melonjs 20.3.0 → 20.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (442) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts.map +1 -1
  18. package/build/audio/state.d.ts +6 -79
  19. package/build/audio/state.d.ts.map +1 -1
  20. package/build/camera/camera2d.d.ts +0 -68
  21. package/build/camera/camera2d.d.ts.map +1 -1
  22. package/build/camera/camera3d.d.ts +86 -79
  23. package/build/camera/camera3d.d.ts.map +1 -1
  24. package/build/camera/effects/fade_effect.d.ts +0 -5
  25. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  26. package/build/camera/effects/mask_effect.d.ts +0 -5
  27. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  28. package/build/camera/fog.d.ts +118 -0
  29. package/build/camera/fog.d.ts.map +1 -0
  30. package/build/geometries/box3d.d.ts +0 -28
  31. package/build/geometries/box3d.d.ts.map +1 -1
  32. package/build/geometries/ellipse.d.ts +0 -20
  33. package/build/geometries/ellipse.d.ts.map +1 -1
  34. package/build/geometries/observablePoint.d.ts +0 -3
  35. package/build/geometries/observablePoint.d.ts.map +1 -1
  36. package/build/geometries/path2d.d.ts +0 -19
  37. package/build/geometries/path2d.d.ts.map +1 -1
  38. package/build/geometries/polygon.d.ts +0 -12
  39. package/build/geometries/polygon.d.ts.map +1 -1
  40. package/build/geometries/roundrect.d.ts +0 -18
  41. package/build/geometries/roundrect.d.ts.map +1 -1
  42. package/build/geometries/sphere.d.ts +0 -9
  43. package/build/geometries/sphere.d.ts.map +1 -1
  44. package/build/geometries/toarccanvas.d.ts.map +1 -1
  45. package/build/index.d.ts +1 -0
  46. package/build/index.d.ts.map +1 -1
  47. package/build/index.js +2652 -413
  48. package/build/index.js.map +3 -3
  49. package/build/input/gamepad.d.ts.map +1 -1
  50. package/build/input/pointer.d.ts +0 -4
  51. package/build/input/pointer.d.ts.map +1 -1
  52. package/build/input/pointerevent.d.ts +0 -6
  53. package/build/input/pointerevent.d.ts.map +1 -1
  54. package/build/lang/deprecated.d.ts.map +1 -1
  55. package/build/level/gltf/GLTFModel.d.ts +0 -81
  56. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  57. package/build/level/gltf/GLTFScene.d.ts +1 -44
  58. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  59. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  60. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  61. package/build/level/level.d.ts +195 -113
  62. package/build/level/level.d.ts.map +1 -1
  63. package/build/level/tiled/TMXGroup.d.ts +1 -65
  64. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  65. package/build/level/tiled/TMXLayer.d.ts +0 -44
  66. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  67. package/build/level/tiled/TMXObject.d.ts +1 -136
  68. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  69. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  70. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  71. package/build/level/tiled/TMXTile.d.ts +1 -30
  72. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  73. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  74. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  75. package/build/level/tiled/TMXTileset.d.ts +0 -113
  76. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  77. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  78. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  79. package/build/level/tiled/TMXUtils.d.ts +1 -43
  80. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  81. package/build/level/tiled/factories/shape.d.ts +1 -7
  82. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  83. package/build/level/tiled/factories/text.d.ts +1 -7
  84. package/build/level/tiled/factories/text.d.ts.map +1 -1
  85. package/build/level/tiled/factories/tile.d.ts +1 -7
  86. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  87. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  88. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  89. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  90. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  91. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  92. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  93. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  94. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  95. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  96. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  97. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  99. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  100. package/build/lighting/light2d.d.ts +0 -25
  101. package/build/lighting/light2d.d.ts.map +1 -1
  102. package/build/lighting/light3d.d.ts +0 -16
  103. package/build/lighting/light3d.d.ts.map +1 -1
  104. package/build/loader/loader.d.ts +42 -33
  105. package/build/loader/loader.d.ts.map +1 -1
  106. package/build/loader/loadingscreen.d.ts +0 -33
  107. package/build/loader/loadingscreen.d.ts.map +1 -1
  108. package/build/loader/parsers/aseprite.d.ts +0 -13
  109. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  110. package/build/loader/parsers/audio.d.ts +1 -30
  111. package/build/loader/parsers/audio.d.ts.map +1 -1
  112. package/build/loader/parsers/binary.d.ts +1 -10
  113. package/build/loader/parsers/binary.d.ts.map +1 -1
  114. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  115. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  116. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  118. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  119. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  120. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  121. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  122. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  123. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  124. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  125. package/build/loader/parsers/fontface.d.ts +1 -13
  126. package/build/loader/parsers/fontface.d.ts.map +1 -1
  127. package/build/loader/parsers/gltf.d.ts +1 -70
  128. package/build/loader/parsers/gltf.d.ts.map +1 -1
  129. package/build/loader/parsers/image.d.ts +1 -22
  130. package/build/loader/parsers/image.d.ts.map +1 -1
  131. package/build/loader/parsers/json.d.ts +1 -10
  132. package/build/loader/parsers/json.d.ts.map +1 -1
  133. package/build/loader/parsers/mtl.d.ts +1 -28
  134. package/build/loader/parsers/mtl.d.ts.map +1 -1
  135. package/build/loader/parsers/obj.d.ts +1 -59
  136. package/build/loader/parsers/obj.d.ts.map +1 -1
  137. package/build/loader/parsers/pbr.d.ts +1 -62
  138. package/build/loader/parsers/pbr.d.ts.map +1 -1
  139. package/build/loader/parsers/script.d.ts +1 -10
  140. package/build/loader/parsers/script.d.ts.map +1 -1
  141. package/build/loader/parsers/shader.d.ts +1 -52
  142. package/build/loader/parsers/shader.d.ts.map +1 -1
  143. package/build/loader/parsers/tmx.d.ts +1 -10
  144. package/build/loader/parsers/tmx.d.ts.map +1 -1
  145. package/build/loader/parsers/video.d.ts +1 -10
  146. package/build/loader/parsers/video.d.ts.map +1 -1
  147. package/build/math/color.d.ts.map +1 -1
  148. package/build/math/noise.d.ts +0 -40
  149. package/build/math/noise.d.ts.map +1 -1
  150. package/build/math/observableVector2d.d.ts +0 -3
  151. package/build/math/observableVector2d.d.ts.map +1 -1
  152. package/build/math/observableVector3d.d.ts +0 -3
