melonjs 20.2.0 → 20.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/README.md +86 -8
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +6 -2
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts +2 -2
  7. package/build/audio/audio.d.ts.map +1 -1
  8. package/build/audio/backend/buffer.d.ts +26 -0
  9. package/build/audio/backend/buffer.d.ts.map +1 -0
  10. package/build/audio/backend/cache.d.ts +2 -0
  11. package/build/audio/backend/cache.d.ts.map +1 -0
  12. package/build/audio/backend/core.d.ts +24 -0
  13. package/build/audio/backend/core.d.ts.map +1 -0
  14. package/build/audio/backend/engine.d.ts +35 -0
  15. package/build/audio/backend/engine.d.ts.map +1 -0
  16. package/build/audio/backend/sound.d.ts +29 -0
  17. package/build/audio/backend/sound.d.ts.map +1 -0
  18. package/build/audio/backend/spatial.d.ts +191 -0
  19. package/build/audio/backend/spatial.d.ts.map +1 -0
  20. package/build/audio/backend/types.d.ts +107 -0
  21. package/build/audio/backend/types.d.ts.map +1 -0
  22. package/build/audio/backend/voice.d.ts +8 -0
  23. package/build/audio/backend/voice.d.ts.map +1 -0
  24. package/build/audio/playback.d.ts +49 -4
  25. package/build/audio/playback.d.ts.map +1 -1
  26. package/build/audio/procedural.d.ts.map +1 -1
  27. package/build/audio/state.d.ts +69 -0
  28. package/build/audio/state.d.ts.map +1 -0
  29. package/build/audio/types.d.ts +93 -1
  30. package/build/audio/types.d.ts.map +1 -1
  31. package/build/camera/camera2d.d.ts +0 -68
  32. package/build/camera/camera2d.d.ts.map +1 -1
  33. package/build/camera/camera3d.d.ts +91 -84
  34. package/build/camera/camera3d.d.ts.map +1 -1
  35. package/build/camera/effects/fade_effect.d.ts +0 -5
  36. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  37. package/build/camera/effects/mask_effect.d.ts +0 -5
  38. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  39. package/build/camera/fog.d.ts +118 -0
  40. package/build/camera/fog.d.ts.map +1 -0
  41. package/build/const.d.ts +2 -2
  42. package/build/geometries/box3d.d.ts +0 -28
  43. package/build/geometries/box3d.d.ts.map +1 -1
  44. package/build/geometries/ellipse.d.ts +0 -20
  45. package/build/geometries/ellipse.d.ts.map +1 -1
  46. package/build/geometries/observablePoint.d.ts +0 -3
  47. package/build/geometries/observablePoint.d.ts.map +1 -1
  48. package/build/geometries/path2d.d.ts +0 -19
  49. package/build/geometries/path2d.d.ts.map +1 -1
  50. package/build/geometries/polygon.d.ts +0 -12
  51. package/build/geometries/polygon.d.ts.map +1 -1
  52. package/build/geometries/roundrect.d.ts +0 -18
  53. package/build/geometries/roundrect.d.ts.map +1 -1
  54. package/build/geometries/sphere.d.ts +0 -9
  55. package/build/geometries/sphere.d.ts.map +1 -1
  56. package/build/geometries/toarccanvas.d.ts.map +1 -1
  57. package/build/index.d.ts +1 -0
  58. package/build/index.d.ts.map +1 -1
  59. package/build/index.js +12150 -11289
  60. package/build/index.js.map +4 -4
  61. package/build/input/gamepad.d.ts.map +1 -1
  62. package/build/input/input.d.ts +19 -0
  63. package/build/input/input.d.ts.map +1 -1
  64. package/build/input/pointer.d.ts +0 -4
  65. package/build/input/pointer.d.ts.map +1 -1
  66. package/build/input/pointerevent.d.ts +0 -6
  67. package/build/input/pointerevent.d.ts.map +1 -1
  68. package/build/lang/deprecated.d.ts +4 -2
  69. package/build/lang/deprecated.d.ts.map +1 -1
  70. package/build/level/gltf/GLTFModel.d.ts +0 -81
  71. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  72. package/build/level/gltf/GLTFScene.d.ts +13 -44
  73. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  74. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  75. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  76. package/build/level/level.d.ts +195 -113
  77. package/build/level/level.d.ts.map +1 -1
  78. package/build/level/tiled/TMXGroup.d.ts +1 -65
  79. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  80. package/build/level/tiled/TMXLayer.d.ts +0 -44
  81. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  82. package/build/level/tiled/TMXObject.d.ts +1 -136
  83. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  84. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  85. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  86. package/build/level/tiled/TMXTile.d.ts +1 -30
  87. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  88. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  89. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  90. package/build/level/tiled/TMXTileset.d.ts +0 -113
  91. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  92. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  93. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  94. package/build/level/tiled/TMXUtils.d.ts +1 -43
  95. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  96. package/build/level/tiled/factories/shape.d.ts +1 -7
  97. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  98. package/build/level/tiled/factories/text.d.ts +1 -7
  99. package/build/level/tiled/factories/text.d.ts.map +1 -1
  100. package/build/level/tiled/factories/tile.d.ts +1 -7
  101. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  102. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  103. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  104. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  105. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  106. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  107. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  108. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  109. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  110. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  111. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  112. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  113. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  114. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  115. package/build/lighting/light2d.d.ts +0 -25
  116. package/build/lighting/light2d.d.ts.map +1 -1
