leaflet-city-mapper 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (819) hide show
  1. package/README.md +22 -26
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper-src.js +15326 -0
  4. package/dist/leaflet-city-mapper-src.js.map +7 -0
  5. package/dist/leaflet-city-mapper.js +4 -3
  6. package/dist/leaflet-city-mapper.js.map +4 -4
  7. package/libs/leaflet-lens.js +122 -0
  8. package/libs/leaflet.js +76 -0
  9. package/libs/openlayers-bindings.js +1128 -0
  10. package/libs/openlayers-bindings.min.js +99 -0
  11. package/libs/openlayers-bindings.min.js.map +7 -0
  12. package/package.json +4 -3
  13. package/src/archives/decodeDirectory.js +43 -25
  14. package/src/archives/decodeHeader.js +15 -11
  15. package/src/archives/decompress.js +7 -2
  16. package/src/archives/findDirectoryEntry.js +9 -0
  17. package/src/archives/findTile.js +31 -0
  18. package/src/archives/getDirectoryEntries.js +18 -0
  19. package/src/archives/getHeader.js +7 -3
  20. package/src/archives/getTileData.js +13 -0
  21. package/src/archives/getZxy.js +7 -63
  22. package/src/archives/loadSource.js +24 -10
  23. package/src/archives/read.js +12 -9
  24. package/src/archives/tileId.js +7 -3
  25. package/src/archives/varint.js +7 -3
  26. package/src/camera/angles.js +12 -4
  27. package/src/camera/animationPoint.js +4 -1
  28. package/src/camera/cameraMapReady.js +4 -1
  29. package/src/camera/cancelCameraAnimation.js +11 -7
  30. package/src/camera/cleanupCameraMap.js +7 -4
  31. package/src/camera/fitCameraBounds.js +33 -23
  32. package/src/camera/getBearing.js +5 -0
  33. package/src/camera/getPitch.js +5 -0
  34. package/src/camera/groundBounds.js +13 -6
  35. package/src/camera/initializeCameraMap.js +8 -3
  36. package/src/camera/mapAnimateCamera.js +20 -13
  37. package/src/camera/mapCamera.js +22 -42
  38. package/src/camera/mapContainerPointToLayerPoint.js +4 -2
  39. package/src/camera/mapGetBearing.js +4 -1
  40. package/src/camera/mapGetBounds.js +12 -6
  41. package/src/camera/mapGetBoundsCenterZoom.js +6 -3
  42. package/src/camera/mapGetBoundsZoom.js +17 -7
  43. package/src/camera/mapGetCenterLayerPoint.js +3 -2
  44. package/src/camera/mapGetPitch.js +4 -1
  45. package/src/camera/mapLayerPointToContainerPoint.js +3 -2
  46. package/src/camera/mapLimitCenter.js +12 -7
  47. package/src/camera/mapLimitOffset.js +6 -2
  48. package/src/camera/mapPanBy.js +3 -2
  49. package/src/camera/mapPanInside.js +16 -10
  50. package/src/camera/mapResetNorth.js +4 -1
  51. package/src/camera/mapResetNorthPitch.js +4 -1
  52. package/src/camera/mapSetBearing.js +3 -1
  53. package/src/camera/mapSetPitch.js +3 -1
  54. package/src/camera/mapSetPitchAndBearing.js +19 -11
  55. package/src/camera/mapSetZoomAround.js +12 -8
  56. package/src/camera/mapStopPitchBearingAnimation.js +3 -3
  57. package/src/camera/mapTryAnimatedPan.js +3 -2
  58. package/src/camera/mapUpdateCameraOverlays.js +3 -2
  59. package/src/camera/pointOf.js +4 -2
  60. package/src/camera/project.js +23 -16
  61. package/src/camera/runCameraAnimations.js +15 -12
  62. package/src/camera/scheduleCameraAnimation.js +9 -4
  63. package/src/camera/updateSky.js +20 -14
  64. package/src/cog/decodeCogTile.js +24 -0
  65. package/src/cog/finiteCogValues.js +5 -0
  66. package/src/cog/getCogAssetEntry.js +15 -0
  67. package/src/cog/getCogBase.js +10 -0
  68. package/src/cog/getCogHeader.js +3 -0
  69. package/src/cog/getCogProfile.js +16 -0
  70. package/src/cog/getCogTile.js +12 -0
  71. package/src/cog/getColorTile.js +25 -0
  72. package/src/cog/getElevationTile.js +16 -0
  73. package/src/cog/hasCogProjection.js +9 -0
  74. package/src/cog/initCog.js +7 -0
  75. package/src/cog/invalidCogFullResponse.js +3 -0
  76. package/src/cog/openCog.js +30 -0
  77. package/src/cog/openCogAsset.js +14 -0
  78. package/src/cog/readCog.js +25 -0
  79. package/src/cog/readCogBlock.js +8 -0
  80. package/src/cog/readCogBody.js +20 -0
  81. package/src/cog/readCogDirectories.js +20 -0
  82. package/src/cog/readCogDirectory.js +21 -0
  83. package/src/cog/readCogLevel.js +27 -0
  84. package/src/cog/readCogTag.js +15 -0
  85. package/src/cog/validCogDimensions.js +6 -0
  86. package/src/cog/validCogEncoding.js +5 -0
  87. package/src/cog/validCogGeoArrays.js +8 -0
  88. package/src/cog/validCogGrid.js +9 -0
  89. package/src/cog/validCogTileCoordinates.js +4 -0
  90. package/src/cog/validateCogContainer.js +9 -0
  91. package/src/cog/validateCogContentRange.js +8 -0
  92. package/src/cog/validateCogOffsets.js +10 -0
  93. package/src/cog/validateCogRange.js +7 -0
  94. package/src/cog/validateCogResponse.js +15 -0
  95. package/src/collision/collider.js +13 -20
  96. package/src/collision/hiddenLightHit.js +8 -0
  97. package/src/collision/indexTriangle.js +11 -0
  98. package/src/collision/intersectMeshes.js +32 -133
  99. package/src/collision/localRay.js +21 -0
  100. package/src/collision/mergeHits.js +11 -0
  101. package/src/collision/rayBounds.js +19 -0
  102. package/src/collision/readTriangle.js +20 -0
  103. package/src/collision/sortHits.js +5 -11
  104. package/src/collision/transformTriangle.js +9 -0
  105. package/src/collision/triangleDistance.js +21 -0
  106. package/src/collision/worldHit.js +18 -0
  107. package/src/controls/addCameraHandler.js +9 -0
  108. package/src/controls/adjustCameraDrag.js +7 -2
  109. package/src/controls/cameraControls.js +53 -22
  110. package/src/controls/cameraDragClick.js +3 -2
  111. package/src/controls/cameraDragContextMenu.js +3 -2
  112. package/src/controls/cameraDragDown.js +20 -17
  113. package/src/controls/cameraDragEnd.js +3 -2
  114. package/src/controls/cameraDragMove.js +11 -6
  115. package/src/controls/changeCameraTouch.js +5 -2
  116. package/src/controls/cleanupCameraTouch.js +21 -16
  117. package/src/controls/compassAddHooks.js +13 -10
  118. package/src/controls/compassOrientation.js +2 -1
  119. package/src/controls/containerResizeAddHooks.js +3 -3
  120. package/src/controls/dragCamera.js +18 -14
  121. package/src/controls/endAllCameraDrags.js +4 -2
  122. package/src/controls/endAllCameraTouches.js +4 -2
  123. package/src/controls/endCameraTouch.js +3 -2
