kiwiengine 0.0.1-alpha → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/collision-test/assets/cat.png +0 -0
  4. package/examples/collision-test/dist/game.js +2 -0
  5. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  6. package/examples/collision-test/index.ts +30 -0
  7. package/examples/dom-particle-test/assets/bird.png +0 -0
  8. package/examples/dom-particle-test/dist/game.js +2 -0
  9. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  10. package/examples/dom-particle-test/index.html +24 -0
  11. package/examples/dom-particle-test/index.ts +27 -0
  12. package/examples/dom-sprite-test/assets/bird.png +0 -0
  13. package/examples/dom-sprite-test/assets/fire.png +0 -0
  14. package/examples/dom-sprite-test/assets/run.png +0 -0
  15. package/examples/dom-sprite-test/dist/game.js +2 -0
  16. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  17. package/examples/dom-sprite-test/index.html +24 -0
  18. package/examples/dom-sprite-test/index.ts +38 -0
  19. package/examples/dom-test/dist/game.js +2 -0
  20. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  21. package/examples/dom-test/index.html +24 -0
  22. package/examples/dom-test/index.ts +22 -0
  23. package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
  24. package/examples/flappy-cat/assets/images/base.png +0 -0
  25. package/examples/flappy-cat/assets/images/bg.png +0 -0
  26. package/examples/flappy-cat/assets/images/cat.png +0 -0
  27. package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
  28. package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
  29. package/examples/flappy-cat/assets/sfx/die.wav +0 -0
  30. package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
  31. package/examples/flappy-cat/assets/sfx/point.wav +0 -0
  32. package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
  33. package/examples/flappy-cat/dist/game.js +0 -0
  34. package/examples/flappy-cat/index.html +24 -0
  35. package/examples/flappy-cat/index.ts +0 -0
  36. package/examples/particle-test/assets/bird.png +0 -0
  37. package/examples/particle-test/dist/game.js +2 -0
  38. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  39. package/examples/particle-test/index.html +24 -0
  40. package/examples/particle-test/index.ts +30 -0
  41. package/examples/renderer-test/dist/game.js +2 -0
  42. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  43. package/examples/renderer-test/index.html +24 -0
  44. package/examples/renderer-test/index.ts +9 -0
  45. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  46. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  47. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  48. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  49. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  50. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  51. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  52. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  53. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  54. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  55. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  56. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  57. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  58. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  59. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  60. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  61. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  62. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  63. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  64. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  65. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +289 -0
  66. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  67. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +289 -0
  68. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  69. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +83 -0
  70. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  71. package/examples/simple-battle/dist/game.js +2 -0
  72. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  73. package/examples/simple-battle/hud/damage-text.ts +45 -0
  74. package/examples/simple-battle/hud/heal-text.ts +45 -0
  75. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  76. package/examples/simple-battle/index.html +24 -0
  77. package/examples/simple-battle/index.ts +41 -0
  78. package/examples/simple-battle/objects/character.ts +95 -0
  79. package/examples/simple-battle/objects/hero.ts +113 -0
  80. package/examples/simple-battle/objects/orc.ts +109 -0
  81. package/examples/simple-battle/objects/potion.ts +29 -0
  82. package/examples/simple-battle/stage.ts +176 -0
  83. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  84. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  85. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  86. package/examples/spine-test/dist/game.js +2 -0
  87. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  88. package/examples/spine-test/index.html +24 -0
  89. package/examples/spine-test/index.ts +29 -0
  90. package/examples/sprite-test/assets/bird.png +0 -0
  91. package/examples/sprite-test/assets/fire.png +0 -0
  92. package/examples/sprite-test/dist/game.js +2 -0
  93. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  94. package/examples/sprite-test/index.html +24 -0
  95. package/examples/sprite-test/index.ts +41 -0
  96. package/examples/tsconfig.json +2 -1
  97. package/examples/webpack.config.js +14 -3
  98. package/jest.config.ts +10 -0
  99. package/lib/asset/audio.js +47 -11
  100. package/lib/asset/audio.js.map +1 -1
  101. package/lib/asset/loaders/audio.js +3 -3
  102. package/lib/asset/loaders/audio.js.map +1 -1
  103. package/lib/asset/loaders/binary.js +3 -3
  104. package/lib/asset/loaders/binary.js.map +1 -1
  105. package/lib/asset/loaders/bitmap-font.js +71 -0
  106. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  107. package/lib/asset/loaders/font.js +1 -1
