melonjs 20.3.0 → 20.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (442) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts.map +1 -1
  18. package/build/audio/state.d.ts +6 -79
  19. package/build/audio/state.d.ts.map +1 -1
  20. package/build/camera/camera2d.d.ts +0 -68
  21. package/build/camera/camera2d.d.ts.map +1 -1
  22. package/build/camera/camera3d.d.ts +86 -79
  23. package/build/camera/camera3d.d.ts.map +1 -1
  24. package/build/camera/effects/fade_effect.d.ts +0 -5
  25. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  26. package/build/camera/effects/mask_effect.d.ts +0 -5
  27. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  28. package/build/camera/fog.d.ts +118 -0
  29. package/build/camera/fog.d.ts.map +1 -0
  30. package/build/geometries/box3d.d.ts +0 -28
  31. package/build/geometries/box3d.d.ts.map +1 -1
  32. package/build/geometries/ellipse.d.ts +0 -20
  33. package/build/geometries/ellipse.d.ts.map +1 -1
  34. package/build/geometries/observablePoint.d.ts +0 -3
  35. package/build/geometries/observablePoint.d.ts.map +1 -1
  36. package/build/geometries/path2d.d.ts +0 -19
  37. package/build/geometries/path2d.d.ts.map +1 -1
  38. package/build/geometries/polygon.d.ts +0 -12
  39. package/build/geometries/polygon.d.ts.map +1 -1
  40. package/build/geometries/roundrect.d.ts +0 -18
  41. package/build/geometries/roundrect.d.ts.map +1 -1
  42. package/build/geometries/sphere.d.ts +0 -9
  43. package/build/geometries/sphere.d.ts.map +1 -1
  44. package/build/geometries/toarccanvas.d.ts.map +1 -1
  45. package/build/index.d.ts +1 -0
  46. package/build/index.d.ts.map +1 -1
  47. package/build/index.js +2652 -413
  48. package/build/index.js.map +3 -3
  49. package/build/input/gamepad.d.ts.map +1 -1
  50. package/build/input/pointer.d.ts +0 -4
  51. package/build/input/pointer.d.ts.map +1 -1
  52. package/build/input/pointerevent.d.ts +0 -6
  53. package/build/input/pointerevent.d.ts.map +1 -1
  54. package/build/lang/deprecated.d.ts.map +1 -1
  55. package/build/level/gltf/GLTFModel.d.ts +0 -81
  56. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  57. package/build/level/gltf/GLTFScene.d.ts +1 -44
  58. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  59. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  60. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  61. package/build/level/level.d.ts +195 -113
  62. package/build/level/level.d.ts.map +1 -1
  63. package/build/level/tiled/TMXGroup.d.ts +1 -65
  64. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  65. package/build/level/tiled/TMXLayer.d.ts +0 -44
  66. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  67. package/build/level/tiled/TMXObject.d.ts +1 -136
  68. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  69. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  70. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  71. package/build/level/tiled/TMXTile.d.ts +1 -30
  72. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  73. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  74. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  75. package/build/level/tiled/TMXTileset.d.ts +0 -113
  76. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  77. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  78. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  79. package/build/level/tiled/TMXUtils.d.ts +1 -43
  80. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  81. package/build/level/tiled/factories/shape.d.ts +1 -7
  82. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  83. package/build/level/tiled/factories/text.d.ts +1 -7
  84. package/build/level/tiled/factories/text.d.ts.map +1 -1
  85. package/build/level/tiled/factories/tile.d.ts +1 -7
  86. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  87. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  88. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  89. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  90. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  91. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  92. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  93. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  94. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  95. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  96. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  97. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  99. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  100. package/build/lighting/light2d.d.ts +0 -25
  101. package/build/lighting/light2d.d.ts.map +1 -1
  102. package/build/lighting/light3d.d.ts +0 -16
  103. package/build/lighting/light3d.d.ts.map +1 -1
  104. package/build/loader/loader.d.ts +42 -33
  105. package/build/loader/loader.d.ts.map +1 -1
  106. package/build/loader/loadingscreen.d.ts +0 -33
  107. package/build/loader/loadingscreen.d.ts.map +1 -1
  108. package/build/loader/parsers/aseprite.d.ts +0 -13
  109. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  110. package/build/loader/parsers/audio.d.ts +1 -30
  111. package/build/loader/parsers/audio.d.ts.map +1 -1
  112. package/build/loader/parsers/binary.d.ts +1 -10
  113. package/build/loader/parsers/binary.d.ts.map +1 -1
  114. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  115. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  116. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  118. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  119. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  120. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  121. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  122. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  123. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  124. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  125. package/build/loader/parsers/fontface.d.ts +1 -13
  126. package/build/loader/parsers/fontface.d.ts.map +1 -1
  127. package/build/loader/parsers/gltf.d.ts +1 -70
  128. package/build/loader/parsers/gltf.d.ts.map +1 -1
  129. package/build/loader/parsers/image.d.ts +1 -22
  130. package/build/loader/parsers/image.d.ts.map +1 -1
  131. package/build/loader/parsers/json.d.ts +1 -10
  132. package/build/loader/parsers/json.d.ts.map +1 -1
  133. package/build/loader/parsers/mtl.d.ts +1 -28
  134. package/build/loader/parsers/mtl.d.ts.map +1 -1
  135. package/build/loader/parsers/obj.d.ts +1 -59
  136. package/build/loader/parsers/obj.d.ts.map +1 -1
  137. package/build/loader/parsers/pbr.d.ts +1 -62
  138. package/build/loader/parsers/pbr.d.ts.map +1 -1
  139. package/build/loader/parsers/script.d.ts +1 -10
  140. package/build/loader/parsers/script.d.ts.map +1 -1
  141. package/build/loader/parsers/shader.d.ts +1 -52
  142. package/build/loader/parsers/shader.d.ts.map +1 -1
  143. package/build/loader/parsers/tmx.d.ts +1 -10
  144. package/build/loader/parsers/tmx.d.ts.map +1 -1
  145. package/build/loader/parsers/video.d.ts +1 -10
  146. package/build/loader/parsers/video.d.ts.map +1 -1
  147. package/build/math/color.d.ts.map +1 -1
  148. package/build/math/noise.d.ts +0 -40
  149. package/build/math/noise.d.ts.map +1 -1
  150. package/build/math/observableVector2d.d.ts +0 -3
  151. package/build/math/observableVector2d.d.ts.map +1 -1
  152. package/build/math/observableVector3d.d.ts +0 -3
  153. package/build/math/observableVector3d.d.ts.map +1 -1
  154. package/build/math/vector2d.d.ts +0 -6
  155. package/build/math/vector2d.d.ts.map +1 -1
  156. package/build/math/vertex.d.ts +25 -0
  157. package/build/math/vertex.d.ts.map +1 -1
  158. package/build/particles/emitter.d.ts +0 -65
  159. package/build/particles/emitter.d.ts.map +1 -1
  160. package/build/particles/particle.d.ts +0 -81
  161. package/build/particles/particle.d.ts.map +1 -1
  162. package/build/physics/bounds.d.ts +0 -1
  163. package/build/physics/bounds.d.ts.map +1 -1
  164. package/build/physics/broadphase/broadphase.d.ts +0 -7
  165. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  166. package/build/physics/broadphase/octree.d.ts +0 -91
  167. package/build/physics/broadphase/octree.d.ts.map +1 -1
  168. package/build/physics/broadphase/quadtree.d.ts +0 -47
  169. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  170. package/build/physics/builtin/body.d.ts +2 -65
  171. package/build/physics/builtin/body.d.ts.map +1 -1
  172. package/build/physics/builtin/detector.d.ts +0 -312
  173. package/build/physics/builtin/detector.d.ts.map +1 -1
  174. package/build/physics/builtin/sat.d.ts +1 -48
  175. package/build/physics/builtin/sat.d.ts.map +1 -1
  176. package/build/physics/builtin/sat3d.d.ts +1 -56
  177. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  178. package/build/physics/collision.d.ts +0 -2
  179. package/build/physics/collision.d.ts.map +1 -1
  180. package/build/physics/response.d.ts +0 -1
