melonjs 10.3.0 → 10.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +3147 -3293
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3411 -3852
  5. package/dist/melonjs.module.js +3448 -3210
  6. package/package.json +18 -17
  7. package/src/audio/audio.js +29 -30
  8. package/src/camera/camera2d.js +46 -56
  9. package/src/entity/entity.js +30 -36
  10. package/src/game.js +21 -22
  11. package/src/geometries/ellipse.js +40 -46
  12. package/src/geometries/line.js +9 -11
  13. package/src/geometries/poly.js +53 -53
  14. package/src/geometries/rectangle.js +42 -44
  15. package/src/index.js +9 -26
  16. package/src/input/gamepad.js +11 -10
  17. package/src/input/input.js +2 -3
  18. package/src/input/keyboard.js +113 -113
  19. package/src/input/pointer.js +30 -31
  20. package/src/input/pointerevent.js +26 -26
  21. package/src/lang/deprecated.js +65 -6
  22. package/src/level/level.js +23 -24
  23. package/src/level/tiled/TMXGroup.js +7 -8
  24. package/src/level/tiled/TMXLayer.js +30 -32
  25. package/src/level/tiled/TMXObject.js +21 -21
  26. package/src/level/tiled/TMXTile.js +18 -18
  27. package/src/level/tiled/TMXTileMap.js +39 -44
  28. package/src/level/tiled/TMXTileset.js +12 -15
  29. package/src/level/tiled/TMXTilesetGroup.js +9 -9
  30. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  31. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -8
  32. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -5
  33. package/src/level/tiled/renderer/TMXRenderer.js +24 -25
  34. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -4
  35. package/src/loader/loader.js +14 -15
  36. package/src/loader/loadingscreen.js +2 -4
  37. package/src/math/color.js +47 -66
  38. package/src/math/math.js +15 -16
  39. package/src/math/matrix2.js +53 -58
  40. package/src/math/matrix3.js +56 -62
  41. package/src/math/observable_vector2.js +75 -76
  42. package/src/math/observable_vector3.js +79 -80
  43. package/src/math/vector2.js +91 -92
  44. package/src/math/vector3.js +94 -96
  45. package/src/particles/emitter.js +38 -40
  46. package/src/particles/particle.js +4 -5
  47. package/src/particles/particlecontainer.js +2 -3
  48. package/src/physics/body.js +46 -143
  49. package/src/physics/bounds.js +47 -47
  50. package/src/physics/collision.js +13 -14
  51. package/src/physics/detector.js +18 -17
  52. package/src/physics/quadtree.js +17 -19
  53. package/src/physics/sat.js +26 -26
  54. package/src/physics/world.js +24 -28
  55. package/src/plugin/plugin.js +11 -14
  56. package/src/renderable/GUI.js +41 -46
  57. package/src/renderable/collectable.js +4 -8
  58. package/src/renderable/colorlayer.js +6 -10
  59. package/src/renderable/container.js +87 -72
  60. package/src/renderable/dragndrop.js +224 -0
  61. package/src/renderable/imagelayer.js +25 -31
  62. package/src/renderable/nineslicesprite.js +41 -41
  63. package/src/renderable/renderable.js +114 -125
  64. package/src/renderable/sprite.js +62 -68
  65. package/src/renderable/trigger.js +25 -30
  66. package/src/state/stage.js +13 -17
  67. package/src/state/state.js +26 -27
  68. package/src/system/device.js +74 -75
  69. package/src/system/event.js +71 -72
  70. package/src/system/pooling.js +11 -12
  71. package/src/system/save.js +3 -4
  72. package/src/system/timer.js +19 -20
  73. package/src/text/bitmaptext.js +57 -54
  74. package/src/text/bitmaptextdata.js +10 -10
  75. package/src/text/glyph.js +3 -0
  76. package/src/text/text.js +44 -49
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +1 -1
  79. package/src/tweens/tween.js +43 -44
  80. package/src/utils/agent.js +3 -4
  81. package/src/utils/array.js +4 -5
  82. package/src/utils/file.js +3 -4
  83. package/src/utils/function.js +4 -5
  84. package/src/utils/string.js +7 -9
  85. package/src/utils/utils.js +4 -5
  86. package/src/video/canvas/canvas_renderer.js +58 -59
  87. package/src/video/renderer.js +49 -53
  88. package/src/video/texture.js +98 -111
  89. package/src/video/texture_cache.js +24 -6
  90. package/src/video/video.js +16 -17
  91. package/src/video/webgl/glshader.js +37 -38
  92. package/src/video/webgl/webgl_compositor.js +31 -32
  93. package/src/video/webgl/webgl_renderer.js +79 -80
  94. package/src/entity/draggable.js +0 -130
  95. package/src/entity/droptarget.js +0 -101
@@ -16,8 +16,7 @@ var tmpVec = new Vector2d();
16
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  * @classdesc
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  * a pointer object, representing a single finger on a touch enabled device.
