melonjs 20.3.0 → 20.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -19
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +3 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -19
- package/build/audio/backend/engine.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts +1 -51
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/backend/spatial.d.ts.map +1 -1
- package/build/audio/backend/types.d.ts +11 -1
- package/build/audio/backend/types.d.ts.map +1 -1
- package/build/audio/backend/voice.d.ts +0 -25
- package/build/audio/backend/voice.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +6 -79
- package/build/audio/state.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +0 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +86 -79
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +0 -12
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +1 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2652 -413
- package/build/index.js.map +3 -3
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +0 -81
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +1 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +0 -16
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +42 -33
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +1 -30
- package/build/loader/parsers/audio.d.ts.map +1 -1
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +2 -65
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +0 -7
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +0 -55
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +26 -104
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +130 -141
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +1 -44
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +0 -45
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +0 -95
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +0 -14
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +0 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +0 -66
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +0 -12
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +1 -31
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +2 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +0 -10
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +0 -1
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +0 -113
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -81
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -75
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +0 -43
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +0 -49
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +22 -285
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +1 -230
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +0 -88
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +5 -4
- package/skills/melonjs/SKILL.md +1 -1
- package/skills/melonjs-3d/SKILL.md +301 -2
- package/skills/melonjs-3d-assets/SKILL.md +25 -6
- package/skills/melonjs-audio/SKILL.md +21 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +4 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +2 -1
- package/skills/melonjs-loading-assets/SKILL.md +30 -1
- package/skills/melonjs-performance/SKILL.md +5 -0
- package/skills/melonjs-tilemaps/SKILL.md +31 -11
- package/skills/melonjs-ui-and-text/SKILL.md +17 -127
|
@@ -1 +1 @@
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1
|
-
{"version":3,"file":"gamepad.d.ts","sourceRoot":"","sources":["../../src/input/gamepad.ts"],"names":[],"mappings":"AAWA,UAAU,cAAc;IACvB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,YAAY,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CACtE;
|
|
1
|
+
{"version":3,"file":"gamepad.d.ts","sourceRoot":"","sources":["../../src/input/gamepad.ts"],"names":[],"mappings":"AAWA,UAAU,cAAc;IACvB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,YAAY,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CACtE;AAsVD;;GAEG;AACH,eAAO,MAAM,OAAO;IACnB;;;;;;;;OAQG;;;;;;;;;;;IAYH;;;;;;;;;;;OAWG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BM,CAAC;AAEX;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,WAAW,CAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE;IAAE,IAAI,EAAE,SAAS,GAAG,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,MAAM,CAAA;CAAE,EACtE,OAAO,EAAE,MAAM,GACb,IAAI,CAuDN;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAKjE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAEtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,eAAO,MAAM,iBAAiB,EAAE,CAC/B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,OAAO,CAAC,cAAc,CAAC,KAC5B,IAAiB,CAAC"}
|
package/build/input/pointer.d.ts
CHANGED
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@@ -135,10 +135,6 @@ declare class Pointer extends Bounds {
|
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135
135
|
*/
|
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136
136
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locked: boolean;
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bind: (number | null)[];
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/**
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* @ignore
|
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140
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-
*/
|
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141
|
-
constructor(x?: number, y?: number, w?: number, h?: number);
|
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142
138
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/**
|
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143
139
|
* initialize the Pointer object using the given Event Object
|
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144
140
|
* @param event - the original Event object
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"pointer.d.ts","sourceRoot":"","sources":["../../src/input/pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;
|
|
1
|
+
{"version":3,"file":"pointer.d.ts","sourceRoot":"","sources":["../../src/input/pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAWhD;;GAEG;AACH,cAAM,OAAQ,SAAQ,MAAM;IAC3B;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;;;OAKG;IACH,KAAK,EAAE,YAAY,GAAG,UAAU,GAAG,UAAU,GAAG,SAAS,CAAC;IAE1D;;;OAGG;IACM,IAAI,EAAE,MAAM,CAAM;IAE3B;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;;OAGG;IACH,SAAS,EAAE,MAAM,GAAG,SAAS,CAAC;IAE9B;;OAEG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;OAEG;IACH,MAAM,EAAE,OAAO,CAAC;IAGhB,IAAI,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;IA+CxB;;;;;;;;OAQG;IACH,QAAQ,CACP,KAAK,EAAE,KAAK,EACZ,KAAK,GAAE,MAAU,EACjB,KAAK,GAAE,MAAU,EACjB,OAAO,GAAE,MAAU,EACnB,OAAO,GAAE,MAAU,EACnB,SAAS,GAAE,MAAU,GACnB,IAAI;CAqEP;AAED,eAAe,OAAO,CAAC"}
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@@ -1,11 +1,5 @@
|
|
|
1
|
-
import type Application from "../application/application.ts";
|
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2
1
|
import type { Vector2d } from "../math/vector2d.ts";
|
|
3
2
|
import Pointer from "./pointer.ts";
|
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4
|
-
/**
|
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-
