mudra-skills 3.0.2 → 3.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/package.json +1 -1
  2. package/skills/mudra-master/SKILL.md +0 -196
  3. package/skills/mudra-master/mudra-preview/SKILL.md +0 -150
  4. package/skills/mudra-master/mudra-preview/assets/ar-menu.html +0 -382
  5. package/skills/mudra-master/mudra-preview/assets/document-scroller.html +0 -468
  6. package/skills/mudra-master/mudra-preview/assets/drum-machine.html +0 -788
  7. package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +0 -390
  8. package/skills/mudra-master/mudra-preview/assets/generative-art.html +0 -408
  9. package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +0 -342
  10. package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +0 -444
  11. package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +0 -376
  12. package/skills/mudra-master/mudra-preview/assets/model-rotator.html +0 -365
  13. package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +0 -3200
  14. package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +0 -1451
  15. package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +0 -891
  16. package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +0 -455
  17. package/skills/mudra-master/mudra-preview/assets/neural-pong.html +0 -380
  18. package/skills/mudra-master/mudra-preview/assets/neural-snake.html +0 -364
  19. package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +0 -345
  20. package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +0 -285
  21. package/skills/mudra-master/mudra-preview/assets/runner.html +0 -1812
  22. package/skills/mudra-master/mudra-preview/assets/smart-home.html +0 -461
  23. package/skills/mudra-master/mudra-preview/assets/space-invaders.html +0 -1154
  24. package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +0 -1624
  25. package/skills/mudra-master/mudra-preview/references/agent_protocol.json +0 -634
  26. package/skills/mudra-master/mudra-preview/references/prompt.md +0 -16746
  27. package/skills/mudra-master/mudra-xr/SKILL.md +0 -245
  28. package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +0 -242
  29. package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +0 -792
  30. package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +0 -422
  31. package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +0 -284
  32. package/skills/mudra-master/mudra-xr/assets/demos/drone.html +0 -41
  33. package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +0 -338
  34. package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +0 -302
  35. package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +0 -188
  36. package/skills/mudra-master/mudra-xr/assets/demos/measure.html +0 -247
  37. package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +0 -251
  38. package/skills/mudra-master/mudra-xr/assets/demos/rain.html +0 -498
  39. package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +0 -432
  40. package/skills/mudra-master/mudra-xr/assets/demos/splash.html +0 -519
  41. package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +0 -253
  42. package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +0 -833
  43. package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +0 -151
  44. package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +0 -266
  45. package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +0 -100
  46. package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +0 -1099
  47. package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +0 -467
  48. package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +0 -256
  49. package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +0 -163
  50. package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +0 -46
  51. package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +0 -183
  52. package/skills/mudra-master/mudra-xr/assets/samples/paint.html +0 -133
  53. package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +0 -45
  54. package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +0 -95
  55. package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +0 -384
  56. package/skills/mudra-master/mudra-xr/assets/samples/sound.html +0 -390
  57. package/skills/mudra-master/mudra-xr/assets/samples/ui.html +0 -496
  58. package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +0 -808
  59. package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +0 -64
  60. package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +0 -107
  61. package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +0 -183
