melonjs 20.2.0 → 20.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +86 -8
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +6 -2
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts +2 -2
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/buffer.d.ts +26 -0
- package/build/audio/backend/buffer.d.ts.map +1 -0
- package/build/audio/backend/cache.d.ts +2 -0
- package/build/audio/backend/cache.d.ts.map +1 -0
- package/build/audio/backend/core.d.ts +24 -0
- package/build/audio/backend/core.d.ts.map +1 -0
- package/build/audio/backend/engine.d.ts +35 -0
- package/build/audio/backend/engine.d.ts.map +1 -0
- package/build/audio/backend/sound.d.ts +29 -0
- package/build/audio/backend/sound.d.ts.map +1 -0
- package/build/audio/backend/spatial.d.ts +191 -0
- package/build/audio/backend/spatial.d.ts.map +1 -0
- package/build/audio/backend/types.d.ts +107 -0
- package/build/audio/backend/types.d.ts.map +1 -0
- package/build/audio/backend/voice.d.ts +8 -0
- package/build/audio/backend/voice.d.ts.map +1 -0
- package/build/audio/playback.d.ts +49 -4
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +69 -0
- package/build/audio/state.d.ts.map +1 -0
- package/build/audio/types.d.ts +93 -1
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +0 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +91 -84
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/const.d.ts +2 -2
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +0 -12
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +1 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +12150 -11289
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/input.d.ts +19 -0
- package/build/input/input.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts +4 -2
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +0 -81
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +13 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +0 -16
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +46 -73
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +2 -0
- package/build/loader/parsers/audio.d.ts.map +1 -0
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +3 -3
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +5 -69
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/plugin/plugin.d.ts +9 -1
- package/build/plugin/plugin.d.ts.map +1 -1
- package/build/polyfill/index.d.ts +1 -4
- package/build/polyfill/index.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +0 -7
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +0 -55
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +26 -104
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +145 -140
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +17 -54
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +7 -52
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +0 -95
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +0 -14
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +0 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +4 -68
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +0 -12
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/event.d.ts +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +21 -2
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +2 -0
- package/build/utils/fetchdata.d.ts.map +1 -0
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +7 -25
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/blur.d.ts +4 -4
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +5 -5
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +5 -15
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/desaturate.d.ts +5 -5
- package/build/video/effects/desaturate.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +4 -4
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +5 -5
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +4 -4
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/glow.d.ts +5 -5
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +4 -4
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/invert.d.ts +5 -5
- package/build/video/effects/invert.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +6 -6
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +4 -4
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +2 -3
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/scanline.d.ts +6 -6
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/sepia.d.ts +5 -5
- package/build/video/effects/sepia.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -123
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +3 -3
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/tintPulse.d.ts +4 -4
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/vignette.d.ts +6 -6
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +4 -4
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -81
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +2 -76
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +0 -43
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +2 -51
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +24 -286
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +1 -230
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +2 -89
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +8 -11
- package/skills/AGENTS.md +67 -0
- package/skills/melonjs/SKILL.md +156 -0
- package/skills/melonjs-20-migration/SKILL.md +160 -0
- package/skills/melonjs-3d/SKILL.md +525 -0
- package/skills/melonjs-3d-assets/SKILL.md +258 -0
- package/skills/melonjs-audio/SKILL.md +236 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +175 -0
- package/skills/melonjs-deployment/SKILL.md +113 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +178 -0
- package/skills/melonjs-events/SKILL.md +159 -0
- package/skills/melonjs-getting-started/SKILL.md +183 -0
- package/skills/melonjs-input/SKILL.md +166 -0
- package/skills/melonjs-lighting/SKILL.md +139 -0
- package/skills/melonjs-loading-assets/SKILL.md +186 -0
- package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
- package/skills/melonjs-performance/SKILL.md +183 -0
- package/skills/melonjs-physics/SKILL.md +321 -0
- package/skills/melonjs-plugins/SKILL.md +191 -0
- package/skills/melonjs-renderables/SKILL.md +214 -0
- package/skills/melonjs-renderer-backends/SKILL.md +173 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +180 -0
- package/skills/melonjs-sprites-and-animation/SKILL.md +173 -0
- package/skills/melonjs-tilemaps/SKILL.md +213 -0
- package/skills/melonjs-ui-and-text/SKILL.md +65 -0
- package/build/audio/backend.d.ts +0 -140
- package/build/audio/backend.d.ts.map +0 -1
- package/build/loader/parsers/fetchdata.d.ts +0 -32
- package/build/loader/parsers/fetchdata.d.ts.map +0 -1
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{"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,
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{"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,sBARW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,OAAO;QACP,OAAO;QACL,KAAK;QACP,OAAO;QACL,WAAW;KACxC,EA0CA;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAvHwB,mBAAmB"}
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{"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,
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{"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,SAAS;KACpC,EAkBA;IAJA,kBAAyC;IAM1C;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA/EwB,mBAAmB"}
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{"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,
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{"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAtHwB,mBAAmB"}
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{"version":3,"file":"glsl_realization.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glsl_realization.js"],"names":[],"mappings":"
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{"version":3,"file":"glsl_realization.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glsl_realization.js"],"names":[],"mappings":"AAoHA;;;;;;;;GAQG;AACH,+CALW,MAAM,GACJ;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,cAAc,EAAE,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAC,CA8BvH"}
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@@ -4,21 +4,21 @@
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* Commonly used for sci-fi UI, ghost/spirit characters, or tech displays.
