melonjs 10.3.0 → 10.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +3147 -3293
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3411 -3852
  5. package/dist/melonjs.module.js +3448 -3210
  6. package/package.json +18 -17
  7. package/src/audio/audio.js +29 -30
  8. package/src/camera/camera2d.js +46 -56
  9. package/src/entity/entity.js +30 -36
  10. package/src/game.js +21 -22
  11. package/src/geometries/ellipse.js +40 -46
  12. package/src/geometries/line.js +9 -11
  13. package/src/geometries/poly.js +53 -53
  14. package/src/geometries/rectangle.js +42 -44
  15. package/src/index.js +9 -26
  16. package/src/input/gamepad.js +11 -10
  17. package/src/input/input.js +2 -3
  18. package/src/input/keyboard.js +113 -113
  19. package/src/input/pointer.js +30 -31
  20. package/src/input/pointerevent.js +26 -26
  21. package/src/lang/deprecated.js +65 -6
  22. package/src/level/level.js +23 -24
  23. package/src/level/tiled/TMXGroup.js +7 -8
  24. package/src/level/tiled/TMXLayer.js +30 -32
  25. package/src/level/tiled/TMXObject.js +21 -21
  26. package/src/level/tiled/TMXTile.js +18 -18
  27. package/src/level/tiled/TMXTileMap.js +39 -44
  28. package/src/level/tiled/TMXTileset.js +12 -15
  29. package/src/level/tiled/TMXTilesetGroup.js +9 -9
  30. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  31. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -8
  32. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -5
  33. package/src/level/tiled/renderer/TMXRenderer.js +24 -25
  34. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -4
  35. package/src/loader/loader.js +14 -15
  36. package/src/loader/loadingscreen.js +2 -4
  37. package/src/math/color.js +47 -66
  38. package/src/math/math.js +15 -16
  39. package/src/math/matrix2.js +53 -58
  40. package/src/math/matrix3.js +56 -62
  41. package/src/math/observable_vector2.js +75 -76
  42. package/src/math/observable_vector3.js +79 -80
  43. package/src/math/vector2.js +91 -92
  44. package/src/math/vector3.js +94 -96
  45. package/src/particles/emitter.js +38 -40
  46. package/src/particles/particle.js +4 -5
  47. package/src/particles/particlecontainer.js +2 -3
  48. package/src/physics/body.js +46 -143
  49. package/src/physics/bounds.js +47 -47
  50. package/src/physics/collision.js +13 -14
  51. package/src/physics/detector.js +18 -17
  52. package/src/physics/quadtree.js +17 -19
  53. package/src/physics/sat.js +26 -26
  54. package/src/physics/world.js +24 -28
  55. package/src/plugin/plugin.js +11 -14
  56. package/src/renderable/GUI.js +41 -46
  57. package/src/renderable/collectable.js +4 -8
  58. package/src/renderable/colorlayer.js +6 -10
  59. package/src/renderable/container.js +87 -72
  60. package/src/renderable/dragndrop.js +224 -0
  61. package/src/renderable/imagelayer.js +25 -31
  62. package/src/renderable/nineslicesprite.js +41 -41
  63. package/src/renderable/renderable.js +114 -125
  64. package/src/renderable/sprite.js +62 -68
  65. package/src/renderable/trigger.js +25 -30
  66. package/src/state/stage.js +13 -17
  67. package/src/state/state.js +26 -27
  68. package/src/system/device.js +74 -75
  69. package/src/system/event.js +71 -72
  70. package/src/system/pooling.js +11 -12
  71. package/src/system/save.js +3 -4
  72. package/src/system/timer.js +19 -20
  73. package/src/text/bitmaptext.js +57 -54
  74. package/src/text/bitmaptextdata.js +10 -10
  75. package/src/text/glyph.js +3 -0
  76. package/src/text/text.js +44 -49
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +1 -1
  79. package/src/tweens/tween.js +43 -44
  80. package/src/utils/agent.js +3 -4
  81. package/src/utils/array.js +4 -5
  82. package/src/utils/file.js +3 -4
  83. package/src/utils/function.js +4 -5
  84. package/src/utils/string.js +7 -9
  85. package/src/utils/utils.js +4 -5
  86. package/src/video/canvas/canvas_renderer.js +58 -59
  87. package/src/video/renderer.js +49 -53
  88. package/src/video/texture.js +98 -111
  89. package/src/video/texture_cache.js +24 -6
  90. package/src/video/video.js +16 -17
  91. package/src/video/webgl/glshader.js +37 -38
  92. package/src/video/webgl/webgl_compositor.js +31 -32
  93. package/src/video/webgl/webgl_renderer.js +79 -80
  94. package/src/entity/draggable.js +0 -130
  95. package/src/entity/droptarget.js +0 -101
@@ -9,18 +9,14 @@ import { clamp } from "./../math/math.js";
9
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  /**
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  * @classdesc
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  * A base class for renderable objects.
