melonjs 20.2.0 → 20.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +86 -8
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +6 -2
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts +2 -2
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/buffer.d.ts +26 -0
- package/build/audio/backend/buffer.d.ts.map +1 -0
- package/build/audio/backend/cache.d.ts +2 -0
- package/build/audio/backend/cache.d.ts.map +1 -0
- package/build/audio/backend/core.d.ts +24 -0
- package/build/audio/backend/core.d.ts.map +1 -0
- package/build/audio/backend/engine.d.ts +35 -0
- package/build/audio/backend/engine.d.ts.map +1 -0
- package/build/audio/backend/sound.d.ts +29 -0
- package/build/audio/backend/sound.d.ts.map +1 -0
- package/build/audio/backend/spatial.d.ts +191 -0
- package/build/audio/backend/spatial.d.ts.map +1 -0
- package/build/audio/backend/types.d.ts +107 -0
- package/build/audio/backend/types.d.ts.map +1 -0
- package/build/audio/backend/voice.d.ts +8 -0
- package/build/audio/backend/voice.d.ts.map +1 -0
- package/build/audio/playback.d.ts +49 -4
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +69 -0
- package/build/audio/state.d.ts.map +1 -0
- package/build/audio/types.d.ts +93 -1
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +0 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +91 -84
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/const.d.ts +2 -2
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +0 -12
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +1 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +12150 -11289
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/input.d.ts +19 -0
- package/build/input/input.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts +4 -2
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +0 -81
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +13 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +0 -16
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +46 -73
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +2 -0
- package/build/loader/parsers/audio.d.ts.map +1 -0
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +3 -3
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +5 -69
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/plugin/plugin.d.ts +9 -1
- package/build/plugin/plugin.d.ts.map +1 -1
- package/build/polyfill/index.d.ts +1 -4
- package/build/polyfill/index.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +0 -7
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +0 -55
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +26 -104
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +145 -140
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +17 -54
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +7 -52
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +0 -95
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +0 -14
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +0 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +4 -68
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +0 -12
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/event.d.ts +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +21 -2
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +2 -0
- package/build/utils/fetchdata.d.ts.map +1 -0
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +7 -25
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/blur.d.ts +4 -4
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +5 -5
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +5 -15
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/desaturate.d.ts +5 -5
- package/build/video/effects/desaturate.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +4 -4
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +5 -5
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +4 -4
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/glow.d.ts +5 -5
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +4 -4
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/invert.d.ts +5 -5
- package/build/video/effects/invert.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +6 -6
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +4 -4
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +2 -3
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/scanline.d.ts +6 -6
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/sepia.d.ts +5 -5
- package/build/video/effects/sepia.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -123
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +3 -3
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/tintPulse.d.ts +4 -4
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/vignette.d.ts +6 -6
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +4 -4
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -81
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +2 -76
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +0 -43
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +2 -51
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +24 -286
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +1 -230
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +2 -89
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +8 -11
- package/skills/AGENTS.md +67 -0
- package/skills/melonjs/SKILL.md +156 -0
- package/skills/melonjs-20-migration/SKILL.md +160 -0
- package/skills/melonjs-3d/SKILL.md +525 -0
- package/skills/melonjs-3d-assets/SKILL.md +258 -0
- package/skills/melonjs-audio/SKILL.md +236 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +175 -0
- package/skills/melonjs-deployment/SKILL.md +113 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +178 -0
- package/skills/melonjs-events/SKILL.md +159 -0
- package/skills/melonjs-getting-started/SKILL.md +183 -0
- package/skills/melonjs-input/SKILL.md +166 -0
- package/skills/melonjs-lighting/SKILL.md +139 -0
- package/skills/melonjs-loading-assets/SKILL.md +186 -0
- package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
- package/skills/melonjs-performance/SKILL.md +183 -0
- package/skills/melonjs-physics/SKILL.md +321 -0
- package/skills/melonjs-plugins/SKILL.md +191 -0
- package/skills/melonjs-renderables/SKILL.md +214 -0
- package/skills/melonjs-renderer-backends/SKILL.md +173 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +180 -0
- package/skills/melonjs-sprites-and-animation/SKILL.md +173 -0
- package/skills/melonjs-tilemaps/SKILL.md +213 -0
- package/skills/melonjs-ui-and-text/SKILL.md +65 -0
- package/build/audio/backend.d.ts +0 -140
- package/build/audio/backend.d.ts.map +0 -1
- package/build/loader/parsers/fetchdata.d.ts +0 -32
- package/build/loader/parsers/fetchdata.d.ts.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"colorlayer.d.ts","sourceRoot":"","sources":["../../src/renderable/colorlayer.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AAEH;;;GAGG;AACH;IACC;;;;OAIG;IACH,kBAJW,MAAM,SACN,KAAK,GAAC,MAAM,MACZ,MAAM,EAahB;IAPA;;;OAGG;IACH,OAFU,KAAK,CAE6B;IAK7C,sDAOC;IAED;;;;OAIG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAOlB;IAED
|
|
1
|
+
{"version":3,"file":"colorlayer.d.ts","sourceRoot":"","sources":["../../src/renderable/colorlayer.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AAEH;;;GAGG;AACH;IACC;;;;OAIG;IACH,kBAJW,MAAM,SACN,KAAK,GAAC,MAAM,MACZ,MAAM,EAahB;IAPA;;;OAGG;IACH,OAFU,KAAK,CAE6B;IAK7C,sDAOC;IAED;;;;OAIG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAOlB;IAED;;;;OAIG;IACH,gBAIC;CACD;uBAhEsB,iBAAiB;2BAIhB,oBAAoB;gCACb,sCAAsC;+BACvC,oCAAoC;0BACzC,yBAAyB"}
|
|
@@ -40,30 +40,12 @@ export default class Container extends Renderable {
|
|
|
40
40
|
* @ignore root
|
|
41
41
|
*/
|
|
42
42
|
constructor(x?: number, y?: number, width?: number, height?: number, root?: boolean);
|
|
43
|
-
/**
|
|
44
|
-
* keep track of pending sort
|
|
45
|
-
* @ignore
|
|
46
|
-
*/
|
|
47
|
-
pendingSort: any;
|
|
48
43
|
/**
|
|
49
44
|
* whether the container is the root of the scene
|
|
50
45
|
* @type {boolean}
|
|
51
46
|
* @default false
|
|
52
47
|
*/
|
|
53
48
|
root: boolean;
|
|
54
|
-
/**
|
|
55
|
-
* The array of children of this container.
