melonjs 20.2.0 → 20.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/README.md +86 -8
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +6 -2
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts +2 -2
  7. package/build/audio/audio.d.ts.map +1 -1
  8. package/build/audio/backend/buffer.d.ts +26 -0
  9. package/build/audio/backend/buffer.d.ts.map +1 -0
  10. package/build/audio/backend/cache.d.ts +2 -0
  11. package/build/audio/backend/cache.d.ts.map +1 -0
  12. package/build/audio/backend/core.d.ts +24 -0
  13. package/build/audio/backend/core.d.ts.map +1 -0
  14. package/build/audio/backend/engine.d.ts +35 -0
  15. package/build/audio/backend/engine.d.ts.map +1 -0
  16. package/build/audio/backend/sound.d.ts +29 -0
  17. package/build/audio/backend/sound.d.ts.map +1 -0
  18. package/build/audio/backend/spatial.d.ts +191 -0
  19. package/build/audio/backend/spatial.d.ts.map +1 -0
  20. package/build/audio/backend/types.d.ts +107 -0
  21. package/build/audio/backend/types.d.ts.map +1 -0
  22. package/build/audio/backend/voice.d.ts +8 -0
  23. package/build/audio/backend/voice.d.ts.map +1 -0
  24. package/build/audio/playback.d.ts +49 -4
  25. package/build/audio/playback.d.ts.map +1 -1
  26. package/build/audio/procedural.d.ts.map +1 -1
  27. package/build/audio/state.d.ts +69 -0
  28. package/build/audio/state.d.ts.map +1 -0
  29. package/build/audio/types.d.ts +93 -1
  30. package/build/audio/types.d.ts.map +1 -1
  31. package/build/camera/camera2d.d.ts +0 -68
  32. package/build/camera/camera2d.d.ts.map +1 -1
  33. package/build/camera/camera3d.d.ts +91 -84
  34. package/build/camera/camera3d.d.ts.map +1 -1
  35. package/build/camera/effects/fade_effect.d.ts +0 -5
  36. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  37. package/build/camera/effects/mask_effect.d.ts +0 -5
  38. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  39. package/build/camera/fog.d.ts +118 -0
  40. package/build/camera/fog.d.ts.map +1 -0
  41. package/build/const.d.ts +2 -2
  42. package/build/geometries/box3d.d.ts +0 -28
  43. package/build/geometries/box3d.d.ts.map +1 -1
  44. package/build/geometries/ellipse.d.ts +0 -20
  45. package/build/geometries/ellipse.d.ts.map +1 -1
  46. package/build/geometries/observablePoint.d.ts +0 -3
  47. package/build/geometries/observablePoint.d.ts.map +1 -1
  48. package/build/geometries/path2d.d.ts +0 -19
  49. package/build/geometries/path2d.d.ts.map +1 -1
  50. package/build/geometries/polygon.d.ts +0 -12
  51. package/build/geometries/polygon.d.ts.map +1 -1
  52. package/build/geometries/roundrect.d.ts +0 -18
  53. package/build/geometries/roundrect.d.ts.map +1 -1
  54. package/build/geometries/sphere.d.ts +0 -9
  55. package/build/geometries/sphere.d.ts.map +1 -1
  56. package/build/geometries/toarccanvas.d.ts.map +1 -1
  57. package/build/index.d.ts +1 -0
  58. package/build/index.d.ts.map +1 -1
  59. package/build/index.js +12150 -11289
  60. package/build/index.js.map +4 -4
  61. package/build/input/gamepad.d.ts.map +1 -1
  62. package/build/input/input.d.ts +19 -0
  63. package/build/input/input.d.ts.map +1 -1
  64. package/build/input/pointer.d.ts +0 -4
  65. package/build/input/pointer.d.ts.map +1 -1
  66. package/build/input/pointerevent.d.ts +0 -6
  67. package/build/input/pointerevent.d.ts.map +1 -1
  68. package/build/lang/deprecated.d.ts +4 -2
  69. package/build/lang/deprecated.d.ts.map +1 -1
  70. package/build/level/gltf/GLTFModel.d.ts +0 -81
  71. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  72. package/build/level/gltf/GLTFScene.d.ts +13 -44
  73. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  74. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  75. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  76. package/build/level/level.d.ts +195 -113
  77. package/build/level/level.d.ts.map +1 -1
  78. package/build/level/tiled/TMXGroup.d.ts +1 -65
  79. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  80. package/build/level/tiled/TMXLayer.d.ts +0 -44
  81. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  82. package/build/level/tiled/TMXObject.d.ts +1 -136
  83. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  84. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  85. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  86. package/build/level/tiled/TMXTile.d.ts +1 -30
  87. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  88. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  89. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  90. package/build/level/tiled/TMXTileset.d.ts +0 -113
  91. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  92. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  93. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  94. package/build/level/tiled/TMXUtils.d.ts +1 -43
  95. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  96. package/build/level/tiled/factories/shape.d.ts +1 -7
  97. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  98. package/build/level/tiled/factories/text.d.ts +1 -7
  99. package/build/level/tiled/factories/text.d.ts.map +1 -1
  100. package/build/level/tiled/factories/tile.d.ts +1 -7
  101. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  102. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  103. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  104. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  105. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  106. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  107. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  108. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  109. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  110. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  111. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  112. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  113. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  114. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  115. package/build/lighting/light2d.d.ts +0 -25
  116. package/build/lighting/light2d.d.ts.map +1 -1
  117. package/build/lighting/light3d.d.ts +0 -16
  118. package/build/lighting/light3d.d.ts.map +1 -1
  119. package/build/loader/loader.d.ts +46 -73
  120. package/build/loader/loader.d.ts.map +1 -1
  121. package/build/loader/loadingscreen.d.ts +0 -33
  122. package/build/loader/loadingscreen.d.ts.map +1 -1
  123. package/build/loader/parsers/aseprite.d.ts +0 -13
  124. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  125. package/build/loader/parsers/audio.d.ts +2 -0
  126. package/build/loader/parsers/audio.d.ts.map +1 -0
  127. package/build/loader/parsers/binary.d.ts +1 -10
  128. package/build/loader/parsers/binary.d.ts.map +1 -1
  129. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  130. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  131. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  132. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  133. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  134. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  135. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  136. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  137. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  138. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  139. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  140. package/build/loader/parsers/fontface.d.ts +1 -13
  141. package/build/loader/parsers/fontface.d.ts.map +1 -1
  142. package/build/loader/parsers/gltf.d.ts +1 -70
  143. package/build/loader/parsers/gltf.d.ts.map +1 -1
  144. package/build/loader/parsers/image.d.ts +1 -22
  145. package/build/loader/parsers/image.d.ts.map +1 -1
  146. package/build/loader/parsers/json.d.ts +1 -10
