melonjs 20.3.0 → 20.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (442) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts.map +1 -1
  18. package/build/audio/state.d.ts +6 -79
  19. package/build/audio/state.d.ts.map +1 -1
  20. package/build/camera/camera2d.d.ts +0 -68
  21. package/build/camera/camera2d.d.ts.map +1 -1
  22. package/build/camera/camera3d.d.ts +86 -79
  23. package/build/camera/camera3d.d.ts.map +1 -1
  24. package/build/camera/effects/fade_effect.d.ts +0 -5
  25. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  26. package/build/camera/effects/mask_effect.d.ts +0 -5
  27. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  28. package/build/camera/fog.d.ts +118 -0
  29. package/build/camera/fog.d.ts.map +1 -0
  30. package/build/geometries/box3d.d.ts +0 -28
  31. package/build/geometries/box3d.d.ts.map +1 -1
  32. package/build/geometries/ellipse.d.ts +0 -20
  33. package/build/geometries/ellipse.d.ts.map +1 -1
  34. package/build/geometries/observablePoint.d.ts +0 -3
  35. package/build/geometries/observablePoint.d.ts.map +1 -1
  36. package/build/geometries/path2d.d.ts +0 -19
  37. package/build/geometries/path2d.d.ts.map +1 -1
  38. package/build/geometries/polygon.d.ts +0 -12
  39. package/build/geometries/polygon.d.ts.map +1 -1
  40. package/build/geometries/roundrect.d.ts +0 -18
  41. package/build/geometries/roundrect.d.ts.map +1 -1
  42. package/build/geometries/sphere.d.ts +0 -9
  43. package/build/geometries/sphere.d.ts.map +1 -1
  44. package/build/geometries/toarccanvas.d.ts.map +1 -1
  45. package/build/index.d.ts +1 -0
  46. package/build/index.d.ts.map +1 -1
  47. package/build/index.js +2652 -413
  48. package/build/index.js.map +3 -3
  49. package/build/input/gamepad.d.ts.map +1 -1
  50. package/build/input/pointer.d.ts +0 -4
  51. package/build/input/pointer.d.ts.map +1 -1
  52. package/build/input/pointerevent.d.ts +0 -6
  53. package/build/input/pointerevent.d.ts.map +1 -1
  54. package/build/lang/deprecated.d.ts.map +1 -1
  55. package/build/level/gltf/GLTFModel.d.ts +0 -81
  56. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  57. package/build/level/gltf/GLTFScene.d.ts +1 -44
  58. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  59. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  60. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  61. package/build/level/level.d.ts +195 -113
  62. package/build/level/level.d.ts.map +1 -1
  63. package/build/level/tiled/TMXGroup.d.ts +1 -65
  64. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  65. package/build/level/tiled/TMXLayer.d.ts +0 -44
  66. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  67. package/build/level/tiled/TMXObject.d.ts +1 -136
  68. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  69. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  70. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  71. package/build/level/tiled/TMXTile.d.ts +1 -30
  72. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  73. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  74. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  75. package/build/level/tiled/TMXTileset.d.ts +0 -113
  76. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  77. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  78. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  79. package/build/level/tiled/TMXUtils.d.ts +1 -43
  80. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  81. package/build/level/tiled/factories/shape.d.ts +1 -7
  82. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  83. package/build/level/tiled/factories/text.d.ts +1 -7
  84. package/build/level/tiled/factories/text.d.ts.map +1 -1
  85. package/build/level/tiled/factories/tile.d.ts +1 -7
  86. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  87. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  88. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  89. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  90. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  91. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  92. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  93. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  94. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  95. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  96. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  97. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  99. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  100. package/build/lighting/light2d.d.ts +0 -25
  101. package/build/lighting/light2d.d.ts.map +1 -1
  102. package/build/lighting/light3d.d.ts +0 -16
  103. package/build/lighting/light3d.d.ts.map +1 -1
  104. package/build/loader/loader.d.ts +42 -33
  105. package/build/loader/loader.d.ts.map +1 -1
  106. package/build/loader/loadingscreen.d.ts +0 -33
  107. package/build/loader/loadingscreen.d.ts.map +1 -1
  108. package/build/loader/parsers/aseprite.d.ts +0 -13
  109. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  110. package/build/loader/parsers/audio.d.ts +1 -30
  111. package/build/loader/parsers/audio.d.ts.map +1 -1
  112. package/build/loader/parsers/binary.d.ts +1 -10
  113. package/build/loader/parsers/binary.d.ts.map +1 -1
  114. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  115. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  116. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  118. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  119. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  120. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  121. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  122. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  123. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  124. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  125. package/build/loader/parsers/fontface.d.ts +1 -13
  126. package/build/loader/parsers/fontface.d.ts.map +1 -1
  127. package/build/loader/parsers/gltf.d.ts +1 -70
  128. package/build/loader/parsers/gltf.d.ts.map +1 -1
  129. package/build/loader/parsers/image.d.ts +1 -22
  130. package/build/loader/parsers/image.d.ts.map +1 -1
  131. package/build/loader/parsers/json.d.ts +1 -10
  132. package/build/loader/parsers/json.d.ts.map +1 -1
  133. package/build/loader/parsers/mtl.d.ts +1 -28
  134. package/build/loader/parsers/mtl.d.ts.map +1 -1
  135. package/build/loader/parsers/obj.d.ts +1 -59
  136. package/build/loader/parsers/obj.d.ts.map +1 -1
  137. package/build/loader/parsers/pbr.d.ts +1 -62
  138. package/build/loader/parsers/pbr.d.ts.map +1 -1
  139. package/build/loader/parsers/script.d.ts +1 -10
  140. package/build/loader/parsers/script.d.ts.map +1 -1
  141. package/build/loader/parsers/shader.d.ts +1 -52
  142. package/build/loader/parsers/shader.d.ts.map +1 -1
  143. package/build/loader/parsers/tmx.d.ts +1 -10
  144. package/build/loader/parsers/tmx.d.ts.map +1 -1
  145. package/build/loader/parsers/video.d.ts +1 -10
  146. package/build/loader/parsers/video.d.ts.map +1 -1
  147. package/build/math/color.d.ts.map +1 -1
  148. package/build/math/noise.d.ts +0 -40
  149. package/build/math/noise.d.ts.map +1 -1
  150. package/build/math/observableVector2d.d.ts +0 -3
  151. package/build/math/observableVector2d.d.ts.map +1 -1
  152. package/build/math/observableVector3d.d.ts +0 -3
  153. package/build/math/observableVector3d.d.ts.map +1 -1
  154. package/build/math/vector2d.d.ts +0 -6
  155. package/build/math/vector2d.d.ts.map +1 -1
  156. package/build/math/vertex.d.ts +25 -0
  157. package/build/math/vertex.d.ts.map +1 -1
  158. package/build/particles/emitter.d.ts +0 -65
  159. package/build/particles/emitter.d.ts.map +1 -1
  160. package/build/particles/particle.d.ts +0 -81
  161. package/build/particles/particle.d.ts.map +1 -1
  162. package/build/physics/bounds.d.ts +0 -1
  163. package/build/physics/bounds.d.ts.map +1 -1
  164. package/build/physics/broadphase/broadphase.d.ts +0 -7
  165. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  166. package/build/physics/broadphase/octree.d.ts +0 -91
  167. package/build/physics/broadphase/octree.d.ts.map +1 -1
  168. package/build/physics/broadphase/quadtree.d.ts +0 -47
  169. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  170. package/build/physics/builtin/body.d.ts +2 -65
  171. package/build/physics/builtin/body.d.ts.map +1 -1
  172. package/build/physics/builtin/detector.d.ts +0 -312
  173. package/build/physics/builtin/detector.d.ts.map +1 -1
  174. package/build/physics/builtin/sat.d.ts +1 -48
  175. package/build/physics/builtin/sat.d.ts.map +1 -1
  176. package/build/physics/builtin/sat3d.d.ts +1 -56
  177. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  178. package/build/physics/collision.d.ts +0 -2
  179. package/build/physics/collision.d.ts.map +1 -1
  180. package/build/physics/response.d.ts +0 -1
  181. package/build/physics/response.d.ts.map +1 -1