  62. package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +0 -89
  63. package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +0 -84
  64. package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +0 -117
  65. package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +0 -154
  66. package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +0 -253
  67. package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +0 -95
  68. package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +0 -90
  69. package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +0 -102
  70. package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +0 -47
  71. package/skills/mudra-master/mudra-xr/assets/templates/planes.html +0 -47
  72. package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +0 -187
  73. package/skills/mudra-master/mudra-xr/references/agent_protocol.json +0 -865
  74. package/skills/mudra-master/mudra-xr/references/prompt.md +0 -1605
  75. package/skills/mudra-preview/SKILL.md +0 -159
  76. package/skills/mudra-preview/assets/ar-menu.html +0 -382
  77. package/skills/mudra-preview/assets/document-scroller.html +0 -468
  78. package/skills/mudra-preview/assets/drum-machine.html +0 -788
  79. package/skills/mudra-preview/assets/emg-visualizer.html +0 -390
  80. package/skills/mudra-preview/assets/generative-art.html +0 -408
  81. package/skills/mudra-preview/assets/gesture-assistant.html +0 -342
  82. package/skills/mudra-preview/assets/gesture-speech.html +0 -444
  83. package/skills/mudra-preview/assets/hands-free-desktop.html +0 -376
  84. package/skills/mudra-preview/assets/model-rotator.html +0 -365
  85. package/skills/mudra-preview/assets/mudra-duel.html +0 -3200
  86. package/skills/mudra-preview/assets/mudra-monitor.html +0 -1451
  87. package/skills/mudra-preview/assets/mudra-ultimate-template.html +0 -997
  88. package/skills/mudra-preview/assets/music-sequencer.html +0 -455
  89. package/skills/mudra-preview/assets/neural-pong.html +0 -380
  90. package/skills/mudra-preview/assets/neural-snake.html +0 -364
  91. package/skills/mudra-preview/assets/presentation-controller.html +0 -345
  92. package/skills/mudra-preview/assets/pressure-painter.html +0 -285
  93. package/skills/mudra-preview/assets/runner.html +0 -1812
  94. package/skills/mudra-preview/assets/smart-home.html +0 -461
  95. package/skills/mudra-preview/assets/space-invaders.html +0 -1154
  96. package/skills/mudra-preview/assets/waterful-ring-toss.html +0 -1624
  97. package/skills/mudra-preview/references/agent_protocol.json +0 -701
  98. package/skills/mudra-preview/references/prompt.md +0 -16731
  99. package/skills/mudra-xr/SKILL.md +0 -245
  100. package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +0 -242
  101. package/skills/mudra-xr/assets/demos/aisimulator.html +0 -792
  102. package/skills/mudra-xr/assets/demos/balloonpop.html +0 -422
  103. package/skills/mudra-xr/assets/demos/ballpit.html +0 -284
  104. package/skills/mudra-xr/assets/demos/drone.html +0 -41
  105. package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +0 -338
  106. package/skills/mudra-xr/assets/demos/gemini-xrobject.html +0 -302
  107. package/skills/mudra-xr/assets/demos/math3d.html +0 -188
  108. package/skills/mudra-xr/assets/demos/measure.html +0 -247
  109. package/skills/mudra-xr/assets/demos/occlusion.html +0 -251
  110. package/skills/mudra-xr/assets/demos/rain.html +0 -498
  111. package/skills/mudra-xr/assets/demos/screenwiper.html +0 -432
  112. package/skills/mudra-xr/assets/demos/splash.html +0 -519
  113. package/skills/mudra-xr/assets/demos/webcam_gestures.html +0 -253
  114. package/skills/mudra-xr/assets/demos/xremoji.html +0 -833
  115. package/skills/mudra-xr/assets/demos/xrpoet.html +0 -151
  116. package/skills/mudra-xr/assets/samples/depthmap.html +0 -266
  117. package/skills/mudra-xr/assets/samples/depthmesh.html +0 -100
  118. package/skills/mudra-xr/assets/samples/game_rps.html +0 -1099
  119. package/skills/mudra-xr/assets/samples/gestures_custom.html +0 -467
  120. package/skills/mudra-xr/assets/samples/gestures_heuristic.html +0 -256
  121. package/skills/mudra-xr/assets/samples/lighting.html +0 -163
  122. package/skills/mudra-xr/assets/samples/mesh_detection.html +0 -46
  123. package/skills/mudra-xr/assets/samples/modelviewer.html +0 -183
  124. package/skills/mudra-xr/assets/samples/paint.html +0 -133
  125. package/skills/mudra-xr/assets/samples/planar-vst.html +0 -45
  126. package/skills/mudra-xr/assets/samples/reticle.html +0 -95