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* The `time` uniform should be updated each frame for animation.
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* @category Effects
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* @see {@link Renderable
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* @see {@link Renderable#addPostEffect} for usage
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* @example
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* const holo = new HologramEffect(renderer);
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* mySprite.
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* mySprite.addPostEffect(holo);
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* // update each frame
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* holo.setTime(performance.now() / 1000);
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*/
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export default class HologramEffect extends ShaderEffect {
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/**
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* @param {
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* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number[]} [options.color=[0.1, 0.7, 1.0]] - hologram tint color [r, g, b]
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* @param {number} [options.intensity=0.5] - effect intensity (0.0–1.0)
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*/
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constructor(renderer:
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constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
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color?: number[] | undefined;
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intensity?: number | undefined;
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});
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,
|
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1
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+
{"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA7EwB,mBAAmB"}
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@@ -2,20 +2,20 @@
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* A shader effect that inverts the colors of the sprite.
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* Commonly used for damage feedback, negative image, or X-ray effects.
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* @category Effects
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* @see {@link Renderable
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* @see {@link Renderable#addPostEffect} for usage
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* @example
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* mySprite.
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* mySprite.addPostEffect(new InvertEffect(renderer));
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* @example
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* // partial inversion
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* mySprite.
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* mySprite.addPostEffect(new InvertEffect(renderer, { intensity: 0.5 }));
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*/
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export default class InvertEffect extends ColorMatrixEffect {
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/**
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* @param {
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* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.intensity=1.0] - inversion intensity (0.0 = original, 1.0 = fully inverted)
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*/
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constructor(renderer:
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constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
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intensity?: number | undefined;
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});
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intensity: number;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,
|
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1
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+
{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
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@@ -4,26 +4,26 @@
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* current pixel is transparent, it draws the outline color.
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* Commonly used for selection highlights, hover states, or collectible glow.
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* @category Effects
|
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-
* @see {@link Renderable
|
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+
* @see {@link Renderable#addPostEffect} for usage
|
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* @example
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* // yellow outline for selection
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-
* mySprite.
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+
* mySprite.addPostEffect(new OutlineEffect(renderer, {
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* color: [1.0, 1.0, 0.0],
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* width: 2.0,
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-
* });
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+
* }));
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* @example
|
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* // remove the effect
|
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-
* mySprite.
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+
* mySprite.removePostEffect(outline);
|
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*/
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export default class OutlineEffect extends ShaderEffect {
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/**
|
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-
* @param {
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+
* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - outline color as [r, g, b] (0.0–1.0)
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* @param {number} [options.width=1.0] - outline width in pixels
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* @param {number[]} [options.textureSize] - texture dimensions [width, height] (defaults to renderer size)
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*/
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constructor(renderer:
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constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
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color?: number[] | undefined;
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width?: number | undefined;
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textureSize?: number[] | undefined;
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,
|
|
1
|
+
{"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA1HwB,mBAAmB"}
|
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@@ -2,22 +2,22 @@
|
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2
2
|
* A shader effect that pixelates the sprite by snapping UV coordinates
|
|
3
3
|
* to a grid. Commonly used for teleport effects, transitions, or retro styling.
