mudra-skills 3.0.2 → 3.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/skills/mudra-master/SKILL.md +0 -196
- package/skills/mudra-master/mudra-preview/SKILL.md +0 -150
- package/skills/mudra-master/mudra-preview/assets/ar-menu.html +0 -382
- package/skills/mudra-master/mudra-preview/assets/document-scroller.html +0 -468
- package/skills/mudra-master/mudra-preview/assets/drum-machine.html +0 -788
- package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +0 -390
- package/skills/mudra-master/mudra-preview/assets/generative-art.html +0 -408
- package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +0 -342
- package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +0 -444
- package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +0 -376
- package/skills/mudra-master/mudra-preview/assets/model-rotator.html +0 -365
- package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +0 -3200
- package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +0 -1451
- package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +0 -891
- package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +0 -455
- package/skills/mudra-master/mudra-preview/assets/neural-pong.html +0 -380
- package/skills/mudra-master/mudra-preview/assets/neural-snake.html +0 -364
- package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +0 -345
- package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +0 -285
- package/skills/mudra-master/mudra-preview/assets/runner.html +0 -1812
- package/skills/mudra-master/mudra-preview/assets/smart-home.html +0 -461
- package/skills/mudra-master/mudra-preview/assets/space-invaders.html +0 -1154
- package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +0 -1624
- package/skills/mudra-master/mudra-preview/references/agent_protocol.json +0 -634
- package/skills/mudra-master/mudra-preview/references/prompt.md +0 -16746
- package/skills/mudra-master/mudra-xr/SKILL.md +0 -245
- package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +0 -242
- package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +0 -792
- package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +0 -422
- package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +0 -284
- package/skills/mudra-master/mudra-xr/assets/demos/drone.html +0 -41
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +0 -338
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +0 -302
- package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +0 -188
- package/skills/mudra-master/mudra-xr/assets/demos/measure.html +0 -247
- package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +0 -251
- package/skills/mudra-master/mudra-xr/assets/demos/rain.html +0 -498
- package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +0 -432
- package/skills/mudra-master/mudra-xr/assets/demos/splash.html +0 -519
- package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +0 -253
- package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +0 -833
- package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +0 -151
- package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +0 -266
- package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +0 -100
- package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +0 -1099
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +0 -467
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +0 -256
- package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +0 -163
- package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +0 -46
- package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +0 -183
- package/skills/mudra-master/mudra-xr/assets/samples/paint.html +0 -133
- package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +0 -45
- package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +0 -95
- package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +0 -384
- package/skills/mudra-master/mudra-xr/assets/samples/sound.html +0 -390
- package/skills/mudra-master/mudra-xr/assets/samples/ui.html +0 -496
- package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +0 -808
- package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +0 -64
- package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +0 -107
- package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +0 -183
- package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +0 -89
- package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +0 -84
- package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +0 -117
- package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +0 -154
- package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +0 -253
- package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +0 -95
- package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +0 -90
- package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +0 -102
- package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +0 -47
- package/skills/mudra-master/mudra-xr/assets/templates/planes.html +0 -47
- package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +0 -187
- package/skills/mudra-master/mudra-xr/references/agent_protocol.json +0 -865
- package/skills/mudra-master/mudra-xr/references/prompt.md +0 -1605
- package/skills/mudra-preview/SKILL.md +0 -159
- package/skills/mudra-preview/assets/ar-menu.html +0 -382
- package/skills/mudra-preview/assets/document-scroller.html +0 -468
- package/skills/mudra-preview/assets/drum-machine.html +0 -788
- package/skills/mudra-preview/assets/emg-visualizer.html +0 -390
- package/skills/mudra-preview/assets/generative-art.html +0 -408
- package/skills/mudra-preview/assets/gesture-assistant.html +0 -342
- package/skills/mudra-preview/assets/gesture-speech.html +0 -444
- package/skills/mudra-preview/assets/hands-free-desktop.html +0 -376
- package/skills/mudra-preview/assets/model-rotator.html +0 -365
- package/skills/mudra-preview/assets/mudra-duel.html +0 -3200
- package/skills/mudra-preview/assets/mudra-monitor.html +0 -1451
- package/skills/mudra-preview/assets/mudra-ultimate-template.html +0 -997
- package/skills/mudra-preview/assets/music-sequencer.html +0 -455
- package/skills/mudra-preview/assets/neural-pong.html +0 -380
- package/skills/mudra-preview/assets/neural-snake.html +0 -364
- package/skills/mudra-preview/assets/presentation-controller.html +0 -345
- package/skills/mudra-preview/assets/pressure-painter.html +0 -285
- package/skills/mudra-preview/assets/runner.html +0 -1812
- package/skills/mudra-preview/assets/smart-home.html +0 -461
- package/skills/mudra-preview/assets/space-invaders.html +0 -1154
- package/skills/mudra-preview/assets/waterful-ring-toss.html +0 -1624
- package/skills/mudra-preview/references/agent_protocol.json +0 -701
- package/skills/mudra-preview/references/prompt.md +0 -16731
- package/skills/mudra-xr/SKILL.md +0 -245
- package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +0 -242
- package/skills/mudra-xr/assets/demos/aisimulator.html +0 -792