* reference to the active application instance
|
|
6
|
-
* @ignore
|
|
7
|
-
*/
|
|
8
|
-
export declare let _app: Application;
|
|
9
3
|
/**
|
|
10
4
|
* the default target element for pointer events (usually the canvas element in which the game is rendered)
|
|
11
5
|
*/
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAepD,OAAO,OAAO,MAAM,cAAc,CAAC;AA6kBnC;;GAEG;AACH,eAAO,IAAI,kBAAkB,EAAE,WAAW,GAAG,IAAW,CAAC;AAEzD;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,OAAiC,CAAC;AAExD;;GAEG;AACH,eAAO,IAAI,MAAM,EAAE,OAAe,CAAC;AAEnC;;;;GAIG;AACH,eAAO,IAAI,kBAAkB,EAAE,MAAM,GAAG,SAAS,CAAC;AAElD;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAEzC;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAY1E;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAC7B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,CAAC,EAAE,MAAM,GACZ,IAAI,CAEN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAanD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAGnD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,wBAAgB,oBAAoB,CACnC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC5C,IAAI,CAsCN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAClC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC7C,IAAI,CAiCN;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,CAMzD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAO5C;AAED;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAMzC"}
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"
|
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+
{"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"AAsJA;;;;;;;;GAQG;AACH,4CAHW,OAAO,QAsBjB;AAED;;;;;;GAMG;AACH,uCAeC;AA5LD;;;GAGG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,cAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAIA;CACD;AA0BD;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;;+BA1F8B,6CAA6C;6BAC/C,oCAAoC;6BACpC,8CAA8C;wBACnD,yCAAyC"}
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|
|
|
1
1
|
/**
|
|
2
|
-
* @classdesc
|
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3
2
|
* A rig-driven 3D model loaded from an animated glTF/GLB asset. Unlike a static
|
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3
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* {@link GLTFScene} (which flattens each node into an independent {@link Mesh}),
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4
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* a `GLTFModel` keeps the node **hierarchy** intact so a parent transform
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@@ -36,25 +35,6 @@ export default class GLTFModel extends Container {
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35
|
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|
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37
|
});
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_zSign: number;
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/** the node hierarchy keyed by glTF node index @ignore */
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/** root node indices @ignore */
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|
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/** glTF node index → cached rest (bind-pose) local matrix @ignore */
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|
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|
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48
|
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|
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49
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* glTF node index → its world matrix, a persistent 16-element buffer
|
|
50
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* recomputed in place every pose (a child reads its parent's buffer
|
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* during the DFS, so each node needs its own). Preallocated here so the
|
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* per-frame pose path allocates nothing.
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* @ignore
|
|
54
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-
*/
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_world: {};
|
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/** name → clip `{ name, duration, channelsByNode, animatedNodes }` @ignore */
|
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|
-
anim: {};
|
|
58
38
|
/**
|
|
59
39
|
* playback multiplier for the current animation (1 = authored speed).
|
|
60
40
|
* @type {number}
|
|
@@ -67,21 +47,6 @@ export default class GLTFModel extends Container {
|
|
|
67
47
|
* @default false
|
|
68
48
|
*/
|
|
69
49
|
animationpause: boolean;
|
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|
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/**
|
|
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|
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* a callback fired each time the current animation completes a cycle.
|
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|
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|
|
74
|
-
*/
|
|
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|
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/** @ignore */
|
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|
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|
|
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|
-
name: undefined;
|
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|
-
time: number;
|
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|
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length: number;
|
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80
|
-
};
|
|
81
|
-
/** loop-completion callback (built from the options) @ignore */
|
|
82
|
-
resetAnim: (() => unknown) | (() => false | undefined) | (() => boolean) | (() => void) | undefined;
|
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|
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|
|
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|
-
_animDone: boolean;
|
|
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50
|
/**
|
|
86
51
|
* the names of every animation clip defined by the source asset.
|
|
87
52
|
* @returns {string[]}
|
|
@@ -141,52 +106,6 @@ export default class GLTFModel extends Container {
|
|
|
141
106
|
* @returns {GLTFModel} this, for chaining
|
|
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107
|
*/
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|
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108
|
stop(): GLTFModel;
|
|
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|
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/**
|
|
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* Sample the active clip (if any) and propagate world transforms down the
|
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* node tree, writing each part mesh's placement. Nodes the current clip does
|
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|
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* not animate use their cached rest matrix.
