melonjs 20.3.0 → 20.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (442) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts.map +1 -1
  18. package/build/audio/state.d.ts +6 -79
  19. package/build/audio/state.d.ts.map +1 -1
  20. package/build/camera/camera2d.d.ts +0 -68
  21. package/build/camera/camera2d.d.ts.map +1 -1
  22. package/build/camera/camera3d.d.ts +86 -79
  23. package/build/camera/camera3d.d.ts.map +1 -1
  24. package/build/camera/effects/fade_effect.d.ts +0 -5
  25. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  26. package/build/camera/effects/mask_effect.d.ts +0 -5
  27. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  28. package/build/camera/fog.d.ts +118 -0
  29. package/build/camera/fog.d.ts.map +1 -0
  30. package/build/geometries/box3d.d.ts +0 -28
  31. package/build/geometries/box3d.d.ts.map +1 -1
  32. package/build/geometries/ellipse.d.ts +0 -20
  33. package/build/geometries/ellipse.d.ts.map +1 -1
  34. package/build/geometries/observablePoint.d.ts +0 -3
  35. package/build/geometries/observablePoint.d.ts.map +1 -1
  36. package/build/geometries/path2d.d.ts +0 -19
  37. package/build/geometries/path2d.d.ts.map +1 -1
  38. package/build/geometries/polygon.d.ts +0 -12
  39. package/build/geometries/polygon.d.ts.map +1 -1
  40. package/build/geometries/roundrect.d.ts +0 -18
  41. package/build/geometries/roundrect.d.ts.map +1 -1
  42. package/build/geometries/sphere.d.ts +0 -9
  43. package/build/geometries/sphere.d.ts.map +1 -1
  44. package/build/geometries/toarccanvas.d.ts.map +1 -1
  45. package/build/index.d.ts +1 -0
  46. package/build/index.d.ts.map +1 -1
  47. package/build/index.js +2652 -413
  48. package/build/index.js.map +3 -3
  49. package/build/input/gamepad.d.ts.map +1 -1
  50. package/build/input/pointer.d.ts +0 -4
  51. package/build/input/pointer.d.ts.map +1 -1
  52. package/build/input/pointerevent.d.ts +0 -6
  53. package/build/input/pointerevent.d.ts.map +1 -1
  54. package/build/lang/deprecated.d.ts.map +1 -1
  55. package/build/level/gltf/GLTFModel.d.ts +0 -81
  56. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  57. package/build/level/gltf/GLTFScene.d.ts +1 -44
  58. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  59. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  60. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  61. package/build/level/level.d.ts +195 -113
  62. package/build/level/level.d.ts.map +1 -1
  63. package/build/level/tiled/TMXGroup.d.ts +1 -65
  64. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  65. package/build/level/tiled/TMXLayer.d.ts +0 -44
  66. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  67. package/build/level/tiled/TMXObject.d.ts +1 -136
  68. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  69. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  70. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  71. package/build/level/tiled/TMXTile.d.ts +1 -30
  72. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  73. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  74. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  75. package/build/level/tiled/TMXTileset.d.ts +0 -113
  76. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  77. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  78. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  79. package/build/level/tiled/TMXUtils.d.ts +1 -43
  80. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  81. package/build/level/tiled/factories/shape.d.ts +1 -7
  82. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  83. package/build/level/tiled/factories/text.d.ts +1 -7
  84. package/build/level/tiled/factories/text.d.ts.map +1 -1
  85. package/build/level/tiled/factories/tile.d.ts +1 -7
  86. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  87. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  88. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  89. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  90. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  91. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  92. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  93. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  94. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  95. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  96. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  97. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  99. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  100. package/build/lighting/light2d.d.ts +0 -25