  153. package/build/math/observableVector3d.d.ts.map +1 -1
  154. package/build/math/vector2d.d.ts +0 -6
  155. package/build/math/vector2d.d.ts.map +1 -1
  156. package/build/math/vertex.d.ts +25 -0
  157. package/build/math/vertex.d.ts.map +1 -1
  158. package/build/particles/emitter.d.ts +0 -65
  159. package/build/particles/emitter.d.ts.map +1 -1
  160. package/build/particles/particle.d.ts +0 -81
  161. package/build/particles/particle.d.ts.map +1 -1
  162. package/build/physics/bounds.d.ts +0 -1
  163. package/build/physics/bounds.d.ts.map +1 -1
  164. package/build/physics/broadphase/broadphase.d.ts +0 -7
  165. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  166. package/build/physics/broadphase/octree.d.ts +0 -91
  167. package/build/physics/broadphase/octree.d.ts.map +1 -1
  168. package/build/physics/broadphase/quadtree.d.ts +0 -47
  169. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  170. package/build/physics/builtin/body.d.ts +2 -65
  171. package/build/physics/builtin/body.d.ts.map +1 -1
  172. package/build/physics/builtin/detector.d.ts +0 -312
  173. package/build/physics/builtin/detector.d.ts.map +1 -1
  174. package/build/physics/builtin/sat.d.ts +1 -48
  175. package/build/physics/builtin/sat.d.ts.map +1 -1
  176. package/build/physics/builtin/sat3d.d.ts +1 -56
  177. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  178. package/build/physics/collision.d.ts +0 -2
  179. package/build/physics/collision.d.ts.map +1 -1
  180. package/build/physics/response.d.ts +0 -1
  181. package/build/physics/response.d.ts.map +1 -1
  182. package/build/physics/world.d.ts.map +1 -1
  183. package/build/renderable/anchorPoint.d.ts +1 -73
  184. package/build/renderable/anchorPoint.d.ts.map +1 -1
  185. package/build/renderable/animation.d.ts +0 -7
  186. package/build/renderable/animation.d.ts.map +1 -1
  187. package/build/renderable/colorlayer.d.ts +0 -5
  188. package/build/renderable/colorlayer.d.ts.map +1 -1
  189. package/build/renderable/container.d.ts +0 -55
  190. package/build/renderable/container.d.ts.map +1 -1
  191. package/build/renderable/draggable.d.ts +0 -5
  192. package/build/renderable/draggable.d.ts.map +1 -1
  193. package/build/renderable/dragndrop.d.ts +1 -12
  194. package/build/renderable/dragndrop.d.ts.map +1 -1
  195. package/build/renderable/entity/entity.d.ts +0 -8
  196. package/build/renderable/entity/entity.d.ts.map +1 -1
  197. package/build/renderable/frameAnimation.d.ts +0 -41
  198. package/build/renderable/frameAnimation.d.ts.map +1 -1
  199. package/build/renderable/groundshadow.d.ts +1 -91
  200. package/build/renderable/groundshadow.d.ts.map +1 -1
  201. package/build/renderable/imagelayer.d.ts +0 -29
  202. package/build/renderable/imagelayer.d.ts.map +1 -1
  203. package/build/renderable/instanced_mesh.d.ts +26 -104
  204. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  205. package/build/renderable/mesh.d.ts +130 -141
  206. package/build/renderable/mesh.d.ts.map +1 -1
  207. package/build/renderable/nineslicesprite.d.ts +0 -4
  208. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  209. package/build/renderable/renderable.d.ts +1 -44
  210. package/build/renderable/renderable.d.ts.map +1 -1
  211. package/build/renderable/sprite.d.ts +0 -45
  212. package/build/renderable/sprite.d.ts.map +1 -1
  213. package/build/renderable/sprite3d.d.ts +0 -95
  214. package/build/renderable/sprite3d.d.ts.map +1 -1
  215. package/build/renderable/text/bitmaptext.d.ts +0 -14
  216. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  217. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  218. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  219. package/build/renderable/text/glyph.d.ts +1 -39
  220. package/build/renderable/text/glyph.d.ts.map +1 -1
  221. package/build/renderable/text/text.d.ts +0 -20
  222. package/build/renderable/text/text.d.ts.map +1 -1
  223. package/build/renderable/text/textstyle.d.ts +1 -5
  224. package/build/renderable/text/textstyle.d.ts.map +1 -1
  225. package/build/renderable/trail.d.ts +0 -29
  226. package/build/renderable/trail.d.ts.map +1 -1
  227. package/build/renderable/trigger.d.ts +0 -6
  228. package/build/renderable/trigger.d.ts.map +1 -1
  229. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  230. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  231. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  232. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  233. package/build/state/stage.d.ts +0 -66
  234. package/build/state/stage.d.ts.map +1 -1
  235. package/build/state/state.d.ts.map +1 -1
  236. package/build/system/device.d.ts +0 -12
  237. package/build/system/device.d.ts.map +1 -1
  238. package/build/system/dom.d.ts +1 -8
  239. package/build/system/dom.d.ts.map +1 -1
  240. package/build/system/legacy_pool.d.ts +1 -6
  241. package/build/system/legacy_pool.d.ts.map +1 -1
  242. package/build/system/platform.d.ts +0 -1
  243. package/build/system/platform.d.ts.map +1 -1
  244. package/build/system/pool.d.ts +0 -9
  245. package/build/system/pool.d.ts.map +1 -1
  246. package/build/system/save.d.ts.map +1 -1
  247. package/build/system/timer.d.ts +0 -20
  248. package/build/system/timer.d.ts.map +1 -1
  249. package/build/tweens/tween.d.ts +0 -62
  250. package/build/tweens/tween.d.ts.map +1 -1
  251. package/build/utils/array-multimap.d.ts +1 -13
  252. package/build/utils/array-multimap.d.ts.map +1 -1
  253. package/build/utils/decode.d.ts.map +1 -1
  254. package/build/utils/fetchdata.d.ts +1 -31
  255. package/build/utils/fetchdata.d.ts.map +1 -1
  256. package/build/utils/utils.d.ts +0 -13
  257. package/build/utils/utils.d.ts.map +1 -1
  258. package/build/video/blendmodes.d.ts +1 -106
  259. package/build/video/blendmodes.d.ts.map +1 -1
  260. package/build/video/buffer/index.d.ts +1 -39
  261. package/build/video/buffer/index.d.ts.map +1 -1
  262. package/build/video/buffer/vertex.d.ts +1 -82
  263. package/build/video/buffer/vertex.d.ts.map +1 -1
  264. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  265. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  266. package/build/video/canvas_factory.d.ts +1 -24
  267. package/build/video/canvas_factory.d.ts.map +1 -1
  268. package/build/video/effects/blendEffect.d.ts +0 -54
  269. package/build/video/effects/blendEffect.d.ts.map +1 -1
  270. package/build/video/effects/colorMatrix.d.ts +0 -10
  271. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  272. package/build/video/effects/glsl_realization.d.ts +1 -17
  273. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  274. package/build/video/effects/radialGradient.d.ts +0 -1
  275. package/build/video/effects/radialGradient.d.ts.map +1 -1
  276. package/build/video/effects/shadereffect.d.ts +0 -113
  277. package/build/video/effects/shadereffect.d.ts.map +1 -1
  278. package/build/video/effects/wgsl/layout.d.ts +1 -27
  279. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  280. package/build/video/effects/wgsl/parse.d.ts +1 -8
  281. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  282. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  283. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  284. package/build/video/effects/wgsl_realization.d.ts +1 -82
  285. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  286. package/build/video/gpu/batcher.d.ts +1 -13