  127. package/skills/mudra-xr/assets/samples/skybox_agent.html +0 -384
  128. package/skills/mudra-xr/assets/samples/sound.html +0 -390
  129. package/skills/mudra-xr/assets/samples/ui.html +0 -496
  130. package/skills/mudra-xr/assets/samples/virtual-screens.html +0 -808
  131. package/skills/mudra-xr/assets/templates/0_basic.html +0 -64
  132. package/skills/mudra-xr/assets/templates/1_ui.html +0 -107
  133. package/skills/mudra-xr/assets/templates/2_hands.html +0 -183
  134. package/skills/mudra-xr/assets/templates/3_depth.html +0 -89
  135. package/skills/mudra-xr/assets/templates/4_stereo.html +0 -84
  136. package/skills/mudra-xr/assets/templates/5_camera.html +0 -117
  137. package/skills/mudra-xr/assets/templates/6_ai.html +0 -154
  138. package/skills/mudra-xr/assets/templates/7_ai_live.html +0 -253
  139. package/skills/mudra-xr/assets/templates/8_objects.html +0 -95
  140. package/skills/mudra-xr/assets/templates/9_xr-toggle.html +0 -90
  141. package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +0 -102
  142. package/skills/mudra-xr/assets/templates/meshes.html +0 -47
  143. package/skills/mudra-xr/assets/templates/planes.html +0 -47
  144. package/skills/mudra-xr/assets/templates/uikit.html +0 -187
  145. package/skills/mudra-xr/references/agent_protocol.json +0 -865
  146. package/skills/mudra-xr/references/prompt.md +0 -1605
@@ -1,519 +0,0 @@
1
- <!doctype html>
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- <!-- reference: demos/splash -->
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- <html lang="en">
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- <head>
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- <title>Splash</title>
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-
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- <meta
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- name="viewport"
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- content="width=device-width, initial-scale=1.0, user-scalable=no"
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- />
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-
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- <link type="text/css" rel="stylesheet" href="https://xrblocks.github.io/css/xr.css" />
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- <script>
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- window.litDisableBundleWarning = true;
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- </script>
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- <script type="importmap">
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- {
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- "imports": {
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- "@dimforge/rapier3d-simd-compat": "https://cdn.jsdelivr.net/npm/@dimforge/rapier3d-simd-compat@0.19.2/rapier.mjs",
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- "three": "https://cdn.jsdelivr.net/npm/three@0.182.0/build/three.module.js",
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- "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.182.0/examples/jsm/",
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- "troika-three-text": "https://cdn.jsdelivr.net/gh/protectwise/troika@028b81cf308f0f22e5aa8e78196be56ec1997af5/packages/troika-three-text/src/index.js",
23
- "troika-three-utils": "https://cdn.jsdelivr.net/gh/protectwise/troika@v0.52.4/packages/troika-three-utils/src/index.js",
24
- "troika-worker-utils": "https://cdn.jsdelivr.net/gh/protectwise/troika@v0.52.4/packages/troika-worker-utils/src/index.js",
25
- "bidi-js": "https://esm.sh/bidi-js@%5E1.0.2?target=es2022",
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- "webgl-sdf-generator": "https://esm.sh/webgl-sdf-generator@1.1.1/es2022/webgl-sdf-generator.mjs",
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- "lit": "https://cdn.jsdelivr.net/gh/lit/dist@3/core/lit-core.min.js",
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- "lit/": "https://esm.run/lit@3/",
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- "xrblocks": "https://cdn.jsdelivr.net/npm/xrblocks@0.11.0/build/xrblocks.js",
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- "xrblocks/addons/": "https://cdn.jsdelivr.net/npm/xrblocks@0.11.0/build/addons/"
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- }
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- }
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- </script>
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- </head>
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-
