melonjs 20.3.0 → 20.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -19
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +3 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -19
- package/build/audio/backend/engine.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts +1 -51
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/backend/spatial.d.ts.map +1 -1
- package/build/audio/backend/types.d.ts +11 -1
- package/build/audio/backend/types.d.ts.map +1 -1
- package/build/audio/backend/voice.d.ts +0 -25
- package/build/audio/backend/voice.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +6 -79
- package/build/audio/state.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +0 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +86 -79
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +0 -12
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +1 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2652 -413
- package/build/index.js.map +3 -3
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +0 -81
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +1 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +0 -16
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +42 -33
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +1 -30
- package/build/loader/parsers/audio.d.ts.map +1 -1
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +2 -65
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +0 -7
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +0 -55
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +26 -104
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +130 -141
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +1 -44
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +0 -45
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +0 -95
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +0 -14
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +0 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +0 -66
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +0 -12
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +1 -31
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +2 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +0 -10
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +0 -1
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +0 -113
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -81
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -75
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +0 -43
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +0 -49
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +22 -285
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +1 -230
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +0 -88
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +5 -4
- package/skills/melonjs/SKILL.md +1 -1
- package/skills/melonjs-3d/SKILL.md +301 -2
- package/skills/melonjs-3d-assets/SKILL.md +25 -6
- package/skills/melonjs-audio/SKILL.md +21 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +4 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +2 -1
- package/skills/melonjs-loading-assets/SKILL.md +30 -1
- package/skills/melonjs-performance/SKILL.md +5 -0
- package/skills/melonjs-tilemaps/SKILL.md +31 -11
- package/skills/melonjs-ui-and-text/SKILL.md +17 -127
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* GPU-accelerated renderer for orthogonal TMX tile layers (WebGL2). Draws
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* the visible region of a layer as one screen-aligned quad per tileset
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* referenced by the layer — the fragment shader samples a per-layer GID
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* index texture and the tileset atlas, eliminating the per-tile draw
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* loop. The visible rect, GID range, tile size, opacity, and tint are
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* pushed as uniforms; the index texture is uploaded once at activation
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* and re-uploaded only when `layer.dataVersion` changes (mutations from
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* `setTile`/`clearTile`).
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*
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* The per-layer index texture is a `BufferTextureResource` flowing
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* through the standard `TextureCache` / batcher path — same lane as
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* every other texture in the engine. Dynamic unit allocation, correct
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* `boundTextures` bookkeeping, and per-resource premultiplied-alpha /
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* filter all come for free; nothing here pokes `gl.bindTexture` or
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* `gl.activeTexture` directly.
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*
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* Cache lifecycle: one `BufferTextureResource` per `TMXLayer`. Tile
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* layers don't come and go individually — they only churn on game reset
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* — so the cache is freed in bulk via `reset()`, called from
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* `WebGLRenderer.reset()` (which the `GAME_RESET` event already
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* triggers).
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*
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* @ignore
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*/
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export default class OrthogonalTMXLayerGPURenderer {
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/**
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* @param {WebGLRenderer} renderer - the WebGL renderer instance
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*/
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constructor(renderer: WebGLRenderer);
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renderer: WebGLRenderer;
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gl: WebGLRenderingContext;
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shader: GLShader;
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resources: Map<any, any>;
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animLookups: Map<any, any>;
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_v2: Float32Array<ArrayBuffer>;
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_v4: Float32Array<ArrayBuffer>;
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/**
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* Free every cached per-layer index texture and empty the local
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* resource map. Called from `WebGLRenderer.reset()` (which
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* `GAME_RESET` triggers) so each level transition starts clean.
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* @ignore
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*/
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reset(): void;
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/**
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* Write a `vec2` uniform without allocating a fresh Float32Array per
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* call. Both components flow into the shared `_v2` scratch buffer,
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* which `setUniform` reads synchronously and forwards to
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* `gl.uniform2fv` — so reusing the buffer across calls is safe.
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* @param {string} name
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* @param {number} x
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* @private
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*/
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private _setV2;
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/**
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* `vec4` counterpart to {@link _setV2}.
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* @param {string} name
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* @param {number} x
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* @private
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*/
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private _setV4;
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/**
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* Get-or-create the per-tileset animation-lookup entry. Returns
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* `undefined` for tilesets that have no animated tiles (the shader's
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* `uAnimEnabled` uniform is then set to 0 and the lookup texture is
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*
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* The entry holds a `tileCount × 1` RGBA8 `BufferTextureResource`
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* where texel `localId` encodes the CURRENT frame's local id as
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* `R = lo byte, G = hi byte` (same encoding as the GID index
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* texture). Each call walks `tileset.animations` and rewrites
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* dirty texels — `tileset.update(dt)` (driven by the layer) advances
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* `anim.cur.tileid` independently of this renderer.