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  * @class Pointer
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- * @augments me.Bounds
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- * @memberof me
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+ * @augments Bounds
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  */
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  class Pointer extends Bounds {
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@@ -37,7 +36,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name LEFT
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.LEFT = 0;
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@@ -46,7 +45,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name MIDDLE
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.MIDDLE = 1;
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@@ -55,7 +54,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name RIGHT
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.RIGHT = 2;
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@@ -67,7 +66,7 @@ class Pointer extends Bounds {
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.event = undefined;
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@@ -77,7 +76,7 @@ class Pointer extends Bounds {
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  * @type {string}
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  * @name type
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/Event/type
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.type = undefined;
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@@ -88,7 +87,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name button
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.button = 0;
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@@ -98,7 +97,7 @@ class Pointer extends Bounds {
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  * @type {boolean}
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  * @name isPrimary
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/isPrimary
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.isPrimary = false;
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@@ -108,7 +107,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name pageX
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/pageX
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.pageX = 0;
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@@ -118,7 +117,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name pageY
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/pageY
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.pageY = 0;
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@@ -128,7 +127,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name clientX
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/clientX
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.clientX = 0;
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@@ -138,7 +137,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name clientY
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/clientY
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.clientY = 0;
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@@ -148,7 +147,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name movementX
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/movementX
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.movementX = 0;
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@@ -158,7 +157,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name movementY
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/movementY
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.movementY = 0;
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@@ -168,7 +167,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name deltaMode
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode
171
- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.deltaMode = 0;
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@@ -178,7 +177,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name deltaX
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaX
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.deltaX = 0;
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@@ -188,7 +187,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name deltaY
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaY
191
- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.deltaY = 0;
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@@ -198,7 +197,7 @@ class Pointer extends Bounds {
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  * @type {number}
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  * @name deltaZ
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaZ
201
- * @memberof me.Pointer
200
+ * @memberof Pointer
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  */
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  this.deltaZ = 0;
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@@ -208,7 +207,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name gameX
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.gameX = 0;
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@@ -218,7 +217,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name gameY
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
223
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  this.gameY = 0;
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@@ -227,7 +226,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name gameScreenX
230
- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
232
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  this.gameScreenX = 0;
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@@ -236,7 +235,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name gameScreenY
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
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  this.gameScreenY = 0;
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@@ -245,7 +244,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name gameWorldX
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
250
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  this.gameWorldX = 0;
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@@ -254,7 +253,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name gameWorldY
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
259
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  this.gameWorldY = 0;
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@@ -263,7 +262,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name gameLocalX
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
268
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  this.gameLocalX = 0;
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@@ -272,7 +271,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name gameLocalY
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
277
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  this.gameLocalY = 0;
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@@ -281,7 +280,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {number}
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  * @name pointerId
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- * @memberof me.Pointer
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+ * @memberof Pointer
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerId
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  */
287
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  this.pointerId = undefined;
@@ -291,7 +290,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {boolean}
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  * @name isNormalized
294
- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
296
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  this.isNormalized = false;
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@@ -300,7 +299,7 @@ class Pointer extends Bounds {
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  * @public
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  * @type {boolean}
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  * @name locked
303
- * @memberof me.Pointer
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+ * @memberof Pointer
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  */
305
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  this.locked = false;
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@@ -310,7 +309,7 @@ class Pointer extends Bounds {
310
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311
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  /**
312
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  * initialize the Pointer object using the given Event Object
313
- * @name me.Pointer#set
312
+ * @name Pointer#set
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  * @private
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  * @function
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  * @param {Event} event the original Event object
@@ -14,7 +14,7 @@ import { world, viewport } from "./../game.js";
14
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15
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  /**
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  * A pool of `Pointer` objects to cache pointer/touch event coordinates.