  124. package/src/controls/endCameraTouchEvent.js +5 -2
  125. package/src/controls/failCompassPermission.js +4 -0
  126. package/src/controls/finishCompassPermission.js +10 -9
  127. package/src/controls/loadCameraControls.js +2 -2
  128. package/src/controls/moveCameraTouch.js +16 -9
  129. package/src/controls/pitchDragAddHooks.js +3 -1
  130. package/src/controls/refreshRotateControl.js +9 -6
  131. package/src/controls/removeCameraDrag.js +7 -4
  132. package/src/controls/rotateButtonClick.js +8 -4
  133. package/src/controls/rotateButtonKeydown.js +8 -4
  134. package/src/controls/rotateControl.js +3 -2
  135. package/src/controls/rotateOnAdd.js +32 -28
  136. package/src/controls/shiftRotateAddHooks.js +6 -4
  137. package/src/controls/shiftRotateWheel.js +3 -1
  138. package/src/controls/startCameraTouch.js +32 -22
  139. package/src/core/addImageState.js +6 -5
  140. package/src/core/addRasterImage.js +4 -2
  141. package/src/core/adjustCameraMarkerPan.js +24 -18
  142. package/src/core/beforeNativeRender.js +1 -1
  143. package/src/core/boundsQuad.js +7 -6
  144. package/src/core/bringNativeLayerToBack.js +6 -1
  145. package/src/core/bringNativeLayerToFront.js +6 -1
  146. package/src/core/bypassNativeEvent.js +11 -0
  147. package/src/core/cameraCircleBounds.js +3 -2
  148. package/src/core/cameraMarkerDrag.js +16 -13
  149. package/src/core/cameraMarkerOnDrag.js +7 -2
  150. package/src/core/cancelGridFade.js +10 -6
  151. package/src/core/closestCameraLayerPoint.js +3 -2
  152. package/src/core/current.js +4 -1
  153. package/src/core/disposeNativeLayer.js +6 -2
  154. package/src/core/fireRasterLoad.js +3 -2
  155. package/src/core/forwardNativeError.js +2 -2
  156. package/src/core/gridlayerGetEvents.js +7 -4
  157. package/src/core/gridlayerGetTiledPixelBounds.js +8 -4
  158. package/src/core/handleNativeMapEvent.js +16 -36
  159. package/src/core/hideTargets.js +6 -4
  160. package/src/core/initNativeGPU.js +10 -6
  161. package/src/core/initializeGridContainer.js +3 -2
  162. package/src/core/initializeNativeLayer.js +16 -18
  163. package/src/core/layerCallInitHooks.js +14 -0
  164. package/src/core/localPixelForGeometry.js +3 -2
  165. package/src/core/localPosition.js +8 -4
  166. package/src/core/markerCameraIconPoint.js +9 -6
  167. package/src/core/markerGetEvents.js +6 -2
  168. package/src/core/markerImageBounds.js +11 -0
  169. package/src/core/markerInitInteraction.js +4 -2
  170. package/src/core/markerQuadCorners.js +41 -24
  171. package/src/core/markerSetIcon.js +5 -2
  172. package/src/core/markerSetPos.js +10 -5
  173. package/src/core/markerSetRotation.js +9 -7
  174. package/src/core/markerUpdateZIndex.js +9 -5
  175. package/src/core/nativeEventSource.js +18 -0
  176. package/src/core/nativeEvents.js +8 -3
  177. package/src/core/nativeImageError.js +8 -3
  178. package/src/core/nativeImageRefresh.js +6 -2
  179. package/src/core/nativeLayer.js +24 -21
  180. package/src/core/nativeLayerMethod.js +8 -3
  181. package/src/core/popupAdjustPan.js +24 -18
  182. package/src/core/popupGetEvents.js +5 -2
  183. package/src/core/popupUpdatePosition.js +5 -2
  184. package/src/core/pruneNativeResources.js +20 -0
  185. package/src/core/putNativeMesh.js +11 -8
  186. package/src/core/quadNativeMesh.js +9 -4
  187. package/src/core/readyNativeGPU.js +4 -1
  188. package/src/core/redrawPath.js +6 -0
  189. package/src/core/refreshNativeLayer.js +11 -6
  190. package/src/core/refreshNativeLayerContract.js +6 -1
  191. package/src/core/rejectNativeReady.js +1 -0
  192. package/src/core/removeImageState.js +4 -3
  193. package/src/core/removeLayer.js +22 -0
  194. package/src/core/removeNativeEvents.js +2 -1
  195. package/src/core/removeTargets.js +6 -2
  196. package/src/core/reorderNativeLayer.js +4 -1
  197. package/src/core/resolveNativeReady.js +1 -0
  198. package/src/core/runGridFades.js +11 -6
  199. package/src/core/runMarkerPanFrame.js +6 -4
  200. package/src/core/scheduleGridFade.js +10 -5
  201. package/src/core/scheduleMarkerPan.js +7 -4
  202. package/src/core/setRotation.js +5 -0
  203. package/src/core/styleNativeMesh.js +5 -1
  204. package/src/core/syncGridLayer.js +10 -3
  205. package/src/core/syncMarker.js +4 -2
  206. package/src/core/syncVectorLayer.js +12 -9
  207. package/src/core/synchronizeNativeLayer.js +8 -17
  208. package/src/core/textureFor.js +41 -43
  209. package/src/core/tooltipGetEvents.js +5 -2
  210. package/src/core/tooltipSetPosition.js +5 -2
  211. package/src/core/transformNativePoint.js +7 -0
  212. package/src/core/updateGridOpacity.js +7 -3
  213. package/src/core/updateNativeHover.js +7 -0
  214. package/src/core/updateNativeLayerView.js +4 -1
  215. package/src/core/uploadCanvasTexture.js +18 -15
  216. package/src/core/uploadNativeImage.js +13 -0
  217. package/src/geometry/addBridges.js +29 -88
  218. package/src/geometry/below.js +1 -1
  219. package/src/geometry/box.js +6 -1
  220. package/src/geometry/bridgeEdge.js +11 -0
  221. package/src/geometry/bridgeElevation.js +3 -1
  222. package/src/geometry/bridgeFaces.js +15 -0
  223. package/src/geometry/bridgeLocal.js +3 -2
  224. package/src/geometry/bridgePaths.js +11 -0
  225. package/src/geometry/bridgePolygon.js +31 -0
  226. package/src/geometry/bridgeSides.js +11 -0
  227. package/src/geometry/build.js +10 -6
  228. package/src/geometry/circleAt.js +4 -2
  229. package/src/geometry/circleGeometry.js +34 -0
  230. package/src/geometry/clipLine.js +1 -1
  231. package/src/geometry/clipSegment.js +11 -7
  232. package/src/geometry/computeBounds.js +9 -4
  233. package/src/geometry/conformModelToTerrain.js +17 -12
  234. package/src/geometry/cross.js +5 -1
  235. package/src/geometry/dashValues.js +14 -0
  236. package/src/geometry/dashedSegment.js +16 -0
  237. package/src/geometry/diskAt.js +4 -2
  238. package/src/geometry/emitter.js +2 -2
  239. package/src/geometry/indexBridge.js +29 -0
  240. package/src/geometry/lampPostGeometry.js +12 -6
  241. package/src/geometry/lampRing.js +9 -6
  242. package/src/geometry/lightGeometry.js +2 -2
  243. package/src/geometry/line.js +21 -54
  244. package/src/geometry/lineJoin.js +26 -0
