melonjs 10.3.0 → 10.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +3147 -3293
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3411 -3852
  5. package/dist/melonjs.module.js +3448 -3210
  6. package/package.json +18 -17
  7. package/src/audio/audio.js +29 -30
  8. package/src/camera/camera2d.js +46 -56
  9. package/src/entity/entity.js +30 -36
  10. package/src/game.js +21 -22
  11. package/src/geometries/ellipse.js +40 -46
  12. package/src/geometries/line.js +9 -11
  13. package/src/geometries/poly.js +53 -53
  14. package/src/geometries/rectangle.js +42 -44
  15. package/src/index.js +9 -26
  16. package/src/input/gamepad.js +11 -10
  17. package/src/input/input.js +2 -3
  18. package/src/input/keyboard.js +113 -113
  19. package/src/input/pointer.js +30 -31
  20. package/src/input/pointerevent.js +26 -26
  21. package/src/lang/deprecated.js +65 -6
  22. package/src/level/level.js +23 -24
  23. package/src/level/tiled/TMXGroup.js +7 -8
  24. package/src/level/tiled/TMXLayer.js +30 -32
  25. package/src/level/tiled/TMXObject.js +21 -21
  26. package/src/level/tiled/TMXTile.js +18 -18
  27. package/src/level/tiled/TMXTileMap.js +39 -44
  28. package/src/level/tiled/TMXTileset.js +12 -15
  29. package/src/level/tiled/TMXTilesetGroup.js +9 -9
  30. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  31. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -8
  32. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -5
  33. package/src/level/tiled/renderer/TMXRenderer.js +24 -25
  34. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -4
  35. package/src/loader/loader.js +14 -15
  36. package/src/loader/loadingscreen.js +2 -4
  37. package/src/math/color.js +47 -66
  38. package/src/math/math.js +15 -16
  39. package/src/math/matrix2.js +53 -58
  40. package/src/math/matrix3.js +56 -62
  41. package/src/math/observable_vector2.js +75 -76
  42. package/src/math/observable_vector3.js +79 -80
  43. package/src/math/vector2.js +91 -92
  44. package/src/math/vector3.js +94 -96
  45. package/src/particles/emitter.js +38 -40
  46. package/src/particles/particle.js +4 -5
  47. package/src/particles/particlecontainer.js +2 -3
  48. package/src/physics/body.js +46 -143
  49. package/src/physics/bounds.js +47 -47
  50. package/src/physics/collision.js +13 -14
  51. package/src/physics/detector.js +18 -17
  52. package/src/physics/quadtree.js +17 -19
  53. package/src/physics/sat.js +26 -26
  54. package/src/physics/world.js +24 -28
  55. package/src/plugin/plugin.js +11 -14
  56. package/src/renderable/GUI.js +41 -46
  57. package/src/renderable/collectable.js +4 -8
  58. package/src/renderable/colorlayer.js +6 -10
  59. package/src/renderable/container.js +87 -72
  60. package/src/renderable/dragndrop.js +224 -0
  61. package/src/renderable/imagelayer.js +25 -31
  62. package/src/renderable/nineslicesprite.js +41 -41
  63. package/src/renderable/renderable.js +114 -125
  64. package/src/renderable/sprite.js +62 -68
  65. package/src/renderable/trigger.js +25 -30
  66. package/src/state/stage.js +13 -17
  67. package/src/state/state.js +26 -27
  68. package/src/system/device.js +74 -75
  69. package/src/system/event.js +71 -72
  70. package/src/system/pooling.js +11 -12
  71. package/src/system/save.js +3 -4
  72. package/src/system/timer.js +19 -20
  73. package/src/text/bitmaptext.js +57 -54
  74. package/src/text/bitmaptextdata.js +10 -10
  75. package/src/text/glyph.js +3 -0
  76. package/src/text/text.js +44 -49
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +1 -1
  79. package/src/tweens/tween.js +43 -44
  80. package/src/utils/agent.js +3 -4
  81. package/src/utils/array.js +4 -5
  82. package/src/utils/file.js +3 -4
  83. package/src/utils/function.js +4 -5
  84. package/src/utils/string.js +7 -9
  85. package/src/utils/utils.js +4 -5
  86. package/src/video/canvas/canvas_renderer.js +58 -59
  87. package/src/video/renderer.js +49 -53
  88. package/src/video/texture.js +98 -111
  89. package/src/video/texture_cache.js +24 -6
  90. package/src/video/video.js +16 -17
  91. package/src/video/webgl/glshader.js +37 -38
  92. package/src/video/webgl/webgl_compositor.js +31 -32
  93. package/src/video/webgl/webgl_renderer.js +79 -80
  94. package/src/entity/draggable.js +0 -130
  95. package/src/entity/droptarget.js +0 -101
@@ -294,7 +294,6 @@ function preloadJavascript(data, onload, onerror) {
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  /**
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  * a small class to manage loading of stuff and manage resources
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  * @namespace loader
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- * @memberof me
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  */
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  var loader = {
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@@ -313,7 +312,7 @@ var loader = {
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  * @public
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  * @function
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  * @name onload
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- * @memberof me.loader
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+ * @memberof loader
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  * @example
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  * // set a callback when everything is loaded
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  * me.loader.onload = this.loaded.bind(this);
@@ -327,7 +326,7 @@ var loader = {
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  * @public
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  * @function
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  * @name onProgress
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- * @memberof me.loader
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+ * @memberof loader
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  * @example
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  * // set a callback for progress notification
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  * me.loader.onProgress = this.updateProgress.bind(this);
@@ -343,7 +342,7 @@ var loader = {
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  * @type {string}
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  * @name crossOrigin
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  * @default undefined
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- * @memberof me.loader
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+ * @memberof loader
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  * @see https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes
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  * @example
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  * // allow for cross-origin texture loading in WebGL
@@ -361,7 +360,7 @@ var loader = {
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  * @type {boolean}
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  * @name withCredentials
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  * @default false
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- * @memberof me.loader
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+ * @memberof loader