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* @ignore
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*/
|
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|
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/**
|
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|
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* Whether this model is still alive.
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|
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*
|
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|
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* `update()` hands control to user code — `onended`, and the completion
|
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* callback behind `resetAnim` — and then poses the hierarchy. A callback
|
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* that removed the model (a death animation removing its own model is the
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* obvious case) has had `Renderable.destroy()` run, which releases `pos` to
|
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* the pool and leaves it undefined on every part. `_pose()` writes
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* `mesh.pos`, so it must not run on a torn-down model.
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*
|
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* `pos` and not `ancestor`: a model that was never added to a container is
|
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|
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* perfectly poseable, and several callers do exactly that.
|
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* @ignore
|
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* @returns {boolean} true while the model can still be posed
|
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*/
|
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_isLive(): boolean;
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-
_pose(): void;
|
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|
-
/**
|
|
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|
-
* DFS one node: compose its local matrix, multiply by the parent world,
|
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* apply to its meshes, recurse into children.
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* @ignore
|
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*/
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_visit(idx: any, parentWorld: any, clip: any, t: any): void;
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/**
|
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|
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* The node's local matrix: sampled TRS when the active clip animates it
|
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* (starting from the rest pose, overriding only the animated components),
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|
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* otherwise the cached rest matrix.
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|
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* @returns {number[]} 16-element column-major matrix
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* @ignore
|
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*/
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|
-
_localMatrix(idx: any, clip: any, t: any): number[];
|
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|
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/**
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|
-
* Split a node's world matrix into the renderable placement a {@link Mesh}'s
|
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* Camera3d path expects: the translation (scaled, Y/Z-bridged) becomes
|
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* `pos`/`depth`, the rotation+scale becomes `currentTransform` (translation
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* zeroed). Mirrors the static {@link GLTFScene} center-split, recomputed per
|
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* frame.
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* @ignore
|
|
188
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-
*/
|
|
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|
-
_applyWorldToMesh(mesh: any, world: any): void;
|
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109
|
}
|
|
191
110
|
import Container from "../../renderable/container.js";
|
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111
|
import type { AnimationOptions } from "../../renderable/animation.ts";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"AAgCA
|
|
1
|
+
{"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IACC;;;;;;;;OAQG;IACH,kBARW,MAAM,YAEd;QAAyB,KAAK;QACJ,WAAW;QACX,GAAG;QACH,gBAAgB;QACjB,aAAa;KACxC,EAgOA;IAnNA;;;OAGG;IACH,eAAoD;IAepD;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,gBAAqB;IACrB;;;;OAIG;IACH,gBAAqB;IACrB;;;;;;;OAOG;IACH,WAAgB;IA+FhB;;;;OAIG;IACH,SAAc;IAiBd;;;;OAIG;IACH,gBAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IAIH;;;OAGG;IACH;;;;MAAsD;IACtD;;;;OAIG;IACH,oGAA0B;IAC1B;;;;OAIG;IACH,mBAAsB;IAOvB;;;;;OAKG;IACH,qBAJa,MAAM,EAAE,CAMpB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;;OAeG;IACH,0BAXW,MAAM,YACN,MAAM,cAAU,gBAAgB,iBAChC,OAAO,GACL,SAAS,CAgErB;IAED;;;;;;;;;;;;;OAaG;IACH,YATW,MAAM,YACN,MAAM,cAAU,gBAAgB,GAC9B,SAAS,CAarB;IAED;;;;OAIG;IACH,SAFa,SAAS,CAKrB;IAED;;;;;;OAMG;IACH,QAFa,SAAS,CAarB;IAkDD;;;;;;OAMG;IACH;;;;;;;;;;;;;;;OAeG;IACH,WAFa,OAAO,CAInB;IAED;;;OAGG;IACH,cAMC;IAED;;;;;OAKG;IACH,4DAqBC;IAED;;;;;;;OAOG;IACH,2CAJa,MAAM,EAAE,CAyCpB;IAED;;;;;;;;OAQG;IACH,+CASC;CACD;sBAhmBqB,+BAA+B;sCAUhB,+BAA+B"}
|
|
@@ -1,27 +1,5 @@
|
|
|
1
|
+
|
|
1
2
|
/**
|
|
2
|
-
* Fill an {@link InstancedMesh}'s records from an
|
|
3
|
-
* `EXT_mesh_gpu_instancing` node's per-instance TRS arrays.
