leaflet-city-mapper 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (819) hide show
  1. package/README.md +22 -26
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper-src.js +15326 -0
  4. package/dist/leaflet-city-mapper-src.js.map +7 -0
  5. package/dist/leaflet-city-mapper.js +4 -3
  6. package/dist/leaflet-city-mapper.js.map +4 -4
  7. package/libs/leaflet-lens.js +122 -0
  8. package/libs/leaflet.js +76 -0
  9. package/libs/openlayers-bindings.js +1128 -0
  10. package/libs/openlayers-bindings.min.js +99 -0
  11. package/libs/openlayers-bindings.min.js.map +7 -0
  12. package/package.json +4 -3
  13. package/src/archives/decodeDirectory.js +43 -25
  14. package/src/archives/decodeHeader.js +15 -11
  15. package/src/archives/decompress.js +7 -2
  16. package/src/archives/findDirectoryEntry.js +9 -0
  17. package/src/archives/findTile.js +31 -0
  18. package/src/archives/getDirectoryEntries.js +18 -0
  19. package/src/archives/getHeader.js +7 -3
  20. package/src/archives/getTileData.js +13 -0
  21. package/src/archives/getZxy.js +7 -63
  22. package/src/archives/loadSource.js +24 -10
  23. package/src/archives/read.js +12 -9
  24. package/src/archives/tileId.js +7 -3
  25. package/src/archives/varint.js +7 -3
  26. package/src/camera/angles.js +12 -4
  27. package/src/camera/animationPoint.js +4 -1
  28. package/src/camera/cameraMapReady.js +4 -1
  29. package/src/camera/cancelCameraAnimation.js +11 -7
  30. package/src/camera/cleanupCameraMap.js +7 -4
  31. package/src/camera/fitCameraBounds.js +33 -23
  32. package/src/camera/getBearing.js +5 -0
  33. package/src/camera/getPitch.js +5 -0
  34. package/src/camera/groundBounds.js +13 -6
  35. package/src/camera/initializeCameraMap.js +8 -3
  36. package/src/camera/mapAnimateCamera.js +20 -13
  37. package/src/camera/mapCamera.js +22 -42
  38. package/src/camera/mapContainerPointToLayerPoint.js +4 -2
  39. package/src/camera/mapGetBearing.js +4 -1
  40. package/src/camera/mapGetBounds.js +12 -6
  41. package/src/camera/mapGetBoundsCenterZoom.js +6 -3
  42. package/src/camera/mapGetBoundsZoom.js +17 -7
  43. package/src/camera/mapGetCenterLayerPoint.js +3 -2
  44. package/src/camera/mapGetPitch.js +4 -1
  45. package/src/camera/mapLayerPointToContainerPoint.js +3 -2
  46. package/src/camera/mapLimitCenter.js +12 -7
  47. package/src/camera/mapLimitOffset.js +6 -2
  48. package/src/camera/mapPanBy.js +3 -2
  49. package/src/camera/mapPanInside.js +16 -10
  50. package/src/camera/mapResetNorth.js +4 -1
  51. package/src/camera/mapResetNorthPitch.js +4 -1
  52. package/src/camera/mapSetBearing.js +3 -1
  53. package/src/camera/mapSetPitch.js +3 -1
  54. package/src/camera/mapSetPitchAndBearing.js +19 -11
  55. package/src/camera/mapSetZoomAround.js +12 -8
  56. package/src/camera/mapStopPitchBearingAnimation.js +3 -3
  57. package/src/camera/mapTryAnimatedPan.js +3 -2
  58. package/src/camera/mapUpdateCameraOverlays.js +3 -2
  59. package/src/camera/pointOf.js +4 -2
  60. package/src/camera/project.js +23 -16
  61. package/src/camera/runCameraAnimations.js +15 -12
  62. package/src/camera/scheduleCameraAnimation.js +9 -4
  63. package/src/camera/updateSky.js +20 -14
  64. package/src/cog/decodeCogTile.js +24 -0
  65. package/src/cog/finiteCogValues.js +5 -0
  66. package/src/cog/getCogAssetEntry.js +15 -0
  67. package/src/cog/getCogBase.js +10 -0
  68. package/src/cog/getCogHeader.js +3 -0
  69. package/src/cog/getCogProfile.js +16 -0
  70. package/src/cog/getCogTile.js +12 -0
  71. package/src/cog/getColorTile.js +25 -0
  72. package/src/cog/getElevationTile.js +16 -0
  73. package/src/cog/hasCogProjection.js +9 -0
  74. package/src/cog/initCog.js +7 -0
  75. package/src/cog/invalidCogFullResponse.js +3 -0
  76. package/src/cog/openCog.js +30 -0
  77. package/src/cog/openCogAsset.js +14 -0
  78. package/src/cog/readCog.js +25 -0
  79. package/src/cog/readCogBlock.js +8 -0
  80. package/src/cog/readCogBody.js +20 -0
  81. package/src/cog/readCogDirectories.js +20 -0
  82. package/src/cog/readCogDirectory.js +21 -0
  83. package/src/cog/readCogLevel.js +27 -0
  84. package/src/cog/readCogTag.js +15 -0
  85. package/src/cog/validCogDimensions.js +6 -0
  86. package/src/cog/validCogEncoding.js +5 -0
  87. package/src/cog/validCogGeoArrays.js +8 -0
  88. package/src/cog/validCogGrid.js +9 -0
  89. package/src/cog/validCogTileCoordinates.js +4 -0
  90. package/src/cog/validateCogContainer.js +9 -0
  91. package/src/cog/validateCogContentRange.js +8 -0
  92. package/src/cog/validateCogOffsets.js +10 -0
  93. package/src/cog/validateCogRange.js +7 -0
  94. package/src/cog/validateCogResponse.js +15 -0
  95. package/src/collision/collider.js +13 -20
  96. package/src/collision/hiddenLightHit.js +8 -0
  97. package/src/collision/indexTriangle.js +11 -0
  98. package/src/collision/intersectMeshes.js +32 -133
  99. package/src/collision/localRay.js +21 -0
  100. package/src/collision/mergeHits.js +11 -0
  101. package/src/collision/rayBounds.js +19 -0
  102. package/src/collision/readTriangle.js +20 -0
  103. package/src/collision/sortHits.js +5 -11
  104. package/src/collision/transformTriangle.js +9 -0
  105. package/src/collision/triangleDistance.js +21 -0
  106. package/src/collision/worldHit.js +18 -0
  107. package/src/controls/addCameraHandler.js +9 -0
  108. package/src/controls/adjustCameraDrag.js +7 -2
  109. package/src/controls/cameraControls.js +53 -22
  110. package/src/controls/cameraDragClick.js +3 -2
  111. package/src/controls/cameraDragContextMenu.js +3 -2
  112. package/src/controls/cameraDragDown.js +20 -17
  113. package/src/controls/cameraDragEnd.js +3 -2
  114. package/src/controls/cameraDragMove.js +11 -6
  115. package/src/controls/changeCameraTouch.js +5 -2
  116. package/src/controls/cleanupCameraTouch.js +21 -16
  117. package/src/controls/compassAddHooks.js +13 -10
  118. package/src/controls/compassOrientation.js +2 -1
  119. package/src/controls/containerResizeAddHooks.js +3 -3
  120. package/src/controls/dragCamera.js +18 -14
  121. package/src/controls/endAllCameraDrags.js +4 -2
  122. package/src/controls/endAllCameraTouches.js +4 -2
  123. package/src/controls/endCameraTouch.js +3 -2
  124. package/src/controls/endCameraTouchEvent.js +5 -2