  101. package/build/lighting/light2d.d.ts.map +1 -1
  102. package/build/lighting/light3d.d.ts +0 -16
  103. package/build/lighting/light3d.d.ts.map +1 -1
  104. package/build/loader/loader.d.ts +42 -33
  105. package/build/loader/loader.d.ts.map +1 -1
  106. package/build/loader/loadingscreen.d.ts +0 -33
  107. package/build/loader/loadingscreen.d.ts.map +1 -1
  108. package/build/loader/parsers/aseprite.d.ts +0 -13
  109. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  110. package/build/loader/parsers/audio.d.ts +1 -30
  111. package/build/loader/parsers/audio.d.ts.map +1 -1
  112. package/build/loader/parsers/binary.d.ts +1 -10
  113. package/build/loader/parsers/binary.d.ts.map +1 -1
  114. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  115. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  116. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  118. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  119. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  120. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  121. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  122. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  123. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  124. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  125. package/build/loader/parsers/fontface.d.ts +1 -13
  126. package/build/loader/parsers/fontface.d.ts.map +1 -1
  127. package/build/loader/parsers/gltf.d.ts +1 -70
  128. package/build/loader/parsers/gltf.d.ts.map +1 -1
  129. package/build/loader/parsers/image.d.ts +1 -22
  130. package/build/loader/parsers/image.d.ts.map +1 -1
  131. package/build/loader/parsers/json.d.ts +1 -10
  132. package/build/loader/parsers/json.d.ts.map +1 -1
  133. package/build/loader/parsers/mtl.d.ts +1 -28
  134. package/build/loader/parsers/mtl.d.ts.map +1 -1
  135. package/build/loader/parsers/obj.d.ts +1 -59
  136. package/build/loader/parsers/obj.d.ts.map +1 -1
  137. package/build/loader/parsers/pbr.d.ts +1 -62
  138. package/build/loader/parsers/pbr.d.ts.map +1 -1
  139. package/build/loader/parsers/script.d.ts +1 -10
  140. package/build/loader/parsers/script.d.ts.map +1 -1
  141. package/build/loader/parsers/shader.d.ts +1 -52
  142. package/build/loader/parsers/shader.d.ts.map +1 -1
  143. package/build/loader/parsers/tmx.d.ts +1 -10
  144. package/build/loader/parsers/tmx.d.ts.map +1 -1
  145. package/build/loader/parsers/video.d.ts +1 -10
  146. package/build/loader/parsers/video.d.ts.map +1 -1
  147. package/build/math/color.d.ts.map +1 -1
  148. package/build/math/noise.d.ts +0 -40
  149. package/build/math/noise.d.ts.map +1 -1
  150. package/build/math/observableVector2d.d.ts +0 -3
  151. package/build/math/observableVector2d.d.ts.map +1 -1
  152. package/build/math/observableVector3d.d.ts +0 -3
  153. package/build/math/observableVector3d.d.ts.map +1 -1
  154. package/build/math/vector2d.d.ts +0 -6
  155. package/build/math/vector2d.d.ts.map +1 -1
  156. package/build/math/vertex.d.ts +25 -0
  157. package/build/math/vertex.d.ts.map +1 -1
  158. package/build/particles/emitter.d.ts +0 -65
  159. package/build/particles/emitter.d.ts.map +1 -1
  160. package/build/particles/particle.d.ts +0 -81
  161. package/build/particles/particle.d.ts.map +1 -1
  162. package/build/physics/bounds.d.ts +0 -1
  163. package/build/physics/bounds.d.ts.map +1 -1
  164. package/build/physics/broadphase/broadphase.d.ts +0 -7
  165. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  166. package/build/physics/broadphase/octree.d.ts +0 -91
  167. package/build/physics/broadphase/octree.d.ts.map +1 -1
  168. package/build/physics/broadphase/quadtree.d.ts +0 -47
  169. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  170. package/build/physics/builtin/body.d.ts +2 -65
  171. package/build/physics/builtin/body.d.ts.map +1 -1
  172. package/build/physics/builtin/detector.d.ts +0 -312
  173. package/build/physics/builtin/detector.d.ts.map +1 -1
  174. package/build/physics/builtin/sat.d.ts +1 -48
  175. package/build/physics/builtin/sat.d.ts.map +1 -1
  176. package/build/physics/builtin/sat3d.d.ts +1 -56