|
|
56
|
-
* @ignore
|
|
57
|
-
*/
|
|
58
|
-
children: any[] | undefined;
|
|
59
|
-
/**
|
|
60
|
-
* The property of the child object that should be used to sort on this container
|
|
61
|
-
* value : "x", "y", "z"
|
|
62
|
-
* @type {string}
|
|
63
|
-
* @default "z"
|
|
64
|
-
*/
|
|
65
|
-
_sortOn: string;
|
|
66
|
-
_comparator: (a: any, b: any) => number;
|
|
67
49
|
/**
|
|
68
50
|
* Specify if the children list should be automatically sorted when adding a new child
|
|
69
51
|
* @type {boolean}
|
|
@@ -332,43 +314,6 @@ export default class Container extends Renderable {
|
|
|
332
314
|
* @param {boolean} [recursive=false] - recursively sort sub-containers
|
|
333
315
|
*/
|
|
334
316
|
sortNow(recursive?: boolean): void;
|
|
335
|
-
/**
|
|
336
|
-
* Z Sorting function
|
|
337
|
-
* @ignore
|
|
338
|
-
*/
|
|
339
|
-
_sortZ(a: any, b: any): number;
|
|
340
|
-
/**
|
|
341
|
-
* Reverse Z Sorting function
|
|
342
|
-
* @ignore
|
|
343
|
-
*/
|
|
344
|
-
_sortReverseZ(a: any, b: any): number;
|
|
345
|
-
/**
|
|
346
|
-
* Camera-distance sorting function used by `sortOn = "depth"`.
|
|
347
|
-
* Orders children by ascending squared distance from the cached
|
|
348
|
-
* camera position — closest first in the array, so
|
|
349
|
-
* {@link Container#draw}'s reverse-iteration walk paints far→near
|
|
350
|
-
* (correct painter's algorithm for alpha-blended sprites under
|
|
351
|
-
* perspective). The cached position is refreshed by
|
|
352
|
-
* {@link captureDepthCamera} just before each sort runs; this
|
|
353
|
-
* comparator stays tight (zero allocation, six subtracts + three
|
|
354
|
-
* mul-adds per pair) for the hot O(N log N) path.
|
|
355
|
-
*
|
|
356
|
-
* Container children are `Renderable` instances with an
|
|
357
|
-
* `ObservableVector3d` pos — `pos.z` is always defined, no guard
|
|
358
|
-
* needed here.
|
|
359
|
-
* @ignore
|
|
360
|
-
*/
|
|
361
|
-
_sortDepth(a: any, b: any): number;
|
|
362
|
-
/**
|
|
363
|
-
* X Sorting function
|
|
364
|
-
* @ignore
|
|
365
|
-
*/
|
|
366
|
-
_sortX(a: any, b: any): number;
|
|
367
|
-
/**
|
|
368
|
-
* Y Sorting function
|
|
369
|
-
* @ignore
|
|
370
|
-
*/
|
|
371
|
-
_sortY(a: any, b: any): number;
|
|
372
317
|
/**
|
|
373
318
|
* A container additionally offsets its children by its own position — the
|
|
374
319
|
* `translate()` at the top of {@link Container#draw} — which is what makes
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AAoKA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;GASG;AACH;IACC;;;;;;;OAOG;IACH,gBAPW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,SACN,OAAO,EAuHjB;IAhHA;;;;OAIG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;;OAIG;IACH,4BAAyB;IAEzB;;;;;;;OAOG;IACH,SALU,MAAM,CAKE;IAClB;;;OAGG;IACH,wCAA8B;IAE9B;;;;OAIG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;OAMG;IACH,yBAHU,OAAO,CAGmB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAqBjD,yCAMC;IAiCH,kBANU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,EAmB5B;IAzCD;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cAHU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,CAK5B;IAgBD;;OAEG;IACH,cAmBC;IAED;;;;;;;;;;;;;OAaG;IACH,gBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,MAC1K,MAAM,GACJ,UAAU,CA+EtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAkEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAUtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,oBAC1B,UAAU,EAAE,CAgCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,oBACJ,UAAU,EAAE,CAaxB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAuBlB;IAED;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAiBD;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cAC1K,OAAO,QA8EjB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,SACN,MAAM,cACN,OAAO,QASjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QA8BjB;IAED;;;;;;;;OAQG;IACH,oBAFW,OAAO,QAoBjB;IAiBD;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,sCAEC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mCAWC;IAED;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,+BAEC;IA+FD;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAMpB;CAkHD;uBAh2CsB,iBAAiB;2BA+JhB,oBAAoB;wBACrB,oBAAoB;wBACpB,aAAa;6BACR,kBAAkB;yBACtB,cAAc;+BACR,gBAAgB;gCACf,gBAAgB;iCACf,sBAAsB;4BAC3B,iBAAiB;4BACjB,iBAAiB;+BAEd,uBAAuB;iCACrB,yBAAyB;8BAC5B,sBAAsB;sBAC9B,gBAAgB;4BACV,sBAAsB;4BACxB,wBAAwB"}