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials
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  * @example
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  * // enable withCredentials
@@ -411,7 +410,7 @@ var loader = {
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  * change the default baseURL for the given asset type.<br>
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  * (this will prepend the asset URL and must finish with a '/')
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  * @name setBaseURL
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- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @param {string} type "*", "audio", binary", "image", "json", "js", "tmx", "tsx"
@@ -442,7 +441,7 @@ var loader = {
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  /**
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  * set all the specified game resources to be preloaded.
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  * @name preload
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- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @param {object[]} res
@@ -450,7 +449,7 @@ var loader = {
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  * @param {string} res.type "audio", binary", "image", "json","js", "tmx", "tsx", "fontface"
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  * @param {string} res.src path and/or file name of the resource (for audio assets only the path is required)
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  * @param {boolean} [res.stream] Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
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- * @param {Function} [onload=me.loader.onload] function to be called when all resources are loaded
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+ * @param {Function} [onload=loader.onload] function to be called when all resources are loaded
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  * @param {boolean} [switchToLoadState=true] automatically switch to the loading screen
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  * @example
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  * game_resources = [
@@ -507,7 +506,7 @@ var loader = {
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  /**
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  * Load a single resource (to be used if you need to load additional resource during the game)
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  * @name load
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- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @param {object} res
@@ -577,7 +576,7 @@ var loader = {
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  /**
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  * unload specified resource to free memory
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  * @name unload
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- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @param {object} res
@@ -639,7 +638,7 @@ var loader = {
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  /**
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  * unload all resources to free memory
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  * @name unloadAll
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- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @example me.loader.unloadAll();
@@ -694,7 +693,7 @@ var loader = {
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  /**
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  * return the specified TMX/TSX object
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  * @name getTMX
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- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @param {string} elt name of the tmx/tsx element ("map1");
@@ -712,7 +711,7 @@ var loader = {
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  /**
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  * return the specified Binary object
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  * @name getBinary
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- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @param {string} elt name of the binary object ("ymTrack");
@@ -730,7 +729,7 @@ var loader = {
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  /**
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  * return the specified Image Object
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  * @name getImage
733
- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @param {string} image name of the Image element ("tileset-platformer");
@@ -749,7 +748,7 @@ var loader = {
749
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  /**
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  * return the specified JSON Object
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  * @name getJSON
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- * @memberof me.loader
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+ * @memberof loader
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  * @public
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  * @function
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  * @param {string} elt name of the json file to load
@@ -4,7 +4,6 @@ import * as event from "./../system/event.js";
4
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  import {nextPowerOfTwo} from "./../math/math.js";
5
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  import pool from "./../system/pooling.js";
6
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  import Renderable from "./../renderable/renderable.js";
7
- import ColorLayer from "./../renderable/colorlayer.js";
8
7
  import Stage from "./../state/stage.js";
9
8
 
10
9
 
@@ -118,7 +117,6 @@ class IconLogo extends Renderable {
118
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119
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  /**
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  * a default loading screen
121
- * @memberof me
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  * @ignore
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  */
124
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  class DefaultLoadingScreen extends Stage {
@@ -129,8 +127,8 @@ class DefaultLoadingScreen extends Stage {
129
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  onResetEvent() {
130
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  var barHeight = 8;
131
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132
- // clear the background
133
- world.addChild(new ColorLayer("background", "#202020"), 0);
130
+ // set a background color
131
+ world.backgroundColor.parseCSS("#202020");
134
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135
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  // progress bar
136
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  world.addChild(new ProgressBar(
package/src/math/color.js CHANGED
@@ -172,17 +172,16 @@ var cssToRGB = new Map();
172
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  /**
173
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  * @classdesc
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  * A color manipulation object.