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*
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* @param {object} tileset
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* @param {number} tileCount - tiles in the tileset's atlas grid
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* (`atlasCols * atlasRows`)
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* @returns {{resource: BufferTextureResource, data: Uint8Array,
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* tileCount: number, dirty: boolean}|undefined}
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*/
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_getOrUpdateAnimLookup(tileset: object, tileCount: number): {
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resource: BufferTextureResource;
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data: Uint8Array;
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tileCount: number;
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dirty: boolean;
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} | undefined;
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/**
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* Get-or-create the per-layer index `BufferTextureResource`.
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* @param {TMXLayer} layer
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* @returns {BufferTextureResource}
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*/
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_getResource(layer: TMXLayer): BufferTextureResource;
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/**
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* Draw an orthogonal TMX layer through the shader path.
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* @param {TMXLayer} layer
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* @param {object} rect - the visible viewport rect (world coords)
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*/
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draw(layer: TMXLayer, rect: object): void;
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}
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import type { default as WebGLRenderer } from "../../webgl_renderer.js";
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import GLShader from "../../glshader.js";
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import { BufferTextureResource } from "../../../texture/resource.js";
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{"version":3,"file":"orthogonal.d.ts","sourceRoot":"","sources":["../../../../../src/video/webgl/renderers/tmxlayer/orthogonal.js"],"names":[],"mappings":"AAeA
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{"version":3,"file":"orthogonal.d.ts","sourceRoot":"","sources":["../../../../../src/video/webgl/renderers/tmxlayer/orthogonal.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IACC;;OAEG;IACH,sBAFW,aAAa,EA0CvB;IAvCA,wBAAwB;IACxB,0BAAqB;IAUrB,iBAKC;IAMD,yBAA0B;IAI1B,2BAA4B;IAG5B;;;OAGG;IACH,+BAA8B;IAC9B;;;OAGG;IACH,+BAA8B;IAG/B;;;;;;OAMG;IACH,cAiCC;IAED;;;;;;;;;;;OAWG;IACH,eAIC;IAED;;;;;;;;;;OAUG;IACH,eAMC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,gCARW,MAAM,aACN,MAAM,GAEJ;QAAC,QAAQ,EAAE,qBAAqB,CAAC;QAAC,IAAI,EAAE,UAAU,CAAC;QAC3D,SAAS,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,OAAO,CAAA;KAAC,GAAC,SAAS,CAiDhD;IAED;;;;;;OAMG;IACH,oBALW,QAAQ,GACN,qBAAqB,CA+BjC;IAED;;;;OAIG;IACH,YAHW,QAAQ,QACR,MAAM,QA0JhB;CACD;8CApa4C,yBAAyB;qBAPjD,mBAAmB;sCADF,8BAA8B;yCAO5B,qCAAqC"}
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* Generate the fragment shader for `LitQuadBatcher` — the SpriteIlluminator
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* path that supports per-pixel normal-map lighting from up to `MAX_LIGHTS`
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* point lights.
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*
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* Sprites without a `normalMap` push `aNormalTextureId = -1` and take the
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* unlit fast path inside this same shader (sample color, multiply by
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* vertex color, return) so lit and unlit sprites can share the lit batch
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* when they coexist with active lights. The cost vs the truly-unlit
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* fragment.
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*
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* The light's "height above the sprite plane" is encoded as a small
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* fraction of the light's radius (default `0.075`) so that lights
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* exactly at a fragment's screen position don't produce degenerate
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*
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* blocks do not exist in ES 1.00 (see #1552). The paired vertex shader
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* @param {number} maxTextures - the number of color/normal texture units to support
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export function buildLitMultiTextureFragment(maxTextures: number): string;
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{"version":3,"file":"multitexture-lit.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/shaders/multitexture-lit.js"],"names":[],"mappings":"
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{"version":3,"file":"multitexture-lit.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/shaders/multitexture-lit.js"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,0DALW,MAAM,GACJ,MAAM,CAuGlB"}
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export function buildMultiTextureFragment(maxTextures: number): string;
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{"version":3,"file":"multitexture.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/shaders/multitexture.js"],"names":[],"mappings":"AAAA
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{"version":3,"file":"multitexture.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/shaders/multitexture.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,uDALW,MAAM,GACJ,MAAM,CAsClB"}
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* The WebGL realization of {@link TextureStore}.
