melonjs 20.2.0 → 20.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/README.md +86 -8
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +6 -2
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts +2 -2
  7. package/build/audio/audio.d.ts.map +1 -1
  8. package/build/audio/backend/buffer.d.ts +26 -0
  9. package/build/audio/backend/buffer.d.ts.map +1 -0
  10. package/build/audio/backend/cache.d.ts +2 -0
  11. package/build/audio/backend/cache.d.ts.map +1 -0
  12. package/build/audio/backend/core.d.ts +24 -0
  13. package/build/audio/backend/core.d.ts.map +1 -0
  14. package/build/audio/backend/engine.d.ts +35 -0
  15. package/build/audio/backend/engine.d.ts.map +1 -0
  16. package/build/audio/backend/sound.d.ts +29 -0
  17. package/build/audio/backend/sound.d.ts.map +1 -0
  18. package/build/audio/backend/spatial.d.ts +191 -0
  19. package/build/audio/backend/spatial.d.ts.map +1 -0
  20. package/build/audio/backend/types.d.ts +107 -0
  21. package/build/audio/backend/types.d.ts.map +1 -0
  22. package/build/audio/backend/voice.d.ts +8 -0
  23. package/build/audio/backend/voice.d.ts.map +1 -0
  24. package/build/audio/playback.d.ts +49 -4
  25. package/build/audio/playback.d.ts.map +1 -1
  26. package/build/audio/procedural.d.ts.map +1 -1
  27. package/build/audio/state.d.ts +69 -0
  28. package/build/audio/state.d.ts.map +1 -0
  29. package/build/audio/types.d.ts +93 -1
  30. package/build/audio/types.d.ts.map +1 -1
  31. package/build/camera/camera2d.d.ts +0 -68
  32. package/build/camera/camera2d.d.ts.map +1 -1
  33. package/build/camera/camera3d.d.ts +91 -84
  34. package/build/camera/camera3d.d.ts.map +1 -1
  35. package/build/camera/effects/fade_effect.d.ts +0 -5
  36. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  37. package/build/camera/effects/mask_effect.d.ts +0 -5
  38. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  39. package/build/camera/fog.d.ts +118 -0
  40. package/build/camera/fog.d.ts.map +1 -0
  41. package/build/const.d.ts +2 -2
  42. package/build/geometries/box3d.d.ts +0 -28
  43. package/build/geometries/box3d.d.ts.map +1 -1
  44. package/build/geometries/ellipse.d.ts +0 -20
  45. package/build/geometries/ellipse.d.ts.map +1 -1
  46. package/build/geometries/observablePoint.d.ts +0 -3
  47. package/build/geometries/observablePoint.d.ts.map +1 -1
  48. package/build/geometries/path2d.d.ts +0 -19
  49. package/build/geometries/path2d.d.ts.map +1 -1
  50. package/build/geometries/polygon.d.ts +0 -12
  51. package/build/geometries/polygon.d.ts.map +1 -1
  52. package/build/geometries/roundrect.d.ts +0 -18
  53. package/build/geometries/roundrect.d.ts.map +1 -1
  54. package/build/geometries/sphere.d.ts +0 -9
  55. package/build/geometries/sphere.d.ts.map +1 -1
  56. package/build/geometries/toarccanvas.d.ts.map +1 -1
  57. package/build/index.d.ts +1 -0
  58. package/build/index.d.ts.map +1 -1
  59. package/build/index.js +12150 -11289
  60. package/build/index.js.map +4 -4
  61. package/build/input/gamepad.d.ts.map +1 -1
  62. package/build/input/input.d.ts +19 -0
  63. package/build/input/input.d.ts.map +1 -1
  64. package/build/input/pointer.d.ts +0 -4
  65. package/build/input/pointer.d.ts.map +1 -1
  66. package/build/input/pointerevent.d.ts +0 -6
  67. package/build/input/pointerevent.d.ts.map +1 -1
  68. package/build/lang/deprecated.d.ts +4 -2
  69. package/build/lang/deprecated.d.ts.map +1 -1
  70. package/build/level/gltf/GLTFModel.d.ts +0 -81
  71. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  72. package/build/level/gltf/GLTFScene.d.ts +13 -44
  73. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  74. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  75. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  76. package/build/level/level.d.ts +195 -113
  77. package/build/level/level.d.ts.map +1 -1
  78. package/build/level/tiled/TMXGroup.d.ts +1 -65
  79. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  80. package/build/level/tiled/TMXLayer.d.ts +0 -44
  81. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  82. package/build/level/tiled/TMXObject.d.ts +1 -136
  83. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  84. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  85. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  86. package/build/level/tiled/TMXTile.d.ts +1 -30
  87. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  88. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  89. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  90. package/build/level/tiled/TMXTileset.d.ts +0 -113
  91. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  92. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  93. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  94. package/build/level/tiled/TMXUtils.d.ts +1 -43
  95. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  96. package/build/level/tiled/factories/shape.d.ts +1 -7
  97. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  98. package/build/level/tiled/factories/text.d.ts +1 -7
  99. package/build/level/tiled/factories/text.d.ts.map +1 -1
  100. package/build/level/tiled/factories/tile.d.ts +1 -7