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- <body>
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- <div
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- class="background-image"
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- style="background-image: url('textures/background.webp')"
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- ></div>
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- <script type="module">
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- import 'xrblocks/addons/simulator/SimulatorAddons.js';
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-
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- import RAPIER from '@dimforge/rapier3d-simd-compat';
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- import * as THREE from 'three';
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- import * as xb from 'xrblocks';
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- import {palette} from 'xrblocks/addons/utils/Palette.js';
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- import {SimpleDecalGeometry} from 'xrblocks/addons/objects/SimpleDecalGeometry.js';
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-
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- // --- BallShooter inlined (from ballpit) ---
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- class BallShooter extends xb.Script {
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- constructor({
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- numBalls = 100,
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- radius = 0.08,
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- palette: pal = null,
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- liveDuration = 3000,
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- deflateDuration = 200,
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- distanceThreshold = 0.25,
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- distanceFadeout = 0.25,
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- }) {
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- super();
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- this.liveDuration = liveDuration;
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- this.deflateDuration = deflateDuration;
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- this.distanceThreshold = distanceThreshold;
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- this.distanceFadeout = distanceFadeout;
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- const geometry = new THREE.IcosahedronGeometry(radius, 3);
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- this.spheres = [];
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- for (let i = 0; i < numBalls; ++i) {
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- const material = new THREE.MeshLambertMaterial({transparent: true});
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- const sphere = new THREE.Mesh(geometry, material);
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- sphere.castShadow = true;
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- sphere.receiveShadow = true;
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- this.spheres.push(sphere);
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- }
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- for (let i = 0; i < this.spheres.length; i++) {
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- this.spheres[i].position.set(Math.random() * 2 - 2, Math.random() * 2, Math.random() * 2 - 2);
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- if (pal != null) this.spheres[i].material.color.copy(pal.getRandomLiteGColor());
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- }
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- const now = performance.now();
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- this.spawnTimes = [];
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- for (let i = 0; i < numBalls; ++i) this.spawnTimes[i] = now;
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- this.nextBall = 0;
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- this.rigidBodies = [];
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- this.colliders = [];
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- this.colliderHandleToIndex = new Map();
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- this.viewSpacePosition = new THREE.Vector3();
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- this.clipSpacePosition = new THREE.Vector3();