  182. package/build/physics/world.d.ts.map +1 -1
  183. package/build/renderable/anchorPoint.d.ts +1 -73
  184. package/build/renderable/anchorPoint.d.ts.map +1 -1
  185. package/build/renderable/animation.d.ts +0 -7
  186. package/build/renderable/animation.d.ts.map +1 -1
  187. package/build/renderable/colorlayer.d.ts +0 -5
  188. package/build/renderable/colorlayer.d.ts.map +1 -1
  189. package/build/renderable/container.d.ts +0 -55
  190. package/build/renderable/container.d.ts.map +1 -1
  191. package/build/renderable/draggable.d.ts +0 -5
  192. package/build/renderable/draggable.d.ts.map +1 -1
  193. package/build/renderable/dragndrop.d.ts +1 -12
  194. package/build/renderable/dragndrop.d.ts.map +1 -1
  195. package/build/renderable/entity/entity.d.ts +0 -8
  196. package/build/renderable/entity/entity.d.ts.map +1 -1
  197. package/build/renderable/frameAnimation.d.ts +0 -41
  198. package/build/renderable/frameAnimation.d.ts.map +1 -1
  199. package/build/renderable/groundshadow.d.ts +1 -91
  200. package/build/renderable/groundshadow.d.ts.map +1 -1
  201. package/build/renderable/imagelayer.d.ts +0 -29
  202. package/build/renderable/imagelayer.d.ts.map +1 -1
  203. package/build/renderable/instanced_mesh.d.ts +26 -104
  204. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  205. package/build/renderable/mesh.d.ts +130 -141
  206. package/build/renderable/mesh.d.ts.map +1 -1
  207. package/build/renderable/nineslicesprite.d.ts +0 -4
  208. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  209. package/build/renderable/renderable.d.ts +1 -44
  210. package/build/renderable/renderable.d.ts.map +1 -1
  211. package/build/renderable/sprite.d.ts +0 -45
  212. package/build/renderable/sprite.d.ts.map +1 -1
  213. package/build/renderable/sprite3d.d.ts +0 -95
  214. package/build/renderable/sprite3d.d.ts.map +1 -1
  215. package/build/renderable/text/bitmaptext.d.ts +0 -14
  216. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  217. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  218. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  219. package/build/renderable/text/glyph.d.ts +1 -39
  220. package/build/renderable/text/glyph.d.ts.map +1 -1
  221. package/build/renderable/text/text.d.ts +0 -20
  222. package/build/renderable/text/text.d.ts.map +1 -1
  223. package/build/renderable/text/textstyle.d.ts +1 -5
  224. package/build/renderable/text/textstyle.d.ts.map +1 -1
  225. package/build/renderable/trail.d.ts +0 -29
  226. package/build/renderable/trail.d.ts.map +1 -1
  227. package/build/renderable/trigger.d.ts +0 -6
  228. package/build/renderable/trigger.d.ts.map +1 -1
  229. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  230. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  231. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  232. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  233. package/build/state/stage.d.ts +0 -66
  234. package/build/state/stage.d.ts.map +1 -1
  235. package/build/state/state.d.ts.map +1 -1
  236. package/build/system/device.d.ts +0 -12
  237. package/build/system/device.d.ts.map +1 -1
  238. package/build/system/dom.d.ts +1 -8
  239. package/build/system/dom.d.ts.map +1 -1
  240. package/build/system/legacy_pool.d.ts +1 -6
  241. package/build/system/legacy_pool.d.ts.map +1 -1
  242. package/build/system/platform.d.ts +0 -1
  243. package/build/system/platform.d.ts.map +1 -1
  244. package/build/system/pool.d.ts +0 -9
  245. package/build/system/pool.d.ts.map +1 -1
  246. package/build/system/save.d.ts.map +1 -1
  247. package/build/system/timer.d.ts +0 -20
  248. package/build/system/timer.d.ts.map +1 -1
  249. package/build/tweens/tween.d.ts +0 -62
  250. package/build/tweens/tween.d.ts.map +1 -1
  251. package/build/utils/array-multimap.d.ts +1 -13
  252. package/build/utils/array-multimap.d.ts.map +1 -1
  253. package/build/utils/decode.d.ts.map +1 -1
  254. package/build/utils/fetchdata.d.ts +1 -31
  255. package/build/utils/fetchdata.d.ts.map +1 -1
  256. package/build/utils/utils.d.ts +0 -13
  257. package/build/utils/utils.d.ts.map +1 -1
  258. package/build/video/blendmodes.d.ts +1 -106
  259. package/build/video/blendmodes.d.ts.map +1 -1
  260. package/build/video/buffer/index.d.ts +1 -39
  261. package/build/video/buffer/index.d.ts.map +1 -1
  262. package/build/video/buffer/vertex.d.ts +1 -82
  263. package/build/video/buffer/vertex.d.ts.map +1 -1
  264. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  265. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  266. package/build/video/canvas_factory.d.ts +1 -24
  267. package/build/video/canvas_factory.d.ts.map +1 -1
  268. package/build/video/effects/blendEffect.d.ts +0 -54
  269. package/build/video/effects/blendEffect.d.ts.map +1 -1
  270. package/build/video/effects/colorMatrix.d.ts +0 -10
  271. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  272. package/build/video/effects/glsl_realization.d.ts +1 -17
  273. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  274. package/build/video/effects/radialGradient.d.ts +0 -1
  275. package/build/video/effects/radialGradient.d.ts.map +1 -1
  276. package/build/video/effects/shadereffect.d.ts +0 -113
  277. package/build/video/effects/shadereffect.d.ts.map +1 -1
  278. package/build/video/effects/wgsl/layout.d.ts +1 -27
  279. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  280. package/build/video/effects/wgsl/parse.d.ts +1 -8
  281. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  282. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  283. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  284. package/build/video/effects/wgsl_realization.d.ts +1 -82
  285. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  286. package/build/video/gpu/batcher.d.ts +1 -13
  287. package/build/video/gpu/batcher.d.ts.map +1 -1
  288. package/build/video/gpu/instancerecord.d.ts +1 -163
  289. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  290. package/build/video/gpu/meshchunk.d.ts +1 -48
  291. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  292. package/build/video/gpu/meshvertex.d.ts +1 -53
  293. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  294. package/build/video/gpu/primitives.d.ts +1 -59
  295. package/build/video/gpu/primitives.d.ts.map +1 -1
  296. package/build/video/gpu/quadcorners.d.ts +1 -10
  297. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  298. package/build/video/gpu/textureslots.d.ts +1 -121
  299. package/build/video/gpu/textureslots.d.ts.map +1 -1
  300. package/build/video/gpu/texturestore.d.ts +1 -138
  301. package/build/video/gpu/texturestore.d.ts.map +1 -1
  302. package/build/video/gpu/topology.d.ts.map +1 -1
  303. package/build/video/gpu/vertexformat.d.ts +0 -28
  304. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  305. package/build/video/gradient.d.ts +0 -81
  306. package/build/video/gradient.d.ts.map +1 -1
  307. package/build/video/renderer.d.ts +21 -102
  308. package/build/video/renderer.d.ts.map +1 -1
  309. package/build/video/renderstate.d.ts +0 -51
  310. package/build/video/renderstate.d.ts.map +1 -1
  311. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  312. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  313. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  314. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  315. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  316. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  317. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  318. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  319. package/build/video/texture/atlas.d.ts +1 -75
  320. package/build/video/texture/atlas.d.ts.map +1 -1
  321. package/build/video/texture/cache.d.ts +0 -136
  322. package/build/video/texture/cache.d.ts.map +1 -1
  323. package/build/video/texture/frametexture.d.ts +1 -71
  324. package/build/video/texture/frametexture.d.ts.map +1 -1
  325. package/build/video/texture/noise_texture2d.d.ts +0 -43
  326. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  327. package/build/video/texture/parser/aseprite.d.ts +1 -8
  328. package/build/video/texture/parser/aseprite.d.ts.map +1 -1
  329. package/build/video/texture/parser/spritesheet.d.ts +1 -8
  330. package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
  331. package/build/video/texture/parser/texturepacker.d.ts +1 -8
  332. package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
  333. package/build/video/texture/resource.d.ts +0 -9
  334. package/build/video/texture/resource.d.ts.map +1 -1
  335. package/build/video/texture/texture2d.d.ts +0 -11
  336. package/build/video/texture/texture2d.d.ts.map +1 -1
  337. package/build/video/utils/autodetect.d.ts +1 -5
  338. package/build/video/utils/autodetect.d.ts.map +1 -1
  339. package/build/video/webgl/batchers/batcher.d.ts +0 -55
  340. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  341. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