  101. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  102. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  103. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  104. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  105. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  106. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  107. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  108. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  109. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  110. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  111. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  112. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  113. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  114. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  115. package/build/lighting/light2d.d.ts +0 -25
  116. package/build/lighting/light2d.d.ts.map +1 -1
  117. package/build/lighting/light3d.d.ts +0 -16
  118. package/build/lighting/light3d.d.ts.map +1 -1
  119. package/build/loader/loader.d.ts +46 -73
  120. package/build/loader/loader.d.ts.map +1 -1
  121. package/build/loader/loadingscreen.d.ts +0 -33
  122. package/build/loader/loadingscreen.d.ts.map +1 -1
  123. package/build/loader/parsers/aseprite.d.ts +0 -13
  124. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  125. package/build/loader/parsers/audio.d.ts +2 -0
  126. package/build/loader/parsers/audio.d.ts.map +1 -0
  127. package/build/loader/parsers/binary.d.ts +1 -10
  128. package/build/loader/parsers/binary.d.ts.map +1 -1
  129. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  130. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  131. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  132. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  133. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  134. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  135. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  136. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  137. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  138. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  139. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  140. package/build/loader/parsers/fontface.d.ts +1 -13
  141. package/build/loader/parsers/fontface.d.ts.map +1 -1
  142. package/build/loader/parsers/gltf.d.ts +1 -70
  143. package/build/loader/parsers/gltf.d.ts.map +1 -1
  144. package/build/loader/parsers/image.d.ts +1 -22
  145. package/build/loader/parsers/image.d.ts.map +1 -1
  146. package/build/loader/parsers/json.d.ts +1 -10
  147. package/build/loader/parsers/json.d.ts.map +1 -1
  148. package/build/loader/parsers/mtl.d.ts +1 -28
  149. package/build/loader/parsers/mtl.d.ts.map +1 -1
  150. package/build/loader/parsers/obj.d.ts +1 -59
  151. package/build/loader/parsers/obj.d.ts.map +1 -1
  152. package/build/loader/parsers/pbr.d.ts +1 -62
  153. package/build/loader/parsers/pbr.d.ts.map +1 -1
  154. package/build/loader/parsers/script.d.ts +1 -10
  155. package/build/loader/parsers/script.d.ts.map +1 -1
  156. package/build/loader/parsers/shader.d.ts +1 -52
  157. package/build/loader/parsers/shader.d.ts.map +1 -1
  158. package/build/loader/parsers/tmx.d.ts +1 -10
  159. package/build/loader/parsers/tmx.d.ts.map +1 -1
  160. package/build/loader/parsers/video.d.ts +1 -10
  161. package/build/loader/parsers/video.d.ts.map +1 -1
  162. package/build/math/color.d.ts.map +1 -1
  163. package/build/math/noise.d.ts +0 -40
  164. package/build/math/noise.d.ts.map +1 -1
  165. package/build/math/observableVector2d.d.ts +0 -3
  166. package/build/math/observableVector2d.d.ts.map +1 -1
  167. package/build/math/observableVector3d.d.ts +0 -3
  168. package/build/math/observableVector3d.d.ts.map +1 -1
  169. package/build/math/vector2d.d.ts +0 -6
  170. package/build/math/vector2d.d.ts.map +1 -1
  171. package/build/math/vertex.d.ts +25 -0
  172. package/build/math/vertex.d.ts.map +1 -1
  173. package/build/particles/emitter.d.ts +0 -65
  174. package/build/particles/emitter.d.ts.map +1 -1
  175. package/build/particles/particle.d.ts +0 -81
  176. package/build/particles/particle.d.ts.map +1 -1
  177. package/build/physics/adapter.d.ts +3 -3
  178. package/build/physics/bounds.d.ts +0 -1
  179. package/build/physics/bounds.d.ts.map +1 -1
  180. package/build/physics/broadphase/broadphase.d.ts +0 -7
  181. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  182. package/build/physics/broadphase/octree.d.ts +0 -91
  183. package/build/physics/broadphase/octree.d.ts.map +1 -1
  184. package/build/physics/broadphase/quadtree.d.ts +0 -47
  185. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  186. package/build/physics/builtin/body.d.ts +5 -69
  187. package/build/physics/builtin/body.d.ts.map +1 -1
  188. package/build/physics/builtin/detector.d.ts +0 -312
  189. package/build/physics/builtin/detector.d.ts.map +1 -1
  190. package/build/physics/builtin/sat.d.ts +1 -48
  191. package/build/physics/builtin/sat.d.ts.map +1 -1
  192. package/build/physics/builtin/sat3d.d.ts +1 -56
  193. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  194. package/build/physics/collision.d.ts +0 -2
  195. package/build/physics/collision.d.ts.map +1 -1
  196. package/build/physics/response.d.ts +0 -1
  197. package/build/physics/response.d.ts.map +1 -1
  198. package/build/physics/world.d.ts.map +1 -1
  199. package/build/plugin/plugin.d.ts +9 -1
  200. package/build/plugin/plugin.d.ts.map +1 -1
  201. package/build/polyfill/index.d.ts +1 -4
  202. package/build/polyfill/index.d.ts.map +1 -1