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- * @class Renderable
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- * @augments me.Rect
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- * @memberof me
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- * @param {number} x position of the renderable object (accessible through inherited pos.x property)
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- * @param {number} y position of the renderable object (accessible through inherited pos.y property)
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- * @param {number} width object width
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- * @param {number} height object height
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+ * @augments Rect
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  */
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  class Renderable extends Rect {
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-
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  /**
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- * @ignore
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+ * @param {number} x position of the renderable object (accessible through inherited pos.x property)
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+ * @param {number} y position of the renderable object (accessible through inherited pos.y property)
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+ * @param {number} width object width
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+ * @param {number} height object height
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  */
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  constructor(x, y, width, height) {
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@@ -39,17 +35,17 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default true
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  * @name isKinematic
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- * @memberof me.Renderable
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+ * @memberof Renderable
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  */
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  this.isKinematic = true;
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  /**
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  * the renderable physic body
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  * @public
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- * @type {me.Body}
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- * @see me.Body
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+ * @type {Body}
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+ * @see Body
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  * @name body
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- * @memberof me.Renderable#
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+ * @memberof Renderable#
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  * @example
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  * // define a new Player Class
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  * class PlayerEntity extends me.Sprite {
@@ -84,14 +80,14 @@ class Renderable extends Rect {
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  */
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  this.body = undefined;
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87
- /**
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- * the renderable default transformation matrix
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- * @public
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- * @type {me.Matrix2d}
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- * @name currentTransform
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- * @memberof me.Renderable#
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- */
94
83
  if (typeof this.currentTransform === "undefined") {
84
+ /**
85
+ * the renderable default transformation matrix
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+ * @public
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+ * @type {Matrix2d}
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+ * @name currentTransform
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+ * @memberof Renderable#
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+ */
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  this.currentTransform = pool.pull("Matrix2d");
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  }
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  this.currentTransform.identity();
@@ -103,7 +99,7 @@ class Renderable extends Rect {
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  * @public
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  * @type {string}
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  * @name GUID
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- * @memberof me.Renderable
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+ * @memberof Renderable
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  */
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  this.GUID = undefined;
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@@ -113,7 +109,7 @@ class Renderable extends Rect {
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  * @type {Function}
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  * @default undefined
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  * @name onVisibilityChange
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- * @memberof me.Renderable#
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+ * @memberof Renderable#
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  * @example
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  * this.onVisibilityChange = function(inViewport) {
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  * if (inViewport === true) {
@@ -129,7 +125,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default false
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  * @name alwaysUpdate
132
- * @memberof me.Renderable
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+ * @memberof Renderable
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  */
134
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  this.alwaysUpdate = false;
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@@ -139,7 +135,7 @@ class Renderable extends Rect {
139
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  * @type {boolean}
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  * @default false
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  * @name updateWhenPaused
142
- * @memberof me.Renderable
138
+ * @memberof Renderable
143
139
  */
144
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  this.updateWhenPaused = false;
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@@ -149,7 +145,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default false
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  * @name isPersistent
152
- * @memberof me.Renderable
148
+ * @memberof Renderable
153
149
  */
154
150
  this.isPersistent = false;
155
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@@ -160,27 +156,27 @@ class Renderable extends Rect {
160
156
  * @type {boolean}
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157
  * @default false
162
158
  * @name floating
163
- * @memberof me.Renderable
159
+ * @memberof Renderable
164
160
  */
165
161
  this.floating = false;
166
162
 
167
- /**
168
- * The anchor point is used for attachment behavior, and/or when applying transformations.<br>
169
- * The coordinate system places the origin at the top left corner of the frame (0, 0) and (1, 1) means the bottom-right corner<br>
170
- * <img src="images/anchor_point.png"/><br>
171
- * a Renderable's anchor point defaults to (0.5,0.5), which corresponds to the center position.<br>
172
- * <br>
173
- * <i><b>Note:</b> Object created through Tiled will have their anchorPoint set to (0, 0) to match Tiled Level editor implementation.