  287. package/build/video/gpu/batcher.d.ts.map +1 -1
  288. package/build/video/gpu/instancerecord.d.ts +1 -163
  289. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  290. package/build/video/gpu/meshchunk.d.ts +1 -48
  291. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  292. package/build/video/gpu/meshvertex.d.ts +1 -53
  293. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  294. package/build/video/gpu/primitives.d.ts +1 -59
  295. package/build/video/gpu/primitives.d.ts.map +1 -1
  296. package/build/video/gpu/quadcorners.d.ts +1 -10
  297. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  298. package/build/video/gpu/textureslots.d.ts +1 -121
  299. package/build/video/gpu/textureslots.d.ts.map +1 -1
  300. package/build/video/gpu/texturestore.d.ts +1 -138
  301. package/build/video/gpu/texturestore.d.ts.map +1 -1
  302. package/build/video/gpu/topology.d.ts.map +1 -1
  303. package/build/video/gpu/vertexformat.d.ts +0 -28
  304. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  305. package/build/video/gradient.d.ts +0 -81
  306. package/build/video/gradient.d.ts.map +1 -1
  307. package/build/video/renderer.d.ts +21 -102
  308. package/build/video/renderer.d.ts.map +1 -1
  309. package/build/video/renderstate.d.ts +0 -51
  310. package/build/video/renderstate.d.ts.map +1 -1
  311. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  312. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  313. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  314. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  315. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  316. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  317. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  318. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  319. package/build/video/texture/atlas.d.ts +1 -75
  320. package/build/video/texture/atlas.d.ts.map +1 -1
  321. package/build/video/texture/cache.d.ts +0 -136
  322. package/build/video/texture/cache.d.ts.map +1 -1
  323. package/build/video/texture/frametexture.d.ts +1 -71
  324. package/build/video/texture/frametexture.d.ts.map +1 -1
  325. package/build/video/texture/noise_texture2d.d.ts +0 -43
  326. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  327. package/build/video/texture/parser/aseprite.d.ts +1 -8
  328. package/build/video/texture/parser/aseprite.d.ts.map +1 -1
  329. package/build/video/texture/parser/spritesheet.d.ts +1 -8
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@@ -40,30 +40,12 @@ export default class Container extends Renderable {
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  * @ignore root
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  */
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  constructor(x?: number, y?: number, width?: number, height?: number, root?: boolean);
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- /**
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- * keep track of pending sort
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- * @ignore
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- */
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- pendingSort: any;
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  /**
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  * whether the container is the root of the scene
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  * @type {boolean}
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  * @default false
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  */
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  root: boolean;
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- /**
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- * The array of children of this container.
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- * @ignore
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- */
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- children: any[] | undefined;
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- /**
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- * The property of the child object that should be used to sort on this container
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- * value : "x", "y", "z"
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- * @type {string}
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- * @default "z"
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- */
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- _sortOn: string;
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- _comparator: (a: any, b: any) => number;
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  /**
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  * Specify if the children list should be automatically sorted when adding a new child
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  * @type {boolean}
@@ -332,43 +314,6 @@ export default class Container extends Renderable {
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  * @param {boolean} [recursive=false] - recursively sort sub-containers
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  */
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  sortNow(recursive?: boolean): void;
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- /**
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- * Z Sorting function
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- * @ignore
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- */
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- _sortZ(a: any, b: any): number;
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- /**
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- * Reverse Z Sorting function
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- * @ignore
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- */
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- _sortReverseZ(a: any, b: any): number;
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- /**
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- * Camera-distance sorting function used by `sortOn = "depth"`.
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- * Orders children by ascending squared distance from the cached
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- * camera position — closest first in the array, so
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- * {@link Container#draw}'s reverse-iteration walk paints far→near
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- * (correct painter's algorithm for alpha-blended sprites under
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- * perspective). The cached position is refreshed by
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- * {@link captureDepthCamera} just before each sort runs; this
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- * comparator stays tight (zero allocation, six subtracts + three
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- * mul-adds per pair) for the hot O(N log N) path.
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- *
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- * Container children are `Renderable` instances with an
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- * `ObservableVector3d` pos — `pos.z` is always defined, no guard
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- * needed here.