  203. package/build/renderable/anchorPoint.d.ts +1 -73
  204. package/build/renderable/anchorPoint.d.ts.map +1 -1
  205. package/build/renderable/animation.d.ts +0 -7
  206. package/build/renderable/animation.d.ts.map +1 -1
  207. package/build/renderable/colorlayer.d.ts +0 -5
  208. package/build/renderable/colorlayer.d.ts.map +1 -1
  209. package/build/renderable/container.d.ts +0 -55
  210. package/build/renderable/container.d.ts.map +1 -1
  211. package/build/renderable/draggable.d.ts +0 -5
  212. package/build/renderable/draggable.d.ts.map +1 -1
  213. package/build/renderable/dragndrop.d.ts +1 -12
  214. package/build/renderable/dragndrop.d.ts.map +1 -1
  215. package/build/renderable/entity/entity.d.ts +0 -8
  216. package/build/renderable/entity/entity.d.ts.map +1 -1
  217. package/build/renderable/frameAnimation.d.ts +0 -41
  218. package/build/renderable/frameAnimation.d.ts.map +1 -1
  219. package/build/renderable/groundshadow.d.ts +1 -91
  220. package/build/renderable/groundshadow.d.ts.map +1 -1
  221. package/build/renderable/imagelayer.d.ts +0 -29
  222. package/build/renderable/imagelayer.d.ts.map +1 -1
  223. package/build/renderable/instanced_mesh.d.ts +26 -104
  224. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  225. package/build/renderable/mesh.d.ts +145 -140
  226. package/build/renderable/mesh.d.ts.map +1 -1
  227. package/build/renderable/nineslicesprite.d.ts +0 -4
  228. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  229. package/build/renderable/renderable.d.ts +17 -54
  230. package/build/renderable/renderable.d.ts.map +1 -1
  231. package/build/renderable/sprite.d.ts +7 -52
  232. package/build/renderable/sprite.d.ts.map +1 -1
  233. package/build/renderable/sprite3d.d.ts +0 -95
  234. package/build/renderable/sprite3d.d.ts.map +1 -1
  235. package/build/renderable/text/bitmaptext.d.ts +0 -14
  236. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  237. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  238. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  239. package/build/renderable/text/glyph.d.ts +1 -39
  240. package/build/renderable/text/glyph.d.ts.map +1 -1
  241. package/build/renderable/text/text.d.ts +0 -20
  242. package/build/renderable/text/text.d.ts.map +1 -1
  243. package/build/renderable/text/textstyle.d.ts +1 -5
  244. package/build/renderable/text/textstyle.d.ts.map +1 -1
  245. package/build/renderable/trail.d.ts +0 -29
  246. package/build/renderable/trail.d.ts.map +1 -1
  247. package/build/renderable/trigger.d.ts +0 -6
  248. package/build/renderable/trigger.d.ts.map +1 -1
  249. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  250. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  251. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  252. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  253. package/build/state/stage.d.ts +4 -68
  254. package/build/state/stage.d.ts.map +1 -1
  255. package/build/state/state.d.ts.map +1 -1
  256. package/build/system/device.d.ts +0 -12
  257. package/build/system/device.d.ts.map +1 -1
  258. package/build/system/dom.d.ts +1 -8
  259. package/build/system/dom.d.ts.map +1 -1
  260. package/build/system/event.d.ts +1 -1
  261. package/build/system/legacy_pool.d.ts +1 -6
  262. package/build/system/legacy_pool.d.ts.map +1 -1
  263. package/build/system/platform.d.ts +21 -2
  264. package/build/system/platform.d.ts.map +1 -1
  265. package/build/system/pool.d.ts +0 -9
  266. package/build/system/pool.d.ts.map +1 -1
  267. package/build/system/save.d.ts.map +1 -1
  268. package/build/system/timer.d.ts +0 -20
  269. package/build/system/timer.d.ts.map +1 -1
  270. package/build/tweens/tween.d.ts +0 -62
  271. package/build/tweens/tween.d.ts.map +1 -1
  272. package/build/utils/array-multimap.d.ts +1 -13
  273. package/build/utils/array-multimap.d.ts.map +1 -1
  274. package/build/utils/decode.d.ts.map +1 -1
  275. package/build/utils/fetchdata.d.ts +2 -0
  276. package/build/utils/fetchdata.d.ts.map +1 -0
  277. package/build/utils/utils.d.ts +0 -13
  278. package/build/utils/utils.d.ts.map +1 -1
  279. package/build/video/blendmodes.d.ts +1 -106
  280. package/build/video/blendmodes.d.ts.map +1 -1
  281. package/build/video/buffer/index.d.ts +1 -39
  282. package/build/video/buffer/index.d.ts.map +1 -1
  283. package/build/video/buffer/vertex.d.ts +1 -82
  284. package/build/video/buffer/vertex.d.ts.map +1 -1
  285. package/build/video/canvas/canvas_renderer.d.ts +7 -25
  286. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  287. package/build/video/canvas_factory.d.ts +1 -24
  288. package/build/video/canvas_factory.d.ts.map +1 -1
  289. package/build/video/effects/blendEffect.d.ts +0 -54
  290. package/build/video/effects/blendEffect.d.ts.map +1 -1
  291. package/build/video/effects/blur.d.ts +4 -4
  292. package/build/video/effects/blur.d.ts.map +1 -1
  293. package/build/video/effects/chromaticAberration.d.ts +5 -5
  294. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  295. package/build/video/effects/colorMatrix.d.ts +5 -15
  296. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  297. package/build/video/effects/desaturate.d.ts +5 -5
  298. package/build/video/effects/desaturate.d.ts.map +1 -1
  299. package/build/video/effects/dissolve.d.ts +4 -4
  300. package/build/video/effects/dissolve.d.ts.map +1 -1
