leaflet-city-mapper 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (819) hide show
  1. package/README.md +22 -26
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper-src.js +15326 -0
  4. package/dist/leaflet-city-mapper-src.js.map +7 -0
  5. package/dist/leaflet-city-mapper.js +4 -3
  6. package/dist/leaflet-city-mapper.js.map +4 -4
  7. package/libs/leaflet-lens.js +122 -0
  8. package/libs/leaflet.js +76 -0
  9. package/libs/openlayers-bindings.js +1128 -0
  10. package/libs/openlayers-bindings.min.js +99 -0
  11. package/libs/openlayers-bindings.min.js.map +7 -0
  12. package/package.json +4 -3
  13. package/src/archives/decodeDirectory.js +43 -25
  14. package/src/archives/decodeHeader.js +15 -11
  15. package/src/archives/decompress.js +7 -2
  16. package/src/archives/findDirectoryEntry.js +9 -0
  17. package/src/archives/findTile.js +31 -0
  18. package/src/archives/getDirectoryEntries.js +18 -0
  19. package/src/archives/getHeader.js +7 -3
  20. package/src/archives/getTileData.js +13 -0
  21. package/src/archives/getZxy.js +7 -63
  22. package/src/archives/loadSource.js +24 -10
  23. package/src/archives/read.js +12 -9
  24. package/src/archives/tileId.js +7 -3
  25. package/src/archives/varint.js +7 -3
  26. package/src/camera/angles.js +12 -4
  27. package/src/camera/animationPoint.js +4 -1
  28. package/src/camera/cameraMapReady.js +4 -1
  29. package/src/camera/cancelCameraAnimation.js +11 -7
  30. package/src/camera/cleanupCameraMap.js +7 -4
  31. package/src/camera/fitCameraBounds.js +33 -23
  32. package/src/camera/getBearing.js +5 -0
  33. package/src/camera/getPitch.js +5 -0
  34. package/src/camera/groundBounds.js +13 -6
  35. package/src/camera/initializeCameraMap.js +8 -3
  36. package/src/camera/mapAnimateCamera.js +20 -13
  37. package/src/camera/mapCamera.js +22 -42
  38. package/src/camera/mapContainerPointToLayerPoint.js +4 -2
  39. package/src/camera/mapGetBearing.js +4 -1
  40. package/src/camera/mapGetBounds.js +12 -6
  41. package/src/camera/mapGetBoundsCenterZoom.js +6 -3
  42. package/src/camera/mapGetBoundsZoom.js +17 -7
  43. package/src/camera/mapGetCenterLayerPoint.js +3 -2
  44. package/src/camera/mapGetPitch.js +4 -1
  45. package/src/camera/mapLayerPointToContainerPoint.js +3 -2
  46. package/src/camera/mapLimitCenter.js +12 -7
  47. package/src/camera/mapLimitOffset.js +6 -2
  48. package/src/camera/mapPanBy.js +3 -2
  49. package/src/camera/mapPanInside.js +16 -10
  50. package/src/camera/mapResetNorth.js +4 -1
  51. package/src/camera/mapResetNorthPitch.js +4 -1
  52. package/src/camera/mapSetBearing.js +3 -1
  53. package/src/camera/mapSetPitch.js +3 -1
  54. package/src/camera/mapSetPitchAndBearing.js +19 -11
  55. package/src/camera/mapSetZoomAround.js +12 -8
  56. package/src/camera/mapStopPitchBearingAnimation.js +3 -3
  57. package/src/camera/mapTryAnimatedPan.js +3 -2
  58. package/src/camera/mapUpdateCameraOverlays.js +3 -2
  59. package/src/camera/pointOf.js +4 -2
  60. package/src/camera/project.js +23 -16
  61. package/src/camera/runCameraAnimations.js +15 -12
  62. package/src/camera/scheduleCameraAnimation.js +9 -4
  63. package/src/camera/updateSky.js +20 -14
  64. package/src/cog/decodeCogTile.js +24 -0
  65. package/src/cog/finiteCogValues.js +5 -0
  66. package/src/cog/getCogAssetEntry.js +15 -0
  67. package/src/cog/getCogBase.js +10 -0
  68. package/src/cog/getCogHeader.js +3 -0
  69. package/src/cog/getCogProfile.js +16 -0
  70. package/src/cog/getCogTile.js +12 -0
  71. package/src/cog/getColorTile.js +25 -0
  72. package/src/cog/getElevationTile.js +16 -0
  73. package/src/cog/hasCogProjection.js +9 -0
  74. package/src/cog/initCog.js +7 -0
  75. package/src/cog/invalidCogFullResponse.js +3 -0
  76. package/src/cog/openCog.js +30 -0
  77. package/src/cog/openCogAsset.js +14 -0
  78. package/src/cog/readCog.js +25 -0
  79. package/src/cog/readCogBlock.js +8 -0
  80. package/src/cog/readCogBody.js +20 -0
  81. package/src/cog/readCogDirectories.js +20 -0
  82. package/src/cog/readCogDirectory.js +21 -0
  83. package/src/cog/readCogLevel.js +27 -0
  84. package/src/cog/readCogTag.js +15 -0
  85. package/src/cog/validCogDimensions.js +6 -0
  86. package/src/cog/validCogEncoding.js +5 -0
  87. package/src/cog/validCogGeoArrays.js +8 -0
  88. package/src/cog/validCogGrid.js +9 -0
  89. package/src/cog/validCogTileCoordinates.js +4 -0
  90. package/src/cog/validateCogContainer.js +9 -0
  91. package/src/cog/validateCogContentRange.js +8 -0
  92. package/src/cog/validateCogOffsets.js +10 -0
  93. package/src/cog/validateCogRange.js +7 -0
  94. package/src/cog/validateCogResponse.js +15 -0
  95. package/src/collision/collider.js +13 -20
  96. package/src/collision/hiddenLightHit.js +8 -0
  97. package/src/collision/indexTriangle.js +11 -0
  98. package/src/collision/intersectMeshes.js +32 -133
  99. package/src/collision/localRay.js +21 -0
  100. package/src/collision/mergeHits.js +11 -0
  101. package/src/collision/rayBounds.js +19 -0
  102. package/src/collision/readTriangle.js +20 -0
  103. package/src/collision/sortHits.js +5 -11
  104. package/src/collision/transformTriangle.js +9 -0
  105. package/src/collision/triangleDistance.js +21 -0
  106. package/src/collision/worldHit.js +18 -0
  107. package/src/controls/addCameraHandler.js +9 -0
  108. package/src/controls/adjustCameraDrag.js +7 -2
  109. package/src/controls/cameraControls.js +53 -22
  110. package/src/controls/cameraDragClick.js +3 -2
  111. package/src/controls/cameraDragContextMenu.js +3 -2
  112. package/src/controls/cameraDragDown.js +20 -17
  113. package/src/controls/cameraDragEnd.js +3 -2
  114. package/src/controls/cameraDragMove.js +11 -6
  115. package/src/controls/changeCameraTouch.js +5 -2
  116. package/src/controls/cleanupCameraTouch.js +21 -16
  117. package/src/controls/compassAddHooks.js +13 -10