  342. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
  343. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
  344. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  345. package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
  346. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  347. package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
  348. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  349. package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
  350. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
  351. package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
  352. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  353. package/build/video/webgl/buffer/index.d.ts +1 -36
  354. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  355. package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
  356. package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
  357. package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
  358. package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
  359. package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
  360. package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
  361. package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
  362. package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
  363. package/build/video/webgl/glshader.d.ts +0 -49
  364. package/build/video/webgl/glshader.d.ts.map +1 -1
  365. package/build/video/webgl/lighting/pack3d.d.ts +1 -47
  366. package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
  367. package/build/video/webgl/lighting/std140.d.ts +1 -109
  368. package/build/video/webgl/lighting/std140.d.ts.map +1 -1
  369. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
  370. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  371. package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
  372. package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
  373. package/build/video/webgl/shaders/multitexture.d.ts +1 -9
  374. package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
  375. package/build/video/webgl/texture/store.d.ts +1 -50
  376. package/build/video/webgl/texture/store.d.ts.map +1 -1
  377. package/build/video/webgl/utils/attributes.d.ts +1 -11
  378. package/build/video/webgl/utils/attributes.d.ts.map +1 -1
  379. package/build/video/webgl/utils/maxtextures.d.ts +1 -36
  380. package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
  381. package/build/video/webgl/utils/precision.d.ts +1 -14
  382. package/build/video/webgl/utils/precision.d.ts.map +1 -1
  383. package/build/video/webgl/utils/program.d.ts +1 -5
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  385. package/build/video/webgl/utils/samplercache.d.ts +1 -68
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  387. package/build/video/webgl/utils/string.d.ts +1 -21
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  389. package/build/video/webgl/utils/topology.d.ts +1 -23
  390. package/build/video/webgl/utils/topology.d.ts.map +1 -1
  391. package/build/video/webgl/utils/uniforms.d.ts +1 -25
  392. package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
  393. package/build/video/webgl/utils/vertexformat.d.ts +1 -26
  394. package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
  395. package/build/video/webgl/webgl_renderer.d.ts +22 -285
  396. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  397. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
  398. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
  399. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
  400. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
  401. package/build/video/webgpu/batchers/mesh_batcher.d.ts +1 -230
  402. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  403. package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
  404. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
  405. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  406. package/build/video/webgpu/buffer/arena.d.ts +1 -63
  407. package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
  408. package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
  409. package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
  410. package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
  411. package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
  412. package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
  413. package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
  414. package/build/video/webgpu/effect_binding.d.ts +1 -16
  415. package/build/video/webgpu/effect_binding.d.ts.map +1 -1
  416. package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
  417. package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
  418. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
  419. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  420. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  421. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  422. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
  423. package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
  424. package/build/video/webgpu/texture/compressed.d.ts +1 -32
  425. package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
  426. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
  427. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  428. package/build/video/webgpu/texture/store.d.ts +1 -147
  429. package/build/video/webgpu/texture/store.d.ts.map +1 -1
  430. package/build/video/webgpu/webgpu_renderer.d.ts +0 -88
  431. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  432. package/package.json +5 -4
  433. package/skills/melonjs/SKILL.md +1 -1
  434. package/skills/melonjs-3d/SKILL.md +301 -2
  435. package/skills/melonjs-3d-assets/SKILL.md +25 -6
  436. package/skills/melonjs-audio/SKILL.md +21 -0
  437. package/skills/melonjs-camera-and-drawing/SKILL.md +4 -0
  438. package/skills/melonjs-effects-and-shaders/SKILL.md +2 -1
  439. package/skills/melonjs-loading-assets/SKILL.md +30 -1
  440. package/skills/melonjs-performance/SKILL.md +5 -0
  441. package/skills/melonjs-tilemaps/SKILL.md +31 -11
  442. package/skills/melonjs-ui-and-text/SKILL.md +17 -127
@@ -57,11 +57,14 @@ export default class Mesh extends Renderable {
57
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  * @param {number} [settings.alphaCutoff=0] - alpha cutout threshold. Fragments whose final alpha is below this value are discarded (hard-edged cutout — foliage, fences, decals — with no blending or sorting). `0` disables the cutout. Set automatically by the glTF loader from a material's `alphaMode: "MASK"`. GPU mesh path only (WebGL and WebGPU; the Canvas renderer ignores it).
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  * @param {number[]|Float32Array} [settings.emissive] - emissive (self-illumination) color `[r, g, b]` (0..1, may exceed 1 for HDR glow) added on top of the lit/unlit color so the surface glows regardless of scene lights (neon, lava, screens). Omit / all-zero for no emission. Set automatically by the glTF loader (`emissiveFactor`) and OBJ loader (MTL `Ke`). GPU mesh path only (WebGL and WebGPU; the Canvas renderer ignores it).
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  * @param {boolean} [settings.lit=false] - shade this mesh with the scene's {@link Light3d} lights (the lit mesh pipeline) instead of rendering fullbright. Set automatically by the glTF importer when the scene carries a directional, point or spot light. With `lit` on and no lights present the batcher uploads a white ambient, so the result is indistinguishable from unlit.
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- * @param {number[]|Float32Array} [settings.normals] - per-vertex normals for the lit path. An explicit value wins over the ones an OBJ or glTF source supplies; omit it and they are taken from the model (or generated).
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+ * @param {Uint32Array|Color[]|number[]} [settings.vertexColors] - per-vertex colour, one entry per vertex, multiplied into {@link Mesh#tint}. Either packed RGBA8 (`Uint32Array`, the form the batchers read — no conversion) or one {@link Color} per vertex. Omit for plain white. Lets a single mesh carry a gradient — fading a terrain toward the sky with distance, darkening a crease — which a per-object `tint` cannot express. An explicit value wins over the colours a multi-material OBJ bakes from its MTL.
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+ * @param {number[]|Float32Array} [settings.normals] - per-vertex normals for the lit path. An explicit value wins over the ones an OBJ or glTF source supplies; omit it and they are taken from the model, or generated from the geometry when the mesh is `lit`. Generated normals average per vertex where faces share vertices (smooth shading) and equal the face normal where they do not (flat shading) — the geometry decides, not a flag.
