leaflet-city-mapper 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (819) hide show
  1. package/README.md +22 -26
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper-src.js +15326 -0
  4. package/dist/leaflet-city-mapper-src.js.map +7 -0
  5. package/dist/leaflet-city-mapper.js +4 -3
  6. package/dist/leaflet-city-mapper.js.map +4 -4
  7. package/libs/leaflet-lens.js +122 -0
  8. package/libs/leaflet.js +76 -0
  9. package/libs/openlayers-bindings.js +1128 -0
  10. package/libs/openlayers-bindings.min.js +99 -0
  11. package/libs/openlayers-bindings.min.js.map +7 -0
  12. package/package.json +4 -3
  13. package/src/archives/decodeDirectory.js +43 -25
  14. package/src/archives/decodeHeader.js +15 -11
  15. package/src/archives/decompress.js +7 -2
  16. package/src/archives/findDirectoryEntry.js +9 -0
  17. package/src/archives/findTile.js +31 -0
  18. package/src/archives/getDirectoryEntries.js +18 -0
  19. package/src/archives/getHeader.js +7 -3
  20. package/src/archives/getTileData.js +13 -0
  21. package/src/archives/getZxy.js +7 -63
  22. package/src/archives/loadSource.js +24 -10
  23. package/src/archives/read.js +12 -9
  24. package/src/archives/tileId.js +7 -3
  25. package/src/archives/varint.js +7 -3
  26. package/src/camera/angles.js +12 -4
  27. package/src/camera/animationPoint.js +4 -1
  28. package/src/camera/cameraMapReady.js +4 -1
  29. package/src/camera/cancelCameraAnimation.js +11 -7
  30. package/src/camera/cleanupCameraMap.js +7 -4
  31. package/src/camera/fitCameraBounds.js +33 -23
  32. package/src/camera/getBearing.js +5 -0
  33. package/src/camera/getPitch.js +5 -0
  34. package/src/camera/groundBounds.js +13 -6
  35. package/src/camera/initializeCameraMap.js +8 -3
  36. package/src/camera/mapAnimateCamera.js +20 -13
  37. package/src/camera/mapCamera.js +22 -42
  38. package/src/camera/mapContainerPointToLayerPoint.js +4 -2
  39. package/src/camera/mapGetBearing.js +4 -1
  40. package/src/camera/mapGetBounds.js +12 -6
  41. package/src/camera/mapGetBoundsCenterZoom.js +6 -3
  42. package/src/camera/mapGetBoundsZoom.js +17 -7
  43. package/src/camera/mapGetCenterLayerPoint.js +3 -2
  44. package/src/camera/mapGetPitch.js +4 -1
  45. package/src/camera/mapLayerPointToContainerPoint.js +3 -2
  46. package/src/camera/mapLimitCenter.js +12 -7
  47. package/src/camera/mapLimitOffset.js +6 -2
  48. package/src/camera/mapPanBy.js +3 -2
  49. package/src/camera/mapPanInside.js +16 -10
  50. package/src/camera/mapResetNorth.js +4 -1
  51. package/src/camera/mapResetNorthPitch.js +4 -1
  52. package/src/camera/mapSetBearing.js +3 -1
  53. package/src/camera/mapSetPitch.js +3 -1
  54. package/src/camera/mapSetPitchAndBearing.js +19 -11
  55. package/src/camera/mapSetZoomAround.js +12 -8
  56. package/src/camera/mapStopPitchBearingAnimation.js +3 -3
  57. package/src/camera/mapTryAnimatedPan.js +3 -2
  58. package/src/camera/mapUpdateCameraOverlays.js +3 -2
  59. package/src/camera/pointOf.js +4 -2
  60. package/src/camera/project.js +23 -16
  61. package/src/camera/runCameraAnimations.js +15 -12
  62. package/src/camera/scheduleCameraAnimation.js +9 -4
  63. package/src/camera/updateSky.js +20 -14
  64. package/src/cog/decodeCogTile.js +24 -0
  65. package/src/cog/finiteCogValues.js +5 -0
  66. package/src/cog/getCogAssetEntry.js +15 -0
  67. package/src/cog/getCogBase.js +10 -0
  68. package/src/cog/getCogHeader.js +3 -0
  69. package/src/cog/getCogProfile.js +16 -0
  70. package/src/cog/getCogTile.js +12 -0
  71. package/src/cog/getColorTile.js +25 -0
  72. package/src/cog/getElevationTile.js +16 -0
  73. package/src/cog/hasCogProjection.js +9 -0
  74. package/src/cog/initCog.js +7 -0
  75. package/src/cog/invalidCogFullResponse.js +3 -0
  76. package/src/cog/openCog.js +30 -0
  77. package/src/cog/openCogAsset.js +14 -0
  78. package/src/cog/readCog.js +25 -0
  79. package/src/cog/readCogBlock.js +8 -0
  80. package/src/cog/readCogBody.js +20 -0
  81. package/src/cog/readCogDirectories.js +20 -0
  82. package/src/cog/readCogDirectory.js +21 -0
  83. package/src/cog/readCogLevel.js +27 -0
  84. package/src/cog/readCogTag.js +15 -0
  85. package/src/cog/validCogDimensions.js +6 -0
  86. package/src/cog/validCogEncoding.js +5 -0
  87. package/src/cog/validCogGeoArrays.js +8 -0
  88. package/src/cog/validCogGrid.js +9 -0
  89. package/src/cog/validCogTileCoordinates.js +4 -0
  90. package/src/cog/validateCogContainer.js +9 -0
  91. package/src/cog/validateCogContentRange.js +8 -0
  92. package/src/cog/validateCogOffsets.js +10 -0
  93. package/src/cog/validateCogRange.js +7 -0
  94. package/src/cog/validateCogResponse.js +15 -0
  95. package/src/collision/collider.js +13 -20
  96. package/src/collision/hiddenLightHit.js +8 -0
  97. package/src/collision/indexTriangle.js +11 -0
  98. package/src/collision/intersectMeshes.js +32 -133
  99. package/src/collision/localRay.js +21 -0
  100. package/src/collision/mergeHits.js +11 -0
  101. package/src/collision/rayBounds.js +19 -0
  102. package/src/collision/readTriangle.js +20 -0
  103. package/src/collision/sortHits.js +5 -11
  104. package/src/collision/transformTriangle.js +9 -0
  105. package/src/collision/triangleDistance.js +21 -0
  106. package/src/collision/worldHit.js +18 -0
  107. package/src/controls/addCameraHandler.js +9 -0
  108. package/src/controls/adjustCameraDrag.js +7 -2
  109. package/src/controls/cameraControls.js +53 -22
  110. package/src/controls/cameraDragClick.js +3 -2
  111. package/src/controls/cameraDragContextMenu.js +3 -2
  112. package/src/controls/cameraDragDown.js +20 -17
  113. package/src/controls/cameraDragEnd.js +3 -2
  114. package/src/controls/cameraDragMove.js +11 -6
  115. package/src/controls/changeCameraTouch.js +5 -2
  116. package/src/controls/cleanupCameraTouch.js +21 -16
  117. package/src/controls/compassAddHooks.js +13 -10
  118. package/src/controls/compassOrientation.js +2 -1
  119. package/src/controls/containerResizeAddHooks.js +3 -3
  120. package/src/controls/dragCamera.js +18 -14
  121. package/src/controls/endAllCameraDrags.js +4 -2
  122. package/src/controls/endAllCameraTouches.js +4 -2
  123. package/src/controls/endCameraTouch.js +3 -2
  124. package/src/controls/endCameraTouchEvent.js +5 -2
  125. package/src/controls/failCompassPermission.js +4 -0
  126. package/src/controls/finishCompassPermission.js +10 -9
  127. package/src/controls/loadCameraControls.js +2 -2
  128. package/src/controls/moveCameraTouch.js +16 -9
  129. package/src/controls/pitchDragAddHooks.js +3 -1
  130. package/src/controls/refreshRotateControl.js +9 -6
  131. package/src/controls/removeCameraDrag.js +7 -4
  132. package/src/controls/rotateButtonClick.js +8 -4
  133. package/src/controls/rotateButtonKeydown.js +8 -4
  134. package/src/controls/rotateControl.js +3 -2