  147. package/build/loader/parsers/json.d.ts.map +1 -1
  148. package/build/loader/parsers/mtl.d.ts +1 -28
  149. package/build/loader/parsers/mtl.d.ts.map +1 -1
  150. package/build/loader/parsers/obj.d.ts +1 -59
  151. package/build/loader/parsers/obj.d.ts.map +1 -1
  152. package/build/loader/parsers/pbr.d.ts +1 -62
  153. package/build/loader/parsers/pbr.d.ts.map +1 -1
  154. package/build/loader/parsers/script.d.ts +1 -10
  155. package/build/loader/parsers/script.d.ts.map +1 -1
  156. package/build/loader/parsers/shader.d.ts +1 -52
  157. package/build/loader/parsers/shader.d.ts.map +1 -1
  158. package/build/loader/parsers/tmx.d.ts +1 -10
  159. package/build/loader/parsers/tmx.d.ts.map +1 -1
  160. package/build/loader/parsers/video.d.ts +1 -10
  161. package/build/loader/parsers/video.d.ts.map +1 -1
  162. package/build/math/color.d.ts.map +1 -1
  163. package/build/math/noise.d.ts +0 -40
  164. package/build/math/noise.d.ts.map +1 -1
  165. package/build/math/observableVector2d.d.ts +0 -3
  166. package/build/math/observableVector2d.d.ts.map +1 -1
  167. package/build/math/observableVector3d.d.ts +0 -3
  168. package/build/math/observableVector3d.d.ts.map +1 -1
  169. package/build/math/vector2d.d.ts +0 -6
  170. package/build/math/vector2d.d.ts.map +1 -1
  171. package/build/math/vertex.d.ts +25 -0
  172. package/build/math/vertex.d.ts.map +1 -1
  173. package/build/particles/emitter.d.ts +0 -65
  174. package/build/particles/emitter.d.ts.map +1 -1
  175. package/build/particles/particle.d.ts +0 -81
  176. package/build/particles/particle.d.ts.map +1 -1
  177. package/build/physics/adapter.d.ts +3 -3
  178. package/build/physics/bounds.d.ts +0 -1
  179. package/build/physics/bounds.d.ts.map +1 -1
  180. package/build/physics/broadphase/broadphase.d.ts +0 -7
  181. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  182. package/build/physics/broadphase/octree.d.ts +0 -91
  183. package/build/physics/broadphase/octree.d.ts.map +1 -1
  184. package/build/physics/broadphase/quadtree.d.ts +0 -47
  185. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  186. package/build/physics/builtin/body.d.ts +5 -69
  187. package/build/physics/builtin/body.d.ts.map +1 -1
  188. package/build/physics/builtin/detector.d.ts +0 -312
  189. package/build/physics/builtin/detector.d.ts.map +1 -1
  190. package/build/physics/builtin/sat.d.ts +1 -48
  191. package/build/physics/builtin/sat.d.ts.map +1 -1
  192. package/build/physics/builtin/sat3d.d.ts +1 -56
  193. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  194. package/build/physics/collision.d.ts +0 -2
  195. package/build/physics/collision.d.ts.map +1 -1
  196. package/build/physics/response.d.ts +0 -1
  197. package/build/physics/response.d.ts.map +1 -1
  198. package/build/physics/world.d.ts.map +1 -1
  199. package/build/plugin/plugin.d.ts +9 -1
  200. package/build/plugin/plugin.d.ts.map +1 -1
  201. package/build/polyfill/index.d.ts +1 -4
  202. package/build/polyfill/index.d.ts.map +1 -1
  203. package/build/renderable/anchorPoint.d.ts +1 -73
  204. package/build/renderable/anchorPoint.d.ts.map +1 -1
  205. package/build/renderable/animation.d.ts +0 -7
  206. package/build/renderable/animation.d.ts.map +1 -1
  207. package/build/renderable/colorlayer.d.ts +0 -5
  208. package/build/renderable/colorlayer.d.ts.map +1 -1
  209. package/build/renderable/container.d.ts +0 -55
  210. package/build/renderable/container.d.ts.map +1 -1
  211. package/build/renderable/draggable.d.ts +0 -5
  212. package/build/renderable/draggable.d.ts.map +1 -1
  213. package/build/renderable/dragndrop.d.ts +1 -12
  214. package/build/renderable/dragndrop.d.ts.map +1 -1
  215. package/build/renderable/entity/entity.d.ts +0 -8
  216. package/build/renderable/entity/entity.d.ts.map +1 -1
  217. package/build/renderable/frameAnimation.d.ts +0 -41
  218. package/build/renderable/frameAnimation.d.ts.map +1 -1
  219. package/build/renderable/groundshadow.d.ts +1 -91
  220. package/build/renderable/groundshadow.d.ts.map +1 -1
  221. package/build/renderable/imagelayer.d.ts +0 -29
  222. package/build/renderable/imagelayer.d.ts.map +1 -1
  223. package/build/renderable/instanced_mesh.d.ts +26 -104
  224. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  225. package/build/renderable/mesh.d.ts +145 -140
  226. package/build/renderable/mesh.d.ts.map +1 -1
  227. package/build/renderable/nineslicesprite.d.ts +0 -4
  228. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  229. package/build/renderable/renderable.d.ts +17 -54
  230. package/build/renderable/renderable.d.ts.map +1 -1
  231. package/build/renderable/sprite.d.ts +7 -52
  232. package/build/renderable/sprite.d.ts.map +1 -1
  233. package/build/renderable/sprite3d.d.ts +0 -95
  234. package/build/renderable/sprite3d.d.ts.map +1 -1
  235. package/build/renderable/text/bitmaptext.d.ts +0 -14
  236. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  237. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  238. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  239. package/build/renderable/text/glyph.d.ts +1 -39
  240. package/build/renderable/text/glyph.d.ts.map +1 -1
  241. package/build/renderable/text/text.d.ts +0 -20
  242. package/build/renderable/text/text.d.ts.map +1 -1
  243. package/build/renderable/text/textstyle.d.ts +1 -5
  244. package/build/renderable/text/textstyle.d.ts.map +1 -1
  245. package/build/renderable/trail.d.ts +0 -29
  246. package/build/renderable/trail.d.ts.map +1 -1
  247. package/build/renderable/trigger.d.ts +0 -6
  248. package/build/renderable/trigger.d.ts.map +1 -1
  249. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  250. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  251. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  252. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  253. package/build/state/stage.d.ts +4 -68
  254. package/build/state/stage.d.ts.map +1 -1
  255. package/build/state/state.d.ts.map +1 -1
  256. package/build/system/device.d.ts +0 -12
  257. package/build/system/device.d.ts.map +1 -1
  258. package/build/system/dom.d.ts +1 -8
  259. package/build/system/dom.d.ts.map +1 -1
  260. package/build/system/event.d.ts +1 -1
  261. package/build/system/legacy_pool.d.ts +1 -6
  262. package/build/system/legacy_pool.d.ts.map +1 -1
  263. package/build/system/platform.d.ts +21 -2
  264. package/build/system/platform.d.ts.map +1 -1
  265. package/build/system/pool.d.ts +0 -9
  266. package/build/system/pool.d.ts.map +1 -1
  267. package/build/system/save.d.ts.map +1 -1
  268. package/build/system/timer.d.ts +0 -20
  269. package/build/system/timer.d.ts.map +1 -1
  270. package/build/tweens/tween.d.ts +0 -62
  271. package/build/tweens/tween.d.ts.map +1 -1
  272. package/build/utils/array-multimap.d.ts +1 -13
  273. package/build/utils/array-multimap.d.ts.map +1 -1
  274. package/build/utils/decode.d.ts.map +1 -1
  275. package/build/utils/fetchdata.d.ts +2 -0
  276. package/build/utils/fetchdata.d.ts.map +1 -0
  277. package/build/utils/utils.d.ts +0 -13
  278. package/build/utils/utils.d.ts.map +1 -1
  279. package/build/video/blendmodes.d.ts +1 -106
  280. package/build/video/blendmodes.d.ts.map +1 -1
  281. package/build/video/buffer/index.d.ts +1 -39
  282. package/build/video/buffer/index.d.ts.map +1 -1
  283. package/build/video/buffer/vertex.d.ts +1 -82
  284. package/build/video/buffer/vertex.d.ts.map +1 -1
  285. package/build/video/canvas/canvas_renderer.d.ts +7 -25
  286. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  287. package/build/video/canvas_factory.d.ts +1 -24
  288. package/build/video/canvas_factory.d.ts.map +1 -1
  289. package/build/video/effects/blendEffect.d.ts +0 -54