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- * @ignore
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- */
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- _sortDepth(a: any, b: any): number;
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- /**
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- * X Sorting function
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- * @ignore
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- */
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- _sortX(a: any, b: any): number;
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- /**
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- * Y Sorting function
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- * @ignore
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- */
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- _sortY(a: any, b: any): number;
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  /**
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  * A container additionally offsets its children by its own position — the
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  * `translate()` at the top of {@link Container#draw} — which is what makes
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AAoKA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;GASG;AACH;IACC;;;;;;;OAOG;IACH,gBAPW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,SACN,OAAO,EAuHjB;IAhHA;;;;OAIG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;;OAIG;IACH,4BAAyB;IAEzB;;;;;;;OAOG;IACH,SALU,MAAM,CAKE;IAClB;;;OAGG;IACH,wCAA8B;IAE9B;;;;OAIG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;OAMG;IACH,yBAHU,OAAO,CAGmB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAqBjD,yCAMC;IAiCH,kBANU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,EAmB5B;IAzCD;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cAHU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,CAK5B;IAgBD;;OAEG;IACH,cAmBC;IAED;;;;;;;;;;;;;OAaG;IACH,gBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,MAC1K,MAAM,GACJ,UAAU,CA+EtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAkEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAUtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,oBAC1B,UAAU,EAAE,CAgCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,oBACJ,UAAU,EAAE,CAaxB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAuBlB;IAED;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAiBD;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cAC1K,OAAO,QA8EjB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,SACN,MAAM,cACN,OAAO,QASjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QA8BjB;IAED;;;;;;;;OAQG;IACH,oBAFW,OAAO,QAoBjB;IAiBD;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,sCAEC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mCAWC;IAED;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,+BAEC;IA+FD;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAMpB;CAkHD;uBAh2CsB,iBAAiB;2BA+JhB,oBAAoB;wBACrB,oBAAoB;wBACpB,aAAa;6BACR,kBAAkB;yBACtB,cAAc;+BACR,gBAAgB;gCACf,gBAAgB;iCACf,sBAAsB;4BAC3B,iBAAiB;4BACjB,iBAAiB;+BAEd,uBAAuB;iCACrB,yBAAyB;8BAC5B,sBAAsB;sBAC9B,gBAAgB;4BACV,sBAAsB;4BACxB,wBAAwB"}
@@ -35,11 +35,6 @@ export class Draggable extends Renderable {
35
35
  * @returns {boolean} false if the object stopped being dragged
36
36
  */
37
37
  dragEnd(): boolean;
38
- /**
39
- * Destructor
40
- * @ignore
41
- */
42
- destroy(): void;
43
38
  }
44
39
  import Renderable from "./../renderable/renderable.js";
45
40
  import { Vector2d } from "../math/vector2d.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"draggable.d.ts","sourceRoot":"","sources":["../../src/renderable/draggable.js"],"names":[],"mappings":"AAYA;;;;GAIG;AACH;IAUE,kBAAqB;IACrB,YAAkB;IAClB,qBAAoC;IAIrC;;;;;;;OAOG;IACH,mBA8BC;IAnBA,kDAEC;IAED,gEAIC;IAED,8DAIC;IAOF;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAOnB;IAED;;;OAGG;IACH,gBAQC;CACD;uBAxHsB,+BAA+B;yBAD7B,qBAAqB"}
1
+ {"version":3,"file":"draggable.d.ts","sourceRoot":"","sources":["../../src/renderable/draggable.js"],"names":[],"mappings":"AAYA;;;;GAIG;AACH;IAUE,kBAAqB;IACrB,YAAkB;IAClB,qBAAoC;IAIrC;;;;;;;OAOG;IACH,mBA8BC;IAnBA,kDAEC;IAED,gEAIC;IAED,8DAIC;IAOF;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAOnB;IAED;;;;OAIG;IACH,gBAQC;CACD;uBAzHsB,+BAA+B;yBAD7B,qBAAqB"}
@@ -9,23 +9,17 @@
9
9
  export class DropTarget extends Renderable {
10
10
  /**
11
11
  * constant for the overlaps method
12
- * @constant
13
12
  * @type {string}
14
- * @name CHECKMETHOD_OVERLAP
15
13
  */
16
14
  CHECKMETHOD_OVERLAP: string;
17
15
  /**
18
16
  * constant for the contains method
19
- * @constant
20
17
  * @type {string}
21
- * @name CHECKMETHOD_CONTAINS
22
18
  */
23
19
  CHECKMETHOD_CONTAINS: string;
24
20
  /**
25
21
  * the checkmethod we want to use
26
- * @constant
27
22
  * @type {string}
28
- * @name checkMethod
29
23
  * @default "CHECKMETHOD_OVERLAP"
30
24
  */
31
25
  checkMethod: string;
@@ -45,12 +39,7 @@ export class DropTarget extends Renderable {
45
39
  * Gets called when a draggable entity is dropped on the current entity
46
40
  * @param {Draggable} draggable - the draggable object that is dropped
47
41
  */
48
- drop(): void;
49
- /**
50
- * Destructor
51
- * @ignore
52
- */
53
- destroy(): void;
42
+ drop(draggable: Draggable): void;
54
43
  }
55
44
  import Renderable from "./../renderable/renderable.js";
56
45
  import type { Draggable } from "./draggable.js";
@@ -1 +1 @@
1
- {"version":3,"file":"dragndrop.d.ts","sourceRoot":"","sources":["../../src/renderable/dragndrop.js"],"names":[],"mappings":"AAGA;;;GAGG;AAEH;;;GAGG;AACH;IAYE;;;;;OAKG;IACH,qBAHU,MAAM,CAGqB;IAErC;;;;;OAKG;IACH,sBAHU,MAAM,CAGsB;IAEtC;;;;;;OAMG;IACH,aAJU,MAAM,CAI2B;IAE3C,kCAA8D;IAG/D;;;OAGG;IACH,4BAFW,MAAM,QAQhB;IAED;;;;OAIG;IACH,aAHW,MAAM,aACN,SAAS,QAUnB;IAED;;;OAGG;IACH,aAAS;IAET;;;OAGG;IACH,gBAGC;CACD;uBA7FsB,+BAA+B;+BAKxB,gBAAgB"}
1
+ {"version":3,"file":"dragndrop.d.ts","sourceRoot":"","sources":["../../src/renderable/dragndrop.js"],"names":[],"mappings":"AAGA;;;GAGG;AAEH;;;GAGG;AACH;IAYE;;;OAGG;IACH,qBAFU,MAAM,CAEqB;IAErC;;;OAGG;IACH,sBAFU,MAAM,CAEsB;IAEtC;;;;OAIG;IACH,aAHU,MAAM,CAG2B;IAE3C,kCAA8D;IAG/D;;;OAGG;IACH,4BAFW,MAAM,QAQhB;IAED;;;;OAIG;IACH,aAHW,MAAM,aACN,SAAS,QAUnB;IAED;;;OAGG;IAEH,gBAHW,SAAS,QAGF;IAElB;;;;OAIG;IACH,gBAGC;CACD;uBAzFsB,+BAA+B;+BAKxB,gBAAgB"}
@@ -150,7 +150,6 @@
150
150
  * @category Game Objects
151
151
  */
152
152
  export default class Entity extends Renderable {
153
- static _deprecationWarned: boolean;
154
153
  /**
155
154
  * @param {number} x - the x coordinates of the entity object
156
155
  * @param {number} y - the y coordinates of the entity object
@@ -185,11 +184,6 @@ export default class Entity extends Renderable {
185
184
  collisionMask?: number | undefined;
186
185
  shapes?: Rect[] | Polygon[] | Line[] | Ellipse[] | undefined;
187
186
  });
188
- /**
189
- * The array of renderable children of this entity.
190
- * @ignore
191
- */
192
- children: any[];
193
187
  set renderable(value: Renderable);
194
188
  /**
195
189
  * The entity renderable component (can be any objects deriving from me.Renderable, like me.Sprite for example)
@@ -207,8 +201,6 @@ export default class Entity extends Renderable {
207
201
  * @type {boolean}
208
202
  */
209
203
  alive: boolean;
210
- /** @ignore */
211
- update(dt: any): boolean;
212
204
  /**
213
205
  * update the bounding box for this entity.
