kiwiengine 0.0.1-alpha → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/collision-test/assets/cat.png +0 -0
  4. package/examples/collision-test/dist/game.js +2 -0
  5. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  6. package/examples/collision-test/index.ts +30 -0
  7. package/examples/dom-particle-test/assets/bird.png +0 -0
  8. package/examples/dom-particle-test/dist/game.js +2 -0
  9. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  10. package/examples/dom-particle-test/index.html +24 -0
  11. package/examples/dom-particle-test/index.ts +27 -0
  12. package/examples/dom-sprite-test/assets/bird.png +0 -0
  13. package/examples/dom-sprite-test/assets/fire.png +0 -0
  14. package/examples/dom-sprite-test/assets/run.png +0 -0
  15. package/examples/dom-sprite-test/dist/game.js +2 -0
  16. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  17. package/examples/dom-sprite-test/index.html +24 -0
  18. package/examples/dom-sprite-test/index.ts +38 -0
  19. package/examples/dom-test/dist/game.js +2 -0
  20. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  21. package/examples/dom-test/index.html +24 -0
  22. package/examples/dom-test/index.ts +22 -0
  23. package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
  24. package/examples/flappy-cat/assets/images/base.png +0 -0
  25. package/examples/flappy-cat/assets/images/bg.png +0 -0
  26. package/examples/flappy-cat/assets/images/cat.png +0 -0
  27. package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
  28. package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
  29. package/examples/flappy-cat/assets/sfx/die.wav +0 -0
  30. package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
  31. package/examples/flappy-cat/assets/sfx/point.wav +0 -0
  32. package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
  33. package/examples/flappy-cat/dist/game.js +0 -0
  34. package/examples/flappy-cat/index.html +24 -0
  35. package/examples/flappy-cat/index.ts +0 -0
  36. package/examples/particle-test/assets/bird.png +0 -0
  37. package/examples/particle-test/dist/game.js +2 -0
  38. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  39. package/examples/particle-test/index.html +24 -0
  40. package/examples/particle-test/index.ts +30 -0
  41. package/examples/renderer-test/dist/game.js +2 -0
  42. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  43. package/examples/renderer-test/index.html +24 -0
  44. package/examples/renderer-test/index.ts +9 -0
  45. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  46. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  47. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  48. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  49. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  50. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  51. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  52. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  53. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  54. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  55. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  56. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  57. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  58. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  59. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  60. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  61. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  62. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  63. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  64. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  65. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +289 -0
  66. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  67. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +289 -0
  68. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  69. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +83 -0
  70. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  71. package/examples/simple-battle/dist/game.js +2 -0
  72. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  73. package/examples/simple-battle/hud/damage-text.ts +45 -0
  74. package/examples/simple-battle/hud/heal-text.ts +45 -0
  75. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  76. package/examples/simple-battle/index.html +24 -0
  77. package/examples/simple-battle/index.ts +41 -0
  78. package/examples/simple-battle/objects/character.ts +95 -0
  79. package/examples/simple-battle/objects/hero.ts +113 -0
  80. package/examples/simple-battle/objects/orc.ts +109 -0
  81. package/examples/simple-battle/objects/potion.ts +29 -0
  82. package/examples/simple-battle/stage.ts +176 -0
  83. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  84. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  85. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  86. package/examples/spine-test/dist/game.js +2 -0
  87. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  88. package/examples/spine-test/index.html +24 -0
  89. package/examples/spine-test/index.ts +29 -0
  90. package/examples/sprite-test/assets/bird.png +0 -0
  91. package/examples/sprite-test/assets/fire.png +0 -0
  92. package/examples/sprite-test/dist/game.js +2 -0
  93. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  94. package/examples/sprite-test/index.html +24 -0
  95. package/examples/sprite-test/index.ts +41 -0
  96. package/examples/tsconfig.json +2 -1
  97. package/examples/webpack.config.js +14 -3
  98. package/jest.config.ts +10 -0
  99. package/lib/asset/audio.js +47 -11
  100. package/lib/asset/audio.js.map +1 -1
  101. package/lib/asset/loaders/audio.js +3 -3
  102. package/lib/asset/loaders/audio.js.map +1 -1
  103. package/lib/asset/loaders/binary.js +3 -3
  104. package/lib/asset/loaders/binary.js.map +1 -1
  105. package/lib/asset/loaders/bitmap-font.js +71 -0
  106. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  107. package/lib/asset/loaders/font.js +1 -1
  108. package/lib/asset/loaders/font.js.map +1 -1
  109. package/lib/asset/loaders/loader.js +17 -12
  110. package/lib/asset/loaders/loader.js.map +1 -1
  111. package/lib/asset/loaders/spritesheet.js +6 -7
  112. package/lib/asset/loaders/spritesheet.js.map +1 -1
  113. package/lib/asset/loaders/text.js +3 -3
  114. package/lib/asset/loaders/text.js.map +1 -1
  115. package/lib/asset/loaders/texture.js +5 -4
  116. package/lib/asset/loaders/texture.js.map +1 -1
  117. package/lib/asset/preload.js +60 -56
  118. package/lib/asset/preload.js.map +1 -1
  119. package/lib/collision/check-collision.js +804 -0
  120. package/lib/collision/check-collision.js.map +1 -0
  121. package/lib/collision/check-collision.test.js +300 -0
  122. package/lib/collision/check-collision.test.js.map +1 -0
  123. package/lib/collision/colliders.js +8 -0
  124. package/lib/collision/colliders.js.map +1 -0
  125. package/lib/debug.js.map +1 -0
  126. package/lib/dom/dom-animated-sprite.js +121 -0
  127. package/lib/dom/dom-animated-sprite.js.map +1 -0
  128. package/lib/dom/dom-game-object.js +106 -0
  129. package/lib/dom/dom-game-object.js.map +1 -0
  130. package/lib/dom/dom-particle.js +105 -0
  131. package/lib/dom/dom-particle.js.map +1 -0
  132. package/lib/dom/dom-preload.js +43 -0
  133. package/lib/dom/dom-preload.js.map +1 -0
  134. package/lib/dom/dom-sprite.js +40 -0
  135. package/lib/dom/dom-sprite.js.map +1 -0
  136. package/lib/dom/dom-texture-loader.js +36 -0
  137. package/lib/dom/dom-texture-loader.js.map +1 -0
  138. package/lib/dom/dom-utils.js +20 -0
  139. package/lib/dom/dom-utils.js.map +1 -0
  140. package/lib/index copy.js +16 -0