|
|
4
4
|
* @category Effects
|
|
5
|
-
* @see {@link Renderable
|
|
5
|
+
* @see {@link Renderable#addPostEffect} for usage
|
|
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6
|
* @example
|
|
7
7
|
* // moderate pixelation
|
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8
|
-
* mySprite.
|
|
8
|
+
* mySprite.addPostEffect(new PixelateEffect(renderer, { size: 8.0 }));
|
|
9
9
|
* @example
|
|
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10
|
* // animate the pixelation (e.g. for teleport)
|
|
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|
* pixelate.setSize(pixelate.size + dt / 50);
|
|
12
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|
*/
|
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|
export default class PixelateEffect extends ShaderEffect {
|
|
14
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|
/**
|
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-
* @param {
|
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15
|
+
* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
|
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* @param {object} [options] - effect options
|
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* @param {number} [options.size=4.0] - pixel size in texels (higher = more pixelated)
|
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|
* @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
|
|
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|
*/
|
|
20
|
-
constructor(renderer:
|
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20
|
+
constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
|
|
21
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|
size?: number | undefined;
|
|
22
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|
textureSize?: number[] | undefined;
|
|
23
23
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,
|
|
1
|
+
{"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3EwB,mBAAmB"}
|
|
@@ -52,10 +52,10 @@
|
|
|
52
52
|
* // Pickup highlight — attach to any Renderable so it renders inside
|
|
53
53
|
* // the renderable's bounding rect (anchorPoint applies). Combine with
|
|
54
54
|
* // `blendMode = "lighter"` for the additive glow look.
|
|
55
|
-
* pickup.
|
|
55
|
+
* pickup.addPostEffect(new RadialGradientEffect(renderer, {
|
|
56
56
|
* color: new Color(120, 255, 200), // mint green
|
|
57
57
|
* intensity: 0.8,
|
|
58
|
-
* });
|
|
58
|
+
* }));
|
|
59
59
|
* pickup.blendMode = "lighter";
|
|
60
60
|
* @example
|
|
61
61
|
* // Damage / impact indicator — short-lived elliptical flash on hit.
|
|
@@ -85,7 +85,6 @@ export default class RadialGradientEffect extends ShaderEffect {
|
|
|
85
85
|
color?: Color | undefined;
|
|
86
86
|
intensity?: number | undefined;
|
|
87
87
|
});
|
|
88
|
-
_colorBuf: Float32Array<ArrayBuffer>;
|
|
89
88
|
/**
|
|
90
89
|
* Set the center color. RGB only — alpha is ignored (the radial
|
|
91
90
|
* falloff supplies the per-pixel alpha).
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,+CAHG;QAAwB,KAAK;QACJ,SAAS;KACpC,
|
|
1
|
+
{"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,+CAHG;QAAwB,KAAK;QACJ,SAAS;KACpC,EA+DA;IAhBA;;;OAGG;IACH,qCAAoC;IAcrC;;;;OAIG;IACH,gBAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBA1KwB,mBAAmB;2BAIlB,qBAAqB"}
|
|
@@ -2,27 +2,27 @@
|
|
|
2
2
|
* A shader effect that overlays horizontal scanlines on the sprite.
|
|
3
3
|
* Can optionally add barrel distortion and vignette for a full CRT monitor look.
|
|
4
4
|
* @category Effects
|
|
5
|
-
* @see {@link Renderable
|
|
5
|
+
* @see {@link Renderable#addPostEffect} for usage
|
|
6
6
|
* @example
|
|
7
7
|
* // simple scanlines
|
|
8
|
-
* mySprite.
|
|
8
|
+
* mySprite.addPostEffect(new ScanlineEffect(renderer, { opacity: 0.3 }));
|
|
9
9
|
* @example
|
|
10
10
|
* // full CRT look with curvature and vignette
|
|
11
|
-
* mySprite.