  301. package/build/video/effects/dropShadow.d.ts +5 -5
  302. package/build/video/effects/dropShadow.d.ts.map +1 -1
  303. package/build/video/effects/flash.d.ts +4 -4
  304. package/build/video/effects/flash.d.ts.map +1 -1
  305. package/build/video/effects/glow.d.ts +5 -5
  306. package/build/video/effects/glow.d.ts.map +1 -1
  307. package/build/video/effects/glsl_realization.d.ts +1 -17
  308. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  309. package/build/video/effects/hologram.d.ts +4 -4
  310. package/build/video/effects/hologram.d.ts.map +1 -1
  311. package/build/video/effects/invert.d.ts +5 -5
  312. package/build/video/effects/invert.d.ts.map +1 -1
  313. package/build/video/effects/outline.d.ts +6 -6
  314. package/build/video/effects/outline.d.ts.map +1 -1
  315. package/build/video/effects/pixelate.d.ts +4 -4
  316. package/build/video/effects/pixelate.d.ts.map +1 -1
  317. package/build/video/effects/radialGradient.d.ts +2 -3
  318. package/build/video/effects/radialGradient.d.ts.map +1 -1
  319. package/build/video/effects/scanline.d.ts +6 -6
  320. package/build/video/effects/scanline.d.ts.map +1 -1
  321. package/build/video/effects/sepia.d.ts +5 -5
  322. package/build/video/effects/sepia.d.ts.map +1 -1
  323. package/build/video/effects/shadereffect.d.ts +12 -123
  324. package/build/video/effects/shadereffect.d.ts.map +1 -1
  325. package/build/video/effects/shine.d.ts +3 -3
  326. package/build/video/effects/shine.d.ts.map +1 -1
  327. package/build/video/effects/tintPulse.d.ts +4 -4
  328. package/build/video/effects/tintPulse.d.ts.map +1 -1
  329. package/build/video/effects/vignette.d.ts +6 -6
  330. package/build/video/effects/vignette.d.ts.map +1 -1
  331. package/build/video/effects/wave.d.ts +4 -4
  332. package/build/video/effects/wave.d.ts.map +1 -1
  333. package/build/video/effects/wgsl/layout.d.ts +1 -27
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  488. package/skills/AGENTS.md +67 -0
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  493. package/skills/melonjs-audio/SKILL.md +236 -0
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  495. package/skills/melonjs-deployment/SKILL.md +113 -0
  496. package/skills/melonjs-effects-and-shaders/SKILL.md +178 -0
  497. package/skills/melonjs-events/SKILL.md +159 -0
  498. package/skills/melonjs-getting-started/SKILL.md +183 -0
  499. package/skills/melonjs-input/SKILL.md +166 -0
  500. package/skills/melonjs-lighting/SKILL.md +139 -0
  501. package/skills/melonjs-loading-assets/SKILL.md +186 -0
  502. package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
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@@ -1 +1 @@
1
- {"version":3,"file":"gamepad.d.ts","sourceRoot":"","sources":["../../src/input/gamepad.ts"],"names":[],"mappings":"AAWA,UAAU,cAAc;IACvB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,YAAY,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CACtE;AA8UD;;GAEG;AACH,eAAO,MAAM,OAAO;IACnB;;;;;;;;OAQG;;;;;;;;;;;IAYH;;;;;;;;;;;OAWG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BM,CAAC;AAEX;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,WAAW,CAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE;IAAE,IAAI,EAAE,SAAS,GAAG,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,MAAM,CAAA;CAAE,EACtE,OAAO,EAAE,MAAM,GACb,IAAI,CAuDN;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAKjE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAEtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,eAAO,MAAM,iBAAiB,EAAE,CAC/B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,OAAO,CAAC,cAAc,CAAC,KAC5B,IAAiB,CAAC"}
1
+ {"version":3,"file":"gamepad.d.ts","sourceRoot":"","sources":["../../src/input/gamepad.ts"],"names":[],"mappings":"AAWA,UAAU,cAAc;IACvB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,YAAY,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CACtE;AAsVD;;GAEG;AACH,eAAO,MAAM,OAAO;IACnB;;;;;;;;OAQG;;;;;;;;;;;IAYH;;;;;;;;;;;OAWG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BM,CAAC;AAEX;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,WAAW,CAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE;IAAE,IAAI,EAAE,SAAS,GAAG,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,MAAM,CAAA;CAAE,EACtE,OAAO,EAAE,MAAM,GACb,IAAI,CAuDN;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAKjE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAEtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,eAAO,MAAM,iBAAiB,EAAE,CAC/B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,OAAO,CAAC,cAAc,CAAC,KAC5B,IAAiB,CAAC"}
@@ -3,9 +3,28 @@
3
3
  */
4
4
  /**
5
5
  * specify if melonJS should prevent all default browser action on registered events.
6
+ *
7
+ * Read-only: this is a module binding, so `input.preventDefault = false` cannot
8
+ * work — assigning to a module namespace property throws. Use
9
+ * {@link input.setPreventDefault} instead.
6
10
  * @default true
11
+ * @see input.setPreventDefault
7
12
  */
8
13
  export declare let preventDefault: boolean;
14
+ /**
15
+ * set whether melonJS should prevent the default browser action on registered
16
+ * events. This is the global default; {@link input.bindKey}'s `preventDefault`
17
+ * argument overrides it per binding.
18
+ *
19
+ * Pointer listeners read it when they are registered, so call this before
20
+ * creating the {@link Application} for it to apply to the engine's own
21
+ * listeners.
