melonjs 20.3.0 → 20.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -19
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +3 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -19
- package/build/audio/backend/engine.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts +1 -51
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/backend/spatial.d.ts.map +1 -1
- package/build/audio/backend/types.d.ts +11 -1
- package/build/audio/backend/types.d.ts.map +1 -1
- package/build/audio/backend/voice.d.ts +0 -25
- package/build/audio/backend/voice.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +6 -79
- package/build/audio/state.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +0 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +86 -79
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +0 -12
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +1 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2652 -413
- package/build/index.js.map +3 -3
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +0 -81
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +1 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +0 -16
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +42 -33
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +1 -30
- package/build/loader/parsers/audio.d.ts.map +1 -1
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +2 -65
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +0 -7
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +0 -55
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +26 -104
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +130 -141
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +1 -44
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +0 -45
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +0 -95
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +0 -14
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +0 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +0 -66
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +0 -12
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +1 -31
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +2 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +0 -10
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +0 -1
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +0 -113
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -81
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -75
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +0 -43
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +0 -49
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +22 -285
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +1 -230
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +0 -88
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +5 -4
- package/skills/melonjs/SKILL.md +1 -1
- package/skills/melonjs-3d/SKILL.md +301 -2
- package/skills/melonjs-3d-assets/SKILL.md +25 -6
- package/skills/melonjs-audio/SKILL.md +21 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +4 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +2 -1
- package/skills/melonjs-loading-assets/SKILL.md +30 -1
- package/skills/melonjs-performance/SKILL.md +5 -0
- package/skills/melonjs-tilemaps/SKILL.md +31 -11
- package/skills/melonjs-ui-and-text/SKILL.md +17 -127
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{"version":3,"file":"webgpurendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webgpurendertarget.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,8BAA8B,EAAE,OAAO,SAC9C,MAAM,UACN,MAAM,gBAsChB;IAlCA,yDAAwB;IAGxB;;;;;;;OAOG;IACH,aAFU,MAAM,CAE2B;IAC3C,8BAA8B;IAC9B,SADW,UAAU,GAAC,IAAI,CACP;IACnB,kCAAkC;IAClC,WADW,cAAc,GAAC,IAAI,CACT;IACrB,iFAAiF;IACjF,aAD8D,UAAU,GAAC,IAAI,CACtD;IACvB,kCAAkC;IAClC,UADW,cAAc,GAAC,IAAI,CACV;IACpB;;;;OAIG;IACH,YAFU,MAAM,CAEG;IAGnB,uCAA6B;IAC7B,oCAAqC;IAErC,sBAAyB;IA+E1B
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{"version":3,"file":"webgpurendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webgpurendertarget.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,8BAA8B,EAAE,OAAO,SAC9C,MAAM,UACN,MAAM,gBAsChB;IAlCA,yDAAwB;IAGxB;;;;;;;OAOG;IACH,aAFU,MAAM,CAE2B;IAC3C,8BAA8B;IAC9B,SADW,UAAU,GAAC,IAAI,CACP;IACnB,kCAAkC;IAClC,WADW,cAAc,GAAC,IAAI,CACT;IACrB,iFAAiF;IACjF,aAD8D,UAAU,GAAC,IAAI,CACtD;IACvB,kCAAkC;IAClC,UADW,cAAc,GAAC,IAAI,CACV;IACpB;;;;OAIG;IACH,YAFU,MAAM,CAEG;IAGnB,uCAA6B;IAC7B,oCAAqC;IAErC,sBAAyB;IA+E1B;;;;;;;OAOG;IACH,wBAJa,YAAY,CAwBxB;IAED;;;;;OAKG;IACH,8BAIC;IAED;;;;;;;OAOG;IACH,eANW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,OAAO,CAAC,SAAS,CAAC,CAyD9B;CAqBD;yBA5QwB,mBAAmB"}
