melonjs 20.2.0 → 20.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/README.md +86 -8
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +6 -2
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts +2 -2
  7. package/build/audio/audio.d.ts.map +1 -1
  8. package/build/audio/backend/buffer.d.ts +26 -0
  9. package/build/audio/backend/buffer.d.ts.map +1 -0
  10. package/build/audio/backend/cache.d.ts +2 -0
  11. package/build/audio/backend/cache.d.ts.map +1 -0
  12. package/build/audio/backend/core.d.ts +24 -0
  13. package/build/audio/backend/core.d.ts.map +1 -0
  14. package/build/audio/backend/engine.d.ts +35 -0
  15. package/build/audio/backend/engine.d.ts.map +1 -0
  16. package/build/audio/backend/sound.d.ts +29 -0
  17. package/build/audio/backend/sound.d.ts.map +1 -0
  18. package/build/audio/backend/spatial.d.ts +191 -0
  19. package/build/audio/backend/spatial.d.ts.map +1 -0
  20. package/build/audio/backend/types.d.ts +107 -0
  21. package/build/audio/backend/types.d.ts.map +1 -0
  22. package/build/audio/backend/voice.d.ts +8 -0
  23. package/build/audio/backend/voice.d.ts.map +1 -0
  24. package/build/audio/playback.d.ts +49 -4
  25. package/build/audio/playback.d.ts.map +1 -1
  26. package/build/audio/procedural.d.ts.map +1 -1
  27. package/build/audio/state.d.ts +69 -0
  28. package/build/audio/state.d.ts.map +1 -0
  29. package/build/audio/types.d.ts +93 -1
  30. package/build/audio/types.d.ts.map +1 -1
  31. package/build/camera/camera2d.d.ts +0 -68
  32. package/build/camera/camera2d.d.ts.map +1 -1
  33. package/build/camera/camera3d.d.ts +91 -84
  34. package/build/camera/camera3d.d.ts.map +1 -1
  35. package/build/camera/effects/fade_effect.d.ts +0 -5
  36. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  37. package/build/camera/effects/mask_effect.d.ts +0 -5
  38. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  39. package/build/camera/fog.d.ts +118 -0
  40. package/build/camera/fog.d.ts.map +1 -0
  41. package/build/const.d.ts +2 -2
  42. package/build/geometries/box3d.d.ts +0 -28
  43. package/build/geometries/box3d.d.ts.map +1 -1
  44. package/build/geometries/ellipse.d.ts +0 -20
  45. package/build/geometries/ellipse.d.ts.map +1 -1
  46. package/build/geometries/observablePoint.d.ts +0 -3
  47. package/build/geometries/observablePoint.d.ts.map +1 -1
  48. package/build/geometries/path2d.d.ts +0 -19
  49. package/build/geometries/path2d.d.ts.map +1 -1
  50. package/build/geometries/polygon.d.ts +0 -12
  51. package/build/geometries/polygon.d.ts.map +1 -1
  52. package/build/geometries/roundrect.d.ts +0 -18
  53. package/build/geometries/roundrect.d.ts.map +1 -1
  54. package/build/geometries/sphere.d.ts +0 -9
  55. package/build/geometries/sphere.d.ts.map +1 -1
  56. package/build/geometries/toarccanvas.d.ts.map +1 -1
  57. package/build/index.d.ts +1 -0
  58. package/build/index.d.ts.map +1 -1
  59. package/build/index.js +12150 -11289
  60. package/build/index.js.map +4 -4
  61. package/build/input/gamepad.d.ts.map +1 -1
  62. package/build/input/input.d.ts +19 -0
  63. package/build/input/input.d.ts.map +1 -1
  64. package/build/input/pointer.d.ts +0 -4
  65. package/build/input/pointer.d.ts.map +1 -1
  66. package/build/input/pointerevent.d.ts +0 -6
  67. package/build/input/pointerevent.d.ts.map +1 -1
  68. package/build/lang/deprecated.d.ts +4 -2
  69. package/build/lang/deprecated.d.ts.map +1 -1
  70. package/build/level/gltf/GLTFModel.d.ts +0 -81
  71. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  72. package/build/level/gltf/GLTFScene.d.ts +13 -44
  73. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  74. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  75. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  76. package/build/level/level.d.ts +195 -113
  77. package/build/level/level.d.ts.map +1 -1
  78. package/build/level/tiled/TMXGroup.d.ts +1 -65
  79. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  80. package/build/level/tiled/TMXLayer.d.ts +0 -44
  81. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  82. package/build/level/tiled/TMXObject.d.ts +1 -136
  83. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  84. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  85. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  86. package/build/level/tiled/TMXTile.d.ts +1 -30
  87. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  88. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  89. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  90. package/build/level/tiled/TMXTileset.d.ts +0 -113
  91. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  92. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  93. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  94. package/build/level/tiled/TMXUtils.d.ts +1 -43
  95. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  96. package/build/level/tiled/factories/shape.d.ts +1 -7
  97. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  98. package/build/level/tiled/factories/text.d.ts +1 -7
  99. package/build/level/tiled/factories/text.d.ts.map +1 -1
  100. package/build/level/tiled/factories/tile.d.ts +1 -7
  101. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  102. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  103. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  104. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  105. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  106. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  107. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  108. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  109. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  110. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  111. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  112. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  113. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  114. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  115. package/build/lighting/light2d.d.ts +0 -25
  116. package/build/lighting/light2d.d.ts.map +1 -1
  117. package/build/lighting/light3d.d.ts +0 -16
  118. package/build/lighting/light3d.d.ts.map +1 -1
  119. package/build/loader/loader.d.ts +46 -73
  120. package/build/loader/loader.d.ts.map +1 -1
  121. package/build/loader/loadingscreen.d.ts +0 -33
  122. package/build/loader/loadingscreen.d.ts.map +1 -1
  123. package/build/loader/parsers/aseprite.d.ts +0 -13
  124. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  125. package/build/loader/parsers/audio.d.ts +2 -0
  126. package/build/loader/parsers/audio.d.ts.map +1 -0
  127. package/build/loader/parsers/binary.d.ts +1 -10
  128. package/build/loader/parsers/binary.d.ts.map +1 -1
  129. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  130. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  131. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  132. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  133. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  134. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  135. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  136. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  137. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  138. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  139. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  140. package/build/loader/parsers/fontface.d.ts +1 -13
  141. package/build/loader/parsers/fontface.d.ts.map +1 -1
  142. package/build/loader/parsers/gltf.d.ts +1 -70
  143. package/build/loader/parsers/gltf.d.ts.map +1 -1
  144. package/build/loader/parsers/image.d.ts +1 -22
  145. package/build/loader/parsers/image.d.ts.map +1 -1
  146. package/build/loader/parsers/json.d.ts +1 -10
  147. package/build/loader/parsers/json.d.ts.map +1 -1
  148. package/build/loader/parsers/mtl.d.ts +1 -28
  149. package/build/loader/parsers/mtl.d.ts.map +1 -1
  150. package/build/loader/parsers/obj.d.ts +1 -59
  151. package/build/loader/parsers/obj.d.ts.map +1 -1
  152. package/build/loader/parsers/pbr.d.ts +1 -62
  153. package/build/loader/parsers/pbr.d.ts.map +1 -1
  154. package/build/loader/parsers/script.d.ts +1 -10