  181. package/build/physics/response.d.ts.map +1 -1
  182. package/build/physics/world.d.ts.map +1 -1
  183. package/build/renderable/anchorPoint.d.ts +1 -73
  184. package/build/renderable/anchorPoint.d.ts.map +1 -1
  185. package/build/renderable/animation.d.ts +0 -7
  186. package/build/renderable/animation.d.ts.map +1 -1
  187. package/build/renderable/colorlayer.d.ts +0 -5
  188. package/build/renderable/colorlayer.d.ts.map +1 -1
  189. package/build/renderable/container.d.ts +0 -55
  190. package/build/renderable/container.d.ts.map +1 -1
  191. package/build/renderable/draggable.d.ts +0 -5
  192. package/build/renderable/draggable.d.ts.map +1 -1
  193. package/build/renderable/dragndrop.d.ts +1 -12
  194. package/build/renderable/dragndrop.d.ts.map +1 -1
  195. package/build/renderable/entity/entity.d.ts +0 -8
  196. package/build/renderable/entity/entity.d.ts.map +1 -1
  197. package/build/renderable/frameAnimation.d.ts +0 -41
  198. package/build/renderable/frameAnimation.d.ts.map +1 -1
  199. package/build/renderable/groundshadow.d.ts +1 -91
  200. package/build/renderable/groundshadow.d.ts.map +1 -1
  201. package/build/renderable/imagelayer.d.ts +0 -29
  202. package/build/renderable/imagelayer.d.ts.map +1 -1
  203. package/build/renderable/instanced_mesh.d.ts +26 -104
  204. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  205. package/build/renderable/mesh.d.ts +130 -141
  206. package/build/renderable/mesh.d.ts.map +1 -1
  207. package/build/renderable/nineslicesprite.d.ts +0 -4
  208. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  209. package/build/renderable/renderable.d.ts +1 -44
  210. package/build/renderable/renderable.d.ts.map +1 -1
  211. package/build/renderable/sprite.d.ts +0 -45
  212. package/build/renderable/sprite.d.ts.map +1 -1
  213. package/build/renderable/sprite3d.d.ts +0 -95
  214. package/build/renderable/sprite3d.d.ts.map +1 -1
  215. package/build/renderable/text/bitmaptext.d.ts +0 -14
  216. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  217. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  218. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  219. package/build/renderable/text/glyph.d.ts +1 -39
  220. package/build/renderable/text/glyph.d.ts.map +1 -1
  221. package/build/renderable/text/text.d.ts +0 -20
  222. package/build/renderable/text/text.d.ts.map +1 -1
  223. package/build/renderable/text/textstyle.d.ts +1 -5
  224. package/build/renderable/text/textstyle.d.ts.map +1 -1
  225. package/build/renderable/trail.d.ts +0 -29
  226. package/build/renderable/trail.d.ts.map +1 -1
  227. package/build/renderable/trigger.d.ts +0 -6
  228. package/build/renderable/trigger.d.ts.map +1 -1
  229. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  230. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  231. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  232. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  233. package/build/state/stage.d.ts +0 -66
  234. package/build/state/stage.d.ts.map +1 -1
  235. package/build/state/state.d.ts.map +1 -1
  236. package/build/system/device.d.ts +0 -12
  237. package/build/system/device.d.ts.map +1 -1
  238. package/build/system/dom.d.ts +1 -8
  239. package/build/system/dom.d.ts.map +1 -1
  240. package/build/system/legacy_pool.d.ts +1 -6
  241. package/build/system/legacy_pool.d.ts.map +1 -1
  242. package/build/system/platform.d.ts +0 -1
  243. package/build/system/platform.d.ts.map +1 -1
  244. package/build/system/pool.d.ts +0 -9
  245. package/build/system/pool.d.ts.map +1 -1
  246. package/build/system/save.d.ts.map +1 -1
  247. package/build/system/timer.d.ts +0 -20
  248. package/build/system/timer.d.ts.map +1 -1
  249. package/build/tweens/tween.d.ts +0 -62
  250. package/build/tweens/tween.d.ts.map +1 -1
  251. package/build/utils/array-multimap.d.ts +1 -13
  252. package/build/utils/array-multimap.d.ts.map +1 -1
  253. package/build/utils/decode.d.ts.map +1 -1
  254. package/build/utils/fetchdata.d.ts +1 -31
  255. package/build/utils/fetchdata.d.ts.map +1 -1
  256. package/build/utils/utils.d.ts +0 -13
  257. package/build/utils/utils.d.ts.map +1 -1
  258. package/build/video/blendmodes.d.ts +1 -106
  259. package/build/video/blendmodes.d.ts.map +1 -1
  260. package/build/video/buffer/index.d.ts +1 -39
  261. package/build/video/buffer/index.d.ts.map +1 -1
  262. package/build/video/buffer/vertex.d.ts +1 -82
  263. package/build/video/buffer/vertex.d.ts.map +1 -1
  264. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  265. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  266. package/build/video/canvas_factory.d.ts +1 -24
  267. package/build/video/canvas_factory.d.ts.map +1 -1
  268. package/build/video/effects/blendEffect.d.ts +0 -54
  269. package/build/video/effects/blendEffect.d.ts.map +1 -1
  270. package/build/video/effects/colorMatrix.d.ts +0 -10
  271. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  272. package/build/video/effects/glsl_realization.d.ts +1 -17
  273. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  274. package/build/video/effects/radialGradient.d.ts +0 -1
  275. package/build/video/effects/radialGradient.d.ts.map +1 -1
  276. package/build/video/effects/shadereffect.d.ts +0 -113
  277. package/build/video/effects/shadereffect.d.ts.map +1 -1
  278. package/build/video/effects/wgsl/layout.d.ts +1 -27
  279. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  280. package/build/video/effects/wgsl/parse.d.ts +1 -8
  281. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  282. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  283. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  284. package/build/video/effects/wgsl_realization.d.ts +1 -82
  285. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  286. package/build/video/gpu/batcher.d.ts +1 -13
  287. package/build/video/gpu/batcher.d.ts.map +1 -1
  288. package/build/video/gpu/instancerecord.d.ts +1 -163
  289. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  290. package/build/video/gpu/meshchunk.d.ts +1 -48
  291. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  292. package/build/video/gpu/meshvertex.d.ts +1 -53
  293. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  294. package/build/video/gpu/primitives.d.ts +1 -59
  295. package/build/video/gpu/primitives.d.ts.map +1 -1
  296. package/build/video/gpu/quadcorners.d.ts +1 -10
  297. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  298. package/build/video/gpu/textureslots.d.ts +1 -121
  299. package/build/video/gpu/textureslots.d.ts.map +1 -1
  300. package/build/video/gpu/texturestore.d.ts +1 -138
  301. package/build/video/gpu/texturestore.d.ts.map +1 -1
  302. package/build/video/gpu/topology.d.ts.map +1 -1
  303. package/build/video/gpu/vertexformat.d.ts +0 -28
  304. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  305. package/build/video/gradient.d.ts +0 -81
  306. package/build/video/gradient.d.ts.map +1 -1
  307. package/build/video/renderer.d.ts +21 -102
  308. package/build/video/renderer.d.ts.map +1 -1
  309. package/build/video/renderstate.d.ts +0 -51
  310. package/build/video/renderstate.d.ts.map +1 -1
  311. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  312. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  313. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  314. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  315. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  316. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  317. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  318. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  319. package/build/video/texture/atlas.d.ts +1 -75
  320. package/build/video/texture/atlas.d.ts.map +1 -1
  321. package/build/video/texture/cache.d.ts +0 -136
  322. package/build/video/texture/cache.d.ts.map +1 -1
  323. package/build/video/texture/frametexture.d.ts +1 -71
  324. package/build/video/texture/frametexture.d.ts.map +1 -1
  325. package/build/video/texture/noise_texture2d.d.ts +0 -43
  326. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  327. package/build/video/texture/parser/aseprite.d.ts +1 -8
  328. package/build/video/texture/parser/aseprite.d.ts.map +1 -1
  329. package/build/video/texture/parser/spritesheet.d.ts +1 -8
  330. package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
  331. package/build/video/texture/parser/texturepacker.d.ts +1 -8
  332. package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
  333. package/build/video/texture/resource.d.ts +0 -9
  334. package/build/video/texture/resource.d.ts.map +1 -1
  335. package/build/video/texture/texture2d.d.ts +0 -11
  336. package/build/video/texture/texture2d.d.ts.map +1 -1
  337. package/build/video/utils/autodetect.d.ts +1 -5
  338. package/build/video/utils/autodetect.d.ts.map +1 -1
  339. package/build/video/webgl/batchers/batcher.d.ts +0 -55