  141. package/lib/index copy.js.map +1 -0
  142. package/lib/index.js +35 -10
  143. package/lib/index.js.map +1 -1
  144. package/lib/input/joystick.js +262 -0
  145. package/lib/input/joystick.js.map +1 -0
  146. package/lib/node/core/dirty-number.js +38 -0
  147. package/lib/node/core/dirty-number.js.map +1 -0
  148. package/lib/node/core/game-node.js +63 -0
  149. package/lib/node/core/game-node.js.map +1 -0
  150. package/lib/node/core/game-object.js +8 -0
  151. package/lib/node/core/game-object.js.map +1 -0
  152. package/lib/node/core/renderable.js +52 -0
  153. package/lib/node/core/renderable.js.map +1 -0
  154. package/lib/node/core/transform.js +59 -0
  155. package/lib/node/core/transform.js.map +1 -0
  156. package/lib/node/core/transformable.js +85 -0
  157. package/lib/node/core/transformable.js.map +1 -0
  158. package/lib/node/ext/animated-sprite.js +96 -0
  159. package/lib/node/ext/animated-sprite.js.map +1 -0
  160. package/lib/node/ext/bitmap-text.js +89 -0
  161. package/lib/node/ext/bitmap-text.js.map +1 -0
  162. package/lib/node/ext/circle.js +28 -0
  163. package/lib/node/ext/circle.js.map +1 -0
  164. package/lib/node/ext/deplay.js +20 -0
  165. package/lib/node/ext/deplay.js.map +1 -0
  166. package/lib/node/ext/dom-container.js +51 -0
  167. package/lib/node/ext/dom-container.js.map +1 -0
  168. package/lib/node/ext/interval.js +20 -0
  169. package/lib/node/ext/interval.js.map +1 -0
  170. package/lib/node/ext/particle.js +98 -0
  171. package/lib/node/ext/particle.js.map +1 -0
  172. package/lib/node/ext/rectangle.js +32 -0
  173. package/lib/node/ext/rectangle.js.map +1 -0
  174. package/lib/node/ext/spine.js +272 -0
  175. package/lib/node/ext/spine.js.map +1 -0
  176. package/lib/node/ext/sprite.js +42 -0
  177. package/lib/node/ext/sprite.js.map +1 -0
  178. package/lib/node/physics/physics-object.js +112 -0
  179. package/lib/node/physics/physics-object.js.map +1 -0
  180. package/lib/node/physics/physics-world.js +27 -0
  181. package/lib/node/physics/physics-world.js.map +1 -0
  182. package/lib/renderer/camera.js +19 -0
  183. package/lib/renderer/camera.js.map +1 -0
  184. package/lib/renderer/container-manager.js +29 -0
  185. package/lib/renderer/container-manager.js.map +1 -0
  186. package/lib/renderer/fps-display.js +18 -0
  187. package/lib/renderer/fps-display.js.map +1 -0
  188. package/lib/renderer/layer.js +12 -0
  189. package/lib/renderer/layer.js.map +1 -0
  190. package/lib/renderer/renderer.js +145 -0
  191. package/lib/renderer/renderer.js.map +1 -0
  192. package/lib/renderer/ticker.js +56 -0
  193. package/lib/renderer/ticker.js.map +1 -0
  194. package/lib/renderer/ticker.test.js +241 -0
  195. package/lib/renderer/ticker.test.js.map +1 -0
  196. package/lib/types/asset/audio.d.ts +5 -4
  197. package/lib/types/asset/audio.d.ts.map +1 -1
  198. package/lib/types/asset/loaders/audio.d.ts +1 -1
  199. package/lib/types/asset/loaders/audio.d.ts.map +1 -1
  200. package/lib/types/asset/loaders/binary.d.ts +1 -1
  201. package/lib/types/asset/loaders/binary.d.ts.map +1 -1
  202. package/lib/types/asset/loaders/bitmap-font.d.ts +16 -0
  203. package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
  204. package/lib/types/asset/loaders/font.d.ts +1 -1
  205. package/lib/types/asset/loaders/font.d.ts.map +1 -1
  206. package/lib/types/asset/loaders/loader.d.ts +6 -6
  207. package/lib/types/asset/loaders/loader.d.ts.map +1 -1
  208. package/lib/types/asset/loaders/spritesheet.d.ts +5 -5
  209. package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
  210. package/lib/types/asset/loaders/text.d.ts +1 -1
  211. package/lib/types/asset/loaders/text.d.ts.map +1 -1
  212. package/lib/types/asset/loaders/texture.d.ts +2 -2
  213. package/lib/types/asset/loaders/texture.d.ts.map +1 -1
  214. package/lib/types/asset/preload.d.ts +5 -3
  215. package/lib/types/asset/preload.d.ts.map +1 -1
  216. package/lib/types/bitmap-font.js +2 -0
  217. package/lib/types/bitmap-font.js.map +1 -0
  218. package/lib/types/collision/check-collision.d.ts +4 -0
  219. package/lib/types/collision/check-collision.d.ts.map +1 -0
  220. package/lib/types/collision/check-collision.test.d.ts +2 -0
  221. package/lib/types/collision/check-collision.test.d.ts.map +1 -0
  222. package/lib/types/collision/colliders.d.ts +34 -0
  223. package/lib/types/collision/colliders.d.ts.map +1 -0
  224. package/lib/types/debug.d.ts.map +1 -0
  225. package/lib/types/dom/dom-animated-sprite.d.ts +29 -0
  226. package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -0
  227. package/lib/types/dom/dom-game-object.d.ts +44 -0
  228. package/lib/types/dom/dom-game-object.d.ts.map +1 -0
  229. package/lib/types/dom/dom-particle.d.ts +30 -0
  230. package/lib/types/dom/dom-particle.d.ts.map +1 -0
  231. package/lib/types/dom/dom-preload.d.ts +2 -0
  232. package/lib/types/dom/dom-preload.d.ts.map +1 -0
  233. package/lib/types/dom/dom-sprite.d.ts +13 -0
  234. package/lib/types/dom/dom-sprite.d.ts.map +1 -0
  235. package/lib/types/dom/dom-texture-loader.d.ts +8 -0
  236. package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
  237. package/lib/types/dom/dom-utils.d.ts +3 -0
  238. package/lib/types/dom/dom-utils.d.ts.map +1 -0
  239. package/lib/types/index copy.d.ts +16 -0
  240. package/lib/types/index copy.d.ts.map +1 -0
  241. package/lib/types/index.d.ts +25 -11
  242. package/lib/types/index.d.ts.map +1 -1
  243. package/lib/types/input/joystick.d.ts +28 -0
  244. package/lib/types/input/joystick.d.ts.map +1 -0
  245. package/lib/types/node/core/dirty-number.d.ts +17 -0
  246. package/lib/types/node/core/dirty-number.d.ts.map +1 -0
  247. package/lib/types/node/core/game-node.d.ts +16 -0
  248. package/lib/types/node/core/game-node.d.ts.map +1 -0
  249. package/lib/types/node/core/game-object.d.ts +8 -0
  250. package/lib/types/node/core/game-object.d.ts.map +1 -0
  251. package/lib/types/node/core/renderable.d.ts +22 -0
  252. package/lib/types/node/core/renderable.d.ts.map +1 -0
  253. package/lib/types/node/core/transform.d.ts +25 -0
  254. package/lib/types/node/core/transform.d.ts.map +1 -0
  255. package/lib/types/node/core/transformable.d.ts +44 -0
  256. package/lib/types/node/core/transformable.d.ts.map +1 -0
  257. package/lib/types/node/ext/animated-sprite.d.ts +28 -0
  258. package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
  259. package/lib/types/node/ext/bitmap-text.d.ts +14 -0
  260. package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
  261. package/lib/types/node/ext/circle.d.ts +19 -0
  262. package/lib/types/node/ext/circle.d.ts.map +1 -0
  263. package/lib/types/node/ext/deplay.d.ts +8 -0
  264. package/lib/types/node/ext/deplay.d.ts.map +1 -0
  265. package/lib/types/node/ext/dom-container.d.ts +12 -0
  266. package/lib/types/node/ext/dom-container.d.ts.map +1 -0
  267. package/lib/types/node/ext/interval.d.ts +9 -0
  268. package/lib/types/node/ext/interval.d.ts.map +1 -0
  269. package/lib/types/node/ext/particle.d.ts +30 -0
  270. package/lib/types/node/ext/particle.d.ts.map +1 -0
  271. package/lib/types/node/ext/rectangle.d.ts +22 -0
  272. package/lib/types/node/ext/rectangle.d.ts.map +1 -0
  273. package/lib/types/node/ext/spine.d.ts +36 -0
  274. package/lib/types/node/ext/spine.d.ts.map +1 -0
  275. package/lib/types/node/ext/sprite.d.ts +13 -0
  276. package/lib/types/node/ext/sprite.d.ts.map +1 -0
  277. package/lib/types/node/physics/physics-object.d.ts +38 -0
  278. package/lib/types/node/physics/physics-object.d.ts.map +1 -0
  279. package/lib/types/node/physics/physics-world.d.ts +18 -0
  280. package/lib/types/node/physics/physics-world.d.ts.map +1 -0