  118. package/src/controls/compassOrientation.js +2 -1
  119. package/src/controls/containerResizeAddHooks.js +3 -3
  120. package/src/controls/dragCamera.js +18 -14
  121. package/src/controls/endAllCameraDrags.js +4 -2
  122. package/src/controls/endAllCameraTouches.js +4 -2
  123. package/src/controls/endCameraTouch.js +3 -2
  124. package/src/controls/endCameraTouchEvent.js +5 -2
  125. package/src/controls/failCompassPermission.js +4 -0
  126. package/src/controls/finishCompassPermission.js +10 -9
  127. package/src/controls/loadCameraControls.js +2 -2
  128. package/src/controls/moveCameraTouch.js +16 -9
  129. package/src/controls/pitchDragAddHooks.js +3 -1
  130. package/src/controls/refreshRotateControl.js +9 -6
  131. package/src/controls/removeCameraDrag.js +7 -4
  132. package/src/controls/rotateButtonClick.js +8 -4
  133. package/src/controls/rotateButtonKeydown.js +8 -4
  134. package/src/controls/rotateControl.js +3 -2
  135. package/src/controls/rotateOnAdd.js +32 -28
  136. package/src/controls/shiftRotateAddHooks.js +6 -4
  137. package/src/controls/shiftRotateWheel.js +3 -1
  138. package/src/controls/startCameraTouch.js +32 -22
  139. package/src/core/addImageState.js +6 -5
  140. package/src/core/addRasterImage.js +4 -2
  141. package/src/core/adjustCameraMarkerPan.js +24 -18
  142. package/src/core/beforeNativeRender.js +1 -1
  143. package/src/core/boundsQuad.js +7 -6
  144. package/src/core/bringNativeLayerToBack.js +6 -1
  145. package/src/core/bringNativeLayerToFront.js +6 -1
  146. package/src/core/bypassNativeEvent.js +11 -0
  147. package/src/core/cameraCircleBounds.js +3 -2
  148. package/src/core/cameraMarkerDrag.js +16 -13
  149. package/src/core/cameraMarkerOnDrag.js +7 -2
  150. package/src/core/cancelGridFade.js +10 -6
  151. package/src/core/closestCameraLayerPoint.js +3 -2
  152. package/src/core/current.js +4 -1
  153. package/src/core/disposeNativeLayer.js +6 -2
  154. package/src/core/fireRasterLoad.js +3 -2
  155. package/src/core/forwardNativeError.js +2 -2
  156. package/src/core/gridlayerGetEvents.js +7 -4
  157. package/src/core/gridlayerGetTiledPixelBounds.js +8 -4
  158. package/src/core/handleNativeMapEvent.js +16 -36
  159. package/src/core/hideTargets.js +6 -4
  160. package/src/core/initNativeGPU.js +10 -6
  161. package/src/core/initializeGridContainer.js +3 -2
  162. package/src/core/initializeNativeLayer.js +16 -18
  163. package/src/core/layerCallInitHooks.js +14 -0
  164. package/src/core/localPixelForGeometry.js +3 -2
  165. package/src/core/localPosition.js +8 -4
  166. package/src/core/markerCameraIconPoint.js +9 -6
  167. package/src/core/markerGetEvents.js +6 -2
  168. package/src/core/markerImageBounds.js +11 -0
  169. package/src/core/markerInitInteraction.js +4 -2
  170. package/src/core/markerQuadCorners.js +41 -24
  171. package/src/core/markerSetIcon.js +5 -2
  172. package/src/core/markerSetPos.js +10 -5
  173. package/src/core/markerSetRotation.js +9 -7
  174. package/src/core/markerUpdateZIndex.js +9 -5
  175. package/src/core/nativeEventSource.js +18 -0
  176. package/src/core/nativeEvents.js +8 -3
  177. package/src/core/nativeImageError.js +8 -3
  178. package/src/core/nativeImageRefresh.js +6 -2
  179. package/src/core/nativeLayer.js +24 -21
  180. package/src/core/nativeLayerMethod.js +8 -3
  181. package/src/core/popupAdjustPan.js +24 -18
  182. package/src/core/popupGetEvents.js +5 -2
  183. package/src/core/popupUpdatePosition.js +5 -2
  184. package/src/core/pruneNativeResources.js +20 -0
  185. package/src/core/putNativeMesh.js +11 -8
  186. package/src/core/quadNativeMesh.js +9 -4
  187. package/src/core/readyNativeGPU.js +4 -1
  188. package/src/core/redrawPath.js +6 -0
  189. package/src/core/refreshNativeLayer.js +11 -6
  190. package/src/core/refreshNativeLayerContract.js +6 -1
  191. package/src/core/rejectNativeReady.js +1 -0
  192. package/src/core/removeImageState.js +4 -3
  193. package/src/core/removeLayer.js +22 -0
  194. package/src/core/removeNativeEvents.js +2 -1
  195. package/src/core/removeTargets.js +6 -2
  196. package/src/core/reorderNativeLayer.js +4 -1
  197. package/src/core/resolveNativeReady.js +1 -0
  198. package/src/core/runGridFades.js +11 -6
  199. package/src/core/runMarkerPanFrame.js +6 -4
  200. package/src/core/scheduleGridFade.js +10 -5
  201. package/src/core/scheduleMarkerPan.js +7 -4
  202. package/src/core/setRotation.js +5 -0
  203. package/src/core/styleNativeMesh.js +5 -1
  204. package/src/core/syncGridLayer.js +10 -3
  205. package/src/core/syncMarker.js +4 -2
  206. package/src/core/syncVectorLayer.js +12 -9
  207. package/src/core/synchronizeNativeLayer.js +8 -17
  208. package/src/core/textureFor.js +41 -43
  209. package/src/core/tooltipGetEvents.js +5 -2
  210. package/src/core/tooltipSetPosition.js +5 -2
  211. package/src/core/transformNativePoint.js +7 -0
  212. package/src/core/updateGridOpacity.js +7 -3
  213. package/src/core/updateNativeHover.js +7 -0
  214. package/src/core/updateNativeLayerView.js +4 -1
  215. package/src/core/uploadCanvasTexture.js +18 -15
  216. package/src/core/uploadNativeImage.js +13 -0
  217. package/src/geometry/addBridges.js +29 -88
  218. package/src/geometry/below.js +1 -1
  219. package/src/geometry/box.js +6 -1
  220. package/src/geometry/bridgeEdge.js +11 -0
  221. package/src/geometry/bridgeElevation.js +3 -1
  222. package/src/geometry/bridgeFaces.js +15 -0
  223. package/src/geometry/bridgeLocal.js +3 -2
  224. package/src/geometry/bridgePaths.js +11 -0
  225. package/src/geometry/bridgePolygon.js +31 -0
  226. package/src/geometry/bridgeSides.js +11 -0
  227. package/src/geometry/build.js +10 -6
  228. package/src/geometry/circleAt.js +4 -2
  229. package/src/geometry/circleGeometry.js +34 -0
  230. package/src/geometry/clipLine.js +1 -1
  231. package/src/geometry/clipSegment.js +11 -7