  340. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  341. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
  342. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
  343. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
  344. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  345. package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
  346. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  347. package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
  348. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  349. package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
  350. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
  351. package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
  352. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  353. package/build/video/webgl/buffer/index.d.ts +1 -36
  354. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  355. package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
  356. package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
  357. package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
  358. package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
  359. package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
  360. package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
  361. package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
  362. package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
  363. package/build/video/webgl/glshader.d.ts +0 -49
  364. package/build/video/webgl/glshader.d.ts.map +1 -1
  365. package/build/video/webgl/lighting/pack3d.d.ts +1 -47
  366. package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
  367. package/build/video/webgl/lighting/std140.d.ts +1 -109
  368. package/build/video/webgl/lighting/std140.d.ts.map +1 -1
  369. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
  370. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  371. package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
  372. package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
  373. package/build/video/webgl/shaders/multitexture.d.ts +1 -9
  374. package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
  375. package/build/video/webgl/texture/store.d.ts +1 -50
  376. package/build/video/webgl/texture/store.d.ts.map +1 -1
  377. package/build/video/webgl/utils/attributes.d.ts +1 -11
  378. package/build/video/webgl/utils/attributes.d.ts.map +1 -1
  379. package/build/video/webgl/utils/maxtextures.d.ts +1 -36
  380. package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
  381. package/build/video/webgl/utils/precision.d.ts +1 -14
  382. package/build/video/webgl/utils/precision.d.ts.map +1 -1
  383. package/build/video/webgl/utils/program.d.ts +1 -5
  384. package/build/video/webgl/utils/program.d.ts.map +1 -1
  385. package/build/video/webgl/utils/samplercache.d.ts +1 -68
  386. package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
  387. package/build/video/webgl/utils/string.d.ts +1 -21
  388. package/build/video/webgl/utils/string.d.ts.map +1 -1
  389. package/build/video/webgl/utils/topology.d.ts +1 -23
  390. package/build/video/webgl/utils/topology.d.ts.map +1 -1
  391. package/build/video/webgl/utils/uniforms.d.ts +1 -25
  392. package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
  393. package/build/video/webgl/utils/vertexformat.d.ts +1 -26
  394. package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
  395. package/build/video/webgl/webgl_renderer.d.ts +22 -285
  396. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  397. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
  398. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
  399. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
  400. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
  401. package/build/video/webgpu/batchers/mesh_batcher.d.ts +1 -230
  402. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  403. package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
  404. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
  405. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  406. package/build/video/webgpu/buffer/arena.d.ts +1 -63
  407. package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
  408. package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
  409. package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
  410. package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
  411. package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
  412. package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
  413. package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
  414. package/build/video/webgpu/effect_binding.d.ts +1 -16
  415. package/build/video/webgpu/effect_binding.d.ts.map +1 -1
  416. package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
  417. package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
  418. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
  419. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  420. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  421. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  422. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
  423. package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
  424. package/build/video/webgpu/texture/compressed.d.ts +1 -32
  425. package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
  426. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
  427. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  428. package/build/video/webgpu/texture/store.d.ts +1 -147
  429. package/build/video/webgpu/texture/store.d.ts.map +1 -1
  430. package/build/video/webgpu/webgpu_renderer.d.ts +0 -88
  431. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  432. package/package.json +5 -4
  433. package/skills/melonjs/SKILL.md +1 -1
  434. package/skills/melonjs-3d/SKILL.md +301 -2
  435. package/skills/melonjs-3d-assets/SKILL.md +25 -6
  436. package/skills/melonjs-audio/SKILL.md +21 -0
  437. package/skills/melonjs-camera-and-drawing/SKILL.md +4 -0
  438. package/skills/melonjs-effects-and-shaders/SKILL.md +2 -1
  439. package/skills/melonjs-loading-assets/SKILL.md +30 -1
  440. package/skills/melonjs-performance/SKILL.md +5 -0
  441. package/skills/melonjs-tilemaps/SKILL.md +31 -11
  442. package/skills/melonjs-ui-and-text/SKILL.md +17 -127
@@ -116,41 +116,11 @@ export default class Sprite3d extends Mesh {
116
116
  emissive?: number[] | Float32Array<ArrayBufferLike> | undefined;
117
117
  alphaCutoff?: number | undefined;
118
118
  });
119
- /**
120
- * the quad's half-width in world units (see {@link Sprite3d#billboard}).
121
- * @type {number}
122
- * @ignore
123
- */
124
- _halfW: number;
125
- /** @ignore */
126
- _halfH: number;
127
- /** @ignore */
128
- _anchorOffsetX: number;
129
- /** @ignore */
130
- _anchorOffsetY: number;
131
- /** @ignore */
132
- _refLw: number;
133
- /** @ignore */
134
- _refLh: number;
135
- /** @ignore */
136
- _flipX: boolean;
137
- /** @ignore */
138
- _flipY: boolean;
139
- /** @ignore */
140
- _region: object | null;
141
119
  /**
142
120
  * a callback fired when the current animation completes a cycle.
143
121
  * @type {Function}
144
122
  */
145
123
  onended: Function;
146
- /** the frame-aware atlas (== this.texture) @ignore */
147
- source: any;
148
- /** the atlas region dictionary @ignore */
149
- textureAtlas: any;
150
- /** name→index map for named-region atlases @ignore */
151
- atlasIndices: any;
152
- /** the shared frame-animation engine @ignore */
153
- _frameAnim: FrameAnimation;
154
124
  /**
155
125
  * Billboard mode — keeps the quad facing the active {@link Camera3d}:
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126
  * - `false` (default) — fixed orientation (a flat quad in the XY plane;
@@ -171,17 +141,6 @@ export default class Sprite3d extends Mesh {
171
141
  * @default false
172
142
  */
173
143
  billboard: boolean | string;
174
- /** the camera captured at draw time for the billboard projection @ignore */
175
- _billboardCam: Camera3d | null;
176
- /**
177
- * anchorPoint changed at runtime (the ObservablePoint callback wired in
178
- * the constructor): recompute the baked local offset from the live anchor
179
- * and the art size, re-bake the quad, and re-derive the frustum-cull
180
- * bounds. Preserves the base ObservablePoint contract (updateBounds +
181
- * isDirty, see Renderable's anchorPoint callback).
182
- * @ignore
183
- */
184
- _onAnchorChanged(): void;
185
144
  /**
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145
  * defined animations, keyed by id (see {@link Sprite3d#addAnimation}).
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  * @type {object}
@@ -299,60 +258,6 @@ export default class Sprite3d extends Mesh {
299
258
  * @returns {number} the current animation frame index (see {@link Sprite#getCurrentAnimationFrame}).