  245. package/src/geometry/nativeGeometry.js +10 -44
  246. package/src/geometry/polygon.js +4 -3
  247. package/src/geometry/quad.js +8 -3
  248. package/src/geometry/roofCoverage.js +23 -52
  249. package/src/geometry/roofFootprint.js +29 -0
  250. package/src/geometry/segment.js +2 -1
  251. package/src/geometry/setVertexColor.js +3 -1
  252. package/src/geometry/sub.js +2 -2
  253. package/src/geometry/subtractRoofTile.js +19 -0
  254. package/src/geometry/surface.js +2 -1
  255. package/src/geometry/treeGeometry.js +5 -6
  256. package/src/geometry/treeRing.js +9 -8
  257. package/src/geometry/triangle.js +8 -7
  258. package/src/geometry/validateTree.js +7 -0
  259. package/src/geometry/vertexNormals.js +10 -16
  260. package/src/geometry/visit.js +2 -1
  261. package/src/{constants → globals}/CELL.js +0 -1
  262. package/src/globals/Compass.js +1 -0
  263. package/src/globals/ContainerResize.js +1 -0
  264. package/src/{constants → globals}/HEIGHT.js +1 -1
  265. package/src/globals/L.js +1 -0
  266. package/src/globals/PitchDrag.js +1 -0
  267. package/src/globals/ShiftRotate.js +1 -0
  268. package/src/globals/TouchMode.js +1 -0
  269. package/src/globals/alphaBlend.js +12 -0
  270. package/src/globals/archiveDecoder.js +1 -0
  271. package/src/globals/archiveNorthWest.js +1 -0
  272. package/src/globals/archiveSouthEast.js +1 -0
  273. package/src/globals/atmosphereColor.js +1 -0
  274. package/src/globals/atmosphereStops.js +22 -0
  275. package/src/globals/blobParts.js +1 -0
  276. package/src/globals/boundsMethods.js +1 -0
  277. package/src/globals/cameraAngles.js +1 -0
  278. package/src/globals/cameraAnimatedOptions.js +3 -0
  279. package/src/globals/cameraAnimationFrame.js +1 -0
  280. package/src/globals/cameraAnimations.js +1 -0
  281. package/src/globals/cameraBearingSensitivity.js +1 -0
  282. package/src/globals/cameraByMap.js +1 -0
  283. package/src/globals/cameraDragSensitivity.js +1 -0
  284. package/src/globals/cameraDrags.js +1 -0
  285. package/src/globals/cameraEmptyOptions.js +1 -0
  286. package/src/globals/cameraFocusOptions.js +3 -0
  287. package/src/globals/cameraFov.js +3 -0
  288. package/src/globals/cameraListenerOptions.js +4 -0
  289. package/src/globals/cameraTouchStates.js +1 -0
  290. package/src/globals/cameraZeroPadding.js +1 -0
  291. package/src/globals/closestMethods.js +1 -0
  292. package/src/globals/cogTags.js +1 -0
  293. package/src/{constants → globals}/colliders.js +0 -1
  294. package/src/globals/colorLayout.js +8 -0
  295. package/src/globals/coreEventTypes.js +4 -0
  296. package/src/globals/coreMatrixKeys.js +4 -0
  297. package/src/globals/coreQuadIndices.js +1 -0
  298. package/src/globals/coreQuadUV.js +1 -0
  299. package/src/globals/coreSampler.js +4 -0
  300. package/src/globals/coreWhite.js +1 -0
  301. package/src/globals/cosObliquity.js +3 -0
  302. package/src/globals/coverageTiles.js +1 -0
  303. package/src/globals/defaultMaterial.js +1 -0
  304. package/src/globals/degrees.js +1 -0
  305. package/src/globals/demBuffer.js +4 -0
  306. package/src/globals/demLayout.js +3 -0
  307. package/src/globals/demSize.js +1 -0
  308. package/src/globals/demTarget.js +3 -0
  309. package/src/globals/demTexture.js +5 -0
  310. package/src/globals/depthBindGroup.js +9 -0
  311. package/src/globals/depthTexture.js +5 -0
  312. package/src/globals/directoryReader.js +4 -0
  313. package/src/globals/disabledShadow.js +1 -0
  314. package/src/globals/dragByHandler.js +1 -0
  315. package/src/globals/dragStates.js +1 -0
  316. package/src/globals/drawEntries.js +1 -0
  317. package/src/globals/drawFrameEntry.js +7 -0
  318. package/src/globals/drawMeshEntry.js +7 -0
  319. package/src/globals/drawSamplerEntries.js +18 -0
  320. package/src/globals/drawTerrainEntry.js +4 -0
  321. package/src/globals/drawTextureEntries.js +18 -0
  322. package/src/globals/earthCirc.js +1 -0
  323. package/src/{constants → globals}/elevationWGSL.js +1 -1
  324. package/src/globals/fragmentShader.js +3 -0
  325. package/src/globals/frameBuffer.js +4 -0
  326. package/src/globals/frameCommands.js +1 -0
  327. package/src/globals/frameLayoutEntry.js +7 -0
  328. package/src/globals/geometryDecoder.js +1 -0
  329. package/src/globals/geometryEmpty.js +1 -0
  330. package/src/globals/geometryImageOptions.js +4 -0
  331. package/src/globals/geometryPixelStates.js +1 -0
  332. package/src/globals/geometryQuaternion.js +1 -0
  333. package/src/globals/geometryScale.js +1 -0
  334. package/src/globals/geometrySemantics.js +5 -0
  335. package/src/globals/geometryTranslation.js +1 -0
  336. package/src/globals/gridEvents.js +1 -0
  337. package/src/globals/gridFadeFrame.js +1 -0
  338. package/src/globals/gridInitializers.js +1 -0
  339. package/src/globals/halfRadians.js +1 -0
  340. package/src/globals/headerBounds.js +1 -0
  341. package/src/globals/headerFlags.js +1 -0
  342. package/src/globals/headerOffsets.js +5 -0
  343. package/src/globals/hull.js +10 -0
  344. package/src/globals/imageStates.js +1 -0
  345. package/src/globals/instanceLayout.js +9 -0
  346. package/src/globals/lampDirections.js +8 -0
  347. package/src/globals/layerCallInitHooks.js +1 -0
  348. package/src/globals/layerProto.js +1 -0
  349. package/src/globals/lightScale.js +1 -0
  350. package/src/{constants → globals}/limbs.js +0 -1
  351. package/src/globals/loading.js +1 -0
  352. package/src/globals/mapMethods.js +1 -0
  353. package/src/globals/markerMethods.js +1 -0
  354. package/src/globals/markerPanFrame.js +1 -0
  355. package/src/globals/meshBindGroup.js +4 -0
  356. package/src/globals/meshBuffer.js +4 -0
  357. package/src/globals/meshCopySize.js +1 -0
  358. package/src/globals/meshImage.js +4 -0
  359. package/src/globals/meshLayoutEntry.js +8 -0
  360. package/src/globals/meshOffsets.js +1 -0
  361. package/src/globals/meshPipeline.js +27 -0
  362. package/src/globals/meshStack.js +3 -0
  363. package/src/globals/meshTarget.js +3 -0
  364. package/src/globals/nativeRenderByLayer.js +1 -0
  365. package/src/globals/nextId.js +1 -0
  366. package/src/globals/normalLayout.js +8 -0
  367. package/src/globals/parts.js +24 -0
  368. package/src/globals/pendingGridFades.js +1 -0