  117. package/build/lighting/light3d.d.ts +0 -16
  118. package/build/lighting/light3d.d.ts.map +1 -1
  119. package/build/loader/loader.d.ts +46 -73
  120. package/build/loader/loader.d.ts.map +1 -1
  121. package/build/loader/loadingscreen.d.ts +0 -33
  122. package/build/loader/loadingscreen.d.ts.map +1 -1
  123. package/build/loader/parsers/aseprite.d.ts +0 -13
  124. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  125. package/build/loader/parsers/audio.d.ts +2 -0
  126. package/build/loader/parsers/audio.d.ts.map +1 -0
  127. package/build/loader/parsers/binary.d.ts +1 -10
  128. package/build/loader/parsers/binary.d.ts.map +1 -1
  129. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  130. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  131. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  132. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  133. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  134. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  135. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  136. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  137. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  138. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  139. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  140. package/build/loader/parsers/fontface.d.ts +1 -13
  141. package/build/loader/parsers/fontface.d.ts.map +1 -1
  142. package/build/loader/parsers/gltf.d.ts +1 -70
  143. package/build/loader/parsers/gltf.d.ts.map +1 -1
  144. package/build/loader/parsers/image.d.ts +1 -22
  145. package/build/loader/parsers/image.d.ts.map +1 -1
  146. package/build/loader/parsers/json.d.ts +1 -10
  147. package/build/loader/parsers/json.d.ts.map +1 -1
  148. package/build/loader/parsers/mtl.d.ts +1 -28
  149. package/build/loader/parsers/mtl.d.ts.map +1 -1
  150. package/build/loader/parsers/obj.d.ts +1 -59
  151. package/build/loader/parsers/obj.d.ts.map +1 -1
  152. package/build/loader/parsers/pbr.d.ts +1 -62
  153. package/build/loader/parsers/pbr.d.ts.map +1 -1
  154. package/build/loader/parsers/script.d.ts +1 -10
  155. package/build/loader/parsers/script.d.ts.map +1 -1
  156. package/build/loader/parsers/shader.d.ts +1 -52
  157. package/build/loader/parsers/shader.d.ts.map +1 -1
  158. package/build/loader/parsers/tmx.d.ts +1 -10
  159. package/build/loader/parsers/tmx.d.ts.map +1 -1
  160. package/build/loader/parsers/video.d.ts +1 -10
  161. package/build/loader/parsers/video.d.ts.map +1 -1
  162. package/build/math/color.d.ts.map +1 -1
  163. package/build/math/noise.d.ts +0 -40
  164. package/build/math/noise.d.ts.map +1 -1
  165. package/build/math/observableVector2d.d.ts +0 -3
  166. package/build/math/observableVector2d.d.ts.map +1 -1
  167. package/build/math/observableVector3d.d.ts +0 -3
  168. package/build/math/observableVector3d.d.ts.map +1 -1
  169. package/build/math/vector2d.d.ts +0 -6
  170. package/build/math/vector2d.d.ts.map +1 -1
  171. package/build/math/vertex.d.ts +25 -0
  172. package/build/math/vertex.d.ts.map +1 -1
  173. package/build/particles/emitter.d.ts +0 -65
  174. package/build/particles/emitter.d.ts.map +1 -1
  175. package/build/particles/particle.d.ts +0 -81
  176. package/build/particles/particle.d.ts.map +1 -1
  177. package/build/physics/adapter.d.ts +3 -3
  178. package/build/physics/bounds.d.ts +0 -1
  179. package/build/physics/bounds.d.ts.map +1 -1
  180. package/build/physics/broadphase/broadphase.d.ts +0 -7
  181. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  182. package/build/physics/broadphase/octree.d.ts +0 -91
  183. package/build/physics/broadphase/octree.d.ts.map +1 -1
  184. package/build/physics/broadphase/quadtree.d.ts +0 -47
  185. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  186. package/build/physics/builtin/body.d.ts +5 -69
  187. package/build/physics/builtin/body.d.ts.map +1 -1
  188. package/build/physics/builtin/detector.d.ts +0 -312
  189. package/build/physics/builtin/detector.d.ts.map +1 -1
  190. package/build/physics/builtin/sat.d.ts +1 -48
  191. package/build/physics/builtin/sat.d.ts.map +1 -1
  192. package/build/physics/builtin/sat3d.d.ts +1 -56
  193. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  194. package/build/physics/collision.d.ts +0 -2
  195. package/build/physics/collision.d.ts.map +1 -1
  196. package/build/physics/response.d.ts +0 -1
  197. package/build/physics/response.d.ts.map +1 -1
  198. package/build/physics/world.d.ts.map +1 -1
  199. package/build/plugin/plugin.d.ts +9 -1
  200. package/build/plugin/plugin.d.ts.map +1 -1
  201. package/build/polyfill/index.d.ts +1 -4
  202. package/build/polyfill/index.d.ts.map +1 -1
  203. package/build/renderable/anchorPoint.d.ts +1 -73
  204. package/build/renderable/anchorPoint.d.ts.map +1 -1
  205. package/build/renderable/animation.d.ts +0 -7
  206. package/build/renderable/animation.d.ts.map +1 -1
  207. package/build/renderable/colorlayer.d.ts +0 -5
  208. package/build/renderable/colorlayer.d.ts.map +1 -1
  209. package/build/renderable/container.d.ts +0 -55
  210. package/build/renderable/container.d.ts.map +1 -1
  211. package/build/renderable/draggable.d.ts +0 -5
  212. package/build/renderable/draggable.d.ts.map +1 -1
  213. package/build/renderable/dragndrop.d.ts +1 -12
  214. package/build/renderable/dragndrop.d.ts.map +1 -1
  215. package/build/renderable/entity/entity.d.ts +0 -8
  216. package/build/renderable/entity/entity.d.ts.map +1 -1
  217. package/build/renderable/frameAnimation.d.ts +0 -41
  218. package/build/renderable/frameAnimation.d.ts.map +1 -1
  219. package/build/renderable/groundshadow.d.ts +1 -91
  220. package/build/renderable/groundshadow.d.ts.map +1 -1
  221. package/build/renderable/imagelayer.d.ts +0 -29
  222. package/build/renderable/imagelayer.d.ts.map +1 -1
  223. package/build/renderable/instanced_mesh.d.ts +26 -104
  224. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  225. package/build/renderable/mesh.d.ts +145 -140
  226. package/build/renderable/mesh.d.ts.map +1 -1