  155. package/build/loader/parsers/script.d.ts.map +1 -1
  156. package/build/loader/parsers/shader.d.ts +1 -52
  157. package/build/loader/parsers/shader.d.ts.map +1 -1
  158. package/build/loader/parsers/tmx.d.ts +1 -10
  159. package/build/loader/parsers/tmx.d.ts.map +1 -1
  160. package/build/loader/parsers/video.d.ts +1 -10
  161. package/build/loader/parsers/video.d.ts.map +1 -1
  162. package/build/math/color.d.ts.map +1 -1
  163. package/build/math/noise.d.ts +0 -40
  164. package/build/math/noise.d.ts.map +1 -1
  165. package/build/math/observableVector2d.d.ts +0 -3
  166. package/build/math/observableVector2d.d.ts.map +1 -1
  167. package/build/math/observableVector3d.d.ts +0 -3
  168. package/build/math/observableVector3d.d.ts.map +1 -1
  169. package/build/math/vector2d.d.ts +0 -6
  170. package/build/math/vector2d.d.ts.map +1 -1
  171. package/build/math/vertex.d.ts +25 -0
  172. package/build/math/vertex.d.ts.map +1 -1
  173. package/build/particles/emitter.d.ts +0 -65
  174. package/build/particles/emitter.d.ts.map +1 -1
  175. package/build/particles/particle.d.ts +0 -81
  176. package/build/particles/particle.d.ts.map +1 -1
  177. package/build/physics/adapter.d.ts +3 -3
  178. package/build/physics/bounds.d.ts +0 -1
  179. package/build/physics/bounds.d.ts.map +1 -1
  180. package/build/physics/broadphase/broadphase.d.ts +0 -7
  181. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  182. package/build/physics/broadphase/octree.d.ts +0 -91
  183. package/build/physics/broadphase/octree.d.ts.map +1 -1
  184. package/build/physics/broadphase/quadtree.d.ts +0 -47
  185. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  186. package/build/physics/builtin/body.d.ts +5 -69
  187. package/build/physics/builtin/body.d.ts.map +1 -1
  188. package/build/physics/builtin/detector.d.ts +0 -312
  189. package/build/physics/builtin/detector.d.ts.map +1 -1
  190. package/build/physics/builtin/sat.d.ts +1 -48
  191. package/build/physics/builtin/sat.d.ts.map +1 -1
  192. package/build/physics/builtin/sat3d.d.ts +1 -56
  193. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  194. package/build/physics/collision.d.ts +0 -2
  195. package/build/physics/collision.d.ts.map +1 -1
  196. package/build/physics/response.d.ts +0 -1
  197. package/build/physics/response.d.ts.map +1 -1
  198. package/build/physics/world.d.ts.map +1 -1
  199. package/build/plugin/plugin.d.ts +9 -1
  200. package/build/plugin/plugin.d.ts.map +1 -1
  201. package/build/polyfill/index.d.ts +1 -4
  202. package/build/polyfill/index.d.ts.map +1 -1
  203. package/build/renderable/anchorPoint.d.ts +1 -73
  204. package/build/renderable/anchorPoint.d.ts.map +1 -1
  205. package/build/renderable/animation.d.ts +0 -7
  206. package/build/renderable/animation.d.ts.map +1 -1
  207. package/build/renderable/colorlayer.d.ts +0 -5
  208. package/build/renderable/colorlayer.d.ts.map +1 -1
  209. package/build/renderable/container.d.ts +0 -55
  210. package/build/renderable/container.d.ts.map +1 -1
  211. package/build/renderable/draggable.d.ts +0 -5
  212. package/build/renderable/draggable.d.ts.map +1 -1
  213. package/build/renderable/dragndrop.d.ts +1 -12
  214. package/build/renderable/dragndrop.d.ts.map +1 -1
  215. package/build/renderable/entity/entity.d.ts +0 -8
  216. package/build/renderable/entity/entity.d.ts.map +1 -1
  217. package/build/renderable/frameAnimation.d.ts +0 -41
  218. package/build/renderable/frameAnimation.d.ts.map +1 -1
  219. package/build/renderable/groundshadow.d.ts +1 -91
  220. package/build/renderable/groundshadow.d.ts.map +1 -1
  221. package/build/renderable/imagelayer.d.ts +0 -29
  222. package/build/renderable/imagelayer.d.ts.map +1 -1
  223. package/build/renderable/instanced_mesh.d.ts +26 -104
  224. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  225. package/build/renderable/mesh.d.ts +145 -140
  226. package/build/renderable/mesh.d.ts.map +1 -1
  227. package/build/renderable/nineslicesprite.d.ts +0 -4
  228. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  229. package/build/renderable/renderable.d.ts +17 -54
  230. package/build/renderable/renderable.d.ts.map +1 -1
  231. package/build/renderable/sprite.d.ts +7 -52
  232. package/build/renderable/sprite.d.ts.map +1 -1
  233. package/build/renderable/sprite3d.d.ts +0 -95
  234. package/build/renderable/sprite3d.d.ts.map +1 -1
  235. package/build/renderable/text/bitmaptext.d.ts +0 -14
  236. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  237. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  238. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  239. package/build/renderable/text/glyph.d.ts +1 -39
  240. package/build/renderable/text/glyph.d.ts.map +1 -1
  241. package/build/renderable/text/text.d.ts +0 -20
  242. package/build/renderable/text/text.d.ts.map +1 -1
  243. package/build/renderable/text/textstyle.d.ts +1 -5
  244. package/build/renderable/text/textstyle.d.ts.map +1 -1
  245. package/build/renderable/trail.d.ts +0 -29
  246. package/build/renderable/trail.d.ts.map +1 -1
  247. package/build/renderable/trigger.d.ts +0 -6
  248. package/build/renderable/trigger.d.ts.map +1 -1
  249. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  250. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  251. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  252. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  253. package/build/state/stage.d.ts +4 -68
  254. package/build/state/stage.d.ts.map +1 -1
  255. package/build/state/state.d.ts.map +1 -1
  256. package/build/system/device.d.ts +0 -12
  257. package/build/system/device.d.ts.map +1 -1
  258. package/build/system/dom.d.ts +1 -8
  259. package/build/system/dom.d.ts.map +1 -1
  260. package/build/system/event.d.ts +1 -1
  261. package/build/system/legacy_pool.d.ts +1 -6
  262. package/build/system/legacy_pool.d.ts.map +1 -1
  263. package/build/system/platform.d.ts +21 -2
  264. package/build/system/platform.d.ts.map +1 -1
  265. package/build/system/pool.d.ts +0 -9
  266. package/build/system/pool.d.ts.map +1 -1
  267. package/build/system/save.d.ts.map +1 -1
  268. package/build/system/timer.d.ts +0 -20
  269. package/build/system/timer.d.ts.map +1 -1
  270. package/build/tweens/tween.d.ts +0 -62
  271. package/build/tweens/tween.d.ts.map +1 -1
  272. package/build/utils/array-multimap.d.ts +1 -13
  273. package/build/utils/array-multimap.d.ts.map +1 -1
  274. package/build/utils/decode.d.ts.map +1 -1
  275. package/build/utils/fetchdata.d.ts +2 -0
  276. package/build/utils/fetchdata.d.ts.map +1 -0
  277. package/build/utils/utils.d.ts +0 -13
  278. package/build/utils/utils.d.ts.map +1 -1
  279. package/build/video/blendmodes.d.ts +1 -106
  280. package/build/video/blendmodes.d.ts.map +1 -1
  281. package/build/video/buffer/index.d.ts +1 -39
  282. package/build/video/buffer/index.d.ts.map +1 -1
  283. package/build/video/buffer/vertex.d.ts +1 -82
  284. package/build/video/buffer/vertex.d.ts.map +1 -1
  285. package/build/video/canvas/canvas_renderer.d.ts +7 -25
  286. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  287. package/build/video/canvas_factory.d.ts +1 -24
  288. package/build/video/canvas_factory.d.ts.map +1 -1
  289. package/build/video/effects/blendEffect.d.ts +0 -54
  290. package/build/video/effects/blendEffect.d.ts.map +1 -1
  291. package/build/video/effects/blur.d.ts +4 -4
  292. package/build/video/effects/blur.d.ts.map +1 -1
  293. package/build/video/effects/chromaticAberration.d.ts +5 -5
  294. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  295. package/build/video/effects/colorMatrix.d.ts +5 -15
  296. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  297. package/build/video/effects/desaturate.d.ts +5 -5
  298. package/build/video/effects/desaturate.d.ts.map +1 -1
  299. package/build/video/effects/dissolve.d.ts +4 -4
  300. package/build/video/effects/dissolve.d.ts.map +1 -1
  301. package/build/video/effects/dropShadow.d.ts +5 -5
  302. package/build/video/effects/dropShadow.d.ts.map +1 -1
  303. package/build/video/effects/flash.d.ts +4 -4
  304. package/build/video/effects/flash.d.ts.map +1 -1
  305. package/build/video/effects/glow.d.ts +5 -5
  306. package/build/video/effects/glow.d.ts.map +1 -1