22
+ * @param value - true to prevent default browser actions (the default)
23
+ * @example
24
+ * // let the browser handle scrolling, zooming and context menus itself
25
+ * me.input.setPreventDefault(false);
26
+ */
27
+ export declare function setPreventDefault(value: boolean): void;
9
28
  export * from "./gamepad.ts";
10
29
  export * from "./key.ts";
11
30
  export * from "./keyboard.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../src/input/input.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;GAGG;AAEH,eAAO,IAAI,cAAc,EAAE,OAAc,CAAC;AAE1C,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC"}
1
+ {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../src/input/input.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;GAQG;AACH,eAAO,IAAI,cAAc,EAAE,OAAc,CAAC;AAE1C;;;;;;;;;;;;GAYG;AACH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,OAAO,QAE/C;AAED,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC"}
@@ -135,10 +135,6 @@ declare class Pointer extends Bounds {
135
135
  */
136
136
  locked: boolean;
137
137
  bind: (number | null)[];
138
- /**
139
- * @ignore
140
- */
141
- constructor(x?: number, y?: number, w?: number, h?: number);
142
138
  /**
143
139
  * initialize the Pointer object using the given Event Object
144
140
  * @param event - the original Event object
@@ -1 +1 @@
1
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@@ -1,11 +1,5 @@
1
- import type Application from "../application/application.ts";
2
1
  import type { Vector2d } from "../math/vector2d.ts";
3
2
  import Pointer from "./pointer.ts";
4
- /**
5
- * reference to the active application instance
6
- * @ignore
7
- */
8
- export declare let _app: Application;
9
3
  /**
10
4
  * the default target element for pointer events (usually the canvas element in which the game is rendered)
11
5
  */
@@ -1 +1 @@
1
- {"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,+BAA+B,CAAC;AAE7D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAepD,OAAO,OAAO,MAAM,cAAc,CAAC;AAoBnC;;;GAGG;AACH,eAAO,IAAI,IAAI,EAAE,WAAW,CAAC;AAqiB7B;;GAEG;AACH,eAAO,IAAI,kBAAkB,EAAE,WAAW,GAAG,IAAW,CAAC;AAEzD;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,OAAiC,CAAC;AAExD;;GAEG;AACH,eAAO,IAAI,MAAM,EAAE,OAAe,CAAC;AAEnC;;;;GAIG;AACH,eAAO,IAAI,kBAAkB,EAAE,MAAM,GAAG,SAAS,CAAC;AAElD;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAEzC;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAY1E;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAC7B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,CAAC,EAAE,MAAM,GACZ,IAAI,CAEN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAanD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAGnD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,wBAAgB,oBAAoB,CACnC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC5C,IAAI,CAsCN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAClC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC7C,IAAI,CAiCN;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,CAMzD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAO5C;AAED;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAMzC"}
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+ {"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAepD,OAAO,OAAO,MAAM,cAAc,CAAC;AA6kBnC;;GAEG;AACH,eAAO,IAAI,kBAAkB,EAAE,WAAW,GAAG,IAAW,CAAC;AAEzD;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,OAAiC,CAAC;AAExD;;GAEG;AACH,eAAO,IAAI,MAAM,EAAE,OAAe,CAAC;AAEnC;;;;GAIG;AACH,eAAO,IAAI,kBAAkB,EAAE,MAAM,GAAG,SAAS,CAAC;AAElD;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAEzC;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAY1E;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAC7B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,CAAC,EAAE,MAAM,GACZ,IAAI,CAEN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAanD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAGnD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,wBAAgB,oBAAoB,CACnC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC5C,IAAI,CAsCN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAClC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC7C,IAAI,CAiCN;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,CAMzD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAO5C;AAED;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAMzC"}
@@ -25,13 +25,15 @@ export class CanvasTexture extends CanvasRenderTarget {
25
25
  * @param {number} width - the desired width of the canvas
26
26
  * @param {number} height - the desired height of the canvas
27
27
  * @param {object} attributes - The attributes to create both the canvas and context
28
- * @param {boolean} [attributes.context="2d"] - the context type to be created ("2d", "webgl" — creates a WebGL 2 context)
28
+ * @param {string} [attributes.context="2d"] - the context type to be created ("2d", "webgl" — creates a WebGL 2 context, or "webgpu")
29
+ * @param {boolean} [attributes.transparent=false] - whether to enable transparency on the canvas
29
30
  * @param {boolean} [attributes.offscreenCanvas=false] - will create an offscreenCanvas if true instead of a standard canvas
30
31
  * @param {boolean} [attributes.willReadFrequently=false] - Indicates whether or not a lot of read-back operations are planned
31
32
  * @param {boolean} [attributes.antiAlias=false] - Whether to enable anti-aliasing, use false (default) for a pixelated effect.
32
33
  */
33
34
  constructor(width: number, height: number, attributes: {
34
- context?: boolean | undefined;
35
+ context?: string | undefined;
36
+ transparent?: boolean | undefined;
35
37
  offscreenCanvas?: boolean | undefined;
36
38
  willReadFrequently?: boolean | undefined;
37
39
  antiAlias?: boolean | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"AAuJA;;;;;;;;GAQG;AACH,4CAHW,OAAO,QAsBjB;AAED;;;;;;GAMG;AACH,uCAeC;AA7LD;;;GAGG;AACH;IACC;;;;;;;;OAQG;IACH,mBARW,MAAM,UACN,MAAM,cAEd;QAA6B,OAAO;QACP,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAIA;CACD;AA4BD;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;;+BA3F8B,6CAA6C;6BAC/C,oCAAoC;6BACpC,8CAA8C;wBACnD,yCAAyC"}
1
+ {"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"AAsJA;;;;;;;;GAQG;AACH,4CAHW,OAAO,QAsBjB;AAED;;;;;;GAMG;AACH,uCAeC;AA5LD;;;GAGG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,cAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAIA;CACD;AA0BD;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;;+BA1F8B,6CAA6C;6BAC/C,oCAAoC;6BACpC,8CAA8C;wBACnD,yCAAyC"}
@@ -1,5 +1,4 @@
1
1
  /**
2
- * @classdesc
3
2
  * A rig-driven 3D model loaded from an animated glTF/GLB asset. Unlike a static
4
3
  * {@link GLTFScene} (which flattens each node into an independent {@link Mesh}),
5
4
  * a `GLTFModel` keeps the node **hierarchy** intact so a parent transform
@@ -36,25 +35,6 @@ export default class GLTFModel extends Container {
36
35
  castGroundShadow?: boolean | undefined;
37
36
  shadowGroundY?: number | undefined;
38
37
  });
39
- _zSign: number;
40
- /** the node hierarchy keyed by glTF node index @ignore */
41
- _nodes: any;
42
- /** root node indices @ignore */
43
- _roots: any;
44
- /** glTF node index → its part Mesh instances (one per primitive) @ignore */
45
- _meshByNode: {};
46
- /** glTF node index → cached rest (bind-pose) local matrix @ignore */
47
- _restMatrix: {};
48
- /**
49
- * glTF node index → its world matrix, a persistent 16-element buffer
50
- * recomputed in place every pose (a child reads its parent's buffer
51
- * during the DFS, so each node needs its own). Preallocated here so the
52
- * per-frame pose path allocates nothing.