|
|
@@ -35,11 +35,6 @@ export class Draggable extends Renderable {
|
|
|
35
35
|
* @returns {boolean} false if the object stopped being dragged
|
|
36
36
|
*/
|
|
37
37
|
dragEnd(): boolean;
|
|
38
|
-
/**
|
|
39
|
-
* Destructor
|
|
40
|
-
* @ignore
|
|
41
|
-
*/
|
|
42
|
-
destroy(): void;
|
|
43
38
|
}
|
|
44
39
|
import Renderable from "./../renderable/renderable.js";
|
|
45
40
|
import { Vector2d } from "../math/vector2d.ts";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"draggable.d.ts","sourceRoot":"","sources":["../../src/renderable/draggable.js"],"names":[],"mappings":"AAYA;;;;GAIG;AACH;IAUE,kBAAqB;IACrB,YAAkB;IAClB,qBAAoC;IAIrC;;;;;;;OAOG;IACH,mBA8BC;IAnBA,kDAEC;IAED,gEAIC;IAED,8DAIC;IAOF;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAOnB;IAED
|
|
1
|
+
{"version":3,"file":"draggable.d.ts","sourceRoot":"","sources":["../../src/renderable/draggable.js"],"names":[],"mappings":"AAYA;;;;GAIG;AACH;IAUE,kBAAqB;IACrB,YAAkB;IAClB,qBAAoC;IAIrC;;;;;;;OAOG;IACH,mBA8BC;IAnBA,kDAEC;IAED,gEAIC;IAED,8DAIC;IAOF;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAOnB;IAED;;;;OAIG;IACH,gBAQC;CACD;uBAzHsB,+BAA+B;yBAD7B,qBAAqB"}
|
|
@@ -9,23 +9,17 @@
|
|
|
9
9
|
export class DropTarget extends Renderable {
|
|
10
10
|
/**
|
|
11
11
|
* constant for the overlaps method
|
|
12
|
-
* @constant
|
|
13
12
|
* @type {string}
|
|
14
|
-
* @name CHECKMETHOD_OVERLAP
|
|
15
13
|
*/
|
|
16
14
|
CHECKMETHOD_OVERLAP: string;
|
|
17
15
|
/**
|
|
18
16
|
* constant for the contains method
|
|
19
|
-
* @constant
|
|
20
17
|
* @type {string}
|
|
21
|
-
* @name CHECKMETHOD_CONTAINS
|
|
22
18
|
*/
|
|
23
19
|
CHECKMETHOD_CONTAINS: string;
|
|
24
20
|
/**
|
|
25
21
|
* the checkmethod we want to use
|
|
26
|
-
* @constant
|
|
27
22
|
* @type {string}
|
|
28
|
-
* @name checkMethod
|
|
29
23
|
* @default "CHECKMETHOD_OVERLAP"
|
|
30
24
|
*/
|
|
31
25
|
checkMethod: string;
|
|
@@ -45,12 +39,7 @@ export class DropTarget extends Renderable {
|
|
|
45
39
|
* Gets called when a draggable entity is dropped on the current entity
|
|
46
40
|
* @param {Draggable} draggable - the draggable object that is dropped
|
|
47
41
|
*/
|
|
48
|
-
drop(): void;
|
|
49
|
-
/**
|
|
50
|
-
* Destructor
|
|
51
|
-
* @ignore
|
|
52
|
-
*/
|
|
53
|
-
destroy(): void;
|
|
42
|
+
drop(draggable: Draggable): void;
|
|
54
43
|
}
|
|
55
44
|
import Renderable from "./../renderable/renderable.js";
|
|
56
45
|
import type { Draggable } from "./draggable.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"dragndrop.d.ts","sourceRoot":"","sources":["../../src/renderable/dragndrop.js"],"names":[],"mappings":"AAGA;;;GAGG;AAEH;;;GAGG;AACH;IAYE
|
|
1
|
+
{"version":3,"file":"dragndrop.d.ts","sourceRoot":"","sources":["../../src/renderable/dragndrop.js"],"names":[],"mappings":"AAGA;;;GAGG;AAEH;;;GAGG;AACH;IAYE;;;OAGG;IACH,qBAFU,MAAM,CAEqB;IAErC;;;OAGG;IACH,sBAFU,MAAM,CAEsB;IAEtC;;;;OAIG;IACH,aAHU,MAAM,CAG2B;IAE3C,kCAA8D;IAG/D;;;OAGG;IACH,4BAFW,MAAM,QAQhB;IAED;;;;OAIG;IACH,aAHW,MAAM,aACN,SAAS,QAUnB;IAED;;;OAGG;IAEH,gBAHW,SAAS,QAGF;IAElB;;;;OAIG;IACH,gBAGC;CACD;uBAzFsB,+BAA+B;+BAKxB,gBAAgB"}
|
|
@@ -150,7 +150,6 @@
|
|
|
150
150
|
* @category Game Objects
|
|
151
151
|
*/
|
|
152
152
|
export default class Entity extends Renderable {
|
|
153
|
-
static _deprecationWarned: boolean;
|
|
154
153
|
/**
|
|
155
154
|
* @param {number} x - the x coordinates of the entity object
|
|
156
155
|
* @param {number} y - the y coordinates of the entity object
|
|
@@ -185,11 +184,6 @@ export default class Entity extends Renderable {
|
|
|
185
184
|
collisionMask?: number | undefined;
|
|
186
185
|
shapes?: Rect[] | Polygon[] | Line[] | Ellipse[] | undefined;
|
|
187
186
|
});
|
|
188
|
-
/**
|
|
189
|
-
* The array of renderable children of this entity.
|
|
190
|
-
* @ignore
|
|
191
|
-
*/
|
|
192
|
-
children: any[];
|
|
193
187
|
set renderable(value: Renderable);
|
|
194
188
|
/**
|
|
195
189
|
* The entity renderable component (can be any objects deriving from me.Renderable, like me.Sprite for example)
|
|
@@ -207,8 +201,6 @@ export default class Entity extends Renderable {
|
|
|
207
201
|
* @type {boolean}
|
|
208
202
|
*/
|
|
209
203
|
alive: boolean;
|
|
210
|
-
/** @ignore */
|
|
211
|
-
update(dt: any): boolean;
|
|
212
204
|
/**
|
|
213
205
|
* update the bounding box for this entity.