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  * @param {number[]|Float32Array} [settings.specular] - specular color `[r, g, b]` (0..1) for the lit path. Set by the OBJ loader from MTL `Ks`, and derived from glTF metallic/roughness.
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  * @param {number} [settings.shininess=0] - specular exponent for the lit path (MTL `Ns`). `0` for a fully diffuse surface.
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  * @param {string|TextureAtlas|HTMLImageElement} [settings.alphaMap] - per-texel opacity map, sampled in addition to the diffuse texture (MTL `map_d`).
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  * @param {boolean} [settings.castGroundShadow] - give this mesh a blob ground shadow, overriding the application's `castGroundShadow` setting in both directions. Omit to inherit. Needs a GPU backend and a `Camera3d`.
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+ * @param {boolean} [settings.transparent] - draw in the transparent pass (blended, back-to-front, no depth write). Omit and a mesh goes transparent whenever its draw alpha is fractional; `true` for soft-alpha textures; `false` to stay opaque however faded
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+ * @param {boolean} [settings.fog] - set `false` to exempt this mesh from the camera's distance fog ({@link Camera3d#setFog}); omit to fog whenever the camera does
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  * @param {number} [settings.shadowGroundY] - world Y of the floor the shadow lands on. Omit and the blob sits at the object's own base at full strength; set it and the blob shrinks and fades as the object rises. Render space is Y-down, so the floor is a **greater** Y than the object above it.
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  * @param {number} [settings.shadowOpacity=0.45] - opacity of the shadow directly beneath the object, before any height fade.
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  * @example
@@ -127,11 +130,14 @@ export default class Mesh extends Renderable {
127
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  alphaCutoff?: number | undefined;
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  emissive?: number[] | Float32Array<ArrayBufferLike> | undefined;
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  lit?: boolean | undefined;
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+ vertexColors?: number[] | Uint32Array<ArrayBufferLike> | Color[] | undefined;
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  normals?: number[] | Float32Array<ArrayBufferLike> | undefined;
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  specular?: number[] | Float32Array<ArrayBufferLike> | undefined;
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  shininess?: number | undefined;
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  alphaMap?: string | HTMLImageElement | TextureAtlas | undefined;
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  castGroundShadow?: boolean | undefined;
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+ transparent?: boolean | undefined;
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+ fog?: boolean | undefined;
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  shadowGroundY?: number | undefined;
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  shadowOpacity?: number | undefined;
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  });
@@ -150,7 +156,6 @@ export default class Mesh extends Renderable {
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  * @type {number}
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  */
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  vertexCount: number;
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- _indicesOriginal: number[];
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  /**
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  * the projected vertex positions.
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  *
@@ -268,6 +273,102 @@ export default class Mesh extends Renderable {
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  * @see Mesh#shadowGroundY
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  */
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  castGroundShadow: boolean | undefined;
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+ /**
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+ * Whether this mesh is affected by the camera's distance fog
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+ * ({@link Camera3d#setFog}).
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+ *
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+ * Left **unset** (`undefined`, the default) the mesh fogs whenever the
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+ * camera drawing it has fog — which for a scene that never enables fog
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+ * means never. Set it to `false` and this mesh is never fogged, however
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+ * far away it is: the escape hatch for something that has to stay
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+ * readable at any distance, such as an objective marker or a waypoint.
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+ * `true` is accepted for symmetry and behaves as the default.
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+ *
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+ * It exempts the **mesh**, not the ground shadow it casts. A blob is a
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+ * mark on the floor and fogs with the floor it lies on — one staying
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+ * crisp under an object whose surroundings had dissolved would read as
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+ * a fault rather than as emphasis. The blob quad is also shared by
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+ * every caster in the scene, so it carries no per-object state to read.
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+ *
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+ * Emissive surfaces fog too — light travelling through fog is
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+ * attenuated like anything else — so a neon sign that should punch
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+ * through wants `fog: false` rather than a brighter emissive.
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+ * @type {boolean|undefined}
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+ * @default undefined
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+ * @see Camera3d#setFog
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+ * @example
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+ * // the world fogs; this waypoint stays readable at any distance
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+ * camera.setFog({ near: 1200, far: 7000 });
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+ *
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+ * const marker = new Mesh(0, 0, {
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+ * ...beaconGeometry,
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+ * emissive: [1, 0.6, 0],
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+ * fog: false,
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+ * });
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+ * // or afterwards, on anything already built
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+ * marker.fog = false;
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+ */
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+ fog: boolean | undefined;
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+ /**
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+ * Whether this mesh draws in the **transparent pass** — blended,
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+ * back-to-front, writing no depth — instead of the opaque one.
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+ *
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+ * Left **unset** (`undefined`, the default) the mesh goes transparent
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+ * whenever the draw resolves to fractional alpha, so `setOpacity(0.5)`
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+ * simply fades it. That is the useful default because the opaque path
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+ * writes premultiplied colour with blending off: a faded mesh comes out
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+ * *darkened toward black* rather than see-through, which is a defect
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+ * rather than a contract — the fully transparent end of the same range
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+ * used to paint an opaque black silhouette until it was fixed.
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+ *
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+ * Set it **`true`** when the transparency lives in the TEXTURE rather
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+ * than in the opacity — a soft-edged glow, smoke, a glTF material with
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+ * `alphaMode: "BLEND"`. The automatic check reads the draw's alpha and
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+ * cannot see into the texture. The glTF loader does not set this for
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+ * you: one loaded mesh can merge several materials, and this flag
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+ * routes the whole mesh, so a `"BLEND"` material sharing geometry with
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+ * an opaque one would drag the opaque half into the transparent pass.
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+ * Note that `alphaCutoff` discards texels before blending sees them, so
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+ * a soft edge needs a low cutoff (see {@link Sprite3d}, which lowers
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+ * its default for exactly this). The cutoff thresholds the MATERIAL's
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+ * alpha, not the drawn alpha, so a fading cutout mesh keeps its shape
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+ * rather than disappearing at its own threshold.
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+ *
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+ * The pass composites premultiplied, which is what the mesh vertex
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+ * stage always emits. A texture uploaded with straight alpha and drawn
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+ * with `transparent: true` therefore reads slightly bright at its soft
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+ * texels; upload it premultiplied (the default) and it is exact.
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+ *
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+ * {@link Renderable#blendMode} is honoured per entry, with one limit:
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+ * the advanced modes (`"overlay"`, `"difference"`, and the rest that
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+ * need a compositing pass) fall back to `"normal"` here on both
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+ * backends, since the pass rasterizes directly into the target.
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+ *
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+ * Set it **`false`** to keep a mesh in the opaque pass however it is
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+ * faded — it will darken rather than fade, and it will keep writing
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+ * depth.
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+ *
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+ * Sorting is **per object**, by distance from the camera, so two
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+ * intersecting or mutually enclosing transparent meshes may pop as the
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+ * camera moves; split them, or accept it. Needs a GPU backend and a
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+ * {@link Camera3d} — the 2D-camera path is unaffected.
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+ * @type {boolean|undefined}
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+ * @default undefined
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+ * @see Renderable#blendMode
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+ * @example
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+ * // a ghost that fades in — nothing else needed
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+ * ghost.setOpacity(0.4);
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+ *
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+ * // a glow that blends at full opacity, and additively
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+ * const glow = new Mesh(0, 0, {
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+ * ...quad,
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+ * texture: glowTexture,
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+ * transparent: true,
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+ * blendMode: "additive",
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+ * alphaCutoff: 0,
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+ * });
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+ */
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+ transparent: boolean | undefined;
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  /**
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  * World Y of the floor the shadow lands on, or `undefined` (the
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  * default) to mean "this object is standing on the ground" — the
@@ -293,17 +394,6 @@ export default class Mesh extends Renderable {
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  * @default 0.45
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  */
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  shadowOpacity: number;
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- /**
297
- * Cached horizontal half-extent used to size the shadow, resolved on
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- * first shadowed draw. Cached because the alternative is a
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- * `getBounds3d()` per frame per shadow, which re-bounds every source
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- * vertex through the model matrix.
