melonjs 10.3.0 → 10.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +3147 -3293
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3411 -3852
  5. package/dist/melonjs.module.js +3448 -3210
  6. package/package.json +18 -17
  7. package/src/audio/audio.js +29 -30
  8. package/src/camera/camera2d.js +46 -56
  9. package/src/entity/entity.js +30 -36
  10. package/src/game.js +21 -22
  11. package/src/geometries/ellipse.js +40 -46
  12. package/src/geometries/line.js +9 -11
  13. package/src/geometries/poly.js +53 -53
  14. package/src/geometries/rectangle.js +42 -44
  15. package/src/index.js +9 -26
  16. package/src/input/gamepad.js +11 -10
  17. package/src/input/input.js +2 -3
  18. package/src/input/keyboard.js +113 -113
  19. package/src/input/pointer.js +30 -31
  20. package/src/input/pointerevent.js +26 -26
  21. package/src/lang/deprecated.js +65 -6
  22. package/src/level/level.js +23 -24
  23. package/src/level/tiled/TMXGroup.js +7 -8
  24. package/src/level/tiled/TMXLayer.js +30 -32
  25. package/src/level/tiled/TMXObject.js +21 -21
  26. package/src/level/tiled/TMXTile.js +18 -18
  27. package/src/level/tiled/TMXTileMap.js +39 -44
  28. package/src/level/tiled/TMXTileset.js +12 -15
  29. package/src/level/tiled/TMXTilesetGroup.js +9 -9
  30. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  31. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -8
  32. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -5
  33. package/src/level/tiled/renderer/TMXRenderer.js +24 -25
  34. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -4
  35. package/src/loader/loader.js +14 -15
  36. package/src/loader/loadingscreen.js +2 -4
  37. package/src/math/color.js +47 -66
  38. package/src/math/math.js +15 -16
  39. package/src/math/matrix2.js +53 -58
  40. package/src/math/matrix3.js +56 -62
  41. package/src/math/observable_vector2.js +75 -76
  42. package/src/math/observable_vector3.js +79 -80
  43. package/src/math/vector2.js +91 -92
  44. package/src/math/vector3.js +94 -96
  45. package/src/particles/emitter.js +38 -40
  46. package/src/particles/particle.js +4 -5
  47. package/src/particles/particlecontainer.js +2 -3
  48. package/src/physics/body.js +46 -143
  49. package/src/physics/bounds.js +47 -47
  50. package/src/physics/collision.js +13 -14
  51. package/src/physics/detector.js +18 -17
  52. package/src/physics/quadtree.js +17 -19
  53. package/src/physics/sat.js +26 -26
  54. package/src/physics/world.js +24 -28
  55. package/src/plugin/plugin.js +11 -14
  56. package/src/renderable/GUI.js +41 -46
  57. package/src/renderable/collectable.js +4 -8
  58. package/src/renderable/colorlayer.js +6 -10
  59. package/src/renderable/container.js +87 -72
  60. package/src/renderable/dragndrop.js +224 -0
  61. package/src/renderable/imagelayer.js +25 -31
  62. package/src/renderable/nineslicesprite.js +41 -41
  63. package/src/renderable/renderable.js +114 -125
  64. package/src/renderable/sprite.js +62 -68
  65. package/src/renderable/trigger.js +25 -30
  66. package/src/state/stage.js +13 -17
  67. package/src/state/state.js +26 -27
  68. package/src/system/device.js +74 -75
  69. package/src/system/event.js +71 -72
  70. package/src/system/pooling.js +11 -12
  71. package/src/system/save.js +3 -4
  72. package/src/system/timer.js +19 -20
  73. package/src/text/bitmaptext.js +57 -54
  74. package/src/text/bitmaptextdata.js +10 -10
  75. package/src/text/glyph.js +3 -0
  76. package/src/text/text.js +44 -49
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +1 -1
  79. package/src/tweens/tween.js +43 -44
  80. package/src/utils/agent.js +3 -4
  81. package/src/utils/array.js +4 -5
  82. package/src/utils/file.js +3 -4
  83. package/src/utils/function.js +4 -5
  84. package/src/utils/string.js +7 -9
  85. package/src/utils/utils.js +4 -5
  86. package/src/video/canvas/canvas_renderer.js +58 -59
  87. package/src/video/renderer.js +49 -53
  88. package/src/video/texture.js +98 -111
  89. package/src/video/texture_cache.js +24 -6
  90. package/src/video/video.js +16 -17
  91. package/src/video/webgl/glshader.js +37 -38
  92. package/src/video/webgl/webgl_compositor.js +31 -32
  93. package/src/video/webgl/webgl_renderer.js +79 -80
  94. package/src/entity/draggable.js +0 -130
  95. package/src/entity/droptarget.js +0 -101
@@ -4,15 +4,14 @@ import pool from "./../system/pooling.js";
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  /**
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  * @classdesc
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  * a generic 2D Vector Object
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- * @class Vector2d
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- * @memberof me
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- * @param {number} [x=0] x value of the vector
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- * @param {number} [y=0] y value of the vector
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  */
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  class Vector2d {
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-
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- constructor(...args) {
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- this.onResetEvent(...args);
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+ /**
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+ * @param {number} [x=0] x value of the vector
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+ * @param {number} [y=0] y value of the vector
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+ */
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+ constructor(x = 0, y = 0) {
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+ this.onResetEvent(x, y);
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  }
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  /**
@@ -37,11 +36,11 @@ class Vector2d {
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  /**
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  * set the Vector x and y properties to the given values<br>
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  * @name set
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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  * @param {number} x
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  * @param {number} y
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  set(x, y) {
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  if (x !== +x || y !== +y) {
@@ -55,7 +54,7 @@ class Vector2d {
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  * @public
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  * @type {number}
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  * @name x
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  */
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  //this.x = x;
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@@ -64,7 +63,7 @@ class Vector2d {
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  * @public
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  * @type {number}
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  * @name y
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  */
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  //this.y = y;
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@@ -74,9 +73,9 @@ class Vector2d {
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  /**
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  * set the Vector x and y properties to 0
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  * @name setZero
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  setZero() {
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  return this.set(0, 0);
@@ -85,10 +84,10 @@ class Vector2d {