  281. package/lib/types/renderer/camera.d.ts +13 -0
  282. package/lib/types/renderer/camera.d.ts.map +1 -0
  283. package/lib/types/renderer/container-manager.d.ts +9 -0
  284. package/lib/types/renderer/container-manager.d.ts.map +1 -0
  285. package/lib/types/renderer/fps-display.d.ts +7 -0
  286. package/lib/types/renderer/fps-display.d.ts.map +1 -0
  287. package/lib/types/renderer/layer.d.ts +7 -0
  288. package/lib/types/renderer/layer.d.ts.map +1 -0
  289. package/lib/types/renderer/renderer.d.ts +40 -0
  290. package/lib/types/renderer/renderer.d.ts.map +1 -0
  291. package/lib/types/renderer/ticker.d.ts +6 -0
  292. package/lib/types/renderer/ticker.d.ts.map +1 -0
  293. package/lib/types/renderer/ticker.test.d.ts +40 -0
  294. package/lib/types/renderer/ticker.test.d.ts.map +1 -0
  295. package/lib/types/types/bitmap-font.d.ts +18 -0
  296. package/lib/types/types/bitmap-font.d.ts.map +1 -0
  297. package/lib/types/utils/device.d.ts +2 -0
  298. package/lib/types/utils/device.d.ts.map +1 -0
  299. package/lib/utils/device.js +2 -0
  300. package/lib/utils/device.js.map +1 -0
  301. package/package.json +8 -7
  302. package/src/asset/audio.ts +134 -90
  303. package/src/asset/loaders/audio.ts +19 -19
  304. package/src/asset/loaders/binary.ts +16 -16
  305. package/src/asset/loaders/bitmap-font.ts +85 -0
  306. package/src/asset/loaders/font.ts +14 -14
  307. package/src/asset/loaders/loader.ts +27 -23
  308. package/src/asset/loaders/spritesheet.ts +34 -36
  309. package/src/asset/loaders/text.ts +15 -15
  310. package/src/asset/loaders/texture.ts +29 -28
  311. package/src/asset/preload.ts +75 -64
  312. package/src/collision/check-collision.test.ts +349 -0
  313. package/src/collision/check-collision.ts +821 -0
  314. package/src/collision/colliders.ts +19 -0
  315. package/src/debug.ts +5 -0
  316. package/src/dom/dom-animated-sprite.ts +153 -0
  317. package/src/dom/dom-game-object.ts +131 -0
  318. package/src/dom/dom-particle.ts +151 -0
  319. package/src/dom/dom-preload.ts +54 -0
  320. package/src/dom/dom-sprite.ts +50 -0
  321. package/src/dom/dom-texture-loader.ts +44 -0
  322. package/src/dom/dom-utils.ts +19 -0
  323. package/src/index.ts +46 -13
  324. package/src/input/joystick.ts +316 -0
  325. package/src/node/core/dirty-number.ts +45 -0
  326. package/src/node/core/game-node.ts +74 -0
  327. package/src/node/core/game-object.ts +11 -0
  328. package/src/node/core/renderable.ts +65 -0
  329. package/src/node/core/transform.ts +70 -0
  330. package/src/node/core/transformable.ts +111 -0
  331. package/src/node/ext/animated-sprite.ts +123 -0
  332. package/src/node/ext/bitmap-text.ts +109 -0
  333. package/src/node/ext/circle.ts +40 -0
  334. package/src/node/ext/deplay.ts +24 -0
  335. package/src/node/ext/dom-container.ts +62 -0
  336. package/src/node/ext/interval.ts +24 -0
  337. package/src/node/ext/particle.ts +142 -0
  338. package/src/node/ext/rectangle.ts +51 -0
  339. package/src/node/ext/spine.ts +323 -0
  340. package/src/node/ext/sprite.ts +53 -0
  341. package/src/node/physics/physics-object.ts +156 -0
  342. package/src/node/physics/physics-world.ts +40 -0
  343. package/src/renderer/camera.ts +25 -0
  344. package/src/renderer/container-manager.ts +36 -0
  345. package/src/renderer/fps-display.ts +21 -0
  346. package/src/renderer/layer.ts +15 -0
  347. package/src/renderer/renderer.ts +180 -0
  348. package/src/renderer/ticker.test.ts +325 -0
  349. package/src/renderer/ticker.ts +54 -0
  350. package/src/types/bitmap-font.ts +19 -0
  351. package/src/utils/device.ts +1 -0
  352. package/examples/test-dom/index.ts +0 -21
  353. package/lib/game-object/game-object-physics.js +0 -188
  354. package/lib/game-object/game-object-physics.js.map +0 -1
  355. package/lib/game-object/game-object-rendering.js +0 -35
  356. package/lib/game-object/game-object-rendering.js.map +0 -1
  357. package/lib/game-object/game-object.js +0 -162
  358. package/lib/game-object/game-object.js.map +0 -1
  359. package/lib/game-object/transform.js +0 -118
  360. package/lib/game-object/transform.js.map +0 -1
  361. package/lib/game-object-ext/animated-sprite.js +0 -117
  362. package/lib/game-object-ext/animated-sprite.js.map +0 -1
  363. package/lib/game-object-ext/dom-container.js +0 -56
  364. package/lib/game-object-ext/dom-container.js.map +0 -1
  365. package/lib/game-object-ext/rect.js +0 -30
  366. package/lib/game-object-ext/rect.js.map +0 -1
  367. package/lib/game-object-ext/spine.js +0 -206
  368. package/lib/game-object-ext/spine.js.map +0 -1
  369. package/lib/game-object-ext/sprite.js +0 -46
  370. package/lib/game-object-ext/sprite.js.map +0 -1
  371. package/lib/game-object-ext/text.js +0 -68
  372. package/lib/game-object-ext/text.js.map +0 -1
  373. package/lib/game-object-ext/tiling-sprite.js +0 -64
  374. package/lib/game-object-ext/tiling-sprite.js.map +0 -1
  375. package/lib/types/game-object/game-object-physics.d.ts +0 -42
  376. package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
  377. package/lib/types/game-object/game-object-rendering.d.ts +0 -15
  378. package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
  379. package/lib/types/game-object/game-object.d.ts +0 -81
  380. package/lib/types/game-object/game-object.d.ts.map +0 -1
  381. package/lib/types/game-object/transform.d.ts +0 -43
  382. package/lib/types/game-object/transform.d.ts.map +0 -1
  383. package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
  384. package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
  385. package/lib/types/game-object-ext/dom-container.d.ts +0 -16
  386. package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
  387. package/lib/types/game-object-ext/rect.d.ts +0 -17
  388. package/lib/types/game-object-ext/rect.d.ts.map +0 -1
  389. package/lib/types/game-object-ext/spine.d.ts +0 -35
  390. package/lib/types/game-object-ext/spine.d.ts.map +0 -1
  391. package/lib/types/game-object-ext/sprite.d.ts +0 -14
  392. package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
  393. package/lib/types/game-object-ext/text.d.ts +0 -26
  394. package/lib/types/game-object-ext/text.d.ts.map +0 -1
  395. package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
  396. package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
  397. package/lib/types/utils/debug.d.ts.map +0 -1
  398. package/lib/types/utils/go.d.ts +0 -26
  399. package/lib/types/utils/go.d.ts.map +0 -1
  400. package/lib/types/world/world-debug.d.ts +0 -11
  401. package/lib/types/world/world-debug.d.ts.map +0 -1
  402. package/lib/types/world/world-physics.d.ts +0 -16
  403. package/lib/types/world/world-physics.d.ts.map +0 -1
  404. package/lib/types/world/world-rendering.d.ts +0 -28
  405. package/lib/types/world/world-rendering.d.ts.map +0 -1
  406. package/lib/types/world/world.d.ts +0 -38
  407. package/lib/types/world/world.d.ts.map +0 -1
  408. package/lib/utils/debug.js.map +0 -1
  409. package/lib/utils/go.js +0 -33
  410. package/lib/utils/go.js.map +0 -1
  411. package/lib/world/world-debug.js +0 -89
  412. package/lib/world/world-debug.js.map +0 -1
  413. package/lib/world/world-physics.js +0 -45
  414. package/lib/world/world-physics.js.map +0 -1
  415. package/lib/world/world-rendering.js +0 -123
  416. package/lib/world/world-rendering.js.map +0 -1
  417. package/lib/world/world.js +0 -147
  418. package/lib/world/world.js.map +0 -1
  419. package/src/game-object/game-object-physics.ts +0 -191
  420. package/src/game-object/game-object-rendering.ts +0 -27
  421. package/src/game-object/game-object.ts +0 -190
  422. package/src/game-object/transform.ts +0 -164
  423. package/src/game-object-ext/animated-sprite.ts +0 -140