|
|
214
206
|
* @param {boolean} [absolute=true] - update the bounds size and position in (world) absolute coordinates
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAQA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACkB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,
|
|
1
|
+
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAQA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC;;;OAGG;IACH,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACkB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,EA2FF;IA/EA;;;;OAIG;IACH,gBAAkB;IAqFnB,sBAPU,UAAU,EAmBnB;IArBD;;;OAGG;IAEH,kBAHU,UAAU,CAKnB;IAnDA;;;OAGG;IACH,IAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,OAFU,OAAO,CAEA;IAwDlB;;;OAGG;IACH,yBAKC;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CA0BlB;IAED;;OAEG;IACH,qBAEC;IAED,6BAkBC;IAED;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAgBpB;IAuCD;;OAEG;IACH,0BAIC;CACD;uBAjbsB,kBAAkB;4BAQhB,2BAA2B;0BAH7B,iCAAiC;6BAE9B,6BAA6B;0BAHhC,4BAA4B;6BAEzB,+BAA+B"}
|
|
@@ -41,22 +41,8 @@ export default class FrameAnimation {
|
|
|
41
41
|
* {@link Sprite3d} remaps its quad's UVs + vertices).
|
|
42
42
|
*/
|
|
43
43
|
constructor(host: object, applyFrame: (region: object) => void);
|
|
44
|
-
/**
|
|
45
|
-
* the host renderable this engine draws through.
|
|
46
|
-
* @type {object}
|
|
47
|
-
* @ignore
|
|
48
|
-
*/
|
|
49
|
-
host: object;
|
|
50
|
-
/**
|
|
51
|
-
* geometry hook invoked on every frame change (see constructor).
|
|
52
|
-
* @type {(region: object) => void}
|
|
53
|
-
* @ignore
|
|
54
|
-
*/
|
|
55
|
-
_applyFrame: (region: object) => void;
|
|
56
44
|
/** defined animations, keyed by id @type {object} */
|
|
57
45
|
anim: object;
|
|
58
|
-
/** animation to chain to / completion callback on cycle end @ignore */
|
|
59
|
-
resetAnim: (() => unknown) | (() => false | undefined) | (() => boolean) | (() => void) | undefined;
|
|
60
46
|
/** current frame info @type {object} */
|
|
61
47
|
current: object;
|
|
62
48
|
/** elapsed time within the current frame, in ms @type {number} */
|
|
@@ -65,10 +51,6 @@ export default class FrameAnimation {
|
|
|
65
51
|
animationspeed: number;
|
|
66
52
|
/** pause flag — freezes the current frame @type {boolean} */
|
|
67
53
|
animationpause: boolean;
|
|
68
|
-
/** per-play speed multiplier (1 = authored speed) @ignore */
|
|
69
|
-
_animSpeed: number;
|
|
70
|
-
/** set once a `loop:false` animation has finished its single cycle @ignore */
|
|
71
|
-
_animDone: boolean;
|
|
72
54
|
/**
|
|
73
55
|
* add an animation definition (see {@link Sprite#addAnimation}).
|
|
74
56
|
* @param {string} name - animation id
|
|
@@ -118,29 +100,6 @@ export default class FrameAnimation {
|
|
|
118
100
|
* @returns {number} the current animation frame index
|
|
119
101
|
*/
|
|
120
102
|
getCurrentAnimationFrame(): number;
|
|
121
|
-
/**
|
|
122
|
-
* the frame object for the given index within the current animation.
|
|
123
|
-
* @param {number} id - the frame id
|
|
124
|
-
* @returns {object} the frame data
|
|
125
|
-
*/
|
|
126
|
-
/**
|
|
127
|
-
* Whether the current animation is still resolvable.
|
|
128
|
-
*
|
|
129
|
-
* `update()` hands control to user code in the middle of its frame loop:
|
|
130
|
-
* `onended`, and the completion callback behind `resetAnim`. That code is
|
|
131
|
-
* free to tear the host down — "remove me once the animation finishes" is
|
|
132
|
-
* an entirely reasonable reaction, and `removeChildNow()` destroys the
|
|
133
|
-
* sprite, whose `destroy()` empties `anim`. Everything after the callback
|
|
134
|
-
* reads out of `anim`, so the loop has to check it is still there rather
|
|
135
|
-
* than resume into a map the callback just cleared.
|
|
136
|
-
*
|
|
137
|
-
* A callback that switches animations with `setCurrentAnimation()` leaves
|
|
138
|
-
* this true, which is the point: only a genuinely torn-down host stops the
|
|
139
|
-
* loop.
|
|
140
|
-
* @ignore
|
|
141
|
-
* @returns {boolean} true while the current animation can still be read
|
|
142
|
-
*/
|
|
143
|
-
_isCurrentAnimationLive(): boolean;
|
|
144
103
|
getAnimationFrameObjectByIndex(id: any): any;
|
|
145
104
|
/**
|
|
146
105
|
* clear the frame timer and the play-once "done" hold, without changing the
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,
|
|
1
|
+
{"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EAyElC;IAnEA;;;;;OAKG;IACH,MAJU,MAAM,CAIA;IAEhB;;;;;OAKG;IACH,aAJU,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAIL;IAE7B,qDAAqD;IACrD,MAD2C,MAAM,CACnC;IAEd;;;;OAIG;IACH,oGAA0B;IAE1B,wCAAwC;IACxC,SAD8B,MAAM,CAiBnC;IAED,kEAAkE;IAClE,IADwD,MAAM,CACnD;IAEX,qEAAqE;IACrE,gBAD2D,MAAM,CACxC;IAEzB,6DAA6D;IAC7D,gBADkD,OAAO,CAC9B;IAE3B;;;;OAIG;IACH,mBAAmB;IAEnB;;;;OAIG;IACH,mBAAsB;IAGvB;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CA4ElB;IAED;;;;;OAKG;IACH,wBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAFa,OAAO,CAQnB;IAED,6CAEC;IAED;;;;OAIG;IACH,mBAGC;IAED;;;OAGG;IACH,eAKC;IAED;;;;;;;;OAQG;IACH,WAHW,MAAM,GACJ,OAAO,CAmEnB;IAED;;;OAGG;IACH,gBAOC;CACD"}
|
|
@@ -1,92 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* Bake (once) a radial alpha ramp: opaque white at the centre, fading to
|
|
3
|
-
* fully transparent at the rim.