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- * @ignore
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- */
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- _shadowHalfX: number;
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- _shadowHalfZ: number;
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- _shadowGeomVersion: number;
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- _shadowHasHeight: boolean;
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  /**
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  * whether to cull back-facing triangles
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  * @type {boolean}
@@ -377,9 +467,15 @@ export default class Mesh extends Renderable {
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  * material has its own dedup scope in the OBJ parser), so
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  * every vertex belongs to exactly one material group and
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  * carries that group's color unambiguously.
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- * @type {Uint32Array}
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+ *
471
+ * This is also what `settings.vertexColors` and
472
+ * {@link Mesh#setVertexColor} populate, so procedural geometry
473
+ * can carry a gradient a per-object `tint` cannot express.
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+ * `undefined` when every vertex is plain white.
475
+ * @type {Uint32Array|undefined}
476
+ * @see Mesh#setVertexColor
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  */
382
- vertexColors: Uint32Array;
478
+ vertexColors: Uint32Array | undefined;
383
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  texture: any;
384
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  /**
385
481
  * Index ranges that each need their own diffuse texture bound, for a
@@ -430,23 +526,6 @@ export default class Mesh extends Renderable {
430
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  * @type {Matrix3d}
431
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  */
432
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  projectionMatrix: Matrix3d;
433
- /** @ignore */
434
- _anchorBaked: boolean;
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- /** @ignore */
436
- _hullPoints: Vector2d[];
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- /** @ignore */
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- _hullPolygon: Polygon | null;
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- /** @ignore */
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- _geometryVersion: number;
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- /**
442
- * Project all vertices through projectionMatrix × currentTransform
443
- * and store the results in `this.vertices`.
444
- * @param {number} [offsetX=0] - x offset added to each projected vertex
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- * @param {number} [offsetY=0] - y offset added to each projected vertex
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- * @param {number} [zScale=0] - scale factor for Z output (0 = skip Z, 1000 = depth buffer range)
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- * @ignore
448
- */
449
- _projectVertices(offsetX?: number, offsetY?: number, zScale?: number): void;
450
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  /**
451
530
  * Signal that this mesh's geometry itself has changed — its vertices, UVs,
452
531
  * indices, normals or per-vertex colours were edited in place.
@@ -463,80 +542,29 @@ export default class Mesh extends Renderable {
463
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  */
464
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  set needsUpdate(value: any);
465
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  /**
466
- * Compose this mesh's placement into a single matrix: where its model-space
467
- * geometry sits in the world.
545
+ * Set one vertex's colour, multiplied into {@link Mesh#tint}.
468
546
  *
469
- * This is the matrix form of {@link Mesh#_projectVerticesWorld} — the same
470
- * transform, scale and axis bridge, expressed once instead of applied to
471
- * every vertex:
547
+ * The mesh starts carrying per-vertex colour on the first call — every
548
+ * other vertex is white until coloured, so a mesh built without
549
+ * `settings.vertexColors` looks unchanged until you touch it.
472
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  *
473
- * `translate(pos, depth) · scale(s, -s, ±s) · currentTransform`
551
+ * Out-of-range indices are ignored rather than throwing, matching
552
+ * {@link InstancedMesh#setInstanceColor}.
474
553
  *
475
- * The Y negation bridges Y-up geometry to the engine's Y-down world; Z is
476
- * negated too for right-handed (glTF) sources, which makes the bridge a
477
- * rotation rather than a reflection and so preserves triangle winding.
478
- * @returns {Matrix3d} the mesh's model matrix (reused instance)
479
- * @ignore
480
- */
481
- _composeModelMatrix(): Matrix3d;
482
- /** @ignore */
483
- _modelMatrix: Matrix3d | undefined;
484
- /**
485
- * Project vertices into **world space** for the Camera3d render path.
486
- * Bypasses {@link Mesh#projectionMatrix} (the self-contained
487
- * perspective that's meaningful only under Camera2d) and emits
488
- * vertices that the active 3D camera then projects via its own
489
- * view + projection matrices, the same way it does for Sprites.
490
- *
491
- * Per-vertex math: `currentTransform × originalVertex`, then a uniform
492
- * scale by `this.width`, the Y-up→Y-down bridge (negate Y, and also Z when
493
- * {@link Mesh#rightHanded} is set so the bridge is a rotation rather than a
494
- * mirror), and a translate to `(offsetX, offsetY, offsetZ)`.
495
- *
496
- * @param {number} offsetX - world X to place the mesh center at
497
- * @param {number} offsetY - world Y to place the mesh center at
498
- * @param {number} offsetZ - world Z to place the mesh center at
499
- * @ignore
500
- */
501
- _projectVerticesWorld(offsetX: number, offsetY: number, offsetZ: number): void;
502
- /**
503
- * Project {@link Mesh#originalNormals} into world space for lit shading,
504
- * storing the result in {@link Mesh#normals}. Applies the rotation/scale of
505
- * {@link Renderable#currentTransform} (no translation), the same Y-down /
506
- * `rightHanded` Y/Z bridge as {@link Mesh#_projectVerticesWorld}, then
507
- * renormalizes. No-op when the mesh has no source normals.
508
- *
509
- * Note: uses the transform's rotation/scale columns directly rather than
510
- * the inverse-transpose, so normals are exact under rotation + uniform
511
- * scale (the common case); a strongly non-uniform scale would skew them
512
- * slightly — acceptable for the diffuse lighting path.
513
- * @ignore
514
- */
515
- _projectNormalsWorld(): void;
516
- /**
517
- * Build the winding-reversed indices buffer used by the Camera3d
518
- * world-space path. Called once, lazily, the first time the mesh
519
- * draws under Camera3d. Why: the world-space path Y-flips vertices
520
- * on output (a reflection, det = -1), which inverts triangle
521
- * winding in screen space. Without the swap, `cullBackFaces: true`
522
- * would end up culling the front faces and the model would look
523
- * hollow.
524
- *
525
- * Both buffers are kept alive — `_indicesOriginal` is the original
526
- * OBJ-shared (or user-supplied) winding, `_indicesReversed` is the
527
- * Camera3d-flipped copy. `draw()` swaps `this.indices` between them
528
- * each frame based on the active camera, so a Mesh that was first
529
- * drawn under Camera3d and later re-parented to a Camera2d stage
530
- * (e.g. a level transition into a 2D minigame) gets its original
531
- * winding back and stays correctly oriented under
532
- * `cullBackFaces: true`.
533
- * @param {boolean} [needsReversedIndices=true] - build the winding-reversed index copy. `false` on the retained path, which corrects winding with `frontFace` and would otherwise duplicate the index array for nothing.
534
- * @ignore
554
+ * Bumps {@link Mesh#needsUpdate} for you: the retained `Camera3d` path
555
+ * uploads geometry once and compares the version, so a colour written
556
+ * without it would apply on the immediate path and silently not on the
557
+ * retained one.