  424. package/src/game-object-ext/dom-container.ts +0 -67
  425. package/src/game-object-ext/rect.ts +0 -40
  426. package/src/game-object-ext/spine.ts +0 -235
  427. package/src/game-object-ext/sprite.ts +0 -55
  428. package/src/game-object-ext/text.ts +0 -83
  429. package/src/game-object-ext/tiling-sprite.ts +0 -73
  430. package/src/utils/debug.ts +0 -5
  431. package/src/utils/go.ts +0 -53
  432. package/src/world/world-debug.ts +0 -114
  433. package/src/world/world-physics.ts +0 -52
  434. package/src/world/world-rendering.ts +0 -145
  435. package/src/world/world.ts +0 -171
  436. /package/examples/{test-dom → collision-test}/index.html +0 -0
  437. /package/lib/{utils/debug.js → debug.js} +0 -0
  438. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -1,117 +0,0 @@
1
- import { AnimatedSprite } from 'pixi.js';
2
- import { getCachedId, spritesheetLoader } from '../asset/loaders/spritesheet';
3
- import { GameObject } from '../game-object/game-object';
4
- class AnimatedSpriteObject extends GameObject {
5
- #id;
6
- #sheet;
7
- #sprite;
8
- #src;
9
- #atlas;
10
- #animation;
11
- #fps;
12
- #loop;
13
- constructor(opts) {
14
- super(opts);
15
- if (opts) {
16
- if (opts.src)
17
- this.src = opts.src;
18
- if (opts.atlas)
19
- this.atlas = opts.atlas;
20
- if (opts.animation)
21
- this.animation = opts.animation;
22
- if (opts.fps)
23
- this.fps = opts.fps;
24
- if (opts.loop)
25
- this.loop = opts.loop;
26
- }
27
- }
28
- #updateAnimation() {
29
- this.#sprite?.destroy();
30
- this.#sprite = undefined;
31
- if (this.#sheet && this.#animation) {
32
- if (!this.#sheet.animations[this.#animation]) {
33
- console.error(`Animation not found: ${this.#animation}`);
34
- return;
35
- }
36
- const sprite = new AnimatedSprite(this.#sheet.animations[this.#animation]);
37
- sprite.anchor.set(0.5, 0.5);
38
- sprite.loop = this.#loop ?? true;
39
- sprite.animationSpeed = (this.#fps ?? 0) / 60;
40
- sprite.play();
41
- this._addPixiChild(sprite);
42
- this.#sprite = sprite;
43
- sprite.onLoop = () => this.emit('animationend', this.#animation);
44
- sprite.onComplete = () => this.emit('animationend', this.#animation);
45
- }
46
- }
47
- async #load() {
48
- if (this.#id)
49
- spritesheetLoader.release(this.#id);
50
- this.#id = undefined;
51
- this.#sheet = undefined;
52
- this.#sprite?.destroy();
53
- this.#sprite = undefined;
54
- if (this.#src && this.#atlas) {
55
- this.#id = getCachedId(this.#src, this.#atlas);
56
- if (!spritesheetLoader.checkLoaded(this.#id)) {
57
- console.info(`Spritesheet not preloaded. Loading now: ${this.#id}`);
58
- }
59
- this.#sheet = await spritesheetLoader.load(this.#id, this.#src, this.#atlas);
60
- }
61
- this.#updateAnimation();
62
- }
63
- get src() {
64
- return this.#src;
65
- }
66
- set src(src) {
67
- if (this.#src !== src) {
68
- this.#src = src;
69
- this.#load();
70
- }
71
- }
72
- get atlas() {
73
- return this.#atlas;
74
- }
75
- set atlas(atlas) {
76
- if (this.#atlas !== atlas) {
77
- this.#atlas = atlas;
78
- this.#load();
79
- }
80
- }
81
- get animation() {
82
- return this.#animation;
83
- }
84
- set animation(animation) {
85
- if (this.#animation !== animation) {
86
- this.#animation = animation;
87
- this.#updateAnimation();
88
- }
89
- }
90
- get fps() {
91
- return this.#fps;
92
- }
93
- set fps(fps) {
94
- if (this.#fps !== fps) {
95
- this.#fps = fps;
96
- if (this.#sprite)
97
- this.#sprite.animationSpeed = (fps ?? 0) / 60;
98
- }
99
- }
100
- get loop() {
101
- return this.#loop;
102
- }
103
- set loop(loop) {
104
- if (this.#loop !== loop) {
105
- this.#loop = loop;
106
- if (this.#sprite)
107
- this.#sprite.loop = loop === true;
108
- }
109
- }
110
- remove() {
111
- if (this.#id)
112
- spritesheetLoader.release(this.#id);
113
- super.remove();
114
- }
115
- }
116
- export { AnimatedSpriteObject };
117
- //# sourceMappingURL=animated-sprite.js.map
@@ -1 +0,0 @@
1
- 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{ EventMap } from '@webtaku/event-emitter';\nimport { AnimatedSprite, Spritesheet, SpritesheetData } from 'pixi.js';\nimport { getCachedId, spritesheetLoader } from '../asset/loaders/spritesheet';\nimport { GameObject, GameObjectOptions } from '../game-object/game-object';\n\ntype AnimatedSpriteOptions = {\n src?: string;\n atlas?: SpritesheetData;\n animation?: string;\n fps?: number;\n loop?: boolean;\n} & GameObjectOptions;\n\nclass AnimatedSpriteObject<E extends EventMap = EventMap> extends GameObject<E & {\n animationend: (animation: string) => void;\n}> {\n #id?: string;\n #sheet?: Spritesheet;\n #sprite?: AnimatedSprite;\n\n #src?: string;\n #atlas?: SpritesheetData;\n #animation?: string;\n #fps?: number;\n #loop?: boolean;\n\n constructor(opts?: AnimatedSpriteOptions) {\n super(opts);\n if (opts) {\n if (opts.src) this.src = opts.src;\n if (opts.atlas) this.atlas = opts.atlas;\n if (opts.animation) this.animation = opts.animation;\n if (opts.fps) this.fps = opts.fps;\n if (opts.loop) this.loop = opts.loop;\n }\n }\n\n #updateAnimation() {\n this.#sprite?.destroy();\n this.#sprite = undefined;\n\n if (this.#sheet && this.#animation) {\n if (!this.#sheet.animations[this.#animation]) {\n console.error(`Animation not found: ${this.#animation}`);\n return;\n }\n const sprite = new AnimatedSprite(this.#sheet.animations[this.#animation]);\n sprite.anchor.set(0.5, 0.5);\n sprite.loop = this.#loop ?? true;\n sprite.animationSpeed = (this.#fps ?? 0) / 60;\n sprite.play();\n this._addPixiChild(sprite);\n this.#sprite = sprite;\n\n sprite.onLoop = () => (this as any).emit('animationend', this.#animation);\n sprite.onComplete = () => (this as any).emit('animationend', this.#animation);\n }\n }\n\n async #load() {\n if (this.#id) spritesheetLoader.release(this.#id);\n\n this.#id = undefined;\n this.#sheet = undefined;\n this.#sprite?.destroy();\n this.#sprite = undefined;\n\n if (this.#src && this.#atlas) {\n this.#id = getCachedId(this.#src, this.#atlas);\n if (!spritesheetLoader.checkLoaded(this.#id)) {\n console.info(`Spritesheet not preloaded. Loading now: ${this.#id}`);\n }\n this.#sheet = await spritesheetLoader.load(this.#id, this.#src, this.#atlas);\n }\n\n this.#updateAnimation();\n }\n\n get src() {\n return this.#src;\n }\n\n set src(src: string | undefined) {\n if (this.#src !== src) {\n this.#src = src;\n this.#load();\n }\n }\n\n get atlas() {\n return this.#atlas;\n }\n\n set atlas(atlas: SpritesheetData | undefined) {\n if (this.#atlas !== atlas) {\n this.#atlas = atlas;\n this.#load();\n }\n }\n\n get animation() {\n return this.#animation;\n }\n\n set animation(animation: string | undefined) {\n if (this.#animation !== animation) {\n this.#animation = animation;\n this.#updateAnimation();\n }\n }\n\n get fps() {\n return this.#fps;\n }\n\n set fps(fps: number | undefined) {\n if (this.#fps !== fps) {\n this.#fps = fps;\n if (this.#sprite) this.#sprite.animationSpeed = (fps ?? 0) / 60;\n }\n }\n\n get loop() {\n return this.#loop;\n }\n\n set loop(loop: boolean | undefined) {\n if (this.#loop !== loop) {\n this.#loop = loop;\n if (this.#sprite) this.#sprite.loop = loop === true;\n }\n }\n\n remove() {\n if (this.#id) spritesheetLoader.release(this.#id);\n super.remove();\n }\n}\n\nexport { AnimatedSpriteObject };\n"]}
@@ -1,56 +0,0 @@
1
- import { GameObject } from "../game-object/game-object";
2
- export class DomContainerObject extends GameObject {
3
- #el;
4
- constructor(opts) {
5
- super(opts);
6
- if (opts) {
7
- if (opts.el)
8
- this.el = opts.el;
9
- }
10
- }
11
- _setWorld(world) {
12
- super._setWorld(world);
13
- if (this.#el)
14
- world.container.appendChild(this.#el);
15
- }
16
- get el() {
17
- return this.#el;
18
- }
19