  307. package/build/video/effects/glsl_realization.d.ts +1 -17
  308. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  309. package/build/video/effects/hologram.d.ts +4 -4
  310. package/build/video/effects/hologram.d.ts.map +1 -1
  311. package/build/video/effects/invert.d.ts +5 -5
  312. package/build/video/effects/invert.d.ts.map +1 -1
  313. package/build/video/effects/outline.d.ts +6 -6
  314. package/build/video/effects/outline.d.ts.map +1 -1
  315. package/build/video/effects/pixelate.d.ts +4 -4
  316. package/build/video/effects/pixelate.d.ts.map +1 -1
  317. package/build/video/effects/radialGradient.d.ts +2 -3
  318. package/build/video/effects/radialGradient.d.ts.map +1 -1
  319. package/build/video/effects/scanline.d.ts +6 -6
  320. package/build/video/effects/scanline.d.ts.map +1 -1
  321. package/build/video/effects/sepia.d.ts +5 -5
  322. package/build/video/effects/sepia.d.ts.map +1 -1
  323. package/build/video/effects/shadereffect.d.ts +12 -123
  324. package/build/video/effects/shadereffect.d.ts.map +1 -1
  325. package/build/video/effects/shine.d.ts +3 -3
  326. package/build/video/effects/shine.d.ts.map +1 -1
  327. package/build/video/effects/tintPulse.d.ts +4 -4
  328. package/build/video/effects/tintPulse.d.ts.map +1 -1
  329. package/build/video/effects/vignette.d.ts +6 -6
  330. package/build/video/effects/vignette.d.ts.map +1 -1
  331. package/build/video/effects/wave.d.ts +4 -4
  332. package/build/video/effects/wave.d.ts.map +1 -1
  333. package/build/video/effects/wgsl/layout.d.ts +1 -27
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  488. package/skills/AGENTS.md +67 -0
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  490. package/skills/melonjs-20-migration/SKILL.md +160 -0
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  492. package/skills/melonjs-3d-assets/SKILL.md +258 -0
  493. package/skills/melonjs-audio/SKILL.md +236 -0
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  495. package/skills/melonjs-deployment/SKILL.md +113 -0
  496. package/skills/melonjs-effects-and-shaders/SKILL.md +178 -0
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  502. package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
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@@ -1,8 +1,4 @@
1
- import { Matrix3d } from "../math/matrix3d.ts";
2
1
  import Container from "./../renderable/container.js";
3
- import type CanvasRenderer from "../video/canvas/canvas_renderer.js";
4
- import CanvasRenderTarget from "../video/rendertarget/canvasrendertarget.js";
5
- import type WebGLRenderer from "../video/webgl/webgl_renderer.js";
6
2
  import { type ParticleEmitterSettings } from "./settings.ts";
7
3
  /**
8
4
  * Particle Emitter Object.
@@ -55,46 +51,6 @@ export default class ParticleEmitter extends Container {
55
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  * the current (active) emitter settings (with defaults merged in)
56
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  */
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53
  settings: ParticleEmitterSettings;
58
- /** @ignore */
59
- _stream: boolean;
60
- /** @ignore */
61
- _frequencyTimer: number;
62
- /** @ignore */
63
- _durationTimer: number;
64
- /** @ignore */
65
- _enabled: boolean;
66
- /** @ignore */
67
- _updateCount: number;
68
- /** @ignore */
69
- _dt: number;
70
- /** @ignore */
71
- _defaultParticle: CanvasRenderTarget | undefined;
72
- /**
73
- * whether at least one particle has been spawned by this emitter — used as
74
- * the precondition for completion detection (a brand-new emitter with zero
75
- * children must not count as "complete")
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- * @ignore
77
- */
78
- _hasSpawned: boolean;
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- /**
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- * cached `timer.maxfps / 1000` — particles read this directly instead of
81
- * recomputing it on every spawn.
82
- * @ignore
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- */
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- _deltaInv: number;
85
- /**
86
- * Maps an emitter-local spawn point into the reference frame the particles
87
- * live in, so a particle is BORN where the emitter is even though its
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- * position is thereafter measured from somewhere else. `undefined` in
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- * local mode, where the two frames coincide and no mapping is needed.
90
- *
91
- * Held per emitter (not a module scratch) because particles read it during
92
- * their own reset, after `addParticles` has computed it. One matrix per
93
- * emitter that actually uses a non-local space — emitters are few, unlike
94
- * particles, which allocate nothing.
95
- * @ignore
96
- */
97
- _spawnMap: Matrix3d | undefined;
98
54
  /**
99
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100
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  * @param y - y position of the particle emitter
@@ -151,18 +107,6 @@ export default class ParticleEmitter extends Container {
151
107
  * @returns a random y position within the emitter bounds
152
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  */
153
109
  getRandomPointY(): number;
154
- /**
155
- * Draw the particles in their reference frame rather than the emitter's.
156
- *
157
- * The correction goes in before `super.draw()` because that is where the
158
- * child walk happens; translations and the correction compose, and in
159
- * local mode there is no correction and this is the inherited path
160
- * untouched.
161
- * @ignore
162
- */
163
- draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: Parameters<Container["draw"]>[1]): void;
164
- /** @ignore */
165
- addParticles(count: number): void;
166
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  /**
167
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  * Emitter is of type stream and is launching particles
168
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  * @returns Emitter is Stream and is launching particles
@@ -182,14 +126,5 @@ export default class ParticleEmitter extends Container {
182
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  * @param [total] - number of particles to launch
183
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  */
184
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  burstParticles(total?: number): void;
185
- /**
186
- * @ignore
187
- */
188
- update(dt: number): boolean;
189
- /**
190
- * Destroy function
191
- * @ignore
192
- */
193
- destroy(): void;
194
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  }
195
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  //# sourceMappingURL=emitter.d.ts.map
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1
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1
+ {"version":3,"file":"emitter.d.ts","sourceRoot":"","sources":["../../src/particles/emitter.ts"],"names":[],"mappings":"AAGA,OAAO,SAAS,MAAM,8BAA8B,CAAC;AAMrD,OAA+B,EAC9B,KAAK,uBAAuB,EAC5B,MAAM,eAAe,CAAC;AA+DvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,SAAS;;IACrD;;OAEG;IACH,QAAQ,EAAE,uBAAuB,CAAC;IAoFlC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM;IAoCvC,KAAK,CAAC,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM,GAAG,IAAI;IAoDrE;;;;;;;;;;;OAWG;IACH,IAAI,cAAc,IAAI,OAAO,GAAG,OAAO,GAAG,SAAS,CAElD;IAED,IAAI,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS,EAQtD;IAyHD;;;OAGG;IACH,eAAe,IAAI,MAAM;IAIzB;;;OAGG;IACH,eAAe,IAAI,MAAM;IAyEzB;;;OAGG;IACH,SAAS,IAAI,OAAO;IAIpB;;;OAGG;IACH,eAAe,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,IAAI;IAQxC;;OAEG;IACH,UAAU,IAAI,IAAI;IAIlB;;;OAGG;IACH,cAAc,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI;CAsJpC"}
@@ -1,8 +1,5 @@
1
- import type { Matrix3d } from "../math/matrix3d.ts";
2
1
  import { Vector2d } from "../math/vector2d.ts";
3
2
  import Renderable from "../renderable/renderable.js";
4
- import CanvasRenderer from "../video/canvas/canvas_renderer.js";
5
- import WebGLRenderer from "../video/webgl/webgl_renderer.js";
6
3
  import ParticleEmitter from "./emitter.ts";
7
4
  /**
8
5
  * Single Particle Object.
