melonjs 10.3.0 → 10.5.1

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Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +3147 -3293
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3411 -3852
  5. package/dist/melonjs.module.js +3448 -3210
  6. package/package.json +18 -17
  7. package/src/audio/audio.js +29 -30
  8. package/src/camera/camera2d.js +46 -56
  9. package/src/entity/entity.js +30 -36
  10. package/src/game.js +21 -22
  11. package/src/geometries/ellipse.js +40 -46
  12. package/src/geometries/line.js +9 -11
  13. package/src/geometries/poly.js +53 -53
  14. package/src/geometries/rectangle.js +42 -44
  15. package/src/index.js +9 -26
  16. package/src/input/gamepad.js +11 -10
  17. package/src/input/input.js +2 -3
  18. package/src/input/keyboard.js +113 -113
  19. package/src/input/pointer.js +30 -31
  20. package/src/input/pointerevent.js +26 -26
  21. package/src/lang/deprecated.js +65 -6
  22. package/src/level/level.js +23 -24
  23. package/src/level/tiled/TMXGroup.js +7 -8
  24. package/src/level/tiled/TMXLayer.js +30 -32
  25. package/src/level/tiled/TMXObject.js +21 -21
  26. package/src/level/tiled/TMXTile.js +18 -18
  27. package/src/level/tiled/TMXTileMap.js +39 -44
  28. package/src/level/tiled/TMXTileset.js +12 -15
  29. package/src/level/tiled/TMXTilesetGroup.js +9 -9
  30. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  31. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -8
  32. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -5
  33. package/src/level/tiled/renderer/TMXRenderer.js +24 -25
  34. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -4
  35. package/src/loader/loader.js +14 -15
  36. package/src/loader/loadingscreen.js +2 -4
  37. package/src/math/color.js +47 -66
  38. package/src/math/math.js +15 -16
  39. package/src/math/matrix2.js +53 -58
  40. package/src/math/matrix3.js +56 -62
  41. package/src/math/observable_vector2.js +75 -76
  42. package/src/math/observable_vector3.js +79 -80
  43. package/src/math/vector2.js +91 -92
  44. package/src/math/vector3.js +94 -96
  45. package/src/particles/emitter.js +38 -40
  46. package/src/particles/particle.js +4 -5
  47. package/src/particles/particlecontainer.js +2 -3
  48. package/src/physics/body.js +46 -143
  49. package/src/physics/bounds.js +47 -47
  50. package/src/physics/collision.js +13 -14
  51. package/src/physics/detector.js +18 -17
  52. package/src/physics/quadtree.js +17 -19
  53. package/src/physics/sat.js +26 -26
  54. package/src/physics/world.js +24 -28
  55. package/src/plugin/plugin.js +11 -14
  56. package/src/renderable/GUI.js +41 -46
  57. package/src/renderable/collectable.js +4 -8
  58. package/src/renderable/colorlayer.js +6 -10
  59. package/src/renderable/container.js +87 -72
  60. package/src/renderable/dragndrop.js +224 -0
  61. package/src/renderable/imagelayer.js +25 -31
  62. package/src/renderable/nineslicesprite.js +41 -41
  63. package/src/renderable/renderable.js +114 -125
  64. package/src/renderable/sprite.js +62 -68
  65. package/src/renderable/trigger.js +25 -30
  66. package/src/state/stage.js +13 -17
  67. package/src/state/state.js +26 -27
  68. package/src/system/device.js +74 -75
  69. package/src/system/event.js +71 -72
  70. package/src/system/pooling.js +11 -12
  71. package/src/system/save.js +3 -4
  72. package/src/system/timer.js +19 -20
  73. package/src/text/bitmaptext.js +57 -54
  74. package/src/text/bitmaptextdata.js +10 -10
  75. package/src/text/glyph.js +3 -0
  76. package/src/text/text.js +44 -49
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +1 -1
  79. package/src/tweens/tween.js +43 -44
  80. package/src/utils/agent.js +3 -4
  81. package/src/utils/array.js +4 -5
  82. package/src/utils/file.js +3 -4
  83. package/src/utils/function.js +4 -5
  84. package/src/utils/string.js +7 -9
  85. package/src/utils/utils.js +4 -5
  86. package/src/video/canvas/canvas_renderer.js +58 -59
  87. package/src/video/renderer.js +49 -53
  88. package/src/video/texture.js +98 -111
  89. package/src/video/texture_cache.js +24 -6
  90. package/src/video/video.js +16 -17
  91. package/src/video/webgl/glshader.js +37 -38
  92. package/src/video/webgl/webgl_compositor.js +31 -32
  93. package/src/video/webgl/webgl_renderer.js +79 -80
  94. package/src/entity/draggable.js +0 -130
  95. package/src/entity/droptarget.js +0 -101
@@ -103,19 +103,17 @@ function readObjectGroup(map, data, z) {
103
103
  * @classdesc
104
104
  * a TMX Tile Map Object
105
105
  * Tiled QT +0.7.x format
106
- * @class TMXTileMap
107
- * @memberof me
108
- * @param {string} levelId name of TMX map
109
- * @param {object} data TMX map in JSON format
110
- * @example
111
- * // create a new level object based on the TMX JSON object
112
- * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
113
- * // add the level to the game world container
114
- * level.addTo(me.game.world, true);
115
106
  */
116
- export default class TMXTileMap {
117
-
118
- // constructor
107
+ class TMXTileMap {
108
+ /**
109
+ * @param {string} levelId name of TMX map
110
+ * @param {object} data TMX map in JSON format
111
+ * @example
112
+ * // create a new level object based on the TMX JSON object
113
+ * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
114
+ * // add the level to the game world container
115
+ * level.addTo(me.game.world, true);
116
+ */
119
117
  constructor(levelId, data) {
120
118
 