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{"version":3,"file":"atlas.d.ts","sourceRoot":"","sources":["../../../src/video/texture/atlas.js"],"names":[],"mappings":"AAuBA;;;GAGG;AAEH;;;;GAIG;AACH;;;;;;;;;;;;;;;;;;;EAoBC;AAED;;;;GAIG;AACH,+FAYC;AAED;;;;;;;;;;GAUG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,qBAjCW,MAAM,GAAC,MAAM,EAAE,QACf,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,eAAe,GAAC,MAAM,GAAC,eAAe,EAAE,GAAC,gBAAgB,EAAE,GAAC,iBAAiB,EAAE,GAAC,MAAM,EAAE,YAC3I,OAAO,GAAC,MAAM,EA6OxB;IAvMA;;;;OAIG;IACH,sBAAkB;IAElB;;;;;OAKG;IACH,uBAAwB;IAExB;;;;;;;OAOG;IACH,6BAA8B;IAE9B;;;;;OAKG;IACH,uBAAwB;IAExB;;;;;OAKG;IACH,2BAA4B;IAE5B;;;;OAIG;IACH;;;;;;MAA6D;IAW1D,YAA8C;IAgJlD;;;;OAIG;IACH,gBAHW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,CAQ9C;IAED;;;;;;OAMG;IACH,0BAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAU/E;IAED;;;;;;;;OAQG;IACH,gBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAsBlB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,GAAC,MAAM,OACb,MAAM,OACN,MAAM,OACN,MAAM,GACJ,YAAY,CAsCxB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,YAAY,CA2BxB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,2BA1BW,MAAM,aACN,MAAM,cACN,OAAO,GACL,MAAM,GAAC,eAAe,CAqClC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAnBW,MAAM,EAAE,GAAC,MAAM,EAAE,GAGf,MAAM,CAkFlB;IAED,2DAiDC;CACD;sBAjtBqB,gBAAgB;mBANnB,8BAA8B;iCAuBjB,uCAAuC"}
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}
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import { ArrayMultimap } from "../../utils/array-multimap.js";
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{"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../../src/video/texture/cache.js"],"names":[],"mappings":";AAgBA
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{"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../../src/video/texture/cache.js"],"names":[],"mappings":";AAgBA;;;;GAIG;AACH;IACC;;;OAGG;IACH,8CAgDC;IA9CA,cAAwB;IAExB,qBAAgC;IAChC,sBAAuB;IAavB,qBAAsB;IAOtB,4BAeE;IAMF,6BAA8B;IAI/B;;;;;;;OAOG;IACH,iBAJa,GAAG,CAAC,MAAM,CAAC,CAMvB;IAeD,mBARa,MAAM,EAUlB;IAfD;;;;;;;;OAQG;IACH,gBAJa,MAAM,CAMlB;IAMD;;;OAGG;IACH,cAKC;IAED;;;OAGG;IACH,8BAIC;IAED;;;;;;;;OAQG;IACH,kBAJW,MAAM,QAMhB;IAED;;;;;;OAMG;IACH,kBAJW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,6BAIC;IAED;;;;;;;;;;;OAWG;IACH,oCAaC;IAED;;;;;;;;;OASG;IACH,iCASC;IAED;;;;;;;;;;;OAWG;IACH,+BATW,MAAM,OAuBhB;IAED;;;;;;;;;OASG;IACH,kCAIC;IAED;;;;;OAKG;IACH,gCAFW,MAAM,OAShB;IAED;;;;OAIG;IACH,yCAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;OAIG;IACH,iCAmCC;IAED;;;OAGG;IACH,yBAkBC;IAED;;;OAGG;IACH,gCAcC;CACD;8BAvX6B,+BAA+B;iCAE5B,wBAAwB"}
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@@ -1,73 +1,3 @@
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1
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-
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2
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* A GPU-resident texture holding a captured frame — the value returned by
|
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* {@link WebGLRenderer#toFrameTexture}. Its backing is a live `WebGLTexture`
|
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* that the renderer refreshes **in place** on each capture, so a shader that
|
|
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* has bound it once (via {@link ShaderEffect#setTexture}) keeps sampling the
|
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|
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* latest frame with no re-bind.
|
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*
|
|
8
|
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* Not part of the public class surface: obtain instances from
|
|
9
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* `renderer.toFrameTexture()` and treat them as opaque {@link Texture2d}
|
|
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|
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* values. The `isGPUResident` flag is the discriminant `setTexture` uses to
|
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|
-
* take its live-bind path (bind the existing handle) instead of uploading a
|
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|
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* static copy.