  135. package/src/controls/rotateOnAdd.js +32 -28
  136. package/src/controls/shiftRotateAddHooks.js +6 -4
  137. package/src/controls/shiftRotateWheel.js +3 -1
  138. package/src/controls/startCameraTouch.js +32 -22
  139. package/src/core/addImageState.js +6 -5
  140. package/src/core/addRasterImage.js +4 -2
  141. package/src/core/adjustCameraMarkerPan.js +24 -18
  142. package/src/core/beforeNativeRender.js +1 -1
  143. package/src/core/boundsQuad.js +7 -6
  144. package/src/core/bringNativeLayerToBack.js +6 -1
  145. package/src/core/bringNativeLayerToFront.js +6 -1
  146. package/src/core/bypassNativeEvent.js +11 -0
  147. package/src/core/cameraCircleBounds.js +3 -2
  148. package/src/core/cameraMarkerDrag.js +16 -13
  149. package/src/core/cameraMarkerOnDrag.js +7 -2
  150. package/src/core/cancelGridFade.js +10 -6
  151. package/src/core/closestCameraLayerPoint.js +3 -2
  152. package/src/core/current.js +4 -1
  153. package/src/core/disposeNativeLayer.js +6 -2
  154. package/src/core/fireRasterLoad.js +3 -2
  155. package/src/core/forwardNativeError.js +2 -2
  156. package/src/core/gridlayerGetEvents.js +7 -4
  157. package/src/core/gridlayerGetTiledPixelBounds.js +8 -4
  158. package/src/core/handleNativeMapEvent.js +16 -36
  159. package/src/core/hideTargets.js +6 -4
  160. package/src/core/initNativeGPU.js +10 -6
  161. package/src/core/initializeGridContainer.js +3 -2
  162. package/src/core/initializeNativeLayer.js +16 -18
  163. package/src/core/layerCallInitHooks.js +14 -0
  164. package/src/core/localPixelForGeometry.js +3 -2
  165. package/src/core/localPosition.js +8 -4
  166. package/src/core/markerCameraIconPoint.js +9 -6
  167. package/src/core/markerGetEvents.js +6 -2
  168. package/src/core/markerImageBounds.js +11 -0
  169. package/src/core/markerInitInteraction.js +4 -2
  170. package/src/core/markerQuadCorners.js +41 -24
  171. package/src/core/markerSetIcon.js +5 -2
  172. package/src/core/markerSetPos.js +10 -5
  173. package/src/core/markerSetRotation.js +9 -7
  174. package/src/core/markerUpdateZIndex.js +9 -5
  175. package/src/core/nativeEventSource.js +18 -0
  176. package/src/core/nativeEvents.js +8 -3
  177. package/src/core/nativeImageError.js +8 -3
  178. package/src/core/nativeImageRefresh.js +6 -2
  179. package/src/core/nativeLayer.js +24 -21
  180. package/src/core/nativeLayerMethod.js +8 -3
  181. package/src/core/popupAdjustPan.js +24 -18
  182. package/src/core/popupGetEvents.js +5 -2
  183. package/src/core/popupUpdatePosition.js +5 -2
  184. package/src/core/pruneNativeResources.js +20 -0
  185. package/src/core/putNativeMesh.js +11 -8
  186. package/src/core/quadNativeMesh.js +9 -4
  187. package/src/core/readyNativeGPU.js +4 -1
  188. package/src/core/redrawPath.js +6 -0
  189. package/src/core/refreshNativeLayer.js +11 -6
  190. package/src/core/refreshNativeLayerContract.js +6 -1
  191. package/src/core/rejectNativeReady.js +1 -0
  192. package/src/core/removeImageState.js +4 -3
  193. package/src/core/removeLayer.js +22 -0
  194. package/src/core/removeNativeEvents.js +2 -1
  195. package/src/core/removeTargets.js +6 -2
  196. package/src/core/reorderNativeLayer.js +4 -1
  197. package/src/core/resolveNativeReady.js +1 -0
  198. package/src/core/runGridFades.js +11 -6
  199. package/src/core/runMarkerPanFrame.js +6 -4
  200. package/src/core/scheduleGridFade.js +10 -5
  201. package/src/core/scheduleMarkerPan.js +7 -4
  202. package/src/core/setRotation.js +5 -0
  203. package/src/core/styleNativeMesh.js +5 -1
  204. package/src/core/syncGridLayer.js +10 -3
  205. package/src/core/syncMarker.js +4 -2
  206. package/src/core/syncVectorLayer.js +12 -9
  207. package/src/core/synchronizeNativeLayer.js +8 -17
  208. package/src/core/textureFor.js +41 -43
  209. package/src/core/tooltipGetEvents.js +5 -2
  210. package/src/core/tooltipSetPosition.js +5 -2
  211. package/src/core/transformNativePoint.js +7 -0
  212. package/src/core/updateGridOpacity.js +7 -3
  213. package/src/core/updateNativeHover.js +7 -0
  214. package/src/core/updateNativeLayerView.js +4 -1
  215. package/src/core/uploadCanvasTexture.js +18 -15
  216. package/src/core/uploadNativeImage.js +13 -0
  217. package/src/geometry/addBridges.js +29 -88
  218. package/src/geometry/below.js +1 -1
  219. package/src/geometry/box.js +6 -1
  220. package/src/geometry/bridgeEdge.js +11 -0
  221. package/src/geometry/bridgeElevation.js +3 -1
  222. package/src/geometry/bridgeFaces.js +15 -0
  223. package/src/geometry/bridgeLocal.js +3 -2
  224. package/src/geometry/bridgePaths.js +11 -0
  225. package/src/geometry/bridgePolygon.js +31 -0
  226. package/src/geometry/bridgeSides.js +11 -0
  227. package/src/geometry/build.js +10 -6
  228. package/src/geometry/circleAt.js +4 -2
  229. package/src/geometry/circleGeometry.js +34 -0
  230. package/src/geometry/clipLine.js +1 -1
  231. package/src/geometry/clipSegment.js +11 -7
  232. package/src/geometry/computeBounds.js +9 -4
  233. package/src/geometry/conformModelToTerrain.js +17 -12
  234. package/src/geometry/cross.js +5 -1
  235. package/src/geometry/dashValues.js +14 -0
  236. package/src/geometry/dashedSegment.js +16 -0
  237. package/src/geometry/diskAt.js +4 -2
  238. package/src/geometry/emitter.js +2 -2
  239. package/src/geometry/indexBridge.js +29 -0
  240. package/src/geometry/lampPostGeometry.js +12 -6
  241. package/src/geometry/lampRing.js +9 -6
  242. package/src/geometry/lightGeometry.js +2 -2
  243. package/src/geometry/line.js +21 -54
  244. package/src/geometry/lineJoin.js +26 -0
  245. package/src/geometry/nativeGeometry.js +10 -44
  246. package/src/geometry/polygon.js +4 -3
  247. package/src/geometry/quad.js +8 -3
  248. package/src/geometry/roofCoverage.js +23 -52
  249. package/src/geometry/roofFootprint.js +29 -0
  250. package/src/geometry/segment.js +2 -1
  251. package/src/geometry/setVertexColor.js +3 -1
  252. package/src/geometry/sub.js +2 -2
  253. package/src/geometry/subtractRoofTile.js +19 -0
  254. package/src/geometry/surface.js +2 -1
  255. package/src/geometry/treeGeometry.js +5 -6
  256. package/src/geometry/treeRing.js +9 -8
  257. package/src/geometry/triangle.js +8 -7
  258. package/src/geometry/validateTree.js +7 -0
  259. package/src/geometry/vertexNormals.js +10 -16
  260. package/src/geometry/visit.js +2 -1
  261. package/src/{constants → globals}/CELL.js +0 -1
  262. package/src/globals/Compass.js +1 -0
  263. package/src/globals/ContainerResize.js +1 -0
  264. package/src/{constants → globals}/HEIGHT.js +1 -1
  265. package/src/globals/L.js +1 -0
  266. package/src/globals/PitchDrag.js +1 -0
  267. package/src/globals/ShiftRotate.js +1 -0
  268. package/src/globals/TouchMode.js +1 -0
  269. package/src/globals/alphaBlend.js +12 -0
  270. package/src/globals/archiveDecoder.js +1 -0
  271. package/src/globals/archiveNorthWest.js +1 -0