  227. package/build/renderable/nineslicesprite.d.ts +0 -4
  228. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  229. package/build/renderable/renderable.d.ts +17 -54
  230. package/build/renderable/renderable.d.ts.map +1 -1
  231. package/build/renderable/sprite.d.ts +7 -52
  232. package/build/renderable/sprite.d.ts.map +1 -1
  233. package/build/renderable/sprite3d.d.ts +0 -95
  234. package/build/renderable/sprite3d.d.ts.map +1 -1
  235. package/build/renderable/text/bitmaptext.d.ts +0 -14
  236. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  237. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  238. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  239. package/build/renderable/text/glyph.d.ts +1 -39
  240. package/build/renderable/text/glyph.d.ts.map +1 -1
  241. package/build/renderable/text/text.d.ts +0 -20
  242. package/build/renderable/text/text.d.ts.map +1 -1
  243. package/build/renderable/text/textstyle.d.ts +1 -5
  244. package/build/renderable/text/textstyle.d.ts.map +1 -1
  245. package/build/renderable/trail.d.ts +0 -29
  246. package/build/renderable/trail.d.ts.map +1 -1
  247. package/build/renderable/trigger.d.ts +0 -6
  248. package/build/renderable/trigger.d.ts.map +1 -1
  249. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  250. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  251. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  252. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  253. package/build/state/stage.d.ts +4 -68
  254. package/build/state/stage.d.ts.map +1 -1
  255. package/build/state/state.d.ts.map +1 -1
  256. package/build/system/device.d.ts +0 -12
  257. package/build/system/device.d.ts.map +1 -1
  258. package/build/system/dom.d.ts +1 -8
  259. package/build/system/dom.d.ts.map +1 -1
  260. package/build/system/event.d.ts +1 -1
  261. package/build/system/legacy_pool.d.ts +1 -6
  262. package/build/system/legacy_pool.d.ts.map +1 -1
  263. package/build/system/platform.d.ts +21 -2
  264. package/build/system/platform.d.ts.map +1 -1
  265. package/build/system/pool.d.ts +0 -9
  266. package/build/system/pool.d.ts.map +1 -1
  267. package/build/system/save.d.ts.map +1 -1
  268. package/build/system/timer.d.ts +0 -20
  269. package/build/system/timer.d.ts.map +1 -1
  270. package/build/tweens/tween.d.ts +0 -62
  271. package/build/tweens/tween.d.ts.map +1 -1
  272. package/build/utils/array-multimap.d.ts +1 -13
  273. package/build/utils/array-multimap.d.ts.map +1 -1
  274. package/build/utils/decode.d.ts.map +1 -1
  275. package/build/utils/fetchdata.d.ts +2 -0
  276. package/build/utils/fetchdata.d.ts.map +1 -0
  277. package/build/utils/utils.d.ts +0 -13
  278. package/build/utils/utils.d.ts.map +1 -1
  279. package/build/video/blendmodes.d.ts +1 -106
  280. package/build/video/blendmodes.d.ts.map +1 -1
  281. package/build/video/buffer/index.d.ts +1 -39
  282. package/build/video/buffer/index.d.ts.map +1 -1
  283. package/build/video/buffer/vertex.d.ts +1 -82
  284. package/build/video/buffer/vertex.d.ts.map +1 -1
  285. package/build/video/canvas/canvas_renderer.d.ts +7 -25
  286. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  287. package/build/video/canvas_factory.d.ts +1 -24
  288. package/build/video/canvas_factory.d.ts.map +1 -1
  289. package/build/video/effects/blendEffect.d.ts +0 -54
  290. package/build/video/effects/blendEffect.d.ts.map +1 -1
  291. package/build/video/effects/blur.d.ts +4 -4
  292. package/build/video/effects/blur.d.ts.map +1 -1
  293. package/build/video/effects/chromaticAberration.d.ts +5 -5
  294. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  295. package/build/video/effects/colorMatrix.d.ts +5 -15
  296. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  297. package/build/video/effects/desaturate.d.ts +5 -5
  298. package/build/video/effects/desaturate.d.ts.map +1 -1
  299. package/build/video/effects/dissolve.d.ts +4 -4
  300. package/build/video/effects/dissolve.d.ts.map +1 -1
  301. package/build/video/effects/dropShadow.d.ts +5 -5
  302. package/build/video/effects/dropShadow.d.ts.map +1 -1
  303. package/build/video/effects/flash.d.ts +4 -4
  304. package/build/video/effects/flash.d.ts.map +1 -1
  305. package/build/video/effects/glow.d.ts +5 -5
  306. package/build/video/effects/glow.d.ts.map +1 -1
  307. package/build/video/effects/glsl_realization.d.ts +1 -17
  308. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  309. package/build/video/effects/hologram.d.ts +4 -4
  310. package/build/video/effects/hologram.d.ts.map +1 -1
  311. package/build/video/effects/invert.d.ts +5 -5
  312. package/build/video/effects/invert.d.ts.map +1 -1
  313. package/build/video/effects/outline.d.ts +6 -6
  314. package/build/video/effects/outline.d.ts.map +1 -1
  315. package/build/video/effects/pixelate.d.ts +4 -4
  316. package/build/video/effects/pixelate.d.ts.map +1 -1
  317. package/build/video/effects/radialGradient.d.ts +2 -3
  318. package/build/video/effects/radialGradient.d.ts.map +1 -1
  319. package/build/video/effects/scanline.d.ts +6 -6
  320. package/build/video/effects/scanline.d.ts.map +1 -1
  321. package/build/video/effects/sepia.d.ts +5 -5
  322. package/build/video/effects/sepia.d.ts.map +1 -1
  323. package/build/video/effects/shadereffect.d.ts +12 -123
  324. package/build/video/effects/shadereffect.d.ts.map +1 -1
  325. package/build/video/effects/shine.d.ts +3 -3
  326. package/build/video/effects/shine.d.ts.map +1 -1
  327. package/build/video/effects/tintPulse.d.ts +4 -4
  328. package/build/video/effects/tintPulse.d.ts.map +1 -1
  329. package/build/video/effects/vignette.d.ts +6 -6
  330. package/build/video/effects/vignette.d.ts.map +1 -1
  331. package/build/video/effects/wave.d.ts +4 -4
  332. package/build/video/effects/wave.d.ts.map +1 -1
  333. package/build/video/effects/wgsl/layout.d.ts +1 -27
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  512. package/build/audio/backend.d.ts +0 -140
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1
+ /**
2
+ * Configuration options for creating a new Sound instance.