|
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* @augments Texture2d
|
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* @ignore
|
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|
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*/
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|
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export class FrameTexture extends Texture2d {
|
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|
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/**
|
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* @param {WebGLRenderer} renderer - the owning renderer (for the GL context)
|
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* @param {number} width - capture width in pixels
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* @param {number} height - capture height in pixels
|
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*/
|
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|
-
constructor(renderer: WebGLRenderer, width: number, height: number);
|
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|
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_renderer: WebGLRenderer;
|
|
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|
-
/** @type {number} */
|
|
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|
-
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|
|
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|
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/** @type {number} */
|
|
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|
-
height: number;
|
|
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|
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/**
|
|
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|
-
* the live backing texture, (re)filled by `renderer.toFrameTexture` and
|
|
30
|
-
* bound (never re-uploaded) by consumers
|
|
31
|
-
* @type {WebGLTexture|null}
|
|
32
|
-
*/
|
|
33
|
-
glTexture: WebGLTexture | null;
|
|
34
|
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/**
|
|
35
|
-
* marks this as a live GPU-resident source — see {@link ShaderEffect#setTexture}
|
|
36
|
-
* @type {boolean}
|
|
37
|
-
*/
|
|
38
|
-
isGPUResident: boolean;
|
|
39
|
-
/**
|
|
40
|
-
* The opaque GPU-resident backing — itself.
|
|
41
|
-
* @returns {FrameTexture}
|
|
42
|
-
*/
|
|
43
|
-
getTexture(): FrameTexture;
|
|
44
|
-
}
|
|
45
|
-
/**
|
|
46
|
-
* The Canvas-renderer counterpart of {@link FrameTexture}: a captured frame
|
|
47
|
-
* backed by an offscreen `<canvas>` copy of the drawing buffer, keeping the
|
|
48
|
-
* `toFrameTexture` family renderer-complete. A drawable source (not
|
|
49
|
-
* GPU-resident), so it flows through the normal image path; custom shaders
|
|
50
|
-
* don't run under the Canvas renderer, so this exists for API parity and
|
|
51
|
-
* CPU-side reuse (e.g. drawing the captured frame back onto the scene).
|
|
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|
-
* @augments Texture2d
|
|
53
|
-
* @ignore
|
|
54
|
-
*/
|
|
55
|
-
export class CanvasFrameTexture extends Texture2d {
|
|
56
|
-
/**
|
|
57
|
-
* @param {HTMLCanvasElement|OffscreenCanvas} canvas - the backing copy
|
|
58
|
-
*/
|
|
59
|
-
constructor(canvas: HTMLCanvasElement | OffscreenCanvas);
|
|
60
|
-
/** @type {HTMLCanvasElement|OffscreenCanvas} */
|
|
61
|
-
canvas: HTMLCanvasElement | OffscreenCanvas;
|
|
62
|
-
/** @type {number} */
|
|
63
|
-
width: number;
|
|
64
|
-
/** @type {number} */
|
|
65
|
-
height: number;
|
|
66
|
-
/**
|
|
67
|
-
* The backing canvas copy.
|
|
68
|
-
* @returns {HTMLCanvasElement|OffscreenCanvas}
|
|
69
|
-
*/
|
|
70
|
-
getTexture(): HTMLCanvasElement | OffscreenCanvas;
|
|
71
|
-
}
|
|
1
|
+
|
|
72
2
|
import Texture2d from "./texture2d.ts";