  177. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  178. package/build/physics/collision.d.ts +0 -2
  179. package/build/physics/collision.d.ts.map +1 -1
  180. package/build/physics/response.d.ts +0 -1
  181. package/build/physics/response.d.ts.map +1 -1
  182. package/build/physics/world.d.ts.map +1 -1
  183. package/build/renderable/anchorPoint.d.ts +1 -73
  184. package/build/renderable/anchorPoint.d.ts.map +1 -1
  185. package/build/renderable/animation.d.ts +0 -7
  186. package/build/renderable/animation.d.ts.map +1 -1
  187. package/build/renderable/colorlayer.d.ts +0 -5
  188. package/build/renderable/colorlayer.d.ts.map +1 -1
  189. package/build/renderable/container.d.ts +0 -55
  190. package/build/renderable/container.d.ts.map +1 -1
  191. package/build/renderable/draggable.d.ts +0 -5
  192. package/build/renderable/draggable.d.ts.map +1 -1
  193. package/build/renderable/dragndrop.d.ts +1 -12
  194. package/build/renderable/dragndrop.d.ts.map +1 -1
  195. package/build/renderable/entity/entity.d.ts +0 -8
  196. package/build/renderable/entity/entity.d.ts.map +1 -1
  197. package/build/renderable/frameAnimation.d.ts +0 -41
  198. package/build/renderable/frameAnimation.d.ts.map +1 -1
  199. package/build/renderable/groundshadow.d.ts +1 -91
  200. package/build/renderable/groundshadow.d.ts.map +1 -1
  201. package/build/renderable/imagelayer.d.ts +0 -29
  202. package/build/renderable/imagelayer.d.ts.map +1 -1
  203. package/build/renderable/instanced_mesh.d.ts +26 -104
  204. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  205. package/build/renderable/mesh.d.ts +130 -141
  206. package/build/renderable/mesh.d.ts.map +1 -1
  207. package/build/renderable/nineslicesprite.d.ts +0 -4
  208. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  209. package/build/renderable/renderable.d.ts +1 -44
  210. package/build/renderable/renderable.d.ts.map +1 -1
  211. package/build/renderable/sprite.d.ts +0 -45
  212. package/build/renderable/sprite.d.ts.map +1 -1
  213. package/build/renderable/sprite3d.d.ts +0 -95
  214. package/build/renderable/sprite3d.d.ts.map +1 -1
  215. package/build/renderable/text/bitmaptext.d.ts +0 -14
  216. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  217. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  218. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  219. package/build/renderable/text/glyph.d.ts +1 -39
  220. package/build/renderable/text/glyph.d.ts.map +1 -1
  221. package/build/renderable/text/text.d.ts +0 -20
  222. package/build/renderable/text/text.d.ts.map +1 -1
  223. package/build/renderable/text/textstyle.d.ts +1 -5
  224. package/build/renderable/text/textstyle.d.ts.map +1 -1
  225. package/build/renderable/trail.d.ts +0 -29
  226. package/build/renderable/trail.d.ts.map +1 -1
  227. package/build/renderable/trigger.d.ts +0 -6
  228. package/build/renderable/trigger.d.ts.map +1 -1
  229. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  230. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  231. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  232. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  233. package/build/state/stage.d.ts +0 -66
  234. package/build/state/stage.d.ts.map +1 -1
  235. package/build/state/state.d.ts.map +1 -1
  236. package/build/system/device.d.ts +0 -12
  237. package/build/system/device.d.ts.map +1 -1
  238. package/build/system/dom.d.ts +1 -8
  239. package/build/system/dom.d.ts.map +1 -1
  240. package/build/system/legacy_pool.d.ts +1 -6
  241. package/build/system/legacy_pool.d.ts.map +1 -1
  242. package/build/system/platform.d.ts +0 -1
  243. package/build/system/platform.d.ts.map +1 -1
  244. package/build/system/pool.d.ts +0 -9
  245. package/build/system/pool.d.ts.map +1 -1
  246. package/build/system/save.d.ts.map +1 -1
  247. package/build/system/timer.d.ts +0 -20
  248. package/build/system/timer.d.ts.map +1 -1
  249. package/build/tweens/tween.d.ts +0 -62
  250. package/build/tweens/tween.d.ts.map +1 -1
  251. package/build/utils/array-multimap.d.ts +1 -13
  252. package/build/utils/array-multimap.d.ts.map +1 -1
  253. package/build/utils/decode.d.ts.map +1 -1
  254. package/build/utils/fetchdata.d.ts +1 -31
  255. package/build/utils/fetchdata.d.ts.map +1 -1
  256. package/build/utils/utils.d.ts +0 -13
  257. package/build/utils/utils.d.ts.map +1 -1