- set el(el) {
20
- this.#el = el;
21
- if (el) {
22
- el.style.position = 'absolute';
23
- el.style.left = '0';
24
- el.style.top = '0';
25
- el.style.zIndex = '1';
26
- const world = this._getWorld();
27
- if (world)
28
- world.container.appendChild(el);
29
- }
30
- }
31
- _afterRender() {
32
- const world = this._getWorld();
33
- if (world && this.#el) {
34
- if (world._containerSizeDirty ||
35
- this._wt.x.dirty ||
36
- this._wt.y.dirty ||
37
- this._wt.scaleX.dirty ||
38
- this._wt.scaleY.dirty ||
39
- this._wt.rotation.dirty) {
40
- const R = world._worldRendering;
41
- const S = R.renderScale;
42
- this.#el.style.transform = `
43
- translate(
44
- calc(-50% + ${this._wt.x.v * S + R.canvasLeft + R.centerX * S}px),
45
- calc(-50% + ${this._wt.y.v * S + R.canvasTop + R.centerY * S}px)
46
- )
47
- scale(${this._wt.scaleX.v * S}, ${this._wt.scaleY.v * S})
48
- rotate(${this._wt.rotation.v}rad)
49
- `;
50
- }
51
- if (this._wt.alpha.dirty)
52
- this.#el.style.opacity = this._wt.alpha.v.toString();
53
- }
54
- }
55
- }
56
- //# sourceMappingURL=dom-container.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"dom-container.js","sourceRoot":"","sources":["../../src/game-object-ext/dom-container.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAqB,MAAM,4BAA4B,CAAC;AAO3E,MAAM,OAAO,kBAAkD,SAAQ,UAAa;IAClF,GAAG,CAAe;IAElB,YAAY,IAAgC;QAC1C,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,IAAI,CAAC,EAAE;gBAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACjC,CAAC;IACH,CAAC;IAES,SAAS,CAAC,KAAY;QAC9B,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACvB,IAAI,IAAI,CAAC,GAAG;YAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACtD,CAAC;IAED,IAAI,EAAE;QACJ,OAAO,IAAI,CAAC,GAAG,CAAC;IAClB,CAAC;IAED,IAAI,EAAE,CAAC,EAA2B;QAChC,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QACd,IAAI,EAAE,EAAE,CAAC;YACP,EAAE,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;YAC/B,EAAE,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC;YACpB,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;YACnB,EAAE,CAAC,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC;YAEtB,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAC/B,IAAI,KAAK;gBAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;QAC7C,CAAC;IACH,CAAC;IAED,YAAY;QACV,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAC/B,IAAI,KAAK,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;YACtB,IACE,KAAK,CAAC,mBAAmB;gBACzB,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;gBAChB,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;gBAChB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK;gBACrB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK;gBACrB,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,EACvB,CAAC;gBACD,MAAM,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC;gBAChC,MAAM,CAAC,GAAG,CAAC,CAAC,WAAW,CAAC;gBAExB,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,GAAG;;wBAEX,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC,OAAO,GAAG,CAAC;wBAC/C,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,CAAC;;gBAEtD,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC;iBAC9C,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;OAC7B,CAAC;YACF,CAAC;YACD,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK;gBAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC;QACjF,CAAC;IACH,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter';\nimport { GameObject, GameObjectOptions } from \"../game-object/game-object\";\nimport { World } from '../world/world';\n\ntype DomContainerObjectOptions = {\n el?: HTMLElement;\n} & GameObjectOptions;\n\nexport class DomContainerObject<E extends EventMap = EventMap> extends GameObject<E> {\n #el?: HTMLElement;\n\n constructor(opts?: DomContainerObjectOptions) {\n super(opts);\n if (opts) {\n if (opts.el) this.el = opts.el;\n }\n }\n\n protected _setWorld(world: World): void {\n super._setWorld(world);\n if (this.#el) world.container.appendChild(this.#el);\n }\n\n get el() {\n return this.#el;\n }\n\n set el(el: HTMLElement | undefined) {\n this.#el = el;\n if (el) {\n el.style.position = 'absolute';\n el.style.left = '0';\n el.style.top = '0';\n el.style.zIndex = '1';\n\n const world = this._getWorld();\n if (world) world.container.appendChild(el);\n }\n }\n\n _afterRender() {\n const world = this._getWorld();\n if (world && this.#el) {\n if (\n world._containerSizeDirty ||\n this._wt.x.dirty ||\n this._wt.y.dirty ||\n this._wt.scaleX.dirty ||\n this._wt.scaleY.dirty ||\n this._wt.rotation.dirty\n ) {\n const R = world._worldRendering;\n const S = R.renderScale;\n\n this.#el.style.transform = `\n translate(\n calc(-50% + ${this._wt.x.v * S + R.canvasLeft + R.centerX * S}px),\n calc(-50% + ${this._wt.y.v * S + R.canvasTop + R.centerY * S}px)\n )\n scale(${this._wt.scaleX.v * S}, ${this._wt.scaleY.v * S})\n rotate(${this._wt.rotation.v}rad)\n `;\n }\n if (this._wt.alpha.dirty) this.#el.style.opacity = this._wt.alpha.v.toString();\n }\n }\n}\n"]}
@@ -1,30 +0,0 @@
1
- import { Graphics } from 'pixi.js';
2
- import { GameObject } from '../game-object/game-object';
3
- class RectangleObject extends GameObject {
4
- #graphics = new Graphics({ zIndex: -999999 });
5
- #width = 0;
6
- #height = 0;
7
- #fill;
8
- #stroke;
9
- constructor() {
10
- super();
11
- this._addPixiChild(this.#graphics);
12
- }
13
- #draw() {
14
- this.#graphics.clear().rect(-this.#width / 2, -this.#height / 2, this.#width, this.#height);
15
- if (this.#fill)
16
- this.#graphics.fill(this.#fill);
17
- if (this.#stroke)
18
- this.#graphics.stroke(this.#stroke);
19
- }
20
- get width() { return this.#width; }
21
- set width(value) { this.#width = value; this.#draw(); }
22
- get height() { return this.#height; }
23
- set height(value) { this.#height = value; this.#draw(); }
24
- get fill() { return this.#fill; }
25
- set fill(value) { this.#fill = value; this.#draw(); }
26
- get stroke() { return this.#stroke; }
27
- set stroke(value) { this.#stroke = value; this.#draw(); }
28
- }
29
- export { RectangleObject };
30
- //# sourceMappingURL=rect.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rect.js","sourceRoot":"","sources":["../../src/game-object-ext/rect.ts"],"names":[],"mappings":"AACA,OAAO,EAAa,QAAQ,EAAe,MAAM,SAAS,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAExD,MAAM,eAA+C,SAAQ,UAAa;IACxE,SAAS,GAAG,IAAI,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC;IAC9C,MAAM,GAAW,CAAC,CAAC;IACnB,OAAO,GAAW,CAAC,CAAC;IACpB,KAAK,CAAa;IAClB,OAAO,CAAe;IAEtB;QACE,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACrC,CAAC;IAED,KAAK;QACH,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,IAAI,CACzB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,EAChB,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,EACjB,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,OAAO,CACb,CAAC;QACF,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChD,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACxD,CAAC;IAED,IAAI,KAAK,KAAa,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC3C,IAAI,KAAK,CAAC,KAAa,IAAI,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC/D,IAAI,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAC7C,IAAI,MAAM,CAAC,KAAa,IAAI,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAEjE,IAAI,IAAI,KAA4B,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IACxD,IAAI,IAAI,CAAC,KAA4B,IAAI,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAE5E,IAAI,MAAM,KAA8B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAC9D,IAAI,MAAM,CAAC,KAA8B,IAAI,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CACnF;AAED,OAAO,EAAE,eAAe,EAAE,CAAC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter';\nimport { FillInput, Graphics, StrokeInput } from 'pixi.js';\nimport { GameObject } from '../game-object/game-object';\n\nclass RectangleObject<E extends EventMap = EventMap> extends GameObject<E> {\n #graphics = new Graphics({ zIndex: -999999 });\n #width: number = 0;\n #height: number = 0;\n #fill?: FillInput;\n #stroke?: StrokeInput;\n\n constructor() {\n super();\n this._addPixiChild(this.