3
+ * @example
4
+ * ```typescript
5
+ * const sound = new Sound({
6
+ * src: ['sound.mp3', 'sound.ogg'],
7
+ * volume: 0.5,
8
+ * autoplay: true,
9
+ * onload: () => console.log('Voice loaded')
10
+ * });
11
+ * ```
12
+ */
13
+ export interface SoundOptions {
14
+ /** Source file(s) for the audio. Can be a string or array of strings for multiple formats. */
15
+ src: string | string[];
16
+ /** Automatically start playback when ready. Default: `false` */
17
+ autoplay?: boolean;
18
+ /** Format(s) of the audio file(s). If not specified, will be extracted from the src URL. */
19
+ format?: string | string[];
20
+ /** Force HTML5 Audio. This should be used for large audio files so that you don't have to wait for the full file to be downloaded and decoded before playing. Default: `false` */
21
+ html5?: boolean;
22
+ /** Set to true to mute the sound. Default: `false` */
23
+ mute?: boolean;
24
+ /** Set to true to automatically loop the sound. Default: `false` */
25
+ loop?: boolean;
26
+ /** The size of the inactive sounds pool. Default: `5` */
27
+ pool?: number;
28
+ /** Automatically begin downloading the audio file when the Sound is initialized. If using HTML5 Audio, you can set this to 'metadata' to only preload the metadata. Default: `true` */
29
+ preload?: boolean | "metadata";
30
+ /** The rate of playback. 0.5 to 4.0, with 1.0 being normal speed. Default: `1.0` */
31
+ rate?: number;
32
+ /** Define a sprite map of sections within the audio file. */
33
+ sprite?: Record<string, [number, number, boolean?]>;
34
+ /** The volume of the sound, from 0.0 to 1.0. Default: `1.0` */
35
+ volume?: number;
36
+ /**
37
+ * Send credentials (cookies, TLS client certificates) with the request.
38
+ * @deprecated since 20.4.0, use `xhr: { withCredentials }`
39
+ */
40
+ xhrWithCredentials?: boolean;
41
+ /** Configure fetch options for loading audio files (when using Web Audio). */
42
+ xhr?: {
43
+ /** The HTTP method to use. Default: `'GET'` */
44
+ method?: string;
45
+ /** Custom headers to send with the request. */
46
+ headers?: Record<string, string>;
47
+ /** Whether to send credentials with the request. Default: `false` */
48
+ withCredentials?: boolean;
49
+ };
50
+ /** Fires when the sound finishes playing. */
51
+ onend?: () => void;
52
+ /** Fires when the sound has been faded in/out. */
53
+ onfade?: () => void;
54
+ /** Fires when the sound has been loaded. */
55
+ onload?: () => void;
56
+ /** Fires when the sound is unable to load. */
57
+ /**
58
+ * Called when the clip fails to load. `id` is the voice that failed, or
59
+ * `null` when the failure belongs to the clip as a whole (decode failure,
60
+ * no codec, no audio support).
61
+ */
62
+ onloaderror?: (id: number | null, msg: string) => void;
63
+ /** Fires when the sound is unable to play. */
64
+ onplayerror?: (id: number, msg: string) => void;
65
+ /** Fires when the sound has been paused. */
66
+ onpause?: () => void;
67
+ /** Fires when the sound begins playing. */
68
+ onplay?: () => void;
69
+ /** Fires when the sound has been stopped. */
70
+ onstop?: () => void;
71
+ /** Fires when the sound has been muted/unmuted. */
72
+ onmute?: () => void;
73
+ /** Fires when the sound's volume has changed. */
74
+ onvolume?: () => void;
75
+ /** Fires when the sound's playback rate has changed. */
76
+ onrate?: () => void;
77
+ /** Fires when the sound's current position has changed. */
78
+ onseek?: () => void;
79
+ /** Fires when the audio has been unlocked (required for some browsers on mobile). */
80
+ onunlock?: () => void;
81
+ }
82
+ /**
83
+ * Type guard to check if a node is an HTMLAudioElement.
84
+ * This specifically excludes HTMLVideoElement by checking for the absence of videoWidth.
85
+ * @param node - The node to check
86
+ * @returns True if the node is an HTMLAudioElement
87
+ * @example
88
+ * ```typescript
89
+ * if (isHTMLAudioElement(node)) {
90
+ * node.volume = 0.5;
91
+ * }
92
+ * ```
93
+ */
94
+ export declare function isHTMLAudioElement(node: HTMLAudioElementWithUnlocked | GainNodeWithBufferSource | null): node is HTMLAudioElementWithUnlocked;
95
+ /**
96
+ * Type guard to check if a node is a GainNode.