175
- * @class Color
176
- * @memberof me
177
- * @param {number|Float32Array} [r=0] red component or array of color components
178
- * @param {number} [g=0] green component
179
- * @param {number} [b=0] blue component
180
- * @param {number} [alpha=1.0] alpha value
181
175
  */
182
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  class Color {
183
-
184
- constructor(...args) {
185
- this.onResetEvent(...args);
177
+ /**
178
+ * @param {number} [r=0] red component or array of color components
179
+ * @param {number} [g=0] green component
180
+ * @param {number} [b=0] blue component
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+ * @param {number} [alpha=1.0] alpha value
182
+ */
183
+ constructor(r = 0, g = 0, b = 0, alpha = 1.0) {
184
+ this.onResetEvent(r, g, b, alpha);
186
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  }
187
186
 
188
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  /**
@@ -203,11 +202,8 @@ class Color {
203
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  /**
204
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  * Color Red Component [0 .. 255]
205
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  * @type {number}
206
- * @name r
207
- * @readonly
208
- * @memberof me.Color
205
+ * @memberof Color
209
206
  */
210
-
211
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  get r() {
212
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  return ~~(this.glArray[0] * 255);
213
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  }
@@ -220,11 +216,8 @@ class Color {
220
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  /**
221
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  * Color Green Component [0 .. 255]
222
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  * @type {number}
223
- * @name g
224
- * @readonly
225
- * @memberof me.Color
219
+ * @memberof Color
226
220
  */
227
-
228
221
  get g() {
229
222
  return ~~(this.glArray[1] * 255);
230
223
  }
@@ -237,15 +230,11 @@ class Color {
237
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  /**
238
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  * Color Blue Component [0 .. 255]
239
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  * @type {number}
240
- * @name b
241
- * @readonly
242
- * @memberof me.Color
233
+ * @memberof Color
243
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  */
244
-
245
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  get b() {
246
236
  return ~~(this.glArray[2] * 255);
247
237
  }
248
-
249
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  set b(value) {
250
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  this.glArray[2] = clamp(~~value || 0, 0, 255) / 255.0;
251
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  }
@@ -253,11 +242,8 @@ class Color {
253
242
  /**
254
243
  * Color Alpha Component [0.0 .. 1.0]
255
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  * @type {number}
256
- * @name alpha
257
- * @readonly
258
- * @memberof me.Color
245
+ * @memberof Color
259
246
  */
260
-
261
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  get alpha() {
262
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  return this.glArray[3];
263
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  }
@@ -270,20 +256,15 @@ class Color {
270
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  /**
271
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  * Set this color to the specified value.
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  * @name setColor
273
- * @memberof me.Color
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+ * @memberof Color
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  * @function
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  * @param {number} r red component [0 .. 255]
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  * @param {number} g green component [0 .. 255]
277
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  * @param {number} b blue component [0 .. 255]
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  * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
279
- * @returns {me.Color} Reference to this object for method chaining
265
+ * @returns {Color} Reference to this object for method chaining
280
266
  */
281
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  setColor(r, g, b, alpha = 1.0) {
282
- // Private initialization: copy Color value directly
283
- if (r instanceof Color) {
284
- this.glArray.set(r.glArray);
285
- return r;
286
- }
287
268
  this.r = r;
288
269
  this.g = g;
289
270
  this.b = b;
@@ -294,21 +275,21 @@ class Color {
294
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  /**
295
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  * Create a new copy of this color object.