  108. package/lib/asset/loaders/font.js.map +1 -1
  109. package/lib/asset/loaders/loader.js +17 -12
  110. package/lib/asset/loaders/loader.js.map +1 -1
  111. package/lib/asset/loaders/spritesheet.js +6 -7
  112. package/lib/asset/loaders/spritesheet.js.map +1 -1
  113. package/lib/asset/loaders/text.js +3 -3
  114. package/lib/asset/loaders/text.js.map +1 -1
  115. package/lib/asset/loaders/texture.js +5 -4
  116. package/lib/asset/loaders/texture.js.map +1 -1
  117. package/lib/asset/preload.js +60 -56
  118. package/lib/asset/preload.js.map +1 -1
  119. package/lib/collision/check-collision.js +804 -0
  120. package/lib/collision/check-collision.js.map +1 -0
  121. package/lib/collision/check-collision.test.js +300 -0
  122. package/lib/collision/check-collision.test.js.map +1 -0
  123. package/lib/collision/colliders.js +8 -0
  124. package/lib/collision/colliders.js.map +1 -0
  125. package/lib/debug.js.map +1 -0
  126. package/lib/dom/dom-animated-sprite.js +121 -0
  127. package/lib/dom/dom-animated-sprite.js.map +1 -0
  128. package/lib/dom/dom-game-object.js +106 -0
  129. package/lib/dom/dom-game-object.js.map +1 -0
  130. package/lib/dom/dom-particle.js +105 -0
  131. package/lib/dom/dom-particle.js.map +1 -0
  132. package/lib/dom/dom-preload.js +43 -0
  133. package/lib/dom/dom-preload.js.map +1 -0
  134. package/lib/dom/dom-sprite.js +40 -0
  135. package/lib/dom/dom-sprite.js.map +1 -0
  136. package/lib/dom/dom-texture-loader.js +36 -0
  137. package/lib/dom/dom-texture-loader.js.map +1 -0
  138. package/lib/dom/dom-utils.js +20 -0
  139. package/lib/dom/dom-utils.js.map +1 -0
  140. package/lib/index copy.js +16 -0
  141. package/lib/index copy.js.map +1 -0
  142. package/lib/index.js +35 -10
  143. package/lib/index.js.map +1 -1
  144. package/lib/input/joystick.js +262 -0
  145. package/lib/input/joystick.js.map +1 -0
  146. package/lib/node/core/dirty-number.js +38 -0
  147. package/lib/node/core/dirty-number.js.map +1 -0
  148. package/lib/node/core/game-node.js +63 -0
  149. package/lib/node/core/game-node.js.map +1 -0
  150. package/lib/node/core/game-object.js +8 -0
  151. package/lib/node/core/game-object.js.map +1 -0
  152. package/lib/node/core/renderable.js +52 -0
  153. package/lib/node/core/renderable.js.map +1 -0
  154. package/lib/node/core/transform.js +59 -0
  155. package/lib/node/core/transform.js.map +1 -0
  156. package/lib/node/core/transformable.js +85 -0
  157. package/lib/node/core/transformable.js.map +1 -0
  158. package/lib/node/ext/animated-sprite.js +96 -0
  159. package/lib/node/ext/animated-sprite.js.map +1 -0
  160. package/lib/node/ext/bitmap-text.js +89 -0
  161. package/lib/node/ext/bitmap-text.js.map +1 -0
  162. package/lib/node/ext/circle.js +28 -0
  163. package/lib/node/ext/circle.js.map +1 -0
  164. package/lib/node/ext/deplay.js +20 -0
  165. package/lib/node/ext/deplay.js.map +1 -0
  166. package/lib/node/ext/dom-container.js +51 -0
  167. package/lib/node/ext/dom-container.js.map +1 -0
  168. package/lib/node/ext/interval.js +20 -0
  169. package/lib/node/ext/interval.js.map +1 -0
  170. package/lib/node/ext/particle.js +98 -0
  171. package/lib/node/ext/particle.js.map +1 -0
  172. package/lib/node/ext/rectangle.js +32 -0
  173. package/lib/node/ext/rectangle.js.map +1 -0
  174. package/lib/node/ext/spine.js +272 -0
  175. package/lib/node/ext/spine.js.map +1 -0
  176. package/lib/node/ext/sprite.js +42 -0
  177. package/lib/node/ext/sprite.js.map +1 -0
  178. package/lib/node/physics/physics-object.js +112 -0
  179. package/lib/node/physics/physics-object.js.map +1 -0
  180. package/lib/node/physics/physics-world.js +27 -0
  181. package/lib/node/physics/physics-world.js.map +1 -0
  182. package/lib/renderer/camera.js +19 -0
  183. package/lib/renderer/camera.js.map +1 -0
  184. package/lib/renderer/container-manager.js +29 -0
  185. package/lib/renderer/container-manager.js.map +1 -0
  186. package/lib/renderer/fps-display.js +18 -0
  187. package/lib/renderer/fps-display.js.map +1 -0
  188. package/lib/renderer/layer.js +12 -0
  189. package/lib/renderer/layer.js.map +1 -0
  190. package/lib/renderer/renderer.js +145 -0
  191. package/lib/renderer/renderer.js.map +1 -0
  192. package/lib/renderer/ticker.js +56 -0
  193. package/lib/renderer/ticker.js.map +1 -0
  194. package/lib/renderer/ticker.test.js +241 -0
  195. package/lib/renderer/ticker.test.js.map +1 -0
  196. package/lib/types/asset/audio.d.ts +5 -4
  197. package/lib/types/asset/audio.d.ts.map +1 -1
  198. package/lib/types/asset/loaders/audio.d.ts +1 -1
  199. package/lib/types/asset/loaders/audio.d.ts.map +1 -1
  200. package/lib/types/asset/loaders/binary.d.ts +1 -1
  201. package/lib/types/asset/loaders/binary.d.ts.map +1 -1
  202. package/lib/types/asset/loaders/bitmap-font.d.ts +16 -0
  203. package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
  204. package/lib/types/asset/loaders/font.d.ts +1 -1
  205. package/lib/types/asset/loaders/font.d.ts.map +1 -1
  206. package/lib/types/asset/loaders/loader.d.ts +6 -6
  207. package/lib/types/asset/loaders/loader.d.ts.map +1 -1
  208. package/lib/types/asset/loaders/spritesheet.d.ts +5 -5
  209. package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
  210. package/lib/types/asset/loaders/text.d.ts +1 -1
  211. package/lib/types/asset/loaders/text.d.ts.map +1 -1
  212. package/lib/types/asset/loaders/texture.d.ts +2 -2
  213. package/lib/types/asset/loaders/texture.d.ts.map +1 -1
  214. package/lib/types/asset/preload.d.ts +5 -3
  215. package/lib/types/asset/preload.d.ts.map +1 -1
  216. package/lib/types/bitmap-font.js +2 -0
  217. package/lib/types/bitmap-font.js.map +1 -0
  218. package/lib/types/collision/check-collision.d.ts +4 -0
  219. package/lib/types/collision/check-collision.d.ts.map +1 -0
  220. package/lib/types/collision/check-collision.test.d.ts +2 -0
  221. package/lib/types/collision/check-collision.test.d.ts.map +1 -0