97
+ * @param node - The node to check
98
+ * @returns True if the node is a GainNode
99
+ * @example
100
+ * ```typescript
101
+ * if (isGainNode(node)) {
102
+ * node.gain.value = 0.5;
103
+ * }
104
+ * ```
105
+ */
106
+ export declare function isGainNode(node: HTMLAudioElementWithUnlocked | GainNodeWithBufferSource | null): node is GainNodeWithBufferSource;
107
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,8 @@
1
+ import { type Sound } from "./core.ts";
2
+ export declare class Voice {
3
+ constructor(sound: Sound);
4
+ init(): this;
5
+ create(): this;
6
+ reset(): this;
7
+ }
8
+ //# sourceMappingURL=voice.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"voice.d.ts","sourceRoot":"","sources":["../../../src/audio/backend/voice.ts"],"names":[],"mappings":"AACA,OAAO,EAAe,KAAK,KAAK,EAAE,MAAM,WAAW,CAAC;AAQpD,qBAAa,KAAK;gBA2GL,KAAK,EAAE,KAAK;IAKxB,IAAI,IAAI,IAAI;IAwBZ,MAAM,IAAI,IAAI;IA4Dd,KAAK,IAAI,IAAI;IAkBb,cAAc,IAAI,IAAI;IAUtB,aAAa,IAAI,IAAI;IA+BrB,YAAY,IAAI,IAAI;CAqBpB"}
@@ -1,11 +1,11 @@
1
1
  /**
2
2
  * File-based playback — load audio assets, then play / pause / fade /
3
3
  * seek / etc. Every function in this module operates on the shared
4
- * `state.tracks` map exposed from `backend.ts`, so the audio module's
4
+ * `audioState.tracks` map exposed from `backend.ts`, so the audio module's
5
5
  * other surfaces (track helpers, mix, unload) can see the same set of
6
6
  * loaded sounds.
7
7
  */
8
- import type { LoadSettings, PannerAttributes, SoundAsset } from "./types.ts";
8
+ import type { LoadSettings, PannerAttributes, PlayOptions, SoundAsset } from "./types.ts";
9
9
  /**
10
10
  * Load an audio file.
11
11
  *
@@ -28,7 +28,9 @@ export declare function load(sound: SoundAsset, onloadcb?: () => void, onerrorcb
28
28
  /**
29
29
  * Play the specified sound.
30
30
  * @param sound_name - Audio clip name (case-sensitive).
31
- * @param loop - Whether to loop the clip. Defaults to `false`.
31
+ * @param loopOrOptions - Whether to loop the clip (defaults to `false`), or a
32
+ * {@link PlayOptions} object. The object form is the only way to name a
33
+ * sprite region; the boolean form is unchanged.
32
34
  * @param onend - Called when the sound instance ends playing.
33
35
  * @param volume - Playback volume, `0.0..1.0`. Defaults to the current
34
36
  * global volume.
@@ -42,9 +44,11 @@ export declare function load(sound: SoundAsset, onloadcb?: () => void, onerrorcb
42
44
  * me.audio.play("gameover_sfx", false, myFunc);
43
45
  * // play the "gameover_sfx" audio clip at half volume
44
46
  * me.audio.play("gameover_sfx", false, null, 0.5);
47
+ * // play a named region of a sprite sheet, at half volume
48
+ * me.audio.play("sfx", { sprite: "jump", volume: 0.5 });
45
49
  * @category Audio
46
50
  */
47
- export declare function play(sound_name: string, loop?: boolean, onend?: (() => void) | null, volume?: number): number;
51
+ export declare function play(sound_name: string, loopOrOptions?: boolean | PlayOptions, onend?: (() => void) | null, volume?: number): number;
48
52
  /**
49
53
  * Fade a currently playing sound between two volumes.
50
54
  * @param sound_name - Audio clip name (case-sensitive).
@@ -134,4 +138,45 @@ export declare function pause(sound_name: string, id?: number): void;
134
138
  * @category Audio
135
139
  */
136
140
  export declare function resume(sound_name: string, id?: number): void;
141
+ /**
142
+ * Get the duration of an audio clip, in seconds.
143
+ *
144
+ * With no `id`, returns the duration of the whole clip; with one, the duration
145
+ * of the region that instance is playing, which differs when the instance was
146
+ * started from a sprite.
147
+ * @param sound_name - Audio clip name (case-sensitive).
148
+ * @param id - Sound instance ID. Omit for the whole clip.
149
+ * @returns Duration in seconds, or `0` while the clip is still loading.
150
+ * @example
151
+ * const total = me.audio.duration("theme");
152
+ * @category Audio
153
+ */
154
+ export declare function duration(sound_name: string, id?: number): number;
155
+ /**
156
+ * Check whether an audio clip is currently playing.
157
+ *
158
+ * With no `id`, reports whether *any* instance of the clip is playing; with
159
+ * one, only that instance.
160
+ * @param sound_name - Audio clip name (case-sensitive).
161
+ * @param id - Sound instance ID. Omit to ask about the whole group.
162
+ * @returns `true` when playing.
163
+ * @example
164
+ * if (!me.audio.playing("theme")) {
165
+ * me.audio.play("theme", true);
166
+ * }
167
+ * @category Audio
168
+ */
169
+ export declare function playing(sound_name: string, id?: number): boolean;
170
+ /**
171
+ * Get the load state of an audio clip.
172
+ *
173
+ * Useful when a clip was declared with `preload: false`, or to tell "still
174
+ * loading" apart from "loaded but silent".
175
+ * @param sound_name - Audio clip name (case-sensitive).
176
+ * @returns `"unloaded"`, `"loading"` or `"loaded"`.