53
- * @ignore
54
- */
55
- _world: {};
56
- /** name → clip `{ name, duration, channelsByNode, animatedNodes }` @ignore */
57
- anim: {};
58
38
  /**
59
39
  * playback multiplier for the current animation (1 = authored speed).
60
40
  * @type {number}
@@ -67,21 +47,6 @@ export default class GLTFModel extends Container {
67
47
  * @default false
68
48
  */
69
49
  animationpause: boolean;
70
- /**
71
- * a callback fired each time the current animation completes a cycle.
72
- * @type {Function}
73
- * @default undefined
74
- */
75
- /** @ignore */
76
- current: {
77
- name: undefined;
78
- time: number;
79
- length: number;
80
- };
81
- /** loop-completion callback (built from the options) @ignore */
82
- resetAnim: (() => unknown) | (() => false | undefined) | (() => boolean) | (() => void) | undefined;
83
- /** set when a `loop:false` clip has finished its single cycle @ignore */
84
- _animDone: boolean;
85
50
  /**
86
51
  * the names of every animation clip defined by the source asset.
87
52
  * @returns {string[]}
@@ -141,52 +106,6 @@ export default class GLTFModel extends Container {
141
106
  * @returns {GLTFModel} this, for chaining
142
107
  */
143
108
  stop(): GLTFModel;
144
- /**
145
- * Sample the active clip (if any) and propagate world transforms down the
146
- * node tree, writing each part mesh's placement. Nodes the current clip does
147
- * not animate use their cached rest matrix.
148
- * @ignore
149
- */
150
- /**
151
- * Whether this model is still alive.
152
- *
153
- * `update()` hands control to user code — `onended`, and the completion
154
- * callback behind `resetAnim` — and then poses the hierarchy. A callback
155
- * that removed the model (a death animation removing its own model is the
156
- * obvious case) has had `Renderable.destroy()` run, which releases `pos` to
157
- * the pool and leaves it undefined on every part. `_pose()` writes
158
- * `mesh.pos`, so it must not run on a torn-down model.
159
- *
160
- * `pos` and not `ancestor`: a model that was never added to a container is
161
- * perfectly poseable, and several callers do exactly that.
162
- * @ignore
163
- * @returns {boolean} true while the model can still be posed
164
- */
165
- _isLive(): boolean;
166
- _pose(): void;
167
- /**
168
- * DFS one node: compose its local matrix, multiply by the parent world,
169
- * apply to its meshes, recurse into children.
170
- * @ignore
171
- */
172
- _visit(idx: any, parentWorld: any, clip: any, t: any): void;
173
- /**
174
- * The node's local matrix: sampled TRS when the active clip animates it
175
- * (starting from the rest pose, overriding only the animated components),
176
- * otherwise the cached rest matrix.
177
- * @returns {number[]} 16-element column-major matrix
178
- * @ignore
179
- */
180
- _localMatrix(idx: any, clip: any, t: any): number[];
181
- /**
182
- * Split a node's world matrix into the renderable placement a {@link Mesh}'s
183
- * Camera3d path expects: the translation (scaled, Y/Z-bridged) becomes
184
- * `pos`/`depth`, the rotation+scale becomes `currentTransform` (translation
185
- * zeroed). Mirrors the static {@link GLTFScene} center-split, recomputed per
186
- * frame.