  125. package/src/controls/failCompassPermission.js +4 -0
  126. package/src/controls/finishCompassPermission.js +10 -9
  127. package/src/controls/loadCameraControls.js +2 -2
  128. package/src/controls/moveCameraTouch.js +16 -9
  129. package/src/controls/pitchDragAddHooks.js +3 -1
  130. package/src/controls/refreshRotateControl.js +9 -6
  131. package/src/controls/removeCameraDrag.js +7 -4
  132. package/src/controls/rotateButtonClick.js +8 -4
  133. package/src/controls/rotateButtonKeydown.js +8 -4
  134. package/src/controls/rotateControl.js +3 -2
  135. package/src/controls/rotateOnAdd.js +32 -28
  136. package/src/controls/shiftRotateAddHooks.js +6 -4
  137. package/src/controls/shiftRotateWheel.js +3 -1
  138. package/src/controls/startCameraTouch.js +32 -22
  139. package/src/core/addImageState.js +6 -5
  140. package/src/core/addRasterImage.js +4 -2
  141. package/src/core/adjustCameraMarkerPan.js +24 -18
  142. package/src/core/beforeNativeRender.js +1 -1
  143. package/src/core/boundsQuad.js +7 -6
  144. package/src/core/bringNativeLayerToBack.js +6 -1
  145. package/src/core/bringNativeLayerToFront.js +6 -1
  146. package/src/core/bypassNativeEvent.js +11 -0
  147. package/src/core/cameraCircleBounds.js +3 -2
  148. package/src/core/cameraMarkerDrag.js +16 -13
  149. package/src/core/cameraMarkerOnDrag.js +7 -2
  150. package/src/core/cancelGridFade.js +10 -6
  151. package/src/core/closestCameraLayerPoint.js +3 -2
  152. package/src/core/current.js +4 -1
  153. package/src/core/disposeNativeLayer.js +6 -2
  154. package/src/core/fireRasterLoad.js +3 -2
  155. package/src/core/forwardNativeError.js +2 -2
  156. package/src/core/gridlayerGetEvents.js +7 -4
  157. package/src/core/gridlayerGetTiledPixelBounds.js +8 -4
  158. package/src/core/handleNativeMapEvent.js +16 -36
  159. package/src/core/hideTargets.js +6 -4
  160. package/src/core/initNativeGPU.js +10 -6
  161. package/src/core/initializeGridContainer.js +3 -2
  162. package/src/core/initializeNativeLayer.js +16 -18
  163. package/src/core/layerCallInitHooks.js +14 -0
  164. package/src/core/localPixelForGeometry.js +3 -2
  165. package/src/core/localPosition.js +8 -4
  166. package/src/core/markerCameraIconPoint.js +9 -6
  167. package/src/core/markerGetEvents.js +6 -2
  168. package/src/core/markerImageBounds.js +11 -0
  169. package/src/core/markerInitInteraction.js +4 -2
  170. package/src/core/markerQuadCorners.js +41 -24
  171. package/src/core/markerSetIcon.js +5 -2
  172. package/src/core/markerSetPos.js +10 -5
  173. package/src/core/markerSetRotation.js +9 -7
  174. package/src/core/markerUpdateZIndex.js +9 -5
  175. package/src/core/nativeEventSource.js +18 -0
  176. package/src/core/nativeEvents.js +8 -3
  177. package/src/core/nativeImageError.js +8 -3
  178. package/src/core/nativeImageRefresh.js +6 -2
  179. package/src/core/nativeLayer.js +24 -21
  180. package/src/core/nativeLayerMethod.js +8 -3
  181. package/src/core/popupAdjustPan.js +24 -18
  182. package/src/core/popupGetEvents.js +5 -2
  183. package/src/core/popupUpdatePosition.js +5 -2
  184. package/src/core/pruneNativeResources.js +20 -0
  185. package/src/core/putNativeMesh.js +11 -8
  186. package/src/core/quadNativeMesh.js +9 -4
  187. package/src/core/readyNativeGPU.js +4 -1
  188. package/src/core/redrawPath.js +6 -0
  189. package/src/core/refreshNativeLayer.js +11 -6
  190. package/src/core/refreshNativeLayerContract.js +6 -1
  191. package/src/core/rejectNativeReady.js +1 -0
  192. package/src/core/removeImageState.js +4 -3
  193. package/src/core/removeLayer.js +22 -0
  194. package/src/core/removeNativeEvents.js +2 -1
  195. package/src/core/removeTargets.js +6 -2
  196. package/src/core/reorderNativeLayer.js +4 -1
  197. package/src/core/resolveNativeReady.js +1 -0
  198. package/src/core/runGridFades.js +11 -6
  199. package/src/core/runMarkerPanFrame.js +6 -4
  200. package/src/core/scheduleGridFade.js +10 -5
  201. package/src/core/scheduleMarkerPan.js +7 -4
  202. package/src/core/setRotation.js +5 -0
  203. package/src/core/styleNativeMesh.js +5 -1
  204. package/src/core/syncGridLayer.js +10 -3
  205. package/src/core/syncMarker.js +4 -2
  206. package/src/core/syncVectorLayer.js +12 -9
  207. package/src/core/synchronizeNativeLayer.js +8 -17
  208. package/src/core/textureFor.js +41 -43
  209. package/src/core/tooltipGetEvents.js +5 -2
  210. package/src/core/tooltipSetPosition.js +5 -2
  211. package/src/core/transformNativePoint.js +7 -0
  212. package/src/core/updateGridOpacity.js +7 -3
  213. package/src/core/updateNativeHover.js +7 -0
  214. package/src/core/updateNativeLayerView.js +4 -1
  215. package/src/core/uploadCanvasTexture.js +18 -15
  216. package/src/core/uploadNativeImage.js +13 -0
  217. package/src/geometry/addBridges.js +29 -88
  218. package/src/geometry/below.js +1 -1
  219. package/src/geometry/box.js +6 -1
  220. package/src/geometry/bridgeEdge.js +11 -0
  221. package/src/geometry/bridgeElevation.js +3 -1
  222. package/src/geometry/bridgeFaces.js +15 -0
  223. package/src/geometry/bridgeLocal.js +3 -2
  224. package/src/geometry/bridgePaths.js +11 -0
  225. package/src/geometry/bridgePolygon.js +31 -0
  226. package/src/geometry/bridgeSides.js +11 -0
  227. package/src/geometry/build.js +10 -6
  228. package/src/geometry/circleAt.js +4 -2
  229. package/src/geometry/circleGeometry.js +34 -0
  230. package/src/geometry/clipLine.js +1 -1
  231. package/src/geometry/clipSegment.js +11 -7
  232. package/src/geometry/computeBounds.js +9 -4
  233. package/src/geometry/conformModelToTerrain.js +17 -12
  234. package/src/geometry/cross.js +5 -1
  235. package/src/geometry/dashValues.js +14 -0
  236. package/src/geometry/dashedSegment.js +16 -0
  237. package/src/geometry/diskAt.js +4 -2
  238. package/src/geometry/emitter.js +2 -2
  239. package/src/geometry/indexBridge.js +29 -0
  240. package/src/geometry/lampPostGeometry.js +12 -6
  241. package/src/geometry/lampRing.js +9 -6
  242. package/src/geometry/lightGeometry.js +2 -2
  243. package/src/geometry/line.js +21 -54
  244. package/src/geometry/lineJoin.js +26 -0
  245. package/src/geometry/nativeGeometry.js +10 -44
  246. package/src/geometry/polygon.js +4 -3
