-js@%5E1.0.2?target=es2022",
24
- "webgl-sdf-generator": "https://esm.sh/webgl-sdf-generator@1.1.1/es2022/webgl-sdf-generator.mjs",
25
- "lit": "https://cdn.jsdelivr.net/gh/lit/dist@3/core/lit-core.min.js",
26
- "lit/": "https://esm.run/lit@3/",
27
- "@dimforge/rapier3d-simd-compat": "https://cdn.skypack.dev/@dimforge/rapier3d-simd-compat@0.17.0",
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- "xrblocks": "https://cdn.jsdelivr.net/gh/google/xrblocks@build/xrblocks.js",
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- "xrblocks/addons/": "https://cdn.jsdelivr.net/gh/google/xrblocks@build/addons/"
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- }
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- }
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- </script>
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- </head>
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-
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- <body>
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- <script type="module">
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- import * as xb from 'xrblocks';
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- import RAPIER from '@dimforge/rapier3d-simd-compat';
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- import 'xrblocks/addons/simulator/SimulatorAddons.js';
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- import * as THREE from 'three';
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-
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- // --- audio.js inlined ---
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- const audioContext = new (window.AudioContext || window.webkitAudioContext)();
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-
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- function playPopSound() {
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- if (audioContext.state === 'suspended') audioContext.resume();
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- const noiseSource = audioContext.createBufferSource();
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- const bandpass = audioContext.createBiquadFilter();
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- const gainNode = audioContext.createGain();
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- const now = audioContext.currentTime;
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- const sampleRate = audioContext.sampleRate;
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- const bufferSize = sampleRate * 0.15;
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- const noiseBuffer = audioContext.createBuffer(1, bufferSize, sampleRate);
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- const output = noiseBuffer.getChannelData(0);
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- for (let i = 0; i < bufferSize; i++) output[i] = Math.random() * 2 - 1;
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- noiseSource.buffer = noiseBuffer;
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- bandpass.type = 'bandpass';
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- bandpass.frequency.setValueAtTime(3000, now);
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- bandpass.Q.setValueAtTime(1.2, now);
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- gainNode.gain.setValueAtTime(0, now);
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- gainNode.gain.linearRampToValueAtTime(0.8, now + 0.002);
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- gainNode.gain.exponentialRampToValueAtTime(0.001, now + 0.12);
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- noiseSource.connect(bandpass);
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- bandpass.connect(gainNode);
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- gainNode.connect(audioContext.destination);
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- noiseSource.start(0);
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- }
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-