  369. package/src/globals/pendingInitializations.js +1 -0
  370. package/src/globals/pendingMapChanges.js +1 -0
  371. package/src/globals/pendingMarkerPan.js +1 -0
  372. package/src/globals/pendingPlacements.js +1 -0
  373. package/src/globals/pendingRasterLoads.js +1 -0
  374. package/src/globals/pendingZoomAnimations.js +1 -0
  375. package/src/globals/pipelineLayout.js +3 -0
  376. package/src/globals/popupEvents.js +1 -0
  377. package/src/globals/popupPan.js +1 -0
  378. package/src/globals/popupPosition.js +1 -0
  379. package/src/globals/positionLayout.js +8 -0
  380. package/src/globals/programEntries.js +1 -0
  381. package/src/globals/programLayout.js +3 -0
  382. package/src/globals/radians.js +1 -0
  383. package/src/globals/rasterBuffer.js +4 -0
  384. package/src/globals/rasterIndices.js +1 -0
  385. package/src/globals/rasterNormals.js +1 -0
  386. package/src/globals/rasterPoint.js +4 -0
  387. package/src/globals/rasterPositions.js +1 -0
  388. package/src/globals/rasterSampler.js +6 -0
  389. package/src/globals/rasterTexture.js +5 -0
  390. package/src/globals/rasterUVs.js +1 -0
  391. package/src/globals/removeLayer.js +1 -0
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  781. package/src/constants/Compass.js +0 -7
  782. package/src/constants/ContainerResize.js +0 -7
  783. package/src/constants/PitchDrag.js +0 -7
  784. package/src/constants/ShiftRotate.js +0 -7
  785. package/src/constants/TouchMode.js +0 -6
  786. package/src/constants/accessorSizes.js +0 -1
  787. package/src/constants/attachState.js +0 -1
  788. package/src/constants/cameraControlsState.js +0 -1
  789. package/src/constants/cityMapper.js +0 -6
  790. package/src/constants/hull.js +0 -1
  791. package/src/constants/indexState.js +0 -1
  792. package/src/constants/mapCameraState.js +0 -1
  793. package/src/constants/nativeLayerState.js +0 -1
  794. package/src/constants/onMapChangeState.js +0 -1
  795. package/src/constants/onZoomAnimState.js +0 -1
  796. package/src/constants/parts.js +0 -19
  797. package/src/constants/pumpState.js +0 -1
  798. package/src/constants/ringDirections.js +0 -10
  799. package/src/constants/roundProfile.js +0 -1
  800. package/src/constants/underEntryState.js +0 -1
  801. /package/src/{constants → globals}/TILE_RADIUS.js +0 -0
  802. /package/src/{constants → globals}/TILE_SIZE.js +0 -0
  803. /package/src/{constants → globals}/dark.js +0 -0
  804. /package/src/{constants → globals}/glass.js +0 -0
  805. /package/src/{constants → globals}/headlight.js +0 -0
  806. /package/src/{constants → globals}/moves.js +0 -0
  807. /package/src/{constants → globals}/nativeEventMaps.js +0 -0
  808. /package/src/{constants → globals}/nativeMethodHandlers.js +0 -0
  809. /package/src/{constants → globals}/paints.js +0 -0
  810. /package/src/{constants → globals}/pendingUpdates.js +0 -0
  811. /package/src/{constants → globals}/renderers.js +0 -0
  812. /package/src/{constants → globals}/shirt.js +0 -0
  813. /package/src/{constants → globals}/skin.js +0 -0
  814. /package/src/{constants → globals}/speed.js +0 -0
  815. /package/src/{constants → globals}/taillight.js +0 -0
  816. /package/src/{constants → globals}/trousers.js +0 -0
  817. /package/src/{constants/accessorTypes.js → globals/types.js} +0 -0
  818. /package/src/{constants → globals}/tyre.js +0 -0
  819. /package/src/{constants → globals}/white.js +0 -0
@@ -1,21 +1,28 @@
1
+ import { L } from '../globals/L.js';
2
+ import { coreWhite } from '../globals/coreWhite.js';
3
+
1
4
  import { styleNativeMesh } from './styleNativeMesh.js';
2
5
  import { quadNativeMesh } from './quadNativeMesh.js';
3
6
  import { boundsQuad } from './boundsQuad.js';
4
7
 
8
+
5
9
  export function syncGridLayer(state) {
6
10
  const { source, textures, meshes } = state;
7
11
  let key, tile, opacity, retained, mesh, nw, se;
8
- for ([key, tile] of Object.entries(source._tiles || {})) {
12
+ for (key in source._tiles) {
13
+ if (!Object.hasOwn(source._tiles, key)) continue;
14
+ tile = source._tiles[key];
9
15
  if (!tile.loaded || tile.el instanceof HTMLImageElement && !tile.el.naturalWidth) continue;
10
16
  opacity = (source.options.opacity ?? 1) * (tile._gpuOpacity ?? 1);
11
17
  retained = textures.get(key);
12
18
  mesh = meshes.get(key);
13
19
  if (mesh && retained?.image === tile.el && retained.url === (tile.el.currentSrc || tile.el.src)) {
14
20
  retained.used = true;
15
- styleNativeMesh(state, mesh, [1, 1, 1], opacity);
21
+ styleNativeMesh(state, mesh, coreWhite, opacity);
16
22
  } else {
17
23
  [nw, se] = source._tileCoordsToNwSe(tile.coords);
18
- mesh = quadNativeMesh(state, key, tile.el, boundsQuad(state, new L.LatLngBounds(nw, se)), opacity);
24
+ mesh = quadNativeMesh(state, key, tile.el, boundsQuad(state,
25
+ /* alloc */ new L.LatLngBounds(nw, se)), opacity);
19
26
  }
20
27
  if (mesh) mesh.renderOrder += tile.coords.z / 100;
21
28
  }
@@ -3,8 +3,10 @@ import { markerQuadCorners } from './markerQuadCorners.js';
3
3
 
4
4
  export function syncMarker(state) {
5
5
  const { source } = state;
6
- let key, image, mesh;
7
- for ([key, image] of [['shadow', source._shadow], ['icon', source._icon]]) {
6
+ let i, key, image, mesh;
7
+ for (i = 0; i < 2; i++) {
8
+ key = i ? 'icon' : 'shadow';
9
+ image = i ? source._icon : source._shadow;
8
10
  if (!(image instanceof HTMLImageElement) || !image.complete || !image.naturalWidth) continue;
9
11
  mesh = quadNativeMesh(state, key, image, markerQuadCorners(state, key, image), source.options.opacity ?? 1);
10
12
  if (key === 'shadow' && mesh) mesh.renderOrder -= 100 * 1e6;
@@ -1,4 +1,6 @@
1
- import { nativeLayerState } from '../constants/nativeLayerState.js';
1
+ import { geometryPixelStates } from '../globals/geometryPixelStates.js';
2
+
3
+
2
4
  import { nativeGeometry } from '../geometry/nativeGeometry.js';
3
5
  import { localPixelForGeometry } from './localPixelForGeometry.js';
4
6
  import { parseColor } from '../utils/parseColor.js';
@@ -6,21 +8,22 @@ import { putNativeMesh } from './putNativeMesh.js';
6
8
 
7
9
  export function syncVectorLayer(state) {
8
10
  const { source } = state;
9
- nativeLayerState.geometryPixelStates.push(state);
11
+ geometryPixelStates.push(state);