|
|
73
3
|
//# sourceMappingURL=frametexture.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frametexture.d.ts","sourceRoot":"","sources":["../../../src/video/texture/frametexture.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"frametexture.d.ts","sourceRoot":"","sources":["../../../src/video/texture/frametexture.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,SACb,MAAM,UACN,MAAM,EAwBhB;IApBA;;;OAGG;IACH,yBAAyB;IACzB,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB;;;;OAIG;IACH,WAFU,YAAY,GAAC,IAAI,CAEN;IACrB;;;OAGG;IACH,eAFU,OAAO,CAEQ;IAG1B;;;OAGG;IACH,cAFa,YAAY,CAIxB;CAaD;AAED;;;;;;;;;;GAUG;AACH;IACC;;OAEG;IACH,oBAFW,iBAAiB,GAAC,eAAe,EAU3C;IANA,gDAAgD;IAChD,QADW,iBAAiB,GAAC,eAAe,CACxB;IACpB,qBAAqB;IACrB,OADW,MAAM,CACQ;IACzB,qBAAqB;IACrB,QADW,MAAM,CACU;IAG5B;;;OAGG;IACH,cAFa,iBAAiB,GAAC,eAAe,CAI7C;CACD;sBArGqB,gBAAgB"}
|
|
@@ -98,15 +98,6 @@ declare class NoiseTexture2d extends Texture2d {
|
|
|
98
98
|
speed: number;
|
|
99
99
|
/** the current animation time (third sampling axis) @type {number} */
|
|
100
100
|
time: number;
|
|
101
|
-
/** the baked output canvas (reused across re-bakes) @type {HTMLCanvasElement|null} @ignore */
|
|
102
|
-
_canvas: HTMLCanvasElement | null;
|
|
103
|
-
/** reused ImageData scratch (avoids a per-bake allocation) @type {ImageData|null} @ignore */
|
|
104
|
-
_imageData: ImageData | null;
|
|
105
|
-
/** reused height-field scratch (avoids a per-bake allocation) @type {Float32Array|null} @ignore */
|
|
106
|
-
_heights: Float32Array | null;
|
|
107
|
-
/** content revision, bumped on every bake and stamped on the canvas so
|
|
108
|
-
* the renderer re-uploads the GPU texture when it changes @type {number} @ignore */
|
|
109
|
-
_version: number;
|
|
110
101
|
/**
|
|
111
102
|
* The current content revision, bumped on every {@link NoiseTexture2d#bake}.
|
|
112
103
|
* Also stamped on the baked canvas (`getTexture().version`) so the renderer
|
|
@@ -132,40 +123,6 @@ declare class NoiseTexture2d extends Texture2d {
|
|
|
132
123
|
* @returns {NoiseTexture2d} this texture for chaining
|
|
133
124
|
*/
|
|
134
125
|
update(dt: number): NoiseTexture2d;
|
|
135
|
-
/**
|
|
136
|
-
* Raw noise sample at a texture pixel (2D, or 3D when animated). The time
|
|
137
|
-
* axis is divided by the noise frequency so that, after `getNoise3d` scales
|
|
138
|
-
* all coords by frequency, the field evolves at `speed` noise-units/second —
|
|
139
|
-
* decoupled from the spatial frequency (otherwise low-frequency textures
|
|
140
|
-
* would animate imperceptibly slowly).
|
|
141
|
-
* @ignore
|
|
142
|
-
*/
|
|
143
|
-
_rawNoise(x: any, y: any): number;
|
|
144
|
-
/**
|
|
145
|
-
* x-axis seamless blend: in the right skirt band, cross-fade toward the
|
|
146
|
-
* wrapped (period-shifted) sample so the left and right edges meet.
|
|
147
|
-
* @ignore
|
|
148
|
-
*/
|
|
149
|
-
_blendX(x: any, y: any, w: any, sk: any): any;
|
|
150
|
-
/**
|
|
151
|
-
* Sample the noise into a `[0, 1]` height field. When `seamless`, a skirt
|
|
152
|
-
* cross-fade near the far edges blends opposite edges so the texture tiles
|
|
153
|
-
* with a much-reduced seam.
|
|
154
|
-
* @returns {Float32Array} the per-pixel height field (length `width*height`)
|
|
155
|
-
* @ignore
|
|
156
|
-
*/
|
|
157
|
-
_buildHeightField(): Float32Array;
|
|
158
|
-
/** @ignore */
|
|
159
|
-
_writeGrayscale(data: any, heights: any): void;
|
|
160
|
-
/** @ignore */
|
|
161
|
-
_writeColorRamp(data: any, heights: any): void;
|
|
162
|
-
/**
|
|
163
|
-
* Encode the height field as a tangent-space normal map (RGB), with screen-Y
|
|
164
|
-
* flipped to normal-map Y-up so it round-trips through the lit shader's
|
|
165
|
-
* `rgb * 2 - 1` decode. Neighbor samples wrap when `seamless`.