  222. package/lib/types/collision/colliders.d.ts +34 -0
  223. package/lib/types/collision/colliders.d.ts.map +1 -0
  224. package/lib/types/debug.d.ts.map +1 -0
  225. package/lib/types/dom/dom-animated-sprite.d.ts +29 -0
  226. package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -0
  227. package/lib/types/dom/dom-game-object.d.ts +44 -0
  228. package/lib/types/dom/dom-game-object.d.ts.map +1 -0
  229. package/lib/types/dom/dom-particle.d.ts +30 -0
  230. package/lib/types/dom/dom-particle.d.ts.map +1 -0
  231. package/lib/types/dom/dom-preload.d.ts +2 -0
  232. package/lib/types/dom/dom-preload.d.ts.map +1 -0
  233. package/lib/types/dom/dom-sprite.d.ts +13 -0
  234. package/lib/types/dom/dom-sprite.d.ts.map +1 -0
  235. package/lib/types/dom/dom-texture-loader.d.ts +8 -0
  236. package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
  237. package/lib/types/dom/dom-utils.d.ts +3 -0
  238. package/lib/types/dom/dom-utils.d.ts.map +1 -0
  239. package/lib/types/index copy.d.ts +16 -0
  240. package/lib/types/index copy.d.ts.map +1 -0
  241. package/lib/types/index.d.ts +25 -11
  242. package/lib/types/index.d.ts.map +1 -1
  243. package/lib/types/input/joystick.d.ts +28 -0
  244. package/lib/types/input/joystick.d.ts.map +1 -0
  245. package/lib/types/node/core/dirty-number.d.ts +17 -0
  246. package/lib/types/node/core/dirty-number.d.ts.map +1 -0
  247. package/lib/types/node/core/game-node.d.ts +16 -0
  248. package/lib/types/node/core/game-node.d.ts.map +1 -0
  249. package/lib/types/node/core/game-object.d.ts +8 -0
  250. package/lib/types/node/core/game-object.d.ts.map +1 -0
  251. package/lib/types/node/core/renderable.d.ts +22 -0
  252. package/lib/types/node/core/renderable.d.ts.map +1 -0
  253. package/lib/types/node/core/transform.d.ts +25 -0
  254. package/lib/types/node/core/transform.d.ts.map +1 -0
  255. package/lib/types/node/core/transformable.d.ts +44 -0
  256. package/lib/types/node/core/transformable.d.ts.map +1 -0
  257. package/lib/types/node/ext/animated-sprite.d.ts +28 -0
  258. package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
  259. package/lib/types/node/ext/bitmap-text.d.ts +14 -0
  260. package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
  261. package/lib/types/node/ext/circle.d.ts +19 -0
  262. package/lib/types/node/ext/circle.d.ts.map +1 -0
  263. package/lib/types/node/ext/deplay.d.ts +8 -0
  264. package/lib/types/node/ext/deplay.d.ts.map +1 -0
  265. package/lib/types/node/ext/dom-container.d.ts +12 -0
  266. package/lib/types/node/ext/dom-container.d.ts.map +1 -0
  267. package/lib/types/node/ext/interval.d.ts +9 -0
  268. package/lib/types/node/ext/interval.d.ts.map +1 -0
  269. package/lib/types/node/ext/particle.d.ts +30 -0
  270. package/lib/types/node/ext/particle.d.ts.map +1 -0
  271. package/lib/types/node/ext/rectangle.d.ts +22 -0
  272. package/lib/types/node/ext/rectangle.d.ts.map +1 -0
  273. package/lib/types/node/ext/spine.d.ts +36 -0
  274. package/lib/types/node/ext/spine.d.ts.map +1 -0
  275. package/lib/types/node/ext/sprite.d.ts +13 -0
  276. package/lib/types/node/ext/sprite.d.ts.map +1 -0
  277. package/lib/types/node/physics/physics-object.d.ts +38 -0
  278. package/lib/types/node/physics/physics-object.d.ts.map +1 -0
  279. package/lib/types/node/physics/physics-world.d.ts +18 -0
  280. package/lib/types/node/physics/physics-world.d.ts.map +1 -0
  281. package/lib/types/renderer/camera.d.ts +13 -0
  282. package/lib/types/renderer/camera.d.ts.map +1 -0
  283. package/lib/types/renderer/container-manager.d.ts +9 -0
  284. package/lib/types/renderer/container-manager.d.ts.map +1 -0
  285. package/lib/types/renderer/fps-display.d.ts +7 -0
  286. package/lib/types/renderer/fps-display.d.ts.map +1 -0
  287. package/lib/types/renderer/layer.d.ts +7 -0
  288. package/lib/types/renderer/layer.d.ts.map +1 -0
  289. package/lib/types/renderer/renderer.d.ts +40 -0
  290. package/lib/types/renderer/renderer.d.ts.map +1 -0
  291. package/lib/types/renderer/ticker.d.ts +6 -0
  292. package/lib/types/renderer/ticker.d.ts.map +1 -0
  293. package/lib/types/renderer/ticker.test.d.ts +40 -0
  294. package/lib/types/renderer/ticker.test.d.ts.map +1 -0
  295. package/lib/types/types/bitmap-font.d.ts +18 -0
  296. package/lib/types/types/bitmap-font.d.ts.map +1 -0
  297. package/lib/types/utils/device.d.ts +2 -0
  298. package/lib/types/utils/device.d.ts.map +1 -0
  299. package/lib/utils/device.js +2 -0
  300. package/lib/utils/device.js.map +1 -0
  301. package/package.json +8 -7
  302. package/src/asset/audio.ts +134 -90
  303. package/src/asset/loaders/audio.ts +19 -19
  304. package/src/asset/loaders/binary.ts +16 -16
  305. package/src/asset/loaders/bitmap-font.ts +85 -0
  306. package/src/asset/loaders/font.ts +14 -14
  307. package/src/asset/loaders/loader.ts +27 -23
  308. package/src/asset/loaders/spritesheet.ts +34 -36
  309. package/src/asset/loaders/text.ts +15 -15
  310. package/src/asset/loaders/texture.ts +29 -28
  311. package/src/asset/preload.ts +75 -64
  312. package/src/collision/check-collision.test.ts +349 -0
  313. package/src/collision/check-collision.ts +821 -0
  314. package/src/collision/colliders.ts +19 -0
  315. package/src/debug.ts +5 -0
  316. package/src/dom/dom-animated-sprite.ts +153 -0
  317. package/src/dom/dom-game-object.ts +131 -0
  318. package/src/dom/dom-particle.ts +151 -0
  319. package/src/dom/dom-preload.ts +54 -0
  320. package/src/dom/dom-sprite.ts +50 -0
  321. package/src/dom/dom-texture-loader.ts +44 -0
  322. package/src/dom/dom-utils.ts +19 -0
  323. package/src/index.ts +46 -13
  324. package/src/input/joystick.ts +316 -0
  325. package/src/node/core/dirty-number.ts +45 -0
  326. package/src/node/core/game-node.ts +74 -0
  327. package/src/node/core/game-object.ts +11 -0
  328. package/src/node/core/renderable.ts +65 -0
  329. package/src/node/core/transform.ts +70 -0
  330. package/src/node/core/transformable.ts +111 -0