174
- * To specify a value through Tiled, use a json expression like `json:{"x":0.5,"y":0.5}`. </i>
175
- * @public
176
- * @type {me.ObservableVector2d}
177
- * @default <0.5,0.5>
178
- * @name anchorPoint
179
- * @memberof me.Renderable#
180
- */
181
163
  if (this.anchorPoint instanceof ObservableVector2d) {
182
164
  this.anchorPoint.setMuted(0.5, 0.5).setCallback(this.onAnchorUpdate, this);
183
165
  } else {
166
+ /**
167
+ * The anchor point is used for attachment behavior, and/or when applying transformations.<br>
168
+ * The coordinate system places the origin at the top left corner of the frame (0, 0) and (1, 1) means the bottom-right corner<br>
169
+ * <img src="images/anchor_point.png"/><br>
170
+ * a Renderable's anchor point defaults to (0.5,0.5), which corresponds to the center position.<br>
171
+ * <br>
172
+ * <i><b>Note:</b> Object created through Tiled will have their anchorPoint set to (0, 0) to match Tiled Level editor implementation.
173
+ * To specify a value through Tiled, use a json expression like `json:{"x":0.5,"y":0.5}`. </i>
174
+ * @public
175
+ * @type {ObservableVector2d}
176
+ * @default <0.5,0.5>
177
+ * @name anchorPoint
178
+ * @memberof Renderable#
179
+ */
184
180
  this.anchorPoint = pool.pull("ObservableVector2d", 0.5, 0.5, { onUpdate: this.onAnchorUpdate, scope: this });
185
181
  }
186
182
 
@@ -191,7 +187,7 @@ class Renderable extends Rect {
191
187
  * @type {boolean}
192
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  * @default true
193
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  * @name autoTransform
194
- * @memberof me.Renderable
190
+ * @memberof Renderable
195
191
  * @example
196
192
  * // enable "automatic" transformation when the object is activated
197
193
  * onActivateEvent: function () {
@@ -209,21 +205,21 @@ class Renderable extends Rect {
209
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  /**
210
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  * Define the renderable opacity<br>
211
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  * Set to zero if you do not wish an object to be drawn
212
- * @see me.Renderable#setOpacity
213
- * @see me.Renderable#getOpacity
208
+ * @see Renderable#setOpacity
209
+ * @see Renderable#getOpacity
214
210
  * @public
215
211
  * @type {number}
216
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  * @default 1.0
217
- * @name me.Renderable#alpha
213
+ * @name Renderable#alpha
218
214
  */
219
215
  this.alpha = 1.0;
220
216
 
221
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  /**
222
218
  * a reference to the parent object that contains this renderable
223
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  * @public
224
- * @type {me.Container|me.Entity}
220
+ * @type {Container|Entity}
225
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  * @default undefined
226
- * @name me.Renderable#ancestor
222
+ * @name Renderable#ancestor
227
223
  */
228
224
  this.ancestor = undefined;
229
225
 
@@ -231,10 +227,10 @@ class Renderable extends Rect {
231
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  * A mask limits rendering elements to the shape and position of the given mask object.
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  * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
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  * @public
234
- * @type {me.Rect|me.Polygon|me.Line|me.Ellipse}
230
+ * @type {Rect|Polygon|Line|Ellipse}
235
231
  * @name mask
236
232
  * @default undefined
237
- * @memberof me.Renderable#
233
+ * @memberof Renderable#
238
234
  * @example
239
235
  * // apply a mask in the shape of a Star
240
236
  * myNPCSprite.mask = new me.Polygon(myNPCSprite.width / 2, 0, [
@@ -256,10 +252,10 @@ class Renderable extends Rect {
256
252
  /**
257
253
  * define a tint for this renderable. a (255, 255, 255) r, g, b value will remove the tint effect.