10
12
  let geometry;
11
13
  try {
12
14
  geometry = nativeGeometry(source, state.map, localPixelForGeometry);
13
15
  } finally {
14
- nativeLayerState.geometryPixelStates.pop();
16
+ geometryPixelStates.pop();
15
17
  }
16
18
  const { fill, stroke } = geometry;
17
- let key, positions, color, opacity, r, g, b;
18
- for ([key, positions, color, opacity] of [
19
- ['fill', fill, source.options.fillColor || source.options.color, source.options.fillOpacity],
20
- ['stroke', stroke, source.options.color, source.options.opacity],
21
- ]) {
19
+ let i, key, positions, color, opacity, r, g, b;
20
+ for (i = 0; i < 2; i++) {
21
+ key = i ? 'stroke' : 'fill';
22
+ positions = i ? stroke : fill;
23
+ color = i ? source.options.color : source.options.fillColor || source.options.color;
24
+ opacity = i ? source.options.opacity : source.options.fillOpacity;
22
25
  if (!positions.length) continue;
23
26
  ({ r, g, b } = parseColor(color));
24
- putNativeMesh(state, key, positions, [r, g, b], opacity ?? 1);
27
+ putNativeMesh(state, key, positions, /* alloc */ [r, g, b], opacity ?? 1);
25
28
  }
26
29
  }
@@ -1,35 +1,26 @@
1
+ import { L } from '../globals/L.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+
4
+
1
5
  import { current } from './current.js';
2
6
  import { syncGridLayer } from './syncGridLayer.js';
3
7
  import { syncImageOverlay } from './syncImageOverlay.js';
4
8
  import { syncMarker } from './syncMarker.js';
5
9
  import { syncVectorLayer } from './syncVectorLayer.js';
6
- import { disposeMesh } from '../rendering/disposeMesh.js';
7
- import { destroyTexture } from '../rendering/destroyTexture.js';
10
+ import { pruneNativeResources } from './pruneNativeResources.js';
8
11
 
9
12
  export function synchronizeNativeLayer(state) {
10
13
  const { source, meshes, textures } = state;
11
- if (!current(state) || !state.backend.renderer || state.failed) return;
14
+ if (!current(state) || !sceneByLayer.get(state.backend).renderer || state.failed) return;
12
15
  if (!state.dirty && (!state.marker || !state.viewDirty)) return;
13
16
  state.dirty = false;
14
17
  state.viewDirty = false;
15
- let mesh, texture, key;
18
+ let mesh, texture;
16
19
  for (mesh of meshes.values()) mesh._nativeUsed = false;
17
20
  for (texture of textures.values()) texture.used = false;
18
21
  if (source instanceof L.GridLayer) syncGridLayer(state);
19
22
  else if (source instanceof L.ImageOverlay) syncImageOverlay(state);
20
23
  else if (state.marker) syncMarker(state);
21
24
  else syncVectorLayer(state);
22
- for ([key, mesh] of meshes) {
23
- if (mesh._nativeUsed) continue;
24
- disposeMesh(state.backend, mesh);
25
- meshes.delete(key);
26
- texture = textures.get(key);
27
- if (texture) destroyTexture(state.backend, texture.texture);
28
- textures.delete(key);
29
- }
30
- for ([key, texture] of textures) {
31
- if (texture.used) continue;
32
- destroyTexture(state.backend, texture.texture);
33
- textures.delete(key);
34
- }
25
+ pruneNativeResources(state);
35
26
  }
@@ -1,48 +1,46 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { coreSampler } from '../globals/coreSampler.js';
3
+
1
4
  import { disposeMesh } from '../rendering/disposeMesh.js';
2
5
  import { destroyTexture } from '../rendering/destroyTexture.js';
3
6
  import { uploadCanvasTexture } from './uploadCanvasTexture.js';
7
+ import { uploadNativeImage } from './uploadNativeImage.js';
8
+
4
9
 
5
- export function textureFor(state, key, image) {
6
- if (!(image instanceof HTMLImageElement) && !(image instanceof HTMLCanvasElement)) {
7
- throw new Error('WebGPU native raster layers require image or canvas tiles');
8
- }
9
- const { backend, textures, meshes } = state;
10
- let texture = textures.get(key);
11
- const url = image.currentSrc || image.src;
12
- if (!texture || texture.image !== image || texture.url !== url) {
13
- if (texture) {
14
- const mesh = meshes.get(key);
15
- if (mesh) disposeMesh(backend, mesh);
16
- meshes.delete(key);
17
- destroyTexture(backend, texture.texture);
18
- textures.delete(key);
19
- }
20
- const width = image.naturalWidth || image.width, height = image.naturalHeight || image.height;
21
- if (!width || !height) return;
22
- const { device } = backend.renderer;
23
- texture = {
24
- device, image, url, format: 'rgba8unorm', uploaded: null,
25
- texture: device.createTexture({
26
- size: [width, height], format: 'rgba8unorm',
27
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
28
- }),
29
- sampler: device.createSampler({ minFilter: 'linear', magFilter: 'linear' }),
30
- };
31
- textures.set(key, texture);
32
- if (image instanceof HTMLCanvasElement) {
33
- texture.pending = true;
34
- uploadCanvasTexture(state, key, texture, image, device, width, height);
35
- } else {
36
- try {
37
- device.queue.copyExternalImageToTexture({ source: image }, { texture: texture.texture }, [width, height]);
38
- } catch (error) {
39
- texture.texture.destroy();
40
- textures.delete(key);
41
- throw error;
42
- }
43
- texture.uploaded = image;
44
- }
45
- }
46
- texture.used = true;
47
- return texture.uploaded === image ? texture : undefined;
10
+ export function textureFor(state, key, image) {
11
+ if (!(image instanceof HTMLImageElement) && !(image instanceof HTMLCanvasElement)) {
12
+ throw /* alloc */ new Error('WebGPU native raster layers require image or canvas tiles');
13
+ }
14
+ const { backend, textures, meshes } = state;
15
+ let texture = textures.get(key);
16
+ const url = image.currentSrc || image.src;
17
+ if (!texture || texture.image !== image || texture.url !== url) {
18
+ if (texture) {
19
+ const mesh = meshes.get(key);
20
+ if (mesh) disposeMesh(backend, mesh);
21
+ meshes.delete(key);
22
+ destroyTexture(backend, texture.texture);
23
+ textures.delete(key);
24
+ }
25
+ const width = image.naturalWidth || image.width, height = image.naturalHeight || image.height;
26
+ if (!width || !height) return;
27
+ const { device } = sceneByLayer.get(backend).renderer;
28
+ texture = /* alloc */ {
29
+ device, image, url, format: 'rgba8unorm', uploaded: null,
30
+ texture: device.createTexture(/* alloc */ {
31
+ size: /* alloc */ [width, height], format: 'rgba8unorm',
32