- package/skills/mudra-xr/assets/demos/balloonpop.html +0 -422
- package/skills/mudra-xr/assets/demos/ballpit.html +0 -284
- package/skills/mudra-xr/assets/demos/drone.html +0 -41
- package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +0 -338
- package/skills/mudra-xr/assets/demos/gemini-xrobject.html +0 -302
- package/skills/mudra-xr/assets/demos/math3d.html +0 -188
- package/skills/mudra-xr/assets/demos/measure.html +0 -247
- package/skills/mudra-xr/assets/demos/occlusion.html +0 -251
- package/skills/mudra-xr/assets/demos/rain.html +0 -498
- package/skills/mudra-xr/assets/demos/screenwiper.html +0 -432
- package/skills/mudra-xr/assets/demos/splash.html +0 -519
- package/skills/mudra-xr/assets/demos/webcam_gestures.html +0 -253
- package/skills/mudra-xr/assets/demos/xremoji.html +0 -833
- package/skills/mudra-xr/assets/demos/xrpoet.html +0 -151
- package/skills/mudra-xr/assets/samples/depthmap.html +0 -266
- package/skills/mudra-xr/assets/samples/depthmesh.html +0 -100
- package/skills/mudra-xr/assets/samples/game_rps.html +0 -1099
- package/skills/mudra-xr/assets/samples/gestures_custom.html +0 -467
- package/skills/mudra-xr/assets/samples/gestures_heuristic.html +0 -256
- package/skills/mudra-xr/assets/samples/lighting.html +0 -163
- package/skills/mudra-xr/assets/samples/mesh_detection.html +0 -46
- package/skills/mudra-xr/assets/samples/modelviewer.html +0 -183
- package/skills/mudra-xr/assets/samples/paint.html +0 -133
- package/skills/mudra-xr/assets/samples/planar-vst.html +0 -45
- package/skills/mudra-xr/assets/samples/reticle.html +0 -95
- package/skills/mudra-xr/assets/samples/skybox_agent.html +0 -384
- package/skills/mudra-xr/assets/samples/sound.html +0 -390
- package/skills/mudra-xr/assets/samples/ui.html +0 -496
- package/skills/mudra-xr/assets/samples/virtual-screens.html +0 -808
- package/skills/mudra-xr/assets/templates/0_basic.html +0 -64
- package/skills/mudra-xr/assets/templates/1_ui.html +0 -107
- package/skills/mudra-xr/assets/templates/2_hands.html +0 -183
- package/skills/mudra-xr/assets/templates/3_depth.html +0 -89
- package/skills/mudra-xr/assets/templates/4_stereo.html +0 -84
- package/skills/mudra-xr/assets/templates/5_camera.html +0 -117
- package/skills/mudra-xr/assets/templates/6_ai.html +0 -154
- package/skills/mudra-xr/assets/templates/7_ai_live.html +0 -253
- package/skills/mudra-xr/assets/templates/8_objects.html +0 -95
- package/skills/mudra-xr/assets/templates/9_xr-toggle.html +0 -90
- package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +0 -102
- package/skills/mudra-xr/assets/templates/meshes.html +0 -47
- package/skills/mudra-xr/assets/templates/planes.html +0 -47
- package/skills/mudra-xr/assets/templates/uikit.html +0 -187
- package/skills/mudra-xr/references/agent_protocol.json +0 -865
- package/skills/mudra-xr/references/prompt.md +0 -1605
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<a href="/gallery" style="position:fixed;top:12px;left:12px;z-index:9999;padding:6px 14px;background:rgba(0,0,0,0.6);color:#77eae9;text-decoration:none;font-size:13px;font-family:system-ui,sans-serif;border-radius:8px;backdrop-filter:blur(8px);border:1px solid rgba(119,234,233,0.2);transition:background 0.2s;"onmouseenter="this.style.background='rgba(0,0,0,0.8)'"onmouseleave="this.style.background='rgba(0,0,0,0.6)'">← Gallery</a>
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<h1>SPACE INVADERS - MUDRA EDITION</h1>
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<canvas id="gameCanvas" width="800" height="600"></canvas>
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<div id="instructions">
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<p><strong>KEYBOARD:</strong> Arrow keys / A D - Move | SPACE - Shoot | S - Shield | P - Pause | 1-4 - Power level</p>
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<p><strong>MUDRA:</strong> Hand tilt - Move | Tap gesture - Shoot | Pressure - Power control</p>
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</div>
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<!-- Mudra Telemetry HUD -->
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<div id="mudraHud">
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<div class="hud-card">
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<div class="hud-status">
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<span class="hud-dot" id="hudDot"></span>
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<span id="hudStatusText">Connecting...</span>
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</div>
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<div class="hud-actions">
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<button class="hud-btn" id="btnSimTap">Sim Tap</button>
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<button class="hud-btn secondary" id="btnResub">Resub</button>
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<button class="hud-btn secondary" id="btnGetStatus">Status</button>
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</div>
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</div>
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<div class="hud-card">
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<div class="hud-row">
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<span class="hud-label">Gesture</span>
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<span class="hud-value" id="hudGesture">none</span>
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</div>
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<div class="hud-row">
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<span class="hud-label">Navigation</span>
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<span class="hud-value" id="hudDirection">dx:0</span>
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</div>
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<div class="hud-row">
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<span class="hud-label">Pressure</span>
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<span class="hud-value" id="hudPressure">0%</span>
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</div>
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<div class="hud-bar"><span id="hudPressureBar"></span></div>
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<div class="hud-row">
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<span class="hud-label">Battery</span>
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<span class="hud-value" id="hudBattery">--</span>
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</div>
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</div>
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</div>
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<div class="mudra-badge">Created by Mudra</div>
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<script>