  290. package/build/video/effects/blendEffect.d.ts.map +1 -1
  291. package/build/video/effects/blur.d.ts +4 -4
  292. package/build/video/effects/blur.d.ts.map +1 -1
  293. package/build/video/effects/chromaticAberration.d.ts +5 -5
  294. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  295. package/build/video/effects/colorMatrix.d.ts +5 -15
  296. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  297. package/build/video/effects/desaturate.d.ts +5 -5
  298. package/build/video/effects/desaturate.d.ts.map +1 -1
  299. package/build/video/effects/dissolve.d.ts +4 -4
  300. package/build/video/effects/dissolve.d.ts.map +1 -1
  301. package/build/video/effects/dropShadow.d.ts +5 -5
  302. package/build/video/effects/dropShadow.d.ts.map +1 -1
  303. package/build/video/effects/flash.d.ts +4 -4
  304. package/build/video/effects/flash.d.ts.map +1 -1
  305. package/build/video/effects/glow.d.ts +5 -5
  306. package/build/video/effects/glow.d.ts.map +1 -1
  307. package/build/video/effects/glsl_realization.d.ts +1 -17
  308. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  309. package/build/video/effects/hologram.d.ts +4 -4
  310. package/build/video/effects/hologram.d.ts.map +1 -1
  311. package/build/video/effects/invert.d.ts +5 -5
  312. package/build/video/effects/invert.d.ts.map +1 -1
  313. package/build/video/effects/outline.d.ts +6 -6
  314. package/build/video/effects/outline.d.ts.map +1 -1
  315. package/build/video/effects/pixelate.d.ts +4 -4
  316. package/build/video/effects/pixelate.d.ts.map +1 -1
  317. package/build/video/effects/radialGradient.d.ts +2 -3
  318. package/build/video/effects/radialGradient.d.ts.map +1 -1
  319. package/build/video/effects/scanline.d.ts +6 -6
  320. package/build/video/effects/scanline.d.ts.map +1 -1
  321. package/build/video/effects/sepia.d.ts +5 -5
  322. package/build/video/effects/sepia.d.ts.map +1 -1
  323. package/build/video/effects/shadereffect.d.ts +12 -123
  324. package/build/video/effects/shadereffect.d.ts.map +1 -1
  325. package/build/video/effects/shine.d.ts +3 -3
  326. package/build/video/effects/shine.d.ts.map +1 -1
  327. package/build/video/effects/tintPulse.d.ts +4 -4
  328. package/build/video/effects/tintPulse.d.ts.map +1 -1
  329. package/build/video/effects/vignette.d.ts +6 -6
  330. package/build/video/effects/vignette.d.ts.map +1 -1
  331. package/build/video/effects/wave.d.ts +4 -4
  332. package/build/video/effects/wave.d.ts.map +1 -1
  333. package/build/video/effects/wgsl/layout.d.ts +1 -27
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@@ -1,140 +1,4 @@
1
1
  export default TextureCache;
2
- /**
3
- * a basic texture cache object
4
- * @ignore
5
- */
6
- declare class TextureCache {
7
- /**
8
- * @ignore
9
- */
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- constructor(renderer: any, max_size?: number);
11
- renderer: any;
12
- cache: ArrayMultimap;
13
- tinted: Map<any, any>;
14
- units: Map<any, any>;
15
- slotTable: TextureSlotTable;
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- reservedUnits: Map<any, any>;
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- /**
18
- * Which texture units are currently taken. This is the slot table's own
19
- * occupancy set, exposed under the name it has always had — seeding or
20
- * clearing it drives the allocator directly.
21
- * @returns {Set<number>} the occupied units
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- * @ignore
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- */
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- get usedUnits(): Set<number>;
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- set max_size(size: number);
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- /**
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- * How many texture units this cache may hand out. Backed by the slot
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- * table's capacity, so assigning it (tests narrow it to force exhaustion,
29
- * and a context restore can resolve a different device limit) re-sizes the
30
- * allocator rather than leaving the two disagreeing.
31
- * @returns {number} the unit count
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- * @ignore
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- */
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- get max_size(): number;
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- /**
36
- * @ignore
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- */
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- clear(): void;
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- /**
40
- * @ignore
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- */
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- allocateTextureUnit(): number;
43
- /**
44
- * Reserve a texture unit so {@link allocateTextureUnit} never hands it to a
45
- * color texture — used by `ShaderEffect.setTexture` to hold high units for
46
- * its extra samplers. Reference-counted, so a unit shared by several effects
47
- * stays reserved until the last one releases it.
48
- * @param {number} unit - the texture unit to reserve
49
- * @ignore
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- */
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- reserveUnit(unit: number): void;
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- /**
53
- * Release a unit previously held by {@link reserveUnit}. The unit becomes
54
- * allocatable again once its last holder releases it.
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- * @param {number} unit - the texture unit to release
56
- * @ignore
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- */
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- releaseUnit(unit: number): void;
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- /**
60
- * Reset all texture unit assignments without clearing the texture cache.
61
- * Used by multi-texture batching when the shader's sampler range is exceeded.
62
- * @ignore
63
- */
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- resetUnitAssignments(): void;
65
- /**
66
- * @ignore
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- *
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- * Frees the single `(source, repeat)` unit matching the texture's
69
- * current `repeat` field — deliberately granular, so freeing one live
70
- * consumer (e.g. one of two patterns with different repeats over the
71
- * same image) never evicts the other's unit. When a SOURCE goes away
72
- * entirely, use {@link freeAllUnits} instead — a source can hold units
73
- * under several repeat modes (per-mesh `textureRepeat` overrides,
74
- * #1503) that this granular free would leave pinned.
75
- */
76
- freeTextureUnit(texture: any): void;
77
- /**
78
- * @ignore
79
- *
80
- * Free every texture unit allocated for the texture's source, across
81
- * ALL repeat modes. A single source can hold several `(source, repeat)`
82
- * units — patterns with different repeats over one image, or meshes
83
- * sampling one image with per-mesh `textureRepeat` overrides (#1503) —
84
- * and the source going away invalidates all of them at once.
85
- */
86
- freeAllUnits(texture: any): void;
87
- /**
88
- * @ignore
89
- * @param {string} [repeat] - overrides the texture's own `repeat` for the
90
- * unit lookup — sampler state per use (a mesh's `textureRepeat`), so one
91
- * source can be sampled with several wrap modes without mutating the
92
- * shared atlas (#1503). Omit to use `texture.repeat`.
93
- *
94
- * Hot-path note: `getUnit` / `peekUnit` are called per-texture per-draw,
95
- * so the `(source, repeat)` lookup is inlined here rather than going
96
- * through a helper that allocates a `{source, repeat}` object per call.