558
+ * @param {number} index - the vertex to colour
559
+ * @param {Color} color - the vertex colour
560
+ * @example
561
+ * // fade a procedural terrain toward the sky with distance
562
+ * for (let i = 0; i < mesh.vertexCount; i++) {
563
+ * const t = Math.min(1, mesh.originalVertices[i * 3 + 2] / 6000);
564
+ * mesh.setVertexColor(i, haze.copy(ground).lerp(sky, t));
565
+ * }
535
566
  */
536
- _setupWorldSpace(needsReversedIndices?: boolean): void;
537
- _indicesReversed: any;
538
- _worldSpace: boolean | undefined;
539
- _useWorldSpace: boolean | undefined;
567
+ setVertexColor(index: number, color: Color): void;
540
568
  /**
541
569
  * The mesh's world-space 3D axis-aligned bounding box. This is the 3D analog
542
570
  * of {@link Renderable#getBounds} (which returns a flat 2D box from
@@ -552,39 +580,6 @@ export default class Mesh extends Renderable {
552
580
  * @returns {AABB3d} the world-space bounding box (reused instance)
553
581
  */
554
582
  getBounds3d(): AABB3d;
555
- /** @ignore */
556
- _bounds3d: AABB3d | undefined;
557
- /**
558
- * Whether this mesh casts a ground shadow on this draw (#1515).
559
- *
560
- * Precedence, most specific first: the mesh's own `castGroundShadow`, then
561
- * the application's `castGroundShadow` setting. A per-mesh value is an
562
- * explicit instruction and is obeyed as given; the application default is a
563
- * blanket one, so it skips meshes with no vertical extent — which is what a
564
- * ground plane is, and a flat plane lying on the floor has nothing to cast.
565
- * Read off the renderer rather than the global application instance, the
566
- * same way the `textureFilter` default is.
567
- * @param {WebGLRenderer|WebGPURenderer} renderer - the active renderer
568
- * @returns {boolean} true if a shadow should be drawn
569
- * @ignore
570
- */
571
- _castsGroundShadow(renderer: WebGLRenderer | WebGPURenderer): boolean;
572
- /**
573
- * Measure the model-space footprint the blob is built from, and whether the
574
- * geometry has any height at all — once per geometry version.
575
- * @ignore
576
- */
577
- _measureShadowFootprint(): void;
578
- /**
579
- * Draw this mesh's ground shadow: the shared blob quad, flattened onto the
580
- * ground plane beneath the object (#1515).
581
- *
582
- * The quad is shared by every shadow in the scene and its geometry is
583
- * uploaded once, so this is one draw and no allocation.
584
- * @param {WebGLRenderer} renderer - the active renderer
585
- * @ignore
586
- */
587
- _drawGroundShadow(renderer: WebGLRenderer): void;
588
583
  /**
589
584
  * Render the mesh at its current state (transforms, projection, tint) to an offscreen canvas.
590
585
  * The returned canvas can be used with `renderer.drawImage()`, as a `Sprite` image source,
@@ -608,12 +603,6 @@ export default class Mesh extends Renderable {
608
603
  * const sprite = new me.Sprite(100, 100, { image: bitmap });
609
604
  */
610
605
  toImageBitmap(): Promise<ImageBitmap>;
611
- /**
612
- * Release this mesh's GPU-resident geometry, if a renderer is holding any,
613
- * then destroy the renderable.
614
- * @ignore
615
- */
616
- destroy(): void;
617
606
  }
618
607
  import Renderable from "./renderable.js";
619
608
  import { TextureAtlas } from "./../video/texture/atlas.js";
@@ -1 +1 @@
1
- {"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/mesh.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwEG;IACH,eAxEW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACU,QAAQ;QACR,GAAG;QACJ,OAAO;QACS,OAAO;QACrC,QAAQ;QACT,KAAK,EAAtB,MAAM;QACY,MAAM;QACL,aAAa;QACb,SAAS;QACV,KAAK;QACJ,WAAW;QACZ,aAAa;QACb,aAAa;QACb,WAAW;QACI,QAAQ;QACtB,GAAG;QACW,OAAO;QACP,QAAQ;QACvB,SAAS;QACqB,QAAQ;QACrC,gBAAgB;QACjB,aAAa;QACb,aAAa;KACvC,EAqrBF;IA3nBC;;;OAGG;IACH,kBAFU,YAAY,CAEkB;IAExC;;;OAGG;IACH,KAFU,YAAY,CAEA;IAqBtB;;;OAGG;IACH,aAFU,MAAM,CAEsB;IAmCvC,2BAAoC;IAIpC;;;;;;;;;;;;;;OAcG;IACH,UAFU,YAAY,CAEgC;IAEtD;;;;;OAKG;IACH,iBAFU,YAAY,GAAC,SAAS,CAOnB;IAcb;;;;;;;;;OASG;IACH,KAHU,OAAO,CAGe;IAEhC;;;;;;;;;OASG;IACH,aAHU,MAAM,CAIoD;IAEpE;;;;;;;;;OASG;IACH,UAFU,YAAY,GAAC,SAAS,CAEa;IAE7C;;;;;;;;;;;;OAYG;IACH,UAHU,YAAY,GAAC,SAAS,CAGa;IAE7C;;;;;;;;OAQG;IACH,WAHU,MAAM,CAIgD;IAEhE;;;;;;;;;;OAUG;IACH,UAFU,YAAY,GAAC,SAAS,CAEP;IAEzB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,kBAJU,OAAO,GAAC,SAAS,CAOd;IAEb;;;;;;;;;;;;;;;;OAgBG;IACH,eAHU,MAAM,GAAC,SAAS,CAGiB;IAE3C;;;;;OAKG;IACH,eAHU,MAAM,CAMR;IAER;;;;;;OAMG;IACH,qBAAsB;IACtB,qBAAsB;IAMtB,2BAA4B;IAC5B,0BAA6B;IAE7B;;;;OAIG;IACH,eAHU,OAAO,CAIoD;IAErE;;;;;;;;;;OAUG;IACH,aAHU,OAAO,CAG+B;IAEhD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAIiD;IAwBhE;;;;;;;;;;;;;;;;;;OAkBG;IACH,QAJU,KAAK,CAAC;QAAC,YAAY,EAAE,MAAM,GAAC,IAAI,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QACrD,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,KAAK,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAC5C,OAAO,EAAE,YAAY,GAAC,SAAS,CAAA;KAAC,CAAC,CAIpC;IA+BF;;;;;;;;;;;;;;;;;;OAkBG;IACH,cAFU,WAAW,CAEgC;IAsFtD,aAIC;IAoBD;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,KAAK,CAAC;QAAC,OAAO,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAAC,GAAC,SAAS,CAWnE;IAEb;;;;;;;;;;;;;;;;;OAiBG;IACH,eAFU,MAAM,GAAC,SAAS,CAKb;IAgCb;;;;;;OAMG;IACH,kBAFU,QAAQ,CAEoB;IAqBtC,cAAc;IACd,sBAAyB;IAOzB,cAAc;IACd,wBAEE;IACF,cAAc;IACd,6BAAwB;IAKxB,cAAc;IACd,yBAAyB;IAG1B;;;;;;;OAOG;IACH,2BALW,MAAM,YACN,MAAM,WACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;OAaG;IAKH,4BAIC;IA+BD;;;;;;;;;;;;;;;OAeG;IACH,uBAHa,QAAQ,CA2BpB;IAtBC,cAAc;IACd,mCAAkC;IAuBpC;;;;;;;;;;;;;;;;OAgBG;IACH,+BALW,MAAM,WACN,MAAM,WACN,MAAM,QAqChB;IAED;;;;;;;;;;;;OAYG;IACH,6BA8BC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wCAHW,OAAO,QA6BjB;IAHC,sBAA2B;IAE5B,iCAAuB;IAoBvB,oCAAuD;IAqBxD;;;;;;;;;;;;;OAaG;IACH,eAFa,MAAM,CAgBlB;IAZC,cAAc;IACd,8BAA6B;IAkC/B;;;;;;;;;;;;;OAaG;IACH,6BAJW,aAAa,GAAC,cAAc,GAC1B,OAAO,CAiBnB;IAED;;;;OAIG;IACH,gCA0BC;IAED;;;;;;;;OAQG;IACH,4BAHW,aAAa,QAmJvB;IA0ID;;;;;;;;;;;;OAYG;IACH,YATa,iBAAiB,CAoH7B;IAED;;;;;;;OAOG;IACH,iBALa,OAAO,CAAC,WAAW,CAAC,CAOhC;IAED;;;;OAIG;IACH,gBAMC;CACD;uBAvyDsB,iBAAiB;6BAHX,6BAA6B;sBAVpC,kBAAkB;yBACf,qBAAqB;yBACrB,qBAAqB;wBALtB,0BAA0B;uBAW3B,iCAAiC;+BAU1B,oCAAoC"}