|
|
11
|
+
* mySprite.addPostEffect(new ScanlineEffect(renderer, {
|
|
12
12
|
* opacity: 0.3,
|
|
13
13
|
* curvature: 0.02,
|
|
14
14
|
* vignetteStrength: 0.3,
|
|
15
|
-
* });
|
|
15
|
+
* }));
|
|
16
16
|
*/
|
|
17
17
|
export default class ScanlineEffect extends ShaderEffect {
|
|
18
18
|
/**
|
|
19
|
-
* @param {
|
|
19
|
+
* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
|
|
20
20
|
* @param {object} [options] - effect options
|
|
21
21
|
* @param {number} [options.opacity=0.25] - scanline darkness (0.0 = invisible, 1.0 = fully black lines)
|
|
22
22
|
* @param {number} [options.curvature=0.0] - barrel distortion strength (0.0 = flat, 0.02 = subtle CRT curve)
|
|
23
23
|
* @param {number} [options.vignetteStrength=0.0] - edge darkening strength (0.0 = none, 0.3 = subtle)
|
|
24
24
|
*/
|
|
25
|
-
constructor(renderer:
|
|
25
|
+
constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
|
|
26
26
|
opacity?: number | undefined;
|
|
27
27
|
curvature?: number | undefined;
|
|
28
28
|
vignetteStrength?: number | undefined;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,
|
|
1
|
+
{"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBAnIwB,mBAAmB"}
|
|
@@ -1,20 +1,20 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* A shader effect that applies a warm sepia (vintage photo) tone to the sprite.
|
|
3
3
|
* @category Effects
|
|
4
|
-
* @see {@link Renderable
|
|
4
|
+
* @see {@link Renderable#addPostEffect} for usage
|
|
5
5
|
* @example
|
|
6
|
-
* mySprite.
|
|
6
|
+
* mySprite.addPostEffect(new SepiaEffect(renderer));
|
|
7
7
|
* @example
|
|
8
8
|
* // partial sepia
|
|
9
|
-
* mySprite.
|
|
9
|
+
* mySprite.addPostEffect(new SepiaEffect(renderer, { intensity: 0.5 }));
|
|
10
10
|
*/
|
|
11
11
|
export default class SepiaEffect extends ColorMatrixEffect {
|
|
12
12
|
/**
|
|
13
|
-
* @param {
|
|
13
|
+
* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
|
|
14
14
|
* @param {object} [options] - effect options
|
|
15
15
|
* @param {number} [options.intensity=1.0] - sepia intensity (0.0 = original, 1.0 = full sepia)
|
|
16
16
|
*/
|
|
17
|
-
constructor(renderer:
|
|
17
|
+
constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
|
|
18
18
|
intensity?: number | undefined;
|
|
19
19
|
});
|
|
20
20
|
intensity: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,
|
|
1
|
+
{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAjC6B,kBAAkB"}
|
|
@@ -69,7 +69,7 @@
|
|
|
69
69
|
* @category Rendering
|
|
70
70
|
* @example
|
|
71
71
|
* // one effect, both backends: dual-language body
|
|
72
|
-
*
|
|
72
|
+
* const fx = new ShaderEffect(renderer, {
|
|
73
73
|
* glsl: `
|
|
74
74
|
* uniform float uStrength;
|
|
75
75
|
* vec4 apply(vec4 color, vec2 uv) {
|
|
@@ -84,15 +84,16 @@
|
|
|
84
84
|
* }
|
|
85
85
|
* `,
|
|
86
86
|
* });
|
|
87
|
-
* mySprite.
|
|
87
|
+
* mySprite.addPostEffect(fx);
|
|
88
|
+
* fx.setUniform("uStrength", 0.5); // sets either backend
|
|
88
89
|
* @example
|
|
89
90
|
* // create a grayscale effect
|
|
90
|
-
* mySprite.
|
|
91
|
+
* mySprite.addPostEffect(new ShaderEffect(renderer, `
|
|
91
92
|
* vec4 apply(vec4 color, vec2 uv) {
|
|
92
93
|
* float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
|
|
93
94
|
* return vec4(vec3(gray), color.a);
|
|
94
95
|
* }
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}>;
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wgslRealization: WGSLEffectRealization | undefined;
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/** @private */
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private _onContextLost;
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private _onContextRestored;
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* vec4 apply(vec4 color, vec2 uv) {
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* return texture2D(uSampler, uv + vec2(uTime * 0.05, 0.0));
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* }`);
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* mySprite.