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*
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* The shared base owns the policy — source → record, the reuse-or-upload
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* decision, generation and lifetime bookkeeping. This subclass owns the GL
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* calls, and nothing else. Mirrors the `Batcher` / `WebGLBatcher` /
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* `WebGPUBatcher` arrangement: one neutral base, one realization per backend.
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*
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* Two instances exist per renderer: the colour store, which every batcher
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* shares through `WebGLRenderer.textureStore`, and the lit batcher's
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* normal-map store — normal maps live outside the colour `TextureCache`, so
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* their handles are that batcher's to own, but the policy is identical.
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* @augments TextureStore
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* @ignore
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*/
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export class WebGLTextureStore extends TextureStore {
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/**
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* @param {WebGL2RenderingContext} gl - the owning context
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*/
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constructor(gl: WebGL2RenderingContext);
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gl: WebGL2RenderingContext;
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/**
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* @returns {WebGLTexture} a fresh texture object
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* @ignore
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*/
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onCreate(): WebGLTexture;
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/**
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* Push the source's pixels.
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*
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* Delegated to a per-call closure rather than implemented here, because a
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* GL upload needs the *batcher's* `createTexture2D`: it binds the target
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* unit, tracks immutable-storage shape, and swaps the texture object when
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* the shape changes. None of that is residency, and moving it into the
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{"version":3,"file":"store.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/texture/store.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;OAIG;IACH,gBAJW,sBAAsB,EAOhC;IADA,2BAAY;IAGb;;;;OAIG;IACH,YAJa,YAAY,CAMxB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,iBATW,YAAY,UACZ,MAAM,UACN,MAAM,WACN,MAAM,GACJ,YAAY,CAOxB;IAED;;;;OAIG;IACH,kBAJW,YAAY,QAMtB;CACD;6BAnE4B,6BAA6B"}
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* batchers' sampler counts and the cache's capacity cannot disagree. A setting
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* above what the device reports is clamped down rather than honoured: declaring
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* more `sampler2D` uniforms than the device has units fails to link, and a link
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* failure at startup is not a useful way to learn about a typo.
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* @param {number} deviceMax - the device's `MAX_TEXTURE_IMAGE_UNITS`
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* @param {"auto"|number} [setting="auto"] - the `maxTextures` application setting
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* @ignore
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export function resolveMaxTextures(deviceMax: number, setting?: "auto" | number): number;
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* Default ceiling applied when `maxTextures` is `"auto"`.
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* *minimum* of 16 for `MAX_TEXTURE_IMAGE_UNITS`, and an implementation may
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* (see `buildMultiTextureFragment`), so a very wide pool costs compile time
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* and register pressure, and historically some drivers mis-compile the widest
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* ladders. 32 covers current desktop and mobile hardware while staying a
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* conservative default; raise or lower it with the `maxTextures` setting.
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* @ignore
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export const AUTO_MAX_TEXTURES: 32;
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* Smallest pool the engine will resolve to. A lit quad occupies a colour slot
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* collide and the sprite samples its own albedo as a normal map.
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* @ignore
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*/
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export const MIN_MAX_TEXTURES: 2;
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{"version":3,"file":"maxtextures.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/maxtextures.js"],"names":[],"mappings":"
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{"version":3,"file":"maxtextures.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/maxtextures.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;GAcG;AACH,8CANW,MAAM,YACN,MAAM,GAAC,MAAM,GACX,MAAM,CAiBlB;AArDD;;;;;;;;;;;;;GAaG;AACH,gCAAiC,EAAE,CAAC;AAEpC;;;;;;GAMG;AACH,+BAAgC,CAAC,CAAC"}
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* set precision for the given shader source
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* won't do anything if the precision is already specified
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* @ignore
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*/
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export function setPrecision(src: any, precision: any): any;
|
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/**
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* return the best shader precision for this device, up to the requested cap.