214
206
  * @param {boolean} [absolute=true] - update the bounds size and position in (world) absolute coordinates
@@ -1 +1 @@
1
- {"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAQA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACkB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,EA0FF;IA9EA;;;OAGG;IACH,gBAAkB;IAqFnB,sBAPU,UAAU,EAmBnB;IArBD;;;OAGG;IAEH,kBAHU,UAAU,CAKnB;IAnDA;;;OAGG;IACH,IAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,OAFU,OAAO,CAEA;IAwDlB,cAAc;IACd,yBAKC;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CA0BlB;IAED;;OAEG;IACH,qBAEC;IAED,6BAkBC;IAED;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAgBpB;IAsCD;;OAEG;IACH,0BAIC;CACD;uBAxasB,kBAAkB;4BAQhB,2BAA2B;0BAH7B,iCAAiC;6BAE9B,6BAA6B;0BAHhC,4BAA4B;6BAEzB,+BAA+B"}
1
+ {"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAQA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC;;;OAGG;IACH,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACkB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,EA2FF;IA/EA;;;;OAIG;IACH,gBAAkB;IAqFnB,sBAPU,UAAU,EAmBnB;IArBD;;;OAGG;IAEH,kBAHU,UAAU,CAKnB;IAnDA;;;OAGG;IACH,IAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,OAFU,OAAO,CAEA;IAwDlB;;;OAGG;IACH,yBAKC;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CA0BlB;IAED;;OAEG;IACH,qBAEC;IAED,6BAkBC;IAED;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAgBpB;IAuCD;;OAEG;IACH,0BAIC;CACD;uBAjbsB,kBAAkB;4BAQhB,2BAA2B;0BAH7B,iCAAiC;6BAE9B,6BAA6B;0BAHhC,4BAA4B;6BAEzB,+BAA+B"}
@@ -41,22 +41,8 @@ export default class FrameAnimation {
41
41
  * {@link Sprite3d} remaps its quad's UVs + vertices).
42
42
  */
43
43
  constructor(host: object, applyFrame: (region: object) => void);
44
- /**
45
- * the host renderable this engine draws through.
46
- * @type {object}
47
- * @ignore
48
- */
49
- host: object;
50
- /**
51
- * geometry hook invoked on every frame change (see constructor).
52
- * @type {(region: object) => void}
53
- * @ignore
54
- */
55
- _applyFrame: (region: object) => void;
56
44
  /** defined animations, keyed by id @type {object} */
57
45
  anim: object;
58
- /** animation to chain to / completion callback on cycle end @ignore */
59
- resetAnim: (() => unknown) | (() => false | undefined) | (() => boolean) | (() => void) | undefined;
60
46
  /** current frame info @type {object} */
61
47
  current: object;
62
48
  /** elapsed time within the current frame, in ms @type {number} */
@@ -65,10 +51,6 @@ export default class FrameAnimation {
65
51
  animationspeed: number;
66
52
  /** pause flag — freezes the current frame @type {boolean} */
67
53
  animationpause: boolean;
68
- /** per-play speed multiplier (1 = authored speed) @ignore */
69
- _animSpeed: number;
70
- /** set once a `loop:false` animation has finished its single cycle @ignore */
71
- _animDone: boolean;
72
54
  /**
73
55
  * add an animation definition (see {@link Sprite#addAnimation}).
74
56
  * @param {string} name - animation id
@@ -118,29 +100,6 @@ export default class FrameAnimation {
118
100
  * @returns {number} the current animation frame index
119
101
  */
120
102
  getCurrentAnimationFrame(): number;
121
- /**
122
- * the frame object for the given index within the current animation.
123
- * @param {number} id - the frame id
124
- * @returns {object} the frame data
125
- */
126
- /**
127
- * Whether the current animation is still resolvable.
128
- *
129
- * `update()` hands control to user code in the middle of its frame loop:
130
- * `onended`, and the completion callback behind `resetAnim`. That code is
131
- * free to tear the host down — "remove me once the animation finishes" is
132
- * an entirely reasonable reaction, and `removeChildNow()` destroys the
133
- * sprite, whose `destroy()` empties `anim`. Everything after the callback
134
- * reads out of `anim`, so the loop has to check it is still there rather
135
- * than resume into a map the callback just cleared.
136
- *
137
- * A callback that switches animations with `setCurrentAnimation()` leaves
138
- * this true, which is the point: only a genuinely torn-down host stops the
139
- * loop.
140
- * @ignore
141
- * @returns {boolean} true while the current animation can still be read
142
- */
143
- _isCurrentAnimationLive(): boolean;
144
103
  getAnimationFrameObjectByIndex(id: any): any;
145
104
  /**
146
105
  * clear the frame timer and the play-once "done" hold, without changing the
@@ -1 +1 @@
1
- {"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EA2DlC;IArDA;;;;OAIG;IACH,MAHU,MAAM,CAGA;IAEhB;;;;OAIG;IACH,aAHU,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAGL;IAE7B,qDAAqD;IACrD,MAD2C,MAAM,CACnC;IAEd,uEAAuE;IACvE,oGAA0B;IAE1B,wCAAwC;IACxC,SAD8B,MAAM,CAiBnC;IAED,kEAAkE;IAClE,IADwD,MAAM,CACnD;IAEX,qEAAqE;IACrE,gBAD2D,MAAM,CACxC;IAEzB,6DAA6D;IAC7D,gBADkD,OAAO,CAC9B;IAE3B,6DAA6D;IAC7D,mBAAmB;IAEnB,8EAA8E;IAC9E,mBAAsB;IAGvB;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CA4ElB;IAED;;;;;OAKG;IACH,wBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;;OAgBG;IACH,2BAFa,OAAO,CAQnB;IAED,6CAEC;IAED;;;;OAIG;IACH,mBAGC;IAED;;;OAGG;IACH,eAKC;IAED;;;;;;;;OAQG;IACH,WAHW,MAAM,GACJ,OAAO,CAmEnB;IAED;;;OAGG;IACH,gBAOC;CACD"}
1
+ {"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EAyElC;IAnEA;;;;;OAKG;IACH,MAJU,MAAM,CAIA;IAEhB;;;;;OAKG;IACH,aAJU,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAIL;IAE7B,qDAAqD;IACrD,MAD2C,MAAM,CACnC;IAEd;;;;OAIG;IACH,oGAA0B;IAE1B,wCAAwC;IACxC,SAD8B,MAAM,CAiBnC;IAED,kEAAkE;IAClE,IADwD,MAAM,CACnD;IAEX,qEAAqE;IACrE,gBAD2D,MAAM,CACxC;IAEzB,6DAA6D;IAC7D,gBADkD,OAAO,CAC9B;IAE3B;;;;OAIG;IACH,mBAAmB;IAEnB;;;;OAIG;IACH,mBAAsB;IAGvB;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CA4ElB;IAED;;;;;OAKG;IACH,wBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAFa,OAAO,CAQnB;IAED,6CAEC;IAED;;;;OAIG;IACH,mBAGC;IAED;;;OAGG;IACH,eAKC;IAED;;;;;;;;OAQG;IACH,WAHW,MAAM,GACJ,OAAO,CAmEnB;IAED;;;OAGG;IACH,gBAOC;CACD"}
@@ -1,92 +1,2 @@
1
- /**
2
- * Bake (once) a radial alpha ramp: opaque white at the centre, fading to
3
- * fully transparent at the rim.