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*/
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setTime(seconds: number): ShaderEffect;
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/**
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*/
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_setUVYDir(dir: number): void;
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_uvYDir: any;
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/**
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* Feed the `noise_uv` builtin's frame rect for the object about to draw:
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* the source texture dimensions, the destination (object) dimensions, and
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* the frame's top-left UV origin. Called by the quad batchers per draw;
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* `ME_*` uniforms only exist — and are only active — then).
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* @param {number} sourceWidth - source texture width in pixels
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* @param {number} u0 - the frame's left UV coordinate (flip-normalized)
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* @param {number} v0 - the frame's top UV coordinate (flip-normalized)
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* @ignore
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*/
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_setNoiseUVRect(sourceWidth: number, sourceHeight: number, objectWidth: number, objectHeight: number, u0: number, v0: number): void;
|
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/**
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* Apply the wrap mode a `: screen_texture(<repeat>)` annotation asked for
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* onto the live capture handle. The unit is force-activated first: the
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* batcher's bind may have been skipped as redundant while the GL active
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* unit points elsewhere.
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* @ignore
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*/
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|
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_applyCaptureWrap(batcher: any, glTex: any, entry: any): void;
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|
/**
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|
* Bind an **extra** texture to a named `sampler2D` uniform in this shader, so
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|
* a custom effect can read a *second* texture — a noise map, mask, gradient,
|
|
@@ -312,22 +227,11 @@ export default class ShaderEffect {
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|
* return texture2D(uSampler, uv + flow * 0.02);
|
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|
* }`);
|
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|
* water.setTexture("uNoise", noise, "repeat");
|
|
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|
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* waterSprite.
|
|
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|
+
* waterSprite.addPostEffect(water);
|
|
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231
|
* // each frame, in your Stage's update(dt):
|
|
317
232
|
* water.setTime(me.timer.getTime() / 1000);
|
|
318
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|
*/
|
|
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|
setTexture(name: string, image: Texture2d | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap, repeat?: "repeat" | "repeat-x" | "repeat-y" | "no-repeat"): ShaderEffect;
|
|
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|
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/**
|
|
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|
-
* (Re)bind this effect's extra textures ({@link setTexture}) to reserved GL
|
|
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|
-
* texture units and point their sampler uniforms at them. Called by the
|
|
323
|
-
* renderer right after this effect's shader is bound — for both the
|
|
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|
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* post-effect blit and the single-effect `customShader` sprite path — so the
|
|
325
|
-
* bindings survive the batcher's rotating color-texture pool.
|
|
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|
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* @param {object} batcher - the active batcher (owns the GL texture units)
|
|
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|
-
* @ignore
|
|
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|
-
*/
|
|
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|
-
_prepareTextures(batcher: object): void;
|
|
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|
-
_textureOverflowWarned: boolean | undefined;
|
|
331
235
|
/**
|
|
332
236
|
* Create an independent copy of this effect, compiled as its own GL
|
|
333
237
|
* program. Use it when several renderables need the same effect with
|
|
@@ -347,28 +251,13 @@ export default class ShaderEffect {
|
|
|
347
251
|
* @returns {ShaderEffect} a new, caller-owned effect (`shared === false`)
|
|
348
252
|
* @example
|
|
349
253
|
* // the loader's shader is ONE shared program — one uniform state for all
|
|
350
|
-
* sprite.
|
|
254
|
+
* sprite.addPostEffect(loader.getShader("flash"));
|
|
351
255
|
* // the boss needs its own intensity — clone a private, caller-owned copy
|
|
352
|
-
*
|
|
353
|
-
* boss.