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- this.projectedPosition = new THREE.Vector3();
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- this.clipFromWorld = new THREE.Matrix4();
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- }
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-
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- initPhysics(physics) {
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- this.setupPhysics({
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- RAPIER: physics.RAPIER,
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- blendedWorld: physics.blendedWorld,
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- colliderActiveEvents: physics.RAPIER.ActiveEvents.CONTACT_FORCE_EVENTS,
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- });
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- }
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-
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- setupPhysics({RAPIER, blendedWorld, colliderActiveEvents = 0, continuousCollisionDetection = false}) {
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- this.RAPIER = RAPIER;
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- this.blendedWorld = blendedWorld;
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- this.colliderActiveEvents = colliderActiveEvents;
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- this.continuousCollisionDetection = continuousCollisionDetection;
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- }
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-
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- spawnBallAt(position, velocity = new THREE.Vector3(), now = performance.now()) {
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- const ball = this.spheres[this.nextBall];
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- ball.position.copy(position);
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- ball.scale.setScalar(1.0);
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- ball.opacity = 1.0;
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- this._createRigidBody(this.nextBall, position, velocity, ball.geometry.parameters.radius);
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- this.spawnTimes[this.nextBall] = now;
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- this.nextBall = (this.nextBall + 1) % this.spheres.length;
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- this.add(ball);
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- }
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-
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- _createRigidBody(index, position, velocity, radius) {
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- if (this.rigidBodies[index] != null) this.blendedWorld.removeRigidBody(this.rigidBodies[index]);
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- const desc = this.RAPIER.RigidBodyDesc.dynamic().setTranslation(position.x, position.y, position.z).setLinvel(velocity.x, velocity.y, velocity.z).setCcdEnabled(this.continuousCollisionDetection);
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- const body = this.blendedWorld.createRigidBody(desc);
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- const shape = this.RAPIER.ColliderDesc.ball(radius).setActiveEvents(this.colliderActiveEvents);
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- const collider = this.blendedWorld.createCollider(shape, body);
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- this.colliderHandleToIndex.set(collider.handle, index);
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- this.rigidBodies[index] = body;
126
- this.colliders[index] = collider;
127
- }
128
-
129
- physicsStep(now = performance.now()) {
130
- for (let i = 0; i < this.spheres.length; i++) {
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- const sphere = this.spheres[i];
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- const body = this.rigidBodies[i];
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- let spawnTime = this.spawnTimes[i];
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- if (this.isBallActive(i) && body != null) {
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- let ballVisibility = 1.0;
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- const position = sphere.position.copy(body.translation());
137
- const viewMatrix = xb.depth?.enabled ? xb.depth.depthViewMatrices[0] : xb.core.camera.matrixWorldInverse;