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  /**
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  * set the Vector x and y properties using the passed vector
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  * @name setV
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @param {me.Vector2d} v
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @param {Vector2d} v
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  setV(v) {
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  return this._set(v.x, v.y);
@@ -97,10 +96,10 @@ class Vector2d {
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  /**
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  * Add the passed vector to this vector
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  * @name add
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @param {me.Vector2d} v
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @param {Vector2d} v
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  add(v) {
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  return this._set(this.x + v.x, this.y + v.y);
@@ -109,10 +108,10 @@ class Vector2d {
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  /**
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  * Substract the passed vector to this vector
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  * @name sub
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @param {me.Vector2d} v
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @param {Vector2d} v
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  sub(v) {
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  return this._set(this.x - v.x, this.y - v.y);
@@ -121,11 +120,11 @@ class Vector2d {
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  /**
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  * Multiply this vector values by the given scalar
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  * @name scale
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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  * @param {number} x
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  * @param {number} [y=x]
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  scale(x, y) {
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  return this._set(this.x * x, this.y * (typeof (y) !== "undefined" ? y : x));
@@ -134,9 +133,9 @@ class Vector2d {
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  /**
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  * Convert this vector into isometric coordinate space
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  * @name toIso
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  toIso() {
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  return this._set(this.x - this.y, (this.x + this.y) * 0.5);
@@ -145,9 +144,9 @@ class Vector2d {
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  /**
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  * Convert this vector into 2d coordinate space
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  * @name to2d
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  to2d() {
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  return this._set(this.y + this.x / 2, this.y - this.x / 2);
@@ -156,10 +155,10 @@ class Vector2d {
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  /**
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  * Multiply this vector values by the passed vector
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  * @name scaleV
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @param {me.Vector2d} v
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @param {Vector2d} v
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  scaleV(v) {
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  return this._set(this.x * v.x, this.y * v.y);
@@ -168,10 +167,10 @@ class Vector2d {
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  /**
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  * Divide this vector values by the passed value
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  * @name div
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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  * @param {number} n the value to divide the vector by
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  div(n) {
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  return this._set(this.x / n, this.y / n);
@@ -180,9 +179,9 @@ class Vector2d {
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  /**
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  * Update this vector values to absolute values
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  * @name abs
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  abs() {
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  return this._set((this.x < 0) ? -this.x : this.x, (this.y < 0) ? -this.y : this.y);
@@ -191,11 +190,11 @@ class Vector2d {
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  /**
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  * Clamp the vector value within the specified value range
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  * @name clamp
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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  * @param {number} low
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  * @param {number} high
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- * @returns {me.Vector2d} new me.Vector2d
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+ * @returns {Vector2d} new me.Vector2d
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  */
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  clamp(low, high) {
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  return new Vector2d(clamp(this.x, low, high), clamp(this.y, low, high));
@@ -204,11 +203,11 @@ class Vector2d {
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  /**
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  * Clamp this vector value within the specified value range
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  * @name clampSelf
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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  * @param {number} low
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  * @param {number} high
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  clampSelf(low, high) {
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  return this._set(clamp(this.x, low, high), clamp(this.y, low, high));
@@ -217,10 +216,10 @@ class Vector2d {
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  /**
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  * Update this vector with the minimum value between this and the passed vector
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  * @name minV
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @param {me.Vector2d} v
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @param {Vector2d} v
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  minV(v) {
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  return this._set((this.x < v.x) ? this.x : v.x, (this.y < v.y) ? this.y : v.y);
@@ -229,10 +228,10 @@ class Vector2d {
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  /**
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  * Update this vector with the maximum value between this and the passed vector
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  * @name maxV
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @param {me.Vector2d} v
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @param {Vector2d} v
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  maxV(v) {
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  return this._set((this.x > v.x) ? this.x : v.x, (this.y > v.y) ? this.y : v.y);