  247. package/src/geometry/quad.js +8 -3
  248. package/src/geometry/roofCoverage.js +23 -52
  249. package/src/geometry/roofFootprint.js +29 -0
  250. package/src/geometry/segment.js +2 -1
  251. package/src/geometry/setVertexColor.js +3 -1
  252. package/src/geometry/sub.js +2 -2
  253. package/src/geometry/subtractRoofTile.js +19 -0
  254. package/src/geometry/surface.js +2 -1
  255. package/src/geometry/treeGeometry.js +5 -6
  256. package/src/geometry/treeRing.js +9 -8
  257. package/src/geometry/triangle.js +8 -7
  258. package/src/geometry/validateTree.js +7 -0
  259. package/src/geometry/vertexNormals.js +10 -16
  260. package/src/geometry/visit.js +2 -1
  261. package/src/{constants → globals}/CELL.js +0 -1
  262. package/src/globals/Compass.js +1 -0
  263. package/src/globals/ContainerResize.js +1 -0
  264. package/src/{constants → globals}/HEIGHT.js +1 -1
  265. package/src/globals/L.js +1 -0
  266. package/src/globals/PitchDrag.js +1 -0
  267. package/src/globals/ShiftRotate.js +1 -0
  268. package/src/globals/TouchMode.js +1 -0
  269. package/src/globals/alphaBlend.js +12 -0
  270. package/src/globals/archiveDecoder.js +1 -0
  271. package/src/globals/archiveNorthWest.js +1 -0
  272. package/src/globals/archiveSouthEast.js +1 -0
  273. package/src/globals/atmosphereColor.js +1 -0
  274. package/src/globals/atmosphereStops.js +22 -0
  275. package/src/globals/blobParts.js +1 -0
  276. package/src/globals/boundsMethods.js +1 -0
  277. package/src/globals/cameraAngles.js +1 -0
  278. package/src/globals/cameraAnimatedOptions.js +3 -0
  279. package/src/globals/cameraAnimationFrame.js +1 -0
  280. package/src/globals/cameraAnimations.js +1 -0
  281. package/src/globals/cameraBearingSensitivity.js +1 -0
  282. package/src/globals/cameraByMap.js +1 -0
  283. package/src/globals/cameraDragSensitivity.js +1 -0
  284. package/src/globals/cameraDrags.js +1 -0
  285. package/src/globals/cameraEmptyOptions.js +1 -0
  286. package/src/globals/cameraFocusOptions.js +3 -0
  287. package/src/globals/cameraFov.js +3 -0
  288. package/src/globals/cameraListenerOptions.js +4 -0
  289. package/src/globals/cameraTouchStates.js +1 -0
  290. package/src/globals/cameraZeroPadding.js +1 -0
  291. package/src/globals/closestMethods.js +1 -0
  292. package/src/globals/cogTags.js +1 -0
  293. package/src/{constants → globals}/colliders.js +0 -1
  294. package/src/globals/colorLayout.js +8 -0
  295. package/src/globals/coreEventTypes.js +4 -0
  296. package/src/globals/coreMatrixKeys.js +4 -0
  297. package/src/globals/coreQuadIndices.js +1 -0
  298. package/src/globals/coreQuadUV.js +1 -0
  299. package/src/globals/coreSampler.js +4 -0
  300. package/src/globals/coreWhite.js +1 -0
  301. package/src/globals/cosObliquity.js +3 -0
  302. package/src/globals/coverageTiles.js +1 -0
  303. package/src/globals/defaultMaterial.js +1 -0
  304. package/src/globals/degrees.js +1 -0
  305. package/src/globals/demBuffer.js +4 -0
  306. package/src/globals/demLayout.js +3 -0
  307. package/src/globals/demSize.js +1 -0
  308. package/src/globals/demTarget.js +3 -0
  309. package/src/globals/demTexture.js +5 -0
  310. package/src/globals/depthBindGroup.js +9 -0
  311. package/src/globals/depthTexture.js +5 -0
  312. package/src/globals/directoryReader.js +4 -0
  313. package/src/globals/disabledShadow.js +1 -0
  314. package/src/globals/dragByHandler.js +1 -0
  315. package/src/globals/dragStates.js +1 -0
  316. package/src/globals/drawEntries.js +1 -0
  317. package/src/globals/drawFrameEntry.js +7 -0
  318. package/src/globals/drawMeshEntry.js +7 -0
  319. package/src/globals/drawSamplerEntries.js +18 -0
  320. package/src/globals/drawTerrainEntry.js +4 -0
  321. package/src/globals/drawTextureEntries.js +18 -0
  322. package/src/globals/earthCirc.js +1 -0
  323. package/src/{constants → globals}/elevationWGSL.js +1 -1
  324. package/src/globals/fragmentShader.js +3 -0
  325. package/src/globals/frameBuffer.js +4 -0
  326. package/src/globals/frameCommands.js +1 -0
  327. package/src/globals/frameLayoutEntry.js +7 -0
  328. package/src/globals/geometryDecoder.js +1 -0
  329. package/src/globals/geometryEmpty.js +1 -0
  330. package/src/globals/geometryImageOptions.js +4 -0
  331. package/src/globals/geometryPixelStates.js +1 -0
  332. package/src/globals/geometryQuaternion.js +1 -0
  333. package/src/globals/geometryScale.js +1 -0
  334. package/src/globals/geometrySemantics.js +5 -0
  335. package/src/globals/geometryTranslation.js +1 -0
  336. package/src/globals/gridEvents.js +1 -0
  337. package/src/globals/gridFadeFrame.js +1 -0
  338. package/src/globals/gridInitializers.js +1 -0
  339. package/src/globals/halfRadians.js +1 -0
  340. package/src/globals/headerBounds.js +1 -0
  341. package/src/globals/headerFlags.js +1 -0
  342. package/src/globals/headerOffsets.js +5 -0
  343. package/src/globals/hull.js +10 -0
  344. package/src/globals/imageStates.js +1 -0
  345. package/src/globals/instanceLayout.js +9 -0
  346. package/src/globals/lampDirections.js +8 -0
  347. package/src/globals/layerCallInitHooks.js +1 -0
  348. package/src/globals/layerProto.js +1 -0
  349. package/src/globals/lightScale.js +1 -0
  350. package/src/{constants → globals}/limbs.js +0 -1
  351. package/src/globals/loading.js +1 -0
  352. package/src/globals/mapMethods.js +1 -0
  353. package/src/globals/markerMethods.js +1 -0
  354. package/src/globals/markerPanFrame.js +1 -0
  355. package/src/globals/meshBindGroup.js +4 -0
  356. package/src/globals/meshBuffer.js +4 -0
  357. package/src/globals/meshCopySize.js +1 -0
  358. package/src/globals/meshImage.js +4 -0
  359. package/src/globals/meshLayoutEntry.js +8 -0
  360. package/src/globals/meshOffsets.js +1 -0
  361. package/src/globals/meshPipeline.js +27 -0
  362. package/src/globals/meshStack.js +3 -0
  363. package/src/globals/meshTarget.js +3 -0
  364. package/src/globals/nativeRenderByLayer.js +1 -0
  365. package/src/globals/nextId.js +1 -0
  366. package/src/globals/normalLayout.js +8 -0
  367. package/src/globals/parts.js +24 -0
  368. package/src/globals/pendingGridFades.js +1 -0
  369. package/src/globals/pendingInitializations.js +1 -0
  370. package/src/globals/pendingMapChanges.js +1 -0