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- function playWhooshSound() {
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- if (audioContext.state === 'suspended') audioContext.resume();
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- const oscillator = audioContext.createOscillator();
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- const gainNode = audioContext.createGain();
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- const now = audioContext.currentTime;
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- oscillator.type = 'sawtooth';
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- oscillator.frequency.setValueAtTime(800, now);
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- oscillator.frequency.exponentialRampToValueAtTime(100, now + 0.1);
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- gainNode.gain.setValueAtTime(0.3, now);
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- gainNode.gain.exponentialRampToValueAtTime(0.001, now + 0.1);
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- oscillator.connect(gainNode);
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- gainNode.connect(audioContext.destination);
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- oscillator.start(0);
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- oscillator.stop(now + 0.1);
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- }
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-
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- // --- BalloonPop.js inlined ---
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- const DART_SPEED = 15.0;
87
- const DART_GRAVITY_SCALE = 0.1;
88
- const MENU_WIDTH = 0.85;
89
- const PARTICLE_COUNT = 30;
90
- const PARTICLE_LIFE = 1.0;
91
- const BOUNDARY_RADIUS = 7.62;
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- const BOUNDARY_IMPULSE = 0.02;
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-
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- const GROUP_WORLD = (0x0001 << 16) | (0x0002 | 0x0004);
95
- const GROUP_BALLOON = (0x0002 << 16) | (0x0001 | 0x0002 | 0x0004);
96
- const GROUP_DART = (0x0004 << 16) | (0x0001 | 0x0002);
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-
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- function createStepperControl(game, grid, labelText, valueRef, min, max, step, isCount) {
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- const H_BUTTON = 0.15;
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- const H_VALUE_LABEL = 0.12;
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- const menuHeight = game.menuPanel.height;
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- const getW = (h) => h / menuHeight;
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-
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- grid.addRow({weight: getW(H_BUTTON)}).addTextButton({
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- text: '+', fontColor: '#ffffff', backgroundColor: '#4285f4', fontSize: 0.7, width: 0.3, weight: 1.0,
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- }).onTriggered = () => {
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- const maxVal = isCount ? max : 0.1;
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- game[valueRef] = Math.min(maxVal, game[valueRef] + step);
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- game.renderMenu();
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- };
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-
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- const displayValue = isCount ? game[valueRef] : Math.round(game[valueRef] * 100);
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- const valueText = grid.addRow({weight: getW(H_VALUE_LABEL)}).addText({
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- text: `${labelText}: ${displayValue}`, fontColor: '#ffffff', fontSize: 0.12, textAlign: 'center',
115
- });
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-
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- if (isCount) game.countValueText = valueText;