300
259
  */
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260
  getCurrentAnimationFrame(): number;
302
- /**
303
- * The frame object for the given index within the current animation.
304
- * @param {number} id - the frame id
305
- * @returns {object} the frame data
306
- * @ignore
307
- */
308
- getAnimationFrameObjectByIndex(id: number): object;
309
- /**
310
- * Apply the current frame's texture region to the quad — the geometry hook
311
- * called by the shared {@link FrameAnimation} engine (the 3D counterpart of
312
- * {@link Sprite}'s sub-texture / size / anchor swap). Rewrites both the quad's
313
- * UVs (the atlas sub-rect, with a 90° corner permutation for packer-rotated
314
- * regions) and its local vertices (the trimmed art's sub-rectangle within the
315
- * logical frame, scaled into the quad's world footprint, then shifted by the
316
- * anchor offset), so trimmed and rotated `TextureAtlas` regions render at
317
- * full parity with the 2D `Sprite`.
318
- * @param {object} region - the texture region object
319
- * @ignore
320
- */
321
- _applyFrame(region: object): void;
322
- /**
323
- * Capture the rendering camera so {@link Sprite3d#_projectVerticesWorld} can
324
- * orient the billboard toward it. Read from the per-draw `viewport` (passed
325
- * by `Container.draw`), so a multi-camera stage billboards correctly against
326
- * whichever camera is drawing. When no `Camera3d` viewport is supplied the
327
- * billboard is inactive and the quad renders fixed-orientation.
328
- * @param {CanvasRenderer|WebGLRenderer} renderer
329
- * @param {Camera2d} [viewport]
330
- * @ignore
331
- */
332
- draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: Camera2d): void;
333
- /**
334
- * Orient the quad toward the camera when billboarding; otherwise defer to the
335
- * standard {@link Mesh} world projection (a fixed-orientation quad).
336
- * @ignore
337
- */
338
- _projectVerticesWorld(offsetX: any, offsetY: any, offsetZ: any): void;
339
- /**
340
- * Resolve the camera-facing basis this billboard should use, leaving it in
341
- * the shared `_right` / `_up` scratch vectors.
342
- *
343
- * Shared by the CPU projection and the model-matrix composition so the two
344
- * can never disagree about which way the card faces.
345
- * @returns {boolean} `false` when this sprite is not billboarding
346
- * @ignore
347
- */
348
- _billboardBasis(): boolean;
349
- /**
350
- * Emit the 4 corners as center ± right·localX ± up·localY (the local
351
- * offsets are the baked ±hw / ±hh quad coordinates, already shifted by the
352
- * anchor offset). Only used on renderers without retained geometry.
353
- * @ignore
354
- */
355
- _projectBillboardCorners(offsetX: any, offsetY: any, offsetZ: any): void;
356
261
  }
357
262
  import Mesh from "./mesh.js";
358
263
  import FrameAnimation from "./frameAnimation.js";
@@ -1 +1 @@
1
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@@ -89,11 +89,6 @@ export default class BitmapText extends Renderable {
89
89
  * @default -1
90
90
  */
91
91
  public wordWrapWidth: number;
92
- /**
93
- * the text to be displayed
94
- * @private
95
- */
96
- private _text;
97
92
  /**
98
93
  * scaled font size
99
94
  * @private
@@ -117,10 +112,6 @@ export default class BitmapText extends Renderable {
117
112
  * @see Renderable#tint
118
113
  */
119
114
  public get fillStyle(): Color;
120
- /**
121
- * @ignore
122
- */
123
- _visibleCharacters: number;
124
115
  metrics: TextMetrics;
125
116
  /**
126
117
  * change the font settings
@@ -176,11 +167,6 @@ export default class BitmapText extends Renderable {
176
167
  * @param {CanvasRenderer|WebGLRenderer} renderer - Reference to the destination renderer instance
177
168
  */
178
169
  draw(renderer: CanvasRenderer | WebGLRenderer): void;
179
- /**
180
- * Destroy function
181
- * @ignore
182
- */
183
- destroy(): void;
184
170
  }
185
171
  import Renderable from "../renderable.js";
186
172
  import { Color } from "../../math/color.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"bitmaptext.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptext.js"],"names":[],"mappings":"AAQA;;;;;;;;;GASG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,eA/BW,MAAM,KACN,MAAM,YAEd;QAA+B,IAAI,EAA3B,MAAM,8DAAM;QACM,QAAQ;QACR,IAAI;QACE,SAAS;QACf,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,aAAa;QACF,IAAI;KACzC,EAkIF;IA7GA;;;;;;OAMG;IACH,kBAHU,MAAM,CAG6B;IAE7C;;;;;;OAMG;IACH,qBAHU,MAAM,CAGkC;IAElD;;;;;;OAMG;IACH,mBAHU,MAAM,CAG4B;IAE5C;;;;;;OAMG;IACH,sBAHU,MAAM,CAGiC;IAEjD;;;OAGG;IACH,cAAe;IAEf;;;OAGG;IACH,kBAA2C;IAE3C;;;OAGG;IACH,kBAG2B;IAG1B;;;OAGG;IAEH,iBAAgE;IAiNlE,4BANU,KAAK,EAad;IAhBD;;;;;OAKG;IACH,wBAHU,KAAK,CAKd;IAjLA;;OAEG;IACH,2BAA4B;IAG5B,qBAAoC;IAWrC;;;;;OAKG;IACH,eAJW,MAAM,UACN,MAAM,GACJ,UAAU,CAWtB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,UAAU,CAwBtB;IAoBD,oCAdU,MAAM,EAmBf;IAvBD;;;;;;;;;;;;;OAaG;IACH,gCAVU,MAAM,CAYf;IAyBD,+BAZU,MAAM,EAsBf;IA1BD;;;;;OAKG;IACH,2BAFU,MAAM,CAUf;IAqFD;;;;OAIG;IACH,cAHW,MAAM,GACJ,UAAU,CAYtB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,WAAW,CAIvB;IAED;;;OAGG;IACH,eAFW,cAAc,GAAC,aAAa,QAmGtC;IAED;;;OAGG;IACH,gBAQC;CACD;uBA1dsB,kBAAkB;sBAHnB,qBAAqB;wBAKnB,kBAAkB"}
1
+ {"version":3,"file":"bitmaptext.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptext.js"],"names":[],"mappings":"AAQA;;;;;;;;;GASG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,eA/BW,MAAM,KACN,MAAM,YAEd;QAA+B,IAAI,EAA3B,MAAM,8DAAM;QACM,QAAQ;QACR,IAAI;QACE,SAAS;QACf,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,aAAa;QACF,IAAI;KACzC,EAqIF;IAhHA;;;;;;OAMG;IACH,kBAHU,MAAM,CAG6B;IAE7C;;;;;;OAMG;IACH,qBAHU,MAAM,CAGkC;IAElD;;;;;;OAMG;IACH,mBAHU,MAAM,CAG4B;IAE5C;;;;;;OAMG;IACH,sBAHU,MAAM,CAGiC;IAEjD;;;;;OAKG;IACH,cAAe;IAEf;;;OAGG;IACH,kBAA2C;IAE3C;;;OAGG;IACH,kBAG2B;IAG1B;;;OAGG;IAEH,iBAAgE;IAkNlE,4BANU,KAAK,EAad;IAhBD;;;;;OAKG;IACH,wBAHU,KAAK,CAKd;IAlLA;;;OAGG;IACH,2BAA4B;IAG5B,qBAAoC;IAWrC;;;;;OAKG;IACH,eAJW,MAAM,UACN,MAAM,GACJ,UAAU,CAWtB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,UAAU,CAwBtB;IAoBD,oCAdU,MAAM,EAmBf;IAvBD;;;;;;;;;;;;;OAaG;IACH,gCAVU,MAAM,CAYf;IAyBD,+BAZU,MAAM,EAsBf;IA1BD;;;;;OAKG;IACH,2BAFU,MAAM,CAUf;IAqFD;;;;OAIG;IACH,cAHW,MAAM,GACJ,UAAU,CAYtB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,WAAW,CAIvB;IAED;;;OAGG;IACH,eAFW,cAAc,GAAC,aAAa,QAmGtC;IAED;;;;OAIG;IACH,gBAQC;CACD;uBA9dsB,kBAAkB;sBAHnB,qBAAqB;wBAKnB,kBAAkB"}
@@ -19,28 +19,6 @@ export default class BitmapTextData {
19
19
  };
20
20
  constructor(data: string);
21
21
  parse(fontData: string): void;
22
- /**
23
- * Record a parsed glyph and fold it into the font's vertical metrics.