  232. package/src/geometry/computeBounds.js +9 -4
  233. package/src/geometry/conformModelToTerrain.js +17 -12
  234. package/src/geometry/cross.js +5 -1
  235. package/src/geometry/dashValues.js +14 -0
  236. package/src/geometry/dashedSegment.js +16 -0
  237. package/src/geometry/diskAt.js +4 -2
  238. package/src/geometry/emitter.js +2 -2
  239. package/src/geometry/indexBridge.js +29 -0
  240. package/src/geometry/lampPostGeometry.js +12 -6
  241. package/src/geometry/lampRing.js +9 -6
  242. package/src/geometry/lightGeometry.js +2 -2
  243. package/src/geometry/line.js +21 -54
  244. package/src/geometry/lineJoin.js +26 -0
  245. package/src/geometry/nativeGeometry.js +10 -44
  246. package/src/geometry/polygon.js +4 -3
  247. package/src/geometry/quad.js +8 -3
  248. package/src/geometry/roofCoverage.js +23 -52
  249. package/src/geometry/roofFootprint.js +29 -0
  250. package/src/geometry/segment.js +2 -1
  251. package/src/geometry/setVertexColor.js +3 -1
  252. package/src/geometry/sub.js +2 -2
  253. package/src/geometry/subtractRoofTile.js +19 -0
  254. package/src/geometry/surface.js +2 -1
  255. package/src/geometry/treeGeometry.js +5 -6
  256. package/src/geometry/treeRing.js +9 -8
  257. package/src/geometry/triangle.js +8 -7
  258. package/src/geometry/validateTree.js +7 -0
  259. package/src/geometry/vertexNormals.js +10 -16
  260. package/src/geometry/visit.js +2 -1
  261. package/src/{constants → globals}/CELL.js +0 -1
  262. package/src/globals/Compass.js +1 -0
  263. package/src/globals/ContainerResize.js +1 -0
  264. package/src/{constants → globals}/HEIGHT.js +1 -1
  265. package/src/globals/L.js +1 -0
  266. package/src/globals/PitchDrag.js +1 -0
  267. package/src/globals/ShiftRotate.js +1 -0
  268. package/src/globals/TouchMode.js +1 -0
  269. package/src/globals/alphaBlend.js +12 -0
  270. package/src/globals/archiveDecoder.js +1 -0
  271. package/src/globals/archiveNorthWest.js +1 -0
  272. package/src/globals/archiveSouthEast.js +1 -0
  273. package/src/globals/atmosphereColor.js +1 -0
  274. package/src/globals/atmosphereStops.js +22 -0
  275. package/src/globals/blobParts.js +1 -0
  276. package/src/globals/boundsMethods.js +1 -0
  277. package/src/globals/cameraAngles.js +1 -0
  278. package/src/globals/cameraAnimatedOptions.js +3 -0
  279. package/src/globals/cameraAnimationFrame.js +1 -0
  280. package/src/globals/cameraAnimations.js +1 -0
  281. package/src/globals/cameraBearingSensitivity.js +1 -0
  282. package/src/globals/cameraByMap.js +1 -0
  283. package/src/globals/cameraDragSensitivity.js +1 -0
  284. package/src/globals/cameraDrags.js +1 -0
  285. package/src/globals/cameraEmptyOptions.js +1 -0
  286. package/src/globals/cameraFocusOptions.js +3 -0
  287. package/src/globals/cameraFov.js +3 -0
  288. package/src/globals/cameraListenerOptions.js +4 -0
  289. package/src/globals/cameraTouchStates.js +1 -0
  290. package/src/globals/cameraZeroPadding.js +1 -0
  291. package/src/globals/closestMethods.js +1 -0
  292. package/src/globals/cogTags.js +1 -0
  293. package/src/{constants → globals}/colliders.js +0 -1
  294. package/src/globals/colorLayout.js +8 -0
  295. package/src/globals/coreEventTypes.js +4 -0
  296. package/src/globals/coreMatrixKeys.js +4 -0
  297. package/src/globals/coreQuadIndices.js +1 -0
  298. package/src/globals/coreQuadUV.js +1 -0
  299. package/src/globals/coreSampler.js +4 -0
  300. package/src/globals/coreWhite.js +1 -0
  301. package/src/globals/cosObliquity.js +3 -0
  302. package/src/globals/coverageTiles.js +1 -0
  303. package/src/globals/defaultMaterial.js +1 -0
  304. package/src/globals/degrees.js +1 -0
  305. package/src/globals/demBuffer.js +4 -0
  306. package/src/globals/demLayout.js +3 -0
  307. package/src/globals/demSize.js +1 -0
  308. package/src/globals/demTarget.js +3 -0
  309. package/src/globals/demTexture.js +5 -0
  310. package/src/globals/depthBindGroup.js +9 -0
  311. package/src/globals/depthTexture.js +5 -0
  312. package/src/globals/directoryReader.js +4 -0
  313. package/src/globals/disabledShadow.js +1 -0
  314. package/src/globals/dragByHandler.js +1 -0
  315. package/src/globals/dragStates.js +1 -0
  316. package/src/globals/drawEntries.js +1 -0
  317. package/src/globals/drawFrameEntry.js +7 -0
  318. package/src/globals/drawMeshEntry.js +7 -0
  319. package/src/globals/drawSamplerEntries.js +18 -0
  320. package/src/globals/drawTerrainEntry.js +4 -0
  321. package/src/globals/drawTextureEntries.js +18 -0
  322. package/src/globals/earthCirc.js +1 -0
  323. package/src/{constants → globals}/elevationWGSL.js +1 -1
  324. package/src/globals/fragmentShader.js +3 -0
  325. package/src/globals/frameBuffer.js +4 -0
  326. package/src/globals/frameCommands.js +1 -0
  327. package/src/globals/frameLayoutEntry.js +7 -0
  328. package/src/globals/geometryDecoder.js +1 -0
  329. package/src/globals/geometryEmpty.js +1 -0
  330. package/src/globals/geometryImageOptions.js +4 -0
  331. package/src/globals/geometryPixelStates.js +1 -0
  332. package/src/globals/geometryQuaternion.js +1 -0
  333. package/src/globals/geometryScale.js +1 -0
  334. package/src/globals/geometrySemantics.js +5 -0
  335. package/src/globals/geometryTranslation.js +1 -0
  336. package/src/globals/gridEvents.js +1 -0
  337. package/src/globals/gridFadeFrame.js +1 -0
  338. package/src/globals/gridInitializers.js +1 -0
  339. package/src/globals/halfRadians.js +1 -0
  340. package/src/globals/headerBounds.js +1 -0
  341. package/src/globals/headerFlags.js +1 -0
  342. package/src/globals/headerOffsets.js +5 -0
  343. package/src/globals/hull.js +10 -0
  344. package/src/globals/imageStates.js +1 -0
  345. package/src/globals/instanceLayout.js +9 -0
  346. package/src/globals/lampDirections.js +8 -0
  347. package/src/globals/layerCallInitHooks.js +1 -0
  348. package/src/globals/layerProto.js +1 -0