118
- else game.speedValueText = valueText;
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-
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- grid.addRow({weight: getW(H_BUTTON)}).addTextButton({
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- text: '-', fontColor: '#ffffff', backgroundColor: '#4285f4', fontSize: 0.7, width: 0.3, weight: 1.0,
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- }).onTriggered = () => {
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- game[valueRef] = Math.max(min, game[valueRef] - step);
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- game.renderMenu();
125
- };
126
- grid.addRow({weight: getW(0.01)});
127
- }
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-
129
- class BalloonGame extends xb.Script {
130
- constructor() {
131
- super();
132
- this.balloons = new Map();
133
- this.darts = new Map();
134
- this.particles = [];
135
- this.balloonCount = 10;
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- this.balloonSpeed = 0.03;
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- this.balloonsPopped = 0;
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- this.activeDart = null;
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- this.menuPanel = null;
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- this.isMenuExpanded = true;
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- this.physics = null;
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- this.physicsWorld = null;
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- this.RAPIER = null;
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- this.balloonModel = null;
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- this.dartModel = null;
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- this.particleGeometry = null;
147
- this.particleMaterial = null;
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- this.raycaster = new THREE.Raycaster();
149
- this.menuPos = new THREE.Vector3(0.6, 1.3, -1.0);
150
- this.menuRot = new THREE.Euler(0, -0.4, 0);
151
- }
152
-
153
- async init() {
154
- setTimeout(() => {
155
- const options = xb.core.registry.get(xb.Options);
156
- if (options && options.depth) {
157
- options.depth.enabled = true;
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- if (options.depth.depthMesh) {
159
- options.depth.depthMesh.enabled = true;
160
- options.depth.depthMesh.physicsEnabled = true;
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- options.depth.depthMesh.collisionGroups = GROUP_WORLD;
162
- }
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- }
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- }, 1000);
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-
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- this.add(new THREE.HemisphereLight(0xffffff, 0xbbbbff, 3));
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- const dirLight = new THREE.DirectionalLight(0xffffff, 2);
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- dirLight.position.set(1, 2, 1);
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- this.add(dirLight);
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-
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- this.createPrefabs();
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- this.renderMenu();
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- }
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-
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- createPrefabs() {
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- this.dartModel = new THREE.Group();
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- const needleMat = new THREE.MeshStandardMaterial({color: 0xaaaaaa, metalness: 1.0, roughness: 0.1});
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- const silverMat = new THREE.MeshStandardMaterial({color: 0xcccccc, metalness: 0.8, roughness: 0.3});
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- const redMat = new THREE.MeshStandardMaterial({color: 0xaa0000, roughness: 0.5});
