melonjs 20.2.0 → 20.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +86 -8
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +6 -2
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts +2 -2
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/buffer.d.ts +26 -0
- package/build/audio/backend/buffer.d.ts.map +1 -0
- package/build/audio/backend/cache.d.ts +2 -0
- package/build/audio/backend/cache.d.ts.map +1 -0
- package/build/audio/backend/core.d.ts +24 -0
- package/build/audio/backend/core.d.ts.map +1 -0
- package/build/audio/backend/engine.d.ts +35 -0
- package/build/audio/backend/engine.d.ts.map +1 -0
- package/build/audio/backend/sound.d.ts +29 -0
- package/build/audio/backend/sound.d.ts.map +1 -0
- package/build/audio/backend/spatial.d.ts +191 -0
- package/build/audio/backend/spatial.d.ts.map +1 -0
- package/build/audio/backend/types.d.ts +107 -0
- package/build/audio/backend/types.d.ts.map +1 -0
- package/build/audio/backend/voice.d.ts +8 -0
- package/build/audio/backend/voice.d.ts.map +1 -0
- package/build/audio/playback.d.ts +49 -4
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +69 -0
- package/build/audio/state.d.ts.map +1 -0
- package/build/audio/types.d.ts +93 -1
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +0 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +91 -84
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/const.d.ts +2 -2
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +0 -12
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +1 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +12150 -11289
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/input.d.ts +19 -0
- package/build/input/input.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts +4 -2
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +0 -81
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +13 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +0 -16
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +46 -73
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +2 -0
- package/build/loader/parsers/audio.d.ts.map +1 -0
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +3 -3
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +5 -69
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/plugin/plugin.d.ts +9 -1
- package/build/plugin/plugin.d.ts.map +1 -1
- package/build/polyfill/index.d.ts +1 -4
- package/build/polyfill/index.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +0 -7
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +0 -55
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +26 -104
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +145 -140
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +17 -54
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +7 -52
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +0 -95
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +0 -14
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +0 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +4 -68
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +0 -12
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/event.d.ts +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +21 -2
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +2 -0
- package/build/utils/fetchdata.d.ts.map +1 -0
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +7 -25
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/blur.d.ts +4 -4
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +5 -5
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +5 -15
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/desaturate.d.ts +5 -5
- package/build/video/effects/desaturate.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +4 -4
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +5 -5
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +4 -4
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/glow.d.ts +5 -5
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +4 -4
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/invert.d.ts +5 -5
- package/build/video/effects/invert.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +6 -6
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +4 -4
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +2 -3
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/scanline.d.ts +6 -6
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/sepia.d.ts +5 -5
- package/build/video/effects/sepia.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -123
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +3 -3
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/tintPulse.d.ts +4 -4
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/vignette.d.ts +6 -6
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +4 -4
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -81
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +2 -76
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +0 -43
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +2 -51
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +24 -286