4
- *
5
- * White rather than black because the colour comes from the draw tint — that
6
- * way the same bake serves a black shadow, a tinted one, or a coloured pool
7
- * of light, and nothing has to be re-baked to change it.
8
- * @returns {HTMLCanvasElement|OffscreenCanvas} the shared falloff canvas
9
- * @ignore
10
- */
11
- export function getShadowFalloff(): HTMLCanvasElement | OffscreenCanvas;
12
- /**
13
- * Drop the shared bake. Only the tests need this — the canvas is CPU-side and
14
- * costs 64 KB, so an application never has a reason to release it.
15
- * @ignore
16
- */
17
- export function resetShadowFalloff(): void;
18
- /**
19
- * Whether a mesh's geometry has any vertical extent at all.
20
- *
21
- * The test a **blanket** opt-in needs: a ground shadow says "this object is
22
- * standing above the floor", and a flat plane lying in the floor is the floor.
23
- * Shadowing it with itself smears a blob the size of the whole ground across
24
- * it, which is what a scene-wide `castGroundShadow` would otherwise do to
25
- * every glTF scene that ships one. A per-object opt-in bypasses this — that
26
- * one is an explicit instruction.
27
- *
28
- * Deliberately model-space and unrotated: the caller asks about the geometry,
29
- * not about where it currently sits.
30
- * @param {Float32Array} vertices - model-space vertex positions (x, y, z)
31
- * @param {number} vertexCount - how many vertices to read
32
- * @returns {boolean} true when the geometry is not flat in Y
33
- * @ignore
34
- */
35
- export function hasVerticalExtent(vertices: Float32Array, vertexCount: number): boolean;
36
- /**
37
- * Borrow the shadow quad for a renderer, building it on first use.
38
- *
39
- * Cached **on the renderer**, not at module level, for two reasons: a `Mesh`
40
- * resolves its texture through the active renderer's texture cache, so a
41
- * module-level one would bind itself to whichever application happened to
42
- * construct it first; and hanging it off the renderer means it dies with the
43
- * renderer instead of outliving it.
44
- *
45
- * Two are kept — lit and unlit — so the shadow can be drawn through whichever
46
- * mesh batcher its owner is already using. Sharing one unlit quad between lit
47
- * owners would force a `litMesh → mesh → litMesh` batcher transition per
48
- * shadowed object, each costing a bind/unbind pair and a flush: far more than
49
- * the single draw the shadow is supposed to be.
50
- *
51
- * Retained geometry is keyed per mesh object, so one quad uploads once and
52
- * every shadow in the scene redraws it at a different matrix for free.
53
- * @param {object} renderer - the active renderer
54
- * @param {boolean} lit - whether the owning mesh draws lit
55
- * @param {Function} MeshClass - the `Mesh` constructor (passed in to avoid a
56
- * circular import: `Mesh` owns the shadow, not the other way round)
57
- * @returns {object} the shared shadow quad for that tier
58
- * @ignore
59
- */
60
- export function getShadowQuad(renderer: object, lit: boolean, MeshClass: Function): object;
61
- /**
62
- * The blob quad an `InstancedMesh` draws from — sized to the prototype's own
63
- * footprint (#1515).
64
- *
65
- * The shared quad is a unit square, and the instanced vertex stage scales it by
66
- * each record's horizontal scale alone. That silently assumes the prototype
67
- * geometry is exactly 1 unit across, which is true of almost nothing: glTF
68
- * meshes load with `normalize: false` and keep their authored size, so a tree
69
- * 3 units wide got a blob sized for a 1-unit tree. It also skipped the contact
70
- * spread and the minor-axis floor the per-object tier applies, so the SAME
71
- * asset drew a different shadow depending on whether it was instanced.
72
- *
73
- * Baking the extents into four vertices fixes it with no shader change and no
74
- * per-draw uniform: retained geometry is keyed per mesh object, so this uploads
75
- * once per `InstancedMesh` and is redrawn for free.
76
- * @param {object} mesh - the InstancedMesh casting the shadows
77
- * @param {Function} MeshClass - the `Mesh` constructor (avoids a circular import)
78
- * @param {number} halfX - model-space half-extent along X, spread applied
79
- * @param {number} halfZ - model-space half-extent along Z, spread applied
80
- * @param {number} version - the prototype's geometry version
81
- * @returns {object} the quad to draw this scatter's blobs from
82
- * @ignore
83
- */
84
- export function getInstancedShadowQuad(mesh: object, MeshClass: Function, halfX: number, halfZ: number, version: number): object;
85
- /**
86
- * Release the shadow quads a renderer built, if any. Called from renderer
87
- * teardown so the retained GPU geometry goes with it.
88
- * @param {object} renderer - the renderer being torn down
89
- * @ignore
90
- */
91
- export function releaseShadowQuads(renderer: object): void;
1
+
92
2
  //# sourceMappingURL=groundshadow.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"groundshadow.d.ts","sourceRoot":"","sources":["../../src/renderable/groundshadow.js"],"names":[],"mappings":"AAyCA;;;;;;;;;GASG;AACH,oCAHa,iBAAiB,GAAC,eAAe,CAsC7C;AAED;;;;GAIG;AACH,2CAEC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,4CALW,YAAY,eACZ,MAAM,GACJ,OAAO,CA8BnB;AAiBD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wCAPW,MAAM,OACN,OAAO,wBAGL,MAAM,CAiClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,6CARW,MAAM,8BAEN,MAAM,SACN,MAAM,WACN,MAAM,GACJ,MAAM,CAsClB;AAED;;;;;GAKG;AACH,6CAHW,MAAM,QAUhB"}
1
+ {"version":3,"file":"groundshadow.d.ts","sourceRoot":"","sources":["../../src/renderable/groundshadow.js"],"names":[],"mappings":"AA4CA;;;;;;;;;;GAUG;AACH,oCAJa,iBAAiB,GAAC,eAAe,CAuC7C;AAED;;;;;GAKG;AACH,2CAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,4CANW,YAAY,eACZ,MAAM,GACJ,OAAO,CA+BnB;AAkBD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wCARW,MAAM,OACN,OAAO,wBAGL,MAAM,CAkClB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,6CATW,MAAM,8BAEN,MAAM,SACN,MAAM,WACN,MAAM,GACJ,MAAM,CAuClB;AAED;;;;;;GAMG;AACH,6CAJW,MAAM,QAWhB"}
@@ -59,7 +59,6 @@ export default class ImageLayer extends Sprite {
59
59
  * @default 'repeat'
60
60
  */
61
61
  get repeat(): string;
62
- _repeat: string | undefined;
63
62
  repeatX: boolean | undefined;
64
63
  repeatY: boolean | undefined;
65
64
  onActivateEvent(): void;
@@ -69,34 +68,6 @@ export default class ImageLayer extends Sprite {
69
68
  * @param {number} h - new height
70
69
  */
71
70
  resize(w: number, h: number): this;
72
- /**
73
- * createPattern function
74
- * @ignore
75
- */
76
- createPattern(): void;
77
- _pattern: any;
78
- /**
79
- * updateLayer function
80
- * @ignore
81
- */
82
- updateLayer(): void;
83
- /**
84
- * Override the default preDraw to skip the base class's anchor offset
85
- * translation and `autoTransform` application — `ImageLayer.draw()`
86
- * computes its own world-space position from the viewport, the parallax
87
- * `ratio`, anchor, and zoom, so applying anchor/transform here would
88
- * double-translate the layer.