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
33
+ }),
34
+ sampler: device.createSampler(coreSampler),
35
+ };
36
+ textures.set(key, texture);
37
+ if (image instanceof HTMLCanvasElement) {
38
+ texture.pending = true;
39
+ uploadCanvasTexture(state, key, texture, image, device, width, height);
40
+ } else {
41
+ uploadNativeImage(state, key, texture, image, device, width, height);
42
+ }
43
+ }
44
+ texture.used = true;
45
+ return texture.uploaded === image ? texture : undefined;
48
46
  }
@@ -1,5 +1,8 @@
1
- import { mapCameraState } from '../constants/mapCameraState.js';
1
+ import { tooltipEvents } from '../globals/tooltipEvents.js';
2
+
2
3
 
3
4
  export function tooltipGetEvents() {
4
- return { ...mapCameraState.tooltipEvents.call(this), rotate: this._updatePosition, pitch: this._updatePosition, move: this._updatePosition };
5
+ const events = tooltipEvents.value.call(this);
6
+ events.rotate = events.pitch = events.move = this._updatePosition;
7
+ return events;
5
8
  }
@@ -1,8 +1,11 @@
1
- import { mapCameraState } from '../constants/mapCameraState.js';
1
+ import { L } from '../globals/L.js';
2
+ import { tooltipPosition } from '../globals/tooltipPosition.js';
3
+
4
+
2
5
  import { displayPoint } from '../camera/displayPoint.js';
3
6
 
4
7
  export function tooltipSetPosition(point) {
5
- mapCameraState.tooltipPosition.call(this, point);
8
+ tooltipPosition.value.call(this, point);
6
9
  const delta = displayPoint(this._map, point).subtract(point);
7
10
  L.DomUtil.setPosition(this._container, L.DomUtil.getPosition(this._container).add(delta));
8
11
  }
@@ -0,0 +1,7 @@
1
+ export function transformNativePoint(target, matrix, x, y, z, w) {
2
+ target.x = matrix.m11 * x + matrix.m21 * y + matrix.m31 * z + matrix.m41 * w;
3
+ target.y = matrix.m12 * x + matrix.m22 * y + matrix.m32 * z + matrix.m42 * w;
4
+ target.z = matrix.m13 * x + matrix.m23 * y + matrix.m33 * z + matrix.m43 * w;
5
+ target.w = matrix.m14 * x + matrix.m24 * y + matrix.m34 * z + matrix.m44 * w;
6
+ return target;
7
+ }
@@ -1,3 +1,4 @@
1
+
1
2
  import { cancelGridFade } from './cancelGridFade.js';
2
3
  import { scheduleGridFade } from './scheduleGridFade.js';
3
4
 
@@ -5,8 +6,10 @@ export function updateGridOpacity() {
5
6
  if (!this._map) return;
6
7
  const layer = this, now = Date.now();
7
8
  let fading = false, prune = false;
8
- let tile;
9
- for (tile of Object.values(this._tiles || {})) {
9
+ let key, tile;
10
+ for (key in this._tiles) {
11
+ if (!Object.hasOwn(this._tiles, key)) continue;
12
+ tile = this._tiles[key];
10
13
  if (!tile.current || !tile.loaded) continue;
11
14
  tile._gpuOpacity = this._map._fadeAnimated ? Math.min(1, (now - tile.loaded) / 200) : 1;
12
15
  if (tile._gpuOpacity < 1) fading = true;
@@ -17,7 +20,8 @@ export function updateGridOpacity() {
17
20
  }
18
21
  }
19
22
  if (prune && !this._noPrune) this._pruneTiles();
20
- this._nativeGPU?.refresh?.();
23
+ refreshNativeLayerContract(this);
21
24
  cancelGridFade(layer);
22
25
  if (fading) scheduleGridFade(layer);
23
26
  }
27
+ import { refreshNativeLayerContract } from './refreshNativeLayerContract.js';
@@ -0,0 +1,7 @@
1
+ export function updateNativeHover(map, context, event, source) {
2
+ if (context.hovered === source) return;
3
+ if (context.hovered) context.fireDOMEvent.call(map, event, context.out, /* alloc */ [context.hovered]);
4
+ context.hovered = source;
5
+ if (source) context.fireDOMEvent.call(map, event, context.over, /* alloc */ [source]);
6
+ map.getContainer().style.cursor = source ? 'pointer' : '';
7
+ }
@@ -1,6 +1,9 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+
3
+
1
4
  import { update } from '../scene/update.js';
2
5
 
3
6
  export function updateNativeLayerView() {
4
7
  this.viewDirty = true;
5
- if (this.backend._shared) update(this.backend);
8
+ if (sceneByLayer.get(this.backend)._shared) update(this.backend);
6
9
  }
@@ -1,19 +1,22 @@
1
1
  import { current } from './current.js';
2
2
  import { refreshNativeLayer } from './refreshNativeLayer.js';
3
3
 
4
- export async function uploadCanvasTexture(state, key, texture, image, device, width, height) {
5
- let bitmap;
6
- try {
7
- bitmap = await createImageBitmap(image);
8
- if (!current(state) || state.textures.get(key) !== texture) return;
9
- device.queue.copyExternalImageToTexture({ source: bitmap }, { texture: texture.texture }, [width, height]);
10
- texture.uploaded = image;
11
- texture.pending = false;
12
- refreshNativeLayer(state);
13
- } catch (error) {
14
- state.failed = true;
15
- state.source.fire('error', { error });
16
- } finally {
17
- bitmap?.close();
18
- }
4
+ export async function uploadCanvasTexture(state, key, texture, image, device, width, height) {
5
+ let bitmap;
6
+ try {
7
+ bitmap = await createImageBitmap(image);
8
+ if (!current(state) || state.textures.get(key) !== texture) return;
9
+ device.queue.copyExternalImageToTexture(
10
+ /* alloc */ { source: bitmap },
11
+ /* alloc */ { texture: texture.texture },
12
+ /* alloc */ [width, height]);
13
+ texture.uploaded = image;
14
+ texture.pending = false;
15
+ refreshNativeLayer(state);
16
+ } catch (error) {
17
+ state.failed = true;
18
+ state.source.fire('error', /* alloc */ { error });
19
+ } finally {
20
+ bitmap?.close();
21
+ }
19
22
  }
@@ -0,0 +1,13 @@
1
+ export function uploadNativeImage(state, key, texture, image, device, width, height) {
2
+ try {
3
+ device.queue.copyExternalImageToTexture(
4
+ /* alloc */ { source: image },
5
+ /* alloc */ { texture: texture.texture },
6
+ /* alloc */ [width, height]);
7
+ } catch (error) {
8
+ texture.texture.destroy();
9
+ state.textures.delete(key);
10
+ throw error;
11
+ }
12
+ texture.uploaded = image;
13
+ }
@@ -1,88 +1,29 @@
1
- import { createMesh } from '../rendering/createMesh.js';
2
- import { triangulate } from '../triangulation/triangulate.js';
3
- import { local } from './bridgeLocal.js';
4
- import { push } from './push.js';
5
- import { below } from './below.js';
6
-
7
- /**
8
- * Bare-earth DEMs drop bridges: `getElevation` returns the deck height inside these polygons (GeoJSON
9
- * Polygon/MultiPolygon with Z, e.g. IGN BD TOPO), and one mesh draws the 1.2 m thick decks.