#graphics);\n }\n\n #draw() {\n this.#graphics.clear().rect(\n -this.#width / 2,\n -this.#height / 2,\n this.#width,\n this.#height,\n );\n if (this.#fill) this.#graphics.fill(this.#fill);\n if (this.#stroke) this.#graphics.stroke(this.#stroke);\n }\n\n get width(): number { return this.#width; }\n set width(value: number) { this.#width = value; this.#draw(); }\n get height(): number { return this.#height; }\n set height(value: number) { this.#height = value; this.#draw(); }\n\n get fill(): FillInput | undefined { return this.#fill; }\n set fill(value: FillInput | undefined) { this.#fill = value; this.#draw(); }\n\n get stroke(): StrokeInput | undefined { return this.#stroke; }\n set stroke(value: StrokeInput | undefined) { this.#stroke = value; this.#draw(); }\n}\n\nexport { RectangleObject };\n"]}
@@ -1,206 +0,0 @@
1
- import { AtlasAttachmentLoader, SkeletonBinary, SkeletonJson, Skin, Spine, SpineTexture, TextureAtlas } from '@esotericsoftware/spine-pixi-v8';
2
- import { binaryLoader } from '../asset/loaders/binary';
3
- import { textLoader } from '../asset/loaders/text';
4
- import { textureLoader } from '../asset/loaders/texture';
5
- import { GameObject } from '../game-object/game-object';
6
- class SpineObject extends GameObject {
7
- #spine;
8
- #atlas;
9
- #skeletonData;
10
- #skel;
11
- #json;
12
- #texture;
13
- #skins;
14
- #animation;
15
- #loop;
16
- constructor(opts) {
17
- super(opts);
18
- if (opts) {
19
- if (opts.atlas)
20
- this.atlas = opts.atlas;
21
- if (opts.skeletonData)
22
- this.skeletonData = opts.skeletonData;
23
- if (opts.skel)
24
- this.skel = opts.skel;
25
- if (opts.json)
26
- this.json = opts.json;
27
- if (opts.texture)
28
- this.texture = opts.texture;
29
- if (opts.skins)
30
- this.skins = opts.skins;
31
- if (opts.animation)
32
- this.animation = opts.animation;
33
- if (opts.loop)
34
- this.loop = opts.loop;
35
- }
36
- }
37
- async #load() {
38
- if (this.#atlas && (this.#skeletonData ||
39
- this.#skel ||
40
- this.#json)) {
41
- const promises = [];
42
- let textAtlasData;
43
- let skeletonBynary;
44
- let textSkeletonData;
45
- let texture;
46
- let textures;
47
- if (!textLoader.checkLoaded(this.#atlas))
48
- console.info(`Atlas not preloaded. Loading now: ${this.#atlas}`);
49
- promises.push((async () => textAtlasData = await textLoader.load(this.#atlas))());
50
- if (this.#skeletonData) {
51
- // Skeleton data is already loaded, no need to load again
52
- }
53
- else if (this.#skel) {
54
- if (!binaryLoader.checkLoaded(this.#skel))
55
- console.info(`Skeleton not preloaded. Loading now: ${this.#skel}`);
56
- promises.push((async () => skeletonBynary = await binaryLoader.load(this.#skel))());
57
- }
58
- else if (this.#json) {
59
- if (!textLoader.checkLoaded(this.#json))
60
- console.info(`Skeleton not preloaded. Loading now: ${this.#json}`);
61
- promises.push((async () => textSkeletonData = await textLoader.load(this.#json))());
62
- }
63
- else {
64
- console.error('Either skel or json must be provided');
65
- return;
66
- }
67
- if (typeof this.#texture === 'string') {
68
- if (!textureLoader.checkLoaded(this.#texture))
69
- console.info(`Texture not preloaded. Loading now: ${this.#texture}`);
70
- promises.push((async () => texture = await textureLoader.load(this.#texture))());
71
- }
72
- else if (this.#texture) {
73
- textures = {};
74
- for (const [key, path] of Object.entries(this.#texture)) {
75
- if (!textureLoader.checkLoaded(path))
76
- console.info(`Texture not preloaded. Loading now: ${path}`);
77
- promises.push((async () => {
78
- const texture = await textureLoader.load(path);
79
- if (texture)
80
- textures[key] = texture;
81
- })());
82
- }
83
- }
84
- await Promise.all(promises);
85
- if (texture || textures) {
86
- const atlas = new TextureAtlas(textAtlasData);
87
- atlas.pages.forEach((page) => {
88
- if (texture)
89
- page.setTexture(SpineTexture.from(texture.source));
90
- else if (textures) {
91
- page.setTexture(SpineTexture.from(textures[page.name].source));
92
- }
93
- });
94
- const atlasLoader = new AtlasAttachmentLoader(atlas);
95
- let skeletonData;
96
- if (this.#skeletonData) {
97
- const jsonLoader = new SkeletonJson(atlasLoader);
98
- skeletonData = jsonLoader.readSkeletonData(this.#skeletonData);
99
- }
100
- else if (skeletonBynary) {
101
- const binaryLoader = new SkeletonBinary(atlasLoader);
102
- skeletonData = binaryLoader.readSkeletonData(skeletonBynary);
103
- }
104
- else if (textSkeletonData) {
105
- const jsonLoader = new SkeletonJson(atlasLoader);
106
- skeletonData = jsonLoader.readSkeletonData(textSkeletonData);
107
- }
108
- else {
109
- console.error('Either skel or json must be provided');
110
- return;
111
- }
112
- this.#spine = new Spine(skeletonData);
113
- this.#applyAnimation();
114
- this.#applySkins();
115
- this._addPixiChild(this.#spine);
116
- }
117
- }
118
- }
119
- #applyAnimation() {
120
- if (this.#spine && this.#animation) {
121
- this.#spine.state.setAnimation(0, this.#animation, this.#loop ?? true);
122
- this.#spine.state.apply(this.#spine.skeleton);
123
- }
124
- }
125
- #applySkins() {
126
- if (this.#spine && this.#skins) {
127
- const newSkin = new Skin('combined-skin');
128
- for (const skinName of this.#skins) {
129
- const skin = this.#spine.skeleton.data.findSkin(skinName);
130
- if (skin)
131
- newSkin.addSkin(skin);
132
- }
133
- this.#spine.skeleton.setSkin(newSkin);
134
- this.#spine.skeleton.setSlotsToSetupPose();
135
- }
136
- }
137
- get atlas() {
138
- return this.#atlas;
139
- }
140
- set atlas(atlas) {
141
- this.#atlas = atlas;
142
- this.#load();
143
- }
144
- get skeletonData() {
145
- return this.#skeletonData;
146
- }
147
- set skeletonData(skeletonData) {
148
- this.#skeletonData = skeletonData;
149
- this.#load();
150
- }
151
- get skel() {
152
- return this.#skel;
153
- }
154
- set skel(skel) {
155
- this.#skel = skel;
156
- this.#load();
157
- }
158
- get json() {
159
- return this.#json;
160
- }
161
- set json(json) {
162
- this.#json = json;
163
- this.#load();
164
- }
165
- get texture() {
166
- return this.#texture;
167
- }
168
- set texture(texture) {
169
- this.#texture = texture;
170
- this.#load();
171
- }
172
- get skins() {
173
- return this.#skins;
174
- }
175
- set skins(skins) {
176
- this.#skins = skins;
177
- this.#applySkins();
178
- }
179
- get animation() {
180
- return this.#animation;
181
- }
182
- set animation(animation) {
183
- this.#animation = animation;
184
- this.#applyAnimation();
185
- }
186
- get loop() {
187
- return this.#loop;
188
- }
189
- set loop(loop) {
190
- this.#loop = loop;
191
- this.#applyAnimation();
192
- }
193
- remove() {
194
- if (typeof this.#texture === 'string') {
195
- textureLoader.release(this.#texture);
196
- }
197
- else if (this.#texture) {
198
- for (const path of Object.values(this.#texture)) {
199
- textureLoader.release(path);
200
- }
201
- }
202
- super.remove();
203
- }
204
- }
205
- export { SpineObject };
206
- //# sourceMappingURL=spine.js.map
@@ -1 +0,0 @@
1