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +1 -230
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +2 -89
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +8 -11
- package/skills/AGENTS.md +67 -0
- package/skills/melonjs/SKILL.md +156 -0
- package/skills/melonjs-20-migration/SKILL.md +160 -0
- package/skills/melonjs-3d/SKILL.md +525 -0
- package/skills/melonjs-3d-assets/SKILL.md +258 -0
- package/skills/melonjs-audio/SKILL.md +236 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +175 -0
- package/skills/melonjs-deployment/SKILL.md +113 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +178 -0
- package/skills/melonjs-events/SKILL.md +159 -0
- package/skills/melonjs-getting-started/SKILL.md +183 -0
- package/skills/melonjs-input/SKILL.md +166 -0
- package/skills/melonjs-lighting/SKILL.md +139 -0
- package/skills/melonjs-loading-assets/SKILL.md +186 -0
- package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
- package/skills/melonjs-performance/SKILL.md +183 -0
- package/skills/melonjs-physics/SKILL.md +321 -0
- package/skills/melonjs-plugins/SKILL.md +191 -0
- package/skills/melonjs-renderables/SKILL.md +214 -0
- package/skills/melonjs-renderer-backends/SKILL.md +173 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +180 -0
- package/skills/melonjs-sprites-and-animation/SKILL.md +173 -0
- package/skills/melonjs-tilemaps/SKILL.md +213 -0
- package/skills/melonjs-ui-and-text/SKILL.md +65 -0
- package/build/audio/backend.d.ts +0 -140
- package/build/audio/backend.d.ts.map +0 -1
- package/build/loader/parsers/fetchdata.d.ts +0 -32
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{"version":3,"file":"blendmodes.d.ts","sourceRoot":"","sources":["../../src/video/blendmodes.js"],"names":[],"mappings":"AAmDA;;;;;;GAMG;AACH,0CALW,MAAM,GACJ,OAAO,CAMnB;AAED;;;;;;GAMG;AACH,6CALW,MAAM,GACJ,MAAM,CAMlB;AAED;;;;;;;;;;;;;;GAcG;AACH,yCALW,MAAM,GACJ,MAAM,CAmBlB;AAED;;;;;;GAMG;AACH,2CALW,MAAM,GACJ,OAAO,CAUnB;AAED;;;;;;;;;;;;GAYG;AACH,wCALW,MAAM,GACJ,MAAM,CAMlB;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,oCAPW,MAAM,sBACN,OAAO,GACL;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC,GAAC,SAAS,CAyC/E;AAjMD;;;;;;;;;;;;;;;GAeG;AAEH;;;;;;;;;;;;;;;;GAgBG;AACH,4CAeE"}
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/index.js"],"names":[],"mappings":"AAAA
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/index.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;IACC;;;OAGG;IACH,wBAHW,MAAM,cACN,OAAO,EAYjB;IATA,0DAE8B;IAE9B;;;OAGG;IACH,QAFU,MAAM,CAED;IAGhB;;;OAGG;IACH,0BAFW,MAAM,QAYhB;IAED;;OAEG;IACH,cAEC;IAED;;;;OAIG;IACH,aAHW,MAAM,EAAE,gBACR,MAAM,QAOhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAOlB;CACD"}
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pushFloats(data: ArrayLike<number>, srcOffset: number, count: number): this;
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* push a new vertex to the buffer (mesh format: x, y, z, u, v, tint).
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* x, y, z, u, v, tint, nx, ny, nz. Used by the lit mesh batcher, whose
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* return a byte-view reference to the data — use this for `gl.bufferData`
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* `bufferU8` comment).
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* @ignore
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}
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//# sourceMappingURL=vertex.d.ts.map
|
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{"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAAA
|
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+
{"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;IACC,6CAyBC;IAvBA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAU7C,kCAA2C;IAG5C;;;;OAIG;IACH,cAEC;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;OAYG;IACH,QAXW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,cACN,MAAM,oBACN,MAAM,QA8BhB;IAED;;;;;;;OAOG;IACH,iBANW,SAAS,CAAC,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,QAchB;IAED;;;;;;;;;OASG;IACH,kEAgBC;IAED;;;;;;OAMG;IACH,gGAoBC;IAED;;;;OAIG;IACH,2DAMC;IAED;;;;OAIG;IACH,yDAMC;IAED;;;;;;;OAOG;IACH,+DAMC;CACD"}
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16
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export default class CanvasRenderer extends Renderer {
|
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cache: TextureCache;
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18
|
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|
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|
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_lightCache: WeakMap<object, any> | undefined;
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|
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_frameTexture: any;
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|
/**
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22
20
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* set/change the current projection matrix.