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- const finMat = new THREE.MeshStandardMaterial({color: 0xcc0000, roughness: 0.6});
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- const needle = new THREE.Mesh(new THREE.ConeGeometry(0.002, 0.04, 6), needleMat);
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- needle.position.y = 0.17;
183
- const tipHolder = new THREE.Mesh(new THREE.CylinderGeometry(0.008, 0.012, 0.03, 8), silverMat);
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- tipHolder.position.y = 0.135;
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- const body = new THREE.Mesh(new THREE.CylinderGeometry(0.01, 0.01, 0.18, 8), redMat);
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- body.position.y = 0.03;
187
- const createFin = (rotationY) => {
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- const fin = new THREE.Mesh(new THREE.BoxGeometry(0.07, 0.05, 0.002, 1, 1, 1), finMat);
189
- fin.position.set(0, -0.05, 0);
190
- fin.rotation.set(Math.PI, rotationY, 0);
191
- return fin;
192
- };
193
- this.dartModel.add(needle, tipHolder, body);
194
- this.dartModel.add(createFin(0));
195
- this.dartModel.add(createFin(Math.PI / 2));
196
- this.dartModel.add(createFin(Math.PI));
197
- this.dartModel.add(createFin(Math.PI * 1.5));
198
-
199
- this.balloonModel = new THREE.Group();
200
- const balloonGeo = new THREE.SphereGeometry(0.5, 32, 32);
201
- const pos = balloonGeo.attributes.position;
202
- const v = new THREE.Vector3();
203
- for (let i = 0; i < pos.count; i++) {
204
- v.fromBufferAttribute(pos, i);
205
- if (v.y < 0) { const t = 1.0 - Math.abs(v.y) * 0.35; v.x *= t; v.z *= t; }
206
- pos.setXYZ(i, v.x, v.y, v.z);
207
- }
208
- balloonGeo.computeVertexNormals();
209
- const balloonMat = new THREE.MeshStandardMaterial({color: 0xffffff, roughness: 0.2, metalness: 0.1, transparent: true, opacity: 0.85, side: THREE.FrontSide});
210
- this.balloonModel.add(new THREE.Mesh(balloonGeo, balloonMat));
211
- const knotGeo = new THREE.CylinderGeometry(0.03, 0.01, 0.12, 16);
212
- knotGeo.translate(0, -0.54, 0);
213
- this.balloonModel.add(new THREE.Mesh(knotGeo, balloonMat));
214
- const ringGeo = new THREE.TorusGeometry(0.035, 0.015, 8, 24);
215
- ringGeo.rotateX(Math.PI / 2);
216
- ringGeo.translate(0, -0.6, 0);
217
- this.balloonModel.add(new THREE.Mesh(ringGeo, balloonMat));
218
-
219
- this.particleGeometry = new THREE.PlaneGeometry(0.08, 0.08);
220
- this.particleMaterial = new THREE.MeshBasicMaterial({color: 0xffffff, transparent: true, opacity: 1.0, side: THREE.DoubleSide, blending: THREE.AdditiveBlending});
221
- }
222
-
223
- initPhysics(physics) {
224
- this.physics = physics;
225
- this.physicsWorld = physics.blendedWorld;
226
- this.RAPIER = physics.RAPIER;
227
- this.spawnBalloons();
228
- this.renderMenu();
229
- }
230
-
231
- renderMenu() {
232
- if (this.menuPanel) {
233
- this.menuPos.copy(this.menuPanel.position);
234
- this.menuRot.copy(this.menuPanel.rotation);
235
- this.remove(this.menuPanel);
236
- }
237
- const H_TOGGLE = 0.1, H_SCORE = 0.15, H_RESET = 0.15, H_SPACE = 0.03, H_BUTTON = 0.15, H_VALUE_LABEL = 0.12;
238
- const headerHeight = H_TOGGLE + H_SCORE + H_RESET + H_SPACE;
239
- const expandedControlsHeight = (H_BUTTON + H_VALUE_LABEL + H_BUTTON + H_SPACE) * 2;
240
- const menuHeight = this.isMenuExpanded ? headerHeight + expandedControlsHeight : headerHeight;
241
- const getW = (h) => h / menuHeight;
242
-
243
- this.menuPanel = new xb.SpatialPanel({width: MENU_WIDTH, height: menuHeight, backgroundColor: '#2b2b2baa', showEdge: true, edgeColor: 'white', edgeWidth: 0.001});
244
- this.menuPanel.position.copy(this.menuPos);
245
- this.menuPanel.rotation.copy(this.menuRot);
246
- this.add(this.menuPanel);
247
- const grid = this.menuPanel.addGrid();
248
- grid.addRow({weight: getW(H_TOGGLE)}).addTextButton({text: this.isMenuExpanded ? '\u25B2' : '\u25BC', fontColor: '#ffffff', backgroundColor: '#444444', fontSize: 0.7, weight: 1.0}).onTriggered = () => this.toggleMenu();
249
- this.scoreText = grid.addRow({weight: getW(H_SCORE)}).addText({text: `${this.balloonsPopped} / ${this.balloonCount}`, fontColor: '#ffffff', fontSize: 0.15, textAlign: 'center'});