  349. package/src/globals/lightScale.js +1 -0
  350. package/src/{constants → globals}/limbs.js +0 -1
  351. package/src/globals/loading.js +1 -0
  352. package/src/globals/mapMethods.js +1 -0
  353. package/src/globals/markerMethods.js +1 -0
  354. package/src/globals/markerPanFrame.js +1 -0
  355. package/src/globals/meshBindGroup.js +4 -0
  356. package/src/globals/meshBuffer.js +4 -0
  357. package/src/globals/meshCopySize.js +1 -0
  358. package/src/globals/meshImage.js +4 -0
  359. package/src/globals/meshLayoutEntry.js +8 -0
  360. package/src/globals/meshOffsets.js +1 -0
  361. package/src/globals/meshPipeline.js +27 -0
  362. package/src/globals/meshStack.js +3 -0
  363. package/src/globals/meshTarget.js +3 -0
  364. package/src/globals/nativeRenderByLayer.js +1 -0
  365. package/src/globals/nextId.js +1 -0
  366. package/src/globals/normalLayout.js +8 -0
  367. package/src/globals/parts.js +24 -0
  368. package/src/globals/pendingGridFades.js +1 -0
  369. package/src/globals/pendingInitializations.js +1 -0
  370. package/src/globals/pendingMapChanges.js +1 -0
  371. package/src/globals/pendingMarkerPan.js +1 -0
  372. package/src/globals/pendingPlacements.js +1 -0
  373. package/src/globals/pendingRasterLoads.js +1 -0
  374. package/src/globals/pendingZoomAnimations.js +1 -0
  375. package/src/globals/pipelineLayout.js +3 -0
  376. package/src/globals/popupEvents.js +1 -0
  377. package/src/globals/popupPan.js +1 -0
  378. package/src/globals/popupPosition.js +1 -0
  379. package/src/globals/positionLayout.js +8 -0
  380. package/src/globals/programEntries.js +1 -0
  381. package/src/globals/programLayout.js +3 -0
  382. package/src/globals/radians.js +1 -0
  383. package/src/globals/rasterBuffer.js +4 -0
  384. package/src/globals/rasterIndices.js +1 -0
  385. package/src/globals/rasterNormals.js +1 -0
  386. package/src/globals/rasterPoint.js +4 -0
  387. package/src/globals/rasterPositions.js +1 -0
  388. package/src/globals/rasterSampler.js +6 -0
  389. package/src/globals/rasterTexture.js +5 -0
  390. package/src/globals/rasterUVs.js +1 -0
  391. package/src/globals/removeLayer.js +1 -0
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  781. package/src/constants/Compass.js +0 -7
  782. package/src/constants/ContainerResize.js +0 -7
  783. package/src/constants/PitchDrag.js +0 -7
  784. package/src/constants/ShiftRotate.js +0 -7
  785. package/src/constants/TouchMode.js +0 -6
  786. package/src/constants/accessorSizes.js +0 -1
  787. package/src/constants/attachState.js +0 -1
  788. package/src/constants/cameraControlsState.js +0 -1
  789. package/src/constants/cityMapper.js +0 -6
  790. package/src/constants/hull.js +0 -1
  791. package/src/constants/indexState.js +0 -1
  792. package/src/constants/mapCameraState.js +0 -1
  793. package/src/constants/nativeLayerState.js +0 -1
  794. package/src/constants/onMapChangeState.js +0 -1
  795. package/src/constants/onZoomAnimState.js +0 -1
  796. package/src/constants/parts.js +0 -19
  797. package/src/constants/pumpState.js +0 -1
  798. package/src/constants/ringDirections.js +0 -10
  799. package/src/constants/roundProfile.js +0 -1
  800. package/src/constants/underEntryState.js +0 -1
  801. /package/src/{constants → globals}/TILE_RADIUS.js +0 -0
  802. /package/src/{constants → globals}/TILE_SIZE.js +0 -0
  803. /package/src/{constants → globals}/dark.js +0 -0
  804. /package/src/{constants → globals}/glass.js +0 -0
  805. /package/src/{constants → globals}/headlight.js +0 -0
  806. /package/src/{constants → globals}/moves.js +0 -0
  807. /package/src/{constants → globals}/nativeEventMaps.js +0 -0
  808. /package/src/{constants → globals}/nativeMethodHandlers.js +0 -0
  809. /package/src/{constants → globals}/paints.js +0 -0
  810. /package/src/{constants → globals}/pendingUpdates.js +0 -0
  811. /package/src/{constants → globals}/renderers.js +0 -0
  812. /package/src/{constants → globals}/shirt.js +0 -0
  813. /package/src/{constants → globals}/skin.js +0 -0
  814. /package/src/{constants → globals}/speed.js +0 -0
  815. /package/src/{constants → globals}/taillight.js +0 -0
  816. /package/src/{constants → globals}/trousers.js +0 -0
  817. /package/src/{constants/accessorTypes.js → globals/types.js} +0 -0
  818. /package/src/{constants → globals}/tyre.js +0 -0
  819. /package/src/{constants → globals}/white.js +0 -0
@@ -1,3 +1,6 @@
1
+ import { worldMatrixChanged } from './worldMatrixChanged.js';
2
+ import { composeLocalTransform } from './composeLocalTransform.js';
3
+
1
4
  /** Compose parent*local matrices; a node.matrix overrides its position/rotation/scale. */
2
5
 
3
6
  export function updateWorldMatrix(node) {
@@ -6,40 +9,32 @@ export function updateWorldMatrix(node) {
6
9
  const matrixMode = Boolean(node.matrix);
7
10
  let changed = node._worldParent !== parent || node._parentWorldVersion !== parentVersion ||
8
11
  node._worldMatrixMode !== matrixMode;
9
- let i, value, child;
10
- if (node.matrix) {
11
- const state = node._matrixState ||= new Float64Array(16);
12
- for (i = 0; i < 16; i++) {
13
- if (state[i] !== node.matrix[i]) changed = true;
14
- state[i] = node.matrix[i];
15
- }
16
- } else {
17
- const state = node._transformState ||= new Float64Array(9);
18
- for (i = 0; i < 9; i++) {
19
- value = i < 3 ? node.position[i] : i < 6 ? node.rotation[i - 3] : node.scale[i - 6];
20
- if (state[i] !== value) changed = true;
21
- state[i] = value;
22
- }
23
- }
12
+ let child;
13
+ changed = worldMatrixChanged(node, changed);
24
14
  if (!changed) {
25
15
  for (child of node.children) updateWorldMatrix(child);
26
16
  return;
27
17
  }
28
- let local;
18
+ let local, world;
29
19
  if (node.matrix) local = node.matrix;
30
- else {
31
- const degrees = 180 / Math.PI;
32
- const matrix = new DOMMatrix().translate(...node.position);
33
- // Node rotations use YXZ, as did the previous renderer.