|
|
4
|
-
*
|
|
5
|
-
* White rather than black because the colour comes from the draw tint — that
|
|
6
|
-
* way the same bake serves a black shadow, a tinted one, or a coloured pool
|
|
7
|
-
* of light, and nothing has to be re-baked to change it.
|
|
8
|
-
* @returns {HTMLCanvasElement|OffscreenCanvas} the shared falloff canvas
|
|
9
|
-
* @ignore
|
|
10
|
-
*/
|
|
11
|
-
export function getShadowFalloff(): HTMLCanvasElement | OffscreenCanvas;
|
|
12
|
-
/**
|
|
13
|
-
* Drop the shared bake. Only the tests need this — the canvas is CPU-side and
|
|
14
|
-
* costs 64 KB, so an application never has a reason to release it.
|
|
15
|
-
* @ignore
|
|
16
|
-
*/
|
|
17
|
-
export function resetShadowFalloff(): void;
|
|
18
|
-
/**
|
|
19
|
-
* Whether a mesh's geometry has any vertical extent at all.
|
|
20
|
-
*
|
|
21
|
-
* The test a **blanket** opt-in needs: a ground shadow says "this object is
|
|
22
|
-
* standing above the floor", and a flat plane lying in the floor is the floor.
|
|
23
|
-
* Shadowing it with itself smears a blob the size of the whole ground across
|
|
24
|
-
* it, which is what a scene-wide `castGroundShadow` would otherwise do to
|
|
25
|
-
* every glTF scene that ships one. A per-object opt-in bypasses this — that
|
|
26
|
-
* one is an explicit instruction.
|
|
27
|
-
*
|
|
28
|
-
* Deliberately model-space and unrotated: the caller asks about the geometry,
|
|
29
|
-
* not about where it currently sits.
|
|
30
|
-
* @param {Float32Array} vertices - model-space vertex positions (x, y, z)
|
|
31
|
-
* @param {number} vertexCount - how many vertices to read
|
|
32
|
-
* @returns {boolean} true when the geometry is not flat in Y
|
|
33
|
-
* @ignore
|
|
34
|
-
*/
|
|
35
|
-
export function hasVerticalExtent(vertices: Float32Array, vertexCount: number): boolean;
|
|
36
|
-
/**
|
|
37
|
-
* Borrow the shadow quad for a renderer, building it on first use.
|
|
38
|
-
*
|
|
39
|
-
* Cached **on the renderer**, not at module level, for two reasons: a `Mesh`
|
|
40
|
-
* resolves its texture through the active renderer's texture cache, so a
|
|
41
|
-
* module-level one would bind itself to whichever application happened to
|
|
42
|
-
* construct it first; and hanging it off the renderer means it dies with the
|
|
43
|
-
* renderer instead of outliving it.
|
|
44
|
-
*
|
|
45
|
-
* Two are kept — lit and unlit — so the shadow can be drawn through whichever
|
|
46
|
-
* mesh batcher its owner is already using. Sharing one unlit quad between lit
|
|
47
|
-
* owners would force a `litMesh → mesh → litMesh` batcher transition per
|
|
48
|
-
* shadowed object, each costing a bind/unbind pair and a flush: far more than
|
|
49
|
-
* the single draw the shadow is supposed to be.
|
|
50
|
-
*
|
|
51
|
-
* Retained geometry is keyed per mesh object, so one quad uploads once and
|
|
52
|
-
* every shadow in the scene redraws it at a different matrix for free.
|
|
53
|
-
* @param {object} renderer - the active renderer
|
|
54
|
-
* @param {boolean} lit - whether the owning mesh draws lit
|
|
55
|
-
* @param {Function} MeshClass - the `Mesh` constructor (passed in to avoid a
|
|
56
|
-
* circular import: `Mesh` owns the shadow, not the other way round)
|
|
57
|
-
* @returns {object} the shared shadow quad for that tier
|
|
58
|
-
* @ignore
|
|
59
|
-
*/
|
|
60
|
-
export function getShadowQuad(renderer: object, lit: boolean, MeshClass: Function): object;
|
|
61
|
-
/**
|
|
62
|
-
* The blob quad an `InstancedMesh` draws from — sized to the prototype's own
|
|
63
|
-
* footprint (#1515).
|
|
64
|
-
*
|
|
65
|
-
* The shared quad is a unit square, and the instanced vertex stage scales it by
|
|
66
|
-
* each record's horizontal scale alone. That silently assumes the prototype
|
|
67
|
-
* geometry is exactly 1 unit across, which is true of almost nothing: glTF
|
|
68
|
-
* meshes load with `normalize: false` and keep their authored size, so a tree
|
|
69
|
-
* 3 units wide got a blob sized for a 1-unit tree. It also skipped the contact
|
|
70
|
-
* spread and the minor-axis floor the per-object tier applies, so the SAME
|
|
71
|
-
* asset drew a different shadow depending on whether it was instanced.
|
|
72
|
-
*
|
|
73
|
-
* Baking the extents into four vertices fixes it with no shader change and no
|
|
74
|
-
* per-draw uniform: retained geometry is keyed per mesh object, so this uploads
|
|
75
|
-
* once per `InstancedMesh` and is redrawn for free.