@@ -20,90 +17,12 @@ export default class Particle extends Renderable {
20
17
  wind: number;
21
18
  followTrajectory: boolean;
22
19
  onlyInViewport: boolean;
23
- _deltaInv: number;
24
- _halfW: number;
25
- _halfH: number;
26
- _angle: number;
27
20
  alive: boolean;
28
21
  /**
29
22
  * @param emitter - the particle emitter
30
23
  */
31
24
  constructor(emitter: ParticleEmitter);
32
- /**
33
- * Whether the bounds need recomputing before anyone reads them.
34
- *
35
- * A `Renderable` refreshes its bounds eagerly, from a callback fired on
36
- * every `pos` assignment. That is the right trade for a scene object, and
37
- * the wrong one for a particle: `update()` writes `pos.x` and `pos.y`
38
- * separately, so the callback fires TWICE per particle per frame, and both
39
- * runs happen before `currentTransform` is rebuilt — deriving bounds from
40
- * the previous frame's matrix and then throwing that away. Measured, the
41
- * redundant pass was about two thirds of the whole particle update loop.
42
- *
43
- * So a particle invalidates instead of recomputing, and pays once, on
44
- * read, for particles something actually looks at.
45
- *
46
- * Deliberately not a `#private` field: `updateBounds()` is reached from the
47
- * base constructor chain (`Polygon.setVertices`) before a subclass's field
48
- * initializers have run, and writing an undeclared private field throws.
49
- * @ignore
50
- */
51
- _boundsDirty: boolean;
52
- /**
53
- * @ignore
54
- */
55
- onResetEvent(emitter: ParticleEmitter, newInstance?: boolean): void;
56
- /**
57
- * Update the Particle <br>
58
- * This is automatically called by the game manager {@link game}
59
- * @ignore
60
- * @param dt - time since the last update in milliseconds
61
- */
62
- update(dt: number): boolean;
63
- /**
64
- * `autoTransform` is off (see `onResetEvent`), so the base `preDraw` will
65
- * not apply the matrix — append it here instead, unconjugated. Appending
66
- * after `super` rather than splicing into it is order-equivalent for a
67
- * particle specifically: no flip, no mask, and the anchor is zeroed, so
68
- * nothing the base method emits interacts with this.
69
- * @ignore
70
- */
71
- preDraw(renderer: CanvasRenderer | WebGLRenderer): void;
72
- /**
73
- * `currentTransform` already places the particle, so the frame it
74
- * produces is positioned — only the ancestors' contribution is still
75
- * missing. The base implementation would add this particle's own `pos` on
76
- * top of a matrix that already contains it, counting it twice.
77
- * @ignore
78
- */
79
- /**
80
- * Bounds are recomputed here rather than when `pos` moves, so a particle
81
- * nothing looks at this frame pays nothing at all.
82
- *
83
- * `updateBounds()` deliberately keeps its eager contract — a caller that
84
- * asks for a recompute, such as {@link Container} aggregating child bounds
85
- * under `enableChildBoundsUpdate`, still gets fresh values back.
86
- * @ignore
87
- */
88
- getBounds(): Bounds;
89
25
  updateBounds(absolute?: boolean): any;
90
- /**
91
- * A particle is positioned within its reference frame, which is not
92
- * necessarily its parent — so summing up the ancestor chain, as the base
93
- * implementation does, would measure from the wrong place.
94
- * @ignore
95
- */
96
- getAbsolutePosition(): any;
97
- /**
98
- * With the placement in `currentTransform` and `autoTransform` off, the
99
- * base composition would describe a transform this class never applies.
100
- * @ignore
101
- */
102
- getLocalTransform(out: Matrix3d): Matrix3d;
103
- /**
104
- * @ignore
105
- */
106
- draw(renderer: CanvasRenderer | WebGLRenderer): void;
107
26
  }
108
27
  export declare const particlePool: import("../system/pool.ts").Pool<Particle, [emitter: ParticleEmitter]>;
109
28
  //# sourceMappingURL=particle.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/particles/particle.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAK7D,OAAO,UAAU,MAAM,6BAA6B,CAAC;AAErD,OAAO,cAAc,MAAM,oCAAoC,CAAC;AAChE,OAAO,aAAa,MAAM,kCAAkC,CAAC;AAC7D,OAAO,eAAe,MAAM,cAAc,CAAC;AAS3C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;;IAC/C,GAAG,EAAE,QAAQ,CAAC;IACd,KAAK,EAAE,iBAAiB,GAAG,gBAAgB,CAAC;IAC5C,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,MAAM,CAAC;IACb,gBAAgB,EAAE,OAAO,CAAC;IAC1B,cAAc,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,OAAO,CAAC;IAEf;;OAEG;gBACS,OAAO,EAAE,eAAe;IAiBpC;;;;;;;;;;;;;;;;;;OAkBG;IACH,YAAY,UAAQ;IAEpB;;OAEG;IACH,YAAY,CAAC,OAAO,EAAE,eAAe,EAAE,WAAW,GAAE,OAAe;IA2HnE;;;;;OAKG;IACM,MAAM,CAAC,EAAE,EAAE,MAAM;IA0G1B;;;;;;;OAOG;IACM,OAAO,CAAC,QAAQ,EAAE,cAAc,GAAG,aAAa;IAOzD;;;;;;OAMG;IACH;;;;;;;;OAQG;IACM,SAAS;IAQT,YAAY,CAAC,QAAQ,UAAO;IAkDrC;;;;;OAKG;IACM,mBAAmB;IAiB5B;;;;OAIG;IACM,iBAAiB,CAAC,GAAG,EAAE,QAAQ;IAIxC;;OAEG;IACM,IAAI,CAAC,QAAQ,EAAE,cAAc,GAAG,aAAa;CAMtD;AAED,eAAO,MAAM,YAAY,wEAWxB,CAAC"}
1
+ {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/particles/particle.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAK7D,OAAO,UAAU,MAAM,6BAA6B,CAAC;AAIrD,OAAO,eAAe,MAAM,cAAc,CAAC;AAU3C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;;IAC/C,GAAG,EAAE,QAAQ,CAAC;IACd,KAAK,EAAE,iBAAiB,GAAG,gBAAgB,CAAC;IAC5C,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,MAAM,CAAC;IACb,gBAAgB,EAAE,OAAO,CAAC;IAC1B,cAAc,EAAE,OAAO,CAAC;IAqBxB,KAAK,EAAE,OAAO,CAAC;IAEf;;OAEG;gBACS,OAAO,EAAE,eAAe;IAiU3B,YAAY,CAAC,QAAQ,UAAO;CA+FrC;AAED,eAAO,MAAM,YAAY,wEAWxB,CAAC"}
@@ -158,13 +158,13 @@ export interface CollisionResponse {
158
158
  */
159
159
  pair?: unknown;
160
160
  /**
161
- * @deprecated Use `depth`. Built-in SAT legacy field; kept on modern
161
+ * @deprecated since 19.5.0 - Use `depth`. Built-in SAT legacy field; kept on modern
162
162
  * handler dispatches for migration. `undefined` under
163
163
  * `@melonjs/matter-adapter`.