24
- * @ignore
25
- */
26
- recordGlyph(glyph: Glyph, baseLine: number): void;
27
- /**
28
- * Look up a glyph by char code, honestly typed as possibly missing (the
29
- * glyph map's index signature otherwise hides that a lookup can be absent).
30
- * @ignore
31
- */
32
- glyphFor(id: number): Glyph | undefined;
33
- /**
34
- * Parse the AngelCode BMFont text (.fnt) format.
35
- * @ignore
36
- */
37
- parseText(fontData: string): void;
38
- /**
39
- * Parse the AngelCode BMFont XML format (same data as the .fnt text form).
40
- * Padding is optional in XML exports (e.g. frostyfreeze) and defaults to 0.
41
- * @ignore
42
- */
43
- parseXML(fontData: string): void;
44
22
  }
45
23
  export declare const bitmapTextDataPool: import("../../system/pool.ts").Pool<BitmapTextData, [fontData: string]>;
46
24
  //# sourceMappingURL=bitmaptextdata.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"bitmaptextdata.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptextdata.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,YAAY,CAAC;AA8E/B;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,cAAc;IAClC,MAAM,EAAE,MAAM,CAAK;IACnB,QAAQ,EAAE,MAAM,CAAK;IACrB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,UAAU,EAAE,MAAM,CAAK;IACvB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,WAAW,EAAE,MAAM,CAAK;IACxB,cAAc,EAAE,MAAM,CAAK;IAC3B,MAAM,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,KAAK,CAAA;KAAE,CAAM;gBAE1B,IAAI,EAAE,MAAM;IAIxB,KAAK,CAAC,QAAQ,EAAE,MAAM;IAqDtB;;;OAGG;IACH,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM;IAY1C;;;;OAIG;IACH,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,KAAK,GAAG,SAAS;IAIvC;;;OAGG;IACH,SAAS,CAAC,QAAQ,EAAE,MAAM;IA8C1B;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM;CAyDzB;AAED,eAAO,MAAM,kBAAkB,yEAY7B,CAAC"}
1
+ {"version":3,"file":"bitmaptextdata.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptextdata.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,YAAY,CAAC;AAiF/B;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,cAAc;IAClC,MAAM,EAAE,MAAM,CAAK;IACnB,QAAQ,EAAE,MAAM,CAAK;IACrB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,UAAU,EAAE,MAAM,CAAK;IACvB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,WAAW,EAAE,MAAM,CAAK;IACxB,cAAc,EAAE,MAAM,CAAK;IAC3B,MAAM,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,KAAK,CAAA;KAAE,CAAM;gBAE1B,IAAI,EAAE,MAAM;IAIxB,KAAK,CAAC,QAAQ,EAAE,MAAM;CAkMtB;AAED,eAAO,MAAM,kBAAkB,yEAY7B,CAAC"}
@@ -1,40 +1,2 @@
1
- /**
2
- * a glyph representing a single character in a font
3
- * @ignore
4
- */
5
- export default class Glyph {
6
- /**
7
- * @ignore
8
- */
9
- id: number;
10
- x: number;
11
- y: number;
12
- width: number;
13
- height: number;
14
- u: number;
15
- v: number;
16
- u2: number;
17
- v2: number;
18
- xoffset: number;
19
- yoffset: number;
20
- xadvance: number;
21
- fixedWidth: boolean;
22
- kerning?: {
23
- [key: number]: {
24
- [key: number]: number;
25
- };
26
- };
27
- /**
28
- * @ignore
29
- */
30
- constructor();
31
- /**
32
- * @ignore
33
- */
34
- getKerning(ch: number): number;
35
- /**
36
- * @ignore
37
- */
38
- setKerning(ch: number, value: number): void;
39
- }
1
+ export {};
40
2
  //# sourceMappingURL=glyph.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"glyph.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/glyph.ts"],"names":[],"mappings":"AAGA;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB;;OAEG;IACH,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,OAAO,CAAC;IACpB,OAAO,CAAC,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG;YAAE,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAAA;SAAE,CAAA;KAAE,CAAC;IAEvD;;OAEG;;IAiBH;;OAEG;IACH,UAAU,CAAC,EAAE,EAAE,MAAM,GAAG,MAAM;IAU9B;;OAEG;IACH,UAAU,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;CAW3C"}
1
+ {"version":3,"file":"glyph.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/glyph.ts"],"names":[],"mappings":""}
@@ -124,18 +124,7 @@ export default class Text extends Renderable {
124
124
  * @default 10
125
125
  */
126
126
  fontSize: number;
127
- /**
128
- * the text to be displayed
129
- * @private
130
- */
131
- private _text;
132
- /** @ignore */
133
- onResetEvent(x: any, y: any, settings: any): void;
134
127
  canvasTexture: CanvasRenderTarget | undefined;
135
- /**
136
- * @ignore
137
- */
138
- _visibleCharacters: any;
139
128
  metrics: TextMetrics | undefined;
140
129
  /**
141
130
  * make the font bold
@@ -197,15 +186,6 @@ export default class Text extends Renderable {
197
186
  * @param {CanvasRenderer|WebGLRenderer} renderer - Reference to the destination renderer instance
198
187
  */
199
188
  draw(renderer: CanvasRenderer | WebGLRenderer): void;
200
- /**
201
- * @ignore
202
- */
203
- _drawFont(context: any, text: any, x: any, y: any): TextMetrics | undefined;
204
- /**
205
- * Destroy function
206
- * @ignore
207
- */
208
- destroy(): void;
209
189
  }
210
190
  import Renderable from "../renderable.js";
211
191
  import { Color } from "../../math/color.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/text.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,eAzCW,MAAM,KACN,MAAM,YAEd;QAAyB,IAAI,EAArB,MAAM;QACkB,IAAI,EAA5B,MAAM,GAAC,MAAM;QACW,SAAS;QACT,WAAW;QACjB,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,aAAa;QACF,IAAI;KACzC,EAmGF;IApEA;;;;OAIG;IACH,WAHU,KAAK,CAGwB;IAEvC;;;;OAIG;IACH,aAHU,KAAK,CAG0B;IAEzC;;;;OAIG;IACH,WAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,WAHU,MAAM,CAGO;IAEvB;;;;;OAKG;IACH,cAHU,MAAM,CAGS;IAEzB;;;;;OAKG;IACH,YAHU,MAAM,CAGK;IAErB;;;;;OAKG;IACH,eAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,UAHU,MAAM,CAGE;IAElB;;;OAGG;IACH,cAAe;IAMhB,cAAc;IACd,kDA8EC;IAdA,8CAEE;IAEF;;OAEG;IACH,wBAA4B;IAG5B,iCAAoC;IAMrC;;;OAGG;IACH,QAFa,IAAI,CAWhB;IAJC,UAA+B;IAMjC;;;OAGG;IACH,UAFa,IAAI,CAWhB;IAED;;;;;;;;OAQG;IACH,cAPW,MAAM,SACN,MAAM,GAAC,MAAM,GACX,IAAI,CAwChB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,IAAI,CAkEhB;IAkBD,oCAZU,MAAM,EAiBf;IArBD;;;;;;;;;;;OAWG;IACH,gCARU,MAAM,CAUf;IAyBD,+BAZU,MAAM,EAsBf;IA1BD;;;;;OAKG;IACH,2BAFU,MAAM,CAUf;IAiED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,WAAW,CAIvB;IAED;;;OAGG;IACH,eAFW,cAAc,GAAC,aAAa,QA2BtC;IAED;;OAEG;IACH,4EA6BC;IAED;;;OAGG;IACH,gBAUC;CACD;uBAzkBsB,kBAAkB;sBAJR,qBAAqB;+BAEvB,gDAAgD;wBAGvD,kBAAkB"}