  258. package/build/video/blendmodes.d.ts +1 -106
  259. package/build/video/blendmodes.d.ts.map +1 -1
  260. package/build/video/buffer/index.d.ts +1 -39
  261. package/build/video/buffer/index.d.ts.map +1 -1
  262. package/build/video/buffer/vertex.d.ts +1 -82
  263. package/build/video/buffer/vertex.d.ts.map +1 -1
  264. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  265. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  266. package/build/video/canvas_factory.d.ts +1 -24
  267. package/build/video/canvas_factory.d.ts.map +1 -1
  268. package/build/video/effects/blendEffect.d.ts +0 -54
  269. package/build/video/effects/blendEffect.d.ts.map +1 -1
  270. package/build/video/effects/colorMatrix.d.ts +0 -10
  271. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  272. package/build/video/effects/glsl_realization.d.ts +1 -17
  273. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  274. package/build/video/effects/radialGradient.d.ts +0 -1
  275. package/build/video/effects/radialGradient.d.ts.map +1 -1
  276. package/build/video/effects/shadereffect.d.ts +0 -113
  277. package/build/video/effects/shadereffect.d.ts.map +1 -1
  278. package/build/video/effects/wgsl/layout.d.ts +1 -27
  279. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  280. package/build/video/effects/wgsl/parse.d.ts +1 -8
  281. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  282. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  283. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  284. package/build/video/effects/wgsl_realization.d.ts +1 -82
  285. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  286. package/build/video/gpu/batcher.d.ts +1 -13
  287. package/build/video/gpu/batcher.d.ts.map +1 -1
  288. package/build/video/gpu/instancerecord.d.ts +1 -163
  289. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  290. package/build/video/gpu/meshchunk.d.ts +1 -48
  291. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  292. package/build/video/gpu/meshvertex.d.ts +1 -53
  293. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  294. package/build/video/gpu/primitives.d.ts +1 -59
  295. package/build/video/gpu/primitives.d.ts.map +1 -1
  296. package/build/video/gpu/quadcorners.d.ts +1 -10
  297. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  298. package/build/video/gpu/textureslots.d.ts +1 -121
  299. package/build/video/gpu/textureslots.d.ts.map +1 -1
  300. package/build/video/gpu/texturestore.d.ts +1 -138
  301. package/build/video/gpu/texturestore.d.ts.map +1 -1
  302. package/build/video/gpu/topology.d.ts.map +1 -1
  303. package/build/video/gpu/vertexformat.d.ts +0 -28
  304. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  305. package/build/video/gradient.d.ts +0 -81
  306. package/build/video/gradient.d.ts.map +1 -1
  307. package/build/video/renderer.d.ts +21 -102
  308. package/build/video/renderer.d.ts.map +1 -1
  309. package/build/video/renderstate.d.ts +0 -51
  310. package/build/video/renderstate.d.ts.map +1 -1
  311. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  312. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  313. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  314. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  315. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  316. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  317. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  318. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  319. package/build/video/texture/atlas.d.ts +1 -75
  320. package/build/video/texture/atlas.d.ts.map +1 -1
  321. package/build/video/texture/cache.d.ts +0 -136
  322. package/build/video/texture/cache.d.ts.map +1 -1
  323. package/build/video/texture/frametexture.d.ts +1 -71
  324. package/build/video/texture/frametexture.d.ts.map +1 -1
  325. package/build/video/texture/noise_texture2d.d.ts +0 -43
  326. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  327. package/build/video/texture/parser/aseprite.d.ts +1 -8
  328. package/build/video/texture/parser/aseprite.d.ts.map +1 -1
  329. package/build/video/texture/parser/spritesheet.d.ts +1 -8
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@@ -39,137 +39,27 @@ Three things matter here:
39
39
  real accessor is `depth` (an alias for `pos.z`); `addChild(child, z)` sets it
40
40
  for you.