34
- matrix.rotateAxisAngleSelf(0, 1, 0, node.rotation[1] * degrees);
35
- matrix.rotateAxisAngleSelf(1, 0, 0, node.rotation[0] * degrees);
36
- matrix.rotateAxisAngleSelf(0, 0, 1, node.rotation[2] * degrees);
37
- local = matrix.scale(...node.scale).toFloat64Array();
20
+ else local = composeLocalTransform(node);
21
+ world = node._worldTransform ||= /* alloc */ new DOMMatrix();
22
+ if (local instanceof DOMMatrix) {
23
+ world.m11 = local.m11, world.m12 = local.m12, world.m13 = local.m13, world.m14 = local.m14;
24
+ world.m21 = local.m21, world.m22 = local.m22, world.m23 = local.m23, world.m24 = local.m24;
25
+ world.m31 = local.m31, world.m32 = local.m32, world.m33 = local.m33, world.m34 = local.m34;
26
+ world.m41 = local.m41, world.m42 = local.m42, world.m43 = local.m43, world.m44 = local.m44;
27
+ } else {
28
+ world.m11 = local[0], world.m12 = local[1], world.m13 = local[2], world.m14 = local[3];
29
+ world.m21 = local[4], world.m22 = local[5], world.m23 = local[6], world.m24 = local[7];
30
+ world.m31 = local[8], world.m32 = local[9], world.m33 = local[10], world.m34 = local[11];
31
+ world.m41 = local[12], world.m42 = local[13], world.m43 = local[14], world.m44 = local[15];
38
32
  }
39
- const world = parent
40
- ? new DOMMatrix(parent.worldMatrix).multiply(new DOMMatrix(local)).toFloat64Array()
41
- : local;
42
- for (i = 0; i < 16; i++) node.worldMatrix[i] = world[i];
33
+ if (parent) world.preMultiplySelf(parent._worldTransform);
34
+ node.worldMatrix[0] = world.m11, node.worldMatrix[1] = world.m12, node.worldMatrix[2] = world.m13, node.worldMatrix[3] = world.m14;
35
+ node.worldMatrix[4] = world.m21, node.worldMatrix[5] = world.m22, node.worldMatrix[6] = world.m23, node.worldMatrix[7] = world.m24;
36
+ node.worldMatrix[8] = world.m31, node.worldMatrix[9] = world.m32, node.worldMatrix[10] = world.m33, node.worldMatrix[11] = world.m34;
37
+ node.worldMatrix[12] = world.m41, node.worldMatrix[13] = world.m42, node.worldMatrix[14] = world.m43, node.worldMatrix[15] = world.m44;
43
38
  node._worldParent = parent;
44
39
  node._parentWorldVersion = parentVersion;
45
40
  node._worldMatrixMode = matrixMode;
@@ -0,0 +1,18 @@
1
+ export function worldMatrixChanged(node, changed) {
2
+ let i, value;
3
+ if (node.matrix) {
4
+ const state = node._matrixState ||= /* alloc */ new Float64Array(16);
5
+ for (i = 0; i < 16; i++) {
6
+ if (state[i] !== node.matrix[i]) changed = true;
7
+ state[i] = node.matrix[i];
8
+ }
9
+ } else {
10
+ const state = node._transformState ||= /* alloc */ new Float64Array(9);
11
+ for (i = 0; i < 9; i++) {
12
+ value = i < 3 ? node.position[i] : i < 6 ? node.rotation[i - 3] : node.scale[i - 6];
13
+ if (state[i] !== value) changed = true;
14
+ state[i] = value;
15
+ }
16
+ }
17
+ return changed;
18
+ }
@@ -0,0 +1,17 @@
1
+ export function materialBaseShader(material, hasBase, hasRoof) {
2
+ return /* wgsl */ `
3
+ var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
4
+ let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
5
+ let alpha = u.material.z * texel.a;
6
+ ${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
7
+ ${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
8
+ var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
9
+ ${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
10
+ ${hasRoof ? /* wgsl */ `
11
+ if (input.roof > 0.0 && all(input.roofUv >= vec2<f32>(0.0)) &&
12
+ all(input.roofUv <= vec2<f32>(1.0))) {
13
+ let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
14
+ base = mix(base, toLinear(roof.rgb), roof.a * input.roof);
15
+ }
16
+ ` : ''}`;
17
+ }
@@ -1,84 +1,21 @@
1
+ import { defaultMaterial } from '../globals/defaultMaterial.js';
1
2
  import { textureBinding } from '../rendering/textureBinding.js';
3
+ import { validateRoofMaterial } from './validateRoofMaterial.js';
4
+ import { materialVertexShader } from './materialVertexShader.js';
5
+ import { materialSurfaceShader } from './materialSurfaceShader.js';
2
6
 
3
7
  /** Material WGSL and texture bindings, without a GPU device or Leaflet layer. */
4
- export function materialShaders(material = {}, sparkle = false, elevationWGSL = '') {
8
+ export function materialShaders(material = defaultMaterial, sparkle = false, elevationWGSL = '') {
5
9
  const hasBase = Boolean(material.baseTexture);
6
10
  const hasMetal = Boolean(material.metalTexture);
7
11
  const hasEmissive = Boolean(material.emissiveTexture);
8
12
  const hasOcclusion = Boolean(material.occlusionTexture);
9
- const hasRoof = Boolean(material.roofTexture);
13
+ const hasRoof = Boolean(material.roofTexture || material.wallTexture);
14
+ validateRoofMaterial(material);
10
15
  const hasTerrain = Boolean(material.terrain);
11
16
  const textured = hasBase || hasMetal || hasEmissive || hasOcclusion || material.nightLight;
12
- const vertex = /* wgsl */ `
13
- struct Mesh {
14
- worldMatrix: mat4x4<f32>,
15
- baseColor: vec4<f32>,
16
- material: vec4<f32>,
17
- emissive: vec4<f32>,
18
- terrain: vec4<f32>,
19
- highlight: vec4<f32>,
20
- };
21
- struct Frame {
22
- viewMatrix: mat4x4<f32>,
23
- projectionMatrix: mat4x4<f32>,
24
- roofMatrix: mat4x4<f32>,
25
- lightDirection: vec4<f32>,
26
- skyDirection: vec4<f32>,
27
- atmosphereTint: vec4<f32>,
28
- };
29
- @group(0) @binding(0) var<uniform> u: Mesh;
30
- @group(0) @binding(1) var<uniform> frame: Frame;
31
- struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
32
- @group(1) @binding(0) var<uniform> solar: Solar;
33
- ${hasTerrain ? /* wgsl */ `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
34
- struct VertexInput {
35
- @location(0) position: vec3<f32>,
36
- @location(1) normal: vec3<f32>,
37
- ${material.instanced ? '@location(4) instanceOffset: vec4<f32>,' : ''}
38
- ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
39
- ${textured ? '@location(3) uv: vec2<f32>,' : ''}
40
- };
41
- struct VertexOutput {
42
- @builtin(position) position: vec4<f32>,
43
- @location(0) color: vec3<f32>,
44
- @location(1) normal: vec3<f32>,
45
- @location(2) viewPosition: vec3<f32>,
46
- @location(6) shadowPosition: vec4<f32>,
47
- @location(7) worldPosition: vec3<f32>,
48
- ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
49
- ${textured ? '@location(3) uv: vec2<f32>,' : ''}
50
- ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
51
- };
52
- @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
53
- var output: VertexOutput;
54
- var position = input.position${material.instanced ? ' + input.instanceOffset.xyz' : ''};
55
- ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
56
- let featureVertex = f32(vertexIndex)${material.instanced ? ' + input.instanceOffset.w' : ''};
57
- let highlighted = featureVertex >= u.highlight.x && featureVertex < u.highlight.y;
58
- output.color = ${material.vertexColors
59
- ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
60
- : 'u.baseColor.rgb'};
61
- // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
62
- let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
63
- let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
64
- cross(m[0], m[1]) * input.normal.z) / determinant(m);
65
- output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
66
- let world = u.worldMatrix * vec4<f32>(position, 1.0);
67
- output.shadowPosition = solar.matrix * world;
68
- output.worldPosition = world.xyz / world.w;
69
- ${sparkle ? `output.localPosition = input.position${material.instanced ? ' + input.instanceOffset.xyz' : ''};` : ''}
70
- let viewPosition = frame.viewMatrix * world;
71
- output.viewPosition = viewPosition.xyz;
72
- ${textured ? 'output.uv = input.uv;' : ''}
73
- ${hasRoof ? /* wgsl */ `
74
- output.roofUv = (frame.roofMatrix * world).xz;
75
- output.roof = select(0.0, 1.0, input.normal.y >= 0.5 && !highlighted);
76
- ` : ''}
77
- output.position = frame.projectionMatrix * viewPosition;
78
- return output;
79
- }
80
- `;
81
- const bindings = [];
17
+ const vertex = materialVertexShader(material, sparkle, elevationWGSL, hasTerrain, textured, hasRoof);
18
+ const bindings = /* alloc */ [];
82
19
  const baseBinding = textureBinding(bindings, 'baseTexture', hasBase);
83
20
