melonjs 10.3.0 → 10.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +3147 -3293
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3411 -3852
  5. package/dist/melonjs.module.js +3448 -3210
  6. package/package.json +18 -17
  7. package/src/audio/audio.js +29 -30
  8. package/src/camera/camera2d.js +46 -56
  9. package/src/entity/entity.js +30 -36
  10. package/src/game.js +21 -22
  11. package/src/geometries/ellipse.js +40 -46
  12. package/src/geometries/line.js +9 -11
  13. package/src/geometries/poly.js +53 -53
  14. package/src/geometries/rectangle.js +42 -44
  15. package/src/index.js +9 -26
  16. package/src/input/gamepad.js +11 -10
  17. package/src/input/input.js +2 -3
  18. package/src/input/keyboard.js +113 -113
  19. package/src/input/pointer.js +30 -31
  20. package/src/input/pointerevent.js +26 -26
  21. package/src/lang/deprecated.js +65 -6
  22. package/src/level/level.js +23 -24
  23. package/src/level/tiled/TMXGroup.js +7 -8
  24. package/src/level/tiled/TMXLayer.js +30 -32
  25. package/src/level/tiled/TMXObject.js +21 -21
  26. package/src/level/tiled/TMXTile.js +18 -18
  27. package/src/level/tiled/TMXTileMap.js +39 -44
  28. package/src/level/tiled/TMXTileset.js +12 -15
  29. package/src/level/tiled/TMXTilesetGroup.js +9 -9
  30. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  31. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -8
  32. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -5
  33. package/src/level/tiled/renderer/TMXRenderer.js +24 -25
  34. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -4
  35. package/src/loader/loader.js +14 -15
  36. package/src/loader/loadingscreen.js +2 -4
  37. package/src/math/color.js +47 -66
  38. package/src/math/math.js +15 -16
  39. package/src/math/matrix2.js +53 -58
  40. package/src/math/matrix3.js +56 -62
  41. package/src/math/observable_vector2.js +75 -76
  42. package/src/math/observable_vector3.js +79 -80
  43. package/src/math/vector2.js +91 -92
  44. package/src/math/vector3.js +94 -96
  45. package/src/particles/emitter.js +38 -40
  46. package/src/particles/particle.js +4 -5
  47. package/src/particles/particlecontainer.js +2 -3
  48. package/src/physics/body.js +46 -143
  49. package/src/physics/bounds.js +47 -47
  50. package/src/physics/collision.js +13 -14
  51. package/src/physics/detector.js +18 -17
  52. package/src/physics/quadtree.js +17 -19
  53. package/src/physics/sat.js +26 -26
  54. package/src/physics/world.js +24 -28
  55. package/src/plugin/plugin.js +11 -14
  56. package/src/renderable/GUI.js +41 -46
  57. package/src/renderable/collectable.js +4 -8
  58. package/src/renderable/colorlayer.js +6 -10
  59. package/src/renderable/container.js +87 -72
  60. package/src/renderable/dragndrop.js +224 -0
  61. package/src/renderable/imagelayer.js +25 -31
  62. package/src/renderable/nineslicesprite.js +41 -41
  63. package/src/renderable/renderable.js +114 -125
  64. package/src/renderable/sprite.js +62 -68
  65. package/src/renderable/trigger.js +25 -30
  66. package/src/state/stage.js +13 -17
  67. package/src/state/state.js +26 -27
  68. package/src/system/device.js +74 -75
  69. package/src/system/event.js +71 -72
  70. package/src/system/pooling.js +11 -12
  71. package/src/system/save.js +3 -4
  72. package/src/system/timer.js +19 -20
  73. package/src/text/bitmaptext.js +57 -54
  74. package/src/text/bitmaptextdata.js +10 -10
  75. package/src/text/glyph.js +3 -0
  76. package/src/text/text.js +44 -49
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +1 -1
  79. package/src/tweens/tween.js +43 -44
  80. package/src/utils/agent.js +3 -4
  81. package/src/utils/array.js +4 -5
  82. package/src/utils/file.js +3 -4
  83. package/src/utils/function.js +4 -5
  84. package/src/utils/string.js +7 -9
  85. package/src/utils/utils.js +4 -5
  86. package/src/video/canvas/canvas_renderer.js +58 -59
  87. package/src/video/renderer.js +49 -53
  88. package/src/video/texture.js +98 -111
  89. package/src/video/texture_cache.js +24 -6
  90. package/src/video/video.js +16 -17
  91. package/src/video/webgl/glshader.js +37 -38
  92. package/src/video/webgl/webgl_compositor.js +31 -32
  93. package/src/video/webgl/webgl_renderer.js +79 -80