97
- */
98
- getUnit(texture: any, repeat?: string): any;
99
- /**
100
- * @ignore
101
- * return every texture unit allocated for the given texture's source,
102
- * across ALL repeat modes — the unload-time counterpart of the per-use
103
- * `getUnit(texture, repeat)` override (#1503): a single source can hold
104
- * one unit per wrap mode it was sampled with, and per-repeat `peekUnit`
105
- * lookups would only ever find the one matching the texture's current
106
- * `repeat` field. Not a hot path (allocates the result array).
107
- */
108
- peekAllUnits(texture: any): any[];
109
- /**
110
- * @ignore
111
- * return the texture unit for the given texture, or -1 if not allocated
112
- * @param {string} [repeat] - same per-use wrap override as {@link getUnit}
113
- */
114
- peekUnit(texture: any, repeat?: string): any;
115
- /**
116
- * @ignore
117
- * cache the textureAltas for the given image
118
- */
119
- set(image: any, textureAtlas: any): void;
120
- /**
121
- * @ignore
122
- */
123
- has(image: any): boolean;
124
- /**
125
- * @ignore
126
- * return the textureAltas for the given image
127
- */
128
- get(image: any, atlas: any): any;
129
- /**
130
- * @ignore
131
- */
132
- delete(image: any): void;
133
- /**
134
- * @ignore
135
- */
136
- tint(src: any, color: any): any;
137
- }
138
2
  import { ArrayMultimap } from "../../utils/array-multimap.js";
139
3
  import { TextureSlotTable } from "../gpu/textureslots.js";
140
4
  //# sourceMappingURL=cache.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../../src/video/texture/cache.js"],"names":[],"mappings":";AAgBA;;;;GAIG;AACH;IACC;;;OAGG;IACH,8CAgDC;IA9CA,cAAwB;IAExB,qBAAgC;IAChC,sBAAuB;IAavB,qBAAsB;IAOtB,4BAeE;IAMF,6BAA8B;IAI/B;;;;;;;OAOG;IACH,iBAJa,GAAG,CAAC,MAAM,CAAC,CAMvB;IAeD,mBARa,MAAM,EAUlB;IAfD;;;;;;;;OAQG;IACH,gBAJa,MAAM,CAMlB;IAMD;;;OAGG;IACH,cAKC;IAED;;;OAGG;IACH,8BAIC;IAED;;;;;;;;OAQG;IACH,kBAJW,MAAM,QAMhB;IAED;;;;;;OAMG;IACH,kBAJW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,6BAIC;IAED;;;;;;;;;;;OAWG;IACH,oCAaC;IAED;;;;;;;;;OASG;IACH,iCASC;IAED;;;;;;;;;;;OAWG;IACH,+BATW,MAAM,OAuBhB;IAED;;;;;;;;;OASG;IACH,kCAIC;IAED;;;;;OAKG;IACH,gCAFW,MAAM,OAShB;IAED;;;;OAIG;IACH,yCAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;OAIG;IACH,iCAmCC;IAED;;;OAGG;IACH,yBAkBC;IAED;;;OAGG;IACH,gCAcC;CACD;8BAvX6B,+BAA+B;iCAE5B,wBAAwB"}
@@ -1,73 +1,3 @@
1
- /**
2
- * A GPU-resident texture holding a captured frame — the value returned by
3
- * {@link WebGLRenderer#toFrameTexture}. Its backing is a live `WebGLTexture`
4
- * that the renderer refreshes **in place** on each capture, so a shader that
5
- * has bound it once (via {@link ShaderEffect#setTexture}) keeps sampling the
6
- * latest frame with no re-bind.
7
- *
8
- * Not part of the public class surface: obtain instances from
9
- * `renderer.toFrameTexture()` and treat them as opaque {@link Texture2d}
10
- * values. The `isGPUResident` flag is the discriminant `setTexture` uses to
11
- * take its live-bind path (bind the existing handle) instead of uploading a
12
- * static copy.
13
- * @augments Texture2d
14
- * @ignore
15
- */
16
- export class FrameTexture extends Texture2d {
17
- /**
18
- * @param {WebGLRenderer} renderer - the owning renderer (for the GL context)
19
- * @param {number} width - capture width in pixels
20
- * @param {number} height - capture height in pixels
21
- */
22
- constructor(renderer: WebGLRenderer, width: number, height: number);
23
- _renderer: WebGLRenderer;
24
- /** @type {number} */
25
- width: number;
26
- /** @type {number} */
27
- height: number;
28
- /**
29
- * the live backing texture, (re)filled by `renderer.toFrameTexture` and
30
- * bound (never re-uploaded) by consumers
31
- * @type {WebGLTexture|null}
32
- */
33
- glTexture: WebGLTexture | null;
34
- /**
35
- * marks this as a live GPU-resident source — see {@link ShaderEffect#setTexture}
36
- * @type {boolean}
37
- */
38
- isGPUResident: boolean;
39
- /**
40
- * The opaque GPU-resident backing — itself.
41
- * @returns {FrameTexture}
42
- */
43
- getTexture(): FrameTexture;
44
- }
45
- /**
46
- * The Canvas-renderer counterpart of {@link FrameTexture}: a captured frame
47
- * backed by an offscreen `<canvas>` copy of the drawing buffer, keeping the
48
- * `toFrameTexture` family renderer-complete. A drawable source (not
49
- * GPU-resident), so it flows through the normal image path; custom shaders
50
- * don't run under the Canvas renderer, so this exists for API parity and
51
- * CPU-side reuse (e.g. drawing the captured frame back onto the scene).
52
- * @augments Texture2d
53
- * @ignore
54
- */
55
- export class CanvasFrameTexture extends Texture2d {
56
- /**
57
- * @param {HTMLCanvasElement|OffscreenCanvas} canvas - the backing copy
58
- */
59
- constructor(canvas: HTMLCanvasElement | OffscreenCanvas);
60
- /** @type {HTMLCanvasElement|OffscreenCanvas} */
61
- canvas: HTMLCanvasElement | OffscreenCanvas;
62
- /** @type {number} */
63
- width: number;
64
- /** @type {number} */
65
- height: number;
66
- /**
67
- * The backing canvas copy.