|
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|
* In Canvas mode, this applies the ortho projection as a canvas 2D transform
|
|
@@ -27,7 +25,7 @@ export default class CanvasRenderer extends Renderer {
|
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25
|
setProjection(matrix: Matrix3d): void;
|
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26
|
/**
|
|
29
27
|
* set the current blend mode for this renderer. <br>
|
|
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|
-
*
|
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28
|
+
* This renderer supports every mode below except `"none"`: <br>
|
|
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29
|
* - "normal" : draws new content on top of the existing content <br>
|
|
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30
|
* <img src="../images/normal-blendmode.png" width="180"/> <br>
|
|
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31
|
* - "add", "additive", or "lighter" : color values are added together <br>
|
|
@@ -55,7 +53,10 @@ export default class CanvasRenderer extends Renderer {
|
|
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55
53
|
* - "exclusion" : like difference, but lower in contrast <br>
|
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54
|
* <img src="../images/exclusion-blendmode.png" width="180"/> <br>
|
|
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55
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* - "none" : blending disabled — the source replaces the destination
|
|
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* outright, alpha included
|
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|
+
* outright, alpha included. **GPU backends only**: there is no
|
|
57
|
+
* `globalCompositeOperation` that disables blending for the drawn area
|
|
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|
+
* alone (`"copy"` clears the rest of the surface), so this renderer falls
|
|
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|
+
* back to "normal" and reports it <br>
|
|
59
60
|
* A few draw types cannot honour every mode — 3D meshes, and fills using
|
|
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61
|
* a {@link Gradient} — and fall back to "normal" with a one-time console
|
|
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62
|
* warning. `setBlendMode` returns what it actually applied, so comparing
|
|
@@ -123,9 +124,6 @@ export default class CanvasRenderer extends Renderer {
|
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124
|
* @param {Mesh} mesh - a Mesh renderable or compatible object
|
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125
|
*/
|
|
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126
|
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|
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|
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_meshColorCanvas: HTMLCanvasElement | OffscreenCanvas | undefined;
|
|
127
|
-
_meshColorCtx: RenderingContext | OffscreenCanvasRenderingContext2D | null | undefined;
|
|
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|
-
_meshSortBuf: Float64Array<ArrayBuffer> | undefined;
|
|
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127
|
/**
|
|
130
128
|
* starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path
|
|
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129
|
* @example
|
|
@@ -194,9 +192,9 @@ export default class CanvasRenderer extends Renderer {
|
|
|
194
192
|
* @param {number} y - The y axis of the coordinate for the rectangle starting point.
|
|
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193
|
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|
|
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194
|
* @param {number} height - The rectangle's height.
|
|
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|
-
* @param {number}
|
|
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|
+
* @param {number} radii - The corner radius.
|
|
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196
|
*/
|
|
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|
-
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|
|
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|
+
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|
|
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198
|
/**
|
|
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199
|
* stroke the given shape or the current defined path
|
|
202
200
|
* @param {Rect|RoundRect|Polygon|Line|Ellipse|Bounds} [shape] - a shape object to stroke
|
|
@@ -281,8 +279,6 @@ export default class CanvasRenderer extends Renderer {
|
|
|
281
279
|
* Draw a point at the specified coordinates
|
|
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280
|
* @param {number} x
|
|
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281
|
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|
|
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|
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* @param {number} width
|
|
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|
-
* @param {number} height
|
|
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|
*/
|
|
287
283
|
fillPoint(x: number, y: number): void;
|
|
288
284
|
/**
|
|
@@ -290,10 +286,6 @@ export default class CanvasRenderer extends Renderer {
|
|
|
290
286
|
* @returns {number} global alpha value
|
|
291
287
|
*/
|
|
292
288
|
getGlobalAlpha(): number;
|
|
293
|
-
/**
|
|
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|
-
* @ignore
|
|
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|
-
*/
|
|
296
|
-
set lineJoin(value: string);
|
|
297
289
|
/**
|
|
298
290
|
* sets or returns the shape used to join two line segments where they meet.
|
|
299
291
|
* There are three possible values for this property: "round", "bevel", and "miter"
|
|
@@ -323,16 +315,6 @@ export default class CanvasRenderer extends Renderer {
|
|
|
323
315
|
* @param {number} [f] - the f component to multiply the current matrix by; omitted when `a` is a matrix
|
|
324
316
|
*/
|
|
325
317
|
transform(a: Matrix2d | Matrix3d | number, b?: number, c?: number, d?: number, e?: number, f?: number): void;
|
|
326
|
-
/**
|
|
327
|
-
* A mask limits rendering elements to the shape and position of the given mask object.
|
|
328
|
-
* If the drawing or rendering area is larger than the mask, only the intersecting part of the renderable will be visible.