  331. package/src/node/ext/animated-sprite.ts +123 -0
  332. package/src/node/ext/bitmap-text.ts +109 -0
  333. package/src/node/ext/circle.ts +40 -0
  334. package/src/node/ext/deplay.ts +24 -0
  335. package/src/node/ext/dom-container.ts +62 -0
  336. package/src/node/ext/interval.ts +24 -0
  337. package/src/node/ext/particle.ts +142 -0
  338. package/src/node/ext/rectangle.ts +51 -0
  339. package/src/node/ext/spine.ts +323 -0
  340. package/src/node/ext/sprite.ts +53 -0
  341. package/src/node/physics/physics-object.ts +156 -0
  342. package/src/node/physics/physics-world.ts +40 -0
  343. package/src/renderer/camera.ts +25 -0
  344. package/src/renderer/container-manager.ts +36 -0
  345. package/src/renderer/fps-display.ts +21 -0
  346. package/src/renderer/layer.ts +15 -0
  347. package/src/renderer/renderer.ts +180 -0
  348. package/src/renderer/ticker.test.ts +325 -0
  349. package/src/renderer/ticker.ts +54 -0
  350. package/src/types/bitmap-font.ts +19 -0
  351. package/src/utils/device.ts +1 -0
  352. package/examples/test-dom/index.ts +0 -21
  353. package/lib/game-object/game-object-physics.js +0 -188
  354. package/lib/game-object/game-object-physics.js.map +0 -1
  355. package/lib/game-object/game-object-rendering.js +0 -35
  356. package/lib/game-object/game-object-rendering.js.map +0 -1
  357. package/lib/game-object/game-object.js +0 -162
  358. package/lib/game-object/game-object.js.map +0 -1
  359. package/lib/game-object/transform.js +0 -118
  360. package/lib/game-object/transform.js.map +0 -1
  361. package/lib/game-object-ext/animated-sprite.js +0 -117
  362. package/lib/game-object-ext/animated-sprite.js.map +0 -1
  363. package/lib/game-object-ext/dom-container.js +0 -56
  364. package/lib/game-object-ext/dom-container.js.map +0 -1
  365. package/lib/game-object-ext/rect.js +0 -30
  366. package/lib/game-object-ext/rect.js.map +0 -1
  367. package/lib/game-object-ext/spine.js +0 -206
  368. package/lib/game-object-ext/spine.js.map +0 -1
  369. package/lib/game-object-ext/sprite.js +0 -46
  370. package/lib/game-object-ext/sprite.js.map +0 -1
  371. package/lib/game-object-ext/text.js +0 -68
  372. package/lib/game-object-ext/text.js.map +0 -1
  373. package/lib/game-object-ext/tiling-sprite.js +0 -64
  374. package/lib/game-object-ext/tiling-sprite.js.map +0 -1
  375. package/lib/types/game-object/game-object-physics.d.ts +0 -42
  376. package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
  377. package/lib/types/game-object/game-object-rendering.d.ts +0 -15
  378. package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
  379. package/lib/types/game-object/game-object.d.ts +0 -81
  380. package/lib/types/game-object/game-object.d.ts.map +0 -1
  381. package/lib/types/game-object/transform.d.ts +0 -43
  382. package/lib/types/game-object/transform.d.ts.map +0 -1
  383. package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
  384. package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
  385. package/lib/types/game-object-ext/dom-container.d.ts +0 -16
  386. package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
  387. package/lib/types/game-object-ext/rect.d.ts +0 -17
  388. package/lib/types/game-object-ext/rect.d.ts.map +0 -1
  389. package/lib/types/game-object-ext/spine.d.ts +0 -35
  390. package/lib/types/game-object-ext/spine.d.ts.map +0 -1
  391. package/lib/types/game-object-ext/sprite.d.ts +0 -14
  392. package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
  393. package/lib/types/game-object-ext/text.d.ts +0 -26
  394. package/lib/types/game-object-ext/text.d.ts.map +0 -1
  395. package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
  396. package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
  397. package/lib/types/utils/debug.d.ts.map +0 -1
  398. package/lib/types/utils/go.d.ts +0 -26
  399. package/lib/types/utils/go.d.ts.map +0 -1
  400. package/lib/types/world/world-debug.d.ts +0 -11
  401. package/lib/types/world/world-debug.d.ts.map +0 -1
  402. package/lib/types/world/world-physics.d.ts +0 -16
  403. package/lib/types/world/world-physics.d.ts.map +0 -1
  404. package/lib/types/world/world-rendering.d.ts +0 -28
  405. package/lib/types/world/world-rendering.d.ts.map +0 -1
  406. package/lib/types/world/world.d.ts +0 -38
  407. package/lib/types/world/world.d.ts.map +0 -1
  408. package/lib/utils/debug.js.map +0 -1
  409. package/lib/utils/go.js +0 -33
  410. package/lib/utils/go.js.map +0 -1
  411. package/lib/world/world-debug.js +0 -89
  412. package/lib/world/world-debug.js.map +0 -1
  413. package/lib/world/world-physics.js +0 -45
  414. package/lib/world/world-physics.js.map +0 -1
  415. package/lib/world/world-rendering.js +0 -123
  416. package/lib/world/world-rendering.js.map +0 -1
  417. package/lib/world/world.js +0 -147
  418. package/lib/world/world.js.map +0 -1
  419. package/src/game-object/game-object-physics.ts +0 -191
  420. package/src/game-object/game-object-rendering.ts +0 -27
  421. package/src/game-object/game-object.ts +0 -190
  422. package/src/game-object/transform.ts +0 -164
  423. package/src/game-object-ext/animated-sprite.ts +0 -140
  424. package/src/game-object-ext/dom-container.ts +0 -67
  425. package/src/game-object-ext/rect.ts +0 -40
  426. package/src/game-object-ext/spine.ts +0 -235
  427. package/src/game-object-ext/sprite.ts +0 -55
  428. package/src/game-object-ext/text.ts +0 -83
  429. package/src/game-object-ext/tiling-sprite.ts +0 -73
  430. package/src/utils/debug.ts +0 -5
  431. package/src/utils/go.ts +0 -53
  432. package/src/world/world-debug.ts +0 -114
  433. package/src/world/world-physics.ts +0 -52
  434. package/src/world/world-rendering.ts +0 -145
  435. package/src/world/world.ts +0 -171
  436. /package/examples/{test-dom → collision-test}/index.html +0 -0
  437. /package/lib/{utils/debug.js → debug.js} +0 -0
  438. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -0,0 +1,35 @@
1
+ /*!