250
- grid.addRow({weight: getW(H_RESET)}).addTextButton({text: '\u21BB', fontColor: '#ffffff', backgroundColor: '#d93025', fontSize: 0.7, weight: 1.0}).onTriggered = () => this.resetGame();
251
- grid.addRow({weight: getW(H_SPACE)});
252
- if (this.isMenuExpanded) {
253
- createStepperControl(this, grid, 'Balloons', 'balloonCount', 5, 30, 1, true);
254
- createStepperControl(this, grid, 'Speed', 'balloonSpeed', 0.0, 0.1, 0.01, false);
255
- }
256
- }
257
-
258
- toggleMenu() { this.isMenuExpanded = !this.isMenuExpanded; this.renderMenu(); }
259
- updateScoreDisplay() { if (this.scoreText) this.scoreText.text = `${this.balloonsPopped} / ${this.balloonCount}`; }
260
- resetGame() { this.spawnBalloons(); this.renderMenu(); }
261
-
262
- spawnBalloons() {
263
- if (!this.physicsWorld || !this.RAPIER || !this.balloonModel) return;
264
- this.clearBalloons();
265
- this.balloonsPopped = 0;
266
- this.updateScoreDisplay();
267
- const color = new THREE.Color();
268
- for (let i = 0; i < this.balloonCount; i++) {
269
- const grp = this.balloonModel.clone();
270
- const x = (Math.random() - 0.5) * 4, y = 1.5 + Math.random() * 1, z = -2 - Math.random() * 2;
271
- grp.position.set(x, y, z);
272
- const s = 0.7 + Math.random() * 0.6;
273
- grp.scale.set(s, s, s);
274
- color.setHSL(Math.random(), 0.95, 0.6);
275
- grp.traverse((c) => { if (c.isMesh) { c.material = c.material.clone(); c.material.color.copy(color); } });
276
- const rb = this.physicsWorld.createRigidBody(this.RAPIER.RigidBodyDesc.dynamic().setTranslation(x, y, z).setGravityScale(-0.05 * s).setLinearDamping(0.5).setAngularDamping(0.5));
277
- const col = this.physicsWorld.createCollider(this.RAPIER.ColliderDesc.ball(0.5 * s).setActiveEvents(this.RAPIER.ActiveEvents.COLLISION_EVENTS).setRestitution(0.85).setDensity(0.1).setCollisionGroups(GROUP_BALLOON), rb);
278
- this.balloons.set(col.handle, {mesh: grp, rigidBody: rb, collider: col, color: color.clone()});
279
- this.add(grp);
280
- }
281
- }
282
-
283
- clearBalloons() {
284
- if (!this.physicsWorld) return;
285
- for (const [h, b] of this.balloons.entries()) { this.remove(b.mesh); this.physicsWorld.removeCollider(b.collider, false); this.physicsWorld.removeRigidBody(b.rigidBody); }
286
- this.balloons.clear();
287
- }
288
-
289
- spawnExplosion(position, color) {
290
- for (let i = 0; i < PARTICLE_COUNT; i++) {
291
- const mat = this.particleMaterial.clone();
292
- mat.color.copy(color);
293
- const mesh = new THREE.Mesh(this.particleGeometry, mat);
294
- mesh.position.copy(position);
295
- this.add(mesh);
296
- this.particles.push({mesh, velocity: new THREE.Vector3((Math.random() - 0.5) * 4.0, (Math.random() - 0.5) * 4.0, (Math.random() - 0.5) * 4.0), life: PARTICLE_LIFE});
297
- }
298
- }
299
-
300
- onSelectStart(event) {
301
- if (this.menuPanel && this.menuPanel.parent) {
302
- const ctrl = event.target, pos = new THREE.Vector3(), quat = new THREE.Quaternion();
303
- ctrl.getWorldPosition(pos);
304
- ctrl.getWorldQuaternion(quat);
305
- this.raycaster.set(pos, new THREE.Vector3(0, 0, -1).applyQuaternion(quat));
306
- if (this.raycaster.intersectObject(this.menuPanel, true).length > 0) return;
307
- }
308
- if (this.activeDart) return;
309
- this.activeDart = this.dartModel.clone();
310
- this.activeDart.position.set(0, -0.05, -0.15);
311
- this.activeDart.rotation.set(-Math.PI / 2, 0, 0);
312
- event.target.add(this.activeDart);
313
- }
314
-
315
- onSelectEnd(event) {
316
- const ctrl = event.target;
317
- if (!this.activeDart || !this.physicsWorld) return;
318
- const dart = this.activeDart;
319
- this.activeDart = null;
320
- const wPos = new THREE.Vector3(), wQuat = new THREE.Quaternion();
321
- dart.getWorldPosition(wPos);
322
- dart.getWorldQuaternion(wQuat);
323
- ctrl.remove(dart);
324
- dart.position.copy(wPos);
325
- dart.quaternion.copy(wQuat);
326
- this.add(dart);
327
- playWhooshSound();
328
- const rb = this.physicsWorld.createRigidBody(this.RAPIER.RigidBodyDesc.dynamic().setTranslation(wPos.x, wPos.y, wPos.z).setRotation(wQuat).setGravityScale(DART_GRAVITY_SCALE).setCcdEnabled(true));