|
|
329
|
-
* (Note Mask are not preserved through renderer context save and restore and need so be manually cleared)
|
|
330
|
-
* @see CanvasRenderer#clearMask
|
|
331
|
-
* @param {Rect|RoundRect|Polygon|Line|Ellipse} [mask] - the shape defining the mask to be applied
|
|
332
|
-
* @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite
|
|
333
|
-
*/
|
|
334
|
-
setMask(mask?: Rect | RoundRect | Polygon | Line | Ellipse, invert?: boolean): void;
|
|
335
|
-
_maskInvertOuterAdded: boolean | undefined;
|
|
336
318
|
}
|
|
337
319
|
import Renderer from "./../renderer.js";
|
|
338
320
|
import TextureCache from "./../texture/cache.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AAEH;;;GAGG;AACH;IAiBE,oBAAmC;IAiCnC,wBAEC;IAyBD,8CAA4B;IAyE1B,mBAA0B;IA6B7B;;;;;OAKG;IACH,sBAFW,QAAQ,QAclB;IAED
|
|
1
|
+
{"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AAEH;;;GAGG;AACH;IAiBE,oBAAmC;IAiCnC,wBAEC;IAyBD;;;OAGG;IACH,8CAA4B;IAyE1B;;;OAGG;IACH,mBAA0B;IA6B7B;;;;;OAKG;IACH,sBAFW,QAAQ,QAclB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,oBAHW,MAAM,GACJ,MAAM,CA2ClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,aAAa,CAezB;IAiID;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFW,IAAI,QAwOd;IA1LE;;;OAGG;IACH,kEAAyD;IACzD;;;OAGG;IACH,uFAA2D;IAa5D;;;OAGG;IACH,oDAAkD;IAkKpD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAoCjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAsDD;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IA+BD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA+GD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IA6BD;;;OAGG;IACH,oBAXU,MAAM,EAcf;IAjBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAWD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA+BhB;IA8GC;;;OAGG;IACH,2CAAkC;CAgGpC;qBA1iDoB,kBAAkB;yBACd,uBAAuB;sBAX1B,uBAAuB;0BAgBtB,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;4BAEhC,yBAAyB;8BADvB,wBAAwB"}
|
|
@@ -1,25 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* Create and return a new Canvas element (or `OffscreenCanvas` when
|
|
3
|
-
* supported and `returnOffscreenCanvas` is true). The single low-level
|
|
4
|
-
* allocator used by every renderer-side scratch / fallback / render-
|
|
5
|
-
* target canvas in the engine.
|
|
6
|
-
*
|
|
7
|
-
* Lives in its own module (not on `Renderer` directly) to break the
|
|
8
|
-
* circular dependency between `Renderer` and `CanvasRenderTarget` —
|
|
9
|
-
* both can import this helper without referencing each other.
|
|
10
|
-
* `Renderer.createCanvas` re-exposes it as a static method for the
|
|
11
|
-
* public-facing API; internal callers can import it directly.
|
|
12
|
-
*
|
|
13
|
-
* Gates the OffscreenCanvas path on `device.offscreenCanvas` (the
|
|
14
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{"version":3,"file":"canvas_factory.d.ts","sourceRoot":"","sources":["../../src/video/canvas_factory.js"],"names":[],"mappings":"AAEA
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{"version":3,"file":"canvas_factory.d.ts","sourceRoot":"","sources":["../../src/video/canvas_factory.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,oCARW,MAAM,UACN,MAAM,0BACN,OAAO,GAEL,iBAAiB,GAAC,eAAe,CAuB7C"}
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export const wgslFragment: "\nstruct BlendUniforms {\n\tuBlendMode : f32,\n};\n@group(3) @binding(0) var<uniform> fx : BlendUniforms;\n@group(3) @binding(1) var backdrop : texture_2d<f32>;\n@group(3) @binding(2) var backdrop_sampler : sampler;\n\n// HardLight(Cb, Cs) \u2014 also the kernel for Overlay, which the W3C spec\n// defines as HardLight with the arguments swapped\nfn ME_hardLight(b : vec3f, s : vec3f) -> vec3f {\n\tlet lo = 2.0 * b * s;\n\tlet hi = 1.0 - 2.0 * (1.0 - b) * (1.0 - s);\n\treturn mix(lo, hi, step(vec3f(0.5), s));\n}\n\nfn ME_softLight(b : vec3f, s : vec3f) -> vec3f {\n\tlet d = mix(((16.0 * b - 12.0) * b + 4.0) * b, sqrt(b), step(vec3f(0.25), b));\n\tlet lo = b - (1.0 - 2.0 * s) * b * (1.0 - b);\n\tlet hi = b + (2.0 * s - 1.0) * (d - b);\n\treturn mix(lo, hi, step(vec3f(0.5), s));\n}\n\n// Cb == 0 wins over Cs == 1, so it is applied last\nfn ME_colorDodge(b : vec3f, s : vec3f) -> vec3f {\n\tvar r = min(vec3f(1.0), b / max(1.0 - s, vec3f(1e-4)));\n\tr = mix(r, vec3f(1.0), step(vec3f(1.0), s));\n\treturn mix(r, vec3f(0.0), step(b, vec3f(0.0)));\n}\n\n// Cb == 1 wins over Cs == 0, so it is applied last\nfn ME_colorBurn(b : vec3f, s : vec3f) -> vec3f {\n\tvar r = 1.0 - min(vec3f(1.0), (1.0 - b) / max(s, vec3f(1e-4)));\n\tr = mix(r, vec3f(0.0), step(s, vec3f(0.0)));\n\treturn mix(r, vec3f(1.0), step(vec3f(1.0), b));\n}\n\nfn ME_blend(b : vec3f, s : vec3f) -> vec3f {\n\tif (fx.uBlendMode < 0.5) { return abs(b - s); }\n\tif (fx.uBlendMode < 1.5) { return ME_hardLight(s, b); }\n\tif (fx.uBlendMode < 2.5) { return ME_hardLight(b, s); }\n\tif (fx.uBlendMode < 3.5) { return ME_colorDodge(b, s); }\n\tif (fx.uBlendMode < 4.5) { return ME_colorBurn(b, s); }\n\tif (fx.uBlendMode < 5.5) { return ME_softLight(b, s); }\n\tif (fx.uBlendMode < 6.5) { return min(b, s); }\n\treturn max(b, s);\n}\n\nfn apply(color : vec4f, uv : vec2f) -> vec4f {\n\t// sampled BEFORE any branch, so plain textureSampleLevel is safe here\n\tlet Cb = textureSampleLevel(backdrop, backdrop_sampler, screen_uv, 0.0).rgb;\n\tlet a = color.a;\n\tlet Cs = color.rgb / max(a, 1e-4);\n\tlet B = clamp(ME_blend(Cb, Cs), vec3f(0.0), vec3f(1.0));\n\treturn vec4f(a * B, a);\n}\n";