89
- *
90
- * Coordinate-sensitive setup (flip, stencil mask) is intentionally
91
- * deferred to `draw()` where it runs *after* the per-camera zoom
92
- * translate/scale — that way it stays correctly aligned at any
93
- * `viewport.zoom` and across multiple cameras. Coordinate-independent
94
- * setup (alpha, post-effects, tint, blend) stays here. The inherited
95
- * `Renderable.postDraw` cleans up symmetrically (`clearTint` /
96
- * `clearMask` / `endPostEffect` / `restore`).
97
- * @ignore
98
- */
99
- preDraw(renderer: any): void;
100
71
  /**
101
72
  * draw this ImageLayer (automatically called by melonJS)
102
73
  * @protected
@@ -1 +1 @@
1
- {"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,EA2Bf;IAnCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAGA,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAkBvB,wBAsBC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;OAGG;IACH,sBAKC;IAJA,cAGC;IAGF;;;OAGG;IACH,oBA+CC;IAED;;;;;;;;;;;;;;;OAeG;IACH,6BAmBC;IAED;;;;;OAKG;IACH,yBAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAyElB;IAGD,0BAMC;CAWD;mBAxWkB,aAAa;8BAIL,qBAAqB"}
1
+ {"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,EA+Bf;IAvCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAGA;;;OAGG;IACH,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAkBvB,wBAsBC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;;OAIG;IACH,sBASC;IARA;;;OAGG;IACH,cAGC;IAGF;;;;OAIG;IACH,oBA+CC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,6BAmBC;IAED;;;;;OAKG;IACH,yBAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAyElB;IAGD,0BAMC;CAYD;mBApXkB,aAAa;8BAIL,qBAAqB"}
@@ -28,6 +28,32 @@
28
28
  * Requires a GPU backend (`renderer.supportsInstancing`). Under the Canvas
29
29
  * renderer the instances are drawn one at a time through the ordinary CPU
30
30
  * mesh path — correct, but without any of the benefit.
31
+ *
32
+ * ### When a plain {@link Mesh} each is the better answer
33
+ *
34
+ * One `InstancedMesh` is **one geometry and one material**, and four things
35
+ * move from per-object to per-group:
36
+ *
37
+ * - **Depth sorting.** The set has a single sort key — its own `pos` — so it
38
+ * orders against the rest of the scene as one object. Opaque instances still
39
+ * resolve against each other per pixel through the depth buffer; blended
40
+ * ones cannot be sorted among themselves at all.
41
+ * - **Ground shadows.** {@link Mesh#castGroundShadow} becomes one instanced
42
+ * shadow draw covering the whole set, not a blob computed per object.
43
+ * - **Removal.** {@link InstancedMesh#removeInstance} swaps the last instance
44
+ * into the hole, so any index a caller was holding now refers to a different
45
+ * object.
46
+ * - **Colour.** {@link Mesh#tint} applies to the set; per-instance colour has
47
+ * to be declared up front with `instanceColors` and set through
48
+ * {@link InstancedMesh#setInstanceColor}.
49
+ *
50
+ * So the question is not how many there are, but whether the game addresses
51
+ * them **individually**. Scenery — trees, rocks, grass, debris — instances
52
+ * cleanly, because nothing ever asks about one of them. Collision-tested props
53
+ * are fine too: the positions are yours either way and instancing only changes
54
+ * how they are drawn. Collectibles and enemies usually are not, because
55
+ * removing them one at a time makes the index swap the caller's problem, and
56
+ * at small counts a pooled `Mesh` each is less code and no slower.
31
57
  * @augments Mesh
32
58
  * @category Rendering
33
59
  * @example
@@ -67,14 +93,6 @@ export default class InstancedMesh extends Mesh {
67
93
  instanceColors?: boolean | undefined;
68
94
  instanceData?: boolean | undefined;
69
95
  });
70
- /**
71
- * How this mesh's per-instance records are laid out — record width and
72
- * the offset of each opt-in slot. Consumed by the batchers to describe
73
- * the instance vertex buffer.
74
- * @type {object}
75
- * @ignore
76
- */
77
- instanceLayout: object;
78
96
  /**
79
97
  * The packed instance records, `instanceLayout.floats` per instance.
80
98
  * Editable in place for bulk updates — announce those with
@@ -84,27 +102,6 @@ export default class InstancedMesh extends Mesh {
84
102
  * @type {Float32Array}
85
103
  */
86
104
  instanceBuffer: Float32Array;
87
- /**
88
- * bumped whenever the buffer is reallocated, so a renderer holding a
89
- * GPU copy knows its capacity assumption is stale
90
- * @type {number}
91
- * @ignore
92
- */
93
- _instanceVersion: number;
94
- /** @ignore */
95
- _instanceRevision: number;
96
- /** @ignore */
97
- _spanFromRevision: number;
98
- /** @ignore */
99
- _dirtyFirst: number;
100
- /** @ignore */
101
- _dirtyLast: number;
102
- /** @ignore */
103
- _instanceCount: number;
104
- /** @ignore */
105
- _visibleInstanceCount: number;
106
- /** @ignore */
107
- _cullRevision: number;
108
105
  set instanceCount(count: number);
109
106
  /**
110
107
  * How many instances this mesh holds.
@@ -197,50 +194,6 @@ export default class InstancedMesh extends Mesh {
197
194
  * forest.needsInstanceUpdate = true;
198
195
  */
199
196
  set needsInstanceUpdate(value: any);
200
- /**
201
- * The dirty span, in floats, as `[first, lastExclusive)`. Empty when
202
- * nothing changed since the last upload.