|
|
166
|
-
* @ignore
|
|
167
|
-
*/
|
|
168
|
-
_writeNormalMap(data: any, heights: any): void;
|
|
169
126
|
/**
|
|
170
127
|
* @returns {HTMLCanvasElement} the baked texture canvas
|
|
171
128
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"noise_texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/noise_texture2d.js"],"names":[],"mappings":";AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;IACC;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAhBG;QAA0B,KAAK;QACL,MAAM;QACP,KAAK;QAEH,QAAQ;QACT,kBAAkB;QAEjB,MAAM;QACN,WAAW;QACZ,YAAY;QACV,SAAS;QACV,QAAQ;QAET,KAAK;KAEjC,
|
|
1
|
+
{"version":3,"file":"noise_texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/noise_texture2d.js"],"names":[],"mappings":";AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;IACC;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAhBG;QAA0B,KAAK;QACL,MAAM;QACP,KAAK;QAEH,QAAQ;QACT,kBAAkB;QAEjB,MAAM;QACN,WAAW;QACZ,YAAY;QACV,SAAS;QACV,QAAQ;QAET,KAAK;KAEjC,EAwDA;IApDA,mDAAmD;IACnD,OADyC,MAAM,CACb;IAClC,oDAAoD;IACpD,QAD0C,MAAM,CACZ;IACpC,0DAA0D;IAC1D,OADiD,KAAK,CAEiB;IACvE,gDAAgD;IAChD,UADqC,OAAO,CACF;IAC1C,2EAA2E;IAC3E,oBADiE,MAAM,CAItE;IACD,6CAA6C;IAC7C,QADkC,OAAO,CACH;IACtC,qEAAqE;IACrE,aAD0D,OAAO,CACjB;IAChD,yDAAyD;IACzD,cAD+C,MAAM,CACL;IAChD,2EAA2E;IAC3E,WAD0D,QAAQ,GAAC,IAAI,CAC5B;IAC3C,4EAA4E;IAC5E,UADiE,OAAO,CAC9B;IAC1C,iEAAiE;IACjE,OADuD,MAAM,CAC7B;IAChC,sEAAsE;IACtE,MAD4D,MAAM,CACrD;IAEb;;;;OAIG;IACH,SAJ2D,iBAAiB,GAAC,IAAI,CAI9D;IACnB;;;;OAIG;IACH,YAJkE,SAAS,GAAC,IAAI,CAI1D;IACtB;;;;OAIG;IACH,UAJqE,YAAY,GAAC,IAAI,CAIlE;IACpB;wFACoF;IACpF,UADkE,MAAM,CACvD;IAKlB;;;;;OAKG;IACH,eAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,QAFa,cAAc,CAiC1B;IAED;;;;;;;;;OASG;IACH,WAHW,MAAM,GACJ,cAAc,CAQ1B;IAED;;;;;;;;OAQG;IACH,kCAMC;IAED;;;;;OAKG;IACH,8CAOC;IAED;;;;;;;OAOG;IACH,qBAJa,YAAY,CA4CxB;IAED;;;OAGG;IACH,+CASC;IAED;;;OAGG;IACH,+CAWC;IAED;;;;;;OAMG;IACH,+CA+BC;IAED;;OAEG;IACH,cAFa,iBAAiB,CAI7B;CAcD;sBAlXqB,gBAAgB;sBAFhB,qBAAqB"}
|
|
@@ -1,9 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* parse the given data and return a corresponding atlas
|
|
3
|
-
* @param {Object} data - atlas data information. See {@link loader.getJSON}
|
|
4
|
-
* @param {TextureAtlas} textureAtlas - the texture atlas class calling the parser
|
|
5
|
-
* @returns {Object} the corresponding Atlas
|
|
6
|
-
* @ignore
|
|
7
|
-
*/
|
|
8
|
-
export function parseAseprite(data: Object, textureAtlas: TextureAtlas): Object;
|
|
1
|
+
|
|
9
2
|
//# sourceMappingURL=aseprite.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/aseprite.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/aseprite.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,oCANW,MAAM,gBACN,YAAY,GACV,MAAM,CAuFlB"}
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* parse the given data and return a corresponding atlas
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export function parseSpriteSheet(data: Object, textureAtlas: TextureAtlas): Object;
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//# sourceMappingURL=spritesheet.d.ts.map
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{"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/spritesheet.js"],"names":[],"mappings":"AAEA
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{"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/spritesheet.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,uCANW,MAAM,gBACN,YAAY,GACV,MAAM,CA4ElB"}
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* parse the given data and return a corresponding atlas
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* @returns {Object} the corresponding Atlas
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* @ignore
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*/
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export function parseTexturePacker(data: Object, textureAtlas: TextureAtlas): Object;
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//# sourceMappingURL=texturepacker.d.ts.map
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{"version":3,"file":"texturepacker.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/texturepacker.js"],"names":[],"mappings":"AAGA
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{"version":3,"file":"texturepacker.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/texturepacker.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,yCANW,MAAM,gBACN,YAAY,GACV,MAAM,CAyDlB"}
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@@ -52,13 +52,6 @@ export class TextureResource {
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filter: number | undefined;
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sources: Map<string, this>;
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activeAtlas: string;
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/**
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* Returns the upload "source" the batcher hands to `createTexture2D`.