@@ -241,9 +240,9 @@ class Vector2d {
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  /**
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  * Floor the vector values
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  * @name floor
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} new me.Vector2d
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+ * @returns {Vector2d} new me.Vector2d
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  */
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  floor() {
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  return new Vector2d(Math.floor(this.x), Math.floor(this.y));
@@ -252,9 +251,9 @@ class Vector2d {
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  /**
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  * Floor this vector values
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  * @name floorSelf
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  floorSelf() {
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  return this._set(Math.floor(this.x), Math.floor(this.y));
@@ -263,9 +262,9 @@ class Vector2d {
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  /**
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  * Ceil the vector values
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  * @name ceil
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} new me.Vector2d
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+ * @returns {Vector2d} new me.Vector2d
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  */
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  ceil() {
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  return new Vector2d(Math.ceil(this.x), Math.ceil(this.y));
@@ -274,9 +273,9 @@ class Vector2d {
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  /**
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  * Ceil this vector values
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  * @name ceilSelf
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  ceilSelf() {
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  return this._set(Math.ceil(this.x), Math.ceil(this.y));
@@ -285,9 +284,9 @@ class Vector2d {
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  /**
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  * Negate the vector values
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  * @name negate
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} new me.Vector2d
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+ * @returns {Vector2d} new me.Vector2d
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  */
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  negate() {
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  return new Vector2d(-this.x, -this.y);
@@ -296,9 +295,9 @@ class Vector2d {
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  /**
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  * Negate this vector values
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  * @name negateSelf
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  negateSelf() {
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  return this._set(-this.x, -this.y);
@@ -307,10 +306,10 @@ class Vector2d {
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  /**
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  * Copy the x,y values of the passed vector to this one
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  * @name copy
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @param {me.Vector2d} v
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @param {Vector2d} v
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+ * @returns {Vector2d} Reference to this object for method chaining
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  */
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  copy(v) {
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  return this._set(v.x, v.y);
@@ -319,15 +318,15 @@ class Vector2d {
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  /**
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  * return true if the two vectors are the same
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  * @name equals
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @param {me.Vector2d} v
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+ * @param {Vector2d} v
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  * @returns {boolean}
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  */
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  /**
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  * return true if this vector is equal to the given values
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  * @name equals
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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  * @param {number} x
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  * @param {number} y
@@ -350,9 +349,9 @@ class Vector2d {
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  /**
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  * normalize this vector (scale the vector so that its magnitude is 1)
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  * @name normalize
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
356
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  */
357
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  normalize() {
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  return this.div(this.length() || 1);
@@ -362,9 +361,9 @@ class Vector2d {
362
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  * change this vector to be perpendicular to what it was before.<br>
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  * (Effectively rotates it 90 degrees in a clockwise direction)
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  * @name perp
365
- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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- * @returns {me.Vector2d} Reference to this object for method chaining
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+ * @returns {Vector2d} Reference to this object for method chaining
368
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  */
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  perp() {
370
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  return this._set(this.y, -this.x);
@@ -373,11 +372,11 @@ class Vector2d {
373
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  /**
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  * Rotate this vector (counter-clockwise) by the specified angle (in radians).
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  * @name rotate
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- * @memberof me.Vector2d
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+ * @memberof Vector2d
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  * @function
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  * @param {number} angle The angle to rotate (in radians)
379
- * @param {me.Vector2d|me.ObservableVector2d} [v] an optional point to rotate around
380
- * @returns {me.Vector2d} Reference to this object for method chaining
378
+ * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around
379
+ * @returns {Vector2d} Reference to this object for method chaining
381
380
  */
382
381
  rotate(angle, v) {
383
382
  var cx = 0;
@@ -400,9 +399,9 @@ class Vector2d {
400
399
  /**
401
400
  * return the dot product of this vector and the passed one
402
401
  * @name dot
403
- * @memberof me.Vector2d
402
+ * @memberof Vector2d
404
403
  * @function
405
- * @param {me.Vector2d} v
404
+ * @param {Vector2d} v
406
405
  * @returns {number} The dot product.