203
- * @returns {number[]} the span
204
- * @ignore
205
- */
206
- dirtyRange(): number[];
207
- /**
208
- * What one GPU buffer must upload to catch up, given the revision it last
209
- * reached. Replaces a shared "clear the dirty flag" step, which the first
210
- * consumer would drain out from under the second.
211
- * @param {number} uploadedRevision - the revision that buffer holds
212
- * @returns {object} `{first, count, full, revision}` — float span, or `full`
213
- * @ignore
214
- */
215
- instanceUpload(uploadedRevision: number): object;
216
- /**
217
- * Called by the batcher once the dirty span has been uploaded.
218
- * @ignore
219
- */
220
- clearInstanceDirty(): void;
221
- /**
222
- * The world-space bounding box of every instance, so the whole group
223
- * frustum-culls as one object.
224
- *
225
- * Bounds the prototype geometry through each instance transform and then
226
- * through the group placement — correct before the first draw, like the
227
- * base implementation, and independent of what any draw left behind.
228
- * @returns {AABB3d} the union of all instance bounds (reused instance)
229
- */
230
- /**
231
- * Resize the renderable's own 2D bounds box so it encloses every
232
- * instance.
233
- *
234
- * This is what makes the group frustum-cull correctly. `Camera3d.isVisible`
235
- * tests a sphere derived from `getBounds()` — the flat width/height box —
236
- * **not** {@link InstancedMesh#getBounds3d}. Left at the prototype's size,
237
- * a forest scattered over thousands of units presents a box a few tens of
238
- * pixels across at the group origin: pan the camera just past that origin
239
- * and every instance disappears at once, while still on screen.
240
- * @ignore
241
- */
242
- _refreshCullVolume(): any;
243
- _cullRadius: number | undefined;
244
197
  /**
245
198
  * Draw the instanced mesh. Under a GPU backend this is one instanced
246
199
  * draw call; the Canvas renderer has no instancing, so each instance is
@@ -249,37 +202,6 @@ export default class InstancedMesh extends Mesh {
249
202
  * @param {Camera2d} [viewport] - the camera rendering this frame
250
203
  */
251
204
  draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: Camera2d): void;
252
- /**
253
- * Fallback for renderers without instancing (Canvas): walk the instances
254
- * and draw the prototype once per instance, composing the group and
255
- * instance transforms by hand. Correct, and as slow as the uninstanced
256
- * scene it replaces — the point is that a scene authored for instancing
257
- * still renders everywhere.
258
- * @param {CanvasRenderer} renderer - a renderer instance
259
- * @param {Camera2d} [viewport] - the camera rendering this frame
260
- * @ignore
261
- */
262
- _drawInstancesIndividually(renderer: CanvasRenderer, viewport?: Camera2d): void;
263
- /**
264
- * Release the instance records along with the mesh.
265
- * @ignore
266
- */
267
- /**
268
- * Draw a ground shadow for every visible instance — one call for the whole
269
- * set, over the instance buffer the mesh itself just drew from (#1515).
270
- *
271
- * The group matrix is passed with its Y basis column zeroed and its
272
- * translation Y set to the ground, so whatever Y the shadow vertex stage
273
- * produces is flattened onto the floor. That is what lets the ground
274
- * height reach the shader without a new uniform.
275
- *
276
- * One ground height serves the whole set — flat terrain. Per-instance
277
- * ground height would have to ride the `instanceData` slot, which the
278
- * built-in shading already reads as emissive.
279
- * @param {WebGLRenderer} renderer - the active renderer
280
- * @ignore
281
- */
282
- _drawInstancedGroundShadow(renderer: WebGLRenderer): void;
283
205
  }
284
206
  import Mesh from "./mesh.js";
285
207
  import { Matrix3d } from "../math/matrix3d.ts";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"instanced_mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/instanced_mesh.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IACC;;;;;;;OAOG;IACH,eAPW,MAAM,KACN,MAAM,YAEd;QAA0B,aAAa;QACZ,cAAc;QACd,YAAY;KACzC,EAwFA;IApFA;;;;;;;OAOG;IACH,gBAJU,MAAM,CAOf;IAED;;;;;;;OAOG;IACH,gBAFU,YAAY,CAEmB;IAEzC;;;;;;OAMG;IACH,kBAJU,MAAM,CAIS;IAUzB;;;OAGG;IACH,0BAA0B;IAG1B;;;OAGG;IACH,0BAA0B;IAE1B;;;OAGG;IACH,oBAA2B;IAC3B;;;OAGG;IACH,mBAAmB;IAEnB;;;OAGG;IACH,uBAAuB;IACvB;;;OAGG;IACH,8BAA+B;IAE/B;;;OAGG;IACH,sBAAuB;IAoBxB,yBANU,MAAM,EAgDf;IAvDD;;;;;;;;OAQG;IACH,qBAFU,MAAM,CAIf;IA8DD,gCAVU,MAAM,EAiBf;IAvBD;;;;;;;;;OASG;IACH,4BAJU,MAAM,CAQf;IAWD;;;;;;;OAOG;IACH,wBANW,QAAQ,YAEhB;QAAwB,KAAK;QACF,IAAI;KAC/B,GAAU,MAAM,CAqBlB;IAED;;;;;;;;;OASG;IACH,sBAFW,MAAM,QAiBhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,aACN,QAAQ,QAYlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,QACN,QAAQ,GACN,QAAQ,GAAC,SAAS,CAW9B;IAED;;;;OAIG;IACH,wBAHW,MAAM,SACN,KAAK,QAaf;IAED;;;;;;;OAOG;IACH,uBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,QAahB;IAED;;;;;;OAMG;IACH,0BAHW,MAAM,SACN,MAAM,QAyBhB;IAED;;;;;;;;OAQG;IAEH,oCAIC;IAED;;;;;;OAMG;IACH,cAJa,MAAM,EAAE,CAapB;IAED;;;;;;;;OAQG;IACH,iCALW,MAAM,GACJ,MAAM,CAelB;IAED;;;;OAIG;IACH,2BAIC;IAED;;;;;;;;OAQG;IACH;;;;;;;;;;;;OAYG;IACH,0BAkCC;IAdC;;;OAGG;IACH,gCAAsC;IAqDxC;;;;;;OAMG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QA6BlB;IAED;;;;;;;;;;OAUG;IACH,qCALW,cAAc,aACd,QAAQ,QA8BlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;OAeG;IACH,qCAJW,aAAa,QAsEvB;CAOD;iBAjwBgB,WAAW;yBATH,qBAAqB"}