121
119
  /**
@@ -128,7 +126,7 @@ export default class TMXTileMap {
128
126
  * name of the tilemap
129
127
  * @public
130
128
  * @type {string}
131
- * @name me.TMXTileMap#name
129
+ * @name TMXTileMap#name
132
130
  */
133
131
  this.name = levelId;
134
132
 
@@ -136,14 +134,14 @@ export default class TMXTileMap {
136
134
  * width of the tilemap in tiles
137
135
  * @public
138
136
  * @type {number}
139
- * @name me.TMXTileMap#cols
137
+ * @name TMXTileMap#cols
140
138
  */
141
139
  this.cols = +data.width;
142
140
  /**
143
141
  * height of the tilemap in tiles
144
142
  * @public
145
143
  * @type {number}
146
- * @name me.TMXTileMap#rows
144
+ * @name TMXTileMap#rows
147
145
  */
148
146
  this.rows = +data.height;
149
147
 
@@ -151,7 +149,7 @@ export default class TMXTileMap {
151
149
  * Tile width
152
150
  * @public
153
151
  * @type {number}
154
- * @name me.TMXTileMap#tilewidth
152
+ * @name TMXTileMap#tilewidth
155
153
  */
156
154
  this.tilewidth = +data.tilewidth;
157
155
 
@@ -159,7 +157,7 @@ export default class TMXTileMap {
159
157
  * Tile height
160
158
  * @public
161
159
  * @type {number}
162
- * @name me.TMXTileMap#tileheight
160
+ * @name TMXTileMap#tileheight
163
161
  */
164
162
  this.tileheight = +data.tileheight;
165
163
 
@@ -168,7 +166,7 @@ export default class TMXTileMap {
168
166
  * @public
169
167
  * @type {number}
170
168
  * @default 0
171
- * @name me.TMXTileMap#infinite
169
+ * @name TMXTileMap#infinite
172
170
  */
173
171
  this.infinite = +data.infinite;
174
172
 
@@ -177,7 +175,7 @@ export default class TMXTileMap {
177
175
  * @public
178
176
  * @type {string}
179
177
  * @default "orthogonal"
180
- * @name me.TMXTileMap#orientation
178
+ * @name TMXTileMap#orientation
181
179
  */
182
180
  this.orientation = data.orientation;
183
181
 