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  * @public
259
- * @type {me.Color}
255
+ * @type {Color}
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256
  * @name tint
261
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  * @default (255, 255, 255)
262
- * @memberof me.Renderable#
258
+ * @memberof Renderable#
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259
  * @example
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  * // add a red tint to this renderable
265
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  * this.tint.setColor(255, 128, 128);
@@ -274,20 +270,20 @@ class Renderable extends Rect {
274
270
  * @type {string}
275
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  * @name name
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  * @default ""
277
- * @memberof me.Renderable
273
+ * @memberof Renderable
278
274
  */
279
275
  this.name = "";
280
276
 
281
- /**
282
- * Position of the Renderable relative to its parent container
283
- * @public
284
- * @type {me.ObservableVector3d}
285
- * @name pos
286
- * @memberof me.Renderable#
287
- */
288
277
  if (this.pos instanceof ObservableVector3d) {
289
278
  this.pos.setMuted(x, y, 0).setCallback(this.updateBoundsPos, this);
290
279
  } else {
280
+ /**
281
+ * Position of the Renderable relative to its parent container
282
+ * @public
283
+ * @type {ObservableVector3d}
284
+ * @name pos
285
+ * @memberof Renderable#
286
+ */
291
287
  this.pos = pool.pull("ObservableVector3d", x, y, 0, { onUpdate: this.updateBoundsPos, scope: this});
292
288
  }
293
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@@ -296,7 +292,7 @@ class Renderable extends Rect {
296
292
  * @type {boolean}
297
293
  * @name isDirty
298
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  * @default false
299
- * @memberof me.Renderable#
295
+ * @memberof Renderable#
300
296
  */
301
297
  this.isDirty = false;
302
298
 
@@ -316,11 +312,10 @@ class Renderable extends Rect {
316
312
  /**
317
313
  * Whether the renderable object is floating, or contained in a floating container
318
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  * @public
319
- * @see me.Renderable#floating
320
- * @readonly
315
+ * @see Renderable#floating
321
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  * @type {boolean}
322
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  * @name isFloating
323
- * @memberof me.Renderable
318
+ * @memberof Renderable
324
319
  */
325
320
  get isFloating() {
326
321
  return this.floating === true || (typeof this.ancestor !== "undefined" && this.ancestor.floating === true);
@@ -329,17 +324,14 @@ class Renderable extends Rect {
329
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  /**
330
325
  * Whether the renderable object is visible and within the viewport
331
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  * @public
332
- * @readonly
333
327
  * @type {boolean}
334
328
  * @default false
335
329
  * @name inViewport
336
- * @memberof me.Renderable
330
+ * @memberof Renderable
337
331
  */
338
-
339
332
  get inViewport() {
340
333
  return this._inViewport;
341
334
  }
342
-
343
335
  set inViewport(value) {
344
336
  if (this._inViewport !== value) {
345
337
  this._inViewport = value;
@@ -352,12 +344,11 @@ class Renderable extends Rect {
352
344
  /**
353
345
  * returns true if this renderable is flipped on the horizontal axis
354
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  * @public
355
- * @see me.Renderable#flipX
347
+ * @see Renderable#flipX
356
348
  * @type {boolean}
357
349
  * @name isFlippedX
358
- * @memberof me.Renderable
350
+ * @memberof Renderable
359
351
  */
360
-
361
352
  get isFlippedX() {
362
353
  return this._flip.x === true;
363
354
  }
@@ -365,12 +356,11 @@ class Renderable extends Rect {
365
356
  /**
366
357
  * returns true if this renderable is flipped on the vertical axis
367
358
  * @public
368
- * @see me.Renderable#flipY
359
+ * @see Renderable#flipY
369
360
  * @type {boolean}
370
361
  * @name isFlippedY
371
- * @memberof me.Renderable
362
+ * @memberof Renderable
372
363
  */
373
-
374
364
  get isFlippedY() {
375
365
  return this._flip.y === true;
376
366
  }
@@ -378,9 +368,9 @@ class Renderable extends Rect {
378
368
  /**
379
369
  * returns the bounding box for this renderable
380
370
  * @name getBounds
381
- * @memberof me.Renderable.prototype
371
+ * @memberof Renderable.prototype
382
372
  * @function
383
- * @returns {me.Bounds} bounding box Rectangle object
373
+ * @returns {Bounds} bounding box Rectangle object
384
374
  */
385
375
  getBounds() {
386
376
  if (typeof this._bounds === "undefined") {
@@ -399,7 +389,7 @@ class Renderable extends Rect {
399
389
  /**
400
390
  * get the renderable alpha channel value<br>
401
391
  * @name getOpacity
402
- * @memberof me.Renderable.prototype
392
+ * @memberof Renderable.prototype
403
393
  * @function
404
394
  * @returns {number} current opacity value between 0 and 1
405
395
  */
@@ -410,7 +400,7 @@ class Renderable extends Rect {
410
400
  /**
411
401
  * set the renderable alpha channel value<br>
412
402
  * @name setOpacity
413
- * @memberof me.Renderable.prototype
403
+ * @memberof Renderable.prototype
414
404
  * @function
415
405
  * @param {number} alpha opacity value between 0.0 and 1.0
416
406
  */
@@ -427,12 +417,12 @@ class Renderable extends Rect {
427
417
 
428
418
  /**
429
419
  * flip the renderable on the horizontal axis (around the center of the renderable)
430
- * @see me.Matrix2d#scaleX
420
+ * @see Matrix2d#scaleX
431
421
  * @name flipX
432
- * @memberof me.Renderable.prototype
422
+ * @memberof Renderable.prototype
433
423
  * @function
434
424
  * @param {boolean} [flip=true] `true` to flip this renderable.