|
|
4
|
-
*
|
|
5
|
-
* The records are written in the node's own (glTF, Y-up, right-handed)
|
|
6
|
-
* space, **verbatim** — no scene scale, no axis bridge. That is not a
|
|
7
|
-
* simplification but the consequence of where the instance transform sits
|
|
8
|
-
* in the chain the shader evaluates:
|
|
9
|
-
*
|
|
10
|
-
* clip = projection × view × model(group) × instance × vertex
|
|
11
|
-
*
|
|
12
|
-
* The group's model matrix already carries the scene scale and the Y/Z
|
|
13
|
-
* bridge, and it is applied AFTER the instance transform — so an instance
|
|
14
|
-
* expressed in the same space as the vertices comes out placed correctly.
|
|
15
|
-
* Pre-scaling or pre-bridging the records here applies both twice (which
|
|
16
|
-
* put the first version of this forest 26× too far out, and well outside
|
|
17
|
-
* the far plane).
|
|
18
|
-
* @param {InstancedMesh} mesh - the mesh to fill
|
|
19
|
-
* @param {object} instances - `{count, translation, rotation, scale}`
|
|
20
|
-
* @ignore
|
|
21
|
-
*/
|
|
22
|
-
export function fillInstances(mesh: InstancedMesh, instances: object): void;
|
|
23
|
-
/**
|
|
24
|
-
* @classdesc
|
|
25
3
|
* A loadable 3D scene parsed from a glTF / GLB asset. Instances are created
|
|
26
4
|
* and registered with the {@link level} director (usually automatically by
|
|
27
5
|
* the preloader), so a glTF scene loads with the same one-call ergonomics as
|
|
@@ -106,27 +84,6 @@ export default class GLTFScene {
|
|
|
106
84
|
castGroundShadow?: boolean | undefined;
|
|
107
85
|
shadowGroundY?: number | undefined;
|
|
108
86
|
}): void;
|
|
109
|
-
/**
|
|
110
|
-
* Add the scene's authored lights — directional, point and spot — (plus a soft ambient fill) to
|
|
111
|
-
* the world as {@link Light3d} renderables, so the meshes are lit by the
|
|
112
|
-
* same sun set up in the authoring tool (Blender etc.). Shared by the static
|
|
113
|
-
* and animated paths. The lights are ordinary world children — the level
|
|
114
|
-
* director's `container.reset()` removes them on the next load, exactly like
|
|
115
|
-
* {@link Light2d}, so there's nothing to track or tear down here.
|
|
116
|
-
* @param {Container} container - the target container the lights are added to
|
|
117
|
-
* @param {number} zSign - the Y-up→Y-down Z bridge sign (rightHanded → -1)
|
|
118
|
-
* @param {number} scale - the scene's world scale (positions/ranges follow it)
|
|
119
|
-
* @param {object} options - the `addTo` options (`lights` toggle)
|
|
120
|
-
* @ignore
|
|
121
|
-
*/
|
|
122
|
-
_addLights(container: Container, zSign: number, scale: number, options: object): void;
|
|
123
|
-
/**
|
|
124
|
-
* Director cleanup hook (parity with `TMXTileMap.destroy`). Nothing to do —
|
|
125
|
-
* the meshes and lights are ordinary world children, removed by the
|
|
126
|
-
* director's `container.reset()` on the next load.
|
|
127
|
-
* @ignore
|
|
128
|
-
*/
|
|
129
|
-
destroy(): void;
|
|
130
87
|
}
|
|
131
88
|
import InstancedMesh from "../../renderable/instanced_mesh.js";
|
|
132
89
|
//# sourceMappingURL=GLTFScene.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AAwWA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oCALW,aAAa,aACb,MAAM,QAyChB;AAzZD;;;;;;;;;GASG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,iBAhCW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;KAIxC,QA4KA;IAED;;;;;;;;;;;;;OAaG;IACH,sBAPW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAsEhB;IAED;;;;;;OAMG;IACH,gBAAY;CACZ;0BAlWyB,oCAAoC"}
|
|
@@ -1,49 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* Locate the keyframe interval for time `t` in the (ascending) `times` array.
|
|
3
|
-
* Clamps to the endpoints — glTF animations do not extrapolate beyond their
|
|
4
|
-
* first/last keyframe. Returns the bracketing indices and the 0..1 blend factor.
|
|
5
|
-
*
|
|
6
|
-
* The returned object is **reused** across calls (read/copy its fields
|
|
7
|
-
* immediately; don't retain the reference).