10
- * ponytail: anything under a deck (quays, boats asking `getElevation`) also gets the deck height.
11
- */
12
-
13
- export function addBridges(backend, geojson) {
14
- const map = backend._map, crs = map.options.crs, zoom = backend._terrainZoom;
15
- const origin = crs.project(backend.location), metres = Math.cos(backend.location.lat * Math.PI / 180);
16
- const base = backend.root.position[1], position = [], normal = [], color = [];
17
- backend._bridges = new Map();
18
- let geometry, polygons, polygon, rings, ring, path, pixels, points, lng, lat, z, p, coordinate;
19
- let triangles, paths, start, i, contour, holes, bridgeTriangles, xs, ys, t, triangle, bridge, x, y;
20
- let key, a, b, c, pa, pb, pc, start2, q, length, n, corner;
21
- for ({ geometry } of geojson.features) {
22
- polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.type === 'MultiPolygon' ? geometry.coordinates : [];
23
- for (polygon of polygons) {
24
- rings = [];
25
- for (ring of polygon) {
26
- path = ring.slice(0, -1);
27
- if (path.length >= 3) rings.push(path);
28
- }
29
- if (!rings.length) continue;
30
- pixels = [], points = [];
31
- for (ring of rings) for ([lng, lat, z] of ring) {
32
- p = map.project([lat, lng], zoom);
33
- pixels.push([p.x, p.y, z]);
34
- }
35
- for (ring of rings) for (coordinate of ring) points.push(local(coordinate, crs, origin, metres, base));
36
- triangles = void 0;
37
- try {
38
- paths = [];
39
- start = 0;
40
- for (ring of rings) {
41
- path = [];
42
- for (i = 0; i < ring.length; i++) path.push({ x: pixels[start + i][0], y: pixels[start + i][1] });
43
- paths.push(path);
44
- start += ring.length;
45
- }
46
- [contour, ...holes] = paths;
47
- triangles = triangulate(contour, holes);
48
- } catch { continue; }
49
- bridgeTriangles = [], xs = [], ys = [];
50
- for (t of triangles) {
51
- triangle = [];
52
- for (i of t) triangle.push(pixels[i]);
53
- bridgeTriangles.push(triangle);
54
- }
55
- for (p of pixels) { xs.push(p[0]); ys.push(p[1]); }
56
- bridge = {
57
- triangles: bridgeTriangles,
58
- min: [Math.min(...xs), Math.min(...ys)],
59
- max: [Math.max(...xs), Math.max(...ys)],
60
- };
61
- for (x = Math.floor(bridge.min[0] / 64); x <= Math.floor(bridge.max[0] / 64); x++) {
62
- for (y = Math.floor(bridge.min[1] / 64); y <= Math.floor(bridge.max[1] / 64); y++) {
63
- key = `${x}/${y}`;
64
- backend._bridges.set(key, [...backend._bridges.get(key) || [], bridge]);
65
- }
66
- }
67
- for ([a, b, c] of triangles) {
68
- // Counter-clockwise seen from above, so double-sided shading keeps the top lit.
69
- [pa, pb, pc] = [points[a], points[b], points[c]];
70
- if ((pb[2] - pa[2]) * (pc[0] - pa[0]) - (pb[0] - pa[0]) * (pc[2] - pa[2]) < 0) [b, c] = [c, b];
71
- for (i of [a, b, c]) push(position, normal, color, points[i], [0, 1, 0]);
72
- for (i of [a, c, b]) push(position, normal, color, below(points[i]), [0, -1, 0]);
73
- }
74
- start2 = 0;
75
- for (ring of rings) {
76
- for (i = 0; i < ring.length; i++) {
77
- p = points[start2 + i], q = points[start2 + (i + 1) % ring.length];
78
- length = Math.hypot(q[0] - p[0], q[2] - p[2]) || 1, n = [(q[2] - p[2]) / length, 0, -(q[0] - p[0]) / length];
79
- for (corner of [p, q, below(q), p, below(q), below(p)]) push(position, normal, color, corner, n);
80
- }
81
- start2 += ring.length;
82
- }
83
- }
84
- }
85
- if (position.length) {
86
- backend._bridgeMesh = createMesh(backend, { position, normal, color });
87
- }
88
- }
1
+ import { radians } from '../globals/radians.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+ import { createMesh } from '../rendering/createMesh.js';
4
+ import { bridgePolygon } from './bridgePolygon.js';
5
+
6
+ /**
7
+ * Bare-earth DEMs drop bridges: `getElevation` returns the deck height inside these polygons (GeoJSON
8
+ * Polygon/MultiPolygon with Z, e.g. IGN BD TOPO), and one mesh draws the 1.2 m thick decks.
9
+ * ponytail: anything under a deck (quays, boats asking `getElevation`) also gets the deck height.
10
+ */
11
+ export function addBridges(backend, geojson) {
12
+ const map = backend._map, crs = map.options.crs, zoom = sceneByLayer.get(backend)._terrainZoom;
13
+ const origin = crs.project(sceneByLayer.get(backend).location), metres = Math.cos(sceneByLayer.get(backend).location.lat * radians);
14
+ const base = sceneByLayer.get(backend).root.position[1];
15
+ const position = /* alloc */ [], normal = /* alloc */ [], color = /* alloc */ [];
16
+ sceneByLayer.get(backend)._bridges = /* alloc */ new Map();
17
+ const context = /* alloc */ { backend, map, crs, zoom, origin, metres, base, position, normal, color };
18
+ let geometry, polygons, polygonIndex;
19
+ for ({ geometry } of geojson.features) {
20
+ if (geometry.type !== 'Polygon' && geometry.type !== 'MultiPolygon') continue;
21
+ polygons = geometry.coordinates;
22
+ for (polygonIndex = 0; polygonIndex < (geometry.type === 'Polygon' ? 1 : polygons.length); polygonIndex++) {
23
+ bridgePolygon(context, geometry.type === 'Polygon' ? polygons : polygons[polygonIndex]);
24
+ }
25
+ }
26
+ if (position.length) {
27
+ sceneByLayer.get(backend)._bridgeMesh = createMesh(backend, /* alloc */ { position, normal, color });
28
+ }
29
+ }
@@ -1,3 +1,3 @@
1
1
  export function below(p) {
2
- return [p[0], p[1] - 1.2, p[2]];
2
+ return /* alloc */ [p[0], p[1] - 1.2, p[2]];
3
3
  }
@@ -1,3 +1,8 @@
1
1
  export function box(x0, x1, z0, z1) {
2
- return [[x0, z0], [x1, z0], [x1, z1], [x0, z1]];
2
+ return /* alloc */ [
3
+ /* alloc */ [x0, z0],
4
+ /* alloc */ [x1, z0],
5
+ /* alloc */ [x1, z1],
6
+ /* alloc */ [x0, z1],
7
+ ];
3
8
  }
@@ -0,0 +1,11 @@
1
+ export function bridgeEdge(context, p, q) {
2
+ const { position, normal, color } = context;
3
+ const length = Math.hypot(q[0] - p[0], q[2] - p[2]) || 1;
4
+ const nx = (q[2] - p[2]) / length, nz = -(q[0] - p[0]) / length;
5
+ let k, corner;
6
+ for (k = 0; k < 6; k++) {
7
+ corner = k === 0 || k === 3 || k === 5 ? p : q;
8
+ position.push(corner[0], corner[1] - (k === 2 || k >= 4 ? 1.2 : 0), corner[2]);
9
+ normal.push(nx, 0, nz); color.push(0.6, 0.58, 0.54);
10
+ }
11
+ }
@@ -1,8 +1,10 @@
1
1
  /** Height inside a bridge deck, or null outside its triangles. */
2
2
  export function bridgeElevation(point, bridges) {
3
3
  // Bridges bucketed by 64 DEM pixels.