@@ -187,7 +185,7 @@ export default class TMXTileMap {
187
185
  * @public
188
186
  * @type {string}
189
187
  * @default "right-down"
190
- * @name me.TMXTileMap#renderorder
188
+ * @name TMXTileMap#renderorder
191
189
  */
192
190
  this.renderorder = data.renderorder || "right-down";
193
191
 
@@ -195,7 +193,7 @@ export default class TMXTileMap {
195
193
  * the TMX format version
196
194
  * @public
197
195
  * @type {string}
198
- * @name me.TMXTileMap#version
196
+ * @name TMXTileMap#version
199
197
  */
200
198
  this.version = data.version;
201
199
 
@@ -203,7 +201,7 @@ export default class TMXTileMap {
203
201
  * The Tiled version used to save the file (since Tiled 1.0.1).
204
202
  * @public
205
203
  * @type {string}
206
- * @name me.TMXTileMap#tiledversion
204
+ * @name TMXTileMap#tiledversion
207
205
  */
208
206
  this.tiledversion = data.tiledversion;
209
207
 
@@ -257,10 +255,10 @@ export default class TMXTileMap {
257
255
  /**
258
256
  * Return the map default renderer
259
257
  * @name getRenderer
260
- * @memberof me.TMXTileMap
258
+ * @memberof TMXTileMap
261
259
  * @public
262
260
  * @function
263
- * @returns {me.TMXRenderer} a TMX renderer
261
+ * @returns {TMXRenderer} a TMX renderer
264
262
  */
265
263
  getRenderer() {
266
264
  if ((typeof(this.renderer) === "undefined") || (!this.renderer.canRender(this))) {
@@ -271,10 +269,10 @@ export default class TMXTileMap {
271
269
 
272
270
  /**
273
271
  * return the map bounding rect
274
- * @name me.TMXRenderer#getBounds
272
+ * @name TMXRenderer#getBounds
275
273
  * @public
276
274
  * @function
277
- * @returns {me.Bounds}
275
+ * @returns {Bounds}
278
276
  */
279
277
  getBounds() {
280
278
  // calculated in the constructor
@@ -309,17 +307,6 @@ export default class TMXTileMap {
309
307
  });
310
308
  }
311
309
 
312
- // check if a user-defined background color is defined
313
- if (this.backgroundcolor) {
314
- this.layers.push(
315
- pool.pull("ColorLayer",
316
- "background_color",
317
- this.backgroundcolor,
318
- zOrder++
319
- )
320
- );
321
- }
322
-
323
310
  // check if a background image is defined
324
311
  if (this.background_image) {
325
312
  // add a new image layer
@@ -365,10 +352,10 @@ export default class TMXTileMap {
365
352
  /**
366
353
  * add all the map layers and objects to the given container.
367
354
  * note : this will not automatically update the camera viewport
368
- * @name me.TMXTileMap#addTo
355
+ * @name TMXTileMap#addTo
369
356
  * @public
370
357
  * @function
371
- * @param {me.Container} container target container
358
+ * @param {Container} container target container
372
359
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container, else a `me.Container` object will be created for each corresponding groups
373
360
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
374
361
  * @example
@@ -387,6 +374,10 @@ export default class TMXTileMap {
387
374
  container.autoSort = false;
388
375
  container.autoDepth = false;
389
376
 
377
+ if (this.backgroundcolor) {
378
+ container.backgroundColor.parseCSS(this.backgroundcolor);
379
+ }
380
+
390
381
  // add all layers instances
391
382
  this.getLayers().forEach(function (layer) {
392
383
  container.addChild(layer);
@@ -438,12 +429,12 @@ export default class TMXTileMap {
438
429
 