1
+ {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/text.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,eAzCW,MAAM,KACN,MAAM,YAEd;QAAyB,IAAI,EAArB,MAAM;QACkB,IAAI,EAA5B,MAAM,GAAC,MAAM;QACW,SAAS;QACT,WAAW;QACjB,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,aAAa;QACF,IAAI;KACzC,EAqGF;IAtEA;;;;OAIG;IACH,WAHU,KAAK,CAGwB;IAEvC;;;;OAIG;IACH,aAHU,KAAK,CAG0B;IAEzC;;;;OAIG;IACH,WAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,WAHU,MAAM,CAGO;IAEvB;;;;;OAKG;IACH,cAHU,MAAM,CAGS;IAEzB;;;;;OAKG;IACH,YAHU,MAAM,CAGK;IAErB;;;;;OAKG;IACH,eAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,UAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,cAAe;IAMhB;;;OAGG;IACH,kDA+EC;IAfA,8CAEE;IAEF;;;OAGG;IACH,wBAA4B;IAG5B,iCAAoC;IAMrC;;;OAGG;IACH,QAFa,IAAI,CAWhB;IAJC,UAA+B;IAMjC;;;OAGG;IACH,UAFa,IAAI,CAWhB;IAED;;;;;;;;OAQG;IACH,cAPW,MAAM,SACN,MAAM,GAAC,MAAM,GACX,IAAI,CAwChB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,IAAI,CAkEhB;IAkBD,oCAZU,MAAM,EAiBf;IArBD;;;;;;;;;;;OAWG;IACH,gCARU,MAAM,CAUf;IAyBD,+BAZU,MAAM,EAsBf;IA1BD;;;;;OAKG;IACH,2BAFU,MAAM,CAUf;IAiED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,WAAW,CAIvB;IAED;;;OAGG;IACH,eAFW,cAAc,GAAC,aAAa,QA2BtC;IAED;;;OAGG;IACH,4EA6BC;IAED;;;;OAIG;IACH,gBAUC;CACD;uBAjlBsB,kBAAkB;sBAJR,qBAAqB;+BAEvB,gDAAgD;wBAGvD,kBAAkB"}
@@ -1,6 +1,2 @@
1
- /**
2
- * apply the current text style to the given context
3
- * @ignore
4
- */
5
- export default function setContextStyle(context: any, style: any): void;
1
+
6
2
  //# sourceMappingURL=textstyle.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"textstyle.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/textstyle.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,wEAOC"}
1
+ {"version":3,"file":"textstyle.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/textstyle.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,wEAOC"}
@@ -75,43 +75,14 @@ export default class Trail extends Renderable {
75
75
  minDistance: number;
76
76
  /** @type {number[]} */
77
77
  widthCurve: number[];
78
- /** @ignore */
79
- _gradient: Gradient;
80
- /** @ignore */
81
- _points: any[];
82
- /** @ignore */
83
- _segmentColor: Color;
84
- /** @ignore */
85
- _n0: {
86
- x: number;
87
- y: number;
88
- };
89
- /** @ignore */
90
- _n1: {
91
- x: number;
92
- y: number;
93
- };
94
78
  /**
95
79
  * add a point to the trail
96
80
  * @param {number} x - x position
97
81
  * @param {number} y - y position
98
82
  */
99
83
  addPoint(x: number, y: number): void;
100
- /** @ignore */
101
- update(dt: any): boolean;
102
- /** @ignore */
103
- draw(renderer: any): void;
104
84
  /** clear all trail points */
105
85
  clear(): void;
106
- /**
107
- * Build a Gradient from trail constructor options.
108
- * @param {object} options - trail constructor options
109
- * @returns {Gradient}
110
- * @ignore
111
- */
112
- _buildGradient(options: object): Gradient;
113
- /** @ignore */
114
- destroy(): void;
115
86
  }
116
87
  import Renderable from "./renderable.js";
117
88
  import type { Vector2d } from "../math/vector2d.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"trail.d.ts","sourceRoot":"","sources":["../../src/renderable/trail.js"],"names":[],"mappings":"AAMA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IACC;;;;;;;;;;;;OAYG;IACH,sBAXG;QAAsC,MAAM;QACnB,MAAM;QACN,QAAQ;QACR,WAAW;QACX,KAAK;QACH,UAAU;QACN,KAAK;QACkC,QAAQ;iBAAlD,MAAM;mBAAS,KAAK,GAAC,MAAM;;QAC9B,OAAO;QACP,SAAS;KACpC,EAwCA;IApCA,uCAAuC;IACvC,QADW,UAAU,GAAC,QAAQ,GAAC,IAAI,CACC;IACpC,qBAAqB;IACrB,WADW,MAAM,CACoB;IACrC,qBAAqB;IACrB,UADW,MAAM,CACsB;IACvC,qBAAqB;IACrB,aADW,MAAM,CAC0B;IAG3C,uBAAuB;IACvB,YADW,MAAM,EAAE,CAIT;IAEV,cAAc;IACd,oBAA6C;IAC7C,cAAc;IACd,eAAiB;IACjB,cAAc;IACd,qBAAoC;IACpC,cAAc;IACd;;;MAAyB;IACzB,cAAc;IACd;;;MAAyB;IAa1B;;;;OAIG;IACH,YAHW,MAAM,KACN,MAAM,QAehB;IAED,cAAc;IACd,yBAsBC;IAED,cAAc;IACd,0BAiDC;IAED,6BAA6B;IAC7B,cAEC;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,QAAQ,CAgCpB;IAED,cAAc;IACd,gBAMC;CACD;uBAnPsB,iBAAiB;8BAIb,qBAAqB;yBALvB,sBAAsB;2BAIvB,kBAAkB"}
1
+ {"version":3,"file":"trail.d.ts","sourceRoot":"","sources":["../../src/renderable/trail.js"],"names":[],"mappings":"AAMA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IACC;;;;;;;;;;;;OAYG;IACH,sBAXG;QAAsC,MAAM;QACnB,MAAM;QACN,QAAQ;QACR,WAAW;QACX,KAAK;QACH,UAAU;QACN,KAAK;QACkC,QAAQ;iBAAlD,MAAM;mBAAS,KAAK,GAAC,MAAM;;QAC9B,OAAO;QACP,SAAS;KACpC,EAuDA;IAnDA,uCAAuC;IACvC,QADW,UAAU,GAAC,QAAQ,GAAC,IAAI,CACC;IACpC,qBAAqB;IACrB,WADW,MAAM,CACoB;IACrC,qBAAqB;IACrB,UADW,MAAM,CACsB;IACvC,qBAAqB;IACrB,aADW,MAAM,CAC0B;IAG3C,uBAAuB;IACvB,YADW,MAAM,EAAE,CAIT;IAEV;;;OAGG;IACH,oBAA6C;IAC7C;;;OAGG;IACH,eAAiB;IACjB;;;OAGG;IACH,qBAAoC;IACpC;;;OAGG;IACH;;;MAAyB;IACzB;;;OAGG;IACH;;;MAAyB;IAa1B;;;;OAIG;IACH,YAHW,MAAM,KACN,MAAM,QAehB;IAED;;;OAGG;IACH,yBAsBC;IAED;;;OAGG;IACH,0BAiDC;IAED,6BAA6B;IAC7B,cAEC;IAED;;;;;;OAMG;IACH,wBALW,MAAM,GACJ,QAAQ,CAiCpB;IAED;;;OAGG;IACH,gBAMC;CACD;uBA5QsB,iBAAiB;8BAIb,qBAAqB;yBALvB,sBAAsB;2BAIvB,kBAAkB"}
@@ -90,12 +90,6 @@ export default class Trigger extends Renderable {
90
90
  collisionMask: number;
91
91
  isSensor: boolean;
92
92
  };
93
- /**
94
- * @ignore
95
- */
96
- getTriggerSettings(): {
97
- event: string;
98
- };
99
93
  /**
100
94
  * Trigger this event. Override in subclasses to customize behavior.