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- const projectionMatrix = xb.depth?.enabled ? xb.depth.depthProjectionMatrices[0] : xb.core.camera.projectionMatrix;
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- const viewSpacePosition = this.viewSpacePosition.copy(position).applyMatrix4(viewMatrix);
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- const clipSpacePosition = this.clipSpacePosition.copy(viewSpacePosition).applyMatrix4(projectionMatrix);
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- const ballIsInView = -1.0 <= clipSpacePosition.x && clipSpacePosition.x <= 1.0 && -1.0 <= clipSpacePosition.y && clipSpacePosition.y <= 1.0;
142
- if (ballIsInView && xb.depth.enabled) {
143
- const projectedPosition = xb.depth.getProjectedDepthViewPositionFromWorldPosition(position, this.projectedPosition);
144
- const distanceBehindDepth = Math.max(projectedPosition.z - viewSpacePosition.z, 0.0);
145
- if (distanceBehindDepth > this.distanceThreshold) {
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- const deflateAmount = Math.max((distanceBehindDepth - this.distanceThreshold) / this.distanceFadeout, 1.0);
147
- spawnTime = Math.min(spawnTime, now - this.liveDuration - this.deflateDuration * deflateAmount);
148
- }
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- }
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- if (now - spawnTime > this.liveDuration) {
151
- const timeSinceDeflateStarted = now - spawnTime - this.liveDuration;
152
- const deflateAmount = Math.min(1, timeSinceDeflateStarted / this.deflateDuration);
153
- ballVisibility = 1.0 - deflateAmount;
154
- }
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- sphere.material.opacity = ballVisibility;
156
- if (ballVisibility < 0.001) { this.removeBall(i); }
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- else { sphere.position.copy(body.translation()); sphere.quaternion.copy(body.rotation()); }
158
- }
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- }
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- }
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-
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- getIndexForColliderHandle(handle) { return this.colliderHandleToIndex.get(handle); }
163
-
164
- removeBall(index) {
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- const ball = this.spheres[index];
166
- ball.material.opacity = 0.0;
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- ball.scale.setScalar(0);
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- const body = this.rigidBodies[index];
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- if (body != null) { this.blendedWorld.removeRigidBody(body); this.rigidBodies[index] = null; this.colliders[index] = null; }
170
- this.remove(ball);
171
- }
172
-
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- isBallActive(index) { return this.spheres[index].parent == this; }
174
- }
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-
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- // --- PaintSplash inlined ---
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- const ASSETS_PATH = 'https://cdn.jsdelivr.net/gh/xrblocks/assets@main/';
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-
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- const kFadeoutMs = 2000;
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- const textureLoader = new THREE.TextureLoader();
181
- const decalDiffuse = textureLoader.load(
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- './paintball_assets/decal-diffuse1.webp'
183
- );
184
- decalDiffuse.colorSpace = THREE.SRGBColorSpace;
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- const decalNormal = textureLoader.load('./paintball_assets/decal-normal1.webp');
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-
187
- let paintshotAudioBuffer;
188
- const audioLoader = new THREE.AudioLoader();
189
- audioLoader.load(
190
- ASSETS_PATH + 'musicLibrary/PaintOneShot1.opus',
191
- function (buffer) {
192
- paintshotAudioBuffer = buffer;
193
- }
194
- );
195
-
196
- class PaintSplash extends THREE.Object3D {
197
- constructor(listener, color) {
198
- super();
199
- if (listener != null) {
200
- this.sound = new THREE.PositionalAudio(listener);
201
- }
202
- this.color = color;
203
- this.enableSound = true;
204
- this.splashList = [];
205
- }
206
-
207
- splatFromIntersection(intersection, scale) {
208
- const objectRotation = new THREE.Quaternion();
209
- intersection.object.getWorldQuaternion(objectRotation);
210
-
211
- const normal = intersection.normal.clone().applyQuaternion(objectRotation);
212
-
213