  94. package/src/entity/draggable.js +0 -130
  95. package/src/entity/droptarget.js +0 -101
@@ -34,40 +34,37 @@ var measureTextHeight = function(font) {
34
34
  /**
35
35
  * @classdesc
36
36
  * a bitmap font object
37
- * @class BitmapText
38
- * @augments me.Renderable
39
- * @memberof me
40
- * @param {number} x position of the text object
41
- * @param {number} y position of the text object
42
- * @param {object} settings the text configuration
43
- * @param {string|Image} settings.font a font name to identify the corresponing source image
44
- * @param {string} [settings.fontData=settings.font] the bitmap font data corresponding name, or the bitmap font data itself
45
- * @param {number} [settings.size] size a scaling ratio
46
- * @param {me.Color|string} [settings.fillStyle] a CSS color value used to tint the bitmapText (@see me.BitmapText.tint)
47
- * @param {number} [settings.lineWidth=1] line width, in pixels, when drawing stroke
48
- * @param {string} [settings.textAlign="left"] horizontal text alignment
49
- * @param {string} [settings.textBaseline="top"] the text baseline
50
- * @param {number} [settings.lineHeight=1.0] line spacing height
51
- * @param {me.Vector2d} [settings.anchorPoint={x:0.0, y:0.0}] anchor point to draw the text at
52
- * @param {(string|string[])} [settings.text] a string, or an array of strings
53
- * @example
54
- * // Use me.loader.preload or me.loader.load to load assets
55
- * me.loader.preload([
56
- * { name: "arial", type: "binary" src: "data/font/arial.fnt" },
57
- * { name: "arial", type: "image" src: "data/font/arial.png" },
58
- * ])
59
- * // Then create an instance of your bitmap font:
60
- * var myFont = new me.BitmapText(x, y, {font:"arial", text:"Hello"});
61
- * // two possibilities for using "myFont"
62
- * // either call the draw function from your Renderable draw function
63
- * myFont.draw(renderer, "Hello!", 0, 0);
64
- * // or just add it to the word container
65
- * me.game.world.addChild(myFont);
37
+ * @augments Renderable
66
38
  */
67
-
68
39
  class BitmapText extends Renderable {
69
-
70
- /** @ignore */
40
+ /**
41
+ * @param {number} x position of the text object
42
+ * @param {number} y position of the text object
43
+ * @param {object} settings the text configuration
44
+ * @param {string|Image} settings.font a font name to identify the corresponing source image
45
+ * @param {string} [settings.fontData=settings.font] the bitmap font data corresponding name, or the bitmap font data itself
46
+ * @param {number} [settings.size] size a scaling ratio
47
+ * @param {Color|string} [settings.fillStyle] a CSS color value used to tint the bitmapText (@see BitmapText.tint)
48
+ * @param {number} [settings.lineWidth=1] line width, in pixels, when drawing stroke
49
+ * @param {string} [settings.textAlign="left"] horizontal text alignment
50
+ * @param {string} [settings.textBaseline="top"] the text baseline
51
+ * @param {number} [settings.lineHeight=1.0] line spacing height
52
+ * @param {Vector2d} [settings.anchorPoint={x:0.0, y:0.0}] anchor point to draw the text at
53
+ * @param {(string|string[])} [settings.text] a string, or an array of strings
54
+ * @example
55
+ * // Use me.loader.preload or me.loader.load to load assets
56
+ * me.loader.preload([
57
+ * { name: "arial", type: "binary" src: "data/font/arial.fnt" },
58
+ * { name: "arial", type: "image" src: "data/font/arial.png" },
59
+ * ])
60
+ * // Then create an instance of your bitmap font:
61
+ * var myFont = new me.BitmapText(x, y, {font:"arial", text:"Hello"});
62
+ * // two possibilities for using "myFont"
63
+ * // either call the draw function from your Renderable draw function
64
+ * myFont.draw(renderer, "Hello!", 0, 0);
65
+ * // or just add it to the word container
66
+ * me.game.world.addChild(myFont);
67
+ */
71
68
  constructor(x, y, settings) {
72
69
  // call the parent constructor
73
70
  super(x, y, settings.width || 0, settings.height || 0);
@@ -79,7 +76,7 @@ class BitmapText extends Renderable {
79
76
  * @type {string}
80
77
  * @default "left"
81
78
  * @name textAlign
82
- * @memberof me.BitmapText
79
+ * @memberof BitmapText
83
80
  */
84
81
  this.textAlign = settings.textAlign || "left";
85
82
 