|
|
8
|
-
* @param {ArrayLike<number>} times - keyframe times, ascending
|
|
9
|
-
* @param {number} t - sample time (same units as `times`, i.e. seconds)
|
|
10
|
-
* @returns {{ i0: number, i1: number, alpha: number }} reused result object
|
|
11
|
-
* @ignore
|
|
12
|
-
*/
|
|
13
|
-
export function findKeyframe(times: ArrayLike<number>, t: number): {
|
|
14
|
-
i0: number;
|
|
15
|
-
i1: number;
|
|
16
|
-
alpha: number;
|
|
17
|
-
};
|
|
18
|
-
/**
|
|
19
|
-
* Spherical-linear interpolation between two quaternions stored in `values` at
|
|
20
|
-
* component offsets `o0` and `o1`. Picks the shortest arc (sign-flips the second
|
|
21
|
-
* quaternion when the dot is negative) and falls back to normalized-lerp for
|
|
22
|
-
* nearly-parallel inputs (where `sin(theta)` underflows). Result is normalized.
|
|
23
|
-
* @param {ArrayLike<number>} values - flat quaternion buffer (xyzw per key)
|
|
24
|
-
* @param {number} o0 - offset of the first quaternion
|
|
25
|
-
* @param {number} o1 - offset of the second quaternion
|
|
26
|
-
* @param {number} t - blend factor 0..1
|
|
27
|
-
* @param {number[]} out - 4-element [x,y,z,w] result
|
|
28
|
-
* @ignore
|
|
29
|
-
*/
|
|
30
|
-
export function slerpQuat(values: ArrayLike<number>, o0: number, o1: number, t: number, out: number[]): number[];
|
|
31
|
-
/**
|
|
32
|
-
* Sample one animation channel at time `t`, writing `channel.stride` components
|
|
33
|
-
* into `out`. Rotation channels (stride 4) use {@link slerpQuat}; translation /
|
|
34
|
-
* scale (stride 3) use component-wise linear interpolation. `STEP` holds the
|
|
35
|
-
* lower keyframe; `CUBICSPLINE` uses the keyframe value (its tangents are
|
|
36
|
-
* ignored — a deliberate Tier-1 approximation, not full spline evaluation).
|
|
37
|
-
* @param {{times: ArrayLike<number>, values: ArrayLike<number>, stride: number, interpolation: string}} channel
|
|
38
|
-
* @param {number} t - sample time in seconds
|
|
39
|
-
* @param {number[]} out - destination, at least `channel.stride` long
|
|
40
|
-
* @returns {number[]} `out`
|
|
41
|
-
* @ignore
|
|
42
|
-
*/
|
|
43
|
-
export function sampleChannel(channel: {
|
|
44
|
-
times: ArrayLike<number>;
|
|
45
|
-
values: ArrayLike<number>;
|
|
46
|
-
stride: number;
|
|
47
|
-
interpolation: string;
|
|
48
|
-
}, t: number, out: number[]): number[];
|
|
1
|
+
|
|
49
2
|
//# sourceMappingURL=gltf_sampler.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gltf_sampler.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/gltf_sampler.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"gltf_sampler.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/gltf_sampler.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;GAYG;AACH,oCANW,SAAS,CAAC,MAAM,CAAC,KACjB,MAAM,GACJ;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAmCrD;AAED;;;;;;;;;;;;GAYG;AACH,kCARW,SAAS,CAAC,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,YAgDlB;AAED;;;;;;;;;;;;GAYG;AACH,uCAPW;IAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC,KAC5F,MAAM,OACN,MAAM,EAAE,GACN,MAAM,EAAE,CAyBpB"}
|
package/build/level/level.d.ts
CHANGED
|
@@ -1,8 +1,6 @@
|
|
|
1
1
|
export namespace level {
|
|
2
2
|
/**
|
|
3
3
|
* add a level into the game manager (usually called by the preloader)
|
|
4
|
-
* @name add
|
|
5
|
-
* @memberof level
|
|
6
4
|
* @public
|
|
7
5
|
* @param {string} format - level format ("tmx" for Tiled maps, "gltf" / "glb" for 3D scenes)
|
|
8
6
|
* @param {string} levelId - the level id (or name)
|
|
@@ -11,76 +9,58 @@ export namespace level {
|
|
|
11
9
|
*/
|
|
12
10
|
function add(format: string, levelId: string, callback?: Function): boolean;
|
|
13
11
|
/**
|
|
14
|
-
* load a level into the game manager
|
|
12
|
+
* load a level into the game manager, and return a promise that settles once
|
|
13
|
+
* it is actually in the world<br>
|
|
15
14
|
* (will also create all level defined entities, etc..)