- const originalNormal = new THREE.Vector3(0, 0, 1);
214
- const angle = originalNormal.angleTo(normal);
215
-
216
- originalNormal.cross(normal).normalize();
217
-
218
- const randomRotation = new THREE.Quaternion().setFromAxisAngle(
219
- normal,
220
- Math.random() * Math.PI * 2
221
- );
222
-
223
- const rotateFacingNormal = new THREE.Quaternion()
224
- .setFromAxisAngle(originalNormal, angle)
225
- .premultiply(randomRotation);
226
-
227
- this.splatOnMesh(
228
- intersection.object,
229
- intersection.point,
230
- rotateFacingNormal,
231
- scale
232
- );
233
- }
234
-
235
- splatOnMesh(mesh, position, orientation, scale) {
236
- const material = new THREE.MeshPhongMaterial({
237
- color: this.color,
238
- specular: 0x555555,
239
- map: decalDiffuse,
240
- normalMap: decalNormal,
241
- normalScale: new THREE.Vector2(1, 1),
242
- shininess: 30,
243
- transparent: true,
244
- depthTest: true,
245
- polygonOffset: true,
246
- polygonOffsetFactor: 0,
247
- alphaTest: 0.5,
248
- opacity: 1.0,
249
- side: THREE.FrontSide,
250
- });
251
-
252
- const scaleVector3 = new THREE.Vector3(scale, scale, scale);
253
-
254
- const geometry = new SimpleDecalGeometry(
255
- mesh,
256
- position,
257
- orientation,
258
- scaleVector3
259
- );
260
- geometry.computeVertexNormals();
261
-
262
- this.decalMesh = new THREE.Mesh(geometry, material);
263
- this.decalMesh.createdTime = performance.now();
264
- this.add(this.decalMesh);
265
-
266
- if (
267
- this.enableSound &&
268
- this.sound != null &&
269
- paintshotAudioBuffer != null
270
- ) {
271
- this.sound.setBuffer(paintshotAudioBuffer);
272
- this.sound.setRefDistance(10);
273
- this.sound.play();
274
- }
275
- }
276
-
277
- update() {
278
- const currentTime = performance.now();
279
-
280
- this.children.forEach((child) => {
281
- if (child instanceof THREE.Mesh && child.createdTime !== undefined) {
282
- const timeElapsed = currentTime - child.createdTime;
283
-
284
- if (timeElapsed > kFadeoutMs) {
285
- const timeSinceFadeStart = timeElapsed - kFadeoutMs;
286
-
287
- if (timeSinceFadeStart <= kFadeoutMs) {
288
- const newOpacity = 1.0 - timeSinceFadeStart / kFadeoutMs;
289
- child.material.opacity = Math.max(0.0, newOpacity);
290
- child.material.transparent = true;
291
- } else {
292
- this.remove(child);
293
- }
294
- }
295
- }
296
- });
297
- }
298
-
299
- dispose() {
300
- if (this.decalMesh) {
301
- this.decalMesh.geometry.dispose();
302
- this.decalMesh.material.dispose();
303
- }
304
- }
305
- }
306
-
307
- // --- SplashScript inlined ---
308
- const kLightX = xb.getUrlParamFloat('lightX', 0);
309
- const kLightY = xb.getUrlParamFloat('lightY', 500);
310
- const kLightZ = xb.getUrlParamFloat('lightZ', -10);
311
- const kBallsPerSecond = xb.getUrlParamFloat('ballsPerSecond', 10);
312
- const kVelocityScale = xb.getUrlParamInt('velocityScale', 1.0);
313
- const kBallRadius = xb.getUrlParamFloat('ballRadius', 0.04);
314
-
315
- class SplashScript extends xb.Script {
316
- constructor() {
317
- super();
318
- this.ballShooter = new BallShooter({
319
- numBalls: 100,
320
- radius: kBallRadius,
321
- palette: palette,
322
- });
323
- this.add(this.ballShooter);
324
- this.lastBallTime = new Map();
325
-
326
- this.raycaster = new THREE.Raycaster();
327
- this.paintballs = [];
328
- this.listener = new THREE.AudioListener();
329
-
330
- this.pointer = new THREE.Vector2();
331
- this.velocity = new THREE.Vector3();
332
- }
333
-
334
- init() {
335
- this.addLights();
336
- xb.core.input.addReticles();
337
- xb.showReticleOnDepthMesh(true);
338
- xb.core.camera.add(this.listener);
339
- }
340
-
341
- initPhysics(xrPhysics) {
342
- this.physics = xrPhysics;
343
- this.ballShooter.setupPhysics({
344
- RAPIER: xrPhysics.RAPIER,
345
- blendedWorld: xrPhysics.blendedWorld,
346
- colliderActiveEvents: xrPhysics.RAPIER.ActiveEvents.CONTACT_FORCE_EVENTS,
347
- continuousCollisionDetection: true,
348
- });
349
- }
350
-
351
- generateDecalAtIntersection(intersection) {
352
- const paintball = new PaintSplash(
353
- this.listener,
354
- palette.getRandomLiteGColor()
355
- );
356
-
357
- const scaleMultiplier = 0.4;
358
-
359
- if (xb.core.depth.depthData.length > 0) {
360
- xb.core.depth.depthMesh.updateFullResolutionGeometry(
361
- xb.core.depth.depthData[0]
362
- );
363
- }
364
- paintball.splatFromIntersection(
365
- intersection /*scale=*/,
366
- xb.lerp(scaleMultiplier * 0.3, scaleMultiplier * 0.5, Math.random())
367
- );
368
- this.add(paintball);
369
- this.paintballs.push(paintball);
370
- }
371
-
372
- generateDecalFromCollision(position, direction, color) {
373