|
|
256
|
+
* const bossFlash = loader.getShader("flash").clone();
|
|
257
|
+
* boss.addPostEffect(bossFlash);
|
|
258
|
+
* bossFlash.setUniform("uIntensity", 0.9);
|
|
354
259
|
*/
|
|
355
260
|
clone(): ShaderEffect;
|
|
356
|
-
/** @ignore */
|
|
357
|
-
bind(): void;
|
|
358
|
-
/** @ignore */
|
|
359
|
-
getAttribLocation(name: any): number;
|
|
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|
-
/** @ignore */
|
|
361
|
-
setVertexAttributes(gl: any, attributes: any, stride: any): void;
|
|
362
|
-
/** @ignore */
|
|
363
|
-
get program(): WebGLProgram | null;
|
|
364
|
-
/** @ignore */
|
|
365
|
-
get vertex(): any;
|
|
366
|
-
/** @ignore */
|
|
367
|
-
get fragment(): any;
|
|
368
|
-
/** @ignore */
|
|
369
|
-
get attributes(): {};
|
|
370
|
-
/** @ignore */
|
|
371
|
-
get uniforms(): object;
|
|
372
261
|
/**
|
|
373
262
|
* destroy this shader effect. Idempotent — calling destroy twice
|
|
374
263
|
* is safe. Unsubscribes from the renderer's context-lost / restored
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAWA
|
|
1
|
+
{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6HG;AACH;IAiCC;;;;;;;;;;;OAWG;IACH,sBAXW,aAAa,GAAC,cAAc,GAAC,cAAc,QAC3C,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAQrC,MAAM,EAqIhB;IA/KD;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAed;;;;;;;OAOG;IACH,eAAyB;IAEzB;;;;;;OAMG;IACH;eA5ByB,MAAM;eAAS,MAAM;MA4BrB;IACzB;;;OAGG;IACH,+BAA2B;IAoB3B;;;;;;;OAOG;IACH,0CAA+B;IAQ9B;;;;;;OAMG;IACH,wBAJU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAIK;IACpD;;;OAGG;IACH,iBAAkC;IAElC;;;OAGG;IACH,8BAKC;IAyBD;;;OAGG;IACH,mDAAkC;IAsBpC;;;;OAIG;IACH,uBAsBC;IAjBA;;;OAGG;IACH,2CAAyC;IAe1C;;;;OAIG;IACH,2BAQC;IAED;;;;OAIG;IACH,iBAHW,MAAM,SACN,MAAM,GAAC,YAAY,QAmB7B;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAuCxB;IAED;;;;;;;;;;;;OAYG;IACH,gBAJW,MAAM,QA0BhB;IAbC;;;OAGG;IACH,aAAkB;IAWpB;;;;;;;;;;;;;;OAcG;IACH,6BATW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAqDhB;IAED;;;;;;;OAOG;IACH,8DAaC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA0GxB;IAED;;;;;;;;;OASG;IACH,0BAJW,MAAM,QAgGhB;IA/DI;;;OAGG;IACH,4CAAkC;IA6DvC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SATa,YAAY,CAsDxB;IAKD;;;OAGG;IACH,aAIC;IAED;;;OAGG;IACH,qCAIC;IAED;;;OAGG;IACH,iEAIC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,kBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;qBA78BoB,sBAAsB;kCAET,uBAAuB;sBAHnC,yBAAyB"}
|
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
*
|
|
10
10
|
* The `time` uniform must be updated each frame for the animation.
|
|
11
11
|
* @category Effects
|
|
12
|
-
* @see {@link Renderable
|
|
12
|
+
* @see {@link Renderable#addPostEffect} for usage
|
|
13
13
|
* @example
|
|
14
14
|
* // single diagonal sweep — classic "button shine"
|
|
15
15
|
* const shine = new ShineEffect(renderer, {
|
|
@@ -36,7 +36,7 @@
|
|
|
36
36
|
*/
|
|
37
37
|
export default class ShineEffect extends ShaderEffect {
|
|
38
38
|
/**
|
|
39
|
-
* @param {
|
|
39
|
+
* @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
|
|
40
40
|
* @param {object} [options] - effect options
|
|
41
41
|
* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - shine color as [r, g, b] (0.0–1.0)
|
|
42
42
|
* @param {number} [options.speed=0.5] - sweeps per second
|
|
@@ -47,7 +47,7 @@ export default class ShineEffect extends ShaderEffect {
|
|
|
47
47
|
* @param {number} [options.pulseDepth=0.0] - subtle base-brightness pulse amplitude (0 disables the pulse)
|
|
48
48
|
* @param {number} [options.pulseSpeed=3.0] - pulse oscillation rate (radians/second)
|
|
49
49
|
*/
|
|
50
|
-
constructor(renderer:
|
|
50
|
+
constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
|
|
51
51
|
color?: number[] | undefined;
|
|
52
52
|
speed?: number | undefined;
|
|
53
53
|
width?: number | undefined;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,
|
|
1
|
+
{"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,sBAXW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EAgEA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBA5LwB,mBAAmB"}
|