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
15
|
+
*
|
|
16
|
+
* `options.onLoaded` still fires, so the two forms mix freely. An unknown
|
|
17
|
+
* `levelId` throws SYNCHRONOUSLY rather than rejecting — that is a typo, not
|
|
18
|
+
* a load failure, and it should not need `await` to surface.
|
|
19
|
+
* @overload
|
|
19
20
|
* @param {string} levelId - level id
|
|
20
|
-
* @param {
|
|
21
|
-
* @
|
|
22
|
-
* @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
|
|
23
|
-
* @param {boolean} [options.flatten=game.mergeGroup] - (TMX only) if true, flatten all objects into the given container
|
|
24
|
-
* @param {boolean} [options.setViewportBounds=true] - (TMX only) if true, set the viewport bounds to the map size
|
|
25
|
-
* @param {number} [options.scale=1] - (glTF/GLB only) pixels per glTF unit applied to the whole scene
|
|
26
|
-
* @param {boolean} [options.rightHanded=true] - (glTF/GLB only) convert the right-handed (Y-up) source to the engine's Y-down via a rotation rather than a mirror
|
|
27
|
-
* @param {boolean} [options.lights=true] - (glTF/GLB only) add the scene's authored `KHR_lights_punctual` lights (plus a soft ambient fill) as {@link Light3d} world children; each carries its authored name for `getChildByName` lookups
|
|
28
|
-
* @param {number} [options.lightIntensityScale] - (glTF/GLB only) multiply each light's authored physical intensity (lux/candela) by this factor instead of normalizing it to 1 — see {@link GLTFScene#addTo}
|
|
29
|
-
* @param {boolean} [options.castGroundShadow] - (glTF/GLB only) give this scene's meshes a ground shadow ({@link Mesh#castGroundShadow}). Overrides the application's `castGroundShadow` setting for this scene, in both directions; omit it to inherit. As a scene-wide opt-in it skips nodes with no vertical extent — a scene's ground plane is exactly that, and shadowing it with itself smears a blob across the whole floor
|
|
30
|
-
* @param {number} [options.shadowGroundY] - (glTF/GLB only) world Y of the floor those shadows land on ({@link Mesh#shadowGroundY}); omit it and each blob sits at its own object's base at full strength, which is right for a scene whose props already rest on the ground
|
|
31
|
-
* @returns {boolean} true if the level was successfully loaded
|
|
21
|
+
* @param {LevelLoadOptions & { async: true }} options - load options, with `async` set
|
|
22
|
+
* @returns {Promise<boolean>} resolves `true` once the level is in the world
|
|
32
23
|
* @example
|
|
33
|
-
*
|
|
34
|
-
*
|
|
35
|
-
*
|
|
36
|
-
*
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
24
|
+
* await me.loader.preload(game.assets);
|
|
25
|
+
* await me.level.load("a4_level1", { async: true });
|
|
26
|
+
* // the world is populated here
|
|
27
|
+
* @category Level
|
|
28
|
+
*/
|
|
29
|
+
function load(levelId: string, options: LevelLoadOptions & {
|
|
30
|
+
async: true;
|
|
31
|
+
}): Promise<boolean>;
|
|
32
|
+
/**
|
|
33
|
+
* load a level into the game manager<br>
|
|
34
|
+
* (will also create all level defined entities, etc..)
|
|
41
35
|
*
|
|
42
|
-
*
|
|
36
|
+
* While the game loop is running the load is DEFERRED to a timer, so this
|
|
37
|
+
* returns before anything is in the world. Sequence follow-up work from
|
|
38
|
+
* `options.onLoaded`, from an `event.LEVEL_LOADED` listener, or by passing
|
|
39
|
+
* `async: true` and awaiting the promise that overload returns.
|
|
43
40
|
*
|
|
44
|
-
*
|
|
41
|
+
* Note that `await me.level.load(id)` without `async: true` does not await
|
|
42
|
+
* the load: the call returns a boolean, and `await true` resolves at once.
|
|
43
|
+
* @overload
|
|
44
|
+
* @param {string} levelId - level id
|
|
45
|
+
* @param {LevelLoadOptions & { async?: false }} [options] - additional optional parameters
|
|
46
|
+
* @returns {boolean} `true`
|
|
47
|
+
* @example
|
|
48
|
+
* // load a level
|
|
45
49
|
* me.level.load("a4_level1");
|
|
46
|
-
* ...
|
|
47
|
-
* ...
|
|
48
|
-
* // load a level into a specific container
|
|
49
|
-
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@@ -89,69 +69,171 @@ export namespace level {
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*
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* @overload
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* @param {LevelLoadOptions & { async: true }} options - load options, with `async` set
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* @returns {Promise<boolean>} resolves `true` once the level is back in the world
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* @example
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* await me.level.reload({ async: true });
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* @category Level
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*/
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function reload(options: LevelLoadOptions & {
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async: true;
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}): Promise<boolean>;
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/**
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* reload the current level.