@@ -90,7 +87,7 @@ class BitmapText extends Renderable {
90
87
  * @type {string}
91
88
  * @default "top"
92
89
  * @name textBaseline
93
- * @memberof me.BitmapText
90
+ * @memberof BitmapText
94
91
  */
95
92
  this.textBaseline = settings.textBaseline || "top";
96
93
 
@@ -101,27 +98,33 @@ class BitmapText extends Renderable {
101
98
  * @type {number}
102
99
  * @default 1.0
103
100
  * @name lineHeight
104
- * @memberof me.BitmapText
101
+ * @memberof BitmapText
105
102
  */
106
103
  this.lineHeight = settings.lineHeight || 1.0;
107
104
 
108
105
  /**
109
106
  * the text to be displayed
110
107
  * @private
111
- * @type {string[]}
112
- * @name _text
113
- * @memberof me.BitmapText
114
108
  */
115
109
  this._text = [];
116
110
 
117
- /** @ignore */
118
- // scaled font size;
111
+ /**
112
+ * scaled font size
113
+ * @private
114
+ */
119
115
  this.fontScale = pool.pull("Vector2d", 1.0, 1.0);
120
116
 
121
- // get the corresponding image
117
+ /**
118
+ * font image
119
+ * @private
120
+ */
122
121
  this.fontImage = (typeof settings.font === "object") ? settings.font : loader.getImage(settings.font);
123
122
 