439
430
  /**
440
431
  * return an Array of instantiated objects, based on the map object definition
441
- * @name me.TMXTileMap#getObjects
432
+ * @name TMXTileMap#getObjects
442
433
  * @public
443
434
  * @function
444
435
  * @param {boolean} [flatten=true] if true, flatten all objects into the returned array.
445
436
  * when false, a `me.Container` object will be created for each corresponding groups
446
- * @returns {me.Renderable[]} Array of Objects
437
+ * @returns {Renderable[]} Array of Objects
447
438
  */
448
439
  getObjects(flatten) {
449
440
  var objects = [];
@@ -551,6 +542,8 @@ export default class TMXTileMap {
551
542
  if (isCollisionGroup && !settings.name && obj.body) {
552
543
  // configure the body accordingly
553
544
  obj.body.collisionType = collision.types.WORLD_SHAPE;
545
+ // mark collision shapes as static
546
+ obj.body.isStatic = true;
554
547
  }
555
548
 
556
549
  //apply group opacity value to the child objects if group are merged
@@ -587,10 +580,10 @@ export default class TMXTileMap {
587
580
 
588
581
  /**
589
582
  * return all the existing layers
590
- * @name me.TMXTileMap#getLayers
583
+ * @name TMXTileMap#getLayers
591
584
  * @public
592
585
  * @function
593
- * @returns {me.TMXLayer[]} Array of Layers
586
+ * @returns {TMXLayer[]} Array of Layers
594
587
  */
595
588
  getLayers() {
596
589
  // parse the map for objects
@@ -600,7 +593,7 @@ export default class TMXTileMap {
600
593
 
601
594
  /**
602
595
  * destroy function, clean all allocated objects
603
- * @name me.TMXTileMap#destroy
596
+ * @name TMXTileMap#destroy
604
597
  * @public
605
598
  * @function
606
599
  */
@@ -611,3 +604,5 @@ export default class TMXTileMap {
611
604
  this.initialized = false;
612
605
  }
613
606
  };
607
+
608
+ export default TMXTileMap;
@@ -7,12 +7,11 @@ import loader from "./../../loader/loader.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * a TMX Tile Set Object
10
- * @class TMXTileset
11
- * @memberof me
12
- * @param {object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
13
10
  */
14
- export default class TMXTileset {
15
-
11
+ class TMXTileset {
12
+ /**
13
+ * @param {object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
14
+ */
16
15
  constructor(tileset) {
17
16
  var i = 0;
18
17
  // first gid
@@ -51,7 +50,7 @@ export default class TMXTileset {
51
50
  * Tileset contains animated tiles
52
51
  * @public
53
52
  * @type {boolean}
54
- * @name me.TMXTileset#isAnimated
53
+ * @name TMXTileset#isAnimated
55
54
  */
56
55
  this.isAnimated = false;
57
56
 
@@ -59,23 +58,19 @@ export default class TMXTileset {
59
58
  * true if the tileset is a "Collection of Image" Tileset
60
59
  * @public
61
60
  * @type {boolean}
62
- * @name me.TMXTileset#isCollection
61
+ * @name TMXTileset#isCollection
63
62
  */
64
63
  this.isCollection = false;
65
64
 
66
65
  /**
67
66
  * Tileset animations
68
67
  * @private
69
- * @type {Map}
70
- * @name me.TMXTileset#animations
71
68
  */
72
69
  this.animations = new Map();
73
70
 
74
71
  /**
75
72
  * Remember the last update timestamp to prevent too many animation updates
76
73
  * @private
77
- * @type {Map}
78
- * @name me.TMXTileset#_lastUpdate
79
74
  */
80
75
  this._lastUpdate = 0;
81
76
 
@@ -169,7 +164,7 @@ export default class TMXTileset {
169
164
 
170
165
  /**
171
166
  * return the tile image from a "Collection of Image" tileset
172
- * @name me.TMXTileset#getTileImage
167
+ * @name TMXTileset#getTileImage
173
168
  * @public
174
169
  * @function
175
170
  * @param {number} gid
@@ -192,7 +187,7 @@ export default class TMXTileset {
192
187
 