- 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{ AtlasAttachmentLoader, SkeletonBinary, SkeletonData, SkeletonJson, Skin, Spine, SpineTexture, TextureAtlas } from '@esotericsoftware/spine-pixi-v8';\nimport { EventMap } from '@webtaku/event-emitter';\nimport { Texture } from 'pixi.js';\nimport { binaryLoader } from '../asset/loaders/binary';\nimport { textLoader } from '../asset/loaders/text';\nimport { textureLoader } from '../asset/loaders/texture';\nimport { GameObject, GameObjectOptions } from '../game-object/game-object';\n\ntype SpineOptions = {\n atlas?: string;\n skeletonData?: any;\n skel?: string;\n json?: string;\n texture?: string | Record<string, string>;\n skins?: string[];\n animation?: string;\n loop?: boolean;\n} & GameObjectOptions;\n\nclass SpineObject<E extends EventMap = EventMap> extends GameObject<E> {\n #spine?: Spine;\n\n #atlas?: string;\n #skeletonData?: any;\n #skel?: string;\n #json?: string;\n #texture?: string | Record<string, string>;\n #skins?: string[];\n #animation?: string;\n #loop?: boolean;\n\n constructor(opts?: SpineOptions) {\n super(opts);\n if (opts) {\n if (opts.atlas) this.atlas = opts.atlas;\n if (opts.skeletonData) this.skeletonData = opts.skeletonData;\n if (opts.skel) this.skel = opts.skel;\n if (opts.json) this.json = opts.json;\n if (opts.texture) this.texture = opts.texture;\n if (opts.skins) this.skins = opts.skins;\n if (opts.animation) this.animation = opts.animation;\n if (opts.loop) this.loop = opts.loop;\n }\n }\n\n async #load() {\n if (this.#atlas && (\n this.#skeletonData ||\n this.#skel ||\n this.#json\n )) {\n const promises: Promise<any>[] = [];\n\n let textAtlasData: string | undefined;\n let skeletonBynary: Uint8Array | undefined;\n let textSkeletonData: string | undefined;\n\n let texture: Texture | undefined;\n let textures: Record<string, Texture> | undefined;\n\n if (!textLoader.checkLoaded(this.#atlas)) console.info(`Atlas not preloaded. Loading now: ${this.#atlas}`);\n promises.push((async () => textAtlasData = await textLoader.load(this.#atlas!))());\n\n if (this.#skeletonData) {\n // Skeleton data is already loaded, no need to load again\n } else if (this.#skel) {\n if (!binaryLoader.checkLoaded(this.#skel)) console.info(`Skeleton not preloaded. Loading now: ${this.#skel}`);\n promises.push((async () => skeletonBynary = await binaryLoader.load(this.#skel!))());\n } else if (this.#json) {\n if (!textLoader.checkLoaded(this.#json)) console.info(`Skeleton not preloaded. Loading now: ${this.#json}`);\n promises.push((async () => textSkeletonData = await textLoader.load(this.#json!))());\n } else {\n console.error('Either skel or json must be provided');\n return;\n }\n\n if (typeof this.#texture === 'string') {\n if (!textureLoader.checkLoaded(this.#texture)) console.info(`Texture not preloaded. Loading now: ${this.#texture}`);\n promises.push((async () => texture = await textureLoader.load(this.#texture as string))());\n } else if (this.#texture) {\n textures = {};\n for (const [key, path] of Object.entries(this.#texture)) {\n if (!textureLoader.checkLoaded(path)) console.info(`Texture not preloaded. Loading now: ${path}`);\n promises.push((async () => {\n const texture = await textureLoader.load(path);\n if (texture) textures[key] = texture;\n })());\n }\n }\n\n await Promise.all(promises);\n\n if (texture || textures) {\n const atlas = new TextureAtlas(textAtlasData!);\n atlas.pages.forEach((page) => {\n if (texture) page.setTexture(SpineTexture.from(texture.source));\n else if (textures) {\n page.setTexture(SpineTexture.from(textures[page.name].source));\n }\n });\n\n const atlasLoader = new AtlasAttachmentLoader(atlas);\n\n let skeletonData: SkeletonData;\n if (this.#skeletonData) {\n const jsonLoader = new SkeletonJson(atlasLoader);\n skeletonData = jsonLoader.readSkeletonData(this.#skeletonData);\n } else if (skeletonBynary) {\n const binaryLoader = new SkeletonBinary(atlasLoader);\n skeletonData = binaryLoader.readSkeletonData(skeletonBynary);\n } else if (textSkeletonData) {\n const jsonLoader = new SkeletonJson(atlasLoader);\n skeletonData = jsonLoader.readSkeletonData(textSkeletonData);\n } else {\n console.error('Either skel or json must be provided');\n return;\n }\n\n this.#spine = new Spine(skeletonData);\n this.#applyAnimation();\n this.#applySkins();\n\n this._addPixiChild(this.#spine);\n }\n }\n }\n\n #applyAnimation() {\n if (this.#spine && this.#animation) {\n this.#spine.state.setAnimation(\n 0,\n this.#animation,\n this.#loop ?? true,\n );\n this.#spine.state.apply(this.#spine.skeleton);\n }\n }\n\n #applySkins() {\n if (this.#spine && this.#skins) {\n const newSkin = new Skin('combined-skin');\n for (const skinName of this.#skins) {\n const skin = this.#spine.skeleton.data.findSkin(skinName);\n if (skin) newSkin.addSkin(skin);\n }\n this.#spine.skeleton.setSkin(newSkin);\n this.#spine.skeleton.setSlotsToSetupPose();\n }\n }\n\n get atlas() {\n return this.#atlas;\n }\n\n set atlas(atlas: string | undefined) {\n this.#atlas = atlas;\n this.#load();\n }\n\n get skeletonData() {\n return this.#skeletonData;\n }\n\n set skeletonData(skeletonData: any | undefined) {\n this.#skeletonData = skeletonData;\n this.#load();\n }\n\n get skel() {\n return this.#skel;\n }\n\n set skel(skel: string | undefined) {\n this.#skel = skel;\n this.#load();\n }\n\n get json() {\n return this.#json;\n }\n\n set json(json: string | undefined) {\n this.#json = json;\n this.#load();\n }\n\n get texture() {\n return this.#texture;\n }\n\n set texture(texture: string | Record<string, string> | undefined) {\n this.#texture = texture;\n this.#load();\n }\n\n get skins() {\n return this.#skins;\n }\n\n set skins(skins: string[] | undefined) {\n this.#skins = skins;\n this.#applySkins();\n }\n\n get animation() {\n return this.#animation;\n }\n\n set animation(animation: string | undefined) {\n this.#animation = animation;\n this.#applyAnimation();\n }\n\n get loop() {\n return this.#loop;\n }\n\n set loop(loop: boolean | undefined) {\n this.#loop = loop;\n this.#applyAnimation();\n }\n\n remove() {\n if (typeof this.#texture === 'string') {\n textureLoader.release(this.#texture);\n } else if (this.#texture) {\n for (const path of Object.values(this.#texture)) {\n textureLoader.release(path);\n }\n }\n super.remove();\n }\n}\n\nexport { SpineObject };\n"]}
@@ -1,46 +0,0 @@
1
- import { Sprite } from 'pixi.js';
2
- import { textureLoader } from '../asset/loaders/texture';
3
- import { GameObject } from '../game-object/game-object';
4
- class SpriteObject extends GameObject {
5
- #sprite;
6
- #src;
7
- constructor(opts) {
8
- super(opts);
9
- if (opts) {
10
- if (opts.src)
11
- this.src = opts.src;
12
- }
13
- }
14
- async #load() {
15
- this.#sprite?.destroy({ children: true });
16
- this.#sprite = undefined;
17
- if (this.#src) {
18
- if (!textureLoader.checkLoaded(this.#src)) {
19
- console.info(`Texture not preloaded. Loading now: ${this.#src}`);
20
- }
21
- const texture = await textureLoader.load(this.#src);
22
- if (texture) {
23
- this.#sprite = new Sprite({ texture, anchor: 0.5, zIndex: -999999 });
24
- this._addPixiChild(this.#sprite);
25
- }
26
- }
27
- }
28
- get src() {
29
- return this.#src;
30
- }
31
- set src(src) {
32
- if (this.#src !== src) {
33
- if (this.#src)
34
- textureLoader.release(this.#src);
35
- this.#src = src;
36
- this.#load();
37
- }
38
- }
39
- remove() {
40
- if (this.#src)
41
- textureLoader.release(this.#src);
42
- super.remove();
43
- }
44
- }
45
- export { SpriteObject };
46