  371. package/src/globals/pendingMarkerPan.js +1 -0
  372. package/src/globals/pendingPlacements.js +1 -0
  373. package/src/globals/pendingRasterLoads.js +1 -0
  374. package/src/globals/pendingZoomAnimations.js +1 -0
  375. package/src/globals/pipelineLayout.js +3 -0
  376. package/src/globals/popupEvents.js +1 -0
  377. package/src/globals/popupPan.js +1 -0
  378. package/src/globals/popupPosition.js +1 -0
  379. package/src/globals/positionLayout.js +8 -0
  380. package/src/globals/programEntries.js +1 -0
  381. package/src/globals/programLayout.js +3 -0
  382. package/src/globals/radians.js +1 -0
  383. package/src/globals/rasterBuffer.js +4 -0
  384. package/src/globals/rasterIndices.js +1 -0
  385. package/src/globals/rasterNormals.js +1 -0
  386. package/src/globals/rasterPoint.js +4 -0
  387. package/src/globals/rasterPositions.js +1 -0
  388. package/src/globals/rasterSampler.js +6 -0
  389. package/src/globals/rasterTexture.js +5 -0
  390. package/src/globals/rasterUVs.js +1 -0
  391. package/src/globals/removeLayer.js +1 -0
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  781. package/src/constants/Compass.js +0 -7
  782. package/src/constants/ContainerResize.js +0 -7
  783. package/src/constants/PitchDrag.js +0 -7
  784. package/src/constants/ShiftRotate.js +0 -7
  785. package/src/constants/TouchMode.js +0 -6
  786. package/src/constants/accessorSizes.js +0 -1
  787. package/src/constants/attachState.js +0 -1
  788. package/src/constants/cameraControlsState.js +0 -1
  789. package/src/constants/cityMapper.js +0 -6
  790. package/src/constants/hull.js +0 -1
  791. package/src/constants/indexState.js +0 -1
  792. package/src/constants/mapCameraState.js +0 -1
  793. package/src/constants/nativeLayerState.js +0 -1
  794. package/src/constants/onMapChangeState.js +0 -1
  795. package/src/constants/onZoomAnimState.js +0 -1
  796. package/src/constants/parts.js +0 -19
  797. package/src/constants/pumpState.js +0 -1
  798. package/src/constants/ringDirections.js +0 -10
  799. package/src/constants/roundProfile.js +0 -1
  800. package/src/constants/underEntryState.js +0 -1
  801. /package/src/{constants → globals}/TILE_RADIUS.js +0 -0
  802. /package/src/{constants → globals}/TILE_SIZE.js +0 -0
  803. /package/src/{constants → globals}/dark.js +0 -0
  804. /package/src/{constants → globals}/glass.js +0 -0
  805. /package/src/{constants → globals}/headlight.js +0 -0
  806. /package/src/{constants → globals}/moves.js +0 -0
  807. /package/src/{constants → globals}/nativeEventMaps.js +0 -0
  808. /package/src/{constants → globals}/nativeMethodHandlers.js +0 -0
  809. /package/src/{constants → globals}/paints.js +0 -0
  810. /package/src/{constants → globals}/pendingUpdates.js +0 -0
  811. /package/src/{constants → globals}/renderers.js +0 -0
  812. /package/src/{constants → globals}/shirt.js +0 -0
  813. /package/src/{constants → globals}/skin.js +0 -0
  814. /package/src/{constants → globals}/speed.js +0 -0
  815. /package/src/{constants → globals}/taillight.js +0 -0
  816. /package/src/{constants → globals}/trousers.js +0 -0
  817. /package/src/{constants/accessorTypes.js → globals/types.js} +0 -0
  818. /package/src/{constants → globals}/tyre.js +0 -0
  819. /package/src/{constants → globals}/white.js +0 -0
@@ -1,52 +1,69 @@
1
- import { getRasterTileSize } from '../raster/getRasterTileSize.js';
1
+ import { roofBuffer } from '../globals/roofBuffer.js';
2
+ import { roofPass } from '../globals/roofPass.js';
3
+ import { uploadRoofTile } from './uploadRoofTile.js';
4
+ import { roofBindGroup } from '../globals/roofBindGroup.js';
5
+ import { roofCommands } from '../globals/roofCommands.js';
6
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
7
+ import { roofOpacities } from '../globals/roofOpacities.js';
8
+ import { TILE_SIZE } from '../globals/TILE_SIZE.js';
9
+
10
+
2
11
  import { compareRoofTiles } from './compareRoofTiles.js';
3
12
 
4
13
  export function composeRoofAtlas(backend, tiles, zoom, min, size, width, height) {
5
- const renderer = backend.renderer, device = renderer.device, map = backend._map;
6
- const opacities = new Float32Array(Math.max(1, tiles.length) * 64);
7
- const opacityBuffer = device.createBuffer({
8
- size: opacities.byteLength,
9
- usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
10
- });
14
+ const renderer = sceneByLayer.get(backend).renderer, device = renderer.device, map = backend._map;
15
+ const opacityLength = Math.max(1, tiles.length) * 64;
16
+ if (roofOpacities.value.length < opacityLength) {
17
+ roofOpacities.value = /* alloc */ new Float32Array(opacityLength);
18
+ }
19
+ const opacities = roofOpacities.value;
20
+ const opacityBuffer = device.createBuffer((
21
+ roofBuffer.size = opacities.byteLength,
22
+ roofBuffer.usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
23
+ roofBuffer
24
+ ));
25
+
11
26
  const encoder = device.createCommandEncoder();
12
- const atlasPass = encoder.beginRenderPass({
13
- colorAttachments: [{
14
- view: backend._roofRaster.texture.texture.createView(),
15
- clearValue: { r: 0, g: 0, b: 0, a: 0 },
16
- loadOp: 'clear',
17
- storeOp: 'store',
18
- }],
19
- });
27
+ const atlasPass = encoder.beginRenderPass((
28
+ roofPass.colorAttachments[0].view = sceneByLayer.get(backend)._roofRaster.texture.texture.createView(),
29
+ roofPass
30
+ ));
31
+ roofPass.colorAttachments[0].view = null;
20
32
  atlasPass.setPipeline(renderer.roofBlit.pipeline);
21
33
  tiles.sort(compareRoofTiles);
22
- let i, tile, layer, coords, image, source, tileSize, offset, x, y;
34
+ let i, tile, layer, coords, source, tileSize, x, y;
23
35
  for ([i, { tile, layer }] of tiles.entries()) {
24
- ({ coords, image } = tile);
36
+ ({ coords } = tile);
25
37
  source = tile.texture;
26
- if (source.uploaded !== source.image) {
27
- device.queue.copyExternalImageToTexture({ source: image }, { texture: source.texture },
28
- [source.texture.width, source.texture.height]);
29
- source.uploaded = source.image;
30
- }
38
+ uploadRoofTile(device, tile);
31
39
 
32
40
  opacities[i * 64] = layer.options.opacity;
33
- tileSize = getRasterTileSize().multiplyBy(map.getZoomScale(zoom, coords.z));
34
- offset = new L.Point(coords.x, coords.y).scaleBy(tileSize).subtract(min);