193
188
  /**
194
189
  * return true if the gid belongs to the tileset
195
- * @name me.TMXTileset#contains
190
+ * @name TMXTileset#contains
196
191
  * @public
197
192
  * @function
198
193
  * @param {number} gid
@@ -204,7 +199,7 @@ export default class TMXTileset {
204
199
 
205
200
  /**
206
201
  * Get the view (local) tile ID from a GID, with animations applied
207
- * @name me.TMXTileset#getViewTileId
202
+ * @name TMXTileset#getViewTileId
208
203
  * @public
209
204
  * @function
210
205
  * @param {number} gid Global tile ID
@@ -223,7 +218,7 @@ export default class TMXTileset {
223
218
 
224
219
  /**
225
220
  * return the properties of the specified tile
226
- * @name me.TMXTileset#getTileProperties
221
+ * @name TMXTileset#getTileProperties
227
222
  * @public
228
223
  * @function
229
224
  * @param {number} tileId
@@ -300,3 +295,5 @@ export default class TMXTileset {
300
295
  }
301
296
  }
302
297
  };
298
+
299
+ export default TMXTileset;
@@ -5,10 +5,8 @@ var TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
5
5
  /**
6
6
  * @classdesc
7
7
  * an object containing all tileset
8
- * @class TMXTilesetGroup
9
- * @memberof me
10
8
  */
11
- export default class TMXTilesetGroup {
9
+ class TMXTilesetGroup {
12
10
 
13
11
  constructor() {
14
12
  this.tilesets = [];
@@ -17,10 +15,10 @@ export default class TMXTilesetGroup {
17
15
 
18
16
  /**
19
17
  * add a tileset to the tileset group
20
- * @name me.TMXTilesetGroup#add
18
+ * @name TMXTilesetGroup#add
21
19
  * @public
22
20
  * @function
23
- * @param {me.TMXTileset} tileset
21
+ * @param {TMXTileset} tileset
24
22
  */
25
23
  add(tileset) {
26
24
  this.tilesets.push(tileset);
@@ -29,11 +27,11 @@ export default class TMXTilesetGroup {
29
27
 
30
28
  /**
31
29
  * return the tileset at the specified index
32
- * @name me.TMXTilesetGroup#getTilesetByIndex
30
+ * @name TMXTilesetGroup#getTilesetByIndex
33
31
  * @public
34
32
  * @function
35
33
  * @param {number} i
36
- * @returns {me.TMXTileset} corresponding tileset
34
+ * @returns {TMXTileset} corresponding tileset
37
35
  */
38
36
  getTilesetByIndex(i) {
39
37
  return this.tilesets[i];
@@ -42,11 +40,11 @@ export default class TMXTilesetGroup {
42
40
  /**
43
41
  * return the tileset corresponding to the specified id <br>
44
42
  * will throw an exception if no matching tileset is found
45
- * @name me.TMXTilesetGroup#getTilesetByGid
43
+ * @name TMXTilesetGroup#getTilesetByGid
46
44
  * @public
47
45
  * @function
48
46
  * @param {number} gid
49
- * @returns {me.TMXTileset} corresponding tileset
47
+ * @returns {TMXTileset} corresponding tileset
50
48
  */
51
49
  getTilesetByGid(gid) {
52
50
  var invalidRange = -1;
@@ -76,3 +74,5 @@ export default class TMXTilesetGroup {
76
74
  }
77
75
  }
78
76
  };
77
+
78
+ export default TMXTilesetGroup;
@@ -22,13 +22,12 @@ var offsetsStaggerY = [
22
22
  /**
23
23
  * @classdesc
24
24
  * an Hexagonal Map Renderder
25
- * @class TMXHexagonalRenderer
26
- * @memberof me
27
- * @augments me.TMXRenderer
28
- * @param {me.TMXTileMap} map the TMX map
25
+ * @augments TMXRenderer
29
26
  */
30
27
  class TMXHexagonalRenderer extends TMXRenderer {
31
- // constructor
28
+ /**
29
+ * @param {TMXTileMap} map the TMX map
30
+ */
32
31
  constructor(map) {
33
32
  super(
34
33
  map.cols,
@@ -80,11 +79,11 @@ class TMXHexagonalRenderer extends TMXRenderer {
80
79
 