  272. package/src/globals/archiveSouthEast.js +1 -0
  273. package/src/globals/atmosphereColor.js +1 -0
  274. package/src/globals/atmosphereStops.js +22 -0
  275. package/src/globals/blobParts.js +1 -0
  276. package/src/globals/boundsMethods.js +1 -0
  277. package/src/globals/cameraAngles.js +1 -0
  278. package/src/globals/cameraAnimatedOptions.js +3 -0
  279. package/src/globals/cameraAnimationFrame.js +1 -0
  280. package/src/globals/cameraAnimations.js +1 -0
  281. package/src/globals/cameraBearingSensitivity.js +1 -0
  282. package/src/globals/cameraByMap.js +1 -0
  283. package/src/globals/cameraDragSensitivity.js +1 -0
  284. package/src/globals/cameraDrags.js +1 -0
  285. package/src/globals/cameraEmptyOptions.js +1 -0
  286. package/src/globals/cameraFocusOptions.js +3 -0
  287. package/src/globals/cameraFov.js +3 -0
  288. package/src/globals/cameraListenerOptions.js +4 -0
  289. package/src/globals/cameraTouchStates.js +1 -0
  290. package/src/globals/cameraZeroPadding.js +1 -0
  291. package/src/globals/closestMethods.js +1 -0
  292. package/src/globals/cogTags.js +1 -0
  293. package/src/{constants → globals}/colliders.js +0 -1
  294. package/src/globals/colorLayout.js +8 -0
  295. package/src/globals/coreEventTypes.js +4 -0
  296. package/src/globals/coreMatrixKeys.js +4 -0
  297. package/src/globals/coreQuadIndices.js +1 -0
  298. package/src/globals/coreQuadUV.js +1 -0
  299. package/src/globals/coreSampler.js +4 -0
  300. package/src/globals/coreWhite.js +1 -0
  301. package/src/globals/cosObliquity.js +3 -0
  302. package/src/globals/coverageTiles.js +1 -0
  303. package/src/globals/defaultMaterial.js +1 -0
  304. package/src/globals/degrees.js +1 -0
  305. package/src/globals/demBuffer.js +4 -0
  306. package/src/globals/demLayout.js +3 -0
  307. package/src/globals/demSize.js +1 -0
  308. package/src/globals/demTarget.js +3 -0
  309. package/src/globals/demTexture.js +5 -0
  310. package/src/globals/depthBindGroup.js +9 -0
  311. package/src/globals/depthTexture.js +5 -0
  312. package/src/globals/directoryReader.js +4 -0
  313. package/src/globals/disabledShadow.js +1 -0
  314. package/src/globals/dragByHandler.js +1 -0
  315. package/src/globals/dragStates.js +1 -0
  316. package/src/globals/drawEntries.js +1 -0
  317. package/src/globals/drawFrameEntry.js +7 -0
  318. package/src/globals/drawMeshEntry.js +7 -0
  319. package/src/globals/drawSamplerEntries.js +18 -0
  320. package/src/globals/drawTerrainEntry.js +4 -0
  321. package/src/globals/drawTextureEntries.js +18 -0
  322. package/src/globals/earthCirc.js +1 -0
  323. package/src/{constants → globals}/elevationWGSL.js +1 -1
  324. package/src/globals/fragmentShader.js +3 -0
  325. package/src/globals/frameBuffer.js +4 -0
  326. package/src/globals/frameCommands.js +1 -0
  327. package/src/globals/frameLayoutEntry.js +7 -0
  328. package/src/globals/geometryDecoder.js +1 -0
  329. package/src/globals/geometryEmpty.js +1 -0
  330. package/src/globals/geometryImageOptions.js +4 -0
  331. package/src/globals/geometryPixelStates.js +1 -0
  332. package/src/globals/geometryQuaternion.js +1 -0
  333. package/src/globals/geometryScale.js +1 -0
  334. package/src/globals/geometrySemantics.js +5 -0
  335. package/src/globals/geometryTranslation.js +1 -0
  336. package/src/globals/gridEvents.js +1 -0
  337. package/src/globals/gridFadeFrame.js +1 -0
  338. package/src/globals/gridInitializers.js +1 -0
  339. package/src/globals/halfRadians.js +1 -0
  340. package/src/globals/headerBounds.js +1 -0
  341. package/src/globals/headerFlags.js +1 -0
  342. package/src/globals/headerOffsets.js +5 -0
  343. package/src/globals/hull.js +10 -0
  344. package/src/globals/imageStates.js +1 -0
  345. package/src/globals/instanceLayout.js +9 -0
  346. package/src/globals/lampDirections.js +8 -0
  347. package/src/globals/layerCallInitHooks.js +1 -0
  348. package/src/globals/layerProto.js +1 -0
  349. package/src/globals/lightScale.js +1 -0
  350. package/src/{constants → globals}/limbs.js +0 -1
  351. package/src/globals/loading.js +1 -0
  352. package/src/globals/mapMethods.js +1 -0
  353. package/src/globals/markerMethods.js +1 -0
  354. package/src/globals/markerPanFrame.js +1 -0
  355. package/src/globals/meshBindGroup.js +4 -0
  356. package/src/globals/meshBuffer.js +4 -0
  357. package/src/globals/meshCopySize.js +1 -0
  358. package/src/globals/meshImage.js +4 -0
  359. package/src/globals/meshLayoutEntry.js +8 -0
  360. package/src/globals/meshOffsets.js +1 -0
  361. package/src/globals/meshPipeline.js +27 -0
  362. package/src/globals/meshStack.js +3 -0
  363. package/src/globals/meshTarget.js +3 -0
  364. package/src/globals/nativeRenderByLayer.js +1 -0
  365. package/src/globals/nextId.js +1 -0
  366. package/src/globals/normalLayout.js +8 -0
  367. package/src/globals/parts.js +24 -0
  368. package/src/globals/pendingGridFades.js +1 -0
  369. package/src/globals/pendingInitializations.js +1 -0
  370. package/src/globals/pendingMapChanges.js +1 -0
  371. package/src/globals/pendingMarkerPan.js +1 -0
  372. package/src/globals/pendingPlacements.js +1 -0
  373. package/src/globals/pendingRasterLoads.js +1 -0
  374. package/src/globals/pendingZoomAnimations.js +1 -0
  375. package/src/globals/pipelineLayout.js +3 -0
  376. package/src/globals/popupEvents.js +1 -0
  377. package/src/globals/popupPan.js +1 -0
  378. package/src/globals/popupPosition.js +1 -0
  379. package/src/globals/positionLayout.js +8 -0
  380. package/src/globals/programEntries.js +1 -0
  381. package/src/globals/programLayout.js +3 -0
  382. package/src/globals/radians.js +1 -0
  383. package/src/globals/rasterBuffer.js +4 -0
  384. package/src/globals/rasterIndices.js +1 -0
  385. package/src/globals/rasterNormals.js +1 -0
  386. package/src/globals/rasterPoint.js +4 -0
  387. package/src/globals/rasterPositions.js +1 -0
  388. package/src/globals/rasterSampler.js +6 -0
  389. package/src/globals/rasterTexture.js +5 -0
  390. package/src/globals/rasterUVs.js +1 -0
  391. package/src/globals/removeLayer.js +1 -0
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  781. package/src/constants/Compass.js +0 -7
  782. package/src/constants/ContainerResize.js +0 -7
  783. package/src/constants/PitchDrag.js +0 -7
  784. package/src/constants/ShiftRotate.js +0 -7
  785. package/src/constants/TouchMode.js +0 -6
  786. package/src/constants/accessorSizes.js +0 -1
  787. package/src/constants/attachState.js +0 -1
  788. package/src/constants/cameraControlsState.js +0 -1
  789. package/src/constants/cityMapper.js +0 -6
  790. package/src/constants/hull.js +0 -1
  791. package/src/constants/indexState.js +0 -1
  792. package/src/constants/mapCameraState.js +0 -1
  793. package/src/constants/nativeLayerState.js +0 -1
  794. package/src/constants/onMapChangeState.js +0 -1