2
+ * matter-js 0.20.0 by @liabru
3
+ * http://brm.io/matter-js/
4
+ * License MIT
5
+ *
6
+ * The MIT License (MIT)
7
+ *
8
+ * Copyright (c) Liam Brummitt and contributors.
9
+ *
10
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
11
+ * of this software and associated documentation files (the "Software"), to deal
12
+ * in the Software without restriction, including without limitation the rights
13
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14
+ * copies of the Software, and to permit persons to whom the Software is
15
+ * furnished to do so, subject to the following conditions:
16
+ *
17
+ * The above copyright notice and this permission notice shall be included in
18
+ * all copies or substantial portions of the Software.
19
+ *
20
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26
+ * THE SOFTWARE.
27
+ */
28
+
29
+ /**
30
+ * tiny-lru
31
+ *
32
+ * @copyright 2025 Jason Mulligan <jason.mulligan@avoidwork.com>
33
+ * @license BSD-3-Clause
34
+ * @version 11.4.5
35
+ */
@@ -0,0 +1,45 @@
1
+ import { BitmapTextNode, GameObjectOptions } from '../../../src/index'
2
+
3
+ export type DamageTextOptions = {
4
+ damage: number
5
+ } & GameObjectOptions
6
+
7
+ export class DamageText extends BitmapTextNode {
8
+ #velocityY = -50
9
+ #gravity = 100
10
+ #lifetime = 1.0
11
+ #elapsed = 0
12
+ #fadeStart = 0.5
13
+ #initialScale = 1.0
14
+ #targetScale = 1.2
15
+
16
+ constructor(options: DamageTextOptions) {
17
+ super({
18
+ ...options,
19
+ text: `-${options.damage}`,
20
+ fnt: 'assets/bitmap-fonts/white-peaberry.fnt',
21
+ src: 'assets/bitmap-fonts/white-peaberry.png'
22
+ })
23
+ }
24
+
25
+ protected override update(dt: number) {
26
+ super.update(dt)
27
+
28
+ this.#elapsed += dt
29
+ this.#velocityY += this.#gravity * dt
30
+ this.y += this.#velocityY * dt
31
+
32
+ const progress = Math.min(this.#elapsed / this.#lifetime, 1)
33
+ const scale = this.#initialScale + (this.#targetScale - this.#initialScale) * progress
34
+ this.scale = scale
35
+
36
+ if (this.#elapsed > this.#fadeStart) {
37
+ const fadeProgress = (this.#elapsed - this.#fadeStart) / (this.#lifetime - this.#fadeStart)
38
+ this.alpha = Math.max(1 - fadeProgress, 0)
39
+ }
40
+
41
+ if (this.#elapsed >= this.#lifetime) {
42
+ this.remove()
43
+ }
44
+ }
45
+ }
@@ -0,0 +1,45 @@
1
+ import { BitmapTextNode, GameObjectOptions } from '../../../src/index'
2
+
3
+ export type HealTextOptions = {
4
+ hp: number
5
+ } & GameObjectOptions
6
+
7
+ export class HealText extends BitmapTextNode {
8
+ #velocityY = -50
9
+ #gravity = 100
10
+ #lifetime = 1.0
11
+ #elapsed = 0
12
+ #fadeStart = 0.5
13
+ #initialScale = 1.0
14
+ #targetScale = 1.2
15
+
16
+ constructor(options: HealTextOptions) {
17
+ super({
18
+ ...options,
19
+ text: `+${options.hp}`,
20
+ fnt: 'assets/bitmap-fonts/white-peaberry.fnt',
21
+ src: 'assets/bitmap-fonts/white-peaberry.png'
22
+ })
23
+ }
24
+
25
+ protected override update(dt: number) {
26
+ super.update(dt)
27
+
28
+ this.#elapsed += dt
29
+ this.#velocityY += this.#gravity * dt
30
+ this.y += this.#velocityY * dt
31
+
32
+ const progress = Math.min(this.#elapsed / this.#lifetime, 1)
33
+ const scale = this.#initialScale + (this.#targetScale - this.#initialScale) * progress
34
+ this.scale = scale
35
+
36
+ if (this.#elapsed > this.#fadeStart) {
37
+ const fadeProgress = (this.#elapsed - this.#fadeStart) / (this.#lifetime - this.#fadeStart)
38
+ this.alpha = Math.max(1 - fadeProgress, 0)
39
+ }
40
+
41
+ if (this.#elapsed >= this.#lifetime) {
42
+ this.remove()
43
+ }
44
+ }
45
+ }
@@ -0,0 +1,38 @@
1
+ import { GameObject, GameObjectOptions, RectangleNode } from '../../../src'
2
+
3
+ const HP_BAR_WIDTH = 26
4
+
5
+ export type HpBarOptions = {
6
+ maxHp: number
7
+ hp: number
8
+ } & GameObjectOptions
9
+
10
+ export class HpBar extends GameObject {
11
+ #bg = new RectangleNode({ width: HP_BAR_WIDTH, height: 4, fill: '#000000', alpha: 0.4 })
12
+ #fg = new RectangleNode({ width: HP_BAR_WIDTH, height: 4, fill: '#ff3b30' })
13
+
14
+ #maxHp: number
15
+ #hp: number
16
+
17
+ constructor(options: HpBarOptions) {
18
+ super(options)
19
+ this.#maxHp = options.maxHp
20
+ this.#hp = options.hp
21
+ this.add(this.#bg, this.#fg)