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// ─── Canvas ───
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const COLORS = {
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black: '#0a0a0f',
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cardBg: '#1e293b',
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primary: '#77eae9',
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accent: '#2dd4bf',
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success: '#22c55e',
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warning: '#eab308',
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error: '#ef4444',
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text: '#f8fafc',
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textSecondary: '#cbd5e1',
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textMuted: '#64748b'
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};
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// ─── Sprites ───
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const SPRITES = {
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squid: [
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` ####
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## ##
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########
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## ## ##
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# # `,
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` ####
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## ##
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########
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## ## ##
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# ## #`
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],
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crab: [
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` # #
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# #
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######
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## ## ##
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########
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# # `,
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` # #
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# #
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######
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## ## ##
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########
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# # # #`
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],
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octopus: [
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` ##
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####
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######
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## ## ##
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########
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# ## # `,
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` ##
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####
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######
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## ## ##
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########
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# ## #`
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],
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player: ` ##
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##
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######
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########
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## ## ##`,
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ufo: ` ####
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## ##
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########
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# # #`,
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shield: `##########
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#### ####
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### ###
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## ##`
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};
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282
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function parseSprite(pattern) {
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const lines = pattern.trim().split('\n');
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const pixels = [];
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for (let y = 0; y < lines.length; y++) {
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for (let x = 0; x < lines[y].length; x++) {
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if (lines[y][x] === '#') pixels.push({x, y});
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}
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}
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return {pixels, width: Math.max(...lines.map(l => l.length)), height: lines.length};
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}
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function drawSprite(sprite, x, y, color, pixelSize = 3) {
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ctx.fillStyle = color;
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for (let pixel of sprite.pixels) {
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ctx.fillRect(x + pixel.x * pixelSize, y + pixel.y * pixelSize, pixelSize, pixelSize);
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}
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}
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const parsedSprites = {
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squid: SPRITES.squid.map(s => parseSprite(s)),
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crab: SPRITES.crab.map(s => parseSprite(s)),
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octopus: SPRITES.octopus.map(s => parseSprite(s)),
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player: parseSprite(SPRITES.player),
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ufo: parseSprite(SPRITES.ufo),
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shield: parseSprite(SPRITES.shield)
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};
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// ─── Game State ───
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let gameState = {
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state: 'menu',
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score: 0,
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level: 1,
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lives: 3,
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paused: false,