|
|
76
|
-
* @param {object} mesh - the InstancedMesh casting the shadows
|
|
77
|
-
* @param {Function} MeshClass - the `Mesh` constructor (avoids a circular import)
|
|
78
|
-
* @param {number} halfX - model-space half-extent along X, spread applied
|
|
79
|
-
* @param {number} halfZ - model-space half-extent along Z, spread applied
|
|
80
|
-
* @param {number} version - the prototype's geometry version
|
|
81
|
-
* @returns {object} the quad to draw this scatter's blobs from
|
|
82
|
-
* @ignore
|
|
83
|
-
*/
|
|
84
|
-
export function getInstancedShadowQuad(mesh: object, MeshClass: Function, halfX: number, halfZ: number, version: number): object;
|
|
85
|
-
/**
|
|
86
|
-
* Release the shadow quads a renderer built, if any. Called from renderer
|
|
87
|
-
* teardown so the retained GPU geometry goes with it.
|
|
88
|
-
* @param {object} renderer - the renderer being torn down
|
|
89
|
-
* @ignore
|
|
90
|
-
*/
|
|
91
|
-
export function releaseShadowQuads(renderer: object): void;
|
|
1
|
+
|
|
92
2
|
//# sourceMappingURL=groundshadow.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"groundshadow.d.ts","sourceRoot":"","sources":["../../src/renderable/groundshadow.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"groundshadow.d.ts","sourceRoot":"","sources":["../../src/renderable/groundshadow.js"],"names":[],"mappings":"AA4CA;;;;;;;;;;GAUG;AACH,oCAJa,iBAAiB,GAAC,eAAe,CAuC7C;AAED;;;;;GAKG;AACH,2CAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,4CANW,YAAY,eACZ,MAAM,GACJ,OAAO,CA+BnB;AAkBD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wCARW,MAAM,OACN,OAAO,wBAGL,MAAM,CAkClB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,6CATW,MAAM,8BAEN,MAAM,SACN,MAAM,WACN,MAAM,GACJ,MAAM,CAuClB;AAED;;;;;;GAMG;AACH,6CAJW,MAAM,QAWhB"}
|
|
@@ -59,7 +59,6 @@ export default class ImageLayer extends Sprite {
|
|
|
59
59
|
* @default 'repeat'
|
|
60
60
|
*/
|
|
61
61
|
get repeat(): string;
|
|
62
|
-
_repeat: string | undefined;
|
|
63
62
|
repeatX: boolean | undefined;
|
|
64
63
|
repeatY: boolean | undefined;
|
|
65
64
|
onActivateEvent(): void;
|
|
@@ -69,34 +68,6 @@ export default class ImageLayer extends Sprite {
|
|
|
69
68
|
* @param {number} h - new height
|
|
70
69
|
*/
|
|
71
70
|
resize(w: number, h: number): this;
|
|
72
|
-
/**
|
|
73
|
-
* createPattern function
|
|
74
|
-
* @ignore
|
|
75
|
-
*/
|
|
76
|
-
createPattern(): void;
|
|
77
|
-
_pattern: any;
|
|
78
|
-
/**
|
|
79
|
-
* updateLayer function
|
|
80
|
-
* @ignore
|
|
81
|
-
*/
|
|
82
|
-
updateLayer(): void;
|
|
83
|
-
/**
|
|
84
|
-
* Override the default preDraw to skip the base class's anchor offset
|
|
85
|
-
* translation and `autoTransform` application — `ImageLayer.draw()`
|
|
86
|
-
* computes its own world-space position from the viewport, the parallax
|
|
87
|
-
* `ratio`, anchor, and zoom, so applying anchor/transform here would
|
|
88
|
-
* double-translate the layer.
|
|
89
|
-
*
|
|
90
|
-
* Coordinate-sensitive setup (flip, stencil mask) is intentionally
|
|
91
|
-
* deferred to `draw()` where it runs *after* the per-camera zoom
|
|
92
|
-
* translate/scale — that way it stays correctly aligned at any
|
|
93
|
-
* `viewport.zoom` and across multiple cameras. Coordinate-independent
|
|
94
|
-
* setup (alpha, post-effects, tint, blend) stays here. The inherited
|
|
95
|
-
* `Renderable.postDraw` cleans up symmetrically (`clearTint` /
|
|
96
|
-
* `clearMask` / `endPostEffect` / `restore`).
|
|
97
|
-
* @ignore
|
|
98
|
-
*/
|
|
99
|
-
preDraw(renderer: any): void;
|
|
100
71
|
/**
|
|
101
72
|
* draw this ImageLayer (automatically called by melonJS)
|
|
102
73
|
* @protected
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,
|
|
1
|
+
{"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,EA+Bf;IAvCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAGA;;;OAGG;IACH,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAkBvB,wBAsBC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;;OAIG;IACH,sBASC;IARA;;;OAGG;IACH,cAGC;IAGF;;;;OAIG;IACH,oBA+CC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,6BAmBC;IAED;;;;;OAKG;IACH,yBAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAyElB;IAGD,0BAMC;CAYD;mBApXkB,aAAa;8BAIL,qBAAqB"}
|
|
@@ -28,6 +28,32 @@
|
|
|
28
28
|
* Requires a GPU backend (`renderer.supportsInstancing`). Under the Canvas
|
|
29
29
|
* renderer the instances are drawn one at a time through the ordinary CPU
|
|
30
30
|
* mesh path — correct, but without any of the benefit.
|
|
31
|
+
*
|
|
32
|
+
* ### When a plain {@link Mesh} each is the better answer
|
|
33
|
+
*
|
|
34
|
+
* One `InstancedMesh` is **one geometry and one material**, and four things
|
|
35
|
+
* move from per-object to per-group:
|
|
36
|
+
*
|
|
37
|
+
* - **Depth sorting.** The set has a single sort key — its own `pos` — so it
|
|
38
|
+
* orders against the rest of the scene as one object. Opaque instances still
|
|
39
|
+
* resolve against each other per pixel through the depth buffer; blended
|
|
40
|
+
* ones cannot be sorted among themselves at all.
|
|
41
|
+
* - **Ground shadows.** {@link Mesh#castGroundShadow} becomes one instanced
|
|
42
|
+
* shadow draw covering the whole set, not a blob computed per object.
|
|
43
|
+
* - **Removal.** {@link InstancedMesh#removeInstance} swaps the last instance
|
|
44
|
+
* into the hole, so any index a caller was holding now refers to a different
|
|
45
|
+
* object.