1
+ {"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/mesh.js"],"names":[],"mappings":"AA4QA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2EG;IACH,eA3EW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACU,QAAQ;QACR,GAAG;QACJ,OAAO;QACS,OAAO;QACrC,QAAQ;QACT,KAAK,EAAtB,MAAM;QACY,MAAM;QACL,aAAa;QACb,SAAS;QACV,KAAK;QACJ,WAAW;QACZ,aAAa;QACb,aAAa;QACb,WAAW;QACI,QAAQ;QACtB,GAAG;QACkB,YAAY;QACnB,OAAO;QACP,QAAQ;QACvB,SAAS;QACqB,QAAQ;QACrC,gBAAgB;QAChB,WAAW;QACX,GAAG;QACJ,aAAa;QACb,aAAa;KACvC,EA80BF;IApxBC;;;OAGG;IACH,kBAFU,YAAY,CAEkB;IAExC;;;OAGG;IACH,KAFU,YAAY,CAEA;IAqBtB;;;OAGG;IACH,aAFU,MAAM,CAEsB;IAmCvC;;;OAGG;IACH,2BAAoC;IAIpC;;;;;;;;;;;;;;OAcG;IACH,UAFU,YAAY,CAEgC;IAEtD;;;;;OAKG;IACH,iBAFU,YAAY,GAAC,SAAS,CAclB;IAcd;;;;;;;;;OASG;IACH,KAHU,OAAO,CAGe;IAEhC;;;;;;;;;OASG;IACH,aAHU,MAAM,CAIoD;IAEpE;;;;;;;;;OASG;IACH,UAFU,YAAY,GAAC,SAAS,CAEa;IAE7C;;;;;;;;;;;;OAYG;IACH,UAHU,YAAY,GAAC,SAAS,CAGa;IAE7C;;;;;;;;OAQG;IACH,WAHU,MAAM,CAIgD;IAEhE;;;;;;;;;;OAUG;IACH,UAFU,YAAY,GAAC,SAAS,CAEP;IAEzB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,kBAJU,OAAO,GAAC,SAAS,CAOd;IAEb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,KAfU,OAAO,GAAC,SAAS,CAe4C;IAEvE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA0DG;IACH,aAhBU,OAAO,GAAC,SAAS,CAmBd;IAEb;;;;;;;;;;;;;;;;OAgBG;IACH,eAHU,MAAM,GAAC,SAAS,CAGiB;IAE3C;;;;;OAKG;IACH,eAHU,MAAM,CAMR;IAER;;;;;;;OAOG;IACH,qBAAsB;IACtB;;;OAGG;IACH,qBAAsB;IAMtB;;;OAGG;IACH,2BAA4B;IAC5B;;;OAGG;IACH,0BAA6B;IAE7B;;;;OAIG;IACH,eAHU,OAAO,CAIoD;IAErE;;;;;;;;;;OAUG;IACH,aAHU,OAAO,CAG+B;IAEhD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAIiD;IAwBhE;;;;;;;;;;;;;;;;;;OAkBG;IACH,QAJU,KAAK,CAAC;QAAC,YAAY,EAAE,MAAM,GAAC,IAAI,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QACrD,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,KAAK,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAC5C,OAAO,EAAE,YAAY,GAAC,SAAS,CAAA;KAAC,CAAC,CAIpC;IA+BF;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cAHU,WAAW,GAAC,SAAS,CAGsB;IAsFtD,aAIC;IAoBD;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,KAAK,CAAC;QAAC,OAAO,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAAC,GAAC,SAAS,CAWnE;IAYb;;;;;;;;;;;;;;;;;OAiBG;IACH,eAFU,MAAM,GAAC,SAAS,CAKb;IAgCb;;;;;;OAMG;IACH,kBAFU,QAAQ,CAEoB;IAqBtC;;;OAGG;IACH,sBAAyB;IAOzB;;;OAGG;IACH,wBAEE;IACF;;;OAGG;IACH,6BAAwB;IAKxB;;;OAGG;IACH,yBAAyB;IAG1B;;;;;;;;OAQG;IACH,2BANW,MAAM,YACN,MAAM,WACN,MAAM,QAkBhB;IAED;;;;;;;;;;;;;OAaG;IAKH,4BAIC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,sBATW,MAAM,SACN,KAAK,QAiBf;IA+BD;;;;;;;;;;;;;;;;OAgBG;IACH,uBAJa,QAAQ,CA+BpB;IAzBC;;;OAGG;IACH,mCAAkC;IAuBpC;;;;;;;;;;;;;;;;;OAiBG;IACH,+BANW,MAAM,WACN,MAAM,WACN,MAAM,QAsChB;IAED;;;;;;;;;;;;;OAaG;IACH,6BA8BC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wCAJW,OAAO,QAsCjB;IAXC;;;OAGG;IACH,sBAA2B;IAE5B;;;OAGG;IACH,iCAAuB;IAqBvB;;;OAGG;IACH,oCAAuD;IAsBxD;;;;;;;;;;;;;OAaG;IACH,eAFa,MAAM,CAmBlB;IAfC;;;OAGG;IACH,8BAA6B;IAkC/B;;;;;;;;;;;;;;OAcG;IACH,6BALW,aAAa,GAAC,cAAc,GAC1B,OAAO,CAkBnB;IAED;;;;;OAKG;IACH,gCA0BC;IAED;;;;;;;;;OASG;IACH,4BAJW,aAAa,QAoJvB;IA0ID;;;;;;;;;;;;OAYG;IACH,YATa,iBAAiB,CAoH7B;IAED;;;;;;;OAOG;IACH,iBALa,OAAO,CAAC,WAAW,CAAC,CAOhC;IAED;;;;;OAKG;IACH,gBAMC;CACD;uBAniEsB,iBAAiB;6BAHX,6BAA6B;sBAXpC,kBAAkB;yBACf,qBAAqB;yBACrB,qBAAqB;wBALtB,0BAA0B;uBAY3B,iCAAiC;+BAU1B,oCAAoC"}
@@ -65,10 +65,6 @@ export default class NineSliceSprite extends Sprite {
65
65
  nss_height: number;
66
66
  insetx: number | undefined;
67
67
  insety: number | undefined;
68
- /**
69
- * @ignore
70
- */
71
- draw(renderer: any): void;
72
68
  }
73
69
  import Sprite from "./sprite.js";
74
70
  import type { TextureAtlas } from "./../video/texture/atlas.js";
@@ -1 +1 @@
1
- {"version":3,"file":"nineslicesprite.d.ts","sourceRoot":"","sources":["../../src/renderable/nineslicesprite.js"],"names":[],"mappings":"AAkBA;;;;;;GAMG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,eAxBW,MAAM,KACN,MAAM,YAEd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,MAAM;QACN,MAAM;QACyD,KAAK,EAAtF,gBAAgB,GAAC,iBAAiB,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QACpD,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;KAC3C,EA8BF;IASD,iBALU,MAAM,EAOf;IATD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAYD,kBALU,MAAM,EAOf;IATD;;;OAGG;IACH,cAFU,MAAM,CAIf;IAxBA,kBAA2B;IAC3B,mBAA6B;IAE7B,2BAA6B;IAC7B,2BAA6B;IAkD9B;;OAEG;IACH,0BA6EC;CACD;mBA3MkB,aAAa;kCAKC,6BAA6B;2BADtC,oBAAoB"}
1
+ {"version":3,"file":"nineslicesprite.d.ts","sourceRoot":"","sources":["../../src/renderable/nineslicesprite.js"],"names":[],"mappings":"AAkBA;;;;;;GAMG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,eAxBW,MAAM,KACN,MAAM,YAEd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,MAAM;QACN,MAAM;QACyD,KAAK,EAAtF,gBAAgB,GAAC,iBAAiB,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QACpD,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;KAC3C,EA8BF;IASD,iBALU,MAAM,EAOf;IATD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAYD,kBALU,MAAM,EAOf;IATD;;;OAGG;IACH,cAFU,MAAM,CAIf;IAxBA,kBAA2B;IAC3B,mBAA6B;IAE7B,2BAA6B;IAC7B,2BAA6B;IAmD9B;;;OAGG;IACH,0BA6EC;CACD;mBA7MkB,aAAa;kCAKC,6BAA6B;2BADtC,oBAAoB"}
@@ -241,11 +241,6 @@ export default class Renderable extends Rect {
241
241
  * mySprite.postEffects = [new SepiaEffect(renderer), new VignetteEffect(renderer)];
242
242
  */
243
243
  postEffects: Array<GLShader | ShaderEffect>;