81
80
  /**
82
81
  * return the bounding rect for this map renderer
83
- * @name me.TMXHexagonalRenderer#getBounds
82
+ * @name TMXHexagonalRenderer#getBounds
84
83
  * @public
85
84
  * @function
86
- * @param {me.TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
87
- * @returns {me.Bounds}
85
+ * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
86
+ * @returns {Bounds}
88
87
  */
89
88
  getBounds(layer) {
90
89
  var bounds = layer instanceof TMXLayer ? pool.pull("Bounds") : this.bounds;
@@ -7,13 +7,12 @@ import TMXLayer from "./../TMXLayer.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * an Isometric Map Renderder
10
- * @class TMXIsometricRenderer
11
- * @memberof me
12
- * @augments me.TMXRenderer
13
- * @param {me.TMXTileMap} map the TMX map
10
+ * @augments TMXRenderer
14
11
  */
15
12
  class TMXIsometricRenderer extends TMXRenderer {
16
- // constructor
13
+ /**
14
+ * @param {TMXTileMap} map the TMX map
15
+ */
17
16
  constructor(map) {
18
17
  super(
19
18
  map.cols,
@@ -40,11 +39,11 @@ class TMXIsometricRenderer extends TMXRenderer {
40
39
 
41
40
  /**
42
41
  * return the bounding rect for this map renderer
43
- * @name me.TMXIsometricRenderer#getBounds
42
+ * @name TMXIsometricRenderer#getBounds
44
43
  * @public
45
44
  * @function
46
- * @param {me.TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
47
- * @returns {me.Bounds}
45
+ * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
46
+ * @returns {Bounds}
48
47
  */
49
48
  getBounds(layer) {
50
49
  var bounds = layer instanceof TMXLayer ? pool.pull("Bounds") : this.bounds;
@@ -5,13 +5,12 @@ import TMXRenderer from "./TMXRenderer.js";
5
5
  /**
6
6
  * @classdesc
7
7
  * an Orthogonal Map Renderder
8
- * @class TMXOrthogonalRenderer
9
- * @memberof me
10
- * @augments me.TMXRenderer
11
- * @param {me.TMXTileMap} map the TMX map
8
+ * @augments TMXRenderer
12
9
  */
13
10
  class TMXOrthogonalRenderer extends TMXRenderer {
14
- // constructor
11
+ /**
12
+ * @param {TMXTileMap} map the TMX map
13
+ */
15
14
  constructor(map) {
16
15
  super(
17
16
  map.cols,
@@ -7,15 +7,14 @@ import Bounds from "./../../../physics/Bounds.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * The map renderer base class
10
- * @class TMXRenderer
11
- * @memberof me
12
- * @param {number} cols width of the tilemap in tiles
13
- * @param {number} rows height of the tilemap in tiles
14
- * @param {number} tilewidth width of each tile in pixels
15
- * @param {number} tileheight height of each tile in pixels
16
10
  */
17
11
  class TMXRenderer {
18
-
12
+ /**
13
+ * @param {number} cols width of the tilemap in tiles
14
+ * @param {number} rows height of the tilemap in tiles
15
+ * @param {number} tilewidth width of each tile in pixels
16
+ * @param {number} tileheight height of each tile in pixels
17
+ */
19
18
  constructor(cols, rows, tilewidth, tileheight) {
20
19
  this.cols = cols;
21
20
  this.rows = rows;
@@ -26,10 +25,10 @@ class TMXRenderer {
26
25
 
27
26
  /**
28
27
  * return true if the renderer can render the specified map or layer
29
- * @name me.TMXRenderer#canRender
28
+ * @name TMXRenderer#canRender
30
29
  * @public
31
30
  * @function
32
- * @param {me.TMXTileMap|me.TMXLayer} component TMX Map or Layer
31
+ * @param {TMXTileMap|TMXLayer} component TMX Map or Layer
33
32
  * @returns {boolean}
34
33
  */
35
34
  canRender(component) {
@@ -47,11 +46,11 @@ class TMXRenderer {
47
46
 