187
- * @ignore
188
- */
189
- _applyWorldToMesh(mesh: any, world: any): void;
190
109
  }
191
110
  import Container from "../../renderable/container.js";
192
111
  import type { AnimationOptions } from "../../renderable/animation.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;;;;OAQG;IACH,kBARW,MAAM,YAEd;QAAyB,KAAK;QACJ,WAAW;QACX,GAAG;QACH,gBAAgB;QACjB,aAAa;KACxC,EA2LA;IA/KA,eAAoD;IAepD,0DAA0D;IAC1D,YAA8B;IAC9B,gCAAgC;IAChC,YAA8B;IAC9B,4EAA4E;IAC5E,gBAAqB;IACrB,qEAAqE;IACrE,gBAAqB;IACrB;;;;;;OAMG;IACH,WAAgB;IA+FhB,8EAA8E;IAC9E,SAAc;IAiBd;;;;OAIG;IACH,gBAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IAIH,cAAc;IACd;;;;MAAsD;IACtD,gEAAgE;IAChE,oGAA0B;IAC1B,yEAAyE;IACzE,mBAAsB;IAOvB;;;;;OAKG;IACH,qBAJa,MAAM,EAAE,CAMpB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;;OAeG;IACH,0BAXW,MAAM,YACN,MAAM,cAAU,gBAAgB,iBAChC,OAAO,GACL,SAAS,CAgErB;IAED;;;;;;;;;;;;;OAaG;IACH,YATW,MAAM,YACN,MAAM,cAAU,gBAAgB,GAC9B,SAAS,CAarB;IAED;;;;OAIG;IACH,SAFa,SAAS,CAKrB;IAED;;;;;;OAMG;IACH,QAFa,SAAS,CAarB;IAkDD;;;;;OAKG;IACH;;;;;;;;;;;;;;OAcG;IACH,WAFa,OAAO,CAInB;IAED,cAMC;IAED;;;;OAIG;IACH,4DAqBC;IAED;;;;;;OAMG;IACH,2CAHa,MAAM,EAAE,CAwCpB;IAED;;;;;;;OAOG;IACH,+CASC;CACD;sBAnjBqB,+BAA+B;sCAUhB,+BAA+B"}
1
+ {"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IACC;;;;;;;;OAQG;IACH,kBARW,MAAM,YAEd;QAAyB,KAAK;QACJ,WAAW;QACX,GAAG;QACH,gBAAgB;QACjB,aAAa;KACxC,EAgOA;IAnNA;;;OAGG;IACH,eAAoD;IAepD;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,gBAAqB;IACrB;;;;OAIG;IACH,gBAAqB;IACrB;;;;;;;OAOG;IACH,WAAgB;IA+FhB;;;;OAIG;IACH,SAAc;IAiBd;;;;OAIG;IACH,gBAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IAIH;;;OAGG;IACH;;;;MAAsD;IACtD;;;;OAIG;IACH,oGAA0B;IAC1B;;;;OAIG;IACH,mBAAsB;IAOvB;;;;;OAKG;IACH,qBAJa,MAAM,EAAE,CAMpB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;;OAeG;IACH,0BAXW,MAAM,YACN,MAAM,cAAU,gBAAgB,iBAChC,OAAO,GACL,SAAS,CAgErB;IAED;;;;;;;;;;;;;OAaG;IACH,YATW,MAAM,YACN,MAAM,cAAU,gBAAgB,GAC9B,SAAS,CAarB;IAED;;;;OAIG;IACH,SAFa,SAAS,CAKrB;IAED;;;;;;OAMG;IACH,QAFa,SAAS,CAarB;IAkDD;;;;;;OAMG;IACH;;;;;;;;;;;;;;;OAeG;IACH,WAFa,OAAO,CAInB;IAED;;;OAGG;IACH,cAMC;IAED;;;;;OAKG;IACH,4DAqBC;IAED;;;;;;;OAOG;IACH,2CAJa,MAAM,EAAE,CAyCpB;IAED;;;;;;;;OAQG;IACH,+CASC;CACD;sBAhmBqB,+BAA+B;sCAUhB,+BAA+B"}
@@ -1,27 +1,5 @@
1
+
1
2
  /**
2
- * Fill an {@link InstancedMesh}'s records from an
3
- * `EXT_mesh_gpu_instancing` node's per-instance TRS arrays.
4
- *
5
- * The records are written in the node's own (glTF, Y-up, right-handed)
6
- * space, **verbatim** — no scene scale, no axis bridge. That is not a
7
- * simplification but the consequence of where the instance transform sits
8
- * in the chain the shader evaluates:
9
- *
10
- * clip = projection × view × model(group) × instance × vertex
11
- *
12
- * The group's model matrix already carries the scene scale and the Y/Z
13
- * bridge, and it is applied AFTER the instance transform — so an instance
14
- * expressed in the same space as the vertices comes out placed correctly.
15
- * Pre-scaling or pre-bridging the records here applies both twice (which
16
- * put the first version of this forest 26× too far out, and well outside
17
- * the far plane).
18
- * @param {InstancedMesh} mesh - the mesh to fill
19
- * @param {object} instances - `{count, translation, rotation, scale}`
20
- * @ignore
21
- */
22
- export function fillInstances(mesh: InstancedMesh, instances: object): void;
23
- /**
24
- * @classdesc
25
3
  * A loadable 3D scene parsed from a glTF / GLB asset. Instances are created
26
4
  * and registered with the {@link level} director (usually automatically by
27
5
  * the preloader), so a glTF scene loads with the same one-call ergonomics as
@@ -87,34 +65,25 @@ export default class GLTFScene {
87
65
  * at unit intensity and lets the app tune. With this option the
88
66
  * authored ratios survive: e.g. `0.001` maps a 1000-lux sun to 1 while
89
67
  * a half-strength 500-lux fill lands at 0.5.
68
+ * @param {boolean} [options.castGroundShadow] - give this scene's meshes a
69
+ * ground shadow ({@link Mesh#castGroundShadow}), overriding the
70
+ * application's setting for this scene in both directions; omit it to
71
+ * inherit. As a scene-wide opt-in it skips nodes with no vertical extent —
72
+ * a scene's ground plane is exactly that, and shadowing it with itself
73
+ * smears a blob across the whole floor.
74
+ * @param {number} [options.shadowGroundY] - world Y of the floor those
75
+ * shadows land on ({@link Mesh#shadowGroundY}); omit it and each blob sits
76
+ * at its own object's base at full strength, which is right for a scene
77
+ * whose props already rest on the ground.
90
78
  */
91
79
  addTo(container: Container, options?: {
92
80
  scale?: number | undefined;
93
81
  rightHanded?: boolean | undefined;
94
82
  lights?: boolean | undefined;
95
83
  lightIntensityScale?: number | undefined;
84
+ castGroundShadow?: boolean | undefined;
85
+ shadowGroundY?: number | undefined;
96
86
  }): void;
97
- /**
98
- * Add the scene's authored lights — directional, point and spot — (plus a soft ambient fill) to
99
- * the world as {@link Light3d} renderables, so the meshes are lit by the
100
- * same sun set up in the authoring tool (Blender etc.). Shared by the static
101
- * and animated paths. The lights are ordinary world children — the level
102
- * director's `container.reset()` removes them on the next load, exactly like
103
- * {@link Light2d}, so there's nothing to track or tear down here.