17
- * @type {Array.<me.Vector2d>}
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+ * @type {Array.<Vector2d>}
18
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  * @ignore
19
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  */
20
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  var T_POINTERS = [];
@@ -503,16 +503,16 @@ function onPointerEvent(e) {
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  * @public
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  * @type {EventTarget}
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  * @name pointerEventTarget
506
- * @memberof me.input
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+ * @memberof input
507
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  */
508
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  export var pointerEventTarget = null;
509
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510
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  /**
511
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  * Pointer information (current position and size)
512
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  * @public
513
- * @type {me.Rect}
513
+ * @type {Rect}
514
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  * @name pointer
515
- * @memberof me.input
515
+ * @memberof input
516
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  */
517
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  export var pointer = new Pointer(0, 0, 1, 1);
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@@ -522,7 +522,7 @@ export var pointer = new Pointer(0, 0, 1, 1);
522
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  * @public
523
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  * @type {boolean}
524
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  * @name locked
525
- * @memberof me.input
525
+ * @memberof input
526
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  */
527
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  export var locked = false;
528
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@@ -533,7 +533,7 @@ export var locked = false;
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  * @public
534
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  * @type {number}
535
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  * @name throttlingInterval
536
- * @memberof me.input
536
+ * @memberof input
537
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  */
538
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  export var throttlingInterval;
539
539
 
@@ -541,13 +541,13 @@ export var throttlingInterval;
541
541
  * Translate the specified x and y values from the global (absolute)
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  * coordinate to local (viewport) relative coordinate.
543
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  * @name globalToLocal
544
- * @memberof me.input
544
+ * @memberof input
545
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  * @public
546
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  * @function
547
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  * @param {number} x the global x coordinate to be translated.
548
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  * @param {number} y the global y coordinate to be translated.
549
- * @param {me.Vector2d} [v] an optional vector object where to set the translated coordinates
550
- * @returns {me.Vector2d} A vector object with the corresponding translated coordinates
549
+ * @param {Vector2d} [v] an optional vector object where to set the translated coordinates
550
+ * @returns {Vector2d} A vector object with the corresponding translated coordinates
551
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  * @example
552
552
  * onMouseEvent : function (pointer) {
553
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  * // convert the given into local (viewport) relative coordinates
@@ -573,7 +573,7 @@ export function globalToLocal(x, y, v) {
573
573
  * enable/disable all gestures on the given element.<br>
574
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  * by default melonJS will disable browser handling of all panning and zooming gestures.
575
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  * @name setTouchAction
576
- * @memberof me.input
576
+ * @memberof input
577
577
  * @see https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action
578
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  * @public
579
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  * @function
@@ -590,11 +590,11 @@ export function setTouchAction(element, value) {
590
590
  * Middle button – 1
591
591
  * Right button – 2
592
592
  * @name bindPointer
593
- * @memberof me.input
593
+ * @memberof input
594
594
  * @public
595
595
  * @function
596
- * @param {number} [button=me.input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
597
- * @param {me.input.KEY} keyCode
596
+ * @param {number} [button=input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
597
+ * @param {input.KEY} keyCode
598
598
  * @example
599
599
  * // enable the keyboard
600
600
  * me.input.bindKey(me.input.KEY.X, "shoot");
@@ -621,10 +621,10 @@ export function bindPointer() {
621
621
  /**
622
622
  * unbind the defined keycode
623
623
  * @name unbindPointer
624
- * @memberof me.input
624
+ * @memberof input
625
625
  * @public
626
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  * @function
627
- * @param {number} [button=me.input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
627
+ * @param {number} [button=input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
628
628
  * @example
629
629
  * me.input.unbindPointer(me.input.pointer.LEFT);
630
630
  */
@@ -640,10 +640,10 @@ export function unbindPointer(button) {
640
640
  /**
641
641
  * allows registration of event listeners on the object target. <br>
642
642
  * melonJS will pass a me.Pointer object to the defined callback.