435
- * @returns {me.Renderable} Reference to this object for method chaining
425
+ * @returns {Renderable} Reference to this object for method chaining
436
426
  */
437
427
  flipX(flip = true) {
438
428
  this._flip.x = !!flip;
@@ -442,12 +432,12 @@ class Renderable extends Rect {
442
432
 
443
433
  /**
444
434
  * flip the renderable on the vertical axis (around the center of the renderable)
445
- * @see me.Matrix2d#scaleY
435
+ * @see Matrix2d#scaleY
446
436
  * @name flipY
447
- * @memberof me.Renderable.prototype
437
+ * @memberof Renderable.prototype
448
438
  * @function
449
439
  * @param {boolean} [flip=true] `true` to flip this renderable.
450
- * @returns {me.Renderable} Reference to this object for method chaining
440
+ * @returns {Renderable} Reference to this object for method chaining
451
441
  */
452
442
  flipY(flip = true) {
453
443
  this._flip.y = !!flip;
@@ -458,11 +448,11 @@ class Renderable extends Rect {
458
448
  /**
459
449
  * multiply the renderable currentTransform with the given matrix
460
450
  * @name transform
461
- * @memberof me.Renderable.prototype
462
- * @see me.Renderable#currentTransform
451
+ * @memberof Renderable.prototype
452
+ * @see Renderable#currentTransform
463
453
  * @function
464
- * @param {me.Matrix2d} m the transformation matrix
465
- * @returns {me.Renderable} Reference to this object for method chaining
454
+ * @param {Matrix2d} m the transformation matrix
455
+ * @returns {Renderable} Reference to this object for method chaining
466
456
  */
467
457
  transform(m) {
468
458
  this.currentTransform.multiply(m);
@@ -475,9 +465,9 @@ class Renderable extends Rect {
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  /**
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  * return the angle to the specified target
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  * @name angleTo
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- * @memberof me.Renderable
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+ * @memberof Renderable
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  * @function
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- * @param {me.Renderable|me.Vector2d|me.Vector3d} target
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+ * @param {Renderable|Vector2d|Vector3d} target
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  * @returns {number} angle in radians
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  */
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  angleTo(target) {
@@ -499,9 +489,9 @@ class Renderable extends Rect {
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  /**
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  * return the distance to the specified target
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  * @name distanceTo
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- * @memberof me.Renderable
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+ * @memberof Renderable
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  * @function
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- * @param {me.Renderable|me.Vector2d|me.Vector3d} target
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+ * @param {Renderable|Vector2d|Vector3d} target
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  * @returns {number} distance
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  */
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  distanceTo(target) {
@@ -523,10 +513,10 @@ class Renderable extends Rect {
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  /**
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  * Rotate this renderable towards the given target.
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  * @name lookAt
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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- * @param {me.Renderable|me.Vector2d|me.Vector3d} target the renderable or position to look at
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- * @returns {me.Renderable} Reference to this object for method chaining
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+ * @param {Renderable|Vector2d|Vector3d} target the renderable or position to look at
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+ * @returns {Renderable} Reference to this object for method chaining
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  */
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  lookAt(target) {
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  var position;
@@ -547,11 +537,11 @@ class Renderable extends Rect {
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  /**
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  * Rotate this renderable by the specified angle (in radians).
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  * @name rotate
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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  * @param {number} angle The angle to rotate (in radians)
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- * @param {me.Vector2d|me.ObservableVector2d} [v] an optional point to rotate around
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- * @returns {me.Renderable} Reference to this object for method chaining
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+ * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around
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+ * @returns {Renderable} Reference to this object for method chaining
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  */
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  rotate(angle, v) {
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  if (!isNaN(angle)) {
@@ -569,11 +559,11 @@ class Renderable extends Rect {
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  * is an image, the image.width and image.height properties are unaltered but the currentTransform
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  * member will be changed.
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  * @name scale
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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  * @param {number} x a number representing the abscissa of the scaling vector.
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  * @param {number} [y=x] a number representing the ordinate of the scaling vector.