22
+ this.#updateFg()
23
+ }
24
+
25
+ #updateFg() {
26
+ const ratio = Math.max(0, Math.min(1, this.#hp / this.#maxHp))
27
+ const newWidth = HP_BAR_WIDTH * ratio
28
+ this.#fg.width = newWidth
29
+ this.#fg.x = -(HP_BAR_WIDTH - newWidth) / 2
30
+ }
31
+
32
+ set hp(hp: number) {
33
+ this.#hp = hp
34
+ this.#updateFg()
35
+ }
36
+
37
+ get hp() { return this.#hp }
38
+ }
@@ -0,0 +1,24 @@
1
+ <!doctype html>
2
+ <html>
3
+
4
+ <head>
5
+ <meta charset="utf-8">
6
+ <meta name="viewport" content="width=device-width,initial-scale=1">
7
+ <style>
8
+ html,
9
+ body {
10
+ width: 100%;
11
+ height: 100%;
12
+ margin: 0;
13
+ padding: 0;
14
+ overflow: hidden;
15
+ background-color: #000;
16
+ }
17
+ </style>
18
+ </head>
19
+
20
+ <body>
21
+ <script src="dist/game.js"></script>
22
+ </body>
23
+
24
+ </html>
@@ -0,0 +1,41 @@
1
+ import { enableDebug, preload, Renderer } from '../../src'
2
+ import heroAtlas from './assets/spritesheets/hero-atlas.json'
3
+ import orcAtlas from './assets/spritesheets/orc-atlas.json'
4
+ import potionAtlas from './assets/spritesheets/potion-atlas.json'
5
+ import { Stage } from './stage'
6
+
7
+ if (process.env.NODE_ENV === 'development') {
8
+ enableDebug()
9
+ }
10
+
11
+ await preload([
12
+ { src: 'assets/spritesheets/hero.png', atlas: heroAtlas },
13
+ { src: 'assets/spritesheets/orc.png', atlas: orcAtlas },
14
+ { src: 'assets/spritesheets/potion.png', atlas: potionAtlas },
15
+ { fnt: 'assets/bitmap-fonts/white-peaberry.fnt', src: 'assets/bitmap-fonts/white-peaberry.png' },
16
+ 'assets/bgm/battle.mp3',
17
+ 'assets/sfx/hero/hit/hit1.wav',
18
+ 'assets/sfx/hero/hit/hit2.wav',
19
+ 'assets/sfx/hero/hit/hit3.wav',
20
+ 'assets/sfx/hero/miss/miss1.wav',
21
+ 'assets/sfx/hero/miss/miss2.wav',
22
+ 'assets/sfx/hero/miss/miss3.wav',
23
+ 'assets/sfx/hero/heal/heal.wav',
24
+ 'assets/sfx/hero/die/die.wav',
25
+ 'assets/sfx/orc/hit/hit1.wav',
26
+ 'assets/sfx/orc/hit/hit2.wav',
27
+ 'assets/sfx/orc/hit/hit3.wav',
28
+ 'assets/sfx/orc/miss/miss1.wav',
29
+ 'assets/sfx/orc/miss/miss2.wav',
30
+ 'assets/sfx/orc/miss/miss3.wav',
31
+ 'assets/sfx/orc/die/die.wav',
32
+ ])
33
+
34
+ const renderer = new Renderer(document.body, {
35
+ backgroundColor: '#304C79',
36
+ layers: [
37
+ { name: 'hud', drawOrder: 1 }
38
+ ],
39
+ })
40
+
41
+ renderer.add(new Stage())
@@ -0,0 +1,95 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { AnimatedSpriteNode, debugMode, DelayNode, PhysicsObject, PhysicsObjectOptions, RectangleCollider, RectangleNode } from '../../../src'
3
+ import { DamageText } from '../hud/damage-text'
4
+ import { HealText } from '../hud/heal-text'
5
+ import { HpBar } from '../hud/hp-bar'
6
+
7
+ export type CharacterOptions = {
8
+ maxHp: number
9
+ hp: number
10
+ collider: RectangleCollider
11
+ hitbox: RectangleCollider
12
+ hurtbox: RectangleCollider
13
+ } & PhysicsObjectOptions
14
+
15
+ export abstract class Character<E extends EventMap = EventMap> extends PhysicsObject<E & {
16
+ changeHp: (damage: number) => void
17
+ dead: () => void
18
+ }> {
19
+ maxHp: number
20
+ hp: number
21
+ dead = false
22
+
23
+ hitbox: RectangleCollider
24
+ hurtbox: RectangleCollider
25
+
26
+ #hpBar: HpBar
27
+ protected _sprite?: AnimatedSpriteNode
28
+ #hitboxDebugNode?: RectangleNode
29
+ #tintDelay?: DelayNode
30
+
31
+ constructor(options: CharacterOptions) {
32
+ super({ ...options, fixedRotation: true, useYSort: true })
33
+ this.maxHp = options.maxHp
34
+ this.hp = options.hp
35
+ this.hitbox = options.hitbox
36
+ this.hurtbox = options.hurtbox
37
+
38
+ this.#hpBar = new HpBar({ y: -30, maxHp: options.maxHp, hp: options.hp, layer: 'hud' })
39
+ this.add(this.#hpBar)
40
+
41
+ if (debugMode) {
42
+ this.add(new RectangleNode({ ...options.collider, stroke: 'yellow', alpha: 0.5, layer: 'hud' }))
43
+ this.#hitboxDebugNode = new RectangleNode({ ...this.hitbox, stroke: 'red', alpha: 0.5, layer: 'hud' })
44
+ this.add(this.#hitboxDebugNode)
45
+ this.add(new RectangleNode({ ...this.hurtbox, stroke: 'green', alpha: 0.5, layer: 'hud' }))
46
+ }
47
+ }
48
+
49
+ set hitboxX(x: number) {
50
+ this.hitbox.x = x
51
+ if (this.#hitboxDebugNode) this.#hitboxDebugNode.x = x
52
+ }
53
+
54
+ takeDamage(damage: number) {