  795. package/src/constants/onZoomAnimState.js +0 -1
  796. package/src/constants/parts.js +0 -19
  797. package/src/constants/pumpState.js +0 -1
  798. package/src/constants/ringDirections.js +0 -10
  799. package/src/constants/roundProfile.js +0 -1
  800. package/src/constants/underEntryState.js +0 -1
  801. /package/src/{constants → globals}/TILE_RADIUS.js +0 -0
  802. /package/src/{constants → globals}/TILE_SIZE.js +0 -0
  803. /package/src/{constants → globals}/dark.js +0 -0
  804. /package/src/{constants → globals}/glass.js +0 -0
  805. /package/src/{constants → globals}/headlight.js +0 -0
  806. /package/src/{constants → globals}/moves.js +0 -0
  807. /package/src/{constants → globals}/nativeEventMaps.js +0 -0
  808. /package/src/{constants → globals}/nativeMethodHandlers.js +0 -0
  809. /package/src/{constants → globals}/paints.js +0 -0
  810. /package/src/{constants → globals}/pendingUpdates.js +0 -0
  811. /package/src/{constants → globals}/renderers.js +0 -0
  812. /package/src/{constants → globals}/shirt.js +0 -0
  813. /package/src/{constants → globals}/skin.js +0 -0
  814. /package/src/{constants → globals}/speed.js +0 -0
  815. /package/src/{constants → globals}/taillight.js +0 -0
  816. /package/src/{constants → globals}/trousers.js +0 -0
  817. /package/src/{constants/accessorTypes.js → globals/types.js} +0 -0
  818. /package/src/{constants → globals}/tyre.js +0 -0
  819. /package/src/{constants → globals}/white.js +0 -0
@@ -1,3 +1,7 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { disabledShadow } from '../globals/disabledShadow.js';
3
+ import { shadowValues } from '../globals/shadowValues.js';
4
+
1
5
  import { shadowCacheMatches } from './shadowCacheMatches.js';
2
6
  import { shadowMatrix } from './shadowMatrix.js';
3
7
  import { ensureShadowPipeline } from './ensureShadowPipeline.js';
@@ -7,18 +11,16 @@ import { resizeSunlight } from './resizeSunlight.js';
7
11
  /** One shared directional depth map. Off-screen but loaded geometry can cast shadows. */
8
12
 
9
13
  export function renderSunlight(backend, encoder, meshes, sunlight) {
10
- const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
14
+ const renderer = sceneByLayer.get(backend).renderer, device = renderer.device, sun = renderer.sunlight;
11
15
  if (!meshes.length || !sunlight || sunlight.altitude < 3) {
12
16
  if (!sun.enabled) return;
13
- const values = new Float32Array(20);
14
- values.set([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
15
- device.queue.writeBuffer(sun.buffer, 0, values);
17
+ device.queue.writeBuffer(sun.buffer, 0, disabledShadow);
16
18
  sun.enabled = false;
17
19
  sun.cache = null;
18
20
  return;
19
21
  }
20
22
  if (shadowCacheMatches(sun, meshes, sunlight)) return;
21
- const values = new Float32Array(20);
23
+ const values = shadowValues;
22
24
  sun.enabled = true;
23
25
  resizeSunlight(backend, Math.min(2048, device.limits.maxTextureDimension2D));
24
26
  values.set(shadowMatrix(meshes, sunlight));
@@ -33,14 +35,14 @@ export function renderSunlight(backend, encoder, meshes, sunlight) {
33
35
  }
34
36
  }
35
37
  drawShadowMeshes(backend, encoder, meshes);
36
- const snapshots = new Map();
38
+ const snapshots = /* alloc */ new Map();
37
39
  let mesh2;
38
40
  for (mesh2 of meshes) {
39
- snapshots.set(mesh2, {
41
+ snapshots.set(mesh2, /* alloc */ {
40
42
  world: mesh2._worldMatrixVersion, geometry: mesh2.geometry,
41
43
  start: mesh2.geometry.drawRange.start, count: mesh2.geometry.drawRange.count,
42
44
  appearance: mesh2._appearance ?? 1,
43
45
  });
44
46
  }
45
- sun.cache = { direction: [...sunlight.direction], meshes: snapshots };
47
+ sun.cache = /* alloc */ { direction: /* alloc */ [...sunlight.direction], meshes: snapshots };
46
48
  }
@@ -1,15 +1,21 @@
1
+ import { shadowTexture } from '../globals/shadowTexture.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+
4
+
1
5
  import { bindSunlight } from './bindSunlight.js';
2
6
  import { destroyTexture } from '../rendering/destroyTexture.js';
3
7
 
4
-
5
8
  export function resizeSunlight(backend, size) {
6
- const device = backend.renderer.device, sun = backend.renderer.sunlight;
9
+ const device = sceneByLayer.get(backend).renderer.device, sun = sceneByLayer.get(backend).renderer.sunlight;
7
10
  if (sun.size === size) return;
8
11
  if (sun.texture) destroyTexture(backend, sun.texture);
9
12
  sun.size = size;
10
- sun.texture = device.createTexture({
11
- size: [size, size], format: 'depth32float',
12
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
13
- });
13
+ sun.texture = device.createTexture((
14
+ shadowTexture.size[0] = size,
15
+ shadowTexture.size[1] = size,
16
+ shadowTexture.usage = GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
17
+ shadowTexture
18
+ ));
19
+
14
20
  bindSunlight(backend);
15
21
  }
@@ -1,26 +1,17 @@
1
1
  import { computeBounds } from '../geometry/computeBounds.js';
2
+ import { meshShadowBounds } from './meshShadowBounds.js';
2
3
 
3
- export function shadowBounds(meshes) {
4
- const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
5
- let mesh, bounds, matrix, cached, i, x, y, z, w, axis, value;
4
+ export function shadowBounds(meshes, output = /* alloc */ {
5
+ min: /* alloc */ [Infinity, Infinity, Infinity],
6
+ max: /* alloc */ [-Infinity, -Infinity, -Infinity],
7
+ }) {
8
+ const { min, max } = output;
9
+ min.fill(Infinity); max.fill(-Infinity);
10
+ let mesh, bounds, matrix, cached, axis;
6
11
  for (mesh of meshes) {
7
12
  if (!mesh.geometry.bounds || mesh.geometry.attributes.position.needsUpdate) computeBounds(mesh.geometry);
8
13
  bounds = mesh.geometry.bounds, matrix = mesh.worldMatrix;
9
- cached = mesh._shadowBounds;
10
- if (!cached || cached.version !== mesh._worldMatrixVersion || cached.bounds !== bounds) {
11
- cached = mesh._shadowBounds = { version: mesh._worldMatrixVersion, bounds,
12
- min: [Infinity, Infinity, Infinity], max: [-Infinity, -Infinity, -Infinity] };
13
- for (i = 0; i < 8; i++) {
14
- x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
15
- z = i & 4 ? bounds.max[2] : bounds.min[2];
16
- w = matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15];
17
- for (axis = 0; axis < 3; axis++) {
18
- value = (matrix[axis] * x + matrix[axis + 4] * y + matrix[axis + 8] * z + matrix[axis + 12]) / w;
19
- cached.min[axis] = Math.min(cached.min[axis], value);
20
- cached.max[axis] = Math.max(cached.max[axis], value);
21
- }
22
- }
23
- }
14
+ cached = meshShadowBounds(mesh, bounds, matrix);
24
15
  for (axis = 0; axis < 3; axis++) {
25
16
  min[axis] = Math.min(min[axis], cached.min[axis]);
26
17
  max[axis] = Math.max(max[axis], cached.max[axis]);
@@ -28,5 +19,5 @@ export function shadowBounds(meshes) {
28
19
  }
29
20
  // Include ground receivers below/around the loaded buildings and trees.