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- * @returns {me.Renderable} Reference to this object for method chaining
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+ * @returns {Renderable} Reference to this object for method chaining
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  */
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  scale(x, y) {
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  this.currentTransform.scale(x, y);
@@ -585,10 +575,10 @@ class Renderable extends Rect {
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  /**
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  * scale the renderable around his anchor point
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  * @name scaleV
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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- * @param {me.Vector2d} v scaling vector
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- * @returns {me.Renderable} Reference to this object for method chaining
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+ * @param {Vector2d} v scaling vector
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+ * @returns {Renderable} Reference to this object for method chaining
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  */
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  scaleV(v) {
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  this.scale(v.x, v.y);
@@ -597,15 +587,15 @@ class Renderable extends Rect {
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  /**
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  * update function. <br>
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- * automatically called by the game manager {@link me.game}
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+ * automatically called by the game manager {@link game}
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  * @name update
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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  * @protected
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  * @param {number} dt time since the last update in milliseconds.
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  * @returns {boolean} true if the renderable is dirty
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  */
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- update(/* dt */) {
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+ update(dt) { // eslint-disable-line no-unused-vars
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  return this.isDirty;
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  }
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@@ -613,9 +603,9 @@ class Renderable extends Rect {
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  * update the bounding box for this shape.
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  * @ignore
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  * @name updateBounds
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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- * @returns {me.Bounds} this shape bounding box Rectangle object
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+ * @returns {Bounds} this shape bounding box Rectangle object
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  */
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  updateBounds() {
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  super.updateBounds();
@@ -627,7 +617,7 @@ class Renderable extends Rect {
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  * update the renderable's bounding rect (private)
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  * @ignore
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  * @name updateBoundsPos
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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  */
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  updateBoundsPos(newX, newY) {
@@ -659,9 +649,9 @@ class Renderable extends Rect {
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  /**
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  * return the renderable absolute position in the game world
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  * @name getAbsolutePosition
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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- * @returns {me.Vector2d}
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+ * @returns {Vector2d}
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  */
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  getAbsolutePosition() {
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  if (typeof this._absPos === "undefined") {
@@ -679,7 +669,7 @@ class Renderable extends Rect {
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  * called when the anchor point value is changed
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  * @private
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  * @name onAnchorUpdate
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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  * @param {number} x the new X value to be set for the anchor
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  * @param {number} y the new Y value to be set for the anchor
@@ -695,12 +685,12 @@ class Renderable extends Rect {
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  /**
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  * prepare the rendering context before drawing
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  * (apply defined transforms, anchor point). <br>
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- * automatically called by the game manager {@link me.game}
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+ * automatically called by the game manager {@link game}
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  * @name preDraw
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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  * @protected
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- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
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+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
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  */
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  preDraw(renderer) {
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  var bounds = this.getBounds();
@@ -746,28 +736,27 @@ class Renderable extends Rect {
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736
 
747
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  /**
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  * object draw. <br>
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- * automatically called by the game manager {@link me.game}
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+ * automatically called by the game manager {@link game}
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  * @name draw
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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  * @protected
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- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
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+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
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  */
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- draw(/*renderer*/) {
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+ draw(renderer) { // eslint-disable-line no-unused-vars
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747
  // empty one !
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748
  }
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749
 
760
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  /**
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  * restore the rendering context after drawing. <br>
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- * automatically called by the game manager {@link me.game}
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+ * automatically called by the game manager {@link game}
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  * @name postDraw
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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  * @protected
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- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
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+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
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  */
769
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  postDraw(renderer) {
770
-
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  // remove the previously applied tint
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  renderer.clearTint();
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@@ -787,10 +776,10 @@ class Renderable extends Rect {
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  * onCollision callback, triggered in case of collision,
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  * when this renderable body is colliding with another one
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  * @name onCollision
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- * @memberof me.Renderable.prototype
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+ * @memberof Renderable.prototype
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  * @function
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- * @param {me.collision.ResponseObject} response the collision response object
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- * @param {me.Renderable} other the other renderable touching this one (a reference to response.a or response.b)
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+ * @param {collision.ResponseObject} response the collision response object
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+ * @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
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  * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
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  * @example
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  * // colision handler
@@ -864,7 +853,7 @@ class Renderable extends Rect {
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  * OnDestroy Notification function<br>
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  * Called by engine before deleting the object
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  * @name onDestroyEvent
867
- * @memberof me.Renderable
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+ * @memberof Renderable
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  * @function
869
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  */
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  onDestroyEvent() {