164
164
  */
165
165
  overlap?: number;
166
166
  /**
167
- * @deprecated Use `normal`. Built-in SAT legacy field; flipped per
167
+ * @deprecated since 19.5.0 - Use `normal`. Built-in SAT legacy field; flipped per
168
168
  * receiver so the sign convention aligns with `normal` on the modern
169
169
  * dispatch. `undefined` under `@melonjs/matter-adapter`.
170
170
  */
@@ -173,7 +173,7 @@ export interface CollisionResponse {
173
173
  y: number;
174
174
  };
175
175
  /**
176
- * @deprecated Built-in SAT legacy field, equal to `normal × depth`.
176
+ * @deprecated since 19.5.0 - Built-in SAT legacy field, equal to `normal × depth`.
177
177
  * Flipped per receiver. `undefined` under `@melonjs/matter-adapter`.
178
178
  */
179
179
  overlapV?: {
@@ -8,7 +8,6 @@ import { XYPoint } from "../utils/types.ts";
8
8
  * @category Geometry
9
9
  */
10
10
  export declare class Bounds {
11
- _center: Vector2d;
12
11
  type: string;
13
12
  min: XYPoint;
14
13
  max: XYPoint;
@@ -1 +1 @@
1
- {"version":3,"file":"bounds.d.ts","sourceRoot":"","sources":["../../src/physics/bounds.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAE/C,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAS5C;;;GAGG;AACH,qBAAa,MAAM;IAClB,OAAO,EAAE,QAAQ,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,OAAO,CAAC;IACb,GAAG,EAAE,OAAO,CAAC;IAEb;;;OAGG;gBACS,QAAQ,CAAC,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,GAAG,OAAO,EAAE;IAUvD;;OAEG;IACH,KAAK;IAIL;;;;;;OAMG;IACH,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAQhE;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAIV;IAED;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAKV;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;;OAGG;IACH,IAAI,MAAM,WAET;IAED;;;OAGG;IACH,IAAI,MAAM,CAAC,KAAK,QAAA,EAEf;IAED;;;OAGG;IACH,IAAI,IAAI,WAEP;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED;;;OAGG;IACH,IAAI,GAAG,WAEN;IAED;;;OAGG;IACH,IAAI,MAAM,WAET;IAED;;;OAGG;IACH,IAAI,OAAO,WAEV;IAED;;;OAGG;IACH,IAAI,OAAO,WAEV;IAED;;;OAGG;IACH,IAAI,MAAM,aAET;IAED;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAK7B;;;OAGG;IACH,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,GAAG,OAAO,EAAE;IAIjD;;;;OAIG;IACH,GAAG,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,GAAG,OAAO,EAAE,EAAE,KAAK,UAAQ;IAoB7D;;;;OAIG;IACH,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,UAAQ;IAsBvC;;;;;;;;;;;;OAYG;IACH,SAAS,CACR,MAAM,EACH;QAAE,SAAS,CAAC,EAAE,MAAM,MAAM,CAAA;KAAE,GAC5B,QAAQ,CAAC;QAAE,SAAS,CAAC,EAAE,MAAM,MAAM,CAAA;KAAE,CAAC,EACzC,KAAK,UAAQ;IAiBd;;;;OAIG;IACH,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,KAAK,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAQzD;;;;;;;;;;OAUG;IACH,QAAQ,CACP,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAqCxB;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,MAAM,GAAG,OAAO;IA2B5C;;;;OAIG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM;IASvB;;;OAGG;IACH,QAAQ;IASR;;;;OAIG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IACrC,SAAS,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI;IAiBjC;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IACjC,KAAK,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI;IAsB7B;;;OAGG;IACH,KAAK;CAKL;AAED;;GAEG;AACH,eAAO,MAAM,UAAU,yFAcrB,CAAC"}
1
+ {"version":3,"file":"bounds.d.ts","sourceRoot":"","sources":["../../src/physics/bounds.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAE/C,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAS5C;;;GAGG;AACH,qBAAa,MAAM;IAMlB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,OAAO,CAAC;IACb,GAAG,EAAE,OAAO,CAAC;IAEb;;;OAGG;gBACS,QAAQ,CAAC,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,GAAG,OAAO,EAAE;IAUvD;;OAEG;IACH,KAAK;IAIL;;;;;;OAMG;IACH,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAQhE;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAIV;IAED;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAKV;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;;OAGG;IACH,IAAI,MAAM,WAET;IAED;;;OAGG;IACH,IAAI,MAAM,CAAC,KAAK,QAAA,EAEf;IAED;;;OAGG;IACH,IAAI,IAAI,WAEP;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED;;;OAGG;IACH,IAAI,GAAG,WAEN;IAED;;;OAGG;IACH,IAAI,MAAM,WAET;IAED;;;OAGG;IACH,IAAI,OAAO,WAEV;IAED;;;OAGG;IACH,IAAI,OAAO,WAEV;IAED;;;OAGG;IACH,IAAI,MAAM,aAET;IAED;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAK7B;;;OAGG;IACH,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,GAAG,OAAO,EAAE;IAIjD;;;;OAIG;IACH,GAAG,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,GAAG,OAAO,EAAE,EAAE,KAAK,UAAQ;IAoB7D;;;;OAIG;IACH,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,UAAQ;IAsBvC;;;;;;;;;;;;OAYG;IACH,SAAS,CACR,MAAM,EACH;QAAE,SAAS,CAAC,EAAE,MAAM,MAAM,CAAA;KAAE,GAC5B,QAAQ,CAAC;QAAE,SAAS,CAAC,EAAE,MAAM,MAAM,CAAA;KAAE,CAAC,EACzC,KAAK,UAAQ;IAiBd;;;;OAIG;IACH,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,KAAK,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAQzD;;;;;;;;;;OAUG;IACH,QAAQ,CACP,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAqCxB;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,MAAM,GAAG,OAAO;IA2B5C;;;;OAIG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM;IASvB;;;OAGG;IACH,QAAQ;IASR;;;;OAIG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IACrC,SAAS,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI;IAiBjC;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IACjC,KAAK,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI;IAsB7B;;;OAGG;IACH,KAAK;CAKL;AAED;;GAEG;AACH,eAAO,MAAM,UAAU,yFAcrB,CAAC"}
@@ -32,13 +32,6 @@ export interface Broadphase<TItem = unknown> {
32
32
  objects: TItem[];
33
33
  /** subnodes (empty until {@link Broadphase.split} fires). */
34
34
  nodes: Broadphase<TItem>[];
35
- /**
36
- * Total items in this subtree (own `objects` + descendants).
37
- * Maintained by `insert` / `remove` so {@link Broadphase.isPrunable}
38
- * and {@link Broadphase.hasChildren} are O(1) reads.