177
+ * @example
178
+ * if (me.audio.state("theme") === "loaded") { ... }
179
+ * @category Audio
180
+ */
181
+ export declare function state(sound_name: string): "unloaded" | "loading" | "loaded";
137
182
  //# sourceMappingURL=playback.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"playback.d.ts","sourceRoot":"","sources":["../../src/audio/playback.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAcH,OAAO,KAAK,EACX,YAAY,EACZ,gBAAgB,EAChB,WAAW,EACX,UAAU,EACV,MAAM,YAAY,CAAC;AAEpB;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,IAAI,CACnB,KAAK,EAAE,UAAU,EACjB,QAAQ,CAAC,EAAE,MAAM,IAAI,EACrB,SAAS,CAAC,EAAE,MAAM,IAAI,EACtB,QAAQ,GAAE,YAAiB,GACzB,MAAM,CAiFR;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,IAAI,CACnB,UAAU,EAAE,MAAM,EAClB,aAAa,GAAE,OAAO,GAAG,WAAmB,EAC5C,KAAK,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,EAC3B,MAAM,CAAC,EAAE,MAAM,GACb,MAAM,CAqCR;AAED;;;;;;;;;GASG;AACH,wBAAgB,IAAI,CACnB,UAAU,EAAE,MAAM,EAClB,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,EAAE,CAAC,EAAE,MAAM,GACT,IAAI,CAEN;AAED,kBAAkB;AAClB,wBAAgB,IAAI,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAAC;AACjD,kBAAkB;AAClB,wBAAgB,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;AAmC1E,kBAAkB;AAClB,wBAAgB,IAAI,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAAC;AACjD,kBAAkB;AAClB,wBAAgB,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;AAoC1E,kBAAkB;AAClB,wBAAgB,MAAM,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAAC;AACnD,kBAAkB;AAClB,wBAAgB,MAAM,CAAC,UAAU,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;AAgC3E,kBAAkB;AAClB,wBAAgB,QAAQ,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACvE,kBAAkB;AAClB,wBAAgB,QAAQ,CACvB,UAAU,EAAE,MAAM,EAClB,CAAC,EAAE,MAAM,EACT,CAAC,CAAC,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,MAAM,EACV,EAAE,CAAC,EAAE,MAAM,GACT,IAAI,CAAC;AAiCR,kBAAkB;AAClB,wBAAgB,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAC1E,kBAAkB;AAClB,wBAAgB,WAAW,CAC1B,UAAU,EAAE,MAAM,EAClB,CAAC,EAAE,MAAM,EACT,CAAC,CAAC,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,MAAM,EACV,EAAE,CAAC,EAAE,MAAM,GACT,IAAI,CAAC;AAiCR;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,MAAM,CACrB,UAAU,EAAE,MAAM,EAClB,UAAU,CAAC,EAAE,gBAAgB,EAC7B,EAAE,CAAC,EAAE,MAAM,GACT,gBAAgB,CAiBlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,IAAI,CAAC,UAAU,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAS3D;AAED;;;;;;;;;GASG;AACH,wBAAgB,KAAK,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAE3D;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,MAAM,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CA4B5D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,OAAO,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEhE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,KAAK,CAAC,UAAU,EAAE,MAAM,GAAG,UAAU,GAAG,SAAS,GAAG,QAAQ,CAK3E"}
@@ -1 +1 @@
1
- {"version":3,"file":"procedural.d.ts","sourceRoot":"","sources":["../../src/audio/procedural.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAGH,OAAO,KAAK,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAmF5D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,wBAAgB,IAAI,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI,CA0D5C;AAkDD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDG;AACH,wBAAgB,KAAK,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,CA6D9C"}
1
+ {"version":3,"file":"procedural.d.ts","sourceRoot":"","sources":["../../src/audio/procedural.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAGH,OAAO,KAAK,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAsF5D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,wBAAgB,IAAI,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI,CA0D5C;AAmDD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDG;AACH,wBAAgB,KAAK,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,CA6D9C"}
@@ -0,0 +1,69 @@
1
+ /**
2
+ * Shared audio state — the internal surface every other audio module
3
+ * (procedural, playback) builds on. Holds the cross-module mutable state
4
+ * and the thin wrappers over the backend's global surface, so the public
5
+ * modules stay backend-agnostic.
6
+ *
7
+ * The backend implementation itself lives in `./backend/`.
8
+ *
9
+ * Not part of the public `me.audio.*` API — the two getters
10
+ * `getAudioContext` / `getMasterGain` are re-exported from `audio.ts`
11
+ * for end users; everything else (the `state` object, `soundLoadError`)
12
+ * is internal.
13
+ */
14
+ /**
15
+ * Whether to stop on an audio loading error.
16
+ *
17
+ * When `true`, melonJS throws an exception and aborts loading.
18
+ * When `false`, melonJS disables sound and logs a warning to the console.
19
+ *
20
+ * Read-only through the `me.audio` namespace (module namespace properties
21
+ * can't be assigned) — change it with {@link setStopOnAudioError}.
22
+ * @default true
23
+ * @see setStopOnAudioError
24
+ */
25
+ export declare let stopOnAudioError: boolean;
26
+ /**
27
+ * Set the {@link stopOnAudioError} flag — whether an audio clip that still
28
+ * fails after its retries aborts loading (reporting the error to the loader,
29
+ * which rejects the preload) or just disables sound with a console warning.
30
+ * This setter is the supported way to change the flag: assigning
31
+ * `me.audio.stopOnAudioError = false` directly throws a TypeError, because
32
+ * module namespace properties are read-only.
33
+ * @param value - `true` to fail the load on error, `false` to disable sound instead
34
+ * @example
35
+ * // don't abort the whole game when audio fails to load
36
+ * me.audio.setStopOnAudioError(false);
37
+ * @category Audio
38
+ */
39
+ export declare function setStopOnAudioError(value: boolean): void;
40
+ /**
41
+ * Returns the underlying WebAudio `AudioContext` used by the audio
42
+ * module (the same one shared with file-based playback), or `null` if
43
+ * audio is disabled or no compatible WebAudio implementation is
44
+ * available.