30
21
  min[1] = Math.min(0, min[1]);
31
- return { min, max };
22
+ return output;
32
23
  }
@@ -1,7 +1,7 @@
1
1
  export function shadowCacheMatches(sun, meshes, sunlight) {
2
2
  const cache = sun.cache;
3
3
  let unchanged = sun.enabled && cache?.meshes.size === meshes.length;
4
- let i, mesh, previous, range, attribute;
4
+ let i, mesh;
5
5
  if (unchanged) {
6
6
  for (i = 0; i < sunlight.direction.length; i++) {
7
7
  if (sunlight.direction[i] !== cache.direction[i]) { unchanged = false; break; }
@@ -9,15 +9,9 @@ export function shadowCacheMatches(sun, meshes, sunlight) {
9
9
  }
10
10
  if (unchanged) {
11
11
  for (mesh of meshes) {
12
- previous = cache.meshes.get(mesh), range = mesh.geometry.drawRange;
13
- if (!(previous && previous.world === mesh._worldMatrixVersion && previous.geometry === mesh.geometry &&
14
- previous.start === range.start && previous.count === range.count &&
15
- previous.appearance === (mesh._appearance ?? 1))) { unchanged = false; break; }
16
- for (attribute of Object.values(mesh.geometry.attributes)) {
17
- if (attribute.needsUpdate) { unchanged = false; break; }
18
- }
19
- if (!unchanged) break;
12
+ if (!shadowMeshMatches(cache, mesh)) { unchanged = false; break; }
20
13
  }
21
14
  }
22
15
  return unchanged;
23
16
  }
17
+ import { shadowMeshMatches } from './shadowMeshMatches.js';
@@ -1,39 +1,49 @@
1
+ import { shadowBounds as sharedShadowBounds } from '../globals/shadowBounds.js';
2
+ import { shadowCamera } from '../globals/shadowCamera.js';
3
+ import { shadowLow } from '../globals/shadowLow.js';
4
+ import { shadowHigh } from '../globals/shadowHigh.js';
5
+
1
6
  import { shadowBounds } from './shadowBounds.js';
2
7
  import { updateCamera } from '../scene/updateCamera.js';
3
8
 
4
9
  export function shadowMatrix(meshes, sunlight) {
5
- const { min, max } = shadowBounds(meshes);
6
- const span = [], center = [], position = [];
7
- let i, corner, axis, point, coordinates, value;
10
+ const { min, max } = shadowBounds(meshes, sharedShadowBounds);
11
+ const camera = shadowCamera;
12
+ camera.viewTransform ||= /* alloc */ new DOMMatrix();
13
+ camera.projectionTransform ||= /* alloc */ new DOMMatrix();
14
+ camera.projectionViewTransform ||= /* alloc */ new DOMMatrix();
15
+ const low = shadowLow, high = shadowHigh;
16
+ let i, axis, x, y, z, value;
17
+ const radius = Math.max(100, Math.hypot(max[0] - min[0], max[1] - min[1], max[2] - min[2]));
8
18
  for (i = 0; i < 3; i++) {
9
- span[i] = max[i] - min[i];
10
- center[i] = (min[i] + max[i]) / 2;
19
+ camera.target[i] = (min[i] + max[i]) / 2;
20
+ camera.position[i] = camera.target[i] + sunlight.direction[i] * radius * 2;
11
21
  }
12
- const radius = Math.max(100, Math.hypot(...span));
13
- for (i = 0; i < 3; i++) position[i] = center[i] + sunlight.direction[i] * radius * 2;
14
- const lightCamera = {
15
- position,
16
- target: center, up: [0, 0, -1], fov: 45, aspect: 1, near: 1, far: radius * 5,
17
- viewMatrix: [], projectionMatrix: [], projectionViewMatrix: [],
18
- };
19
- updateCamera(lightCamera);
20
- const view = new DOMMatrix(lightCamera.viewMatrix);
21
- const low = [Infinity, Infinity, Infinity], high = [-Infinity, -Infinity, -Infinity];
22
+ camera.far = radius * 5;
23
+ updateCamera(camera);
24
+ const view = camera.viewMatrix;
25
+ low.fill(Infinity); high.fill(-Infinity);
22
26
  for (i = 0; i < 8; i++) {
23
- corner = [];
24
- for (axis = 0; axis < 3; axis++) corner[axis] = i & (1 << axis) ? max[axis] : min[axis];
25
- point = new DOMPoint(...corner, 1).matrixTransform(view);
26
- coordinates = [point.x, point.y, point.z];
27
+ x = i & 1 ? max[0] : min[0];
28
+ y = i & 2 ? max[1] : min[1];
29
+ z = i & 4 ? max[2] : min[2];
27
30
  for (axis = 0; axis < 3; axis++) {
28
- value = coordinates[axis];
31
+ value = view[axis] * x + view[axis + 4] * y + view[axis + 8] * z + view[axis + 12];
29
32
  low[axis] = Math.min(low[axis], value - 20);
30
33
  high[axis] = Math.max(high[axis], value + 20);
31
34
  }
32
35
  }
33
- for (i = 0; i < 3; i++) span[i] = high[i] - low[i];
34
- const projection = new DOMMatrix([
35
- 2 / span[0], 0, 0, 0, 0, 2 / span[1], 0, 0, 0, 0, -1 / span[2], 0,
36
- -(high[0] + low[0]) / span[0], -(high[1] + low[1]) / span[1], high[2] / span[2], 1,
37
- ]);
38
- return projection.multiply(view).toFloat32Array();
36
+ const scaleX = 2 / (high[0] - low[0]), scaleY = 2 / (high[1] - low[1]);
37
+ const scaleZ = -1 / (high[2] - low[2]);
38
+ const matrix = /* alloc */ new Float32Array(16);
39
+ for (i = 0; i < 16; i += 4) {
40
+ matrix[i] = view[i] * scaleX;
41
+ matrix[i + 1] = view[i + 1] * scaleY;
42
+ matrix[i + 2] = view[i + 2] * scaleZ;
43
+ matrix[i + 3] = view[i + 3];
44
+ }
45
+ matrix[12] -= (high[0] + low[0]) / (high[0] - low[0]);
46
+ matrix[13] -= (high[1] + low[1]) / (high[1] - low[1]);
47
+ matrix[14] += high[2] / (high[2] - low[2]);
48
+ return matrix;
39
49
  }
@@ -0,0 +1,11 @@
1
+ export function shadowMeshMatches(cache, mesh) {
2
+ const previous = cache.meshes.get(mesh), range = mesh.geometry.drawRange;
3
+ if (!(previous && previous.world === mesh._worldMatrixVersion && previous.geometry === mesh.geometry &&
4
+ previous.start === range.start && previous.count === range.count &&
5
+ previous.appearance === (mesh._appearance ?? 1))) return false;
6
+ let attribute;
7
+ for (attribute of Object.values(mesh.geometry.attributes)) {
8
+ if (attribute.needsUpdate) return false;
9
+ }
10
+ return true;
11
+ }
@@ -1,6 +1,7 @@
1
+ import { triangleContexts } from '../globals/triangleContexts.js';
2
+
1
3
  import { addTriangle } from './addTriangle.js';
2
- import { pumpState } from '../constants/pumpState.js';
3
4
 
4
5
  export function addGeneratedTriangle(...args) {
5
- addTriangle(pumpState.triangleContexts[pumpState.triangleContexts.length - 1], ...args);
6
+ addTriangle(triangleContexts[triangleContexts.length - 1], ...args);
6
7
  }
@@ -1,6 +1,10 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { nextId } from '../globals/nextId.js';
3
+
4
+
1
5
  import { emptyNode } from '../scene/emptyNode.js';
2
6
  import { createProgram } from '../rendering/createProgram.js';
3
- import { cityMapper } from '../constants/cityMapper.js';
7
+
4
8