39
- * @ignore
40
- */
41
- _subtreeCount: number;
42
35
  /** Insert one item. Splits + redistributes if `max_objects` is exceeded. */
43
36
  insert(item: TItem): void;
44
37
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"broadphase.d.ts","sourceRoot":"","sources":["../../../src/physics/broadphase/broadphase.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAC;AAE3D;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,UAAU,CAAC,KAAK,GAAG,OAAO;IAC1C,wCAAwC;IACxC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,8DAA8D;IAC9D,WAAW,EAAE,MAAM,CAAC;IACpB,iEAAiE;IACjE,UAAU,EAAE,MAAM,CAAC;IACnB,uDAAuD;IACvD,OAAO,EAAE,KAAK,EAAE,CAAC;IACjB,6DAA6D;IAC7D,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE,CAAC;IAC3B;;;;;OAKG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB,4EAA4E;IAC5E,MAAM,CAAC,IAAI,EAAE,KAAK,GAAG,IAAI,CAAC;IAC1B;;;;OAIG;IACH,MAAM,CAAC,IAAI,EAAE,KAAK,GAAG,OAAO,CAAC;IAC7B;;;;OAIG;IACH,QAAQ,CACP,IAAI,EAAE,KAAK,EACX,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,KAAK,MAAM,EACnC,MAAM,CAAC,EAAE,KAAK,EAAE,GACd,KAAK,EAAE,CAAC;IACX,mEAAmE;IACnE,eAAe,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5C,qDAAqD;IACrD,eAAe,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5C,0EAA0E;IAC1E,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAAC;IAC9B,wDAAwD;IACxD,UAAU,IAAI,OAAO,CAAC;IACtB,iEAAiE;IACjE,WAAW,IAAI,OAAO,CAAC;IACvB;;;OAGG;IACH,QAAQ,CAAC,IAAI,EAAE,KAAK,GAAG,MAAM,CAAC;IAC9B,kEAAkE;IAClE,KAAK,IAAI,IAAI,CAAC;CACd"}
1
+ {"version":3,"file":"broadphase.d.ts","sourceRoot":"","sources":["../../../src/physics/broadphase/broadphase.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAC;AAE3D;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,UAAU,CAAC,KAAK,GAAG,OAAO;IAC1C,wCAAwC;IACxC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,8DAA8D;IAC9D,WAAW,EAAE,MAAM,CAAC;IACpB,iEAAiE;IACjE,UAAU,EAAE,MAAM,CAAC;IACnB,uDAAuD;IACvD,OAAO,EAAE,KAAK,EAAE,CAAC;IACjB,6DAA6D;IAC7D,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE,CAAC;IAU3B,4EAA4E;IAC5E,MAAM,CAAC,IAAI,EAAE,KAAK,GAAG,IAAI,CAAC;IAC1B;;;;OAIG;IACH,MAAM,CAAC,IAAI,EAAE,KAAK,GAAG,OAAO,CAAC;IAC7B;;;;OAIG;IACH,QAAQ,CACP,IAAI,EAAE,KAAK,EACX,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,KAAK,MAAM,EACnC,MAAM,CAAC,EAAE,KAAK,EAAE,GACd,KAAK,EAAE,CAAC;IACX,mEAAmE;IACnE,eAAe,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5C,qDAAqD;IACrD,eAAe,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5C,0EAA0E;IAC1E,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAAC;IAC9B,wDAAwD;IACxD,UAAU,IAAI,OAAO,CAAC;IACtB,iEAAiE;IACjE,WAAW,IAAI,OAAO,CAAC;IACvB;;;OAGG;IACH,QAAQ,CAAC,IAAI,EAAE,KAAK,GAAG,MAAM,CAAC;IAC9B,kEAAkE;IAClE,KAAK,IAAI,IAAI,CAAC;CACd"}
@@ -95,16 +95,6 @@ export default class Octree implements Broadphase<OctreeItem> {
95
95
  level: number;
96
96
  objects: OctreeItem[];
97
97
  nodes: Octree[];
98
- /**
99
- * see {@link QuadTree._subtreeCount} — same invariant.
100
- * @ignore
101
- */
102
- _subtreeCount: number;
103
- /**
104
- * see {@link QuadTree._retrieveScratch} — same contract.
105
- * @ignore
106
- */
107
- _retrieveScratch: OctreeItem[] | null;
108
98
  /**
109
99
  * @param world - the physic world this Octree belongs to
110
100
  * @param bounds - bounds of the node
@@ -143,41 +133,6 @@ export default class Octree implements Broadphase<OctreeItem> {
143
133
  * @returns octant index (0-7) or -1
144
134
  */
145
135
  getIndex(item: OctreeItem): number;
146
- /**
147
- * Classify an item into one of this node's four x/y quadrants,
148
- * **ignoring z entirely**. Returns the near-half octant index
149
- * (0-3, so `+ 4` gives the far-half sibling), or -1 when the item
150
- * straddles a midpoint or lies outside this node in x/y.
151
- *
152
- * Split out of {@link Octree.getIndex} for {@link Octree.retrieve},
153
- * whose consumers all decide overlap in the XY plane and therefore
154
- * need x/y pruning WITHOUT a depth opinion. Routing that through
155
- * `getIndex` instead would reject the item from its own z-sibling
156
- * on the depth out-of-bounds guard, collapsing that entire subtree
157
- * into an unpruned walk — measured at ~10× the nodes visited on a
158
- * depth-spread scene.
159
- *
160
- * Boundary convention: a midpoint belongs to the RIGHT / BOTTOM
161
- * child, and an item whose far edge merely touches a midpoint still
162
- * counts as wholly inside the near side — `<=` / `>=` rather than
163
- * strict, because an item sitting exactly ON a midpoint lies wholly
164
- * within one child and must descend. Only a genuine STRADDLE
165
- * belongs at this level.
166
- *
167
- * This matters more than it looks: the root box is origin-centred,
168
- * so its midpoints are (0, 0, 0) — the default `pos` of every
169
- * renderable. Under strict comparisons an entire gameplay plane
170
- * classified as -1 and sat unpartitioned at the root.
171
- *
172
- * Safety: two items separated by a midpoint cannot overlap. If A
173
- * lies left (`A.right <= mid`) and B lies right (`B.left >= mid`)
174
- * then `A.right <= B.left`, and touching edges are not an overlap
175
- * under the engine's strict bounds test.
176
- * @param item - the object to classify
177
- * @returns near-half octant index (0-3) or -1
178
- * @ignore
179
- */
180
- _quadrantXY(item: OctreeItem): number;
181
136
  /**
182
137
  * Insert the given object container into the node — recursively
183
138
  * walks `Container.getChildren()` and inserts each non-kinematic
@@ -245,12 +200,6 @@ export default class Octree implements Broadphase<OctreeItem> {
245
200
  * @returns the collected candidates
246
201
  */
247
202
  querySphere(cx: number, cy: number, cz: number, r: number, result?: OctreeItem[]): OctreeItem[];
248
- /**
249
- * Loose-floats implementation. Recursive subnode walks call this
250
- * directly to bypass the Sphere/floats dispatch on every node.
251
- * @ignore
252
- */
253
- _querySphereInternal(cx: number, cy: number, cz: number, r: number, result?: OctreeItem[]): OctreeItem[];
254
203
  /**
255
204
  * Return every object whose containing octant lies on the
256
205
  * positive side of all six frustum planes — i.e. every potential
@@ -316,45 +265,5 @@ export default class Octree implements Broadphase<OctreeItem> {
316
265
  * @param [bounds] - the new root bounds (resize on clear)
317
266
  */
318
267
  clear(bounds?: AABB3d): void;
319
- /**
320
- * Conservative outside-frustum test using the positive-vertex
321
- * method (Gribb–Hartmann). Returns true iff the octant is
322
- * provably outside ANY one plane, i.e. wholly outside the
323
- * frustum.