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*
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* While the game loop is running the load is deferred to a timer, so this
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* returns before anything is in the world — see {@link level.load}.
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+
* @overload
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* @param {LevelLoadOptions & { async?: false }} [options] - additional optional parameters
|
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+
* @returns {boolean} `true`
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|
+
* @category Level
|
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+
*/
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|
+
function reload(options?: (LevelLoadOptions & {
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async?: false;
|
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+
}) | undefined): boolean;
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/**
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|
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* load the next level, and return a promise that settles once the level is in the world.
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+
*
|
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105
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* With no level to go to this reports `false` WITHOUT loading anything, and
|
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* the promise form resolves `false` rather than rejecting: running out of
|
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|
+
* levels is an ordinary outcome, not an error.
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|
+
*
|
|
109
|
+
* @overload
|
|
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|
+
* @param {LevelLoadOptions & { async: true }} options - load options, with `async` set
|
|
111
|
+
* @returns {Promise<boolean>} resolves `true`, or `false` if there is no next level
|
|
112
|
+
* @example
|
|
113
|
+
* await me.level.next({ async: true });
|
|
114
|
+
* @category Level
|
|
115
|
+
*/
|
|
116
|
+
function next(options: LevelLoadOptions & {
|
|
117
|
+
async: true;
|
|
118
|
+
}): Promise<boolean>;
|
|
119
|
+
/**
|
|
120
|
+
* load the next level.
|
|
121
|
+
*
|
|
122
|
+
* With no level to go to this reports `false` WITHOUT loading anything, and
|
|
123
|
+
* the promise form resolves `false` rather than rejecting: running out of
|
|
124
|
+
* levels is an ordinary outcome, not an error.
|
|
125
|
+
*
|
|
126
|
+
* While the game loop is running the load is deferred to a timer, so this
|
|
127
|
+
* returns before anything is in the world — see {@link level.load}.
|
|
128
|
+
* @overload
|
|
129
|
+
* @param {LevelLoadOptions & { async?: false }} [options] - additional optional parameters
|
|
130
|
+
* @returns {boolean} `true` if the next level was loaded, `false` if there is none
|
|
131
|
+
* @category Level
|
|
132
|
+
*/
|
|
133
|
+
function next(options?: (LevelLoadOptions & {
|
|
134
|
+
async?: false;
|
|
135
|
+
}) | undefined): boolean;
|
|
136
|
+
/**
|
|
137
|
+
* load the previous level, and return a promise that settles once the level is in the world.
|
|
138
|
+
*
|
|
139
|
+
* With no level to go to this reports `false` WITHOUT loading anything, and
|
|
140
|
+
* the promise form resolves `false` rather than rejecting: running out of
|
|
141
|
+
* levels is an ordinary outcome, not an error.
|
|
142
|
+
*
|
|
143
|
+
* @overload
|
|
144
|
+
* @param {LevelLoadOptions & { async: true }} options - load options, with `async` set
|
|
145
|
+
* @returns {Promise<boolean>} resolves `true`, or `false` if there is no previous level
|
|
146
|
+
* @example
|
|
147
|
+
* await me.level.previous({ async: true });
|
|
148
|
+
* @category Level
|
|
149
|
+
*/
|
|
150
|
+
function previous(options: LevelLoadOptions & {
|
|
151
|
+
async: true;
|
|
152
|
+
}): Promise<boolean>;
|
|
153
|
+
/**
|
|
154
|
+
* load the previous level.
|
|
155
|
+
*
|
|
156
|
+
* With no level to go to this reports `false` WITHOUT loading anything, and
|
|
157
|
+
* the promise form resolves `false` rather than rejecting: running out of
|
|
158
|
+
* levels is an ordinary outcome, not an error.
|
|
159
|
+
*
|
|
160
|
+
* While the game loop is running the load is deferred to a timer, so this
|
|
161
|
+
* returns before anything is in the world — see {@link level.load}.