  import { setParent } from '../scene/setParent.js';
5
9
  import { update } from '../scene/update.js';
6
10
  import { instanceAreaGeometry } from './instanceAreaGeometry.js';
@@ -8,51 +12,53 @@ import { instanceAreaGeometry } from './instanceAreaGeometry.js';
8
12
  export function attachAreaMesh(context) {
9
13
  const { backend, area } = context;
10
14
  if (!context.positions.length) {
11
- Object.assign(area, { mesh: null, buildings: 0, skipped: context.skipped, done: true });
15
+ area.mesh = null, area.buildings = 0, area.skipped = context.skipped, area.done = true;
12
16
  return;
13
17
  }
14
- const device = backend.renderer.device;
18
+ const device = sceneByLayer.get(backend).renderer.device;
15
19
  const data = instanceAreaGeometry(context);
16
- const attributes = {
17
- position: { size: 3, data: new Float32Array(data.positions) },
18
- normal: { size: 3, data: new Float32Array(data.normals) },
19
- color: { size: 3, data: new Float32Array(data.colors) },
20
+ const attributes = /* alloc */ {
21
+ position: /* alloc */ { size: 3, data: /* alloc */ new Float32Array(data.positions) },
22
+ normal: /* alloc */ { size: 3, data: /* alloc */ new Float32Array(data.normals) },
23
+ color: /* alloc */ { size: 3, data: /* alloc */ new Float32Array(data.colors) },
20
24
  };
21
- if (data.instanceOffsets) attributes.instanceOffset = { size: 4, data: data.instanceOffsets };
22
- if (backend.options.nightLight) attributes.uv = { size: 2, data: new Float32Array(context.uvs) };
25
+ if (data.instanceOffsets) attributes.instanceOffset = /* alloc */ { size: 4, data: data.instanceOffsets };
26
+ if (backend.options.nightLight) attributes.uv = /* alloc */ { size: 2, data: /* alloc */ new Float32Array(context.uvs) };
23
27
  let name, attribute;
24
- for ([name, attribute] of Object.entries(attributes)) {
28
+ for (name in attributes) {
29
+ attribute = attributes[name];
25
30
  attribute.count = attribute.data.length / attribute.size;
26
- attribute.buffer = device.createBuffer({
31
+ attribute.buffer = device.createBuffer(/* alloc */ {
27
32
  size: Math.max(4, attribute.data.byteLength),
28
33
  usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
29
34
  });
30
35
  device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
31
36
  }
32
- const meshGeometry = {
37
+ const meshGeometry = /* alloc */ {
33
38
  device,
34
39
  attributes,
35
- drawRange: { start: 0, count: attributes.position.count },
40
+ drawRange: /* alloc */ { start: 0, count: attributes.position.count },
36
41
  };
37
- Object.assign(area, {
38
- mesh: {
42
+ area.mesh = /* alloc */ {
39
43
  ...emptyNode(),
40
44
  device,
41
45
  geometry: meshGeometry,
42
- program: createProgram(backend, {
46
+ program: createProgram(backend, /* alloc */ {
43
47
  instanced: Boolean(data.instanceOffsets),
44
- vertexColors: true, roofTexture: Boolean(backend.options.roofTexture),
45
- ...(backend.options.nightLight ? { nightLight: true, alphaMode: 'BLEND', doubleSided: true } : {}),
48
+ vertexColors: true, roofTexture: backend.options.roofTexture,
49
+ wallTexture: backend.options.wallTexture,
50
+ nightLight: Boolean(backend.options.nightLight),
51
+ alphaMode: backend.options.nightLight ? 'BLEND' : undefined,
52
+ doubleSided: Boolean(backend.options.nightLight),
46
53
  }),
47
- id: cityMapper.nextId++,
54
+ id: nextId.value++,
48
55
  renderOrder: 0,
49
56
  fadeDuration: 250,
50
- extras: { featureFaces: context.featureFaces, lights: context.lights },
51
- },
52
- buildings: context.featureFaces.length,
53
- skipped: context.skipped,
54
- done: true,
55
- });
56
- setParent(area.mesh, backend.root);
57
+ extras: /* alloc */ { featureFaces: context.featureFaces, lights: context.lights },
58
+ };
59
+ area.buildings = context.featureFaces.length;
60
+ area.skipped = context.skipped;
61
+ area.done = true;
62
+ setParent(area.mesh, sceneByLayer.get(backend).root);
57
63
  update(backend);
58
64
  }
@@ -1,3 +1,7 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { cameraByMap } from '../globals/cameraByMap.js';
3
+
4
+
1
5
  import { buildAreaFeature } from './buildAreaFeature.js';
2
6
  import { attachAreaMesh } from './attachAreaMesh.js';
3
7
  import { loadSource } from '../archives/loadSource.js';
@@ -7,23 +11,23 @@ import { pump } from './pump.js';
7
11
  export async function buildArea(backend, area, map) {
8
12
  let feature;
9
13
  try {
10
- await new Promise(requestAnimationFrame);
11
- await map._terrain3D?._terrainPromise;
14
+ await /* alloc */ new Promise(requestAnimationFrame);
15
+ await sceneByLayer.get(cameraByMap.get(map)._terrain3D)?._terrainPromise;
12
16
  if (area.request.signal.aborted) return;
13
17
  const data = await loadSource(backend, area);
14
18
  if (area.request.signal.aborted) return;
15
19
  if (data?.type !== 'FeatureCollection' || !Array.isArray(data.features)) {
16
- throw new Error('Invalid GeoJSON response');
20
+ throw /* alloc */ new Error('Invalid GeoJSON response');
17
21
  }
18
- if (backend._geojson && typeof backend.options.style !== 'function') {
19
- throw new Error('style must be a function');
22
+ if (sceneByLayer.get(backend)._geojson && typeof backend.options.style !== 'function') {
23
+ throw /* alloc */ new Error('style must be a function');
20
24
  }
21
25
  const context = sourceAreaContext(backend, area, map);
22
26
  let deadline = performance.now() + 4;
23
27
  for (feature of data.features) {
24
28
  if (area.request.signal.aborted) return;
25
29
  if (performance.now() >= deadline) {
26
- await new Promise(requestAnimationFrame);
30
+ await /* alloc */ new Promise(requestAnimationFrame);
27
31
  if (area.request.signal.aborted) return;
28
32
  deadline = performance.now() + 4;
29
33
  }
@@ -33,10 +37,10 @@ export async function buildArea(backend, area, map) {
33
37
  } catch (error) {
34
38
  if (!area.request.signal.aborted) {
35
39
  area.error = error.message;
36
- backend.fire('error', { error });
40
+ backend.fire('error', /* alloc */ { error });
37
41
  }
38
42
  } finally {
39
- backend._inflight--;
43
+ sceneByLayer.get(backend)._inflight--;
40
44
  pump(backend, map);
41
45
  }
42
46
  }
@@ -1,39 +1,34 @@
1
+ import { L } from '../globals/L.js';