- //# sourceMappingURL=sprite.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../src/game-object-ext/sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACjC,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAqB,MAAM,4BAA4B,CAAC;AAM3E,MAAM,YAA4C,SAAQ,UAAa;IACrE,OAAO,CAAU;IACjB,IAAI,CAAU;IAEd,YAAY,IAAoB;QAC9B,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,IAAI,CAAC,GAAG;gBAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACpC,CAAC;IACH,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QAEzB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACd,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC1C,OAAO,CAAC,IAAI,CAAC,uCAAuC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YACnE,CAAC;YACD,MAAM,OAAO,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACpD,IAAI,OAAO,EAAE,CAAC;gBACZ,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,EAAE,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC;gBACrE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,IAAI,GAAG,CAAC,GAAuB;QAC7B,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YACtB,IAAI,IAAI,CAAC,IAAI;gBAAE,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;YAChB,IAAI,CAAC,KAAK,EAAE,CAAC;QACf,CAAC;IACH,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,IAAI;YAAE,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,KAAK,CAAC,MAAM,EAAE,CAAC;IACjB,CAAC;CACF;AAED,OAAO,EAAE,YAAY,EAAE,CAAC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter';\nimport { Sprite } from 'pixi.js';\nimport { textureLoader } from '../asset/loaders/texture';\nimport { GameObject, GameObjectOptions } from '../game-object/game-object';\n\ntype SpriteOptions = {\n src?: string;\n} & GameObjectOptions;\n\nclass SpriteObject<E extends EventMap = EventMap> extends GameObject<E> {\n #sprite?: Sprite;\n #src?: string;\n\n constructor(opts?: SpriteOptions) {\n super(opts);\n if (opts) {\n if (opts.src) this.src = opts.src;\n }\n }\n\n async #load() {\n this.#sprite?.destroy({ children: true });\n this.#sprite = undefined;\n\n if (this.#src) {\n if (!textureLoader.checkLoaded(this.#src)) {\n console.info(`Texture not preloaded. Loading now: ${this.#src}`);\n }\n const texture = await textureLoader.load(this.#src);\n if (texture) {\n this.#sprite = new Sprite({ texture, anchor: 0.5, zIndex: -999999 });\n this._addPixiChild(this.#sprite);\n }\n }\n }\n\n get src() {\n return this.#src;\n }\n\n set src(src: string | undefined) {\n if (this.#src !== src) {\n if (this.#src) textureLoader.release(this.#src);\n this.#src = src;\n this.#load();\n }\n }\n\n remove() {\n if (this.#src) textureLoader.release(this.#src);\n super.remove();\n }\n}\n\nexport { SpriteObject };\n"]}
@@ -1,68 +0,0 @@
1
- import { Text as PixiText } from 'pixi.js';
2
- import { GameObject } from '../game-object/game-object';
3
- class TextObject extends GameObject {
4
- #pixiText = new PixiText({ anchor: 0.5 });
5
- #text;
6
- #textAlign;
7
- #fontSize;
8
- #color;
9
- constructor(opts) {
10
- super(opts);
11
- this._addPixiChild(this.#pixiText);
12
- if (opts) {
13
- if (opts.text)
14
- this.text = opts.text;
15
- if (opts.textAlign)
16
- this.textAlign = opts.textAlign;
17
- if (opts.fontSize)
18
- this.fontSize = opts.fontSize;
19
- if (opts.color)
20
- this.color = opts.color;
21
- }
22
- }
23
- get text() {
24
- return this.#text;
25
- }
26
- set text(text) {
27
- this.#text = text;
28
- this.#pixiText.text = text || '';
29
- }
30
- get textAlign() {
31
- return this.#textAlign;
32
- }
33
- set textAlign(textAlign) {
34
- this.#textAlign = textAlign;
35
- if (textAlign !== undefined)
36
- this.#pixiText.style.align = textAlign;
37
- }
38
- get fontSize() {
39
- return this.#fontSize;
40
- }
41
- set fontSize(fontSize) {
42
- this.#fontSize = fontSize;
43
- if (fontSize !== undefined)
44
- this.#pixiText.style.fontSize = fontSize;
45
- }
46
- get color() {
47
- return this.#color;
48
- }
49
- set color(color) {
50
- this.#color = color;
51
- if (color !== undefined)
52
- this.#pixiText.style.fill = color;
53
- }
54
- get anchorX() {
55
- return this.#pixiText.anchor.x - 0.5;
56
- }
57
- set anchorX(value) {
58
- this.#pixiText.anchor.x = value + 0.5;
59
- }
60
- get anchorY() {
61
- return this.#pixiText.anchor.y - 0.5;
62
- }
63
- set anchorY(value) {
64
- this.#pixiText.anchor.y = value + 0.5;
65
- }
66
- }
67
- export { TextObject };
68
- //# sourceMappingURL=text.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"text.js","sourceRoot":"","sources":["../../src/game-object-ext/text.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,IAAI,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAqB,MAAM,4BAA4B,CAAC;AAS3E,MAAM,UAA0C,SAAQ,UAAa;IACnE,SAAS,GAAG,IAAI,QAAQ,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;IAC1C,KAAK,CAAU;IACf,UAAU,CAA+B;IACzC,SAAS,CAAU;IACnB,MAAM,CAAU;IAEhB,YAAY,IAAwB;QAClC,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,IAAI,CAAC,IAAI;gBAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACrC,IAAI,IAAI,CAAC,SAAS;gBAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;YACpD,IAAI,IAAI,CAAC,QAAQ;gBAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YACjD,IAAI,IAAI,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAED,IAAI,IAAI,CAAC,IAAwB;QAC/B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC;IACnC,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,IAAI,SAAS,CAAC,SAAkD;QAC9D,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,SAAS,KAAK,SAAS;YAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC;IACtE,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ,CAAC,QAA4B;QACvC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,QAAQ,KAAK,SAAS;YAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACvE,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAyB;QACjC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,KAAK,KAAK,SAAS;YAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC;IAC7D,CAAC;IAED,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;IACvC,CAAC;IAED,IAAI,OAAO,CAAC,KAAa;QACvB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC;IACxC,CAAC;IAED,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;IACvC,CAAC;IAED,IAAI,OAAO,CAAC,KAAa;QACvB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC;IACxC,CAAC;CACF;AAED,OAAO,EAAE,UAAU,EAAE,CAAC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter';\nimport { Text as PixiText } from 'pixi.js';\nimport { GameObject, GameObjectOptions } from '../game-object/game-object';\n\ntype TextObjectOptions = {\n text: string;\n textAlign?: 'left' | 'center' | 'right';\n fontSize?: number;\n color?: string;\n} & GameObjectOptions;\n\nclass TextObject<E extends EventMap = EventMap> extends GameObject<E> {\n #pixiText = new PixiText({ anchor: 0.5 });\n #text?: string;\n #textAlign?: 'left' | 'center' | 'right';\n #fontSize?: number;\n #color?: string;\n\n constructor(opts?: TextObjectOptions) {\n super(opts);\n this._addPixiChild(this.#pixiText);\n if (opts) {\n if (opts.text) this.text = opts.text;\n if (opts.textAlign) this.textAlign = opts.textAlign;\n if (opts.fontSize) this.fontSize = opts.fontSize;\n if (opts.color) this.color = opts.color;\n }\n }\n\n get text() {\n return this.#text;\n }\n\n set text(text: string | undefined) {\n this.#text = text;\n this.#pixiText.text = text || '';\n }\n\n get textAlign() {\n return this.#textAlign;\n }\n\n set textAlign(textAlign: 'left' | 'center' | 'right' | undefined) {\n this.#textAlign = textAlign;\n if (textAlign !== undefined) this.#pixiText.style.align = textAlign;\n }\n\n get fontSize() {\n return this.#fontSize;\n }\n\n set fontSize(fontSize: number | undefined) {\n this.#fontSize = fontSize;\n if (fontSize !== undefined) this.#pixiText.style.fontSize = fontSize;\n }\n\n get color() {\n return this.#color;\n }\n\n set color(color: string | undefined) {\n this.#color = color;\n if (color !== undefined) this.#pixiText.style.fill = color;\n }\n\n get anchorX() {\n return this.#pixiText.anchor.x - 0.5;\n }\n\n set anchorX(value: number) {\n this.#pixiText.anchor.x = value + 0.5;\n }\n\n get anchorY() {\n return this.#pixiText.anchor.y - 0.5;\n }\n\n set anchorY(value: number) {\n this.#pixiText.anchor.y = value + 0.5;\n }\n}\n\nexport { TextObject };\n"]}