68
- * @returns {HTMLCanvasElement|OffscreenCanvas}
69
- */
70
- getTexture(): HTMLCanvasElement | OffscreenCanvas;
71
- }
1
+
72
2
  import Texture2d from "./texture2d.ts";
73
3
  //# sourceMappingURL=frametexture.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"frametexture.d.ts","sourceRoot":"","sources":["../../../src/video/texture/frametexture.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,SACb,MAAM,UACN,MAAM,EAoBhB;IAhBA,yBAAyB;IACzB,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB;;;;OAIG;IACH,WAFU,YAAY,GAAC,IAAI,CAEN;IACrB;;;OAGG;IACH,eAFU,OAAO,CAEQ;IAG1B;;;OAGG;IACH,cAFa,YAAY,CAIxB;CAaD;AAED;;;;;;;;;GASG;AACH;IACC;;OAEG;IACH,oBAFW,iBAAiB,GAAC,eAAe,EAU3C;IANA,gDAAgD;IAChD,QADW,iBAAiB,GAAC,eAAe,CACxB;IACpB,qBAAqB;IACrB,OADW,MAAM,CACQ;IACzB,qBAAqB;IACrB,QADW,MAAM,CACU;IAG5B;;;OAGG;IACH,cAFa,iBAAiB,GAAC,eAAe,CAI7C;CACD;sBA/FqB,gBAAgB"}
1
+ {"version":3,"file":"frametexture.d.ts","sourceRoot":"","sources":["../../../src/video/texture/frametexture.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,SACb,MAAM,UACN,MAAM,EAwBhB;IApBA;;;OAGG;IACH,yBAAyB;IACzB,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB;;;;OAIG;IACH,WAFU,YAAY,GAAC,IAAI,CAEN;IACrB;;;OAGG;IACH,eAFU,OAAO,CAEQ;IAG1B;;;OAGG;IACH,cAFa,YAAY,CAIxB;CAaD;AAED;;;;;;;;;;GAUG;AACH;IACC;;OAEG;IACH,oBAFW,iBAAiB,GAAC,eAAe,EAU3C;IANA,gDAAgD;IAChD,QADW,iBAAiB,GAAC,eAAe,CACxB;IACpB,qBAAqB;IACrB,OADW,MAAM,CACQ;IACzB,qBAAqB;IACrB,QADW,MAAM,CACU;IAG5B;;;OAGG;IACH,cAFa,iBAAiB,GAAC,eAAe,CAI7C;CACD;sBArGqB,gBAAgB"}
@@ -98,15 +98,6 @@ declare class NoiseTexture2d extends Texture2d {
98
98
  speed: number;
99
99
  /** the current animation time (third sampling axis) @type {number} */
100
100
  time: number;
101
- /** the baked output canvas (reused across re-bakes) @type {HTMLCanvasElement|null} @ignore */
102
- _canvas: HTMLCanvasElement | null;
103
- /** reused ImageData scratch (avoids a per-bake allocation) @type {ImageData|null} @ignore */
104
- _imageData: ImageData | null;
105
- /** reused height-field scratch (avoids a per-bake allocation) @type {Float32Array|null} @ignore */
106
- _heights: Float32Array | null;
107
- /** content revision, bumped on every bake and stamped on the canvas so
108
- * the renderer re-uploads the GPU texture when it changes @type {number} @ignore */
109
- _version: number;
110
101
  /**
111
102
  * The current content revision, bumped on every {@link NoiseTexture2d#bake}.
112
103
  * Also stamped on the baked canvas (`getTexture().version`) so the renderer
@@ -132,40 +123,6 @@ declare class NoiseTexture2d extends Texture2d {
132
123
  * @returns {NoiseTexture2d} this texture for chaining
133
124
  */
134
125
  update(dt: number): NoiseTexture2d;
135
- /**
136
- * Raw noise sample at a texture pixel (2D, or 3D when animated). The time
137
- * axis is divided by the noise frequency so that, after `getNoise3d` scales
138
- * all coords by frequency, the field evolves at `speed` noise-units/second —
139
- * decoupled from the spatial frequency (otherwise low-frequency textures
140
- * would animate imperceptibly slowly).
141
- * @ignore
142
- */
143
- _rawNoise(x: any, y: any): number;
144
- /**
145
- * x-axis seamless blend: in the right skirt band, cross-fade toward the
146
- * wrapped (period-shifted) sample so the left and right edges meet.
147
- * @ignore
148
- */
149
- _blendX(x: any, y: any, w: any, sk: any): any;
150
- /**
151
- * Sample the noise into a `[0, 1]` height field. When `seamless`, a skirt
152
- * cross-fade near the far edges blends opposite edges so the texture tiles
153
- * with a much-reduced seam.
154
- * @returns {Float32Array} the per-pixel height field (length `width*height`)
155
- * @ignore
156
- */
157
- _buildHeightField(): Float32Array;
158
- /** @ignore */
159
- _writeGrayscale(data: any, heights: any): void;
160
- /** @ignore */
161
- _writeColorRamp(data: any, heights: any): void;
162
- /**
163
- * Encode the height field as a tangent-space normal map (RGB), with screen-Y
164
- * flipped to normal-map Y-up so it round-trips through the lit shader's
165
- * `rgb * 2 - 1` decode. Neighbor samples wrap when `seamless`.
166
- * @ignore
167
- */
168
- _writeNormalMap(data: any, heights: any): void;
169
126
  /**
170
127
  * @returns {HTMLCanvasElement} the baked texture canvas
171
128
  */
@@ -1 +1 @@
1
- {"version":3,"file":"noise_texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/noise_texture2d.js"],"names":[],"mappings":";AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;IACC;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAhBG;QAA0B,KAAK;QACL,MAAM;QACP,KAAK;QAEH,QAAQ;QACT,kBAAkB;QAEjB,MAAM;QACN,WAAW;QACZ,YAAY;QACV,SAAS;QACV,QAAQ;QAET,KAAK;KAEjC,EA4CA;IAxCA,mDAAmD;IACnD,OADyC,MAAM,CACb;IAClC,oDAAoD;IACpD,QAD0C,MAAM,CACZ;IACpC,0DAA0D;IAC1D,OADiD,KAAK,CAEiB;IACvE,gDAAgD;IAChD,UADqC,OAAO,CACF;IAC1C,2EAA2E;IAC3E,oBADiE,MAAM,CAItE;IACD,6CAA6C;IAC7C,QADkC,OAAO,CACH;IACtC,qEAAqE;IACrE,aAD0D,OAAO,CACjB;IAChD,yDAAyD;IACzD,cAD+C,MAAM,CACL;IAChD,2EAA2E;IAC3E,WAD0D,QAAQ,GAAC,IAAI,CAC5B;IAC3C,4EAA4E;IAC5E,UADiE,OAAO,CAC9B;IAC1C,iEAAiE;IACjE,OADuD,MAAM,CAC7B;IAChC,sEAAsE;IACtE,MAD4D,MAAM,CACrD;IAEb,8FAA8F;IAC9F,SAD4D,iBAAiB,GAAC,IAAI,CAC/D;IACnB,6FAA6F;IAC7F,YADmE,SAAS,GAAC,IAAI,CAC3D;IACtB,mGAAmG;IACnG,UADsE,YAAY,GAAC,IAAI,CACnE;IACpB;wFACoF;IACpF,UADkE,MAAM,CACvD;IAKlB;;;;;OAKG;IACH,eAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,QAFa,cAAc,CAiC1B;IAED;;;;;;;;;OASG;IACH,WAHW,MAAM,GACJ,cAAc,CAQ1B;IAED;;;;;;;OAOG;IACH,kCAMC;IAED;;;;OAIG;IACH,8CAOC;IAED;;;;;;OAMG;IACH,qBAHa,YAAY,CA2CxB;IAED,cAAc;IACd,+CASC;IAED,cAAc;IACd,+CAWC;IAED;;;;;OAKG;IACH,+CA+BC;IAED;;OAEG;IACH,cAFa,iBAAiB,CAI7B;CAcD;sBA5VqB,gBAAgB;sBAFhB,qBAAqB"}
1