  const metalBinding = textureBinding(bindings, 'metalTexture', hasMetal);
84
21
  const emissiveBinding = textureBinding(bindings, 'emissiveTexture', hasEmissive);
@@ -92,6 +29,7 @@ export function materialShaders(material = {}, sparkle = false, elevationWGSL =
92
29
  emissive: vec4<f32>,
93
30
  terrain: vec4<f32>,
94
31
  highlight: vec4<f32>,
32
+ cutout: vec4<f32>,
95
33
  };
96
34
  struct Frame {
97
35
  viewMatrix: mat4x4<f32>,
@@ -171,6 +109,8 @@ export function materialShaders(material = {}, sparkle = false, elevationWGSL =
171
109
  if (u.highlight.w < 1.0 && noise >= u.highlight.w) { discard; }
172
110
  }
173
111
  @fragment fn fragmentMain(input: FragmentInput, @builtin(front_facing) frontFacing: bool) -> @location(0) vec4<f32> {
112
+ let cutoutDistance = distance(input.position.xy, u.cutout.xy);
113
+ if (select((cutoutDistance < u.cutout.z), (cutoutDistance >= u.cutout.z), u.cutout.w > 0.0)) { discard; }
174
114
  ${material.nightLight ? /* wgsl */ `
175
115
  if (input.uv.x <= 2.0) {
176
116
  let radial = max(0.0, 1.0 - dot(input.uv, input.uv));
@@ -183,64 +123,8 @@ export function materialShaders(material = {}, sparkle = false, elevationWGSL =
183
123
  let sunlight = sunVisibility(input.shadowPosition);
184
124
  let worldNormal = normalize(transpose(mat3x3<f32>(frame.viewMatrix[0].xyz, frame.viewMatrix[1].xyz, frame.viewMatrix[2].xyz)) * normalize(input.normal)) * select(-1.0, 1.0, frontFacing);
185
125
  let artificial = localLighting(input.worldPosition, worldNormal);
186
- ${material.unlit ? /* wgsl */ `
187
- let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
188
- return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
189
- ` : /* wgsl */ `
190
- var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
191
- let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
192
- let alpha = u.material.z * texel.a;
193
- ${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
194
- ${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
195
- var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
196
- ${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
197
- ${hasRoof ? /* wgsl */ `
198
- if (input.roof > 0.5 && all(input.roofUv >= vec2<f32>(0.0)) &&
199
- all(input.roofUv <= vec2<f32>(1.0))) {
200
- let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
201
- base = mix(base, toLinear(roof.rgb), roof.a);
202
- }
203
- ` : ''}
204
- let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
205
- let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
206
- let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
207
- let view = normalize(-input.viewPosition);
208
- let halfVector = normalize(view + frame.lightDirection.xyz);
209
- let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
210
- let nv = max(dot(normal, view), 0.001);
211
- let nh = max(dot(normal, halfVector), 0.0);
212
- let vh = max(dot(view, halfVector), 0.0);
213
- let a2 = pow(rough, 4.0);
214
- let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
215
- let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
216
- let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
217
- let visibility = 0.5 / max(gv + gl, 0.0001);
218
- let f0 = mix(vec3<f32>(0.04), base, metal);
219
- let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
220
- let specular = d * visibility * fresnel;
221
- let diffuse = (1.0 - metal) * base / PI;
222
- let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
223
- let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
224
- let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
225
- ${sparkle ? /* wgsl */ `
226
- let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
227
- let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
228
- ` : ''}
229
- // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
230
- let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
231
- ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
232
- ? material.emissiveTexture.srgb
233
- ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
234
- : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
235
- : 'vec3<f32>(1.0)'};
236
- var color = ambient * base * (1.0 - metal) * ao +
237
- (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
238
- ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
239
- color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
240
- appearance(input.position.xy);
241
- return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
242
- `}
126
+ ${materialSurfaceShader(material, sparkle, hasBase, hasMetal, hasEmissive, hasOcclusion, hasRoof)}
243
127
  }
244
128
  `;
245
- return { vertex, fragment, bindings, textured, hasTerrain };
129
+ return /* alloc */ { vertex, fragment, bindings, textured, hasTerrain };
246
130
  }
@@ -0,0 +1,47 @@
1
+ import { materialBaseShader } from './materialBaseShader.js';
2
+
3
+ export function materialSurfaceShader(material, sparkle, hasBase, hasMetal, hasEmissive, hasOcclusion, hasRoof) {
4
+ return material.unlit ? /* wgsl */ `
5
+ let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
6
+ return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
7
+ ` : /* wgsl */ `${materialBaseShader(material, hasBase, hasRoof)}
8
+ let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
9
+ let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
10
+ let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
11
+ let view = normalize(-input.viewPosition);
12
+ let halfVector = normalize(view + frame.lightDirection.xyz);
13
+ let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
14
+ let nv = max(dot(normal, view), 0.001);
15
+ let nh = max(dot(normal, halfVector), 0.0);
16
+ let vh = max(dot(view, halfVector), 0.0);
17
+ let a2 = pow(rough, 4.0);
18
+ let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
19
+ let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
20
+ let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
21
+ let visibility = 0.5 / max(gv + gl, 0.0001);
22
+ let f0 = mix(vec3<f32>(0.04), base, metal);
23
+ let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
24
+ let specular = d * visibility * fresnel;
25
+ let diffuse = (1.0 - metal) * base / PI;
26
+ let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
27
+ let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
28
+ let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
29
+ ${sparkle ? /* wgsl */ `
30
+ let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
31
+ let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
32
+ ` : ''}
33
+ // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
34
+ let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
35
+ ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
36
+ ? material.emissiveTexture.srgb
37
+ ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
38
+ : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
39
+ : 'vec3<f32>(1.0)'};
40
+ var color = ambient * base * (1.0 - metal) * ao +
41
+ (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
42
+ ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
43
+ color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
44
+ appearance(input.position.xy);
45
+ return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
46
+ `;
47
+ }
@@ -0,0 +1,72 @@
1
+ import { roofVertexShader } from './roofVertexShader.js';
2
+
3
+ export function materialVertexShader(material, sparkle, elevationWGSL, hasTerrain, textured, hasRoof) {
4
+ const instanceOffset = material.instanced ? ' + input.instanceOffset.xyz' : '';
5
+ return /* wgsl */ `
6
+ struct Mesh {
7
+ worldMatrix: mat4x4<f32>,
8
+ baseColor: vec4<f32>,
9
+ material: vec4<f32>,
10
+ emissive: vec4<f32>,
11
+ terrain: vec4<f32>,
12
+ highlight: vec4<f32>,
13
+ cutout: vec4<f32>,
14
+ };
15
+ struct Frame {
16
+ viewMatrix: mat4x4<f32>,
17
+ projectionMatrix: mat4x4<f32>,
18
+ roofMatrix: mat4x4<f32>,
19
+ lightDirection: vec4<f32>,
20
+ skyDirection: vec4<f32>,
21
+ atmosphereTint: vec4<f32>,
22
+ };
23
+ @group(0) @binding(0) var<uniform> u: Mesh;
24
+ @group(0) @binding(1) var<uniform> frame: Frame;
25
+ struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
26