35
- x = offset.x * width / size.x, y = offset.y * height / size.y;
36
- atlasPass.setViewport(x, y, Math.min(tileSize.x * width / size.x, width - x),
37
- Math.min(tileSize.y * height / size.y, height - y), 0, 1);
38
- atlasPass.setBindGroup(0, device.createBindGroup({
39
- layout: renderer.roofBlit.pipeline.getBindGroupLayout(0),
40
- entries: [
41
- { binding: 0, resource: source.texture.createView() },
42
- { binding: 1, resource: renderer.roofBlit.sampler },
43
- { binding: 2, resource: { buffer: opacityBuffer, offset: i * 256, size: 4 } },
44
- ],
45
- }));
41
+ tileSize = TILE_SIZE * map.getZoomScale(zoom, coords.z);
42
+ x = (coords.x * tileSize - min.x) * width / size.x;
43
+ y = (coords.y * tileSize - min.y) * height / size.y;
44
+ atlasPass.setViewport(x, y, Math.min(tileSize * width / size.x, width - x),
45
+ Math.min(tileSize * height / size.y, height - y), 0, 1);
46
+ atlasPass.setBindGroup(0, device.createBindGroup((
47
+ roofBindGroup.layout = renderer.roofBlit.pipeline.getBindGroupLayout(0),
48
+ roofBindGroup.entries[0].resource = source.texture.createView(),
49
+ roofBindGroup.entries[1].resource = renderer.roofBlit.sampler,
50
+ roofBindGroup.entries[2].resource.buffer = opacityBuffer,
51
+ roofBindGroup.entries[2].resource.offset = i * 256,
52
+ roofBindGroup
53
+ )));
54
+ roofBindGroup.layout = null;
55
+ roofBindGroup.entries[0].resource = null;
56
+ roofBindGroup.entries[1].resource = null;
57
+ roofBindGroup.entries[2].resource.buffer = null;
58
+
46
59
  atlasPass.draw(4);
47
60
  }
48
61
  atlasPass.end();
49
62
  device.queue.writeBuffer(opacityBuffer, 0, opacities);
50
- device.queue.submit([encoder.finish()]);
63
+ device.queue.submit((
64
+ roofCommands[0] = encoder.finish(),
65
+ roofCommands
66
+ ));
67
+ roofCommands[0] = null;
51
68
  opacityBuffer.destroy();
52
69
  }
@@ -1,4 +1,10 @@
1
- import { cityMapper } from '../constants/cityMapper.js';
1
+ import { defaultMaterial } from '../globals/defaultMaterial.js';
2
+ import { meshBuffer } from '../globals/meshBuffer.js';
3
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
4
+ import { nextId } from '../globals/nextId.js';
5
+
6
+
7
+
2
8
  import { emptyNode } from '../scene/emptyNode.js';
3
9
  import { createProgram } from './createProgram.js';
4
10
  import { setParent } from '../scene/setParent.js';
@@ -10,24 +16,29 @@ import { update } from '../scene/update.js';
10
16
  * A supplied `program` shares compiled shaders and pipelines across compatible meshes.
11
17
  */
12
18
 
13
- export function createMesh(backend, data, material = {}, usage = 0, program) {
14
- const { device } = backend.renderer, attributes = {};
19
+ export function createMesh(backend, data, material = defaultMaterial, usage = 0, program) {
20
+ const { device } = sceneByLayer.get(backend).renderer, attributes = /* alloc */ {};
15
21
  let name, values, array, size, buffer;
16
22
  for ([name, values] of Object.entries(data)) {
17
- array = new Float32Array(values);
23
+ array = /* alloc */ new Float32Array(values);
18
24
  size = name === 'uv' ? 2 : 3;
19
- buffer = device.createBuffer({ size: Math.max(4, array.byteLength), usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST | usage });
25
+ buffer = device.createBuffer((
26
+ meshBuffer.size = Math.max(4, array.byteLength),
27
+ meshBuffer.usage = GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST | usage,
28
+ meshBuffer
29
+ ));
30
+
20
31
  device.queue.writeBuffer(buffer, 0, array);
21
- attributes[name] = { size, data: array, count: array.length / size, buffer };
32
+ attributes[name] = /* alloc */ { size, data: array, count: array.length / size, buffer };
22
33
  }
23
- const mesh = {
34
+ const mesh = /* alloc */ {
24
35
  ...emptyNode(),
25
36
  device,
26
- geometry: { device, attributes, drawRange: { start: 0, count: attributes.position.count } },
27
- program: program || createProgram(backend, { vertexColors: true, doubleSided: true, ...material }),
28
- id: cityMapper.nextId++, renderOrder: 0, extras: {},
37
+ geometry: /* alloc */ { device, attributes, drawRange: /* alloc */ { start: 0, count: attributes.position.count } },
38
+ program: program || createProgram(backend, /* alloc */ { vertexColors: true, doubleSided: true, ...material }),
39
+ id: nextId.value++, renderOrder: 0, extras: /* alloc */ {},
29
40
  };
30
- setParent(mesh, backend.root);
41
+ setParent(mesh, sceneByLayer.get(backend).root);
31
42
  update(backend);
32
43
  return mesh;
33
44
  }
@@ -1,71 +1,67 @@
1
+ import { defaultMaterial } from '../globals/defaultMaterial.js';
2
+ import { vertexShader } from '../globals/vertexShader.js';
3
+ import { fragmentShader } from '../globals/fragmentShader.js';
4
+ import { pipelineLayout as sharedPipelineLayout } from '../globals/pipelineLayout.js';
5
+ import { elevationWGSL } from '../globals/elevationWGSL.js';
6
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
7
+ import { positionLayout } from '../globals/positionLayout.js';
8
+ import { normalLayout } from '../globals/normalLayout.js';
9
+ import { colorLayout } from '../globals/colorLayout.js';
10
+ import { uVLayout } from '../globals/uVLayout.js';
11
+ import { instanceLayout } from '../globals/instanceLayout.js';
12
+ import { createProgramLayout } from './createProgramLayout.js';
13
+ import { createProgramUniforms } from './createProgramUniforms.js';
14
+
15
+
1
16
  import { materialShaders } from '../shaders/materialShaders.js';
2
- import { elevationWGSL } from '../constants/elevationWGSL.js';
3
- import { reportCompilation } from './reportCompilation.js';
4
17
 
18
+ import { reportCompilation } from './reportCompilation.js';
5
19
 
6
- export function createProgram(backend, material = {}) {
20
+ export function createProgram(backend, material = defaultMaterial) {
7
21
  const shaders = materialShaders(
8
22
  material,
9
23
  !!backend.options.nightSparkle,
10
24
  material.terrain ? elevationWGSL : ''
11
25
  );
12
- const vertex = backend.renderer.device.createShaderModule({ code: shaders.vertex });
13
- const fragment = backend.renderer.device.createShaderModule({ code: shaders.fragment });
14
- reportCompilation(backend, [
26