+ {"version":3,"file":"noise_texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/noise_texture2d.js"],"names":[],"mappings":";AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;IACC;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAhBG;QAA0B,KAAK;QACL,MAAM;QACP,KAAK;QAEH,QAAQ;QACT,kBAAkB;QAEjB,MAAM;QACN,WAAW;QACZ,YAAY;QACV,SAAS;QACV,QAAQ;QAET,KAAK;KAEjC,EAwDA;IApDA,mDAAmD;IACnD,OADyC,MAAM,CACb;IAClC,oDAAoD;IACpD,QAD0C,MAAM,CACZ;IACpC,0DAA0D;IAC1D,OADiD,KAAK,CAEiB;IACvE,gDAAgD;IAChD,UADqC,OAAO,CACF;IAC1C,2EAA2E;IAC3E,oBADiE,MAAM,CAItE;IACD,6CAA6C;IAC7C,QADkC,OAAO,CACH;IACtC,qEAAqE;IACrE,aAD0D,OAAO,CACjB;IAChD,yDAAyD;IACzD,cAD+C,MAAM,CACL;IAChD,2EAA2E;IAC3E,WAD0D,QAAQ,GAAC,IAAI,CAC5B;IAC3C,4EAA4E;IAC5E,UADiE,OAAO,CAC9B;IAC1C,iEAAiE;IACjE,OADuD,MAAM,CAC7B;IAChC,sEAAsE;IACtE,MAD4D,MAAM,CACrD;IAEb;;;;OAIG;IACH,SAJ2D,iBAAiB,GAAC,IAAI,CAI9D;IACnB;;;;OAIG;IACH,YAJkE,SAAS,GAAC,IAAI,CAI1D;IACtB;;;;OAIG;IACH,UAJqE,YAAY,GAAC,IAAI,CAIlE;IACpB;wFACoF;IACpF,UADkE,MAAM,CACvD;IAKlB;;;;;OAKG;IACH,eAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,QAFa,cAAc,CAiC1B;IAED;;;;;;;;;OASG;IACH,WAHW,MAAM,GACJ,cAAc,CAQ1B;IAED;;;;;;;;OAQG;IACH,kCAMC;IAED;;;;;OAKG;IACH,8CAOC;IAED;;;;;;;OAOG;IACH,qBAJa,YAAY,CA4CxB;IAED;;;OAGG;IACH,+CASC;IAED;;;OAGG;IACH,+CAWC;IAED;;;;;;OAMG;IACH,+CA+BC;IAED;;OAEG;IACH,cAFa,iBAAiB,CAI7B;CAcD;sBAlXqB,gBAAgB;sBAFhB,qBAAqB"}
@@ -1,9 +1,2 @@
1
- /**
2
- * parse the given data and return a corresponding atlas
3
- * @param {Object} data - atlas data information. See {@link loader.getJSON}
4
- * @param {TextureAtlas} textureAtlas - the texture atlas class calling the parser
5
- * @returns {Object} the corresponding Atlas
6
- * @ignore
7
- */
8
- export function parseAseprite(data: Object, textureAtlas: TextureAtlas): Object;
1
+
9
2
  //# sourceMappingURL=aseprite.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/aseprite.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,oCALW,MAAM,gBACN,YAAY,GACV,MAAM,CAsFlB"}
1
+ {"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/aseprite.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,oCANW,MAAM,gBACN,YAAY,GACV,MAAM,CAuFlB"}
@@ -1,9 +1,2 @@
1
- /**
2
- * parse the given data and return a corresponding atlas
3
- * @param {Object} data - atlas data information. See {@link loader.getJSON}
4
- * @param {TextureAtlas} textureAtlas - the texture atlas class calling the parser
5
- * @returns {Object} the corresponding Atlas
6
- * @ignore
7
- */
8
- export function parseSpriteSheet(data: Object, textureAtlas: TextureAtlas): Object;
1
+
9
2
  //# sourceMappingURL=spritesheet.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/spritesheet.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,uCALW,MAAM,gBACN,YAAY,GACV,MAAM,CA2ElB"}
1
+ {"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/spritesheet.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,uCANW,MAAM,gBACN,YAAY,GACV,MAAM,CA4ElB"}
@@ -1,9 +1,2 @@
1
- /**
2
- * parse the given data and return a corresponding atlas
3
- * @param {Object} data - atlas data information. See {@link loader.getJSON}
4
- * @param {TextureAtlas} textureAtlas - the texture atlas class calling the parser
5
- * @returns {Object} the corresponding Atlas
6
- * @ignore
7
- */
8
- export function parseTexturePacker(data: Object, textureAtlas: TextureAtlas): Object;
1
+
9
2
  //# sourceMappingURL=texturepacker.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"texturepacker.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/texturepacker.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,yCALW,MAAM,gBACN,YAAY,GACV,MAAM,CAwDlB"}
1
+ {"version":3,"file":"texturepacker.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/texturepacker.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,yCANW,MAAM,gBACN,YAAY,GACV,MAAM,CAyDlB"}
@@ -52,13 +52,6 @@ export class TextureResource {
52
52
  filter: number | undefined;
53
53
  sources: Map<string, this>;
54
54
  activeAtlas: string;
55
- /**
56
- * Returns the upload "source" the batcher hands to `createTexture2D`.
57
- * For a resource this is the resource itself — `createTexture2D`
58
- * dispatches to `resource.upload(context, target)`.
59
- * @ignore
60
- */
61
- getTexture(): this;
62
55
  /**
63
56
  * Issue the backend-specific upload call (`gl.texImage2D` on WebGL,
64
57
  * the WebGPU equivalent once that renderer lands) that places this
@@ -115,7 +108,5 @@ export class BufferTextureResource extends TextureResource {
115
108
  data: ArrayBufferView;
116
109
  /** @type {string} */
117
110
  format: string;
118
- /** @ignore */
119
- upload(context: any, target: any): void;
120
111
  }
121
112
  //# sourceMappingURL=resource.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B;;;;;OAKG;IACH,mBAEC;IAED;;;;;;;;;;OAUG;IAEH,gBANW,qBAAqB,GAAC,sBAAsB,UAE5C,MAAM,QAMhB;CACD;AAED;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,kBAhBW,eAAe,WAIvB;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;QACI,MAAM;KAM5C,EAOA;IAJA,8BAA8B;IAC9B,MADW,eAAe,CACV;IAChB,qBAAqB;IACrB,QADW,MAAM,CACsB;IAGxC,cAAc;IACd,wCAoCC;CACD"}
1
+ {"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B;;;;;;OAMG;IACH,mBAEC;IAED;;;;;;;;;;OAUG;IAEH,gBANW,qBAAqB,GAAC,sBAAsB,UAE5C,MAAM,QAMhB;CACD;AAED;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,kBAhBW,eAAe,WAIvB;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;QACI,MAAM;KAM5C,EAOA;IAJA,8BAA8B;IAC9B,MADW,eAAe,CACV;IAChB,qBAAqB;IACrB,QADW,MAAM,CACsB;IAGxC;;;OAGG;IACH,wCAoCC;CACD"}
@@ -1,8 +1,3 @@
1
- /**
2
- * Compile-time-only brand key; no runtime value can hold it.
3
- * @ignore
4
- */
5
- declare const gpuResidentBrand: unique symbol;
6
1
  /**
7
2
  * An opaque, GPU-resident texture backing — the source a GPU-resident
8
3
  * {@link Texture2d} resolves to (for example the framebuffer copy
@@ -17,11 +12,6 @@ declare const gpuResidentBrand: unique symbol;
17
12
  * {@link Texture2dSource} (and {@link Texture2d#getTexture}) honestly typed.
18
13
  */
19
14
  export interface GPUResidentTexture {
20
- /**
21
- * Phantom nominal brand — never present at runtime.