41
41
 
42
- Relayout on resize by listening for `event.CANVAS_ONRESIZE`.
42
+ ### In a 3D scene, a HUD needs a SMALL depth
43
43
 
44
- ## Buttons and interactive elements
44
+ `floating` opts a renderable out of the camera transform. It does **not** opt it
45
+ out of the depth sort, and the two sorts read z differently:
45
46
 
46
- Use the built-ins rather than hand-rolling — they set `isKinematic = false` for
47
- you, which is the trap that stops hand-rolled buttons receiving clicks at all.
47
+ | container `sortOn` | ordered by | on top |
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+ | --- | --- | --- |
49
+ | `"z"` (default, 2D) | `pos.z` | **highest** z |
50
+ | `"depth"` (what `Camera3d` sets) | distance from the camera | **nearest** the camera |
48
51
 
49
- ```js
50
- class PlayButton extends UISpriteElement {
51
- constructor(x, y) {
52
- super(x, y, { image: atlas, region: "play.png" });
53
- }
54
- onClick() { state.change(state.PLAY); return false; }
55
- onOver() { this.setOpacity(1.0); }
56
- onOut() { this.setOpacity(0.8); }
57
- onRelease() { return false; }
58
- }
59
- ```
60
-
61
- | class | for |
62
- |---|---|
63
- | `UIBaseElement` | a `Container` base — clickable, optionally draggable and holdable |
64
- | `UISpriteElement` | a `Sprite`-backed button with hover/press callbacks |
65
- | `UITextButton` | a `BitmapText` label on a `RoundRect` background — it needs a **bitmap** font, not a `fontface` |
66
- | `Draggable` / `DropTarget` | drag-and-drop; `dropTarget.setCheckMethod(dropTarget.CHECKMETHOD_CONTAINS)` to require containment instead of overlap |
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-
68
- The callbacks to override are `onClick`, `onOver`, `onOut`, `onRelease` and
69
- `onHold`; `UIBaseElement` adds `onMove` while dragging. Returning `false` from
70
- `onClick` / `onRelease` stops the event propagating further.
71
-
72
- ## Text
73
-
74
- ```js
75
- new Text(x, y, {
76
- font: "Arial",
77
- size: 32,
78
- fillStyle: "#FFFFFF",
79
- textAlign: "center",
80
- textBaseline: "middle",
81
- text: "Score: 0",
82
- wordWrapWidth: 400, // enables wrapping
83
- });
84
- ```
85
-
86
- `text` accepts a string or an array of lines. Update with `setText()`.
87
-
88
- **Custom web fonts must be preloaded** with the `"fontface"` asset type:
89
-
90
- ```js
91
- { name: "PressStart2P", type: "fontface", src: "data/font/PressStart2P.ttf" }
92
- ```
93
-
94
- Drawing before the font has loaded silently renders in a fallback font — the
95
- layout looks subtly wrong rather than failing.
96
-
97
- ## `BitmapText`
98
-
99
- For pixel-perfect text that scales without antialiasing, and for text drawn in
100
- volume: every `BitmapText` sharing a font draws glyph quads from that one page
101
- image, so they batch together. Each `Text` instead owns a private canvas
102
- texture (re-rasterised whenever it changes), so a screenful of them is a
103
- screenful of distinct textures.