407
406
  */
408
407
  dot(v) {
@@ -412,9 +411,9 @@ class Vector2d {
412
411
  /**
413
412
  * return the cross product of this vector and the passed one
414
413
  * @name cross
415
- * @memberof me.Vector2d
414
+ * @memberof Vector2d
416
415
  * @function
417
- * @param {me.Vector2d} v
416
+ * @param {Vector2d} v
418
417
  * @returns {number} The cross product.
419
418
  */
420
419
  cross(v) {
@@ -424,7 +423,7 @@ class Vector2d {
424
423
  /**
425
424
  * return the square length of this vector
426
425
  * @name length2
427
- * @memberof me.Vector2d
426
+ * @memberof Vector2d
428
427
  * @function
429
428
  * @returns {number} The length^2 of this vector.
430
429
  */
@@ -435,7 +434,7 @@ class Vector2d {
435
434
  /**
436
435
  * return the length (magnitude) of this vector
437
436
  * @name length
438
- * @memberof me.Vector2d
437
+ * @memberof Vector2d
439
438
  * @function
440
439
  * @returns {number} the length of this vector
441
440
  */
@@ -446,11 +445,11 @@ class Vector2d {
446
445
  /**
447
446
  * Linearly interpolate between this vector and the given one.
448
447
  * @name lerp
449
- * @memberof me.Vector2d
448
+ * @memberof Vector2d
450
449
  * @function
451
- * @param {me.Vector2d} v
450
+ * @param {Vector2d} v
452
451
  * @param {number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
453
- * @returns {me.Vector2d} Reference to this object for method chaining
452
+ * @returns {Vector2d} Reference to this object for method chaining
454
453
  */
455
454
  lerp(v, alpha) {
456
455
  this.x += ( v.x - this.x ) * alpha;
@@ -461,9 +460,9 @@ class Vector2d {
461
460
  /**
462
461
  * return the distance between this vector and the passed one
463
462
  * @name distance
464
- * @memberof me.Vector2d
463
+ * @memberof Vector2d
465
464
  * @function
466
- * @param {me.Vector2d} v
465
+ * @param {Vector2d} v
467
466
  * @returns {number}
468
467
  */
469
468
  distance(v) {
@@ -474,9 +473,9 @@ class Vector2d {
474
473
  /**
475
474
  * return the angle between this vector and the passed one
476
475
  * @name angle
477
- * @memberof me.Vector2d
476
+ * @memberof Vector2d
478
477
  * @function
479
- * @param {me.Vector2d} v
478
+ * @param {Vector2d} v
480
479
  * @returns {number} angle in radians
481
480
  */
482
481
  angle(v) {
@@ -486,10 +485,10 @@ class Vector2d {
486
485
  /**
487
486
  * project this vector on to another vector.
488
487
  * @name project
489
- * @memberof me.Vector2d
488
+ * @memberof Vector2d
490
489
  * @function
491
- * @param {me.Vector2d} v The vector to project onto.
492
- * @returns {me.Vector2d} Reference to this object for method chaining
490
+ * @param {Vector2d} v The vector to project onto.
491
+ * @returns {Vector2d} Reference to this object for method chaining
493
492
  */
494
493
  project(v) {
495
494
  return this.scale(this.dot(v) / v.length2());
@@ -499,10 +498,10 @@ class Vector2d {
499
498
  * Project this vector onto a vector of unit length.<br>
500
499
  * This is slightly more efficient than `project` when dealing with unit vectors.
501
500
  * @name projectN
502
- * @memberof me.Vector2d
501
+ * @memberof Vector2d
503
502
  * @function
504
- * @param {me.Vector2d} v The unit vector to project onto.
505
- * @returns {me.Vector2d} Reference to this object for method chaining
503
+ * @param {Vector2d} v The unit vector to project onto.
504
+ * @returns {Vector2d} Reference to this object for method chaining
506
505
  */
507
506
  projectN(v) {
508
507
  return this.scale(this.dot(v));
@@ -511,9 +510,9 @@ class Vector2d {
511
510
  /**
512
511
  * return a clone copy of this vector
513
512
  * @name clone
514
- * @memberof me.Vector2d
513
+ * @memberof Vector2d
515
514
  * @function
516
- * @returns {me.Vector2d} new me.Vector2d
515
+ * @returns {Vector2d} new me.Vector2d
517
516
  */
518
517
  clone() {
519
518
  return pool.pull("Vector2d", this.x, this.y);
@@ -522,7 +521,7 @@ class Vector2d {
522
521
  /**
523
522
  * convert the object to a string representation
524
523
  * @name toString
525
- * @memberof me.Vector2d
524
+ * @memberof Vector2d
526
525
  * @function
527
526
  * @returns {string}
528
527
  */