+ const vertex = sceneByLayer.get(backend).renderer.device.createShaderModule((
27
+ vertexShader.code = shaders.vertex,
28
+ vertexShader
29
+ ));
30
+ vertexShader.code = null;
31
+ const fragment = sceneByLayer.get(backend).renderer.device.createShaderModule((
32
+ fragmentShader.code = shaders.fragment,
33
+ fragmentShader
34
+ ));
35
+ fragmentShader.code = null;
36
+ reportCompilation(backend, /* alloc */ [
15
37
  vertex.getCompilationInfo(),
16
38
  fragment.getCompilationInfo()
17
39
  ]);
18
- const vertexBuffers = [
19
- { arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
20
- { arrayStride: 12, attributes: [{ shaderLocation: 1, offset: 0, format: 'float32x3' }] },
21
- material.vertexColors ? { arrayStride: 12, attributes: [{ shaderLocation: 2, offset: 0, format: 'float32x3' }] } : null,
22
- shaders.textured ? { arrayStride: 8, attributes: [{ shaderLocation: 3, offset: 0, format: 'float32x2' }] } : null,
40
+ const vertexBuffers = /* alloc */ [
41
+ positionLayout,
42
+ normalLayout,
43
+ material.vertexColors ? colorLayout : null,
44
+ shaders.textured ? uVLayout : null,
23
45
  ];
24
- if (material.instanced) vertexBuffers.push({
25
- arrayStride: 16, stepMode: 'instance',
26
- attributes: [{ shaderLocation: 4, offset: 0, format: 'float32x4' }],
27
- });
28
- const bindGroupEntries = [{
29
- binding: 0,
30
- visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
31
- buffer: { type: 'uniform', hasDynamicOffset: true },
32
- }, {
33
- binding: 1,
34
- visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
35
- buffer: { type: 'uniform' },
36
- }];
37
- if (shaders.hasTerrain) {
38
- bindGroupEntries.push({
39
- binding: 2,
40
- visibility: GPUShaderStage.VERTEX,
41
- texture: { sampleType: 'unfilterable-float', viewDimension: '2d' },
42
- });
43
- }
44
-
45
- let texture;
46
- for (texture of shaders.bindings) {
47
- bindGroupEntries.push({
48
- binding: texture.texture,
49
- visibility: GPUShaderStage.FRAGMENT,
50
- texture: { sampleType: 'float', viewDimension: '2d' },
51
- });
52
- bindGroupEntries.push({
53
- binding: texture.sampler,
54
- visibility: GPUShaderStage.FRAGMENT,
55
- sampler: { type: 'filtering' },
56
- });
57
- }
58
- const bindGroupLayout = backend.renderer.device.createBindGroupLayout({ entries: bindGroupEntries });
59
- const pipelineLayout = backend.renderer.device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout, backend.renderer.sunlight.layout] });
60
- return {
61
- device: backend.renderer.device,
46
+ if (material.instanced) vertexBuffers.push(instanceLayout);
47
+ const bindGroupLayout = createProgramLayout(sceneByLayer.get(backend).renderer.device, shaders);
48
+ const pipelineLayout = sceneByLayer.get(backend).renderer.device.createPipelineLayout((
49
+ sharedPipelineLayout.bindGroupLayouts[0] = bindGroupLayout,
50
+ sharedPipelineLayout.bindGroupLayouts[1] = sceneByLayer.get(backend).renderer.sunlight.layout,
51
+ sharedPipelineLayout
52
+ ));
53
+ sharedPipelineLayout.bindGroupLayouts[0] = null;
54
+ sharedPipelineLayout.bindGroupLayouts[1] = null;
55
+ const uniforms = createProgramUniforms(material);
56
+ return /* alloc */ {
57
+ device: sceneByLayer.get(backend).renderer.device,
62
58
  vertex,
63
59
  fragment,
64
60
  bindings: shaders.bindings,
65
61
  vertexBuffers,
66
62
  bindGroupLayout,
67
63
  pipelineLayout,
68
- pipelineCache: new Map(),
64
+ pipelineCache: /* alloc */ new Map(),
69
65
  cullMode: material.doubleSided ? 'none' : 'back',
70
66
  transparent: material.alphaMode === 'BLEND',
71
67
  depthWrite: material.depthWrite ?? material.alphaMode !== 'BLEND',
@@ -73,20 +69,7 @@ export function createProgram(backend, material = {}) {
73
69
  terrain: material.terrain,
74
70
  nightLight: Boolean(material.nightLight),
75
71
  nightSparkle: !!backend.options.nightSparkle,
76
- uniforms: {
77
- baseColor: { value: material.color || [1, 1, 1] },
78
- metallic: { value: material.metallic ?? 0 },
79
- roughness: { value: material.roughness ?? 0.85 },
80
- opacity: { value: material.opacity ?? 1 },
81
- alphaCutoff: { value: material.alphaCutoff ?? 0.5 },
82
- occlusionStrength: { value: material.occlusionStrength ?? 1 },
83
- emissive: { value: material.emissive || [0, 0, 0] },
84
- ...(material.baseTexture ? { baseTexture: { value: material.baseTexture } } : {}),
85
- ...(material.metalTexture ? { metalTexture: { value: material.metalTexture } } : {}),
86
- ...(material.emissiveTexture ? { emissiveTexture: { value: material.emissiveTexture } } : {}),
87
- ...(material.occlusionTexture ? { occlusionTexture: { value: material.occlusionTexture } } : {}),
88
- ...(material.roofTexture ? { roofTexture: { value: null } } : {}),
89
- },
72
+ uniforms,
90
73
  _layerMaterial: material,
91
74
  };
92
75
  }
@@ -0,0 +1,36 @@
1
+ import { programLayout } from '../globals/programLayout.js';
2
+ import { programEntries } from '../globals/programEntries.js';
3
+ import { meshLayoutEntry } from '../globals/meshLayoutEntry.js';
4
+ import { frameLayoutEntry } from '../globals/frameLayoutEntry.js';
5
+ import { terrainLayoutEntry } from '../globals/terrainLayoutEntry.js';
6
+ import { textureLayoutEntries } from '../globals/textureLayoutEntries.js';
7
+ import { samplerLayoutEntries } from '../globals/samplerLayoutEntries.js';
8
+
9
+ export function createProgramLayout(device, shaders) {
10
+ const bindGroupEntries = programEntries;
11
+ bindGroupEntries.length = 0;
12
+ meshLayoutEntry.visibility = GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT;
13
+ frameLayoutEntry.visibility = GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT;
14
+ bindGroupEntries.push(meshLayoutEntry, frameLayoutEntry);
15
+ if (shaders.hasTerrain) {
16
+ terrainLayoutEntry.visibility = GPUShaderStage.VERTEX;
17
+ bindGroupEntries.push(terrainLayoutEntry);
18
+ }
19
+ let texture, entry, index = 0;
20
+ for (texture of shaders.bindings) {
21
+ entry = textureLayoutEntries[index];
22
+ entry.binding = texture.texture;
23
+ entry.visibility = GPUShaderStage.FRAGMENT;
24
+ bindGroupEntries.push(entry);
25
+ entry = samplerLayoutEntries[index++];
26
+ entry.binding = texture.sampler;
27
+ entry.visibility = GPUShaderStage.FRAGMENT;
28
+ bindGroupEntries.push(entry);
29
+ }
30