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* dispatches to `resource.upload(context, target)`.
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* @ignore
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*/
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getTexture(): this;
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/**
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* Issue the backend-specific upload call (`gl.texImage2D` on WebGL,
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* the WebGPU equivalent once that renderer lands) that places this
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@@ -115,7 +108,5 @@ export class BufferTextureResource extends TextureResource {
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data: ArrayBufferView;
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/** @type {string} */
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format: string;
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/** @ignore */
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upload(context: any, target: any): void;
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//# sourceMappingURL=resource.d.ts.map
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{"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B
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1
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+
{"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B;;;;;;OAMG;IACH,mBAEC;IAED;;;;;;;;;;OAUG;IAEH,gBANW,qBAAqB,GAAC,sBAAsB,UAE5C,MAAM,QAMhB;CACD;AAED;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,kBAhBW,eAAe,WAIvB;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;QACI,MAAM;KAM5C,EAOA;IAJA,8BAA8B;IAC9B,MADW,eAAe,CACV;IAChB,qBAAqB;IACrB,QADW,MAAM,CACsB;IAGxC;;;OAGG;IACH,wCAoCC;CACD"}
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@@ -1,8 +1,3 @@
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/**
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* Compile-time-only brand key; no runtime value can hold it.
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* @ignore
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*/
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declare const gpuResidentBrand: unique symbol;
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/**
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* An opaque, GPU-resident texture backing — the source a GPU-resident
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* {@link Texture2d} resolves to (for example the framebuffer copy
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@@ -17,11 +12,6 @@ declare const gpuResidentBrand: unique symbol;
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* {@link Texture2dSource} (and {@link Texture2d#getTexture}) honestly typed.
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*/
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export interface GPUResidentTexture {
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/**
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* Phantom nominal brand — never present at runtime.
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* @ignore
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*/
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readonly [gpuResidentBrand]: true;
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}
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/**
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* The backing source a {@link Texture2d} resolves to through
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@@ -79,5 +69,4 @@ export default abstract class Texture2d {
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*/
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destroy(): void;
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}
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export {};
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//# sourceMappingURL=texture2d.d.ts.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"
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{"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;CAOlC;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GACxB,iBAAiB,GACjB,gBAAgB,GAChB,eAAe,GACf,WAAW,GACX,kBAAkB,CAAC;AAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,SAAS;IACtC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,IAAI,eAAe;IAEtC;;;;;;;;;OASG;IACH,OAAO,IAAI,IAAI;CAGf"}
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@@ -1,8 +1,4 @@
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1
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* Auto-detect the best renderer to use
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* @ignore
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*/
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export function autoDetectRenderer(options: any): CanvasRenderer | WebGLRenderer;
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+
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import CanvasRenderer from "../canvas/canvas_renderer";
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import WebGLRenderer from "../webgl/webgl_renderer";
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//# sourceMappingURL=autodetect.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../src/video/utils/autodetect.js"],"names":[],"mappings":"AAkCA
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+
{"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../src/video/utils/autodetect.js"],"names":[],"mappings":"AAkCA;;;;GAIG;AACH,iFAeC;2BArD0B,2BAA2B;0BAC5B,yBAAyB"}
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@@ -115,62 +115,7 @@ export class WebGLBatcher extends Batcher {
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* @type {boolean}
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*/
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useIndexBuffer: boolean | undefined;
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/**
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* the GL vertex buffer object (own buffer for indexed batchers, null for shared)
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* @type {WebGLBuffer|null}
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* @ignore
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*/
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glVertexBuffer: WebGLBuffer | null | undefined;
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/**
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* the dynamic index buffer (only for indexed batchers)
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* @type {WebGLIndexBuffer|null}
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* @ignore
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*/
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indexBuffer: WebGLIndexBuffer | null | undefined;
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/**
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* The GL buffer this batcher uploads its vertex data into: its own
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* buffer for indexed (mesh-family) batchers, otherwise the renderer's
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* shared one.