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* @ignore
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* @param {WebGLRenderingContext} gl - the current WebGL context
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* @param {boolean} [highPrecision=true] - if false, cap at "mediump" even when "highp" is available
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* @returns {string} "lowp", "mediump", or "highp"
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*/
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export function getMaxShaderPrecision(gl: WebGLRenderingContext, highPrecision?: boolean): string;
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{"version":3,"file":"precision.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/precision.js"],"names":[],"mappings":"AAAA
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{"version":3,"file":"precision.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/precision.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,4DA+BC;AAED;;;;;;;GAOG;AACH,0CAJW,qBAAqB,kBACrB,OAAO,GACL,MAAM,CAoBlB"}
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@@ -1 +1 @@
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{"version":3,"file":"program.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/program.js"],"names":[],"mappings":"
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{"version":3,"file":"program.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/program.js"],"names":[],"mappings":"AAgBA;;;;GAIG;AACH,0FA8CC"}
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* WebGL 2 sampler objects, deduplicated by their state.
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*
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* GL bakes wrap and filter into the texture *object*, which is why the same
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* image drawn at two repeat modes historically needed two texture units AND
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* two uploads (#1448). Sampler objects — core in GLES 3.0, and unconditionally
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* available since 20.0 dropped WebGL 1 — move that state out of the texture and
|
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* onto the unit, exactly as the WebGPU backend already separates `GPUTexture`
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* from `GPUSampler`.
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*
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* That separation is what lets texture residency be keyed by **source alone**:
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* one upload serves every variant, and the variant rides the sampler. Slot
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* assignment stays per `(source, variant)`, because a bound sampler applies to
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* a unit and a unit carries one at a time.
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*
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* Deliberately mirrors `WebGPUTextureStore.getSampler(filter, repeat, mipmaps)`
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|
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* — same key, same dedup, so the two backends stay legible side by side.
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* @ignore
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|
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*/
|
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|
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export class GLSamplerCache {
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/**
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* @param {WebGL2RenderingContext} gl - the owning context
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* @ignore
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|
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|
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constructor(gl: WebGL2RenderingContext);
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gl: WebGL2RenderingContext;
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/** @type {Map<string, WebGLSampler>} */
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samplers: Map<string, WebGLSampler>;
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|
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|
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lastFilter: number;
|
|
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|
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lastRepeat: any;
|
|
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|
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lastMipmap: any;
|
|
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|
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lastSampler: WebGLSampler | null;
|
|
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|
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/** @type {Array<WebGLSampler|null>} */
|
|
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|
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bound: Array<WebGLSampler | null>;
|
|
35
|
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/**
|
|
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|
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* The sampler for a filter/wrap/mip combination, created once and reused.
|
|
37
|
-
*
|
|
38
|
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* There are only a handful of live combinations in any scene — two filters
|
|
39
|
-
* times four repeat modes — so this Map stays tiny however many textures a
|
|
40
|
-
* game loads.
|
|
41
|
-
* @param {number} filter - `gl.NEAREST` or `gl.LINEAR`
|
|
42
|
-
* @param {string} [repeat="no-repeat"] - canvas-style repeat mode
|
|
43
|
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* @param {boolean} [mipmap=false] - sample the mip chain (trilinear)
|
|
44
|
-
* @returns {WebGLSampler} the shared sampler
|
|
45
|
-
* @ignore
|
|
46
|
-
*/
|
|
47
|
-
get(filter: number, repeat?: string, mipmap?: boolean): WebGLSampler;
|
|
48
|
-
/**
|
|
49
|
-
* Bind a sampler to a texture unit, or unbind with `null`.
|
|
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|
-
*
|
|
51
|
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* A bound sampler overrides the texture object's own parameters entirely,
|
|
52
|
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* which is what makes one texture usable at several variants at once.
|
|
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|
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* @param {number} unit - the texture unit
|
|
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|
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* @param {WebGLSampler|null} sampler - the sampler, or `null` to fall back
|
|
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|
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* to the texture's own state
|
|
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|
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* @ignore
|
|
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|
-
*/
|
|
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|
-
bind(unit: number, sampler: WebGLSampler | null): void;
|
|
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|
-
/**
|
|
60
|
-
* Delete every sampler. Called on context loss — the GL objects died with
|
|
61
|
-
* the context, so this only drops our side of the bookkeeping and lets the
|
|
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|
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* next `get` mint fresh ones.