+ const layout = device.createBindGroupLayout((
31
+ programLayout.entries = bindGroupEntries,
32
+ programLayout
33
+ ));
34
+ programLayout.entries = null;
35
+ return layout;
36
+ }
@@ -0,0 +1,17 @@
1
+ export function createProgramUniforms(material) {
2
+ const uniforms = /* alloc */ {
3
+ baseColor: /* alloc */ { value: material.color || /* alloc */ [1, 1, 1] },
4
+ metallic: /* alloc */ { value: material.metallic ?? 0 },
5
+ roughness: /* alloc */ { value: material.roughness ?? 0.85 },
6
+ opacity: /* alloc */ { value: material.opacity ?? 1 },
7
+ alphaCutoff: /* alloc */ { value: material.alphaCutoff ?? 0.5 },
8
+ occlusionStrength: /* alloc */ { value: material.occlusionStrength ?? 1 },
9
+ emissive: /* alloc */ { value: material.emissive || /* alloc */ [0, 0, 0] },
10
+ };
11
+ if (material.baseTexture) uniforms.baseTexture = /* alloc */ { value: material.baseTexture };
12
+ if (material.metalTexture) uniforms.metalTexture = /* alloc */ { value: material.metalTexture };
13
+ if (material.emissiveTexture) uniforms.emissiveTexture = /* alloc */ { value: material.emissiveTexture };
14
+ if (material.occlusionTexture) uniforms.occlusionTexture = /* alloc */ { value: material.occlusionTexture };
15
+ if (material.roofTexture || material.wallTexture) uniforms.roofTexture = /* alloc */ { value: null };
16
+ return uniforms;
17
+ }
@@ -1,8 +1,8 @@
1
- export async function destroyAfterSubmission(layer, texture, submitted) {
2
- try {
3
- await submitted;
4
- } catch (error) {
5
- layer.fire('error', { error });
6
- }
7
- texture.destroy();
8
- }
1
+ export async function destroyAfterSubmission(layer, texture, submitted) {
2
+ try {
3
+ await submitted;
4
+ } catch (error) {
5
+ layer.fire('error', /* alloc */ { error });
6
+ }
7
+ texture.destroy();
8
+ }
@@ -1,6 +1,9 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+
3
+
1
4
 
2
5
  import { destroyAfterSubmission } from './destroyAfterSubmission.js';
3
6
 
4
7
  export function destroyTexture(layer, texture) {
5
- destroyAfterSubmission(layer, texture, layer.renderer.device.queue.onSubmittedWorkDone());
8
+ destroyAfterSubmission(layer, texture, sceneByLayer.get(layer).renderer.device.queue.onSubmittedWorkDone());
6
9
  }
@@ -1,118 +1,30 @@
1
- /** Upload retained CPU data and draw one mesh in the active WebGPU render pass. */
1
+ import { meshOffsets } from '../globals/meshOffsets.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+ import { drawPipeline } from './drawPipeline.js';
4
+ import { prepareMeshUniforms } from './prepareMeshUniforms.js';
5
+ import { prepareMeshTextures } from './prepareMeshTextures.js';
2
6
 
7
+ /** Upload retained CPU data and draw one mesh in the active WebGPU render pass. */
3
8
  export function drawGeometry(backend, mesh, pass, cullMode, frontFace) {
4
- const { geometry, program } = mesh;
5
- const device = backend.renderer.device;
6
- // Mixed-LOD imagery composites coarse-to-fine; its depth still occludes later 3D objects.
7
- // ponytail: self-occlusion during LOD blending needs separate per-LOD depth passes.
8
- const depthCompare = program.depthTest === false || (mesh.ground && backend.renderer.groundOverlap)
9
- ? 'always' : 'less-equal';
10
- const pipelineKey = `${cullMode}:${frontFace}:${depthCompare}`;
11
- let pipeline = program.pipelineCache.get(pipelineKey);
12
- if (!pipeline) {
13
- pipeline = device.createRenderPipeline({
14
- layout: program.pipelineLayout,
15
- vertex: {
16
- module: program.vertex,
17
- entryPoint: 'vertexMain',
18
- buffers: program.vertexBuffers,
19
- },
20
- fragment: {
21
- module: program.fragment,
22
- entryPoint: 'fragmentMain',
23
- targets: [{
24
- format: backend.renderer.format,
25
- blend: program.transparent ? {
26
- color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
27
- alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
28
- } : undefined,
29
- writeMask: GPUColorWrite.ALL,
30
- }],
31
- },
32
- primitive: { topology: 'triangle-list', cullMode, frontFace },
33
- depthStencil: {
34
- format: 'depth24plus',
35
- depthWriteEnabled: program.depthWrite,
36
- depthCompare,
37
- },
38
- });
39
- program.pipelineCache.set(pipelineKey, pipeline);
40
- }
41
-
42
- const uniforms = program.uniforms;
43
- const renderer = backend.renderer;
44
- const offset = renderer.uniformSlot++ * 256;
45
- const data = renderer.uniformData, base = offset / 4;
46
- data.set(mesh.worldMatrix, base);
47
- data.set(uniforms.baseColor.value, base + 16);
48
- data[base + 19] = 1;
49
- data[base + 20] = uniforms.metallic.value;
50
- data[base + 21] = uniforms.roughness.value;
51
- data[base + 22] = uniforms.opacity.value * (mesh.ground ? mesh._appearance ?? 1 : 1);
52
- data[base + 23] = uniforms.alphaCutoff.value;
53
- data.set(uniforms.emissive.value, base + 24);
54
- data[base + 27] = uniforms.occlusionStrength.value;
55
- data[base + 28] = mesh.terrain?.[0] ?? 0;
56
- data[base + 29] = mesh.terrain?.[1] ?? 0;
57
- data[base + 30] = mesh.terrain?.[2] ?? 0;
58
- data[base + 31] = mesh.terrain?.[3] ?? 0;
59
- data[base + 32] = mesh.highlight?.[0] ?? 0;
60
- data[base + 33] = mesh.highlight?.[1] ?? 0;
61
- data[base + 34] = program.nightSparkle ? data[55] : 0;
62
- data[base + 35] = mesh.ground ? 1 : mesh._appearance ?? 1;
63
-
64
- const textures = mesh._textures ||= [];
65
- textures.length = 0;
66
- let binding, texture, i, attribute;
67
- for (binding of program.bindings) {
68
- texture = uniforms[binding.name]?.value;
69
- if (!texture) throw new Error(`Missing Layer3D texture: ${binding.name}`);
70
- if (texture.uploaded !== texture.image) {
71
- device.queue.copyExternalImageToTexture(
72
- { source: texture.image, flipY: Boolean(texture.flipY) },
73
- { texture: texture.texture },
74
- [texture.image.width, texture.image.height]
75
- );
76
- texture.uploaded = texture.image;
77
- }
78
- textures.push(texture);
79
- }
80
- let bindingsChanged = !mesh.bindGroup || mesh.boundBuffer !== renderer.uniformBuffer ||
81
- textures.length !== mesh.boundTextures.length;
82
- for (i = 0; !bindingsChanged && i < textures.length; i++) {
83
- if (textures[i].texture !== mesh.boundTextures[i][0] ||
84
- textures[i].sampler !== mesh.boundTextures[i][1]) bindingsChanged = true;
85
- }
86
- if (bindingsChanged) {