296
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  * @name clone
297
- * @memberof me.Color
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+ * @memberof Color
298
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  * @function
299
- * @returns {me.Color} Reference to the newly cloned object
280
+ * @returns {Color} Reference to the newly cloned object
300
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  */
301
282
  clone() {
302
- return pool.pull("Color", this);
283
+ return pool.pull("Color").copy(this);
303
284
  }
304
285
 
305
286
  /**
306
287
  * Copy a color object or CSS color into this one.
307
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  * @name copy
308
- * @memberof me.Color
289
+ * @memberof Color
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  * @function
310
- * @param {me.Color|string} color
311
- * @returns {me.Color} Reference to this object for method chaining
291
+ * @param {Color|string} color
292
+ * @returns {Color} Reference to this object for method chaining
312
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  */
313
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  copy(color) {
314
295
  if (color instanceof Color) {
@@ -322,10 +303,10 @@ class Color {
322
303
  /**
323
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  * Blend this color with the given one using addition.
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  * @name add
325
- * @memberof me.Color
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+ * @memberof Color
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  * @function
327
- * @param {me.Color} color
328
- * @returns {me.Color} Reference to this object for method chaining
308
+ * @param {Color} color
309
+ * @returns {Color} Reference to this object for method chaining
329
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  */
330
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  add(color) {
331
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  this.glArray[0] = clamp(this.glArray[0] + color.glArray[0], 0, 1);
@@ -339,10 +320,10 @@ class Color {
339
320
  /**
340
321
  * Darken this color value by 0..1
341
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  * @name darken
342
- * @memberof me.Color
323
+ * @memberof Color
343
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  * @function
344
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  * @param {number} scale
345
- * @returns {me.Color} Reference to this object for method chaining
326
+ * @returns {Color} Reference to this object for method chaining
346
327
  */
347
328
  darken(scale) {
348
329
  scale = clamp(scale, 0, 1);
@@ -356,11 +337,11 @@ class Color {
356
337
  /**
357
338
  * Linearly interpolate between this color and the given one.
358
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  * @name lerp
359
- * @memberof me.Color
340
+ * @memberof Color
360
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  * @function
361
- * @param {me.Color} color
342
+ * @param {Color} color
362
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  * @param {number} alpha with alpha = 0 being this color, and alpha = 1 being the given one.
363
- * @returns {me.Color} Reference to this object for method chaining
344
+ * @returns {Color} Reference to this object for method chaining
364
345
  */
365
346
  lerp(color, alpha) {
366
347
  alpha = clamp(alpha, 0, 1);
@@ -374,10 +355,10 @@ class Color {
374
355
  /**
375
356
  * Lighten this color value by 0..1
376
357
  * @name lighten
377
- * @memberof me.Color
358
+ * @memberof Color
378
359
  * @function
379
360
  * @param {number} scale
380
- * @returns {me.Color} Reference to this object for method chaining
361
+ * @returns {Color} Reference to this object for method chaining
381
362
  */
382
363
  lighten(scale) {
383
364
  scale = clamp(scale, 0, 1);
@@ -391,11 +372,11 @@ class Color {
391
372
  /**
392
373
  * Generate random r,g,b values for this color object
393
374
  * @name random
394
- * @memberof me.Color
375
+ * @memberof Color
395
376
  * @function
396
377
  * @param {number} [min=0] minimum value for the random range
397
378
  * @param {number} [max=255] maxmium value for the random range
398
- * @returns {me.Color} Reference to this object for method chaining
379
+ * @returns {Color} Reference to this object for method chaining
399
380
  */
400
381
  random(min = 0, max = 255) {
401
382
  if (min < 0) {
@@ -417,9 +398,9 @@ class Color {
417
398
  * Return true if the r,g,b,a values of this color are equal with the
418
399
  * given one.