- const paintball = new PaintSplash(this.listener, color);
374
- const orientation = new THREE.Quaternion().setFromUnitVectors(
375
- new THREE.Vector3(0.0, 0.0, -1.0),
376
- direction
377
- );
378
- const scaleMultiplier = 0.4;
379
- const scale = xb.lerp(
380
- scaleMultiplier * 0.3,
381
- scaleMultiplier * 0.5,
382
- Math.random()
383
- );
384
- if (xb.core.depth.cpuDepthData.length > 0) {
385
- xb.core.depth.depthMesh.updateFullResolutionGeometry(
386
- xb.core.depth.cpuDepthData[0]
387
- );
388
- } else if (xb.core.depth.gpuDepthData.length > 0) {
389
- xb.core.depth.depthMesh.updateFullResolutionGeometry(
390
- xb.core.depth.depthMesh.convertGPUToGPU(xb.core.depth.gpuDepthData[0])
391
- );
392
- }
393
- paintball.splatOnMesh(
394
- xb.core.depth.depthMesh,
395
- position,
396
- orientation,
397
- scale
398
- );
399
- this.add(paintball);
400
- this.paintballs.push(paintball);
401
- }
402
-
403
- controllerUpdate(controller) {
404
- const now = performance.now();
405
- if (!this.lastBallTime.has(controller)) {
406
- this.lastBallTime.set(controller, -99);
407
- }
408
- if (
409
- controller.userData.selected &&
410
- now - this.lastBallTime.get(controller) >= 1000 / kBallsPerSecond
411
- ) {
412
- const newPosition = new THREE.Vector3(0.0, 0.0, -0.1)
413
- .applyQuaternion(controller.quaternion)
414
- .add(controller.position);
415
- this.velocity
416
- .set(0, 0, -5.0 * kVelocityScale)
417
- .applyQuaternion(controller.quaternion);
418
- this.ballShooter.spawnBallAt(newPosition, this.velocity);
419
- this.lastBallTime.set(controller, now);
420
- }
421
- }
422
-
423
- update() {
424
- for (let controller of xb.core.input.controllers) {
425
- this.controllerUpdate(controller);
426
- }
427
-
428
- for (let paintball of this.paintballs) {
429
- paintball.update();
430
- }
431
- }
432
-
433
- physicsStep() {
434
- const contactPoint = new THREE.Vector3();
435
- const forceDirection = new THREE.Vector3();
436
- const ballShooter = this.ballShooter;
437
- this.physics.eventQueue.drainContactForceEvents((event) => {
438
- const handle1 = event.collider1();
439
- const handle2 = event.collider2();
440
- const depthMeshCollider =
441
- xb.core.depth.depthMesh.getColliderFromHandle(handle1) ||
442
- xb.core.depth.depthMesh.getColliderFromHandle(handle2);
443
- const ballIndex =
444
- ballShooter.getIndexForColliderHandle(handle1) ||
445
- ballShooter.getIndexForColliderHandle(handle2);
446
- let generatedDecal = false;
447
- if (
448
- depthMeshCollider &&
449
- ballIndex != null &&
450
- ballShooter.isBallActive(ballIndex)
451
- ) {
452
- const ball = ballShooter.spheres[ballIndex];
453
- this.physics.blendedWorld.contactPair(
454
- depthMeshCollider,
455
- ballShooter.colliders[ballIndex],
456
- (manifold, flipped) => {
457
- if (!generatedDecal && manifold.numSolverContacts() > 0) {
458
- contactPoint.copy(manifold.solverContactPoint(0));
459
- forceDirection.copy(event.maxForceDirection());
460
- this.generateDecalFromCollision(
461
- contactPoint,
462
- forceDirection,
463
- ball.material.color
464
- );
465
- generatedDecal = true;
466
- }
467
- }
468
- );
469
- ballShooter.removeBall(ballIndex);
470
- }
471
- });
472
- ballShooter.physicsStep();
473
- }
474
-
475
- addLights() {
476
- this.add(new THREE.HemisphereLight(0xbbbbbb, 0x888888, 3));
477
- const light = new THREE.DirectionalLight(0xffffff, 2);
478
- light.position.set(kLightX, kLightY, kLightZ);
479
- light.castShadow = true;
480
- light.shadow.mapSize.width = 2048;
481
- light.shadow.mapSize.height = 2048;
482
- this.add(light);
483
- }
484
-
485
- onPointerUp(event) {
486
- this.mouseReticle.setPressed(false);
487
- }
488
- }
489
-
490
- const depthMeshColliderUpdateFps = xb.getUrlParamFloat(
491
- 'depthMeshColliderUpdateFps',
492
- 30
493
- );
494
- const splashScript = new SplashScript();
495
-
496
- let options = new xb.Options();
497
- options.simulator.instructions.enabled = false;
498
- options.depth = new xb.DepthOptions(xb.xrDepthMeshPhysicsOptions);
499
- options.depth.depthMesh.colliderUpdateFps = depthMeshColliderUpdateFps;
500
- options.xrButton = {
501
- ...options.xrButton,
502
- startText: '<i id="xrlogo"></i> MAKE A MESS',
503
- endText: '<i id="xrlogo"></i> MISSION COMPLETE',
504
- };
505
- options.physics.RAPIER = RAPIER;
506
- options.physics.useEventQueue = true;
507
-
508
- async function start() {
509
- xb.add(splashScript);
510
- await xb.init(options);
511
- }
512
-
513
- document.addEventListener('DOMContentLoaded', function () {
514
- start();
515
- });
516
-
517
- </script>
518
- </body>
519
- </html>