22
- * @ignore
23
- */
24
- readonly [gpuResidentBrand]: true;
25
15
  }
26
16
  /**
27
17
  * The backing source a {@link Texture2d} resolves to through
@@ -79,5 +69,4 @@ export default abstract class Texture2d {
79
69
  */
80
70
  destroy(): void;
81
71
  }
82
- export {};
83
72
  //# sourceMappingURL=texture2d.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,OAAO,CAAC,MAAM,gBAAgB,EAAE,OAAO,MAAM,CAAC;AAE9C;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;IAClC;;;OAGG;IACH,QAAQ,CAAC,CAAC,gBAAgB,CAAC,EAAE,IAAI,CAAC;CAClC;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GACxB,iBAAiB,GACjB,gBAAgB,GAChB,eAAe,GACf,WAAW,GACX,kBAAkB,CAAC;AAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,SAAS;IACtC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,IAAI,eAAe;IAEtC;;;;;;;;;OASG;IACH,OAAO,IAAI,IAAI;CAGf"}
1
+ {"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;CAOlC;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GACxB,iBAAiB,GACjB,gBAAgB,GAChB,eAAe,GACf,WAAW,GACX,kBAAkB,CAAC;AAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,SAAS;IACtC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,IAAI,eAAe;IAEtC;;;;;;;;;OASG;IACH,OAAO,IAAI,IAAI;CAGf"}
@@ -1,8 +1,4 @@
1
- /**
2
- * Auto-detect the best renderer to use
3
- * @ignore
4
- */
5
- export function autoDetectRenderer(options: any): CanvasRenderer | WebGLRenderer;
1
+
6
2
  import CanvasRenderer from "../canvas/canvas_renderer";
7
3
  import WebGLRenderer from "../webgl/webgl_renderer";
8
4
  //# sourceMappingURL=autodetect.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../src/video/utils/autodetect.js"],"names":[],"mappings":"AAkCA;;;GAGG;AACH,iFAeC;2BApD0B,2BAA2B;0BAC5B,yBAAyB"}
1
+ {"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../src/video/utils/autodetect.js"],"names":[],"mappings":"AAkCA;;;;GAIG;AACH,iFAeC;2BArD0B,2BAA2B;0BAC5B,yBAAyB"}
@@ -115,62 +115,7 @@ export class WebGLBatcher extends Batcher {
115
115
  * @type {boolean}
116
116
  */
117
117
  useIndexBuffer: boolean | undefined;
118
- /**
119
- * the GL vertex buffer object (own buffer for indexed batchers, null for shared)
120
- * @type {WebGLBuffer|null}
121
- * @ignore
122
- */
123
- glVertexBuffer: WebGLBuffer | null | undefined;
124
- /**
125
- * the dynamic index buffer (only for indexed batchers)
126
- * @type {WebGLIndexBuffer|null}
127
- * @ignore
128
- */
129
- indexBuffer: WebGLIndexBuffer | null | undefined;
130
- /**
131
- * The GL buffer this batcher uploads its vertex data into: its own
132
- * buffer for indexed (mesh-family) batchers, otherwise the renderer's
133
- * shared one.
134
- * @type {WebGLBuffer}
135
- * @ignore
136
- */
137
- get uploadBuffer(): WebGLBuffer;
138
- /**
139
- * (Re)build this batcher's {@link WebGLVertexState} — the frozen vertex
140
- * buffer layout (`attributes` + `stride`) realized as a GL vertex array
141
- * object bound to this batcher's upload buffer and, for indexed
142
- * batchers, its index buffer.
143
- *
144
- * Every shader hosted by this batcher must declare a prefix of that
145
- * layout, in layout order (see {@link validateShaderLocations}) — the
146
- * locations are frozen here at the default shader's mapping.
147
- * @ignore
148
- */
149
- createVertexState(): void;
150
- /**
151
- * Validate (once per shader) that a hosted shader's attribute locations
152
- * match this batcher's frozen vertex state. The engine's analogue of
153
- * WebGPU's pipeline-creation validation: locations are bound in vertex
154
- * source declaration order, so every shader hosted by this batcher must
155
- * declare a prefix of the batcher's attribute layout, in layout order.
156
- * A mismatched shader silently reads wrong vertex data — warn loudly.
157
- * @ignore
158
- */
159
- validateShaderLocations(shader: any): void;
160
118
  validatedShaders: WeakSet<object> | undefined;
161
- /**
162
- * Ensure the draw about to be recorded runs on THIS batcher's program.
163
- * Normally `bind()` guaranteed that, but an `ONCONTEXT_RESTORED`
164
- * emission recompiles every live GLShader — each replaying its uniform
165
- * snapshot on its OWN program — leaving whichever recompiled last
166
- * really bound while the renderer's cache still named another. The
167
- * renderer invalidates its program cache on that event, so this
168
- * pointer compare re-issues `useProgram` exactly when the drift
169
- * happened and costs two loads otherwise. Called by every flush path
170
- * (the base and the quad override).
171
- * @ignore
172
- */
173
- syncProgram(): void;
174
119
  /**
175
120
  * Select the shader to use for compositing
176
121
  * @see GLShader
@@ -1 +1 @@
1
- {"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAgBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QA+IA;IAzIA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IAoY/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAxXC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;OAIG;IACH,+CAA0B;IAE1B;;;;OAIG;IACH,iDAAuB;IAgBxB;;;;;;OAMG;IACH,oBAHU,WAAW,CAKpB;IAED;;;;;;;;;;OAUG;IACH,0BAiBC;IAkGD;;;;;;;;OAQG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;OAWG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAiJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;wBAhxB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
1
+ {"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAkBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QAiJA;IA3IA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IA4Y/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAhYC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;;OAKG;IACH,+CAA0B;IAE1B;;;;;OAKG;IACH,iDAAuB;IAgBxB;;;;;;;OAOG;IACH,oBAJU,WAAW,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,0BAiBC;IAoGD;;;;;;;;;OASG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;;OAYG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAoJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;wBA7xB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
@@ -12,20 +12,6 @@
12
12
  */
13
13
  export default class LitMeshBatcher extends MeshBatcher {
14
14
  lightBlock: UniformBlock | undefined;
15
- _lightBlockProgram: any;
16
- /**
17
- * Point the active program's `Light3dBlock` at our uniform buffer.
18
- *
19
- * A block binding is program state, so it has to be re-established
20
- * whenever the program changes: a context restore recompiles it, `init`
21
- * re-runs on reset, and `useShader` can swap one in without a batcher
22
- * transition. Comparing against the program we last bound covers all
23
- * three — a pointer compare in the steady state.