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/**
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* The compositing shader behind the six CSS blend modes that fixed-function
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* blending cannot express: `overlay`, `hard-light`, `color-dodge`,
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* `color-burn`, `soft-light` and `difference`.
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*
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* Internal — owned by the renderer, one instance per renderer, never
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* constructed or configured by user code. A game selects a mode the ordinary
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* way (`sprite.blendMode = "overlay"`, or `renderer.setBlendMode("overlay")`)
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* and the renderer drives this effect from there.
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*
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* ### How it composites
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*
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* The renderer captures the destination, renders the draw to an offscreen
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* target, then blits that target through this effect. Everything arriving in
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* `color` is PREMULTIPLIED (the offscreen was drawn source-over into a
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* transparent clear), while the W3C formulas are defined on straight colour —
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* so the body un-premultiplies, blends, and re-premultiplies.
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*
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* Emitting premultiplied and letting ordinary source-over run the composite
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* yields `as*B + (1-as)*Cb` and a correct output alpha for free. It also keeps
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* the premultiplied invariant `rgb <= a` — a texel with `rgb > a` is undefined
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* and diverges across browsers — which is why `B` is clamped even though all
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* six formulas land in `[0,1]` analytically.
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*
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* The backdrop is treated as opaque (`ab = 1`). The GL capture is an RGB
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* texture so that is true by construction there; the WebGPU capture preserves
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* alpha and is deliberately ignored, so the two backends agree.
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*
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* ### Why not the `: screen_texture` builtin
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*
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* That annotation wires the sampler to the renderer's SHARED capture slot,
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* which `drawImage` already refreshes on behalf of any custom shader that
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* samples the screen. A renderable carrying an advanced blend mode AND a
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* screen-sampling {@link ShaderEffect} would then have the two fighting over
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* one texture. This declares a plain sampler instead and the renderer binds
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* its own capture, so the two are independent. Referencing `screen_uv` still
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* activates that varying on its own.
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* @see {@link https://www.w3.org/TR/compositing-1/#blending}
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* @ignore
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*/
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export default class BlendEffect extends ShaderEffect {
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/**
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* @param {import("../webgl/webgl_renderer.js").default|import("../webgpu/webgpu_renderer.js").default} renderer - the renderer that owns this effect
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*/
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constructor(renderer: import("../webgl/webgl_renderer.js").default | import("../webgpu/webgpu_renderer.js").default);
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/**
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* Select which of the six formulas the shader evaluates.