643
- * @see me.Pointer
643
+ * @see Pointer
644
644
  * @see {@link http://www.w3.org/TR/pointerevents/#list-of-pointer-events|W3C Pointer Event list}
645
645
  * @name registerPointerEvent
646
- * @memberof me.input
646
+ * @memberof input
647
647
  * @public
648
648
  * @function
649
649
  * @param {string} eventType The event type for which the object is registering <br>
@@ -658,7 +658,7 @@ export function unbindPointer(button) {
658
658
  * <li><code>"pointercancel"</code></li>
659
659
  * <li><code>"wheel"</code></li>
660
660
  * </ul>
661
- * @param {me.Rect|me.Polygon|me.Line|me.Ellipse} region a shape representing the region to register on
661
+ * @param {Rect|Polygon|Line|Ellipse} region a shape representing the region to register on
662
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  * @param {Function} callback methods to be called when the event occurs.
663
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  * Returning `false` from the defined callback will prevent the event to be propagated to other objects
664
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  * @example
@@ -715,11 +715,11 @@ export function registerPointerEvent(eventType, region, callback) {
715
715
  * allows the removal of event listeners from the object target.
716
716
  * @see {@link http://www.w3.org/TR/pointerevents/#list-of-pointer-events|W3C Pointer Event list}
717
717
  * @name releasePointerEvent
718
- * @memberof me.input
718
+ * @memberof input
719
719
  * @public
720
720
  * @function
721
- * @param {string} eventType The event type for which the object was registered. See {@link me.input.registerPointerEvent}
722
- * @param {me.Rect|me.Polygon|me.Line|me.Ellipse} region the registered region to release for this event
721
+ * @param {string} eventType The event type for which the object was registered. See {@link input.registerPointerEvent}
722
+ * @param {Rect|Polygon|Line|Ellipse} region the registered region to release for this event
723
723
  * @param {Function} [callback="all"] if specified unregister the event only for the specific callback
724
724
  * @example
725
725
  * // release the registered region on the 'pointerdown' event
@@ -760,10 +760,10 @@ export function releasePointerEvent(eventType, region, callback) {
760
760
  /**
761
761
  * allows the removal of all registered event listeners from the object target.
762
762
  * @name releaseAllPointerEvents
763
- * @memberof me.input
763
+ * @memberof input
764
764
  * @public
765
765
  * @function
766
- * @param {me.Rect|me.Polygon|me.Line|me.Ellipse} region the registered region to release event from
766
+ * @param {Rect|Polygon|Line|Ellipse} region the registered region to release event from
767
767
  * @example
768
768
  * // release all registered event on the
769
769
  * me.input.releaseAllPointerEvents(this);
@@ -771,7 +771,7 @@ export function releasePointerEvent(eventType, region, callback) {
771
771
  export function releaseAllPointerEvents(region) {
772
772
  if (eventHandlers.has(region)) {
773
773
  for (var i = 0; i < pointerEventList.length; i++) {
774
- this.releasePointerEvent(pointerEventList[i], region);
774
+ releasePointerEvent(pointerEventList[i], region);
775
775
  }
776
776
  };
777
777
  };
@@ -780,7 +780,7 @@ export function releaseAllPointerEvents(region) {
780
780
  * request for the pointer to be locked on the parent DOM element.