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316
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introTimer: 10 * 60,
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isBossLevel: false
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};
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319
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320
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// ─── Mudra Connection (Protocol-safe) ───
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const WS_URL = "ws://127.0.0.1:8766";
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322
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const PRESSURE_WINDOW = 5;
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323
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const pressureSamples = [];
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324
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let reconnectTimer;
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|
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const mudra = {
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connected: false,
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deviceReady: false,
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ws: null,
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gesture: "none",
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331
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gestureTimestamp: 0,
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navDeltaDisplay: "0",
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pressure: 0,
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smoothPressure: 0,
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battery: null,
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charging: false,
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337
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// Game-facing signals
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338
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deltaX: 0, // accumulated navigation delta, consumed each frame
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339
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shootTriggered: false,
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340
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shieldTriggered: false
|
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341
|
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};
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342
|
-
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343
|
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// HUD elements
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344
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const hud = {
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345
|
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dot: document.getElementById('hudDot'),
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346
|
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statusText: document.getElementById('hudStatusText'),
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347
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gesture: document.getElementById('hudGesture'),
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348
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direction: document.getElementById('hudDirection'),
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349
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pressure: document.getElementById('hudPressure'),
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350
|
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pressureBar: document.getElementById('hudPressureBar'),
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351
|
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battery: document.getElementById('hudBattery')
|
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352
|
-
};
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353
|
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354
|
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function connectMudra() {
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355
|
-
try {
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356
|
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mudra.ws = new WebSocket(WS_URL);
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357
|
-
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358
|
-
mudra.ws.onopen = () => {
|
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359
|
-
mudra.connected = true;
|
|
360
|
-
setMudraStatus(true, "Connected");
|
|
361
|
-
subscribeSignals();
|
|
362
|
-
};
|
|
363
|
-
|
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364
|
-
mudra.ws.onmessage = (event) => {
|
|
365
|
-
let msg;
|
|
366
|
-
try { msg = JSON.parse(event.data); } catch { return; }
|
|
367
|
-
|
|
368
|
-
// Connection status from Companion
|
|
369
|
-
if (msg.type === "connection_status") {
|
|
370
|
-
mudra.deviceReady = msg.data?.status === "connected";
|
|
371
|
-
setMudraStatus(mudra.deviceReady, mudra.deviceReady ? "Mudra Band ready" : "Connect your Mudra Band");
|
|
372
|
-
return;
|
|
373
|
-
}
|
|
374
|
-
|
|
375
|
-
if (msg.type === "gesture") handleMudraGesture(msg.data);
|
|
376
|
-
if (msg.type === "navigation") handleMudraNavigation(msg.data);
|
|
377
|
-
if (msg.type === "pressure") handleMudraPressure(msg.data);
|
|
378
|
-
if (msg.type === "battery") handleMudraBattery(msg.data);
|
|
379
|
-
};
|
|
380
|
-
|
|
381
|
-
mudra.ws.onerror = () => {
|
|
382
|
-
mudra.connected = false;
|
|
383
|
-
mudra.deviceReady = false;
|
|
384
|
-
setMudraStatus(false, "Connection error");
|
|
385
|
-
};
|
|
386
|
-
|
|
387
|
-
mudra.ws.onclose = () => {
|
|
388
|
-
mudra.connected = false;
|
|
389
|
-
mudra.deviceReady = false;
|
|
390
|
-
setMudraStatus(false, "Disconnected. Reconnecting...");
|
|
391
|
-
scheduleReconnect();
|
|
392
|
-
};
|
|
393
|
-
} catch (e) {
|
|
394
|
-
console.log('Mudra not available');
|
|
395
|
-
}
|
|
396
|
-
}
|
|
397
|
-
|
|
398
|
-
function subscribeSignals() {
|
|
399
|
-
// Pointer mode: navigation for continuous movement + gesture/pressure freely combine
|
|
400
|
-
// (no nav_direction, no imu — signal-safe)
|
|
401
|
-
const signals = ["gesture", "navigation", "pressure", "battery"];
|
|
402
|
-
signals.forEach(signal => sendMudra({ command: "subscribe", signal }));
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
function sendMudra(payload) {
|
|
406
|
-
if (!mudra.ws || mudra.ws.readyState !== WebSocket.OPEN) return;
|
|
407
|
-
mudra.ws.send(JSON.stringify(payload));
|
|
408
|
-
}
|
|
409
|
-
|
|
410
|
-
function scheduleReconnect() {
|
|
411
|
-
clearTimeout(reconnectTimer);
|
|
412
|
-
reconnectTimer = setTimeout(connectMudra, 1200);