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* @param {string} mode - one of the modes in {@link ADVANCED_BLEND_MODES}
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* @returns {boolean} false when the mode is not an advanced blend mode, in
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* which case the uniform is left untouched
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* @ignore
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*/
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setBlendMode(mode: string): boolean;
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}
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import ShaderEffect from "./shadereffect.js";
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//# sourceMappingURL=blendEffect.d.ts.map
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{"version":3,"file":"blendEffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blendEffect.js"],"names":[],"mappings":"AAgBA,soEAwDE;AAEF
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+
{"version":3,"file":"blendEffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blendEffect.js"],"names":[],"mappings":"AAgBA,soEAwDE;AAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AACH;IACC;;OAEG;IACH,sBAFW,OAAO,4BAA4B,EAAE,OAAO,GAAC,OAAO,8BAA8B,EAAE,OAAO,EA4DrG;IAED;;;;;;;OAOG;IACH,mBANW,MAAM,GACJ,OAAO,CAYnB;CACD;yBAlMwB,mBAAmB"}
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* Commonly used for background defocus, depth-of-field simulation,
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* or UI backdrop blur.
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* @category Effects
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* @see {@link Renderable
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* @see {@link Renderable#addPostEffect} for usage
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* @example
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* // moderate blur
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* mySprite.
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* mySprite.addPostEffect(new BlurEffect(renderer, { strength: 2.0 }));
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*/
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export default class BlurEffect extends ShaderEffect {
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/**
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* @param {
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* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.strength=1.0] - blur strength in texels
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* @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
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*/
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constructor(renderer:
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constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
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strength?: number | undefined;
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});
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{"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"AA4BA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,
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{"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"AA4BA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,QAAQ;QACN,WAAW;KACxC,EA8BA;IALA,iBAAuC;IAOxC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA7FwB,mBAAmB"}
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3
3
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* chromatic aberration (color fringe) effect. Commonly used for
|
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* impact feedback, glitch effects, or damage indicators.
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* @category Effects
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|
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* @see {@link Renderable
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6
|
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* @see {@link Renderable#addPostEffect} for usage
|
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* @example
|
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* // subtle chromatic aberration
|
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|
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* mySprite.
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|
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* mySprite.addPostEffect(new ChromaticAberrationEffect(renderer, { offset: 2.0 }));
|
|
10
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* @example
|
|
11
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* // strong glitch effect
|
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* mySprite.
|
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+
* mySprite.addPostEffect(new ChromaticAberrationEffect(renderer, { offset: 5.0 }));
|
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13
13
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*/
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14
|
export default class ChromaticAberrationEffect extends ShaderEffect {
|
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/**
|
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* @param {
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* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.offset=3.0] - channel offset in texels
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* @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
|
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*/
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constructor(renderer:
|
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constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
|
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offset?: number | undefined;
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textureSize?: number[] | undefined;
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});
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@@ -1 +1 @@
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{"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,
|
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|
+
{"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,MAAM;QACJ,WAAW;KACxC,EAuBA;IALA,eAAmC;IAOpC;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAlFwB,mBAAmB"}
|
|
@@ -2,36 +2,26 @@
|
|
|
2
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|
* A shader effect that applies a 4x4 color transformation matrix.
|
|
3
3
|
* Provides chainable color adjustment methods that automatically update the GPU uniform.
|
|
4
4
|
* @category Effects
|
|
5
|
-
* @see {@link Renderable
|
|
5
|
+
* @see {@link Renderable#addPostEffect} for usage
|
|
6
6
|
* @example
|
|
7
7
|
* // desaturate a sprite
|
|
8
|
-
* mySprite.
|
|
8
|
+
* mySprite.addPostEffect(new ColorMatrixEffect(renderer).saturate(0.0));
|
|
9
9
|
* @example
|
|
10
10
|
* // combine brightness + contrast on a camera
|
|
11
|
-
* camera.