1
2
  import { buildAreaPoint } from './buildAreaPoint.js';
2
3
  import { buildAreaPolygon } from './buildAreaPolygon.js';
3
4
  import { parseColor } from '../utils/parseColor.js';
5
+ import { featureAnchor } from './featureAnchor.js';
6
+ import { extrusionStyle } from './extrusionStyle.js';
4
7
 
5
8
  export function buildAreaFeature(context, feature) {
6
9
  const { backend, area, map } = context;
7
10
  const coords = area.coords;
8
- const geometry = feature?.geometry;
9
- const isTree = geometry?.type === 'Point';
10
- if (backend.options.nightLight && !isTree) throw new Error('Night lights require Point geometry');
11
- const polygons = geometry?.type === 'Polygon' ? [geometry.coordinates] :
12
- geometry?.type === 'MultiPolygon' ? geometry.coordinates : null;
13
- if (!polygons && !isTree) throw new Error('Unsupported GeoJSON geometry');
14
- const [lon, lat] = (isTree ? geometry.coordinates : polygons[0]?.[0]?.[0]) ?? [];
15
- if (!Number.isFinite(lon) || !Number.isFinite(lat)) throw new Error('Invalid GeoJSON coordinates');
11
+ const coordinates = featureAnchor(feature, backend.options.nightLight);
12
+ const geometry = feature.geometry, isTree = geometry.type === 'Point';
13
+ const lon = coordinates[0], lat = coordinates[1];
16
14
  if (coords) {
17
- const anchor = map.project(new L.LatLng(lat, lon), coords.z);
15
+ const anchor = map.project(/* alloc */ new L.LatLng(lat, lon), coords.z);
18
16
  if (Math.floor(anchor.x / 256) !== coords.x || Math.floor(anchor.y / 256) !== coords.y) return;
19
17
  }
20
- const style = backend.options.style(feature);
18
+ const style = extrusionStyle(backend, feature);
21
19
  if (style === null) {
22
20
  context.skipped++;
23
21
  return;
24
22
  }
25
- if (!style || typeof style !== 'object') throw new Error('style must return an extrusion style or null');
26
23
  const { top, bottom = 0, color = 0xd9b38c } = style;
27
- if (!Number.isFinite(top) || !Number.isFinite(bottom) || bottom < 0 || top <= bottom) {
28
- throw new Error('Invalid extrusion heights: expected top > bottom >= 0');
29
- }
30
24
  const baseColor = parseColor(color);
31
25
  const vertexStart = context.positions.length / 3;
32
26
  if (isTree) buildAreaPoint(context, feature, lon, lat, style, baseColor);
33
- let rings;
34
- for (rings of polygons || []) buildAreaPolygon(context, rings, top, bottom, baseColor);
27
+ let polygon;
28
+ if (geometry.type === 'Polygon') buildAreaPolygon(context, geometry.coordinates, top, bottom, baseColor);
29
+ else if (geometry.type === 'MultiPolygon') for (polygon of geometry.coordinates) buildAreaPolygon(context, polygon, top, bottom, baseColor);
35
30
  const vertexEnd = context.positions.length / 3;
36
- context.featureFaces.push({
31
+ context.featureFaces.push(/* alloc */ {
37
32
  id: feature.id ?? feature.properties?.objectid ?? JSON.stringify(geometry),
38
33
  properties: feature.properties, baseColor,
39
34
  faceStart: vertexStart / 3, faceEnd: vertexEnd / 3, vertexStart, vertexEnd,
@@ -9,16 +9,16 @@ export function buildAreaPoint(context, feature, lon, lat, style, baseColor) {
9
9
  const { top } = style;
10
10
  const projected = projectedTree(context, lon, lat);
11
11
  if (backend.options.nightLight) {
12
- if (!Number.isFinite(style.lightFlux) || style.lightFlux <= 0) throw new Error('Invalid light flux');
12
+ if (!Number.isFinite(style.lightFlux) || style.lightFlux <= 0) throw /* alloc */ new Error('Invalid light flux');
13
13
  const support = feature.properties?.cod_ouvrag || `${lon},${lat}`;
14
14
  if (style.poleRadius > 0 && !context.supports.has(support)) {
15
15
  generateTreeGeometry(context, lampPostGeometry, projected, style);
16
16
  context.supports.add(support);
17
17
  }
18
18
  generateTreeGeometry(context, lightGeometry, projected, style);
19
- context.lights.push({
20
- position: [projected.x, projected.ground + top, -projected.y],
21
- radius: Math.hypot(top, style.lightRadius), color: [baseColor.r, baseColor.g, baseColor.b],
19
+ context.lights.push(/* alloc */ {
20
+ position: /* alloc */ [projected.x, projected.ground + top, -projected.y],
21
+ radius: Math.hypot(top, style.lightRadius), color: /* alloc */ [baseColor.r, baseColor.g, baseColor.b],
22
22
  flux: style.lightFlux,
23
23
  });
24
24
  } else generateTreeGeometry(context, treeGeometry, projected, style);
@@ -4,11 +4,11 @@ import { addTriangle } from './addTriangle.js';
4
4
  import { isClockWise } from '../triangulation/isClockWise.js';
5
5
 
6
6
  export function buildAreaPolygon(context, rings, top, bottom, baseColor) {
7
- if (!rings.length) throw new Error('Empty GeoJSON polygon');
8
- const paths = [];
7
+ if (!rings.length) throw /* alloc */ new Error('Empty GeoJSON polygon');
8
+ const paths = /* alloc */ [];
9
9
  let ring, path, point, a, b, c, index, sign, i, length, nx, nz;
10
10
  for (ring of rings) paths.push(projectRing(context, ring));
11
- const points = [];
11
+ const points = /* alloc */ [];
12
12
  for (path of paths) for (point of path) points.push(point);
13
13
  for ([a, b, c] of triangulate(paths[0], paths.slice(1))) {
14
14
  addTriangle(context, points[a], top, points[b], top, points[c], top, 0, 1, 0, baseColor);
@@ -1,4 +1,3 @@
1
1
  export function compareAreaDistance(a, b) {
2
- return Math.hypot(a[1].x - a[2].x, a[1].y - a[2].y) -
3
- Math.hypot(b[1].x - b[2].x, b[1].y - b[2].y);
2
+ return a.distance - b.distance;
4
3
  }
@@ -0,0 +1,10 @@
1
+ export function extrusionStyle(backend, feature) {
2
+ const style = backend.options.style(feature);
3
+ if (style === null) return null;
4
+ if (!style || typeof style !== 'object') throw /* alloc */ new Error('style must return an extrusion style or null');
5
+ const { top, bottom = 0 } = style;
6
+ if (!Number.isFinite(top) || !Number.isFinite(bottom) || bottom < 0 || top <= bottom) {
7
+ throw /* alloc */ new Error('Invalid extrusion heights: expected top > bottom >= 0');
8
+ }
9
+ return style;
10
+ }
@@ -0,0 +1,9 @@
1
+ export function featureAnchor(feature, nightLight) {
2
+ const geometry = feature?.geometry, point = geometry?.type === 'Point';
3
+ if (nightLight && !point) throw /* alloc */ new Error('Night lights require Point geometry');
4