|
|
413
|
-
}
|
|
414
|
-
|
|
415
|
-
function setMudraStatus(connected, text) {
|
|
416
|
-
hud.dot.classList.toggle('connected', connected);
|
|
417
|
-
hud.statusText.textContent = text;
|
|
418
|
-
}
|
|
419
|
-
|
|
420
|
-
// ─── Signal Handlers ───
|
|
421
|
-
function handleMudraGesture(data = {}) {
|
|
422
|
-
const type = data.type || "unknown";
|
|
423
|
-
mudra.gesture = type;
|
|
424
|
-
mudra.gestureTimestamp = Date.now();
|
|
425
|
-
hud.gesture.textContent = type;
|
|
426
|
-
pulseHud(hud.gesture);
|
|
427
|
-
|
|
428
|
-
// Map gestures to game actions
|
|
429
|
-
if (type === "tap") {
|
|
430
|
-
mudra.shootTriggered = true;
|
|
431
|
-
}
|
|
432
|
-
if (type === "double_tap") {
|
|
433
|
-
mudra.shieldTriggered = true;
|
|
434
|
-
}
|
|
435
|
-
}
|
|
436
|
-
|
|
437
|
-
function handleMudraNavigation(data = {}) {
|
|
438
|
-
const dx = Number(data.delta_x || 0);
|
|
439
|
-
const dy = Number(data.delta_y || 0);
|
|
440
|
-
// Accumulate deltas — consumed each frame in player.update()
|
|
441
|
-
mudra.deltaX += dx * 3;
|
|
442
|
-
hud.direction.textContent = `dx:${dx.toFixed(1)}`;
|
|
443
|
-
}
|
|
444
|
-
|
|
445
|
-
function handleMudraPressure(data = {}) {
|
|
446
|
-
const normalized = clamp01(Number(data.normalized ?? 0));
|
|
447
|
-
pressureSamples.push(normalized);
|
|
448
|
-
if (pressureSamples.length > PRESSURE_WINDOW) pressureSamples.shift();
|
|
449
|
-
mudra.smoothPressure = pressureSamples.reduce((s, v) => s + v, 0) / pressureSamples.length;
|
|
450
|
-
mudra.pressure = normalized;
|
|
451
|
-
|
|
452
|
-
hud.pressure.textContent = `${Math.round(mudra.smoothPressure * 100)}%`;
|
|
453
|
-
hud.pressureBar.style.width = `${Math.round(mudra.smoothPressure * 100)}%`;
|
|
454
|
-
}
|
|
455
|
-
|
|
456
|
-
function handleMudraBattery(data = {}) {
|
|
457
|
-
if (typeof data.level !== "number") return;
|
|
458
|
-
mudra.battery = data.level;
|
|
459
|
-
mudra.charging = Boolean(data.charging);
|
|
460
|
-
hud.battery.textContent = `${mudra.battery}%${mudra.charging ? " ⚡" : ""}`;
|
|
461
|
-
}
|
|
462
|
-
|
|
463
|
-
function pulseHud(el) {
|
|
464
|
-
el.style.transition = 'none';
|
|
465
|
-
el.style.transform = 'scale(1.15)';
|
|
466
|
-
void el.offsetWidth;
|
|
467
|
-
el.style.transition = 'transform 150ms ease-out';
|
|
468
|
-
el.style.transform = 'scale(1)';
|
|
469
|
-
}
|
|
470
|
-
|
|
471
|
-
// ─── HUD Buttons ───
|
|
472
|
-
document.getElementById('btnSimTap').addEventListener('click', () => {
|
|
473
|
-
sendMudra({ command: "trigger_gesture", data: { type: "tap" } });
|
|
474
|
-
handleMudraGesture({ type: "tap" });
|
|
475
|
-
});
|
|
476
|
-
|
|
477
|
-
document.getElementById('btnResub').addEventListener('click', subscribeSignals);
|
|
478
|
-
|
|
479
|
-
document.getElementById('btnGetStatus').addEventListener('click', () => {
|
|
480
|
-
sendMudra({ command: "get_status" });
|
|
481
|
-
});
|
|
482
|
-
|
|
483
|
-
// ─── Audio ───
|
|
484
|
-
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
|
|
485
|
-
function playSound(freq, type = 'square', duration = 0.1, vol = 0.1) {
|
|
486
|
-
try {
|
|
487
|
-
const osc = audioCtx.createOscillator();
|
|
488
|
-
const gain = audioCtx.createGain();
|
|
489
|
-
osc.type = type;
|
|
490
|
-
osc.frequency.setValueAtTime(freq, audioCtx.currentTime);
|
|
491
|
-
gain.gain.setValueAtTime(vol, audioCtx.currentTime);
|
|
492
|
-
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + duration);
|
|
493
|
-
osc.connect(gain);
|
|
494
|
-
gain.connect(audioCtx.destination);
|
|
495
|
-
osc.start();
|
|
496
|
-
osc.stop(audioCtx.currentTime + duration);
|
|
497
|
-
} catch (e) {}
|
|
498
|
-
}
|
|
499
|
-
|
|
500
|
-
// ─── Player ───
|
|
501
|
-
class Player {
|
|
502
|
-
constructor() {
|
|
503
|
-
this.x = canvas.width / 2 - 15;
|
|
504
|
-
this.y = canvas.height - 80;
|
|
505
|
-
this.width = 30;
|
|
506
|
-
this.height = 21;
|
|
507
|
-
this.speed = 3;
|
|
508
|
-
this.heat = 0;
|
|
509
|
-
this.shieldActive = false;
|
|
510
|
-
this.shieldTime = 0;
|
|
511
|
-
this.keyboardPower = 0.5;
|
|
512
|
-
}
|
|
513
|
-
|
|
514
|
-
update(keys) {
|
|
515
|
-
// Keyboard movement
|
|
516
|
-
if (keys['arrowleft'] || keys['a']) this.x -= this.speed;
|
|
517
|
-
if (keys['arrowright'] || keys['d']) this.x += this.speed;
|
|
518
|
-
|
|
519
|
-
// Mudra navigation movement (continuous delta)
|
|
520
|
-
if (mudra.connected && mudra.deltaX !== 0) {
|
|
521
|
-
this.x += mudra.deltaX;
|
|
522
|
-
mudra.deltaX = 0; // consume
|
|
523
|
-
}
|
|
524
|
-
|
|
525
|
-
this.x = Math.max(0, Math.min(canvas.width - this.width, this.x));
|
|
526
|
-
|
|
527
|
-
if (this.heat > 0) this.heat = Math.max(0, this.heat - 0.5);
|
|
528
|
-
|
|
529
|
-
if (this.shieldActive) {
|
|
530
|
-
this.shieldTime--;
|
|
531
|
-
if (this.shieldTime <= 0) this.shieldActive = false;
|
|
532
|
-
}
|
|
533
|
-
}
|
|
534
|
-
|
|
535
|
-
draw() {
|
|
536
|
-
const overheating = this.heat > 75;
|
|
537
|
-
if (overheating && Math.floor(Date.now() / 100) % 2 === 0) {
|
|
538
|
-
drawSprite(parsedSprites.player, this.x, this.y, COLORS.error, 3);
|
|
539
|
-
} else {
|
|
540
|
-
drawSprite(parsedSprites.player, this.x, this.y, COLORS.primary, 3);
|
|
541
|
-
}
|
|
542
|
-
|
|
543
|
-
if (this.shieldActive) {
|
|
544
|
-
ctx.strokeStyle = COLORS.primary;
|
|
545
|
-
ctx.lineWidth = 2;
|
|
546
|
-
ctx.beginPath();
|
|
547
|
-
ctx.arc(this.x + this.width / 2, this.y + this.height / 2, 25, 0, Math.PI * 2);
|
|
548
|
-
ctx.stroke();
|
|
549
|
-
}
|
|
550
|
-
}
|
|
551
|
-
|
|
552
|
-
activateShield() {
|
|
553
|
-
this.shieldActive = true;
|
|
554
|
-
this.shieldTime = 180;
|
|
555
|
-
playSound(800, 'sine', 0.2);
|
|
556
|
-
}
|
|
557
|
-
}
|
|
558
|
-
|
|
559
|
-
// ─── Power Bar ───
|
|
560
|
-
class PowerBar {
|
|
561
|
-
constructor() {
|
|
562
|
-
this.x = 10;
|
|
563
|
-
this.y = canvas.height - 30;
|
|
564
|
-
this.width = 200;
|
|
565
|
-
this.height = 20;
|
|
566
|
-
}
|
|
567
|
-
|
|
568
|
-
draw(pressure) {
|
|
569
|
-
ctx.fillStyle = COLORS.cardBg;
|
|
570
|
-
ctx.fillRect(this.x - 2, this.y - 2, this.width + 4, this.height + 4);
|
|
571
|
-
|
|
572
|
-
const fillWidth = this.width * pressure;
|
|
573
|
-
let color;
|
|
574
|
-
if (pressure < 0.25) color = COLORS.textMuted;
|
|
575
|
-
else if (pressure < 0.5) color = COLORS.success;
|
|
576
|
-
else if (pressure < 0.75) color = COLORS.warning;
|
|
577
|
-
else color = COLORS.error;
|
|
578
|
-
|
|
579
|
-
ctx.fillStyle = color;
|
|
580
|
-
ctx.fillRect(this.x, this.y, fillWidth, this.height);
|
|
581
|
-
|
|
582
|
-
ctx.fillStyle = COLORS.text;
|
|
583
|
-
ctx.font = '12px Courier New';
|
|
584
|
-
ctx.fillText('POWER', this.x, this.y - 5);
|
|
585
|
-
}
|
|
586
|
-
}
|
|
587
|
-
|
|
588
|
-
// ─── Bullet ───
|
|
589
|
-
class Bullet {
|
|
590
|
-
constructor(x, y, power) {
|
|
591
|
-
this.x = x;
|
|
592
|
-
this.y = y;
|
|
593
|
-
this.speed = 10;
|
|
594
|
-
this.power = power;
|