45
+ *
46
+ * Use this when you need to build a custom WebAudio graph — procedural
47
+ * SFX, custom filters / spatial nodes, audio analysis — without
48
+ * spawning a second context. Browsers throttle or refuse multiple
49
+ * `AudioContext` instances on the same page and each has its own
50
+ * suspend-until-gesture state, so sharing matters.
51
+ *
52
+ * The context is lazily created on first access; the call also returns
53
+ * the cached instance on every subsequent call.
54
+ * @category Audio
55
+ */
56
+ export declare function getAudioContext(): AudioContext | null;
57
+ /**
58
+ * Return the audio module's master gain node — the single `GainNode`
59
+ * every playback path runs through on its way to `ctx.destination`,
60
+ * and the lever that {@link setVolume} / {@link muteAll} manipulate.
61
+ *
62
+ * Connect to this node (instead of `ctx.destination`) whenever you
63
+ * build a custom WebAudio graph and want the result to respect the
64
+ * engine's mute / volume state. Returns `null` when audio is disabled
65
+ * or unavailable.
66
+ * @category Audio
67
+ */
68
+ export declare function getMasterGain(): GainNode | null;
69
+ //# sourceMappingURL=state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/audio/state.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAKH;;;;;;;;;;GAUG;AACH,eAAO,IAAI,gBAAgB,EAAE,OAAc,CAAC;AAE5C;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI,CAExD;AA4FD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,eAAe,IAAI,YAAY,GAAG,IAAI,CAOrD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,aAAa,IAAI,QAAQ,GAAG,IAAI,CAS/C"}
@@ -19,6 +19,49 @@ export interface SoundAsset {
19
19
  * + extension construction.
20
20
  */
21
21
  src: string;
22
+ /**
23
+ * Named regions within a single file, each `[start, duration]` in
24
+ * milliseconds, with an optional third element marking the region as
25
+ * looping. Lets one download carry many effects.
26
+ * @example
27
+ * ```js
28
+ * loader.preload([{
29
+ * type: "audio", name: "sfx", src: "data/sfx/",
30
+ * sprite: { jump: [0, 450], hit: [2000, 250], music: [4000, 12000, true] },
31
+ * }]);
32
+ * // then
33
+ * audio.play("sfx", { sprite: "jump" });
34
+ * ```
35
+ */
36
+ sprite?: Record<string, [number, number] | [number, number, boolean]>;
37
+ /**
38
+ * How many finished instances of this clip are kept around for reuse before
39
+ * being discarded. Defaults to `5`.
40
+ *
41
+ * This does not limit how many instances can play at once — it trades
42
+ * memory against the cost of recreating an instance for a clip that is
43
+ * triggered rapidly.
44
+ */
45
+ pool?: number;
46
+ /** Initial playback rate, `0.5..4.0`. Defaults to `1.0`. */
47
+ rate?: number;
48
+ /** Start muted. Defaults to `false`. */
49
+ mute?: boolean;
50
+ /**
51
+ * Whether to begin downloading on load. `"metadata"` fetches only enough to
52
+ * report duration. Defaults to `true`.
53
+ */
54
+ preload?: boolean | "metadata";
55
+ /**
56
+ * Explicit format hint, for sources whose extension cannot be read from the
57
+ * URL (a blob, or a URL without one).
58
+ */
59
+ format?: string | string[];
60
+ /**
61
+ * Lifecycle callbacks for this clip. Each is optional and fires for every
62
+ * instance of the clip.
63
+ */
64
+ on?: SoundEvents;
22
65
  /** Begin playback immediately on load. Defaults to `false`. */
23
66
  autoplay?: boolean;
24
67
  /** Loop playback when the clip ends. Defaults to `false`. */
@@ -36,7 +79,7 @@ export interface SoundAsset {
36
79
  }
37
80
  /**
38
81
  * Optional settings applied to the audio resource load. The loader
39
- * uses an XHR under the hood (via Howler), so the available knobs
82
+ * uses an XHR under the hood, so the available knobs
40
83
  * mirror what an XHR can be told to do.
41
84
  * @category Audio
42
85
  */
@@ -202,4 +245,53 @@ export interface ToneOptions {
202
245
  */
203
246
  pitchSlide?: number;
204
247
  }
248
+ /**
249
+ * Options accepted by {@link play} in place of the positional `loop` argument.
250
+ *
251
+ * Every field is optional, and the positional form
252
+ * `play(name, loop, onend, volume)` continues to work unchanged.
253
+ * @category Audio
254
+ */
255
+ export interface PlayOptions {
256
+ /**
257
+ * Name of a region declared in the clip's `sprite` map. Omit to play the
258
+ * whole clip.
259
+ */
260
+ sprite?: string | undefined;
261
+ /** Loop playback when the region ends. Defaults to `false`. */
262
+ loop?: boolean | undefined;
263
+ /** Called when this instance finishes playing. */
264
+ onend?: (() => void) | undefined;
265
+ /** Playback volume, `0.0..1.0`. Defaults to the current global volume. */
266
+ volume?: number | undefined;
267
+ }
268
+ /**
269
+ * Lifecycle callbacks accepted by a {@link SoundAsset} under `on`.
270
+ *
271
+ * These fire for the clip as a whole. To react to a single instance, keep the
272
+ * id returned by {@link play}.