101
95
  * @protected
@@ -1 +1 @@
1
- {"version":3,"file":"trigger.d.ts","sourceRoot":"","sources":["../../src/renderable/trigger.js"],"names":[],"mappings":"AASA;;;GAGG;AAEH;;;;GAIG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgDG;IACH,eAhDW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACL,MAAM;QACqB,MAAM;QACjC,QAAQ;QACF,KAAK,GAA7B,MAAM,GAAC,KAAK;QACM,UAAU;QACD,KAAK,GAAhC,OAAO,GAAC,OAAO;QACG,KAAK;QACL,EAAE;QACQ,SAAS,GAArC,MAAM,GAAC,SAAS;QACI,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC5C,EAgGF;IA3DA,WAA4C;IAC5C,6BAAiC;IACjC,mBAA+C;IAC/C,qBAAqC;IACrC,gBAAmB;IAInB,UAAyB;IACzB,QAAqB;IACrB,8BAA4B;IAG5B;;MAEC;IA+BD;;;;;;MAMC;IASF;;OAEG;IACH;;MAQC;IAED;;;OAGG;IACH,+BA+EC;IAED;;;;;OAKG;IACH,yBAIC;CACD;uBA7OsB,iBAAiB"}
1
+ {"version":3,"file":"trigger.d.ts","sourceRoot":"","sources":["../../src/renderable/trigger.js"],"names":[],"mappings":"AAUA;;;GAGG;AAEH;;;;GAIG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgDG;IACH,eAhDW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACL,MAAM;QACqB,MAAM;QACjC,QAAQ;QACF,KAAK,GAA7B,MAAM,GAAC,KAAK;QACM,UAAU;QACD,KAAK,GAAhC,OAAO,GAAC,OAAO;QACG,KAAK;QACL,EAAE;QACQ,SAAS,GAArC,MAAM,GAAC,SAAS;QACI,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC5C,EAgGF;IA3DA,WAA4C;IAC5C,6BAAiC;IACjC,mBAA+C;IAC/C,qBAAqC;IACrC,gBAAmB;IAInB,UAAyB;IACzB,QAAqB;IACrB,8BAA4B;IAG5B;;MAEC;IA+BD;;;;;;MAMC;IASF;;;OAGG;IACH;;MAQC;IAED;;;OAGG;IACH,+BAwFC;IAED;;;;;OAKG;IACH,yBAIC;CACD;uBAvPsB,iBAAiB"}
@@ -53,27 +53,12 @@ export default class UIBaseElement extends Container {
53
53
  * @param h - height of the container
54
54
  */
55
55
  constructor(x: number, y: number, w?: number, h?: number);
56
- /**
57
- * function callback for the pointerdown event
58
- * @ignore
59
- */
60
- clicked(event: Pointer): boolean | void;
61
56
  /**
62
57
  * function called when the object is pressed (to be extended)
63
58
  * @param _event - the event object
64
59
  * @returns return false if we need to stop propagating the event
65
60
  */
66
61
  onClick(_event?: Pointer): boolean;
67
- /**
68
- * function callback for the pointerEnter event
69
- * @ignore
70
- */
71
- enter(event: Pointer): void;
72
- /**
73
- * pointermove function
74
- * @ignore
75
- */
76
- pointerMove(event: Pointer): void;
77
62
  /**
78
63
  * function called when the pointer is moved over the object
79
64
  * @param _event - the event object
@@ -84,46 +69,21 @@ export default class UIBaseElement extends Container {
84
69
  * @param _event - the event object
85
70
  */
86
71
  onOver(_event?: Pointer): void;
87
- /**
88
- * function callback for the pointerLeave event
89
- * @ignore
90
- */
91
- leave(event: Pointer): void;
92
72
  /**
93
73
  * function called when the pointer is leaving the object area
94
74
  * @param _event - the event object
95
75
  */
96
76
  onOut(_event?: Pointer): void;
97
- /**
98
- * function callback for the pointerup event
99
- * @ignore
100
- */
101
- release(event: Pointer): boolean | void;
102
77
  /**
103
78
  * function called when the object is pressed and released (to be extended)
104
79
  * @param _event - the event object
105
80
  * @returns return false if we need to stop propagating the event
106
81
  */
107
82
  onRelease(_event?: Pointer): boolean;
108
- /**
109
- * function callback for the tap and hold timer event
110
- * @ignore
111
- */
112
- hold(): void;
113
83
  /**
114
84
  * function called when the object is pressed and held<br>
115
85
  * to be extended <br>
116
86
  */
117
87
  onHold(): void;
118
- /**
119
- * function called when added to the game world or a container
120
- * @ignore
121
- */
122
- onActivateEvent(): void;
123
- /**
124
- * function called when removed from the game world or a container
125
- * @ignore
126
- */
127
- onDeactivateEvent(): void;
128
88
  }
129
89
  //# sourceMappingURL=uibaseelement.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"uibaseelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uibaseelement.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AACpD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAIvD,OAAO,SAAS,MAAM,iBAAiB,CAAC;AAExC;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,SAAS;IACnD;;;;;OAKG;IACM,QAAQ,UAAQ;IAEzB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,OAAO,CAAC;IAEf;;;OAGG;IACH,QAAQ,EAAE,OAAO,CAAC;IAGlB,WAAW,EAAE,MAAM,CAAC;IAGpB,UAAU,EAAE,QAAQ,GAAG,SAAS,CAAC;IAEjC;;;;;OAKG;gBACS,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM;IAkBxD;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAwBvC;;;;OAIG;IAEH,OAAO,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIlC;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAY3B;;;OAGG;IACH,WAAW,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAajC;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAc3B;;;OAGG;IAEH,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI7B;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAUvC;;;;OAIG;IAEH,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIpC;;;OAGG;IACH,IAAI,IAAI,IAAI;IASZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;OAGG;IACM,eAAe,IAAI,IAAI;IAsBhC;;;OAGG;IACM,iBAAiB,IAAI,IAAI;CA0BlC"}
1
+ {"version":3,"file":"uibaseelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uibaseelement.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AACpD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAIvD,OAAO,SAAS,MAAM,iBAAiB,CAAC;AAExC;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,SAAS;IACnD;;;;;OAKG;IACM,QAAQ,UAAQ;IAEzB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,OAAO,CAAC;IAEf;;;OAGG;IACH,QAAQ,EAAE,OAAO,CAAC;IAGlB,WAAW,EAAE,MAAM,CAAC;IAGpB,UAAU,EAAE,QAAQ,GAAG,SAAS,CAAC;IAEjC;;;;;OAKG;gBACS,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM;IA+CxD;;;;OAIG;IAEH,OAAO,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAuClC;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAuB9B;;;OAGG;IAEH,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAmB7B;;;;OAIG;IAEH,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAkBpC;;;OAGG;IACH,MAAM,IAAI,IAAI;CA4Dd"}
@@ -67,67 +67,32 @@ export default class UISpriteElement extends Sprite {
67
67
  image: any;
68
68
  [key: string]: any;
69
69
  });
70
- /**
71
- * function callback for the pointerdown event
72
- * @ignore
73
- */
74
- clicked(event: Pointer): boolean | void;
75
70
  /**
76
71
  * function called when the object is pressed (to be extended)
77
72
  * @param _event - the event object
78
73
  * @returns return false if we need to stop propagating the event
79
74
  */
80
75
  onClick(_event?: Pointer): boolean;
81
- /**
82
- * function callback for the pointerEnter event
83
- * @ignore
84
- */
85
- enter(event: Pointer): void;
86
76
  /**
87
77
  * function called when the pointer is over the object
88
78
  * @param _event - the event object
89
79
  */
90
80
  onOver(_event?: Pointer): void;
91
- /**
92
- * function callback for the pointerLeave event
93
- * @ignore
94
- */
95
- leave(event: Pointer): void;
96
81
  /**
97
82
  * function called when the pointer is leaving the object area
98
83
  * @param _event - the event object
99
84
  */
100
85
  onOut(_event?: Pointer): void;
101
- /**
102
- * function callback for the pointerup event
103
- * @ignore
104
- */
105
- release(event: Pointer): boolean | void;
106
86
  /**
107
87
  * function called when the object is pressed and released (to be extended)
108
88
  * @param _event - the event object
109
89
  * @returns return false if we need to stop propagating the event
110
90
  */
111
91
  onRelease(_event?: Pointer): boolean;