|
595
|
-
this.active = true;
|
|
596
|
-
this.damage = power < 0.25 ? 0.5 : power < 0.5 ? 1 : power < 0.75 ? 2 : 4;
|
|
597
|
-
|
|
598
|
-
if (power < 0.25) this.color = COLORS.textMuted;
|
|
599
|
-
else if (power < 0.5) this.color = COLORS.success;
|
|
600
|
-
else if (power < 0.75) this.color = COLORS.warning;
|
|
601
|
-
else this.color = COLORS.error;
|
|
602
|
-
}
|
|
603
|
-
|
|
604
|
-
update() {
|
|
605
|
-
this.y -= this.speed;
|
|
606
|
-
if (this.y < 0) this.active = false;
|
|
607
|
-
}
|
|
608
|
-
|
|
609
|
-
draw() {
|
|
610
|
-
ctx.fillStyle = this.color;
|
|
611
|
-
ctx.fillRect(this.x - 2, this.y, 4, 15);
|
|
612
|
-
}
|
|
613
|
-
}
|
|
614
|
-
|
|
615
|
-
// ─── Enemy ───
|
|
616
|
-
class Enemy {
|
|
617
|
-
constructor(x, y, type) {
|
|
618
|
-
this.x = x;
|
|
619
|
-
this.y = y;
|
|
620
|
-
this.type = type;
|
|
621
|
-
this.active = true;
|
|
622
|
-
this.frame = 0;
|
|
623
|
-
this.animTimer = 0;
|
|
624
|
-
this.flashTimer = 0;
|
|
625
|
-
|
|
626
|
-
if (type === 0) {
|
|
627
|
-
this.sprite = parsedSprites.squid;
|
|
628
|
-
this.color = COLORS.error;
|
|
629
|
-
this.points = 30;
|
|
630
|
-
this.maxHealth = 4;
|
|
631
|
-
} else if (type === 1) {
|
|
632
|
-
this.sprite = parsedSprites.crab;
|
|
633
|
-
this.color = COLORS.warning;
|
|
634
|
-
this.points = 20;
|
|
635
|
-
this.maxHealth = 2;
|
|
636
|
-
} else {
|
|
637
|
-
this.sprite = parsedSprites.octopus;
|
|
638
|
-
this.color = COLORS.success;
|
|
639
|
-
this.points = 10;
|
|
640
|
-
this.maxHealth = 1;
|
|
641
|
-
}
|
|
642
|
-
|
|
643
|
-
this.health = this.maxHealth;
|
|
644
|
-
this.width = this.sprite[0].width * 3;
|
|
645
|
-
this.height = this.sprite[0].height * 3;
|
|
646
|
-
}
|
|
647
|
-
|
|
648
|
-
takeDamage(damage) {
|
|
649
|
-
this.health -= damage;
|
|
650
|
-
this.flashTimer = 5;
|
|
651
|
-
if (this.health <= 0) { this.active = false; return true; }
|
|
652
|
-
return false;
|
|
653
|
-
}
|
|
654
|
-
|
|
655
|
-
update() {
|
|
656
|
-
this.animTimer++;
|
|
657
|
-
if (this.animTimer >= 30) { this.animTimer = 0; this.frame = 1 - this.frame; }
|
|
658
|
-
if (this.flashTimer > 0) this.flashTimer--;
|
|
659
|
-
}
|
|
660
|
-
|
|
661
|
-
draw() {
|
|
662
|
-
if (!this.active) return;
|
|
663
|
-
const color = this.flashTimer > 0 ? COLORS.text : this.color;
|
|
664
|
-
drawSprite(this.sprite[this.frame], this.x, this.y, color, 3);
|
|
665
|
-
}
|
|
666
|
-
}
|
|
667
|
-
|
|
668
|
-
// ─── Boss ───
|
|
669
|
-
class Boss {
|
|
670
|
-
constructor(level) {
|
|
671
|
-
this.x = canvas.width / 2 - 60;
|
|
672
|
-
this.y = 60;
|
|
673
|
-
this.width = 120;
|
|
674
|
-
this.height = 90;
|
|
675
|
-
this.maxHealth = 20 + Math.floor(level / 3) * 10;
|
|
676
|
-
this.health = this.maxHealth;
|
|
677
|
-
this.level = level;
|
|
678
|
-
this.active = true;
|
|
679
|
-
this.direction = 1;
|
|
680
|
-
this.speed = 2;
|
|
681
|
-
this.shootTimer = 0;
|
|
682
|
-
this.frame = 0;
|
|
683
|
-
this.animTimer = 0;
|
|
684
|
-
this.flashTimer = 0;
|
|
685
|
-
}
|
|
686
|
-
|
|
687
|
-
get phase() {
|
|
688
|
-
const pct = this.health / this.maxHealth;
|
|
689
|
-
if (pct < 0.33) return 3;
|
|
690
|
-
if (pct < 0.66) return 2;
|
|
691
|
-
return 1;
|
|
692
|
-
}
|
|
693
|
-
|
|
694
|
-
update(playerX) {
|
|
695
|
-
this.animTimer++;
|
|
696
|
-
if (this.animTimer >= 20) { this.animTimer = 0; this.frame = 1 - this.frame; }
|
|
697
|
-
|
|
698
|
-
this.x += this.speed * this.direction;
|
|
699
|
-
if (this.x <= 50 || this.x >= canvas.width - this.width - 50) this.direction *= -1;
|
|
700
|
-
|
|
701
|
-
if (this.phase === 3) {
|
|
702
|
-
const diff = (playerX - this.width / 2) - this.x;
|
|
703
|
-
this.x += Math.max(-4, Math.min(4, diff * 0.1));
|
|
704
|
-
}
|
|
705
|
-
this.x = Math.max(10, Math.min(canvas.width - this.width - 10, this.x));
|
|
706
|
-
|
|
707
|
-
if (this.flashTimer > 0) this.flashTimer--;
|
|
708
|
-
}
|
|
709
|
-
|
|
710
|
-
takeDamage(damage) {
|
|
711
|
-
this.health -= damage;
|
|
712
|
-
this.flashTimer = 10;
|
|
713
|
-
playSound(200, 'triangle', 0.1);
|
|
714
|
-
return this.health <= 0;
|
|
715
|
-
}
|
|
716
|
-
|
|
717
|
-
draw() {
|
|
718
|
-
const flash = this.flashTimer > 0 && this.flashTimer % 4 < 2;
|
|
719
|
-
let color;
|
|
720
|
-
if (flash) color = COLORS.text;
|
|
721
|
-
else if (this.phase === 3) color = COLORS.error;
|
|
722
|
-
else if (this.phase === 2) color = COLORS.warning;
|
|
723
|
-
else color = '#c850ff';
|
|
724
|
-
|
|
725
|
-
ctx.fillStyle = color;
|
|
726
|
-
ctx.fillRect(this.x, this.y, this.width, this.height);
|
|
727
|
-
|
|
728
|
-
ctx.fillStyle = COLORS.black;
|
|
729
|
-
ctx.fillRect(this.x + 20, this.y + 25, 15, 15);
|
|
730
|
-
ctx.fillRect(this.x + 85, this.y + 25, 15, 15);
|
|
731
|
-
|
|
732
|
-
// Health bar
|
|
733
|
-
const barWidth = 200;
|
|
734
|
-
const barX = canvas.width / 2 - barWidth / 2;
|
|
735
|
-
ctx.fillStyle = COLORS.cardBg;
|
|
736
|
-
ctx.fillRect(barX - 2, 18, barWidth + 4, 16);
|
|
737
|
-
|
|
738
|
-
const pct = this.health / this.maxHealth;
|
|
739
|
-
ctx.fillStyle = this.phase === 3 ? COLORS.error : this.phase === 2 ? COLORS.warning : COLORS.success;
|
|
740
|
-
ctx.fillRect(barX, 20, barWidth * pct, 12);
|
|
741
|
-
|
|
742
|
-
ctx.fillStyle = '#c850ff';
|
|
743
|
-
ctx.font = 'bold 12px Courier New';
|
|
744
|
-
ctx.textAlign = 'center';
|
|
745
|
-
ctx.fillText(`BOSS LV.${Math.floor(this.level / 3)}`, canvas.width / 2, 15);
|
|
746
|
-
ctx.textAlign = 'left';
|
|
747
|
-
}
|
|
748
|
-
}
|
|
749
|
-
|
|
750
|
-
// ─── Shield ───
|
|
751
|
-
class Shield {
|
|
752
|
-
constructor(x, y) {
|
|
753
|
-
this.x = x;
|
|
754
|
-
this.y = y;
|
|
755
|
-
this.pixelSize = 4;
|
|
756
|
-
this.width = parsedSprites.shield.width * this.pixelSize;
|
|
757
|
-
this.height = parsedSprites.shield.height * this.pixelSize;
|
|
758
|
-
this.health = 10;
|
|
759
|
-
this.active = true;
|
|
760
|
-
}
|
|
761
|
-
|
|
762
|
-
takeDamage() {
|
|
763
|
-
this.health--;
|
|
764
|
-
if (this.health <= 0) this.active = false;
|
|
765
|
-
}
|
|
766
|
-
|
|
767
|
-
draw() {
|
|
768
|
-
if (!this.active) return;
|
|
769
|
-
drawSprite(parsedSprites.shield, this.x, this.y, COLORS.primary, 4);
|
|
770
|
-
if (this.health < 10) {
|
|
771
|
-
ctx.fillStyle = COLORS.error;
|
|
772
|
-
ctx.fillRect(this.x, this.y - 5, (this.health / 10) * this.width, 3);
|
|
773
|
-
}
|
|
774
|
-
}
|
|
775
|
-
}
|
|
776
|
-
|
|
777
|
-
// ─── Game Manager ───
|
|
778
|
-
let player = new Player();
|
|
779
|
-
let powerBar = new PowerBar();
|
|
780
|
-
let bullets = [];
|
|
781
|
-
let enemies = [];
|
|
782
|
-
let shields = [];
|
|
783
|
-
let boss = null;
|
|
784
|
-
let shootCooldown = 0;
|
|
785
|
-
let keys = {};
|
|
786
|
-
let menuCursorX = canvas.width / 2;
|
|
787
|
-
|
|
788
|
-
function createEnemies() {
|
|
789
|
-
enemies = [];
|
|
790
|
-
for (let row = 0; row < 5; row++) {
|
|
791
|
-
for (let col = 0; col < 10; col++) {
|
|
792
|
-
const type = row === 0 ? 0 : row < 3 ? 1 : 2;