124
123
  if (typeof settings.fontData !== "string") {
124
+ /**
125
+ * font data
126
+ * @private
127
+ */
125
128
  // use settings.font to retreive the data from the loader
126
129
  this.fontData = pool.pull("BitmapTextData", loader.getBinary(settings.font));
127
130
  } else {
@@ -165,11 +168,11 @@ class BitmapText extends Renderable {
165
168
  /**
166
169
  * change the font settings
167
170
  * @name set
168
- * @memberof me.BitmapText.prototype
171
+ * @memberof BitmapText.prototype
169
172
  * @function
170
173
  * @param {string} textAlign ("left", "center", "right")
171
174
  * @param {number} [scale]
172
- * @returns {me.BitmapText} this object for chaining
175
+ * @returns {BitmapText} this object for chaining
173
176
  */
174
177
  set(textAlign, scale) {
175
178
  this.textAlign = textAlign;
@@ -185,10 +188,10 @@ class BitmapText extends Renderable {
185
188
  /**
186
189
  * change the text to be displayed
187
190
  * @name setText
188
- * @memberof me.BitmapText.prototype
191
+ * @memberof BitmapText.prototype
189
192
  * @function
190
193
  * @param {number|string|string[]} value a string, or an array of strings
191
- * @returns {me.BitmapText} this object for chaining
194
+ * @returns {BitmapText} this object for chaining
192
195
  */
193
196
  setText(value) {
194
197
  if (typeof value === "undefined") {
@@ -210,10 +213,10 @@ class BitmapText extends Renderable {
210
213
  /**
211
214
  * defines the color used to tint the bitmap text
212
215
  * @public
213
- * @type {me.Color}
216
+ * @type {Color}
214
217
  * @name fillStyle
215
- * @see me.Renderable#tint
216
- * @memberof me.BitmapText
218
+ * @see Renderable#tint
219
+ * @memberof BitmapText
217
220
  */
218
221
  get fillStyle() {
219
222
  return this.tint;
@@ -225,10 +228,10 @@ class BitmapText extends Renderable {
225
228
  /**
226
229
  * change the font display size
227
230
  * @name resize
228
- * @memberof me.BitmapText.prototype
231
+ * @memberof BitmapText.prototype
229
232
  * @function
230
233
  * @param {number} scale ratio
231
- * @returns {me.BitmapText} this object for chaining
234
+ * @returns {BitmapText} this object for chaining
232
235
  */
233
236
  resize(scale) {
234
237
  this.fontScale.set(scale, scale);
@@ -241,10 +244,10 @@ class BitmapText extends Renderable {
241
244
  /**
242
245
  * measure the given text size in pixels
243
246
  * @name measureText
244
- * @memberof me.BitmapText.prototype
247
+ * @memberof BitmapText.prototype
245
248
  * @function
246
249
  * @param {string} [text]
247
- * @param {me.Rect} [ret] a object in which to store the text metrics
250
+ * @param {Rect} [ret] a object in which to store the text metrics
248
251
  * @returns {TextMetrics} a TextMetrics object with two properties: `width` and `height`, defining the output dimensions
249
252
  */
250
253
  measureText(text, ret) {
@@ -276,9 +279,9 @@ class BitmapText extends Renderable {
276
279
  /**
277
280
  * draw the bitmap font
278
281
  * @name draw
279
- * @memberof me.BitmapText.prototype
282
+ * @memberof BitmapText.prototype
280
283
  * @function
281
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer Reference to the destination renderer instance
284
+ * @param {CanvasRenderer|WebGLRenderer} renderer Reference to the destination renderer instance
282
285
  * @param {string} [text]
283
286
  * @param {number} [x]
284
287
  * @param {number} [y]
@@ -20,10 +20,10 @@ function getValueFromPair(string, pattern) {
20
20
  * Gets the first glyph in the map that is not a space character
21
21
  * @ignore
22
22
  * @name _getFirstGlyph
23
- * @memberof me.BitmapTextData
23
+ * @memberof BitmapTextData
24
24
  * @function
25
25
  * @param {object} glyphs the map of glyphs, each key is a char code
26
- * @returns {me.Glyph}
26
+ * @returns {Glyph}
27
27
  */
28
28
  function getFirstGlyph(glyphs) {
29
29
  var keys = Object.keys(glyphs);
@@ -39,7 +39,7 @@ function getFirstGlyph(glyphs) {
39
39
  * Creates a glyph to use for the space character
40
40
  * @ignore
41
41
  * @name createSpaceGlyph
42
- * @memberof me.BitmapTextData
42
+ * @memberof BitmapTextData
43
43
  * @function
44
44
  * @param {object} glyphs the map of glyphs, each key is a char code
45
45
  */
@@ -58,15 +58,15 @@ function createSpaceGlyph(glyphs) {
58
58
 
59
59
  /**
60
60
  * Class for storing relevant data from the font file.
61
- * @class me.BitmapTextData
62
- * @memberof me
63
61
  * @ignore
64
- * @param data {string} - The bitmap font data pulled from the resource loader using me.loader.getBinary()
65
62
  */
66
63
  class BitmapTextData {
67
64
 
68
- constructor(...args) {
69
- this.onResetEvent(...args);
65
+ /**
66
+ * @param {string} data - The bitmap font data pulled from the resource loader using me.loader.getBinary()
67
+ */
68
+ constructor(data) {
69
+ this.onResetEvent(data);
70
70
  }
71
71
 