104
- * @param {Container} container - the target container the lights are added to
105
- * @param {number} zSign - the Y-up→Y-down Z bridge sign (rightHanded → -1)
106
- * @param {number} scale - the scene's world scale (positions/ranges follow it)
107
- * @param {object} options - the `addTo` options (`lights` toggle)
108
- * @ignore
109
- */
110
- _addLights(container: Container, zSign: number, scale: number, options: object): void;
111
- /**
112
- * Director cleanup hook (parity with `TMXTileMap.destroy`). Nothing to do —
113
- * the meshes and lights are ordinary world children, removed by the
114
- * director's `container.reset()` on the next load.
115
- * @ignore
116
- */
117
- destroy(): void;
118
87
  }
119
88
  import InstancedMesh from "../../renderable/instanced_mesh.js";
120
89
  //# sourceMappingURL=GLTFScene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AA6VA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAJW,aAAa,aACb,MAAM,QAwChB;AA7YD;;;;;;;;;;GAUG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,iBAtBW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;KAQ9C,QA4KA;IAED;;;;;;;;;;;;OAYG;IACH,sBANW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAqEhB;IAED;;;;;OAKG;IACH,gBAAY;CACZ;0BAvVyB,oCAAoC"}
1
+ {"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AAwWA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oCALW,aAAa,aACb,MAAM,QAyChB;AAzZD;;;;;;;;;GASG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,iBAhCW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;KAIxC,QA4KA;IAED;;;;;;;;;;;;;OAaG;IACH,sBAPW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAsEhB;IAED;;;;;;OAMG;IACH,gBAAY;CACZ;0BAlWyB,oCAAoC"}
@@ -1,49 +1,2 @@
1
- /**
2
- * Locate the keyframe interval for time `t` in the (ascending) `times` array.
3
- * Clamps to the endpoints — glTF animations do not extrapolate beyond their
4
- * first/last keyframe. Returns the bracketing indices and the 0..1 blend factor.
5
- *
6
- * The returned object is **reused** across calls (read/copy its fields
7
- * immediately; don't retain the reference).
8
- * @param {ArrayLike<number>} times - keyframe times, ascending
9
- * @param {number} t - sample time (same units as `times`, i.e. seconds)
10
- * @returns {{ i0: number, i1: number, alpha: number }} reused result object
11
- * @ignore
12
- */
13
- export function findKeyframe(times: ArrayLike<number>, t: number): {
14
- i0: number;
15
- i1: number;
16
- alpha: number;
17
- };
18
- /**
19
- * Spherical-linear interpolation between two quaternions stored in `values` at
20
- * component offsets `o0` and `o1`. Picks the shortest arc (sign-flips the second
21
- * quaternion when the dot is negative) and falls back to normalized-lerp for
22
- * nearly-parallel inputs (where `sin(theta)` underflows). Result is normalized.
23
- * @param {ArrayLike<number>} values - flat quaternion buffer (xyzw per key)
24
- * @param {number} o0 - offset of the first quaternion
25
- * @param {number} o1 - offset of the second quaternion
26
- * @param {number} t - blend factor 0..1
27
- * @param {number[]} out - 4-element [x,y,z,w] result
28
- * @ignore
29
- */
30
- export function slerpQuat(values: ArrayLike<number>, o0: number, o1: number, t: number, out: number[]): number[];
31
- /**
32
- * Sample one animation channel at time `t`, writing `channel.stride` components
33
- * into `out`. Rotation channels (stride 4) use {@link slerpQuat}; translation /
34
- * scale (stride 3) use component-wise linear interpolation. `STEP` holds the
35
- * lower keyframe; `CUBICSPLINE` uses the keyframe value (its tangents are
36
- * ignored — a deliberate Tier-1 approximation, not full spline evaluation).
37
- * @param {{times: ArrayLike<number>, values: ArrayLike<number>, stride: number, interpolation: string}} channel
38
- * @param {number} t - sample time in seconds
39
- * @param {number[]} out - destination, at least `channel.stride` long
40
- * @returns {number[]} `out`
41
- * @ignore
42
- */
43
- export function sampleChannel(channel: {
44
- times: ArrayLike<number>;
45
- values: ArrayLike<number>;
46
- stride: number;
47
- interpolation: string;
48
- }, t: number, out: number[]): number[];
1
+
49
2
  //# sourceMappingURL=gltf_sampler.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gltf_sampler.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/gltf_sampler.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;GAWG;AACH,oCALW,SAAS,CAAC,MAAM,CAAC,KACjB,MAAM,GACJ;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAkCrD;AAED;;;;;;;;;;;GAWG;AACH,kCAPW,SAAS,CAAC,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,YA+ClB;AAED;;;;;;;;;;;GAWG;AACH,uCANW;IAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC,KAC5F,MAAM,OACN,MAAM,EAAE,GACN,MAAM,EAAE,CAwBpB"}
1
+ {"version":3,"file":"gltf_sampler.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/gltf_sampler.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;GAYG;AACH,oCANW,SAAS,CAAC,MAAM,CAAC,KACjB,MAAM,GACJ;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAmCrD;AAED;;;;;;;;;;;;GAYG;AACH,kCARW,SAAS,CAAC,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,YAgDlB;AAED;;;;;;;;;;;;GAYG;AACH,uCAPW;IAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC,KAC5F,MAAM,OACN,MAAM,EAAE,GACN,MAAM,EAAE,CAyBpB"}