+ @group(1) @binding(0) var<uniform> solar: Solar;
27
+ ${hasTerrain ? /* wgsl */ `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
28
+ struct VertexInput {
29
+ @location(0) position: vec3<f32>,
30
+ @location(1) normal: vec3<f32>,
31
+ ${material.instanced ? '@location(4) instanceOffset: vec4<f32>,' : ''}
32
+ ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
33
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
34
+ };
35
+ struct VertexOutput {
36
+ @builtin(position) position: vec4<f32>,
37
+ @location(0) color: vec3<f32>,
38
+ @location(1) normal: vec3<f32>,
39
+ @location(2) viewPosition: vec3<f32>,
40
+ @location(6) shadowPosition: vec4<f32>,
41
+ @location(7) worldPosition: vec3<f32>,
42
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
43
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
44
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
45
+ };
46
+ @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
47
+ var output: VertexOutput;
48
+ var position = input.position${instanceOffset};
49
+ ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
50
+ let featureVertex = f32(vertexIndex)${material.instanced ? ' + input.instanceOffset.w' : ''};
51
+ let highlighted = featureVertex >= u.highlight.x && featureVertex < u.highlight.y;
52
+ output.color = ${material.vertexColors
53
+ ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
54
+ : 'u.baseColor.rgb'};
55
+ // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
56
+ let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
57
+ let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
58
+ cross(m[0], m[1]) * input.normal.z) / determinant(m);
59
+ output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
60
+ let world = u.worldMatrix * vec4<f32>(position, 1.0);
61
+ output.shadowPosition = solar.matrix * world;
62
+ output.worldPosition = world.xyz / world.w;
63
+ ${sparkle ? `output.localPosition = input.position${instanceOffset};` : ''}
64
+ let viewPosition = frame.viewMatrix * world;
65
+ output.viewPosition = viewPosition.xyz;
66
+ ${textured ? 'output.uv = input.uv;' : ''}
67
+ ${hasRoof ? roofVertexShader(material) : ''}
68
+ output.position = frame.projectionMatrix * viewPosition;
69
+ return output;
70
+ }
71
+ `;
72
+ }
@@ -0,0 +1,9 @@
1
+ export function roofVertexShader(material) {
2
+ const roofOpacity = Number(material.roofTexture ?? 0);
3
+ const wallOpacity = Number(material.wallTexture ?? 0);
4
+ return /* wgsl */ `
5
+ output.roofUv = (frame.roofMatrix * world).xz;
6
+ output.roof = select(0.0, select(${wallOpacity.toFixed(8)}, ${roofOpacity.toFixed(8)}, input.normal.y >= 0.5), ((${Boolean(material.roofTexture)} && input.normal.y >= 0.5) ||
7
+ (${Boolean(material.wallTexture)} && abs(input.normal.y) < 0.5)) && !highlighted);
8
+ `;
9
+ }
@@ -0,0 +1,10 @@
1
+ export function validateRoofMaterial(material) {
2
+ let name, value;
3
+ for (name of /* alloc */ ['roofTexture', 'wallTexture']) {
4
+ value = material[name];
5
+ if (value !== undefined && typeof value !== 'boolean' &&
6
+ (!Number.isFinite(value) || value < 0 || value > 1)) {
7
+ throw /* alloc */ new Error(`${name} must be a boolean or a finite number between 0 and 1`);
8
+ }
9
+ }
10
+ }
@@ -1,12 +1,21 @@
1
+ import { sunBindGroup } from '../globals/sunBindGroup.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+
4
+
1
5
 
2
6
  export function bindSunlight(layer) {
3
- const sun = layer.renderer.sunlight;
4
- sun.bindGroup = layer.renderer.device.createBindGroup({
5
- layout: sun.layout, entries: [
6
- { binding: 0, resource: { buffer: sun.buffer } },
7
- { binding: 1, resource: sun.texture.createView() },
8
- { binding: 2, resource: sun.sampler },
9
- { binding: 3, resource: { buffer: sun.lights } },
10
- ]
11
- });
7
+ const sun = sceneByLayer.get(layer).renderer.sunlight;
8
+ sun.bindGroup = sceneByLayer.get(layer).renderer.device.createBindGroup((
9
+ sunBindGroup.layout = sun.layout,
10
+ sunBindGroup.entries[0].resource.buffer = sun.buffer,
11
+ sunBindGroup.entries[1].resource = sun.texture.createView(),
12
+ sunBindGroup.entries[2].resource = sun.sampler,
13
+ sunBindGroup.entries[3].resource.buffer = sun.lights,
14
+ sunBindGroup
15
+ ));
16
+ sunBindGroup.layout = null;
17
+ sunBindGroup.entries[0].resource.buffer = null;
18
+ sunBindGroup.entries[1].resource = null;
19
+ sunBindGroup.entries[2].resource = null;
20
+ sunBindGroup.entries[3].resource.buffer = null;
12
21
  }
@@ -1,12 +1,16 @@
1
+ import { shadowPass } from '../globals/shadowPass.js';
2
+ import { shadowBindGroup } from '../globals/shadowBindGroup.js';
3
+ import { shadowOffsets } from '../globals/shadowOffsets.js';
4
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
5
+
6
+
1
7
  export function drawShadowMeshes(backend, encoder, meshes) {
2
- const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
3
- const pass = encoder.beginRenderPass({
4
- colorAttachments: [],
5
- depthStencilAttachment: {
6
- view: sun.texture.createView(), depthClearValue: 1,
7
- depthLoadOp: 'clear', depthStoreOp: 'store'
8
- },
9
- });
8
+ const renderer = sceneByLayer.get(backend).renderer, device = renderer.device, sun = renderer.sunlight;
9
+ const pass = encoder.beginRenderPass((
10
+ shadowPass.depthStencilAttachment.view = sun.texture.createView(),
11
+ shadowPass
12
+ ));
13
+ shadowPass.depthStencilAttachment.view = null;
10
14
  let pipeline = sun.pipeline;
11
15
  pass.setPipeline(pipeline);
12
16
  pass.setBindGroup(1, sun.depthBindGroup);
@@ -23,11 +27,13 @@ export function drawShadowMeshes(backend, encoder, meshes) {
23
27
  renderer.uniformData[offset / 4 + 35] = mesh._appearance ?? 1;
24
28
  if (mesh._shadowBuffer !== renderer.uniformBuffer) {
25
29
  mesh._shadowBuffer = renderer.uniformBuffer;
26
- mesh._shadowBindGroup = device.createBindGroup({
27
- layout: sun.meshLayout, entries: [
28
- { binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
29
- ]
30
- });
30
+ mesh._shadowBindGroup = device.createBindGroup((
31
+ shadowBindGroup.layout = sun.meshLayout,
32
+ shadowBindGroup.entries[0].resource.buffer = renderer.uniformBuffer,
33
+ shadowBindGroup
34
+ ));
35
+ shadowBindGroup.layout = null;
36
+ shadowBindGroup.entries[0].resource.buffer = null;
31
37
  }
32
38
  for (attribute of Object.values(mesh.geometry.attributes)) {
33
39
  if (attribute.needsUpdate) {
@@ -35,7 +41,11 @@ export function drawShadowMeshes(backend, encoder, meshes) {
35
41
  attribute.needsUpdate = false;
36
42
  }
37
43
  }
38
- pass.setBindGroup(0, mesh._shadowBindGroup, [offset]);
44
+ pass.setBindGroup(0, mesh._shadowBindGroup, (
45
+ shadowOffsets[0] = offset,
46
+ shadowOffsets
47
+ ));
48
+
39
49
  pass.setVertexBuffer(0, mesh.geometry.attributes.position.buffer);
40
50
  if (instances) pass.setVertexBuffer(1, instances.buffer);
41
51
  index = mesh.geometry.attributes.index, range = mesh.geometry.drawRange;
@@ -1,24 +1,37 @@
1
+ import { shadowMeshLayout } from '../globals/shadowMeshLayout.js';
2
+ import { shadowDepthLayout } from '../globals/shadowDepthLayout.js';
3
+ import { depthBindGroup as sharedDepthBindGroup } from '../globals/depthBindGroup.js';
4
+ import { shadowShader } from '../globals/shadowShader.js';
5
+ import { shadowPipeline } from '../globals/shadowPipeline.js';
6
+ import { shadowPipelineLayout } from '../globals/shadowPipelineLayout.js';
7
+ import { shadowInstanceLayouts } from '../globals/shadowInstanceLayouts.js';
8
+ import { shadowLayouts } from '../globals/shadowLayouts.js';
9
+
1
10
  export function ensureShadowPipeline(device, sun, instanced = false) {
2
11
  const key = instanced ? 'instancePipeline' : 'pipeline';
3
12
  if (!sun[key]) {
4
13
  if (!sun.meshLayout) {
5
- sun.meshLayout = device.createBindGroupLayout({
6
- entries: [
7
- { binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: 'uniform', hasDynamicOffset: true } },
8
- ]
9
- });
14
+ sun.meshLayout = device.createBindGroupLayout((
15
+ shadowMeshLayout.entries[0].visibility = GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
16
+ shadowMeshLayout
17
+ ));
18
+
10
19
  // Do not bind the sampled depth texture while it is a render attachment.