52
+ Under `"depth"` a floating child is ordered by `|pos.z|` alone — its `pos.x/y`
53
+ are screen pixels, not a place in the world, and the camera does not move
54
+ relative to it. So the *magnitude* is the distance, and the sign is ignored:
104
55
 
105
56
  ```js
106
- await loader.preload([
107
- { name: "PressStart2P", type: "image", src: "data/font/font.png" },
108
- { name: "PressStart2P", type: "binary", src: "data/font/font.fnt" },
109
- ]);
110
-
111
- new BitmapText(x, y, {
112
- font: "PressStart2P",
113
- size: 2, // a scale ratio, not a pixel size
114
- text: "GAME OVER",
115
- });
116
- ```
117
-
118
- It needs **both** assets, and by default they must share the **same asset
119
- name** — `settings.font` resolves the image *and*, unless you pass
120
- `settings.fontData`, the descriptor. Registering the descriptor under a
121
- different name (`"…-fnt"`) is the usual mistake; either use one name for both,
122
- or pass `fontData: "PressStart2P-fnt"` explicitly.
123
-
124
- The descriptor is AngelCode BMFont in either flavour — the text `.fnt` form or
125
- the XML form — auto-detected, so an `.xml` export loads as-is.
126
-
127
- ## Never draw text through the raw context
128
-
129
- ```js
130
- // ✗ works on Canvas only — getContext() returns the GL/GPU context on the
131
- // GPU backends, and neither has fillText
132
- app.renderer.getContext().fillText("hi", 10, 10);
133
-
134
- // ✓
135
- world.addChild(new Text(10, 10, { text: "hi", /* … */ }));
136
- ```
137
-
138
- `getContext()` hands back the *backend's* context — a
139
- `CanvasRenderingContext2D` only under the Canvas renderer. On WebGL or WebGPU
140
- the call throws `TypeError: … .fillText is not a function`, so this fails loudly
141
- — but only on the machines that picked a GPU backend, which under `video.AUTO`
142
- is most of them and probably not yours.
143
-
144
- ## Panels
145
-
146
- `NineSliceSprite` stretches a panel without distorting its corners — the right
147
- tool for dialogue boxes and windows:
148
-
149
- ```js
150
- new NineSliceSprite(x, y, {
151
- image: "panel", width: 300, height: 120, insetx: 12, insety: 12,
152
- });
57
+ world.addChild(hud, -150); // small -> in front of the whole scene
58
+ world.addChild(backdrop, -10000); // large -> behind the whole scene
59
+ world.addChild(backdrop, 100000); // equally far: sign does not matter
153
60
  ```
154
61
 
155
- The inset keys are lowercase `insetx` / `insety`; `insetX` is silently ignored
156
- and the corners fall back to a quarter of the frame. `width` and `height` are
157
- mandatory — the constructor throws without them.
158
-
159
- ## Symptom → cause
160
-
161
- | symptom | cause |
162
- |---|---|
163
- | HUD scrolls away with the camera | missing `floating = true` on the container |
164
- | HUD drawn under the game | `this.z = …` instead of `addChild(hud, z)` |
165
- | hand-rolled button never responds | `isKinematic` left `true` — use `UISpriteElement` |
166
- | text renders in the wrong font | web font not preloaded as `"fontface"` |
167
- | `BitmapText` renders nothing | the `.fnt` / image pair was loaded under two different asset names |
168
- | `TypeError: … .fillText is not a function` | drawn via `getContext()` under a GPU backend |
169
- | `UIContainer is not defined` | no such class — use `Container` or `UIBaseElement` |
170
- | UI misplaced after a window resize | no `CANVAS_ONRESIZE` relayout |
171
-
172
- ## Related skills
173
-
174
- - `melonjs-input` — the `isKinematic` requirement in full
175
- - `melonjs-renderables` — `floating`, draw order, containers
62
+ Give a HUD the huge z that would put it on top in 2D and it lands at the far end
63
+ of the level instead, with the scenery drawing over it. Both shipped idioms are
64
+ the same rule: afterBurner's HUD sits at `-150`, and the glTF, Billboard, Night
65
+ City and Instanced Forest examples park a floating sky at `-10000` or `100000`.