|
|
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|
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* @param {boolean} [destroy=false] - whether to `deleteSampler` first
|
|
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|
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* (orderly teardown; skip it for a lost context)
|
|
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|
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* @ignore
|
|
66
|
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*/
|
|
67
|
-
releaseAll(destroy?: boolean): void;
|
|
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|
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}
|
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{"version":3,"file":"samplercache.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/samplercache.js"],"names":[],"mappings":"AAAA
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{"version":3,"file":"samplercache.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/samplercache.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IACC;;;;OAIG;IACH,gBAJW,sBAAsB,EAoBhC;IAfA,2BAAY;IACZ,wCAAwC;IACxC,UADW,GAAG,CAAC,MAAM,EAAE,YAAY,CAAC,CACX;IAKzB,mBAAoB;IACpB,gBAAsB;IACtB,gBAAsB;IACtB,iCAAuB;IAGvB,uCAAuC;IACvC,OADW,KAAK,CAAC,YAAY,GAAC,IAAI,CAAC,CACpB;IAGhB;;;;;;;;;;;;OAYG;IACH,YAPW,MAAM,WACN,MAAM,WACN,OAAO,GACL,YAAY,CAuCxB;IAED;;;;;;;;;;OAUG;IACH,WANW,MAAM,WACN,YAAY,GAAC,IAAI,QAW3B;IAED;;;;;;;;OAQG;IACH,qBALW,OAAO,QAkBjB;CACD"}
|
|
@@ -1,22 +1,2 @@
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1
|
-
|
|
2
|
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* clean the given source from space, comments, etc...
|
|
3
|
-
* @ignore
|
|
4
|
-
*/
|
|
5
|
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export function minify(src: any): any;
|
|
6
|
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/**
|
|
7
|
-
* Prepend preprocessor defines to a GLSL source, respecting `#version`.
|
|
8
|
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*
|
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9
|
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* `#version` must be the very first statement of a GLSL ES 3.00 shader —
|
|
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|
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* anything before it, including a `#define`, is a compile error. So defines
|
|
11
|
-
* go immediately *after* that line when one is present, and at the top when
|
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|
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* it is not (GLSL ES 1.00 sources declare no version).
|
|
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|
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*
|
|
14
|
-
* Used to compile shader variants from one source: the optional parts are
|
|
15
|
-
* `#ifdef`-guarded, and the variant is what defines are injected here.
|
|
16
|
-
* @param {string} source - the shader source
|
|
17
|
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* @param {string} defines - `#define` lines, each newline-terminated
|
|
18
|
-
* @returns {string} the source with the defines injected
|
|
19
|
-
* @ignore
|
|
20
|
-
*/
|
|
21
|
-
export function injectDefines(source: string, defines: string): string;
|
|
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|
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|
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//# sourceMappingURL=string.d.ts.map
|
|
@@ -1 +1 @@
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{"version":3,"file":"string.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/string.js"],"names":[],"mappings":"AAAA
|
|
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|
+
{"version":3,"file":"string.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/string.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,sCAWC;AAED;;;;;;;;;;;;;;;GAeG;AACH,sCANW,MAAM,WACN,MAAM,GACJ,MAAM,CAqBlB"}
|
|
@@ -1,24 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* Normalize a draw mode to its GL enum.
|
|
3
|
-
*
|
|
4
|
-
* Accepts either vocabulary and always returns a number, so callers can keep
|
|
5
|
-
* comparing modes numerically. This matters more than it looks: a topology
|
|
6
|
-
* string that reaches a GL draw call is coerced to `NaN` and then to `0`,
|
|
7
|
-
* which *is* `POINTS` — so a missed translation does not throw, it silently
|
|
8
|
-
* renders the batch as points.
|
|
9
|
-
* @param {WebGL2RenderingContext} gl - the rendering context
|
|
10
|
-
* @param {string|GLenum} value - a topology name or a GL primitive enum
|
|
11
|
-
* @returns {GLenum} the GL primitive mode
|
|
12
|
-
* @throws {Error} when `value` is neither a known topology nor a number
|
|
13
|
-
* @ignore
|
|
14
|
-
*/
|
|
15
|
-
export function resolveTopology(gl: WebGL2RenderingContext, value: string | GLenum): GLenum;
|
|
16
|
-
/**
|
|
17
|
-
* Name a GL primitive mode in the neutral vocabulary.