273
+ * @category Audio
274
+ */
275
+ export interface SoundEvents {
276
+ /** The clip started playing. */
277
+ play?: (() => void) | undefined;
278
+ /** The clip was paused. */
279
+ pause?: (() => void) | undefined;
280
+ /** The clip was stopped. */
281
+ stop?: (() => void) | undefined;
282
+ /** An instance reached its end. */
283
+ end?: (() => void) | undefined;
284
+ /** A fade finished. */
285
+ fade?: (() => void) | undefined;
286
+ /** The playback position was changed. */
287
+ seek?: (() => void) | undefined;
288
+ /** The playback rate was changed. */
289
+ rate?: (() => void) | undefined;
290
+ /** The volume was changed. */
291
+ volume?: (() => void) | undefined;
292
+ /** The mute state was changed. */
293
+ mute?: (() => void) | undefined;
294
+ /** Audio was unlocked by a user gesture. */
295
+ unlock?: (() => void) | undefined;
296
+ }
205
297
  //# sourceMappingURL=types.d.ts.map
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@@ -5,10 +5,7 @@ import { Matrix3d } from "../math/matrix3d.ts";
5
5
  import { Vector2d } from "../math/vector2d.ts";
6
6
  import { Vector3d } from "../math/vector3d.ts";
7
7
  import { Bounds } from "./../physics/bounds.ts";
8
- import type Container from "./../renderable/container.js";
9
8
  import Renderable from "./../renderable/renderable.js";
10
- import ColorMatrixEffect from "./../video/effects/colorMatrix.js";
11
- import type Renderer from "./../video/renderer.js";
12
9
  import type CameraEffect from "./effects/camera_effect.ts";
13
10
  /**
14
11
  * @import Entity from "./../renderable/entity/entity.js";
@@ -108,10 +105,6 @@ export default class Camera2d extends Renderable {
108
105
  * @default 0
109
106
  */
110
107
  screenY: number;
111
- /**
112
- * @ignore
113
- */
114
- _zoom: number;
115
108
  /**
116
109
  * the world-space projection matrix for non-default cameras (offset/zoomed).
117
110
  * Maps world coordinates to the camera's screen viewport.
@@ -130,21 +123,11 @@ export default class Camera2d extends Renderable {
130
123
  * @default true
131
124
  */
132
125
  autoResize: boolean;
133
- /**
134
- * cached world view bounds
135
- * @ignore
136
- */
137
- _worldView: Bounds;
138
126
  /**
139
127
  * the default camera projection matrix
140
128
  * (2d cameras use an orthographic projection by default).
141
129
  */
142
130
  projectionMatrix: Matrix3d;
143
- /**
144
- * the invert camera transform used to unproject points
145
- * @ignore
146
- */
147
- invCurrentTransform: Matrix3d;
148
131
  /** offset for shake effect */
149
132
  offset: Vector2d;
150
133
  /** target to follow */
@@ -167,8 +150,6 @@ export default class Camera2d extends Renderable {
167
150
  * camera.colorMatrix.identity();
168
151
  */
169
152
  colorMatrix: ColorMatrix;
170
- /** @ignore */
171
- _colorMatrixEffect: ColorMatrixEffect | null;
172
153
  /** the camera deadzone */
173
154
  deadzone: Rect;
174
155
  /**
@@ -178,12 +159,6 @@ export default class Camera2d extends Renderable {
178
159
  * @param maxY - end y offset
179
160
  */
180
161
  constructor(minX: number, minY: number, maxX: number, maxY: number);
181
- /** @ignore */
182
- _updateProjectionMatrix(): void;
183
- /** @ignore */
184
- _followH(target: Vector2d | Vector3d): number;
185
- /** @ignore */
186
- _followV(target: Vector2d | Vector3d): number;
187
162
  /**
188
163
  * the zoom level of this camera.
189
164
  * Values less than 1 zoom out (show more of the world),
@@ -279,10 +254,6 @@ export default class Camera2d extends Renderable {
279
254
  * @param y - vertical position
280
255
  */
281
256
  moveTo(x: number, y: number): void;
282
- /** @ignore */
283
- updateTarget(dt?: number): void;
284
- /** @ignore */
285
- update(dt?: number): boolean;
286
257
  /**
287
258
  * shake the camera
288
259
  * @param intensity - maximum offset that the screen can be moved
@@ -374,45 +345,6 @@ export default class Camera2d extends Renderable {
374
345
  * @returns a vector with the converted local coordinates
375
346
  */
376
347
  worldToLocal(x: number, y: number, v?: Vector2d): Vector2d;
377
- /**
378
- * Build and install the world + screen projections used when this
379
- * camera is non-default (split-screen, picture-in-picture, etc.).
380
- * Default behavior is a shifted ortho that places the camera's
381
- * world view at the camera's screen-rect within the full renderer
382
- * viewport. Subclasses (e.g. Camera3d) override this to install a
383
- * perspective `worldProjection` instead.
384
- * @ignore
385
- */
386
- _setupNonDefaultProjection(renderer: Renderer): void;
387
- /**
388
- * render the camera effects
389
- * @ignore
390
- */
391
- drawFX(renderer: Renderer): void;
392
- /**
393
- * draw all objects visible in this viewport
394
- * @ignore
395
- */
396
- draw(renderer: Renderer, container: Container): void;
397
- /**
398
- * Apply the world-to-camera-view transform to the container before
399
- * its draw walk. Camera2d translates by `-camera.pos` (plus shake
400
- * offset); Camera3d overrides this to additionally rotate by
401
- * `-camera.pitch` / `-camera.yaw` in the correct order.
402
- * @ignore
403
- */
404
- _applyContainerViewTransform(container: Container, translateX: number, translateY: number): void;
405
- /**
406
- * Revert the transform applied by {@link Camera2d#_applyContainerViewTransform}.
407
- * Must undo each mutation in reverse order. Subclasses overriding
408
- * `_applyContainerViewTransform` should override this too.
409
- * @ignore
410
- */
411
- _revertContainerViewTransform(container: Container, translateX: number, translateY: number): void;
412
- /**
413
- * @ignore
414
- */
415
- destroy(): void;
416
348
  }
417
349
  export {};
418
350
  //# sourceMappingURL=camera2d.d.ts.map
@@ -1 +1 @@
1
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