|
|
46
|
+
* - **Colour.** {@link Mesh#tint} applies to the set; per-instance colour has
|
|
47
|
+
* to be declared up front with `instanceColors` and set through
|
|
48
|
+
* {@link InstancedMesh#setInstanceColor}.
|
|
49
|
+
*
|
|
50
|
+
* So the question is not how many there are, but whether the game addresses
|
|
51
|
+
* them **individually**. Scenery — trees, rocks, grass, debris — instances
|
|
52
|
+
* cleanly, because nothing ever asks about one of them. Collision-tested props
|
|
53
|
+
* are fine too: the positions are yours either way and instancing only changes
|
|
54
|
+
* how they are drawn. Collectibles and enemies usually are not, because
|
|
55
|
+
* removing them one at a time makes the index swap the caller's problem, and
|
|
56
|
+
* at small counts a pooled `Mesh` each is less code and no slower.
|
|
31
57
|
* @augments Mesh
|
|
32
58
|
* @category Rendering
|
|
33
59
|
* @example
|
|
@@ -67,14 +93,6 @@ export default class InstancedMesh extends Mesh {
|
|
|
67
93
|
instanceColors?: boolean | undefined;
|
|
68
94
|
instanceData?: boolean | undefined;
|
|
69
95
|
});
|
|
70
|
-
/**
|
|
71
|
-
* How this mesh's per-instance records are laid out — record width and
|
|
72
|
-
* the offset of each opt-in slot. Consumed by the batchers to describe
|
|
73
|
-
* the instance vertex buffer.
|
|
74
|
-
* @type {object}
|
|
75
|
-
* @ignore
|
|
76
|
-
*/
|
|
77
|
-
instanceLayout: object;
|
|
78
96
|
/**
|
|
79
97
|
* The packed instance records, `instanceLayout.floats` per instance.
|
|
80
98
|
* Editable in place for bulk updates — announce those with
|
|
@@ -84,27 +102,6 @@ export default class InstancedMesh extends Mesh {
|
|
|
84
102
|
* @type {Float32Array}
|
|
85
103
|
*/
|
|
86
104
|
instanceBuffer: Float32Array;
|
|
87
|
-
/**
|
|
88
|
-
* bumped whenever the buffer is reallocated, so a renderer holding a
|
|
89
|
-
* GPU copy knows its capacity assumption is stale
|
|
90
|
-
* @type {number}
|
|
91
|
-
* @ignore
|
|
92
|
-
*/
|
|
93
|
-
_instanceVersion: number;
|
|
94
|
-
/** @ignore */
|
|
95
|
-
_instanceRevision: number;
|
|
96
|
-
/** @ignore */
|
|
97
|
-
_spanFromRevision: number;
|
|
98
|
-
/** @ignore */
|
|
99
|
-
_dirtyFirst: number;
|
|
100
|
-
/** @ignore */
|
|
101
|
-
_dirtyLast: number;
|
|
102
|
-
/** @ignore */
|
|
103
|
-
_instanceCount: number;
|
|
104
|
-
/** @ignore */
|
|
105
|
-
_visibleInstanceCount: number;
|
|
106
|
-
/** @ignore */
|
|
107
|
-
_cullRevision: number;
|
|
108
105
|
set instanceCount(count: number);
|
|
109
106
|
/**
|
|
110
107
|
* How many instances this mesh holds.
|
|
@@ -197,50 +194,6 @@ export default class InstancedMesh extends Mesh {
|
|
|
197
194
|
* forest.needsInstanceUpdate = true;
|
|
198
195
|
*/
|
|
199
196
|
set needsInstanceUpdate(value: any);
|
|
200
|
-
/**
|
|
201
|
-
* The dirty span, in floats, as `[first, lastExclusive)`. Empty when
|
|
202
|
-
* nothing changed since the last upload.
|
|
203
|
-
* @returns {number[]} the span
|
|
204
|
-
* @ignore
|
|
205
|
-
*/
|
|
206
|
-
dirtyRange(): number[];
|
|
207
|
-
/**
|
|
208
|
-
* What one GPU buffer must upload to catch up, given the revision it last
|
|
209
|
-
* reached. Replaces a shared "clear the dirty flag" step, which the first
|
|
210
|
-
* consumer would drain out from under the second.
|
|
211
|
-
* @param {number} uploadedRevision - the revision that buffer holds
|
|
212
|
-
* @returns {object} `{first, count, full, revision}` — float span, or `full`
|
|
213
|
-
* @ignore
|
|
214
|
-
*/
|
|
215
|
-
instanceUpload(uploadedRevision: number): object;
|
|
216
|
-
/**
|
|
217
|
-
* Called by the batcher once the dirty span has been uploaded.
|
|
218
|
-
* @ignore
|
|
219
|
-
*/
|
|
220
|
-
clearInstanceDirty(): void;
|
|
221
|
-
/**
|
|
222
|
-
* The world-space bounding box of every instance, so the whole group
|
|
223
|
-
* frustum-culls as one object.
|
|
224
|
-
*
|
|
225
|
-
* Bounds the prototype geometry through each instance transform and then
|
|
226
|
-
* through the group placement — correct before the first draw, like the
|
|
227
|
-
* base implementation, and independent of what any draw left behind.
|
|
228
|
-
* @returns {AABB3d} the union of all instance bounds (reused instance)
|
|
229
|
-
*/
|
|
230
|
-
/**
|
|
231
|
-
* Resize the renderable's own 2D bounds box so it encloses every
|
|
232
|
-
* instance.
|
|
233
|
-
*
|
|
234
|
-
* This is what makes the group frustum-cull correctly. `Camera3d.isVisible`
|
|
235
|
-
* tests a sphere derived from `getBounds()` — the flat width/height box —
|
|
236
|
-
* **not** {@link InstancedMesh#getBounds3d}. Left at the prototype's size,
|
|
237
|
-
* a forest scattered over thousands of units presents a box a few tens of
|
|
238
|
-
* pixels across at the group origin: pan the camera just past that origin
|
|
239
|
-
* and every instance disappears at once, while still on screen.