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* @type {WebGLBuffer}
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* @ignore
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*/
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get uploadBuffer(): WebGLBuffer;
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/**
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* (Re)build this batcher's {@link WebGLVertexState} — the frozen vertex
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* buffer layout (`attributes` + `stride`) realized as a GL vertex array
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* object bound to this batcher's upload buffer and, for indexed
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* batchers, its index buffer.
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*
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* Every shader hosted by this batcher must declare a prefix of that
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* layout, in layout order (see {@link validateShaderLocations}) — the
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* locations are frozen here at the default shader's mapping.
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* @ignore
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*/
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createVertexState(): void;
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/**
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* Validate (once per shader) that a hosted shader's attribute locations
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* match this batcher's frozen vertex state. The engine's analogue of
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* WebGPU's pipeline-creation validation: locations are bound in vertex
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* source declaration order, so every shader hosted by this batcher must
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* declare a prefix of the batcher's attribute layout, in layout order.
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* A mismatched shader silently reads wrong vertex data — warn loudly.
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* @ignore
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*/
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validateShaderLocations(shader: any): void;
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validatedShaders: WeakSet<object> | undefined;
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/**
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* Ensure the draw about to be recorded runs on THIS batcher's program.
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* Normally `bind()` guaranteed that, but an `ONCONTEXT_RESTORED`
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* emission recompiles every live GLShader — each replaying its uniform
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* snapshot on its OWN program — leaving whichever recompiled last
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* really bound while the renderer's cache still named another. The
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* renderer invalidates its program cache on that event, so this
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* pointer compare re-issues `useProgram` exactly when the drift
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* happened and costs two loads otherwise. Called by every flush path
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* (the base and the quad override).
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* @ignore
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*/
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syncProgram(): void;
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/**
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* Select the shader to use for compositing
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* @see GLShader
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;
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1
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+
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAkBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QAiJA;IA3IA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IA4Y/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAhYC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;;OAKG;IACH,+CAA0B;IAE1B;;;;;OAKG;IACH,iDAAuB;IAgBxB;;;;;;;OAOG;IACH,oBAJU,WAAW,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,0BAiBC;IAoGD;;;;;;;;;OASG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;;OAYG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAoJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;wBA7xB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
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@@ -12,20 +12,6 @@
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12
12
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*/
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13
13
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export default class LitMeshBatcher extends MeshBatcher {
|
|
14
14
|
lightBlock: UniformBlock | undefined;
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15
|
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_lightBlockProgram: any;
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|
16
|
-
/**
|
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17
|
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* Point the active program's `Light3dBlock` at our uniform buffer.
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18
|
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*
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19
|
-
* A block binding is program state, so it has to be re-established
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20
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* whenever the program changes: a context restore recompiles it, `init`
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21
|
-
* re-runs on reset, and `useShader` can swap one in without a batcher
|
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22
|
-
* transition. Comparing against the program we last bound covers all
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23
|
-
* three — a pointer compare in the steady state.
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* @ignore
|
|
25
|
-
*/
|
|
26
|
-
_bindLightBlock(): void;
|
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27
|
-
/** push the 12-float lit vertex, appending the mesh's world-space normal. @ignore */
|
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28
|
-
_pushVertex(vertexData: any, x: any, y: any, z: any, u: any, v: any, color: any, mesh: any, i3: any): void;
|
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29
15
|
}
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30
16
|
import MeshBatcher from "./mesh_batcher.js";
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|
31
17
|
import UniformBlock from "../buffer/uniformblock.js";
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|
@@ -1 +1 @@
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1
|
-
{"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;
|
|
1
|
+
{"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IA6BE,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAO/B;;;;;;;;;;OAUG;IACH,wBAQC;IAsDD;;;;OAIG;IACH,2GAaC;CA8DD;wBAlOuB,mBAAmB;yBAPlB,2BAA2B"}
|