72
72
  /**
@@ -88,7 +88,7 @@ class BitmapTextData {
88
88
  * The map of glyphs, each key is a char code.
89
89
  * @name glyphs
90
90
  * @type {object}
91
- * @memberof me.BitmapTextData
91
+ * @memberof BitmapTextData
92
92
  */
93
93
  this.glyphs = {};
94
94
 
@@ -99,7 +99,7 @@ class BitmapTextData {
99
99
  /**
100
100
  * This parses the font data text and builds a map of glyphs containing the data for each character
101
101
  * @name parse
102
- * @memberof me.BitmapTextData
102
+ * @memberof BitmapTextData
103
103
  * @function
104
104
  * @param {string} fontData
105
105
  */
package/src/text/glyph.js CHANGED
@@ -8,6 +8,9 @@ var PAGE_SIZE = 1 << LOG2_PAGE_SIZE;
8
8
  * @ignore
9
9
  */
10
10
  class Glyph {
11
+ /**
12
+ * @ignore
13
+ */
11
14
  constructor() {
12
15
  this.id = 0;
13
16
  this.x = 0;
package/src/text/text.js CHANGED
@@ -37,29 +37,27 @@ var setContextStyle = function(context, font, stroke = false) {
37
37
  /**
38
38
  * @classdesc
39
39
  * a generic system font object.
40
- * @class Text
41
- * @augments me.Renderable
42
- * @memberof me
43
- * @param {number} x position of the text object
44
- * @param {number} y position of the text object
45
- * @param {object} settings the text configuration
46
- * @param {string} settings.font a CSS family font name
47
- * @param {number|string} settings.size size, or size + suffix (px, em, pt)
48
- * @param {me.Color|string} [settings.fillStyle="#000000"] a CSS color value
49
- * @param {me.Color|string} [settings.strokeStyle="#000000"] a CSS color value
50
- * @param {number} [settings.lineWidth=1] line width, in pixels, when drawing stroke
51
- * @param {string} [settings.textAlign="left"] horizontal text alignment
52
- * @param {string} [settings.textBaseline="top"] the text baseline
53
- * @param {number} [settings.lineHeight=1.0] line spacing height
54
- * @param {me.Vector2d} [settings.anchorPoint={x:0.0, y:0.0}] anchor point to draw the text at
55
- * @param {boolean} [settings.offScreenCanvas=false] whether to draw the font to an individual "cache" texture first
56
- * @param {(string|string[])} [settings.text=""] a string, or an array of strings
57
- * @example
58
- * var font = new me.Text(0, 0, {font: "Arial", size: 8, fillStyle: this.color});
40
+ * @augments Renderable
59
41
  */
60
42
  class Text extends Renderable {
61
-
62
- /** @ignore */
43
+ /**
44
+ * @param {number} x position of the text object
45
+ * @param {number} y position of the text object
46
+ * @param {object} settings the text configuration
47
+ * @param {string} settings.font a CSS family font name
48
+ * @param {number|string} settings.size size, or size + suffix (px, em, pt)
49
+ * @param {Color|string} [settings.fillStyle="#000000"] a CSS color value
50
+ * @param {Color|string} [settings.strokeStyle="#000000"] a CSS color value
51
+ * @param {number} [settings.lineWidth=1] line width, in pixels, when drawing stroke
52
+ * @param {string} [settings.textAlign="left"] horizontal text alignment
53
+ * @param {string} [settings.textBaseline="top"] the text baseline
54
+ * @param {number} [settings.lineHeight=1.0] line spacing height
55
+ * @param {Vector2d} [settings.anchorPoint={x:0.0, y:0.0}] anchor point to draw the text at
56
+ * @param {boolean} [settings.offScreenCanvas=false] whether to draw the font to an individual "cache" texture first
57
+ * @param {(string|string[])} [settings.text=""] a string, or an array of strings
58
+ * @example
59
+ * var font = new me.Text(0, 0, {font: "Arial", size: 8, fillStyle: this.color});
60
+ */
63
61
  constructor(x, y, settings) {
64
62
  // call the parent constructor
65
63
  super(x, y, settings.width || 0, settings.height || 0);
@@ -72,9 +70,9 @@ class Text extends Renderable {
72
70
  /**
73
71
  * defines the color used to draw the font.<br>
74
72
  * @public
75
- * @type {me.Color}
73
+ * @type {Color}
76
74
  * @default black
77
- * @name me.Text#fillStyle
75
+ * @name Text#fillStyle
78
76
  */
79
77
  if (typeof settings.fillStyle !== "undefined") {
80
78
  if (settings.fillStyle instanceof Color) {
@@ -90,9 +88,9 @@ class Text extends Renderable {
90
88
  /**
91
89
  * defines the color used to draw the font stroke.<br>
92
90
  * @public
93
- * @type {me.Color}
91
+ * @type {Color}
94
92
  * @default black
95
- * @name me.Text#strokeStyle
93
+ * @name Text#strokeStyle
96
94
  */
97
95
  if (typeof settings.strokeStyle !== "undefined") {
98
96
  if (settings.strokeStyle instanceof Color) {
@@ -110,7 +108,7 @@ class Text extends Renderable {
110
108
  * @public
111
109
  * @type {number}
112
110
  * @default 1
113
- * @name me.Text#lineWidth
111
+ * @name Text#lineWidth
114
112
  */
115
113
  this.lineWidth = settings.lineWidth || 1;
116
114
 