324
- * @ignore
325
- */
326
- _outsideFrustum(planes: FrustumPlane[]): boolean;
327
- /**
328
- * Slab method for ray–AABB intersection. Returns true iff the
329
- * segment `from + t·dir`, `t ∈ [0, tMax]`, intersects this
330
- * node's octant. dir components may be zero; the axis with zero
331
- * direction degenerates to a point-in-slab test.
332
- * @ignore
333
- */
334
- _overlapsRay(fromX: number, fromY: number, fromZ: number, dirX: number, dirY: number, dirZ: number, tMax: number): boolean;
335
- /** @ignore */
336
- _overlapsAABB(aabb: AABB3d): boolean;
337
- /** @ignore */
338
- _overlapsSphere(cx: number, cy: number, cz: number, r: number): boolean;
339
- }
340
- /**
341
- * Structural shape consumed by `insertContainer` / `removeContainer`
342
- * — captures only the fields the walk inspects. Same approach as
343
- * QuadTree. `getChildren` is optional because leaf renderables don't
344
- * have it; the recursive walk narrows via {@link hasGetChildren}.
345
- * @ignore
346
- */
347
- interface ContainerOrChild extends OctreeItem {
348
- addChild?: (...args: unknown[]) => unknown;
349
- getChildren?: () => ContainerOrChild[];
350
268
  }
351
- /** @ignore */
352
- type ContainerLike = {
353
- getChildren(): ContainerOrChild[];
354
- };
355
- /** @ignore */
356
- type ContainerLikeOptional = {
357
- getChildren?(): ContainerOrChild[];
358
- };
359
- export {};
360
269
  //# sourceMappingURL=octree.d.ts.map
@@ -1 +1 @@
1
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1
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@@ -47,22 +47,6 @@ export default class QuadTree implements Broadphase<QuadTreeItem> {
47
47
  level: number;
48
48
  objects: QuadTreeItem[];
49
49
  nodes: QuadTree[];
50
- /**
51
- * Total number of objects in this subtree (this node's own
52
- * `objects` plus every descendant's). Maintained by `insert`
53
- * and `remove` so `isPrunable` / `hasChildren` are O(1) reads
54
- * instead of O(tree-size) walks. Reset to 0 in `clear`.
55
- * @ignore
56
- */
57
- _subtreeCount: number;
58
- /**
59
- * Root-only scratch array reused across `retrieve` calls to
60
- * avoid allocating a fresh array per pointer event / per
61
- * narrow-phase query. Only the root allocates one; recursive
62
- * subnode calls receive the array via the `result` arg.
63
- * @ignore
64
- */
65
- _retrieveScratch: QuadTreeItem[] | null;
66
50
  /**
67
51
  * @param world - the physic world this QuadTree belongs to
68
52
  * @param bounds - bounds of the node
@@ -150,35 +134,4 @@ export default class QuadTree implements Broadphase<QuadTreeItem> {
150
134
  */
151
135
  clear(bounds?: Bounds): void;
152
136
  }
153
- /**
154
- * Structural shape consumed by `insertContainer` / `removeContainer`
155
- * when walking a Container's `getChildren()`. Captures only the
156
- * fields the walk inspects — keeps the conversion strict-mode clean
157
- * without leaking `any`.
158
- *
159
- * `getChildren` is optional because leaf renderables don't have it;
160
- * the recursive `insertContainer` narrows via {@link hasGetChildren}.
161
- * @ignore
162
- */
163
- interface ContainerOrChild extends QuadTreeItem {
164
- addChild?: (...args: unknown[]) => unknown;
165
- getChildren?: () => ContainerOrChild[];
166
- }
167
- /**
168
- * Structural shape used as the `insertContainer` /
169
- * `removeContainer` parameter type. Named (rather than inline) so the
170
- * JSDoc-aware lint doesn't require nested `@param container.getChildren`
171
- * documentation at every call site. `Container` itself satisfies this
172
- * shape; the optional variant covers the case where the World's lazy
173
- * `children` accessor returns `undefined`.
174
- * @ignore
175
- */
176
- type ContainerLike = {
177
- getChildren(): ContainerOrChild[];
178
- };
179
- /** @ignore */
180
- type ContainerLikeOptional = {
181
- getChildren?(): ContainerOrChild[];
182
- };
183
- export {};
184
137
  //# sourceMappingURL=quadtree.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"quadtree.d.ts","sourceRoot":"","sources":["../../../src/physics/broadphase/quadtree.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC;AACrC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAclD;;;;;;;GAOG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;GAMG;AACH,MAAM,WAAW,YAAY;IAC5B,SAAS,IAAI,QAAQ,CAAC;IACtB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAED;;;;GAIG;AACH,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,YAAY,KAAK,MAAM,CAAC;AA+C1E;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,YAAW,UAAU,CAAC,YAAY,CAAC;IAChE,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,QAAQ,GAAG,MAAM,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,YAAY,EAAE,CAAC;IACxB,KAAK,EAAE,QAAQ,EAAE,CAAC;IAElB;;;;;;OAMG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;;;;OAMG;IACH,gBAAgB,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC;IAExC;;;;;;OAMG;gBAEF,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,QAAQ,GAAG,MAAM,EACzB,WAAW,SAAI,EACf,UAAU,SAAI,EACd,KAAK,SAAI;IAoBV,KAAK;IAuEL,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM;IAiDpC;;;;;;;;;;;;OAYG;IACH,eAAe,CAAC,SAAS,EAAE,aAAa;IA8BxC;;;;;OAKG;IACH,MAAM,CAAC,IAAI,EAAE,YAAY;IA+CzB;;;;;;;;OAQG;IACH,eAAe,CAAC,SAAS,EAAE,qBAAqB;IA0BhD;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,QAAQ,CACP,IAAI,EAAE,YAAY,EAClB,EAAE,CAAC,EAAE,cAAc,EACnB,MAAM,CAAC,EAAE,YAAY,EAAE,GACrB,YAAY,EAAE;IA2CjB;;;;;OAKG;IACH,MAAM,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAsEnC;;;OAGG;IACH,UAAU,IAAI,OAAO;IAMrB;;;OAGG;IACH,WAAW,IAAI,OAAO;IAOtB;;;OAGG;IACH,KAAK,CAAC,MAAM,CAAC,EAAE,MAAM;CAuBrB;AAED;;;;;;;;;GASG;AACH,UAAU,gBAAiB,SAAQ,YAAY;IAC9C,QAAQ,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,OAAO,CAAC;IAC3C,WAAW,CAAC,EAAE,MAAM,gBAAgB,EAAE,CAAC;CACvC;AAED;;;;;;;;GAQG;AACH,KAAK,aAAa,GAAG;IAAE,WAAW,IAAI,gBAAgB,EAAE,CAAA;CAAE,CAAC;AAC3D,cAAc;AACd,KAAK,qBAAqB,GAAG;IAAE,WAAW,CAAC,IAAI,gBAAgB,EAAE,CAAA;CAAE,CAAC"}
1
+ {"version":3,"file":"quadtree.d.ts","sourceRoot":"","sources":["../../../src/physics/broadphase/quadtree.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC;AACrC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAclD;;;;;;;GAOG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;GAMG;AACH,MAAM,WAAW,YAAY;IAC5B,SAAS,IAAI,QAAQ,CAAC;IACtB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAED;;;;GAIG;AACH,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,YAAY,KAAK,MAAM,CAAC;AAmD1E;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,YAAW,UAAU,CAAC,YAAY,CAAC;IAChE,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,QAAQ,GAAG,MAAM,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,YAAY,EAAE,CAAC;IACxB,KAAK,EAAE,QAAQ,EAAE,CAAC;IAsBlB;;;;;;OAMG;gBAEF,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,QAAQ,GAAG,MAAM,EACzB,WAAW,SAAI,EACf,UAAU,SAAI,EACd,KAAK,SAAI;IAoBV,KAAK;IAuEL,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM;IAiDpC;;;;;;;;;;;;OAYG;IACH,eAAe,CAAC,SAAS,EAAE,aAAa;IA8BxC;;;;;OAKG;IACH,MAAM,CAAC,IAAI,EAAE,YAAY;IA+CzB;;;;;;;;OAQG;IACH,eAAe,CAAC,SAAS,EAAE,qBAAqB;IA0BhD;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,QAAQ,CACP,IAAI,EAAE,YAAY,EAClB,EAAE,CAAC,EAAE,cAAc,EACnB,MAAM,CAAC,EAAE,YAAY,EAAE,GACrB,YAAY,EAAE;IA2CjB;;;;;OAKG;IACH,MAAM,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAsEnC;;;OAGG;IACH,UAAU,IAAI,OAAO;IAMrB;;;OAGG;IACH,WAAW,IAAI,OAAO;IAOtB;;;OAGG;IACH,KAAK,CAAC,MAAM,CAAC,EAAE,MAAM;CAuBrB"}
@@ -24,25 +24,6 @@ export default class Body {
24
24
  * @type {Bounds}
25
25
  */
26
26
  public bounds: Bounds;
27
- /**
28
- * The collision shapes of the body. Always an array — every
29
- * mutation path goes through `push` / `includes`. The
30
- * non-array `Point` that used to be in this union was a
31
- * mis-doc and broke downstream `shapes.length` reads in
32
- * TypeScript.