55
+ if (this.dead) return
56
+
57
+ this.hp -= damage
58
+ this.#hpBar.hp = this.hp
59
+
60
+ if (this._sprite) {
61
+ this._sprite.tint = 0xff0000
62
+ this.#tintDelay?.remove()
63
+ this.#tintDelay = new DelayNode(0.1, () => this._sprite!.tint = 0xffffff)
64
+ this.add(this.#tintDelay)
65
+ }
66
+ (this as any).emit('changeHp', damage)
67
+
68
+ this.add(new DamageText({ y: -20, damage, layer: 'hud' }))
69
+
70
+ if (this.hp <= 0) {
71
+ this.dead = true
72
+ this.onDie();
73
+ (this as any).emit('dead')
74
+ }
75
+ }
76
+
77
+ heal(amount: number) {
78
+ if (this.dead) return
79
+
80
+ this.hp = Math.min(this.maxHp, this.hp + amount)
81
+ this.#hpBar.hp = this.hp
82
+
83
+ if (this._sprite) {
84
+ this._sprite.tint = 0x00ff00
85
+ this.#tintDelay?.remove()
86
+ this.#tintDelay = new DelayNode(0.1, () => this._sprite!.tint = 0xffffff)
87
+ this.add(this.#tintDelay)
88
+ }
89
+ (this as any).emit('changeHp', amount)
90
+
91
+ this.add(new HealText({ y: -20, hp: amount, layer: 'hud' }))
92
+ }
93
+
94
+ protected abstract onDie(): void
95
+ }
@@ -0,0 +1,113 @@
1
+ import { AnimatedSpriteNode, ColliderType, DelayNode, GameObjectOptions, sfxPlayer } from '../../../src/index'
2
+ import heroAtlas from '../assets/spritesheets/hero-atlas.json'
3
+ import { Character } from './character'
4
+
5
+ const HERO_MOVE_SPEED = 200 as const
6
+ const HERO_HITBOX_X = 24 as const
7
+ const HERO_ATTACK_DAMAGE = 60 as const
8
+
9
+ export class Hero extends Character<{
10
+ hit: (damage: number) => void
11
+ dead: () => void
12
+ }> {
13
+ protected _sprite: AnimatedSpriteNode
14
+
15
+ #cachedVelX = 0
16
+ #cachedVelY = 0
17
+ #prevX = this.x
18
+ #attacking = false
19
+
20
+ constructor(options?: GameObjectOptions) {
21
+ super({
22
+ ...options,
23
+ maxHp: 1000,
24
+ hp: 1000,
25
+ collider: { type: ColliderType.Rectangle, width: 30, height: 30, y: 12 },
26
+ hitbox: { type: ColliderType.Rectangle, width: 32, height: 52, x: HERO_HITBOX_X, y: -8 },
27
+ hurtbox: { type: ColliderType.Rectangle, width: 24, height: 40, x: 0, y: -4 },
28
+ isStatic: true
29
+ })
30
+
31
+ this._sprite = new AnimatedSpriteNode({
32
+ src: 'assets/spritesheets/hero.png',
33
+ atlas: heroAtlas,
34
+ animation: 'idle',
35
+ fps: 10,
36
+ loop: true,
37
+ scale: 2
38
+ })
39
+ this._sprite.on('animationend', (animation) => {
40
+ if (animation.startsWith('attack')) {
41
+ this.#attacking = false
42
+ this._sprite.animation = 'idle'
43
+ } else if (animation === 'die') {
44
+ this.emit('dead')
45
+ }
46
+ })
47
+ this.add(this._sprite)
48
+ }
49
+
50
+ move(radian: number, distance: number) {
51
+ if (this.dead) return
52
+ this.#cachedVelX = Math.cos(radian) * distance * HERO_MOVE_SPEED
53
+ this.#cachedVelY = Math.sin(radian) * distance * HERO_MOVE_SPEED
54
+ }
55
+
56
+ stop() {
57
+ this.#cachedVelX = 0
58
+ this.#cachedVelY = 0
59
+ }
60
+
61
+ attack() {
62
+ if (this.dead || this.#attacking) return
63
+ this.#attacking = true
64
+
65
+ this._sprite.animation = Math.floor(Math.random() * 2) ? 'attack1' : 'attack2'
66
+
67
+ this.add(new DelayNode(0.3, () => this.emit('hit', HERO_ATTACK_DAMAGE)))
68
+
69
+ sfxPlayer.playRandom(
70
+ 'assets/sfx/hero/miss/miss1.wav',
71
+ 'assets/sfx/hero/miss/miss2.wav',
72
+ 'assets/sfx/hero/miss/miss3.wav',
73
+ )
74
+ }
75
+
76
+ protected override update(dt: number) {
77
+ super.update(dt)
78
+
79
+ this.x += this.#cachedVelX * dt
80
+ this.y += this.#cachedVelY * dt
81
+
82
+ if (this._sprite && this.x !== this.#prevX) {
83
+ const scale = Math.abs(this._sprite.scaleX)
84
+ this._sprite.scaleX = this.x > this.#prevX ? scale : -scale
85
+ this.hitboxX = this.x > this.#prevX ? HERO_HITBOX_X : -HERO_HITBOX_X
86
+ }
87
+ this.#prevX = this.x
88
+ }
89
+
90
+ override takeDamage(damage: number) {
91
+ super.takeDamage(damage)
92
+ sfxPlayer.playRandom(
93
+ 'assets/sfx/hero/hit/hit1.wav',
94
+ 'assets/sfx/hero/hit/hit2.wav',
95
+ 'assets/sfx/hero/hit/hit3.wav'
96
+ )
97
+ }
98
+
99
+ override heal(amount: number) {
100
+ super.heal(amount)
101
+ sfxPlayer.play('assets/sfx/hero/heal/heal.wav')
102
+ }
103
+
104
+ protected override onDie() {
105
+ this._sprite.animation = 'die'
106
+ this._sprite.loop = false
107