@@ -120,7 +118,7 @@ class Text extends Renderable {
120
118
  * @public
121
119
  * @type {string}
122
120
  * @default "left"
123
- * @name me.Text#textAlign
121
+ * @name Text#textAlign
124
122
  */
125
123
  this.textAlign = settings.textAlign || "left";
126
124
 
@@ -130,7 +128,7 @@ class Text extends Renderable {
130
128
  * @public
131
129
  * @type {string}
132
130
  * @default "top"
133
- * @name me.Text#textBaseline
131
+ * @name Text#textBaseline
134
132
  */
135
133
  this.textBaseline = settings.textBaseline || "top";
136
134
 
@@ -140,7 +138,7 @@ class Text extends Renderable {
140
138
  * @public
141
139
  * @type {number}
142
140
  * @default 1.0
143
- * @name me.Text#lineHeight
141
+ * @name Text#lineHeight
144
142
  */
145
143
  this.lineHeight = settings.lineHeight || 1.0;
146
144
 
@@ -151,16 +149,13 @@ class Text extends Renderable {
151
149
  * @public
152
150
  * @type {boolean}
153
151
  * @default false
154
- * @name me.Text#offScreenCanvas
152
+ * @name Text#offScreenCanvas
155
153
  */
156
154
  this.offScreenCanvas = false;
157
155
 
158
156
  /**
159
157
  * the text to be displayed
160
158
  * @private
161
- * @type {string[]}
162
- * @name _text
163
- * @memberof me.Text
164
159
  */
165
160
  this._text = [];
166
161
 
@@ -170,7 +165,7 @@ class Text extends Renderable {
170
165
  * @type {number}
171
166
  * @name fontSize
172
167
  * @default 10
173
- * @memberof me.Text
168
+ * @memberof Text
174
169
  */
175
170
  this.fontSize = 10;
176
171
 