329
- const col = this.physicsWorld.createCollider(this.RAPIER.ColliderDesc.capsule(0.1, 0.015).setActiveEvents(this.RAPIER.ActiveEvents.COLLISION_EVENTS).setSensor(true).setCollisionGroups(GROUP_DART), rb);
330
- rb.setLinvel(new THREE.Vector3(0, 1, 0).applyQuaternion(wQuat).multiplyScalar(DART_SPEED), true);
331
- this.darts.set(col.handle, {mesh: dart, rigidBody: rb, collider: col});
332
- }
333
-
334
- update(time, delta) {
335
- if (this.physicsWorld) {
336
- for (const [h, b] of this.balloons.entries()) { b.mesh.position.copy(b.rigidBody.translation()); b.mesh.quaternion.copy(b.rigidBody.rotation()); }
337
- for (const [h, d] of this.darts.entries()) {
338
- d.mesh.position.copy(d.rigidBody.translation());
339
- d.mesh.quaternion.copy(d.rigidBody.rotation());
340
- if (d.mesh.position.y < -5 || Math.abs(d.mesh.position.z) > 30) this.removeDart(h);
341
- }
342
- }
343
- const dt = delta || 1 / 60;
344
- for (let i = this.particles.length - 1; i >= 0; i--) {
345
- const p = this.particles[i];
346
- p.life -= dt;
347
- if (p.life <= 0) { this.remove(p.mesh); this.particles.splice(i, 1); }
348
- else { p.mesh.position.addScaledVector(p.velocity, dt); p.mesh.material.opacity = p.life / PARTICLE_LIFE; if (xb.core.camera) p.mesh.lookAt(xb.core.camera.position); }
349
- }
350
- }
351
-
352
- physicsStep() {
353
- if (!this.physics || !this.physicsWorld || !xb.core.camera) return;
354
- const camPos = xb.core.camera.position;
355
- const speedFactor = this.balloonSpeed / 10;
356
- for (const [h, b] of this.balloons.entries()) {
357
- const s = speedFactor;
358
- b.rigidBody.addForce({x: (Math.random() - 0.5) * s, y: (Math.random() - 0.5) * (s * 0.5), z: (Math.random() - 0.5) * s}, true);
359
- const p = b.rigidBody.translation();
360
- const dx = p.x - camPos.x, dz = p.z - camPos.z;
361
- const dist = Math.sqrt(dx * dx + dz * dz);
362
- if (dist > BOUNDARY_RADIUS) b.rigidBody.applyImpulse({x: (-dx / dist) * BOUNDARY_IMPULSE, y: 0, z: (-dz / dist) * BOUNDARY_IMPULSE}, true);
363
- if (p.y > 5.0) b.rigidBody.applyImpulse({x: 0, y: -BOUNDARY_IMPULSE, z: 0}, true);
364
- if (p.y < 0.5) b.rigidBody.applyImpulse({x: 0, y: BOUNDARY_IMPULSE, z: 0}, true);
365
- }
366
- this.physics.eventQueue.drainCollisionEvents((h1, h2, s) => {
367
- if (!s) return;
368
- if (this.darts.has(h1) && this.balloons.has(h2)) { this.popBalloon(h2); this.removeDart(h1); }
369
- else if (this.darts.has(h2) && this.balloons.has(h1)) { this.popBalloon(h1); this.removeDart(h2); }
370
- });
371
- }
372
-
373
- popBalloon(h) {
374
- const b = this.balloons.get(h);
375
- if (b) { this.spawnExplosion(b.mesh.position.clone(), b.color); playPopSound(); }
376
- this.removeBalloon(h);
377
- this.balloonsPopped++;
378
- this.updateScoreDisplay();
379
- }
380
- removeBalloon(h) {
381
- const b = this.balloons.get(h);
382
- if (!b) return;
383
- this.remove(b.mesh);
384
- this.physicsWorld.removeCollider(b.collider, false);
385
- this.physicsWorld.removeRigidBody(b.rigidBody);
386
- this.balloons.delete(h);
387
- }
388
- removeDart(h) {
389
- const d = this.darts.get(h);
390
- if (!d) return;
391
- this.remove(d.mesh);
392
- this.physicsWorld.removeCollider(d.collider, false);
393
- this.physicsWorld.removeRigidBody(d.rigidBody);
394
- this.darts.delete(h);
395
- }
396
- }
397
-
398
- document.addEventListener('DOMContentLoaded', () => {
399
- const o = new xb.Options();
400
- o.simulator.instructions.enabled = false;
401
- o.enableUI();
402
- o.physics.RAPIER = RAPIER;
403
- o.physics.useEventQueue = true;
404
- o.physics.worldStep = true;
405
- o.hands.enabled = true;
406
- o.simulator.defaultMode = xb.SimulatorMode.POSE;
407
-
408
- o.depth.enabled = false;
409
- if (o.depth.depthMesh) {
410
- o.depth.depthMesh.enabled = true;
411
- o.depth.depthMesh.physicsEnabled = true;
412
- o.depth.depthMesh.collisionGroups = GROUP_WORLD;
413
- o.depth.depthMesh.colliderUpdateFps = 5;
414
- }
415
-
416
- xb.add(new BalloonGame());
417
- xb.init(o);
418
- });
419
-
420
- </script>
421
- </body>
422
- </html>