+ this.#cachedVelX = 0
108
+ this.#cachedVelY = 0
109
+ this.disableCollisions()
110
+
111
+ sfxPlayer.play('assets/sfx/hero/die/die.wav')
112
+ }
113
+ }
@@ -0,0 +1,109 @@
1
+ import { AnimatedSpriteNode, ColliderType, DelayNode, GameObjectOptions, sfxPlayer } from '../../../src/index'
2
+ import orcAtlas from '../assets/spritesheets/orc-atlas.json'
3
+ import { Character } from './character'
4
+
5
+ const ORC_MOVE_VELOCITY = 3 as const
6
+ const ORC_HITBOX_X = 24 as const
7
+ const ORC_ATTACK_DAMAGE = 15 as const
8
+
9
+ export class Orc extends Character<{
10
+ hit: (damage: number) => void
11
+ dead: () => void
12
+ }> {
13
+ protected _sprite: AnimatedSpriteNode
14
+
15
+ #cachedVelX = 0
16
+ #cachedVelY = 0
17
+ #attacking = false
18
+
19
+ constructor(options?: GameObjectOptions) {
20
+ super({
21
+ ...options,
22
+ maxHp: 100,
23
+ hp: 100,
24
+ collider: { type: ColliderType.Rectangle, width: 30, height: 30, y: 12 },
25
+ hitbox: { type: ColliderType.Rectangle, width: 32, height: 52, x: ORC_HITBOX_X, y: -8 },
26
+ hurtbox: { type: ColliderType.Rectangle, width: 24, height: 32, x: 0, y: 0 },
27
+ })
28
+
29
+ this._sprite = new AnimatedSpriteNode({
30
+ src: 'assets/spritesheets/orc.png',
31
+ atlas: orcAtlas,
32
+ animation: 'idle',
33
+ fps: 10,
34
+ loop: true,
35
+ scale: 2
36
+ })
37
+ this._sprite.on('animationend', (animation) => {
38
+ if (animation.startsWith('attack')) {
39
+ this.#attacking = false
40
+ this._sprite.animation = 'idle'
41
+ } else if (animation === 'die') {
42
+ this.emit('dead')
43
+ }
44
+ })
45
+ this.add(this._sprite)
46
+ }
47
+
48
+ moveTo(x: number, y: number) {
49
+ if (this.dead) return
50
+
51
+ const dx = x - this.x
52
+ const dy = y - this.y
53
+ const radian = Math.atan2(dy, dx)
54
+ this.#cachedVelX = Math.cos(radian) * ORC_MOVE_VELOCITY
55
+ this.#cachedVelY = Math.sin(radian) * ORC_MOVE_VELOCITY
56
+
57
+ const scale = Math.abs(this._sprite.scaleX)
58
+ this._sprite.scaleX = dx > 0 ? scale : -scale
59
+ this.hitboxX = dx > 0 ? ORC_HITBOX_X : -ORC_HITBOX_X
60
+ }
61
+
62
+ stop() {
63
+ this.#cachedVelX = 0
64
+ this.#cachedVelY = 0
65
+ }
66
+
67
+ attack() {
68
+ if (this.dead || this.#attacking) return
69
+ this.#attacking = true
70
+
71
+ this.#cachedVelX = 0
72
+ this.#cachedVelY = 0
73
+
74
+ this._sprite.animation = Math.floor(Math.random() * 2) ? 'attack1' : 'attack2'
75
+
76
+ this.add(new DelayNode(0.3, () => this.emit('hit', ORC_ATTACK_DAMAGE)))
77
+
78
+ sfxPlayer.playRandom(
79
+ 'assets/sfx/orc/miss/miss1.wav',
80
+ 'assets/sfx/orc/miss/miss2.wav',
81
+ 'assets/sfx/orc/miss/miss3.wav'
82
+ )
83
+ }
84
+
85
+ protected override update(dt: number) {
86
+ super.update(dt)
87
+ this.velocityX = this.#cachedVelX
88
+ this.velocityY = this.#cachedVelY
89
+ }
90
+
91
+ override takeDamage(damage: number) {
92
+ super.takeDamage(damage)
93
+ sfxPlayer.playRandom(
94
+ 'assets/sfx/orc/hit/hit1.wav',
95
+ 'assets/sfx/orc/hit/hit2.wav',
96
+ 'assets/sfx/orc/hit/hit3.wav'
97
+ )
98
+ }
99
+
100
+ protected override onDie() {
101
+ this._sprite.animation = 'die'
102
+ this._sprite.loop = false
103
+ this.#cachedVelX = 0
104
+ this.#cachedVelY = 0
105
+ this.disableCollisions()
106
+
107
+ sfxPlayer.play('assets/sfx/orc/die/die.wav')
108
+ }
109
+ }
@@ -0,0 +1,29 @@
1
+ import { AnimatedSpriteNode, CircleCollider, CircleNode, ColliderType, debugMode, GameObject, GameObjectOptions } from '../../../src'
2
+ import potionAtlas from '../assets/spritesheets/potion-atlas.json'
3
+
4
+ export type PotionOptions = {
5
+ healAmount?: number
6
+ } & GameObjectOptions
7
+
8
+ export class Potion extends GameObject {
9
+ triggerCollider: CircleCollider = { type: ColliderType.Circle, radius: 16 }
10
+ healAmount: number
11
+
12
+ constructor(options?: PotionOptions) {
13
+ super({ ...options, useYSort: true })
14
+ this.healAmount = options?.healAmount ?? 100
15
+
16
+ this.add(new AnimatedSpriteNode({
17
+ src: 'assets/spritesheets/potion.png',
18
+ atlas: potionAtlas,
19
+ animation: 'animation',
20
+ fps: 10,
21
+ loop: true,
22
+ scale: 2
23
+ }))
24
+
25
+ if (debugMode) {
26
+ this.add(new CircleNode({ ...this.triggerCollider, stroke: 'green', alpha: 0.5, layer: 'hud' }))
27
+ }
28
+ }
29
+ }