|
|
18
|
-
* @param {WebGL2RenderingContext} gl - the rendering context
|
|
19
|
-
* @param {GLenum} mode - a GL primitive mode
|
|
20
|
-
* @returns {string|undefined} the topology name, or `undefined` for an unknown mode
|
|
21
|
-
* @ignore
|
|
22
|
-
*/
|
|
23
|
-
export function topologyFromGL(gl: WebGL2RenderingContext, mode: GLenum): string | undefined;
|
|
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|
+
|
|
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|
//# sourceMappingURL=topology.d.ts.map
|
|
@@ -1 +1 @@
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{"version":3,"file":"topology.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/topology.js"],"names":[],"mappings":"
|
|
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|
+
{"version":3,"file":"topology.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/topology.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;;;;GAcG;AACH,oCAPW,sBAAsB,SACtB,MAAM,GAAC,MAAM,GACX,MAAM,CA2BlB;AAED;;;;;;;GAOG;AACH,mCANW,sBAAsB,QACtB,MAAM,GACJ,MAAM,GAAC,SAAS,CAc5B"}
|
|
@@ -1,26 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* Capture the current value into the cache slot so future `setUniform`
|
|
3
|
-
* calls can short-circuit. Reuses the existing slot (and its allocation)
|
|
4
|
-
* when the length matches — only a length change or a first capture
|
|
5
|
-
* allocates a fresh array.
|
|
6
|
-
* @ignore
|
|
7
|
-
*/
|
|
8
|
-
export function captureValue(prev: any, val: any): any;
|
|
9
|
-
/**
|
|
10
|
-
* Build the `uniforms` proxy object for a compiled shader program.
|
|
11
|
-
*
|
|
12
|
-
* Each detected uniform gets a defineProperty getter (returns its
|
|
13
|
-
* `WebGLUniformLocation`) and a setter that pushes the value to GL. The
|
|
14
|
-
* setter caches the last value it sent and skips the underlying
|
|
15
|
-
* `gl.uniform*` call when the incoming value matches — uniform writes are
|
|
16
|
-
* cheap individually, but a typical per-frame draw pass sets a dozen of
|
|
17
|
-
* them per shader, and most are layer-lifetime constants (`uMapSize`,
|
|
18
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* `uCellSize`, `uOpacity`, projection matrix on idle frames, etc.).
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*
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* Cache scope is per-shader: each `GLShader` calls `extractUniforms` once
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* and gets its own closure-captured `cache` map, so caches don't leak
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* across programs.
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23
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* @ignore
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*/
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export function extractUniforms(gl: any, shader: any): {};
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+
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//# sourceMappingURL=uniforms.d.ts.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"uniforms.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/uniforms.js"],"names":[],"mappings":"
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{"version":3,"file":"uniforms.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/uniforms.js"],"names":[],"mappings":"AA+DA;;;;;;;GAOG;AACH,uDAoBC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,0DAmEC"}
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@@ -1,27 +1,2 @@
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1
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-
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2
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* The GL enum a vertex format's components are read as.
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3
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* @param {WebGL2RenderingContext} gl - the rendering context
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4
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-
* @param {string} format - a supported vertex format name
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5
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* @returns {GLenum} the matching component type
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6
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* @throws {Error} when `format` is not a supported format name
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7
|
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* @ignore
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8
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-
*/
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9
|
-
export function glTypeForFormat(gl: WebGL2RenderingContext, format: string): GLenum;
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10
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/**
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11
|
-
* Name a WebGL attribute description in the neutral vocabulary.
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12
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*
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13
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* Returns `undefined` when the combination has no name — three-component 8-
|
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14
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* and 16-bit types, for instance, which the GPU vocabulary simply does not
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15
|
-
* define. That absence is deliberate and meaningful: a made-up name would
|
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16
|
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* travel into a backend that cannot honour it and fail there, far from the
|
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17
|
-
* layout that produced it. An attribute with no portable format is still
|
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18
|
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* perfectly valid on the WebGL path.
|
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19
|
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* @param {WebGL2RenderingContext} gl - the rendering context
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20
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* @param {number} size - component count (1-4)
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21
|
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* @param {GLenum} type - component type
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22
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* @param {boolean} normalized - whether integers are scaled into `[0, 1]` / `[-1, 1]`
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23
|
-
* @returns {string|undefined} the format name, or `undefined` when none exists
|
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24
|
-
* @ignore
|
|
25
|
-
*/
|
|
26
|
-
export function formatFromGL(gl: WebGL2RenderingContext, size: number, type: GLenum, normalized: boolean): string | undefined;
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1
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+
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|
27
2
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//# sourceMappingURL=vertexformat.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"vertexformat.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/vertexformat.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"vertexformat.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/vertexformat.js"],"names":[],"mappings":"AAkCA;;;;;;;;GAQG;AACH,oCAPW,sBAAsB,UACtB,MAAM,GACJ,MAAM,CAQlB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,iCARW,sBAAsB,QACtB,MAAM,QACN,MAAM,cACN,OAAO,GACL,MAAM,GAAC,SAAS,CAyC5B"}
|