|
|
240
|
-
* @ignore
|
|
241
|
-
*/
|
|
242
|
-
_refreshCullVolume(): any;
|
|
243
|
-
_cullRadius: number | undefined;
|
|
244
197
|
/**
|
|
245
198
|
* Draw the instanced mesh. Under a GPU backend this is one instanced
|
|
246
199
|
* draw call; the Canvas renderer has no instancing, so each instance is
|
|
@@ -249,37 +202,6 @@ export default class InstancedMesh extends Mesh {
|
|
|
249
202
|
* @param {Camera2d} [viewport] - the camera rendering this frame
|
|
250
203
|
*/
|
|
251
204
|
draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: Camera2d): void;
|
|
252
|
-
/**
|
|
253
|
-
* Fallback for renderers without instancing (Canvas): walk the instances
|
|
254
|
-
* and draw the prototype once per instance, composing the group and
|
|
255
|
-
* instance transforms by hand. Correct, and as slow as the uninstanced
|
|
256
|
-
* scene it replaces — the point is that a scene authored for instancing
|
|
257
|
-
* still renders everywhere.
|
|
258
|
-
* @param {CanvasRenderer} renderer - a renderer instance
|
|
259
|
-
* @param {Camera2d} [viewport] - the camera rendering this frame
|
|
260
|
-
* @ignore
|
|
261
|
-
*/
|
|
262
|
-
_drawInstancesIndividually(renderer: CanvasRenderer, viewport?: Camera2d): void;
|
|
263
|
-
/**
|
|
264
|
-
* Release the instance records along with the mesh.
|
|
265
|
-
* @ignore
|
|
266
|
-
*/
|
|
267
|
-
/**
|
|
268
|
-
* Draw a ground shadow for every visible instance — one call for the whole
|
|
269
|
-
* set, over the instance buffer the mesh itself just drew from (#1515).
|
|
270
|
-
*
|
|
271
|
-
* The group matrix is passed with its Y basis column zeroed and its
|
|
272
|
-
* translation Y set to the ground, so whatever Y the shadow vertex stage
|
|
273
|
-
* produces is flattened onto the floor. That is what lets the ground
|
|
274
|
-
* height reach the shader without a new uniform.
|
|
275
|
-
*
|
|
276
|
-
* One ground height serves the whole set — flat terrain. Per-instance
|
|
277
|
-
* ground height would have to ride the `instanceData` slot, which the
|
|
278
|
-
* built-in shading already reads as emissive.
|
|
279
|
-
* @param {WebGLRenderer} renderer - the active renderer
|
|
280
|
-
* @ignore
|
|
281
|
-
*/
|
|
282
|
-
_drawInstancedGroundShadow(renderer: WebGLRenderer): void;
|
|
283
205
|
}
|
|
284
206
|
import Mesh from "./mesh.js";
|
|
285
207
|
import { Matrix3d } from "../math/matrix3d.ts";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"instanced_mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/instanced_mesh.js"],"names":[],"mappings":"AAsBA
|
|
1
|
+
{"version":3,"file":"instanced_mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/instanced_mesh.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IACC;;;;;;;OAOG;IACH,eAPW,MAAM,KACN,MAAM,YAEd;QAA0B,aAAa;QACZ,cAAc;QACd,YAAY;KACzC,EAwFA;IApFA;;;;;;;OAOG;IACH,gBAJU,MAAM,CAOf;IAED;;;;;;;OAOG;IACH,gBAFU,YAAY,CAEmB;IAEzC;;;;;;OAMG;IACH,kBAJU,MAAM,CAIS;IAUzB;;;OAGG;IACH,0BAA0B;IAG1B;;;OAGG;IACH,0BAA0B;IAE1B;;;OAGG;IACH,oBAA2B;IAC3B;;;OAGG;IACH,mBAAmB;IAEnB;;;OAGG;IACH,uBAAuB;IACvB;;;OAGG;IACH,8BAA+B;IAE/B;;;OAGG;IACH,sBAAuB;IAoBxB,yBANU,MAAM,EAgDf;IAvDD;;;;;;;;OAQG;IACH,qBAFU,MAAM,CAIf;IA8DD,gCAVU,MAAM,EAiBf;IAvBD;;;;;;;;;OASG;IACH,4BAJU,MAAM,CAQf;IAWD;;;;;;;OAOG;IACH,wBANW,QAAQ,YAEhB;QAAwB,KAAK;QACF,IAAI;KAC/B,GAAU,MAAM,CAqBlB;IAED;;;;;;;;;OASG;IACH,sBAFW,MAAM,QAiBhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,aACN,QAAQ,QAYlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,QACN,QAAQ,GACN,QAAQ,GAAC,SAAS,CAW9B;IAED;;;;OAIG;IACH,wBAHW,MAAM,SACN,KAAK,QAaf;IAED;;;;;;;OAOG;IACH,uBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,QAahB;IAED;;;;;;OAMG;IACH,0BAHW,MAAM,SACN,MAAM,QAyBhB;IAED;;;;;;;;OAQG;IAEH,oCAIC;IAED;;;;;;OAMG;IACH,cAJa,MAAM,EAAE,CAapB;IAED;;;;;;;;OAQG;IACH,iCALW,MAAM,GACJ,MAAM,CAelB;IAED;;;;OAIG;IACH,2BAIC;IAED;;;;;;;;OAQG;IACH;;;;;;;;;;;;OAYG;IACH,0BAkCC;IAdC;;;OAGG;IACH,gCAAsC;IAqDxC;;;;;;OAMG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QA6BlB;IAED;;;;;;;;;;OAUG;IACH,qCALW,cAAc,aACd,QAAQ,QA8BlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;OAeG;IACH,qCAJW,aAAa,QAsEvB;CAOD;iBAjwBgB,WAAW;yBATH,qBAAqB"}
|