244
- /**
245
- * whether this renderable manages its own FBO lifecycle (e.g. Camera2d)
246
- * @ignore
247
- */
248
- _postEffectManaged: boolean;
249
244
  /**
250
245
  * the blend mode to be applied to this renderable — any of the modes
251
246
  * listed on {@link CanvasRenderer#setBlendMode}, honoured identically by
@@ -262,45 +257,12 @@ export default class Renderable extends Rect {
262
257
  * @default ""
263
258
  */
264
259
  name: string;
265
- /**
266
- * to identify the object as a renderable object
267
- * @ignore
268
- */
269
- isRenderable: boolean;
270
260
  /**
271
261
  * If true then physic collision and input events will not impact this renderable
272
262
  * @type {boolean}
273
263
  * @default true
274
264
  */
275
265
  isKinematic: boolean;
276
- /**
277
- * cache the absolute position of the renderable
278
- * @ignore
279
- */
280
- _absPos: import("../index.ts").Vector3d | undefined;
281
- /**
282
- * keep track of when we flip
283
- * @ignore
284
- */
285
- _flip: {
286
- x: boolean;
287
- y: boolean;
288
- };
289
- /**
290
- * viewport flag
291
- * @ignore
292
- */
293
- _inViewport: boolean;
294
- /**
295
- * cache value for the parentApp
296
- * @ignore
297
- */
298
- _parentApp: any;
299
- /**
300
- * renderable cache tint value used by the getter/setter
301
- * @ignore
302
- */
303
- _tint: import("../index.ts").Color;
304
266
  /**
305
267
  * returns the parent application (or game) to which this renderable is attached to
306
268
  * @return {Application} the parent application or undefined if not attached to any container/app
@@ -664,12 +626,7 @@ export default class Renderable extends Rect {
664
626
  * return true;
665
627
  * }
666
628
  */
667
- onCollision(_response: any, _other: any): boolean;
668
- /**
669
- * Destroy function<br>
670
- * @ignore
671
- */
672
- destroy(...args: any[]): void;
629
+ onCollision(response: import("../physics/response.js").default, other: Renderable): boolean;
673
630
  /**
674
631
  * OnDestroy Notification function<br>
675
632
  * Called by engine before deleting the object. Receives whatever
@@ -1 +1 @@
1
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@@ -66,7 +66,6 @@ export default class Sprite extends Renderable {
66
66
  } | undefined;
67
67
  normalMap?: string | ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | Texture2d | undefined;
68
68
  });
69
- _frameAnim: FrameAnimation;
70
69
  /**
71
70
  * global offset for the position to draw from on the source image.
72
71
  * @type {Vector2d}
@@ -89,22 +88,6 @@ export default class Sprite extends Renderable {
89
88
  * @type {TextureAtlas}
90
89
  */
91
90
  source: TextureAtlas;
92
- /**
93
- * backing field for the `normalMap` accessor — see the getter/setter
94
- * defined on the class for the public API and validation rules.
95
- * @ignore
96
- */
97
- _normalMap: ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | null;
98
- /**
99
- * flicker settings
100
- * @ignore
101
- */
102
- _flicker: {
103
- isFlickering: boolean;
104
- duration: number;
105
- callback: null;
106
- elapsed: number;
107
- };
108
91
  image: any;
109
92
  textureAtlas: any;
110
93
  width: any;
@@ -116,13 +99,6 @@ export default class Sprite extends Renderable {
116
99
  * @default false
117
100
  */
118
101
  get animationpause(): boolean;
119
- /**
120
- * pause the video when losing focus
121
- * @ignore
122
- */
123
- removeStatePauseListener: (() => void) | undefined;
124
- _lastVideoFrameVersion: number | undefined;
125
- _videoFrameHandle: any;
126
102
  set normalMap(value: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap | null);
127
103
  /**
128
104
  * The optional normal-map image paired with this sprite's color
@@ -312,14 +288,6 @@ export default class Sprite extends Renderable {
312
288
  * mySprite.setRegion(mytexture.getRegion("shadedDark13.png"));
313
289
  */
314
290
  setRegion(region: object): Sprite;
315
- /**
316
- * Apply the current frame's texture region to this sprite's geometry: swap
317
- * the source sub-texture, then resolve size / anchor (honoring trimming).
318
- * Invoked by the shared {@link FrameAnimation} engine via `setRegion`.
319
- * @param {object} region - the texture region object
320
- * @ignore
321
- */
322
- _applyFrame(region: object): void;
323
291
  /**
324
292
  * force the current animation frame index.
325
293
  * @param {number} [index=0] - animation frame index
@@ -334,13 +302,6 @@ export default class Sprite extends Renderable {
334
302
  * @returns {number} current animation frame index
335
303
  */
336
304
  getCurrentAnimationFrame(): number;
337
- /**
338
- * Returns the frame object by the index.
339
- * @ignore
340
- * @param {number} id - the frame id
341
- * @returns {number} if using number indices. Returns {object} containing frame data if using texture atlas
342
- */
343
- getAnimationFrameObjectByIndex(id: number): number;
344
305
  /**
345
306
  * Prepare the rendering context before drawing this sprite (automatically called by melonJS).
346
307
  * Extends `Renderable.preDraw` to publish this sprite's `normalMap` (if any)
@@ -357,14 +318,8 @@ export default class Sprite extends Renderable {
357
318
  /**
358
319
  * draw this sprite (automatically called by melonJS)
359
320
  * @param {Renderer} renderer - a renderer instance
360
- * @param {Camera2d} [viewport] - the viewport to (re)draw
361
321
  */
362
322
  draw(renderer: Renderer): void;
363
- /**
364
- * Destroy function<br>
365
- * @ignore
366
- */
367
- destroy(): void;
368
323
  }
369
324
  import Renderable from "./renderable.js";
370
325
  import FrameAnimation from "./frameAnimation.js";
@@ -1 +1 @@
1
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