|
|
11
|
+
* camera.addPostEffect(new ColorMatrixEffect(renderer).brightness(1.3).contrast(1.5));
|
|
12
12
|
* @example
|
|
13
13
|
* // update dynamically
|
|
14
14
|
* effect.reset().brightness(1.5).saturate(0.5);
|
|
15
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|
*/
|
|
16
16
|
export default class ColorMatrixEffect extends ShaderEffect {
|
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17
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|
/**
|
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* @param {
|
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+
* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
|
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* @param {ColorMatrix} [options.matrix] - an initial color matrix. Defaults to identity.
|
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21
21
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*/
|
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constructor(renderer:
|
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|
+
constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
|
|
23
23
|
matrix?: ColorMatrix | undefined;
|
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|
});
|
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|
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/**
|
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|
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* the internal color matrix
|
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* @ignore
|
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|
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*/
|
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29
|
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_matrix: ColorMatrix;
|
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|
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/**
|
|
31
|
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* Push the current matrix values to the GPU.
|
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|
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* @ignore
|
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|
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*/
|
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34
|
-
_syncUniform(): void;
|
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|
/**
|
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|
* Reset the color matrix to identity (no color change).
|
|
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|
* @returns {this} this instance for chaining
|
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|
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|
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{"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,
|
|
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|
+
{"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA8B,MAAM;KACtC,EAmBA;IAPA;;;;OAIG;IACH,qBAAkD;IAInD;;;;OAIG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBAnKwB,mBAAmB;4BADhB,4BAA4B"}
|
|
@@ -2,21 +2,21 @@
|
|
|
2
2
|
* A shader effect that desaturates (grayscales) the sprite.
|
|
3
3
|
* Commonly used for disabled states, death effects, or petrification.
|
|
4
4
|
* @category Effects
|
|
5
|
-
* @see {@link Renderable
|
|
5
|
+
* @see {@link Renderable#addPostEffect} for usage
|
|
6
6
|
* @example
|
|
7
7
|
* // full grayscale
|
|
8
|
-
* mySprite.
|
|
8
|
+
* mySprite.addPostEffect(new DesaturateEffect(renderer));
|
|
9
9
|
* @example
|
|
10
10
|
* // partial desaturation (50%)
|
|
11
|
-
* mySprite.
|
|
11
|
+
* mySprite.addPostEffect(new DesaturateEffect(renderer, { intensity: 0.5 }));
|
|
12
12
|
*/
|
|
13
13
|
export default class DesaturateEffect extends ColorMatrixEffect {
|
|
14
14
|
/**
|
|
15
|
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* @param {
|
|
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|
+
* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
|
|
16
16
|
* @param {object} [options] - effect options
|
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* @param {number} [options.intensity=1.0] - desaturation intensity (0.0 = full color, 1.0 = grayscale)
|
|
18
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*/
|
|
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|
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constructor(renderer:
|
|
19
|
+
constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
|
|
20
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|
intensity?: number | undefined;
|
|
21
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|
});
|
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intensity: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
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{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,
|
|
1
|
+
{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAnC6B,kBAAkB"}
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@@ -4,24 +4,24 @@
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4
4
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* `progress` value increases from 0 to 1.
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5
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* Commonly used for death, spawn, or teleport effects.
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* @category Effects
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7
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-
* @see {@link Renderable
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7
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+
* @see {@link Renderable#addPostEffect} for usage
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* @example
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* // create a dissolve effect
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* const dissolve = new DissolveEffect(renderer);
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-
* mySprite.
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+
* mySprite.addPostEffect(dissolve);
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*
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* // animate the dissolve (0 = fully visible, 1 = fully dissolved)
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* dissolve.setProgress(0.5);
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*/
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export default class DissolveEffect extends ShaderEffect {
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/**
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-
* @param {
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+
* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.progress=0.0] - dissolve progress (0.0 = visible, 1.0 = dissolved)
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* @param {number[]} [options.edgeColor=[1.0, 0.5, 0.0]] - color of the dissolve edge
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* @param {number} [options.edgeWidth=0.1] - width of the colored edge (0.0–1.0)
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*/
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24
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-
constructor(renderer:
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24
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+
constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
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25
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progress?: number | undefined;
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26
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edgeColor?: number[] | undefined;
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27
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edgeWidth?: number | undefined;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AA8DA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,
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1
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+
{"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AA8DA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EA0DA;IAPA,iBAAuC;IASxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBAhKwB,mBAAmB"}
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