|
|
793
|
-
enemies.push(new Enemy(50 + col * 70, 80 + row * 40, type));
|
|
794
|
-
}
|
|
795
|
-
}
|
|
796
|
-
}
|
|
797
|
-
|
|
798
|
-
function createShields() {
|
|
799
|
-
shields = [];
|
|
800
|
-
for (let i = 0; i < 4; i++) {
|
|
801
|
-
shields.push(new Shield(100 + i * 180, canvas.height - 150));
|
|
802
|
-
}
|
|
803
|
-
}
|
|
804
|
-
|
|
805
|
-
function nextLevel() {
|
|
806
|
-
gameState.level++;
|
|
807
|
-
gameState.isBossLevel = gameState.level % 3 === 0;
|
|
808
|
-
|
|
809
|
-
if (gameState.isBossLevel) {
|
|
810
|
-
boss = new Boss(gameState.level);
|
|
811
|
-
enemies = [];
|
|
812
|
-
playSound(100, 'sawtooth', 0.5);
|
|
813
|
-
} else {
|
|
814
|
-
boss = null;
|
|
815
|
-
createEnemies();
|
|
816
|
-
playSound(800, 'sine', 0.3);
|
|
817
|
-
}
|
|
818
|
-
}
|
|
819
|
-
|
|
820
|
-
function checkCollisions() {
|
|
821
|
-
for (let bullet of bullets) {
|
|
822
|
-
if (!bullet.active) continue;
|
|
823
|
-
|
|
824
|
-
if (boss && boss.active) {
|
|
825
|
-
if (bullet.x > boss.x && bullet.x < boss.x + boss.width &&
|
|
826
|
-
bullet.y > boss.y && bullet.y < boss.y + boss.height) {
|
|
827
|
-
bullet.active = false;
|
|
828
|
-
if (boss.takeDamage(bullet.damage)) {
|
|
829
|
-
gameState.score += 500;
|
|
830
|
-
boss.active = false;
|
|
831
|
-
boss = null;
|
|
832
|
-
playSound(50, 'sawtooth', 1);
|
|
833
|
-
}
|
|
834
|
-
}
|
|
835
|
-
}
|
|
836
|
-
|
|
837
|
-
for (let enemy of enemies) {
|
|
838
|
-
if (!enemy.active) continue;
|
|
839
|
-
if (bullet.x > enemy.x && bullet.x < enemy.x + enemy.width &&
|
|
840
|
-
bullet.y > enemy.y && bullet.y < enemy.y + enemy.height) {
|
|
841
|
-
bullet.active = false;
|
|
842
|
-
const destroyed = enemy.takeDamage(bullet.damage);
|
|
843
|
-
if (destroyed) {
|
|
844
|
-
gameState.score += enemy.points;
|
|
845
|
-
playSound(150, 'sawtooth', 0.1);
|
|
846
|
-
} else {
|
|
847
|
-
playSound(300, 'square', 0.05);
|
|
848
|
-
}
|
|
849
|
-
}
|
|
850
|
-
}
|
|
851
|
-
|
|
852
|
-
for (let shield of shields) {
|
|
853
|
-
if (!shield.active) continue;
|
|
854
|
-
if (bullet.x > shield.x && bullet.x < shield.x + shield.width &&
|
|
855
|
-
bullet.y > shield.y && bullet.y < shield.y + shield.height) {
|
|
856
|
-
bullet.active = false;
|
|
857
|
-
shield.takeDamage();
|
|
858
|
-
}
|
|
859
|
-
}
|
|
860
|
-
}
|
|
861
|
-
}
|
|
862
|
-
|
|
863
|
-
function drawHUD() {
|
|
864
|
-
ctx.fillStyle = COLORS.text;
|
|
865
|
-
ctx.font = '18px Courier New';
|
|
866
|
-
ctx.fillText(`Score: ${gameState.score}`, 10, 30);
|
|
867
|
-
ctx.fillText(`Level: ${gameState.level}`, 10, 55);
|
|
868
|
-
|
|
869
|
-
const hearts = '\u2764\uFE0F'.repeat(gameState.lives);
|
|
870
|
-
ctx.fillText(`Lives: ${hearts}`, canvas.width - 150, 30);
|
|
871
|
-
|
|
872
|
-
if (!mudra.connected) {
|
|
873
|
-
ctx.fillStyle = COLORS.textMuted;
|
|
874
|
-
ctx.font = '12px Courier New';
|
|
875
|
-
ctx.fillText('Power: 1=Low 2=Med 3=High 4=Max', canvas.width - 250, 55);
|
|
876
|
-
}
|
|
877
|
-
|
|
878
|
-
if (gameState.isBossLevel && boss && boss.active && Date.now() % 1000 < 500) {
|
|
879
|
-
ctx.fillStyle = COLORS.error;
|
|
880
|
-
ctx.font = 'bold 24px Courier New';
|
|
881
|
-
ctx.textAlign = 'center';
|
|
882
|
-
ctx.fillText('BOSS FIGHT!', canvas.width / 2, 55);
|
|
883
|
-
ctx.textAlign = 'left';
|
|
884
|
-
}
|
|
885
|
-
}
|
|
886
|
-
|
|
887
|
-
function drawMenu() {
|
|
888
|
-
if (keys['arrowleft'] || keys['a']) menuCursorX -= 3;
|
|
889
|
-
if (keys['arrowright'] || keys['d']) menuCursorX += 3;
|
|
890
|
-
// Mudra navigation on menu
|
|
891
|
-
if (mudra.deltaX !== 0) {
|
|
892
|
-
menuCursorX += mudra.deltaX;
|
|
893
|
-
mudra.deltaX = 0;
|
|
894
|
-
}
|
|
895
|
-
menuCursorX = Math.max(50, Math.min(canvas.width - 50, menuCursorX));
|
|
896
|
-
|
|
897
|
-
ctx.fillStyle = COLORS.primary;
|
|
898
|
-
ctx.font = 'bold 48px Courier New';
|
|
899
|
-
ctx.textAlign = 'center';
|
|
900
|
-
ctx.fillText('SPACE INVADERS', canvas.width / 2, 150);
|
|
901
|
-
|
|
902
|
-
ctx.font = 'bold 32px Courier New';
|
|
903
|
-
ctx.fillStyle = '#c850ff';
|
|
904
|
-
ctx.fillText('MUDRA EDITION', canvas.width / 2, 195);
|
|
905
|
-
|
|
906
|
-
const time = Date.now() / 1000;
|
|
907
|
-
const frame = Math.floor(time * 2) % 2;
|
|
908
|
-
drawSprite(parsedSprites.squid[frame], 250, 250, COLORS.error, 4);
|
|
909
|
-
drawSprite(parsedSprites.crab[frame], 360, 250, COLORS.warning, 4);
|
|
910
|
-
drawSprite(parsedSprites.octopus[frame], 470, 250, COLORS.success, 4);
|
|
911
|
-
|
|
912
|
-
drawSprite(parsedSprites.player, menuCursorX - 15, 340, COLORS.primary, 3);
|
|
913
|
-
|
|
914
|
-
ctx.font = '24px Courier New';
|
|
915
|
-
ctx.fillStyle = COLORS.text;
|
|
916
|
-
ctx.fillText('Press SPACE or Tap to Start', canvas.width / 2, 400);
|
|
917
|
-
|
|
918
|
-
ctx.font = '14px Courier New';
|
|
919
|
-
ctx.fillStyle = COLORS.textMuted;
|
|
920
|
-
ctx.fillText('Boss fights every 3 levels!', canvas.width / 2, 450);
|
|
921
|
-
ctx.fillText('Heat management \u2022 Power tiers \u2022 Shield system', canvas.width / 2, 470);
|
|
922
|
-
|
|
923
|
-
ctx.textAlign = 'left';
|
|
924
|
-
}
|
|
925
|
-
|
|
926
|
-
function drawIntro() {
|
|
927
|
-
ctx.fillStyle = 'rgba(0, 0, 0, 0.8)';
|
|
928
|
-
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
929
|
-
|
|
930
|
-
ctx.fillStyle = COLORS.primary;
|
|
931
|
-
ctx.font = 'bold 48px Courier New';
|
|
932
|
-
ctx.textAlign = 'center';
|
|
933
|
-
ctx.fillText('GET READY!', canvas.width / 2, 150);
|
|
934
|
-
|
|
935
|
-
ctx.font = '18px Courier New';
|
|
936
|
-
ctx.fillStyle = COLORS.textSecondary;
|
|
937
|
-
const tips = [
|
|
938
|
-
'Move: Arrow Keys / A D / Mudra Hand Tilt',
|
|
939
|
-
'Shoot: SPACE / Mudra Tap',
|
|
940
|
-
'Shield: S / Mudra Double-Tap',
|
|
941
|
-
'Pressure controls shot power!',
|
|
942
|
-
`Starting in ${Math.ceil(gameState.introTimer / 60)}...`
|
|
943
|
-
];
|
|
944
|
-
|
|
945
|
-
let y = 220;
|
|
946
|
-
for (let tip of tips) {
|
|
947
|
-
ctx.fillText(tip, canvas.width / 2, y);
|
|
948
|
-
y += 35;
|
|
949
|
-
}
|
|
950
|
-
ctx.textAlign = 'left';
|
|
951
|
-
}
|
|
952
|
-
|
|
953
|
-
function drawPaused() {
|
|
954
|
-
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
|
|
955
|
-
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
956
|
-
ctx.fillStyle = COLORS.warning;
|
|
957
|
-
ctx.font = 'bold 48px Courier New';
|
|
958
|
-
ctx.textAlign = 'center';
|
|
959
|
-
ctx.fillText('PAUSED', canvas.width / 2, canvas.height / 2);
|
|
960
|
-
ctx.textAlign = 'left';
|
|
961
|
-
}
|
|
962
|
-
|
|
963
|
-
function drawGameOver() {
|
|
964
|
-
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
|
965
|
-
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
966
|
-
|
|
967
|
-
ctx.fillStyle = COLORS.error;
|
|
968
|
-
ctx.font = 'bold 48px Courier New';
|
|
969
|
-
ctx.textAlign = 'center';
|
|
970
|
-
ctx.fillText('GAME OVER', canvas.width / 2, 250);
|
|
971
|
-
|
|
972
|
-