48
47
  /**
49
48
  * return the bounding rect for this map renderer
50
- * @name me.TMXRenderer#getBounds
49
+ * @name TMXRenderer#getBounds
51
50
  * @public
52
51
  * @function
53
- * @param {me.TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
54
- * @returns {me.Bounds}
52
+ * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
53
+ * @returns {Bounds}
55
54
  */
56
55
  getBounds(layer) {
57
56
  var bounds = layer instanceof TMXLayer ? pool.pull("Bounds") : this.bounds;
@@ -65,13 +64,13 @@ class TMXRenderer {
65
64
 
66
65
  /**
67
66
  * return the tile position corresponding to the specified pixel
68
- * @name me.TMXRenderer#pixelToTileCoords
67
+ * @name TMXRenderer#pixelToTileCoords
69
68
  * @public
70
69
  * @function
71
70
  * @param {number} x X coordinate
72
71
  * @param {number} y Y coordinate
73
- * @param {me.Vector2d} [v] an optional vector object where to put the return values
74
- * @returns {me.Vector2d}
72
+ * @param {Vector2d} [v] an optional vector object where to put the return values
73
+ * @returns {Vector2d}
75
74
  */
76
75
  pixelToTileCoords(x, y, v) {
77
76
  return v;
@@ -79,13 +78,13 @@ class TMXRenderer {
79
78
 
80
79
  /**
81
80
  * return the pixel position corresponding of the specified tile
82
- * @name me.TMXRenderer#tileToPixelCoords
81
+ * @name TMXRenderer#tileToPixelCoords
83
82
  * @public
84
83
  * @function
85
84
  * @param {number} col tile horizontal position
86
85
  * @param {number} row tile vertical position
87
- * @param {me.Vector2d} [v] an optional vector object where to put the return values
88
- * @returns {me.Vector2d}
86
+ * @param {Vector2d} [v] an optional vector object where to put the return values
87
+ * @returns {Vector2d}
89
88
  */
90
89
  tileToPixelCoords(col, row, v) {
91
90
  return v;
@@ -93,25 +92,25 @@ class TMXRenderer {
93
92
 
94
93
  /**
95
94
  * draw the given tile at the specified layer
96
- * @name me.TMXRenderer#drawTile
95
+ * @name TMXRenderer#drawTile
97
96
  * @public
98
97
  * @function
99
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
98
+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
100
99
  * @param {number} x X coordinate where to draw the tile
101
100
  * @param {number} y Y coordinate where to draw the tile
102
- * @param {me.Tile} tile the tile object to draw
101
+ * @param {Tile} tile the tile object to draw
103
102
  */
104
103
  drawTile(renderer, x, y, tile) {
105
104
  }
106
105
 
107
106
  /**
108
107
  * draw the given TMX Layer for the given area
109
- * @name me.TMXRenderer#drawTileLayer
108
+ * @name TMXRenderer#drawTileLayer
110
109
  * @public
111
110
  * @function
112
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
113
- * @param {me.TMXLayer} layer a TMX Layer object
114
- * @param {me.Rect} rect the area of the layer to draw
111
+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
112
+ * @param {TMXLayer} layer a TMX Layer object
113
+ * @param {Rect} rect the area of the layer to draw
115
114
  */
116
115
  drawTileLayer(renderer, layer, rect) {
117
116
  }
@@ -7,10 +7,7 @@ import { degToRad } from "./../../../math/math.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * a Staggered Map Renderder
10
- * @class TMXStaggeredRenderer
11
- * @memberof me
12
- * @augments me.TMXHexagonalRenderer
13
- * @param {me.TMXTileMap} map the TMX map
10
+ * @augments TMXHexagonalRenderer
14
11
  */
15
12
  class TMXStaggeredRenderer extends TMXHexagonalRenderer {
16
13