|
|
162
|
+
* @overload
|
|
163
|
+
* @param {LevelLoadOptions & { async?: false }} [options] - additional optional parameters
|
|
164
|
+
* @returns {boolean} `true` if the previous level was loaded, `false` if there is none
|
|
165
|
+
* @category Level
|
|
166
|
+
*/
|
|
167
|
+
function previous(options?: (LevelLoadOptions & {
|
|
168
|
+
async?: false;
|
|
169
|
+
}) | undefined): boolean;
|
|
146
170
|
/**
|
|
147
171
|
* return the amount of level preloaded
|
|
148
|
-
* @name levelCount
|
|
149
|
-
* @memberof level
|
|
150
172
|
* @public
|
|
151
173
|
* @returns {number} the amount of level preloaded
|
|
152
174
|
*/
|
|
153
175
|
function levelCount(): number;
|
|
154
176
|
}
|
|
177
|
+
/**
|
|
178
|
+
* Options accepted by every level-loading call.
|
|
179
|
+
*
|
|
180
|
+
* `async` is the switch that decides what the call HANDS BACK: leave it out and
|
|
181
|
+
* you get the boolean these calls have always returned, set it and you get a
|
|
182
|
+
* promise that settles once the level is actually in the world. Everything else
|
|
183
|
+
* behaves identically either way, `onLoaded` included.
|
|
184
|
+
*
|
|
185
|
+
* Awaiting a call WITHOUT `async: true` is not an error, but it is not a wait
|
|
186
|
+
* either: the call hands back a boolean, and `await true` resolves immediately.
|
|
187
|
+
* While the loop is running the load is deferred onto a timer, so it has NOT
|
|
188
|
+
* happened by the time such an `await` resumes. Pass the flag when you mean to
|
|
189
|
+
* await.
|
|
190
|
+
*/
|
|
191
|
+
export type LevelLoadOptions = {
|
|
192
|
+
/**
|
|
193
|
+
* - container in which to load the specified level
|
|
194
|
+
*/
|
|
195
|
+
container?: Container;
|
|
196
|
+
/**
|
|
197
|
+
* - callback for when the level is fully loaded, called in both forms
|
|
198
|
+
*/
|
|
199
|
+
onLoaded?: Function;
|
|
200
|
+
/**
|
|
201
|
+
* - return a promise that settles once the level is in the world, instead of a boolean
|
|
202
|
+
*/
|
|
203
|
+
async?: boolean;
|
|
204
|
+
/**
|
|
205
|
+
* - (TMX only) if true, flatten all objects into the given container
|
|
206
|
+
*/
|
|
207
|
+
flatten?: boolean;
|
|
208
|
+
/**
|
|
209
|
+
* - (TMX only) if true, set the viewport bounds to the map size
|
|
210
|
+
*/
|
|
211
|
+
setViewportBounds?: boolean;
|
|
212
|
+
/**
|
|
213
|
+
* - (glTF/GLB only) pixels per glTF unit applied to the whole scene
|
|
214
|
+
*/
|
|
215
|
+
scale?: number;
|
|
216
|
+
/**
|
|
217
|
+
* - (glTF/GLB only) convert the right-handed (Y-up) source to the engine's Y-down via a rotation rather than a mirror
|
|
218
|
+
*/
|
|
219
|
+
rightHanded?: boolean;
|
|
220
|
+
/**
|
|
221
|
+
* - (glTF/GLB only) add the scene's authored `KHR_lights_punctual` lights (plus a soft ambient fill) as {@link Light3d} world children
|
|
222
|
+
*/
|
|
223
|
+
lights?: boolean;
|
|
224
|
+
/**
|
|
225
|
+
* - (glTF/GLB only) multiply each light's authored physical intensity by this factor instead of normalizing it to 1
|
|
226
|
+
*/
|
|
227
|
+
lightIntensityScale?: number;
|
|
228
|
+
/**
|
|
229
|
+
* - (glTF/GLB only) give every mesh in the scene a ground shadow; omit to inherit the application's `castGroundShadow` setting (on by default)
|
|
230
|
+
*/
|
|
231
|
+
castGroundShadow?: boolean;
|
|
232
|
+
/**
|
|
233
|
+
* - (glTF/GLB only) world Y the ground shadows land on
|
|
234
|
+
*/
|
|
235
|
+
shadowGroundY?: number;
|
|
236
|
+
};
|
|
155
237
|
import TMXTileMap from "./tiled/TMXTileMap.js";
|
|
156
238
|
import GLTFScene from "./gltf/GLTFScene.js";
|
|
157
239
|
//# sourceMappingURL=level.d.ts.map
|