ctx.font = '24px Courier New';
|
|
973
|
-
ctx.fillStyle = COLORS.text;
|
|
974
|
-
ctx.fillText(`Final Score: ${gameState.score}`, canvas.width / 2, 320);
|
|
975
|
-
ctx.fillText(`Level: ${gameState.level}`, canvas.width / 2, 355);
|
|
976
|
-
ctx.fillText('Press R or Tap to Restart', canvas.width / 2, 420);
|
|
977
|
-
|
|
978
|
-
ctx.textAlign = 'left';
|
|
979
|
-
}
|
|
980
|
-
|
|
981
|
-
function drawStars() {
|
|
982
|
-
ctx.fillStyle = COLORS.textMuted;
|
|
983
|
-
for (let i = 0; i < 50; i++) {
|
|
984
|
-
const x = (i * 137) % canvas.width;
|
|
985
|
-
const y = (i * 211) % canvas.height;
|
|
986
|
-
ctx.fillRect(x, y, 1, 1);
|
|
987
|
-
}
|
|
988
|
-
}
|
|
989
|
-
|
|
990
|
-
// ─── Game Loop ───
|
|
991
|
-
function gameLoop() {
|
|
992
|
-
ctx.fillStyle = COLORS.black;
|
|
993
|
-
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
994
|
-
drawStars();
|
|
995
|
-
|
|
996
|
-
// Consume Mudra gesture triggers
|
|
997
|
-
const mudraShoot = mudra.shootTriggered;
|
|
998
|
-
const mudraShield = mudra.shieldTriggered;
|
|
999
|
-
mudra.shootTriggered = false;
|
|
1000
|
-
mudra.shieldTriggered = false;
|
|
1001
|
-
|
|
1002
|
-
if (gameState.state === 'menu') {
|
|
1003
|
-
drawMenu();
|
|
1004
|
-
// Mudra tap or keyboard to start
|
|
1005
|
-
if (mudraShoot) {
|
|
1006
|
-
gameState.state = 'intro';
|
|
1007
|
-
gameState.introTimer = 10 * 60;
|
|
1008
|
-
createEnemies();
|
|
1009
|
-
createShields();
|
|
1010
|
-
playSound(400, 'square', 0.2);
|
|
1011
|
-
}
|
|
1012
|
-
} else if (gameState.state === 'intro') {
|
|
1013
|
-
if (mudraShoot) {
|
|
1014
|
-
gameState.state = 'playing';
|
|
1015
|
-
playSound(600, 'square', 0.2);
|
|
1016
|
-
} else {
|
|
1017
|
-
gameState.introTimer--;
|
|
1018
|
-
if (gameState.introTimer <= 0) gameState.state = 'playing';
|
|
1019
|
-
}
|
|
1020
|
-
drawIntro();
|
|
1021
|
-
} else if (gameState.state === 'playing') {
|
|
1022
|
-
if (!gameState.paused) {
|
|
1023
|
-
player.update(keys);
|
|
1024
|
-
|
|
1025
|
-
if (shootCooldown > 0) shootCooldown--;
|
|
1026
|
-
|
|
1027
|
-
// Determine power: Mudra pressure or keyboard power
|
|
1028
|
-
const pressure = mudra.connected ? mudra.smoothPressure : player.keyboardPower;
|
|
1029
|
-
|
|
1030
|
-
// Shooting: keyboard space, mudra tap gesture, or high pressure
|
|
1031
|
-
if ((keys[' '] || mudraShoot || (mudra.connected && mudra.pressure > 0.3)) && shootCooldown === 0) {
|
|
1032
|
-
player.heat = Math.min(100, player.heat + pressure * 20);
|
|
1033
|
-
bullets.push(new Bullet(player.x + player.width / 2, player.y, pressure));
|
|
1034
|
-
const freq = pressure > 0.75 ? 550 : pressure > 0.5 ? 440 : pressure > 0.25 ? 330 : 220;
|
|
1035
|
-
playSound(freq, 'square', 0.1);
|
|
1036
|
-
shootCooldown = 20;
|
|
1037
|
-
}
|
|
1038
|
-
|
|
1039
|
-
// Shield: keyboard S, mudra up-direction, or double-tap
|
|
1040
|
-
if (mudraShield && !player.shieldActive) {
|
|
1041
|
-
player.activateShield();
|
|
1042
|
-
}
|
|
1043
|
-
|
|
1044
|
-
// Keyboard power control
|
|
1045
|
-
if (keys['1']) player.keyboardPower = 0.2;
|
|
1046
|
-
if (keys['2']) player.keyboardPower = 0.5;
|
|
1047
|
-
if (keys['3']) player.keyboardPower = 0.7;
|
|
1048
|
-
if (keys['4']) player.keyboardPower = 0.9;
|
|
1049
|
-
|
|
1050
|
-
bullets = bullets.filter(b => { b.update(); return b.active; });
|
|
1051
|
-
for (let enemy of enemies) enemy.update();
|
|
1052
|
-
if (boss && boss.active) boss.update(player.x + player.width / 2);
|
|
1053
|
-
checkCollisions();
|
|
1054
|
-
enemies = enemies.filter(e => e.active);
|
|
1055
|
-
|
|
1056
|
-
if (gameState.isBossLevel) {
|
|
1057
|
-
if (!boss || !boss.active) nextLevel();
|
|
1058
|
-
} else {
|
|
1059
|
-
if (enemies.length === 0) nextLevel();
|
|
1060
|
-
}
|
|
1061
|
-
|
|
1062
|
-
if (player.heat >= 100) {
|
|
1063
|
-
gameState.lives--;
|
|
1064
|
-
if (gameState.lives <= 0) {
|
|
1065
|
-
gameState.state = 'gameover';
|
|
1066
|
-
} else {
|
|
1067
|
-
player = new Player();
|
|
1068
|
-
bullets = [];
|
|
1069
|
-
}
|
|
1070
|
-
playSound(100, 'sawtooth', 0.5);
|
|
1071
|
-
}
|
|
1072
|
-
}
|
|
1073
|
-
|
|
1074
|
-
for (let shield of shields) shield.draw();
|
|
1075
|
-
player.draw();
|
|
1076
|
-
for (let bullet of bullets) bullet.draw();
|
|
1077
|
-
|
|
1078
|
-
if (boss && boss.active) {
|
|
1079
|
-
boss.draw();
|
|
1080
|
-
} else {
|
|
1081
|
-
for (let enemy of enemies) enemy.draw();
|
|
1082
|
-
}
|
|
1083
|
-
|
|
1084
|
-
powerBar.draw(mudra.connected ? mudra.smoothPressure : player.keyboardPower);
|
|
1085
|
-
drawHUD();
|
|
1086
|
-
|
|
1087
|
-
if (gameState.paused) drawPaused();
|
|
1088
|
-
} else if (gameState.state === 'gameover') {
|
|
1089
|
-
drawGameOver();
|
|
1090
|
-
if (mudraShoot) {
|
|
1091
|
-
gameState = {
|
|
1092
|
-
state: 'menu', score: 0, level: 1, lives: 3,
|
|
1093
|
-
paused: false, introTimer: 10 * 60, isBossLevel: false
|
|
1094
|
-
};
|
|
1095
|
-
player = new Player();
|
|
1096
|
-
bullets = [];
|
|
1097
|
-
enemies = [];
|
|
1098
|
-
boss = null;
|
|
1099
|
-
}
|
|
1100
|
-
}
|
|
1101
|
-
|
|
1102
|
-
requestAnimationFrame(gameLoop);
|
|
1103
|
-
}
|
|
1104
|
-
|
|
1105
|
-
// ─── Keyboard Input ───
|
|
1106
|
-
window.addEventListener('keydown', (e) => {
|
|
1107
|
-
keys[e.key.toLowerCase()] = true;
|
|
1108
|
-
|
|
1109
|
-
if (gameState.state === 'menu' && e.key === ' ') {
|
|
1110
|
-
gameState.state = 'intro';
|
|
1111
|
-
gameState.introTimer = 10 * 60;
|
|
1112
|
-
createEnemies();
|
|
1113
|
-
createShields();
|
|
1114
|
-
}
|
|
1115
|
-
|
|
1116
|
-
if (gameState.state === 'intro' && e.key === ' ') {
|
|
1117
|
-
gameState.state = 'playing';
|
|
1118
|
-
playSound(600, 'square', 0.2);
|
|
1119
|
-
}
|
|
1120
|
-
|
|
1121
|
-
if (gameState.state === 'gameover' && e.key.toLowerCase() === 'r') {
|
|
1122
|
-
gameState = {
|
|
1123
|
-
state: 'menu', score: 0, level: 1, lives: 3,
|
|
1124
|
-
paused: false, introTimer: 10 * 60, isBossLevel: false
|
|
1125
|
-
};
|
|
1126
|
-
player = new Player();
|
|
1127
|
-
bullets = [];
|
|
1128
|
-
enemies = [];
|
|
1129
|
-
boss = null;
|
|
1130
|
-
}
|
|
1131
|
-
|
|
1132
|
-
if (e.key.toLowerCase() === 'p' && gameState.state === 'playing') {
|
|
1133
|
-
gameState.paused = !gameState.paused;
|
|
1134
|
-
}
|
|
1135
|
-
|
|
1136
|
-
if (e.key.toLowerCase() === 's' && gameState.state === 'playing' && !player.shieldActive) {
|
|
1137
|
-
player.activateShield();
|
|
1138
|
-
}
|
|
1139
|
-
});
|
|
1140
|
-
|
|
1141
|
-
window.addEventListener('keyup', (e) => {
|
|
1142
|
-
keys[e.key.toLowerCase()] = false;
|
|
1143
|
-
});
|
|
1144
|
-
|
|
1145
|
-
// ─── Utilities ───
|
|
1146
|
-
function clamp(v, min, max) { return Math.max(min, Math.min(max, v)); }
|
|
1147
|
-
function clamp01(v) { return Number.isFinite(v) ? clamp(v, 0, 1) : 0; }
|
|
1148
|
-
|
|
1149
|
-
// ─── Start ───
|
|
1150
|
-
connectMudra();
|
|
1151
|
-
gameLoop();
|
|
1152
|
-
</script>
|
|
1153
|
-
</body>
|
|
1154
|
-
</html>
|