781
781
  * (Must be called in a click event or an event that requires user interaction)
782
782
  * @name requestPointerLock
783
- * @memberof me.input
783
+ * @memberof input
784
784
  * @public
785
785
  * @function
786
786
  * @param {Function} [success] callback if the request is successful
@@ -805,7 +805,7 @@ export function requestPointerLock() {
805
805
  /**
806
806
  * Initiates an exit from pointer lock state
807
807
  * @name exitPointerLock
808
- * @memberof me.input
808
+ * @memberof input
809
809
  * @public
810
810
  * @function
811
811
  * @returns {boolean} return true if the request was successfully submitted
@@ -1,5 +1,8 @@
1
1
  import device from "./../system/device.js";
2
2
  import { requestPointerLock, exitPointerLock } from "./../input/input.js";
3
+ import { TextureAtlas } from "./../video/texture.js";
4
+ import Renderer from "./../video/renderer.js";
5
+ import { Draggable, DropTarget } from "./../renderable/dragndrop.js";
3
6
 
4
7
  /**
5
8
  * placeholder for all deprecated classes and corresponding alias for backward compatibility
@@ -46,12 +49,12 @@ export function warning(deprecated, replacement, version) {
46
49
  * @public
47
50
  * @type {Function}
48
51
  * @name turnOnPointerLock
49
- * @memberof me.device
52
+ * @memberof device
50
53
  * @deprecated since 10.3.0
51
- * @see me.input.requestPointerLock
54
+ * @see input.requestPointerLock
52
55
  */
53
56
  device.turnOnPointerLock = function () {
54
- warning("me.device.turnOnPointerLock()", "me.input.requestPointerLock()", "10.3.0");
57
+ warning("device.turnOnPointerLock()", "input.requestPointerLock()", "10.3.0");
55
58
  return requestPointerLock();
56
59
  };
57
60
 
@@ -59,11 +62,67 @@ device.turnOnPointerLock = function () {
59
62
  * @public
60
63
  * @type {Function}
61
64
  * @name turnOffPointerLock
62
- * @memberof me.device
65
+ * @memberof device
63
66
  * @deprecated since 10.3.0
64
- * @see me.input.exitPointerLock
67
+ * @see input.exitPointerLock
65
68
  */
66
69
  device.turnOffPointerLock = function () {
67
- warning("me.device.turnOffPointerLock()", "me.input.exitPointerLock()", "10.3.0");
70
+ warning("device.turnOffPointerLock()", "input.exitPointerLock()", "10.3.0");
68
71
  return exitPointerLock();
69
72
  };
73
+
74
+ /**
75
+ * @public
76
+ * @name Texture
77
+ * @memberof Renderer
78
+ * @deprecated since 10.4.0
79
+ * @see TextureAtlas
80
+ */
81
+ Object.defineProperty(Renderer.prototype, "Texture", {
82
+ /**
83
+ * @ignore
84
+ */
85
+ get : function () {
86
+ warning("me.video.renderer.Texture", "me.TextureAtlas", "10.4.0");
87
+ return TextureAtlas;
88
+ }
89
+ });
90
+
91
+
92
+ /**
93
+ * @classdesc
94
+ * Used to make a game entity draggable
95
+ * @augments Entity
96
+ * @deprecated since 10.5.0
97
+ * @see Draggable
98
+ */
99
+ export class DraggableEntity extends Draggable {
100
+ /**
101
+ * @param {number} x the x coordinates of the draggable object
102
+ * @param {number} y the y coordinates of the draggable object
103
+ * @param {object} settings Entity properties (see {@link Entity})
104
+ */
105
+ constructor(x, y, settings) {
106
+ warning("DraggableEntity", "Draggable", "10.5.0");
107
+ super(x, y, settings.width, settings.height);
108
+ }
109
+ }
110
+
111
+ /**
112
+ * @classdesc
113
+ * Used to make a game entity a droptarget
114
+ * @augments Entity
115
+ * @deprecated since 10.5.0
116
+ * @see DropTarget
117
+ */
118
+ export class DroptargetEntity extends DropTarget {
119
+ /**
120
+ * @param {number} x the x coordinates of the draggable object
121
+ * @param {number} y the y coordinates of the draggable object
122
+ * @param {object} settings Entity properties (see {@link Entity})
123
+ */
124
+ constructor(x, y, settings) {
125
+ warning("DroptargetEntity", "DropTarget", "10.5.0");
126
+ super(x, y, settings.width, settings.height);
127
+ }
128
+ }
@@ -49,10 +49,10 @@ function safeLoadLevel(levelId, options, restart) {
49
49
  /**
50
50
  * Load a TMX level
51
51
  * @name loadTMXLevel
52
- * @memberof me.level
52
+ * @memberof level
53
53
  * @private
54
54
  * @param {string} levelId level id
55
- * @param {me.Container} container target container
55
+ * @param {Container} container target container
56
56
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container
57
57
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
58
58
  * @ignore
@@ -76,7 +76,6 @@ function loadTMXLevel(levelId, container, flatten, setViewportBounds) {
76
76
  /**
77
77
  * a level manager. once ressources loaded, the level manager contains all references of defined levels.