11
- sun.depthLayout = device.createBindGroupLayout({
12
- entries: [
13
- { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
14
- ]
15
- });
16
- sun.depthBindGroup = device.createBindGroup({
17
- layout: sun.depthLayout, entries: [{ binding: 0, resource: { buffer: sun.buffer } }],
18
- });
20
+ sun.depthLayout = device.createBindGroupLayout((
21
+ shadowDepthLayout.entries[0].visibility = GPUShaderStage.VERTEX,
22
+ shadowDepthLayout
23
+ ));
24
+
25
+ sun.depthBindGroup = device.createBindGroup((
26
+ sharedDepthBindGroup.layout = sun.depthLayout,
27
+ sharedDepthBindGroup.entries[0].resource.buffer = sun.buffer,
28
+ sharedDepthBindGroup
29
+ ));
30
+ sharedDepthBindGroup.layout = null;
31
+ sharedDepthBindGroup.entries[0].resource.buffer = null;
19
32
  }
20
- const shader = device.createShaderModule({
21
- code: /* wgsl */ `
33
+ const shader = device.createShaderModule((
34
+ shadowShader.code = /* wgsl */`
22
35
  struct Mesh { world: mat4x4<f32>, padding: array<vec4<f32>, 4>, highlight: vec4<f32> };
23
36
  @group(0) @binding(0) var<uniform> mesh: Mesh;
24
37
  @group(1) @binding(0) var<uniform> matrix: mat4x4<f32>;
@@ -29,25 +42,23 @@ export function ensureShadowPipeline(device, sun, instanced = false) {
29
42
  let noise = fract(52.9829189 * fract(dot(floor(position.xy), vec2<f32>(0.06711056, 0.00583715))));
30
43
  if (mesh.highlight.w < 1.0 && noise >= mesh.highlight.w) { discard; }
31
44
  }
32
- ` });
33
- const buffers = [
34
- { arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
35
- ];
36
- if (instanced) buffers.push({
37
- arrayStride: 16, stepMode: 'instance',
38
- attributes: [{ shaderLocation: 4, offset: 0, format: 'float32x4' }],
39
- });
40
- sun[key] = device.createRenderPipeline({
41
- layout: device.createPipelineLayout({ bindGroupLayouts: [sun.meshLayout, sun.depthLayout] }),
42
- vertex: {
43
- module: shader, entryPoint: 'main', buffers
44
- },
45
- fragment: { module: shader, entryPoint: 'fragmentMain', targets: [] },
46
- primitive: { topology: 'triangle-list', cullMode: 'none' },
47
- depthStencil: {
48
- format: 'depth32float', depthWriteEnabled: true, depthCompare: 'less',
49
- depthBias: 2, depthBiasSlopeScale: 2
50
- },
51
- });
45
+ `,
46
+ shadowShader
47
+ ));
48
+ shadowShader.code = null;
49
+ const buffers = instanced ? shadowInstanceLayouts : shadowLayouts;
50
+ sun[key] = device.createRenderPipeline((
51
+ shadowPipeline.layout = device.createPipelineLayout((shadowPipelineLayout.bindGroupLayouts[0] = sun.meshLayout, shadowPipelineLayout.bindGroupLayouts[1] = sun.depthLayout, shadowPipelineLayout)),
52
+ shadowPipeline.vertex.module = shader,
53
+ shadowPipeline.vertex.buffers = buffers,
54
+ shadowPipeline.fragment.module = shader,
55
+ shadowPipeline
56
+ ));
57
+ shadowPipelineLayout.bindGroupLayouts[0] = null;
58
+ shadowPipelineLayout.bindGroupLayouts[1] = null;
59
+ shadowPipeline.layout = null;
60
+ shadowPipeline.vertex.module = null;
61
+ shadowPipeline.vertex.buffers = null;
62
+ shadowPipeline.fragment.module = null;
52
63
  }
53
64
  }
@@ -0,0 +1,24 @@
1
+ export function meshShadowBounds(mesh, bounds, matrix) {
2
+ let cached = mesh._shadowBounds;
3
+ if (!cached || cached.version !== mesh._worldMatrixVersion || cached.bounds !== bounds) {
4
+ cached ||= mesh._shadowBounds = /* alloc */ {
5
+ min: /* alloc */ [Infinity, Infinity, Infinity],
6
+ max: /* alloc */ [-Infinity, -Infinity, -Infinity],
7
+ };
8
+ cached.version = mesh._worldMatrixVersion;
9
+ cached.bounds = bounds;
10
+ cached.min.fill(Infinity); cached.max.fill(-Infinity);
11
+ let i, x, y, z, w, axis, value;
12
+ for (i = 0; i < 8; i++) {
13
+ x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
14
+ z = i & 4 ? bounds.max[2] : bounds.min[2];
15
+ w = matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15];
16
+ for (axis = 0; axis < 3; axis++) {
17
+ value = (matrix[axis] * x + matrix[axis + 4] * y + matrix[axis + 8] * z + matrix[axis + 12]) / w;
18
+ cached.min[axis] = Math.min(cached.min[axis], value);
19
+ cached.max[axis] = Math.max(cached.max[axis], value);
20
+ }
21
+ }
22
+ }
23
+ return cached;
24
+ }