112
- /**
113
- * function callback for the tap and hold timer event
114
- * @ignore
115
- */
116
- hold(): void;
117
92
  /**
118
93
  * function called when the object is pressed and held<br>
119
94
  * to be extended <br>
120
95
  */
121
96
  onHold(): void;
122
- /**
123
- * function called when added to the game world or a container
124
- * @ignore
125
- */
126
- onActivateEvent(): void;
127
- /**
128
- * function called when removed from the game world or a container
129
- * @ignore
130
- */
131
- onDeactivateEvent(): void;
132
97
  }
133
98
  //# sourceMappingURL=uispriteelement.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"uispriteelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uispriteelement.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AAEpD,OAAO,MAAM,MAAM,gBAAgB,CAAC;AAEpC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,MAAM;IAClD;;;;;OAKG;IACM,QAAQ,UAAQ;IAEzB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,OAAO,CAAC;IAGf,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,OAAO,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,EAAE;QAAE,KAAK,EAAE,GAAG,CAAC;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE;IAgB7C;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAoBvC;;;;OAIG;IAEH,OAAO,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIlC;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM3B;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAO3B;;;OAGG;IAEH,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI7B;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAUvC;;;;OAIG;IAEH,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIpC;;;OAGG;IACH,IAAI,IAAI,IAAI;IASZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;OAGG;IACM,eAAe,IAAI,IAAI;IAmBhC;;;OAGG;IACM,iBAAiB,IAAI,IAAI;CAUlC"}
1
+ {"version":3,"file":"uispriteelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uispriteelement.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AAEpD,OAAO,MAAM,MAAM,gBAAgB,CAAC;AAEpC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,MAAM;IAClD;;;;;OAKG;IACM,QAAQ,UAAQ;IAEzB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,OAAO,CAAC;IAGf,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,OAAO,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,EAAE;QAAE,KAAK,EAAE,GAAG,CAAC;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE;IAyC7C;;;;OAIG;IAEH,OAAO,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAelC;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAgB9B;;;OAGG;IAEH,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAmB7B;;;;OAIG;IAEH,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAkBpC;;;OAGG;IACH,MAAM,IAAI,IAAI;CAyCd"}
@@ -1,9 +1,7 @@
1
1
  import type Application from "./../application/application.ts";
2
2
  import Camera2d from "./../camera/camera2d.ts";
3
3
  import type Light2d from "./../lighting/light2d.ts";
4
- import type { Light3d } from "./../lighting/light3d.ts";
5
4
  import { Color } from "./../math/color.ts";
6
- import type World from "./../physics/world.js";
7
5
  import type Renderer from "./../video/renderer.js";
8
6
  interface StageSettings {
9
7
  cameras: Camera2d[];
@@ -55,20 +53,6 @@ export default class Stage {
55
53
  * this.ambientLight.parseCSS("#1117");
56
54
  */
57
55
  lights: Map<string, Light2d>;
58
- /**
59
- * Internal set of active lights, auto-populated by `Light2d`'s
60
- * `onActivateEvent` / `onDeactivateEvent` hooks. Used by Camera2d's
61
- * ambient-overlay pass to compute the cutouts.
62
- * @ignore
63
- */
64
- _activeLights: Set<Light2d>;
65
- /**
66
- * Internal set of active 3D lights, auto-populated by `Light3d`'s
67
- * `onActivateEvent` / `onDeactivateEvent` hooks. Read by the lit mesh
68
- * batcher each frame to shade `lit` meshes under a `Camera3d`.
69
- * @ignore
70
- */
71
- _activeLights3d: Set<Light3d>;
72
56
  /**
73
57
  * an ambient light that will be added to the stage rendering. Its alpha
74
58
  * is what gates the lighting pass: at alpha 0 (the default) `drawLighting`
@@ -98,51 +82,6 @@ export default class Stage {
98
82
  * @param [settings.onDestroyEvent] - called by the state manager before switching to another state
99
83
  */
100
84
  constructor(settings?: Partial<StageSettings>);
101
- /**
102
- * Called by `Light2d.onActivateEvent` to register the light with the
103
- * stage's ambient-overlay cutout list. Users normally don't call this.
104
- * @ignore
105
- */
106
- _registerLight(light: Light2d): void;
107
- /**
108
- * Called by `Light2d.onDeactivateEvent` to deregister the light.
109
- * @ignore
110
- */
111
- _unregisterLight(light: Light2d): void;
112
- /**
113
- * Called by `Light3d.onActivateEvent` to register a 3D light with the stage.
114
- * Read by the lit mesh batcher. Users normally don't call this.
115
- * @ignore
116
- */
117
- _registerLight3d(light: Light3d): void;
118
- /**
119
- * Called by `Light3d.onDeactivateEvent` to deregister a 3D light.
120
- * @ignore
121
- */
122
- _unregisterLight3d(light: Light3d): void;
123
- /**
124
- * Object reset function
125
- * @ignore
126
- */
127
- reset(app: Application, ...extraArgs: unknown[]): void;
128
- /**
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- * update function
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- * @ignore
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- * @param dt - time since the last update in milliseconds.
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- * @returns true if the stage needs to be redrawn
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- */
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- update(dt: number): boolean;
135
- /**
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- * draw the current stage
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- *
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- * Lights are rendered as part of the world tree (they're now first-class
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- * Renderables) and the ambient overlay pass runs inside each Camera's
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- * post-effect FBO bracket via {@link Stage#drawLighting}.
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- * @ignore
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- * @param renderer - the renderer object to draw with
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- * @param world - the world object to draw
144
- */
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- draw(renderer: Renderer, world: World): void;
146
85
  /**
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86
  * Draw the stage's ambient-light overlay with cutouts for each active
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87
  * light. Called from each `Camera2d` inside its post-effect FBO bracket —
@@ -162,11 +101,6 @@ export default class Stage {
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101
  * @param translateY - the world-to-screen Y translate (see `translateX`)
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102
  */
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103
  drawLighting(renderer: Renderer, camera: Camera2d, translateX?: number, translateY?: number): void;
165
- /**
166
- * destroy function
167
- * @ignore
168
- */
169
- destroy(app: Application): void;
170
104
  /**
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105
  * onResetEvent function<br>
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106
  * called by the state manager when resetting the object