78
78
  * @namespace level
79
- * @memberof me
80
79
  */
81
80
 
82
81
  var level = {
@@ -84,7 +83,7 @@ var level = {
84
83
  /**
85
84
  * add a level into the game manager (usually called by the preloader)
86
85
  * @name add
87
- * @memberof me.level
86
+ * @memberof level
88
87
  * @public
89
88
  * @function
90
89
  * @param {string} format level format (only "tmx" supported)
@@ -123,14 +122,14 @@ var level = {
123
122
  * load a level into the game manager<br>
124
123
  * (will also create all level defined entities, etc..)
125
124
  * @name load
126
- * @memberof me.level
125
+ * @memberof level
127
126
  * @public
128
127
  * @function
129
128
  * @param {string} levelId level id
130
129
  * @param {object} [options] additional optional parameters
131
- * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
132
- * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
133
- * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
130
+ * @param {Container} [options.container=game.world] container in which to load the specified level
131
+ * @param {Function} [options.onLoaded=ame.onLevelLoaded] callback for when the level is fully loaded
132
+ * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
134
133
  * @param {boolean} [options.setViewportBounds=true] if true, set the viewport bounds to the map size
135
134
  * @returns {boolean} true if the level was successfully loaded
136
135
  * @example
@@ -197,7 +196,7 @@ var level = {
197
196
  /**
198
197
  * return the current level id<br>
199
198
  * @name getCurrentLevelId
200
- * @memberof me.level
199
+ * @memberof level
201
200
  * @public
202
201
  * @function
203
202
  * @returns {string}
@@ -211,10 +210,10 @@ var level = {
211
210
  * for a reference to the live instantiated level,
212
211
  * rather use the container in which it was loaded (e.g. me.game.world)
213
212
  * @name getCurrentLevel
214
- * @memberof me.level
213
+ * @memberof level
215
214
  * @public
216
215
  * @function
217
- * @returns {me.TMXTileMap}
216
+ * @returns {TMXTileMap}
218
217
  */
219
218
  getCurrentLevel() {
220
219
  return levels[this.getCurrentLevelId()];
@@ -223,13 +222,13 @@ var level = {
223
222
  /**
224
223
  * reload the current level
225
224
  * @name reload
226
- * @memberof me.level
225
+ * @memberof level
227
226
  * @public
228
227
  * @function
229
228
  * @param {object} [options] additional optional parameters
230
- * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
231
- * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
232
- * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
229
+ * @param {Container} [options.container=game.world] container in which to load the specified level
230
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
231
+ * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
233
232
  * @returns {object} the current level
234
233
  */
235
234
  reload(options) {
@@ -241,13 +240,13 @@ var level = {
241
240
  /**
242
241
  * load the next level
243
242
  * @name next
244
- * @memberof me.level
243
+ * @memberof level
245
244
  * @public
246
245
  * @function
247
246
  * @param {object} [options] additional optional parameters
248
- * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
249
- * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
250
- * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
247
+ * @param {Container} [options.container=game.world] container in which to load the specified level
248
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
249
+ * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
251
250
  * @returns {boolean} true if the next level was successfully loaded
252
251
  */
253
252
  next(options) {
@@ -263,13 +262,13 @@ var level = {
263
262
  /**
264
263
  * load the previous level<br>
265
264
  * @name previous
266
- * @memberof me.level
265
+ * @memberof level
267
266
  * @public
268
267
  * @function
269
268
  * @param {object} [options] additional optional parameters
270
- * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
271
- * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
272
- * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
269
+ * @param {Container} [options.container=game.world] container in which to load the specified level
270
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
271
+ * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
273
272
  * @returns {boolean} true if the previous level was successfully loaded
274
273
  */
275
274
  previous(options) {
@@ -285,7 +284,7 @@ var level = {
285
284
  /**
286
285
  * return the amount of level preloaded
287
286
  * @name levelCount
288
- * @memberof me.level
287
+ * @memberof level
289
288
  * @public
290
289
  * @function
291
290
  * @returns {number} the amount of level preloaded