24
- * @ignore
25
- */
26
- _bindLightBlock(): void;
27
- /** push the 12-float lit vertex, appending the mesh's world-space normal. @ignore */
28
- _pushVertex(vertexData: any, x: any, y: any, z: any, u: any, v: any, color: any, mesh: any, i3: any): void;
29
15
  }
30
16
  import MeshBatcher from "./mesh_batcher.js";
31
17
  import UniformBlock from "../buffer/uniformblock.js";
@@ -1 +1 @@
1
- {"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IAuBE,qCAIC;IACD,wBAA8B;IAO/B;;;;;;;;;OASG;IACH,wBAQC;IAyCD,qFAAqF;IACrF,2GAaC;CA4DD;wBApMuB,mBAAmB;yBAPlB,2BAA2B"}
1
+ {"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IA6BE,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAO/B;;;;;;;;;;OAUG;IACH,wBAQC;IAsDD;;;;OAIG;IACH,2GAaC;CA8DD;wBAlOuB,mBAAmB;yBAPlB,2BAA2B"}
@@ -18,54 +18,8 @@
18
18
  * @category Rendering
19
19
  */
20
20
  export default class LitQuadBatcher extends QuadBatcher {
21
- /**
22
- * normal-map texture per color slot — keyed by the same unit index as
23
- * `boundTextures`. Used by `addQuad` to detect when a normal-map slot
24
- * needs (re-)uploading, mirroring the color-texture cache.
25
- * @type {Array<HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap|null>}
26
- * @ignore
27
- */
28
- boundNormalMaps: (ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | null)[] | undefined;
29
- /**
30
- * Per-slot content `version` of the normal map currently bound there. An
31
- * animated source keeps a stable canvas reference across re-bakes but
32
- * bumps its `version`, so `addQuad` compares this (not just the reference)
33
- * to know when to re-bind/re-upload. `-1` = nothing bound.
34
- * @type {number[]}
35
- * @ignore
36
- */
37
- boundNormalVersions: number[] | undefined;
38
21
  normalStore: WebGLTextureStore | undefined;
39
- /**
40
- * Which slot in the shared pool each normal-map source currently holds.
41
- * Normal maps are not in the color `TextureCache` (they are raw sources
42
- * with their own GL textures), so their unit assignment is tracked here
43
- * while the unit itself comes from the same allocator the colors use.
44
- * @type {Map<HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap, number>}
45
- * @ignore
46
- */
47
- normalUnits: Map<ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas, number> | undefined;
48
- _cacheEpoch: any;
49
- _lightCount: number | undefined;
50
- _maxLights: number | undefined;
51
22
  lightBlock: UniformBlock | undefined;
52
- _lightBlockProgram: any;
53
- _onTexture2dDestroyed: ((source: any) => void) | null | undefined;
54
- /**
55
- * Point the active program's `Light2dBlock` at our uniform buffer.
56
- *
57
- * A block binding is *program* state, and the program can change under us
58
- * in three ways: a context restore recompiles it, `setBatcher` can host a
59
- * {@link ShaderEffect} on this batcher, and `init` re-runs on reset. Rather
60
- * than hook each of those, re-bind whenever the program is not the one we
61
- * last bound — a pointer compare per `bind`, and self-healing.
62
- *
63
- * A hosted `ShaderEffect` is a plain unlit ES 1.00 program with no light
64
- * block, so `bindTo` reports failure and we simply record it, leaving the
65
- * next real lit program to bind normally.
66
- * @ignore
67
- */
68
- _bindLightBlock(): void;
69
23
  /**
70
24
  * Release the cached GL texture uploaded for the given normal-map source
71
25
  * and clear any slot bookkeeping referencing it. Safe to call for images
@@ -112,32 +66,6 @@ export default class LitQuadBatcher extends QuadBatcher {
112
66
  * @param {number} unit - GL texture unit the normal map is resolved to
113
67
  */
114
68
  bindNormalMap(image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap, unit: number): void;
115
- /**
116
- * Drop a normal map's slot claim and hand the unit back to the allocator.
117
- *
118
- * A normal map claims its unit through `allocateTextureUnit()`, which has no
119
- * key to release against — so without this the unit stayed marked used for
120
- * the rest of the session and the pool drained monotonically as normal maps
121
- * came and went, until something forced a full reset.
122
- * @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} image - normal-map source
123
- * @ignore
124
- */
125
- releaseNormalUnit(image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap): void;
126
- /**
127
- * Resolve a normal-map source to its slot in the shared pool, uploading and
128
- * binding it if it is not already resident.
129
- *
130
- * A version-only bump (an animated source re-baking into the same canvas
131
- * reference) re-uploads into the same GL handle and needs no flush —
132
- * `version` only changes between frames, and the batch is flushed at every
133
- * frame/camera boundary, so no in-flight vertex references stale content.
134
- * A DIFFERENT source landing on a live slot does need the pending vertices
135
- * drawn first.
136
- * @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} normalMap - the source
137
- * @returns {number} the slot to write into `aNormalTextureId`
138
- * @ignore
139
- */
140
- resolveNormalUnit(normalMap: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap): number;
141
69
  /**
142
70
  * Add a textured quad with optional paired normal map.
143
71
  * @param {TextureAtlas} texture - Source texture atlas
@@ -1 +1 @@
1
- {"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAcA;;;GAGG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA8DE;;;;;;OAMG;IACH,6GAAiD;IAEjD;;;;;;;OAOG;IACH,0CAAmD;IAmBnD,2CAAiD;IAEjD;;;;;;;OAOG;IACH,2GAA4B;IAC5B,iBAAoB;IAEpB,gCAAoB;IACpB,+BAA4B;IAkB5B,qCAIC;IACD,wBAA8B;IAW7B,kEAEC;IAoCH;;;;;;;;;;;;;OAaG;IACH,wBAQC;IAED;;;;;OAKG;IACH,sBAFW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IA8ED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,2BANG;QAA+B,SAAS,EAAhC,YAAY;QACW,MAAM,EAA7B,YAAY;QACY,OAAO;QACd,KAAK,EAAtB,MAAM;QACc,OAAO;KACrC,QAMA;IAED;;;;;;;;;OASG;IACH,qBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAC9D,MAAM,QAqChB;IAED;;;;;;;;;OASG;IACH,yBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IAED;;;;;;;;;;;;;OAaG;IACH,6BAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAsClB;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,gBAAgB,GAAC,iBAAiB,GAAC,IAAI,QAsIjD;CA+DD;wBA3qBuB,mBAAmB;kCADT,qBAAqB;yBAT9B,2BAA2B;kCAcrB,0BAA0B"}
1
+ {"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAcA;;;GAGG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA+DE;;;;;;;OAOG;IACH,6GAAiD;IAEjD;;;;;;;;OAQG;IACH,0CAAmD;IAoBnD,2CAAiD;IAEjD;;;;;;;;OAQG;IACH,2GAA4B;IAC5B;;;OAGG;IACH,iBAAoB;IAEpB;;;OAGG;IACH,gCAAoB;IACpB;;;OAGG;IACH,+BAA4B;IAuB5B,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAW7B,kEAEC;IAsCH;;;;;;;;;;;;;;OAcG;IACH,wBAQC;IAED;;;;;OAKG;IACH,sBAFW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IAiFD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,2BANG;QAA+B,SAAS,EAAhC,YAAY;QACW,MAAM,EAA7B,YAAY;QACY,OAAO;QACd,KAAK,EAAtB,MAAM;QACc,OAAO;KACrC,QAMA;IAED;;;;;;;;;OASG;IACH,qBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAC9D,MAAM,QAqChB;IAED;;;;;;;;;;OAUG;IACH,yBAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAcxE;IAED;;;;;;;;;;;;;;OAcG;IACH,6BALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAuClB;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,gBAAgB,GAAC,iBAAiB,GAAC,IAAI,QAsIjD;CA+DD;wBA7sBuB,mBAAmB;kCADT,qBAAqB;yBAT9B,2BAA2B;kCAcrB,0BAA0B"}