419
400
  * @name equals
420
- * @memberof me.Color
401
+ * @memberof Color
421
402
  * @function
422
- * @param {me.Color} color
403
+ * @param {Color} color
423
404
  * @returns {boolean}
424
405
  */
425
406
  equals(color) {
@@ -435,10 +416,10 @@ class Color {
435
416
  * Parse a CSS color string and set this color to the corresponding
436
417
  * r,g,b values
437
418
  * @name parseCSS
438
- * @memberof me.Color
419
+ * @memberof Color
439
420
  * @function
440
421
  * @param {string} cssColor
441
- * @returns {me.Color} Reference to this object for method chaining
422
+ * @returns {Color} Reference to this object for method chaining
442
423
  */
443
424
  parseCSS(cssColor) {
444
425
  // TODO : Memoize this function by caching its input
@@ -453,10 +434,10 @@ class Color {
453
434
  /**
454
435
  * Parse an RGB or RGBA CSS color string
455
436
  * @name parseRGB
456
- * @memberof me.Color
437
+ * @memberof Color
457
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  * @function
458
439
  * @param {string} rgbColor
459
- * @returns {me.Color} Reference to this object for method chaining
440
+ * @returns {Color} Reference to this object for method chaining
460
441
  */
461
442
  parseRGB(rgbColor) {
462
443
  // TODO : Memoize this function by caching its input
@@ -473,11 +454,11 @@ class Color {
473
454
  * Parse a Hex color ("#RGB", "#RGBA" or "#RRGGBB", "#RRGGBBAA" format) and set this color to
474
455
  * the corresponding r,g,b,a values
475
456
  * @name parseHex
476
- * @memberof me.Color
457
+ * @memberof Color
477
458
  * @function
478
459
  * @param {string} hexColor
479
460
  * @param {boolean} [argb = false] true if format is #ARGB, or #AARRGGBB (as opposed to #RGBA or #RGGBBAA)
480
- * @returns {me.Color} Reference to this object for method chaining
461
+ * @returns {Color} Reference to this object for method chaining
481
462
  */
482
463
  parseHex(hexColor, argb = false) {
483
464
  // TODO : Memoize this function by caching its input
@@ -533,10 +514,10 @@ class Color {
533
514
  /**
534
515
  * Pack this color into a Uint32 ARGB representation
535
516
  * @name toUint32
536
- * @memberof me.Color
517
+ * @memberof Color
537
518
  * @function
538
519
  * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
539
- * @returns {Uint32}
520
+ * @returns {number}
540
521
  */
541
522
  toUint32(alpha = this.alpha) {
542
523
  var ur = this.r & 0xff;
@@ -550,7 +531,7 @@ class Color {
550
531
  /**
551
532
  * return an array representation of this object
552
533
  * @name toArray
553
- * @memberof me.Color
534
+ * @memberof Color
554
535
  * @function
555
536
  * @returns {Float32Array}
556
537
  */
@@ -562,7 +543,7 @@ class Color {
562
543
  /**
563
544
  * Get the color in "#RRGGBB" format
564
545
  * @name toHex
565
- * @memberof me.Color
546
+ * @memberof Color
566
547
  * @function
567
548
  * @returns {string}
568
549
  */
@@ -576,7 +557,7 @@ class Color {
576
557
  /**
577
558
  * Get the color in "#RRGGBBAA" format
578
559
  * @name toHex8
579
- * @memberof me.Color
560
+ * @memberof Color
580
561
  * @function
581
562
  * @returns {string}
582
563
  */
@@ -590,7 +571,7 @@ class Color {
590
571
  /**
591
572
  * Get the color in "rgb(R,G,B)" format
592
573
  * @name toRGB
593
- * @memberof me.Color
574
+ * @memberof Color
594
575
  * @function
595
576
  * @returns {string}
596
577
  */
@@ -608,7 +589,7 @@ class Color {
608
589
  /**
609
590
  * Get the color in "rgba(R,G,B,A)" format
610
591
  * @name toRGBA
611
- * @memberof me.Color
592
+ * @memberof Color
612
593
  * @function
613
594
  * @returns {string}
614
595
  */
package/src/math/math.js CHANGED
@@ -1,7 +1,6 @@
1
1
  /**
2
2
  * a collection of math utility functions
3
3
  * @namespace Math
4
- * @memberof me
5
4
  */
6
5
 
7
6
  /**
@@ -9,7 +8,7 @@
9
8
  * @public
10
9
  * @type {number}
11
10
  * @name DEG_TO_RAD
12
- * @memberof me.Math
11
+ * @memberof Math
13
12
  */
14
13
  export const DEG_TO_RAD = Math.PI / 180.0;
15
14
 
@@ -18,7 +17,7 @@ export const DEG_TO_RAD = Math.PI / 180.0;
18
17
  * @public
19
18
  * @type {number}
20
19
  * @name RAD_TO_DEG