4
+ const bucket = bridges?.get(`${Math.floor(point.x / 64)}/${Math.floor(point.y / 64)}`);
5
+ if (!bucket) return null;
4
6
  let bridge, a, b, c, d, u, v;
5
- for (bridge of bridges?.get(`${Math.floor(point.x / 64)}/${Math.floor(point.y / 64)}`) || []) {
7
+ for (bridge of bucket) {
6
8
  if (point.x < bridge.min[0] || point.x > bridge.max[0] || point.y < bridge.min[1] || point.y > bridge.max[1]) {
7
9
  continue;
8
10
  }
@@ -0,0 +1,15 @@
1
+ export function bridgeFaces(context, points, triangles) {
2
+ const { position, normal, color } = context;
3
+ let a, b, c, pa, pb, pc, i, k, p;
4
+ for ([a, b, c] of triangles) {
5
+ // Counter-clockwise seen from above, so double-sided shading keeps the top lit.
6
+ pa = points[a]; pb = points[b]; pc = points[c];
7
+ if ((pb[2] - pa[2]) * (pc[0] - pa[0]) - (pb[0] - pa[0]) * (pc[2] - pa[2]) < 0) { i = b; b = c; c = i; }
8
+ for (k = 0; k < 6; k++) {
9
+ i = k === 0 || k === 3 ? a : k === 1 || k === 5 ? b : c;
10
+ p = points[i];
11
+ position.push(p[0], p[1] - (k >= 3 ? 1.2 : 0), p[2]);
12
+ normal.push(0, k >= 3 ? -1 : 1, 0); color.push(0.6, 0.58, 0.54);
13
+ }
14
+ }
15
+ }
@@ -1,4 +1,5 @@
1
+ import { L } from '../globals/L.js';
1
2
  export function local([lng, lat, z], crs, origin, metres, base) {
2
- const p = crs.project(new L.LatLng(lat, lng));
3
- return [(p.x - origin.x) * metres, z - base, -(p.y - origin.y) * metres];
3
+ const p = crs.project(/* alloc */ new L.LatLng(lat, lng));
4
+ return /* alloc */ [(p.x - origin.x) * metres, z - base, -(p.y - origin.y) * metres];
4
5
  }
@@ -0,0 +1,11 @@
1
+ export function bridgePaths(rings, pixels) {
2
+ const paths = /* alloc */ [];
3
+ let start = 0, ring, path, i;
4
+ for (ring of rings) {
5
+ path = /* alloc */ [];
6
+ for (i = 0; i < ring.length; i++) path.push(/* alloc */ { x: pixels[start + i][0], y: pixels[start + i][1] });
7
+ paths.push(path);
8
+ start += ring.length;
9
+ }
10
+ return paths;
11
+ }
@@ -0,0 +1,31 @@
1
+ import { triangulate } from '../triangulation/triangulate.js';
2
+ import { local } from './bridgeLocal.js';
3
+ import { bridgePaths } from './bridgePaths.js';
4
+ import { indexBridge } from './indexBridge.js';
5
+ import { bridgeFaces } from './bridgeFaces.js';
6
+ import { bridgeSides } from './bridgeSides.js';
7
+
8
+ export function bridgePolygon(context, polygon) {
9
+ const { backend, map, zoom, crs, origin, metres, base } = context;
10
+ const rings = /* alloc */ [];
11
+ let ring, path, lng, lat, z, p, coordinate, paths, contour, holes, triangles;
12
+ for (ring of polygon) {
13
+ path = ring.slice(0, -1);
14
+ if (path.length >= 3) rings.push(path);
15
+ }
16
+ if (!rings.length) return;
17
+ const pixels = /* alloc */ [], points = /* alloc */ [];
18
+ for (ring of rings) for ([lng, lat, z] of ring) {
19
+ p = map.project(/* alloc */ [lat, lng], zoom);
20
+ pixels.push(/* alloc */ [p.x, p.y, z]);
21
+ }
22
+ for (ring of rings) for (coordinate of ring) points.push(local(coordinate, crs, origin, metres, base));
23
+ try {
24
+ paths = bridgePaths(rings, pixels);
25
+ [contour, ...holes] = paths;
26
+ triangles = triangulate(contour, holes);
27
+ } catch { return; }
28
+ indexBridge(backend, pixels, triangles);
29
+ bridgeFaces(context, points, triangles);
30
+ bridgeSides(context, points, rings);
31
+ }
@@ -0,0 +1,11 @@
1
+ import { bridgeEdge } from './bridgeEdge.js';
2
+
3
+ export function bridgeSides(context, points, rings) {
4
+ let start = 0, ring, i;
5
+ for (ring of rings) {
6
+ for (i = 0; i < ring.length; i++) {
7
+ bridgeEdge(context, points[start + i], points[start + (i + 1) % ring.length]);
8
+ }
9
+ start += ring.length;
10
+ }
11
+ }
@@ -1,12 +1,16 @@
1
1
  import { triangle } from './triangle.js';
2
2
 
3
3
  export function build(parts) {
4
- const position = [], normal = [], color = [];
5
- let ring, bottom, top, tint, topRing, low, high, x, z, i, j;
4
+ const position = /* alloc */ [];
5
+ const normal = /* alloc */ [];
6
+ const color = /* alloc */ [];
7
+ const low = /* alloc */ [];
8
+ const high = /* alloc */ [];
9
+ let ring, bottom, top, tint, topRing, x, z, i, j;
6
10
  for ([ring, bottom, top, tint, topRing = ring] of parts) {
7
- low = [], high = [];
8
- for ([x, z] of ring) low.push([x, bottom, z]);
9
- for ([x, z] of topRing) high.push([x, top, z]);
11
+ low.length = high.length = 0;
12
+ for ([x, z] of ring) low.push(/* alloc */ [x, bottom, z]);
13
+ for ([x, z] of topRing) high.push(/* alloc */ [x, top, z]);
10
14
  for (i = 0; i < ring.length; i++) {
11
15
  j = (i + 1) % ring.length;
12
16
  triangle(position, normal, color, low[i], low[j], high[j], tint); triangle(position, normal, color, low[i], high[j], high[i], tint);
@@ -15,5 +19,5 @@ export function build(parts) {
15
19
  triangle(position, normal, color, high[0], high[i], high[i + 1], tint); triangle(position, normal, color, low[0], low[i + 1], low[i], tint);
16
20
  }
17
21
  }
18
- return { position, normal, color };
22
+ return /* alloc */ { position, normal, color };
19
23
  }