87
- const entries = [
88
- { binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
89
- { binding: 1, resource: { buffer: renderer.uniformBuffer, size: 240 } },
90
- ];
91
- if (program.terrain) entries.push({ binding: 2, resource: program.terrain.texture.createView() });
92
- mesh.boundBuffer = renderer.uniformBuffer;
93
- const boundTextures = mesh.boundTextures ||= [];
94
- boundTextures.length = textures.length;
95
- for (i = 0; i < textures.length; i++) {
96
- binding = program.bindings[i], texture = textures[i];
97
- entries.push({ binding: binding.texture, resource: texture.texture.createView() });
98
- entries.push({ binding: binding.sampler, resource: texture.sampler });
99
- boundTextures[i] ||= [];
100
- boundTextures[i][0] = texture.texture;
101
- boundTextures[i][1] = texture.sampler;
102
- }
103
- mesh.bindGroup = device.createBindGroup({
104
- layout: program.bindGroupLayout,
105
- entries,
106
- });
107
- }
9
+ const { geometry } = mesh;
10
+ const renderer = sceneByLayer.get(backend).renderer;
11
+ const { device } = renderer;
12
+ const pipeline = drawPipeline(renderer, mesh, cullMode, frontFace);
13
+ const offset = prepareMeshUniforms(renderer, mesh);
14
+ prepareMeshTextures(renderer, mesh);
108
15
  pass.setPipeline(pipeline);
109
- pass.setBindGroup(0, mesh.bindGroup, [offset]);
16
+ pass.setBindGroup(0, mesh.bindGroup, (
17
+ meshOffsets[0] = offset,
18
+ meshOffsets
19
+ ));
20
+
110
21
  pass.setVertexBuffer(0, geometry.attributes.position.buffer);
111
22
  pass.setVertexBuffer(1, geometry.attributes.normal.buffer);
112
23
  if (geometry.attributes.color) pass.setVertexBuffer(2, geometry.attributes.color.buffer);
113
24
  if (geometry.attributes.uv) pass.setVertexBuffer(3, geometry.attributes.uv.buffer);
114
25
  const instances = geometry.attributes.instanceOffset;
115
26
  if (instances) pass.setVertexBuffer(4, instances.buffer);
27
+ let attribute;
116
28
  for (attribute of Object.values(geometry.attributes)) {
117
29
  if (!attribute.needsUpdate) continue;
118
30
  device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
@@ -0,0 +1,34 @@
1
+ import { meshPipeline } from '../globals/meshPipeline.js';
2
+ import { alphaBlend } from '../globals/alphaBlend.js';
3
+
4
+ export function drawPipeline(renderer, mesh, cullMode, frontFace) {
5
+ const { program } = mesh;
6
+ // Mixed-LOD imagery composites coarse-to-fine; its depth still occludes later 3D objects.
7
+ // ponytail: self-occlusion during LOD blending needs separate per-LOD depth passes.
8
+ const depthCompare = program.depthTest === false || (mesh.ground && renderer.groundOverlap)
9
+ ? 'always' : 'less-equal';
10
+ const pipelineKey = `${cullMode}:${frontFace}:${depthCompare}`;
11
+ let pipeline = program.pipelineCache.get(pipelineKey);
12
+ if (!pipeline) {
13
+ pipeline = renderer.device.createRenderPipeline((
14
+ meshPipeline.layout = program.pipelineLayout,
15
+ meshPipeline.vertex.module = program.vertex,
16
+ meshPipeline.vertex.buffers = program.vertexBuffers,
17
+ meshPipeline.fragment.module = program.fragment,
18
+ meshPipeline.fragment.targets[0].format = renderer.format,
19
+ meshPipeline.fragment.targets[0].blend = program.transparent ? alphaBlend : undefined,
20
+ meshPipeline.fragment.targets[0].writeMask = GPUColorWrite.ALL,
21
+ meshPipeline.primitive.cullMode = cullMode,
22
+ meshPipeline.primitive.frontFace = frontFace,
23
+ meshPipeline.depthStencil.depthWriteEnabled = program.depthWrite,
24
+ meshPipeline.depthStencil.depthCompare = depthCompare,
25
+ meshPipeline
26
+ ));
27
+ meshPipeline.layout = null;
28
+ meshPipeline.vertex.module = null;
29
+ meshPipeline.vertex.buffers = null;
30
+ meshPipeline.fragment.module = null;
31
+ program.pipelineCache.set(pipelineKey, pipeline);
32
+ }
33
+ return pipeline;
34
+ }
@@ -1,21 +1,18 @@
1
+ import { scenePass } from '../globals/scenePass.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+
4
+
1
5
  import { drawGeometry } from './drawGeometry.js';
2
6
 
3
7
  export function drawSceneMeshes(backend, encoder, meshes) {
4
- const renderer = backend.renderer;
5
- const pass = encoder.beginRenderPass({
6
- colorAttachments: [{
7
- view: renderer.context.getCurrentTexture().createView(),
8
- clearValue: { r: 0, g: 0, b: 0, a: 0 },
9
- loadOp: 'clear',
10
- storeOp: 'store',
11
- }],
12
- depthStencilAttachment: {
13
- view: renderer.depthTexture.createView(),
14
- depthClearValue: 1,
15
- depthLoadOp: 'clear',
16
- depthStoreOp: 'store',
17
- },
18
- });
8
+ const renderer = sceneByLayer.get(backend).renderer;
9
+ const pass = encoder.beginRenderPass((
10
+ scenePass.colorAttachments[0].view = renderer.context.getCurrentTexture().createView(),
11
+ scenePass.depthStencilAttachment.view = renderer.depthTexture.createView(),
12
+ scenePass
13
+ ));
14
+ scenePass.colorAttachments[0].view = null;
15
+ scenePass.depthStencilAttachment.view = null;
19
16
  pass.setViewport(0, 0, renderer.canvas.width, renderer.canvas.height, 0, 1);
20
17
  pass.setBindGroup(1, renderer.sunlight.bindGroup);
21
18
  let mesh, world, uniforms, determinant, frontFace, program;
@@ -26,14 +23,14 @@ export function drawSceneMeshes(backend, encoder, meshes) {
26
23
  mesh.program.uniforms.opacity.value = mesh.opacity;
27
24
  }
28
25
  uniforms = mesh.program.uniforms;
29
- if (uniforms.roofTexture) uniforms.roofTexture.value = backend._roofRaster?.texture || renderer.roofFallbackTexture;
26
+ if (uniforms.roofTexture) uniforms.roofTexture.value = sceneByLayer.get(backend)._roofRaster?.texture || renderer.roofFallbackTexture;
30
27
  if (!mesh._frontFace || mesh._frontFaceWorldVersion !== mesh._worldMatrixVersion ||
31
28
  mesh._worldMatrixVersion === undefined) {
32
29
  determinant = world[0] * (world[5] * world[10] - world[6] * world[9]) -
33
30
  world[4] * (world[1] * world[10] - world[2] * world[9]) +
34
31
  world[8] * (world[1] * world[6] - world[2] * world[5]);
35
32
  if (!Number.isFinite(determinant) || determinant === 0) {
36
- throw new Error('Singular 3D transform');
33
+ throw /* alloc */ new Error('Singular 3D transform');
37
34
  }
38
35
  mesh._frontFace = determinant < 0 ? 'cw' : 'ccw';
39
36
  mesh._frontFaceWorldVersion = mesh._worldMatrixVersion;