+ if (geometry?.type !== 'Polygon' && geometry?.type !== 'MultiPolygon' && !point) throw /* alloc */ new Error('Unsupported GeoJSON geometry');
5
+ const coordinates = point ? geometry.coordinates :
6
+ geometry.type === 'Polygon' ? geometry.coordinates[0]?.[0] : geometry.coordinates[0]?.[0]?.[0];
7
+ if (!Number.isFinite(coordinates?.[0]) || !Number.isFinite(coordinates?.[1])) throw /* alloc */ new Error('Invalid GeoJSON coordinates');
8
+ return coordinates;
9
+ }
@@ -1,11 +1,13 @@
1
- import { pumpState } from '../constants/pumpState.js';
1
+ import { triangleContexts } from '../globals/triangleContexts.js';
2
+
3
+
2
4
  import { addGeneratedTriangle } from './addGeneratedTriangle.js';
3
5
 
4
6
  export function generateTreeGeometry(context, generator, point, style) {
5
- pumpState.triangleContexts.push(context);
7
+ triangleContexts.push(context);
6
8
  try {
7
9
  generator(point, style, addGeneratedTriangle);
8
10
  } finally {
9
- pumpState.triangleContexts.pop();
11
+ triangleContexts.pop();
10
12
  }
11
13
  }
@@ -1,8 +1,10 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+
3
+
1
4
  import { setGeoJSONLayerData } from './setGeoJSONLayerData.js';
2
5
  import { init3D } from '../scene/init3D.js';
3
6
 
4
7
  export function initializeGeoJSON(layer, options) {
5
- layer._geojson = true;
6
- layer.setData = setGeoJSONLayerData;
8
+ sceneByLayer.get(layer)._geojson = true;
7
9
  init3D(layer, options);
8
10
  }
@@ -5,16 +5,18 @@ export function instanceAreaGeometry(context) {
5
5
  const vertices = featureFaces[0].vertexEnd;
6
6
  const length = vertices * 3;
7
7
  if (!vertices || positions.length !== length * featureFaces.length) return context;
8
- const origin = [Math.trunc(positions[0]), Math.trunc(positions[1]), Math.trunc(positions[2])];
9
- const template = new Float32Array(length);
10
- let i, instance, axis, face, start;
11
- for (i = 0; i < length; i++) template[i] = positions[i] - origin[i % 3];
12
- const offsets = new Float32Array(featureFaces.length * 4);
8
+ const originX = Math.trunc(positions[0]), originY = Math.trunc(positions[1]), originZ = Math.trunc(positions[2]);
9
+ const template = /* alloc */ new Float32Array(length);
10
+ let i, instance, face, start;
11
+ for (i = 0; i < length; i++) template[i] = positions[i] - (i % 3 === 0 ? originX : i % 3 === 1 ? originY : originZ);
12
+ const offsets = /* alloc */ new Float32Array(featureFaces.length * 4);
13
13
  for (instance = 0; instance < featureFaces.length; instance++) {
14
14
  face = featureFaces[instance];
15
15
  start = instance * length;
16
16
  if (face.vertexStart !== instance * vertices || face.vertexEnd !== (instance + 1) * vertices) return context;
17
- for (axis = 0; axis < 3; axis++) offsets[instance * 4 + axis] = origin[axis] + positions[start + axis] - positions[axis];
17
+ offsets[instance * 4] = originX + positions[start] - positions[0];
18
+ offsets[instance * 4 + 1] = originY + positions[start + 1] - positions[1];
19
+ offsets[instance * 4 + 2] = originZ + positions[start + 2] - positions[2];
18
20
  offsets[instance * 4 + 3] = instance * vertices;
19
21
  for (i = 0; i < length; i++) {
20
22
  if (Math.fround(template[i] + offsets[instance * 4 + i % 3]) !== Math.fround(positions[start + i]) ||
@@ -22,7 +24,7 @@ export function instanceAreaGeometry(context) {
22
24
  Math.fround(colors[i]) !== Math.fround(colors[start + i])) return context;
23
25
  }
24
26
  }
25
- return {
27
+ return /* alloc */ {
26
28
  positions: template, normals: normals.slice(0, length), colors: colors.slice(0, length),
27
29
  instanceOffsets: offsets,
28
30
  };
@@ -0,0 +1,20 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { compareDistance } from '../utils/compareDistance.js';
3
+
4
+ export function pendingSourceAreas(layers, map) {
5
+ const pending = /* alloc */ [];
6
+ let layer, area, center;
7
+ for (layer of layers) {
8
+ for (area of sceneByLayer.get(layer)._areas.values()) {
9
+ if (area.started || area.request.signal.aborted) continue;
10
+ center = area.coords && map.project(map.getCenter(), area.coords.z).divideBy(256);
11
+ pending.push(/* alloc */ {
12
+ layer, area,
13
+ distance: center
14
+ ? Math.hypot(area.coords.x + 0.5 - center.x, area.coords.y + 0.5 - center.y) / 2 ** area.coords.z : 0,
15
+ });
16
+ }
17
+ }
18
+ pending.sort(compareDistance);
19
+ return pending;
20
+ }
@@ -1,19 +1,26 @@
1
+ import { L } from '../globals/L.js';
2
+ import { cameraByMap } from '../globals/cameraByMap.js';
3
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
4
+
5
+
1
6
  import { getElevation } from '../terrain/getElevation.js';
2
7
 
3
8
  export function projectRing(context, ring) {
4
9
  const { backend, crs, origin, metres, map } = context;
5
- if (ring.length < 4) throw new Error('Invalid GeoJSON polygon ring');
6
- const path = [];
7
- let lng, lat, point, elevation;
8
- for ([lng, lat] of ring.slice(0, -1)) {
9
- if (!Number.isFinite(lng) || !Number.isFinite(lat)) throw new Error('Invalid GeoJSON coordinates');
10
- point = crs.project(new L.LatLng(lat, lng));
11
- elevation = map._terrain3D ? getElevation(map._terrain3D, [lat, lng]) : undefined;
12
- path.push({
10
+ if (ring.length < 4) throw /* alloc */ new Error('Invalid GeoJSON polygon ring');
11
+ const path = /* alloc */ [];
12
+ let i, lng, lat, location, point, elevation;
13
+ for (i = 0; i < ring.length - 1; i++) {
14
+ lng = ring[i][0], lat = ring[i][1];
15
+ if (!Number.isFinite(lng) || !Number.isFinite(lat)) throw /* alloc */ new Error('Invalid GeoJSON coordinates');
16
+ location = /* alloc */ new L.LatLng(lat, lng);
17
+ point = crs.project(location);
18
+ elevation = cameraByMap.get(map)._terrain3D ? getElevation(cameraByMap.get(map)._terrain3D, location) : undefined;
19
+ path.push(/* alloc */ {
13
20
  x: (point.x - origin.x) * metres,
14
21
  y: (point.y - origin.y) * metres,
15
- ground: Number.isFinite(elevation) && Number.isFinite(backend.root.position[1])
16
- ? elevation - backend.root.position[1] : 0,
22
+ ground: Number.isFinite(elevation) && Number.isFinite(sceneByLayer.get(backend).root.position[1])
23
+ ? elevation - sceneByLayer.get(backend).root.position[1] : 0,
17
24
  });
18
25
  }
19
26
  return path;