21
- * @memberof me.Math
20
+ * @memberof Math
22
21
  */
23
22
  export const RAD_TO_DEG = 180.0 / Math.PI;
24
23
 
@@ -27,7 +26,7 @@ export const RAD_TO_DEG = 180.0 / Math.PI;
27
26
  * @public
28
27
  * @type {number}
29
28
  * @name TAU
30
- * @memberof me.Math
29
+ * @memberof Math
31
30
  */
32
31
  export const TAU = Math.PI * 2;
33
32
 
@@ -36,7 +35,7 @@ export const TAU = Math.PI * 2;
36
35
  * @public
37
36
  * @type {number}
38
37
  * @name ETA
39
- * @memberof me.Math
38
+ * @memberof Math
40
39
  */
41
40
  export const ETA = Math.PI * 0.5;
42
41
 
@@ -45,7 +44,7 @@ export const ETA = Math.PI * 0.5;
45
44
  * @public
46
45
  * @type {number}
47
46
  * @name EPSILON
48
- * @memberof me.Math
47
+ * @memberof Math
49
48
  */
50
49
  export const EPSILON = 0.000001;
51
50
 
@@ -53,7 +52,7 @@ export const EPSILON = 0.000001;
53
52
  * returns true if the given value is a power of two
54
53
  * @public
55
54
  * @function
56
- * @memberof me.Math
55
+ * @memberof Math
57
56
  * @name isPowerOfTwo
58
57
  * @param {number} val
59
58
  * @returns {boolean}
@@ -66,7 +65,7 @@ export function isPowerOfTwo(val) {
66
65
  * returns the next power of two for the given value
67
66
  * @public
68
67
  * @function
69
- * @memberof me.Math
68
+ * @memberof Math
70
69
  * @name nextPowerOfTwo
71
70
  * @param {number} val
72
71
  * @returns {boolean}
@@ -86,7 +85,7 @@ export function nextPowerOfTwo(val) {
86
85
  * Converts an angle in degrees to an angle in radians
87
86
  * @public
88
87
  * @function
89
- * @memberof me.Math
88
+ * @memberof Math
90
89
  * @name degToRad
91
90
  * @param {number} angle angle in degrees
92
91
  * @returns {number} corresponding angle in radians
@@ -102,7 +101,7 @@ export function degToRad(angle) {
102
101
  * Converts an angle in radians to an angle in degrees.
103
102
  * @public
104
103
  * @function
105
- * @memberof me.Math
104
+ * @memberof Math
106
105
  * @name radToDeg
107
106
  * @param {number} radians angle in radians
108
107
  * @returns {number} corresponding angle in degrees
@@ -118,7 +117,7 @@ export function radToDeg(radians) {
118
117
  * clamp the given value
119
118
  * @public
120
119
  * @function
121
- * @memberof me.Math
120
+ * @memberof Math
122
121
  * @name clamp
123
122
  * @param {number} val the value to clamp
124
123
  * @param {number} low lower limit
@@ -133,7 +132,7 @@ export function clamp(val, low, high) {
133
132
  * return a random integer between min (included) and max (excluded)
134
133
  * @public
135
134
  * @function
136
- * @memberof me.Math
135
+ * @memberof Math
137
136
  * @name random
138
137
  * @param {number} min minimum value.
139
138
  * @param {number} max maximum value.
@@ -150,7 +149,7 @@ export function random(min, max) {
150
149
  * return a random float between min, max (exclusive)
151
150
  * @public
152
151
  * @function
153
- * @memberof me.Math
152
+ * @memberof Math
154
153
  * @name randomFloat
155
154
  * @param {number} min minimum value.
156
155
  * @param {number} max maximum value.
@@ -167,7 +166,7 @@ export function randomFloat(min, max) {
167
166
  * return a weighted random between min, max (exclusive)
168
167
  * @public
169
168
  * @function
170
- * @memberof me.Math
169
+ * @memberof Math
171
170
  * @name weightedRandom
172
171
  * @param {number} min minimum value.
173
172
  * @param {number} max maximum value.
@@ -184,7 +183,7 @@ export function weightedRandom(min, max) {
184
183
  * round a value to the specified number of digit
185
184
  * @public
186
185
  * @function
187
- * @memberof me.Math
186
+ * @memberof Math
188
187
  * @name round
189
188
  * @param {number} num value to be rounded.
190
189
  * @param {number} [dec=0] number of decimal digit to be rounded to.
@@ -203,7 +202,7 @@ export function round(num, dec = 0) {
203
202
  * check if the given value is close to the expected one
204
203
  * @public
205
204
  * @function
206
- * @memberof me.Math
205
+ * @memberof Math
207
206
  * @name toBeCloseTo
208
207
  * @param {number} expected value to be compared with.
209
208
  * @param {number} actual actual value to compare