@@ -226,9 +221,9 @@ class Text extends Renderable {
226
221
  /**
227
222
  * make the font bold
228
223
  * @name bold
229
- * @memberof me.Text.prototype
224
+ * @memberof Text.prototype
230
225
  * @function
231
- * @returns {me.Text} this object for chaining
226
+ * @returns {Text} this object for chaining
232
227
  */
233
228
  bold() {
234
229
  this.font = "bold " + this.font;
@@ -239,9 +234,9 @@ class Text extends Renderable {
239
234
  /**
240
235
  * make the font italic
241
236
  * @name italic
242
- * @memberof me.Text.prototype
237
+ * @memberof Text.prototype
243
238
  * @function
244
- * @returns {me.Text} this object for chaining
239
+ * @returns {Text} this object for chaining
245
240
  */
246
241
  italic() {
247
242
  this.font = "italic " + this.font;
@@ -252,11 +247,11 @@ class Text extends Renderable {
252
247
  /**
253
248
  * set the font family and size
254
249
  * @name setFont
255
- * @memberof me.Text.prototype
250
+ * @memberof Text.prototype
256
251
  * @function
257
252
  * @param {string} font a CSS font name
258
253
  * @param {number|string} [size=10] size in px, or size + suffix (px, em, pt)
259
- * @returns {me.Text} this object for chaining
254
+ * @returns {Text} this object for chaining
260
255
  * @example
261
256
  * font.setFont("Arial", 20);
262
257
  * font.setFont("Arial", "1.5em");
@@ -296,10 +291,10 @@ class Text extends Renderable {
296
291
  /**
297
292
  * change the text to be displayed
298
293
  * @name setText
299
- * @memberof me.Text.prototype
294
+ * @memberof Text.prototype
300
295
  * @function
301
296
  * @param {number|string|string[]} value a string, or an array of strings
302
- * @returns {me.Text} this object for chaining
297
+ * @returns {Text} this object for chaining
303
298
  */
304
299
  setText(value = "") {
305
300
  if (this._text.toString() !== value.toString()) {
@@ -317,11 +312,11 @@ class Text extends Renderable {
317
312
  /**
318
313
  * measure the given text size in pixels
319
314
  * @name measureText
320
- * @memberof me.Text.prototype
315
+ * @memberof Text.prototype
321
316
  * @function
322
- * @param {me.CanvasRenderer|me.WebGLRenderer} [renderer] reference to the active renderer
317
+ * @param {CanvasRenderer|WebGLRenderer} [renderer] reference to the active renderer
323
318
  * @param {string} [text] the text to be measured
324
- * @param {me.Rect|me.Bounds} [ret] a object in which to store the text metrics
319
+ * @param {Rect|Bounds} [ret] a object in which to store the text metrics
325
320
  * @returns {TextMetrics} a TextMetrics object with two properties: `width` and `height`, defining the output dimensions
326
321
  */
327
322
  measureText(renderer, text, ret) {
@@ -406,9 +401,9 @@ class Text extends Renderable {
406
401
  /**
407
402
  * draw a text at the specified coord
408
403
  * @name draw
409
- * @memberof me.Text.prototype
404
+ * @memberof Text.prototype
410
405
  * @function
411
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer Reference to the destination renderer instance
406
+ * @param {CanvasRenderer|WebGLRenderer} renderer Reference to the destination renderer instance
412
407
  * @param {string} [text]
413
408
  * @param {number} [x]
414
409
  * @param {number} [y]
@@ -472,9 +467,9 @@ class Text extends Renderable {
472
467
  * by the `lineWidth` and `fillStroke` properties. <br>
473
468
  * Note : using drawStroke is not recommended for performance reasons
474
469
  * @name drawStroke
475
- * @memberof me.Text.prototype
470
+ * @memberof Text.prototype
476
471
  * @function
477
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer Reference to the destination renderer instance
472
+ * @param {CanvasRenderer|WebGLRenderer} renderer Reference to the destination renderer instance
478
473
  * @param {string} text
479
474
  * @param {number} x
480
475
  * @param {number} y
@@ -44,7 +44,7 @@
44
44
  * @constant
45
45
  * @enum {Function}
46
46
  * @name Easing
47
- * @memberof me.Tween
47
+ * @memberof Tween
48
48
  */
49
49
  export let Easing = {
50
50
 
@@ -14,7 +14,7 @@
14
14
  * @constant
15
15
  * @enum {Function}
16
16
  * @name Interpolation
17
- * @memberof me.Tween
17
+ * @memberof Tween
18
18
  */
19
19
  export let Interpolation = {
20
20
  /** @ignore */