33
- * @ignore
34
- * @type {(Polygon|Line|Ellipse|Point)[]}
35
- */
36
- shapes: (Polygon | Line | Ellipse | Point)[];
37
- /**
38
- * The body collision mask, that defines what should collide with what.<br>
39
- * (by default will collide with all entities)
40
- * @ignore
41
- * @type {number}
42
- * @default collision.types.ALL_OBJECT
43
- * @see collision.types
44
- */
45
- collisionMask: number;
46
27
  /**
47
28
  * define the collision type of the body for collision filtering
48
29
  * @public
@@ -405,14 +386,6 @@ export default class Body {
405
386
  * @returns {number}
406
387
  */
407
388
  getAngle(): number;
408
- /**
409
- * Sync `this.angle` to the renderable's `currentTransform`. Pivot is
410
- * the body's bounds center (matches the matter adapter's rotation
411
- * pivot — see `MatterAdapter.syncFromPhysics`). Internal helper used
412
- * by both the per-step integrator and {@link Body#setAngle}.
413
- * @ignore
414
- */
415
- _syncAngleTransform(): void;
416
389
  /**
417
390
  * apply an instantaneous impulse to this body — a single-step velocity
418
391
  * change scaled by inverse mass (`dv = J / m`). Useful for one-shot
@@ -515,37 +488,7 @@ export default class Body {
515
488
  * // add a shape from a JSON object
516
489
  * this.body.addShape(me.loader.getJSON("shapesdef").banana);
517
490
  */
518
- /**
519
- * Give a stored shape its per-shape collision settings, carrying them over
520
- * from the source object when `addShape` converted it (a `Rect` and a
521
- * `Bounds` both become a `Polygon`, so anything set on the original would
522
- * otherwise be dropped on the floor).
523
- *
524
- * Every field is written explicitly, including the defaults. That is not
525
- * tidiness: converted shapes come from `polygonPool`, whose reset restores
526
- * only position and vertices — a recycled instance would otherwise arrive
527
- * still carrying the previous owner's `isTrigger` or mask and quietly
528
- * change how an unrelated body collides.
529
- *
530
- * Idempotent, because `removeShape` re-adds every surviving shape through
531
- * `addShape` and must not disturb their settings.
532
- * @param {object} stored - the shape as held in `this.shapes`
533
- * @param {object} [source] - the object passed to `addShape`; omitted when
534
- * the shape was built here from a pool and has no user-supplied original
535
- * @private
536
- */
537
- private _initShapeCollision;
538
- addShape(shape: any): number;
539
- /**
540
- * Recompute the default `pseudoInertia` from the current bounds.
541
- * Uses the moment-of-inertia formula for a unit-mass rectangle —
542
- * `(width² + height²) / 12` — which gives a value that scales
543
- * sensibly with body size: a small body resists rotation less, a
544
- * large body more. Clamped to a minimum of 1 to keep divisions
545
- * well-defined even on degenerate 0-size bodies.
546
- * @ignore
547
- */
548
- _recomputePseudoInertia(): void;
491
+ addShape(shape: Rect | Polygon | Line | Ellipse | Point | Point[] | Bounds | object): number;
549
492
  /**
550
493
  * set the body vertices to the given one
551
494
  * @param {Vector2d[]} vertices - an array of me.Vector2d points defining a convex hull
@@ -645,8 +588,7 @@ export default class Body {
645
588
  forEach(callback: Function, thisArg?: object): void;
646
589
  /**
647
590
  * Returns true if the any of the shape composing the body contains the given point.
648
- * @param {number|Vector2d} x - x coordinate or a vector point to check
649
- * @param {number} [y] - y coordinate
591
+ * @param {...(number|Vector2d)} args - either `x, y` coordinates, or a single {@link Vector2d}
650
592
  * @returns {boolean} true if contains
651
593
  * @example
652
594
  * if (mySprite.body.contains(10, 10)) {
@@ -657,7 +599,7 @@ export default class Body {
657
599
  * // do something
658
600
  * }
659
601
  */
660
- contains(...args: any[]): boolean;
602
+ contains(...args: (number | Vector2d)[]): boolean;
661
603
  /**
662
604
  * Rotate this body (counter-clockwise) by the specified angle (in radians).
663
605
  * Unless specified the body will be rotated around its center point
@@ -687,18 +629,12 @@ export default class Body {
687
629
  * parent renderable is to compute new values of the Body.vel property then add them to
688
630
  * the parent.pos value thus changing the position by the amount of Body.vel each time the
689
631
  * update call is made. <br>
690
- * Updates to Body.vel are bounded by maxVel (which defaults to viewport size if not set) <br>
632
+ * Updates to Body.vel are bounded by {@link Body#maxVel}, which defaults to `<490,490>` <br>
691
633
  * At this time a call to Body.Update does not call the onBodyUpdate callback that is listed in the constructor arguments.
692
634
  * @protected
693
- * @param {number} dt - time since the last update in milliseconds.
694
635
  * @returns {boolean} true if resulting velocity is different than 0
695
636
  */
696
637
  protected update(): boolean;
697
- /**
698
- * Destroy function<br>
699
- * @ignore
700
- */
701
- destroy(): void;
702
638
  }
703
639
  import type Renderable from "../../renderable/renderable.js";
704
640
  import type Container from "../../renderable/container.js";
@@ -711,7 +647,7 @@ import { Line } from "../../geometries/line.ts";
711
647
  import { Ellipse } from "../../geometries/ellipse.ts";
712
648
  import { Point } from "../../geometries/point.ts";
713
649
  import { Vector2d } from "../../math/vector2d.ts";
650
+ import { Rect } from "../../geometries/rectangle.ts";
714
651
  import { Box3d } from "../../geometries/box3d.ts";
715
652
  import type ResponseObject from "../response.js";
716
- import { Rect } from "../../geometries/rectangle.ts";
717
653
  //# sourceMappingURL=body.d.ts.map
@@ -1 +1 @@
1
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1
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