kiwiengine 0.0.1-alpha → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/collision-test/assets/cat.png +0 -0
  4. package/examples/collision-test/dist/game.js +2 -0
  5. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  6. package/examples/collision-test/index.ts +30 -0
  7. package/examples/dom-particle-test/assets/bird.png +0 -0
  8. package/examples/dom-particle-test/dist/game.js +2 -0
  9. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  10. package/examples/dom-particle-test/index.html +24 -0
  11. package/examples/dom-particle-test/index.ts +27 -0
  12. package/examples/dom-sprite-test/assets/bird.png +0 -0
  13. package/examples/dom-sprite-test/assets/fire.png +0 -0
  14. package/examples/dom-sprite-test/assets/run.png +0 -0
  15. package/examples/dom-sprite-test/dist/game.js +2 -0
  16. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  17. package/examples/dom-sprite-test/index.html +24 -0
  18. package/examples/dom-sprite-test/index.ts +38 -0
  19. package/examples/dom-test/dist/game.js +2 -0
  20. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  21. package/examples/dom-test/index.html +24 -0
  22. package/examples/dom-test/index.ts +22 -0
  23. package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
  24. package/examples/flappy-cat/assets/images/base.png +0 -0
  25. package/examples/flappy-cat/assets/images/bg.png +0 -0
  26. package/examples/flappy-cat/assets/images/cat.png +0 -0
  27. package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
  28. package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
  29. package/examples/flappy-cat/assets/sfx/die.wav +0 -0
  30. package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
  31. package/examples/flappy-cat/assets/sfx/point.wav +0 -0
  32. package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
  33. package/examples/flappy-cat/dist/game.js +0 -0
  34. package/examples/flappy-cat/index.html +24 -0
  35. package/examples/flappy-cat/index.ts +0 -0
  36. package/examples/particle-test/assets/bird.png +0 -0
  37. package/examples/particle-test/dist/game.js +2 -0
  38. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  39. package/examples/particle-test/index.html +24 -0
  40. package/examples/particle-test/index.ts +30 -0
  41. package/examples/renderer-test/dist/game.js +2 -0
  42. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  43. package/examples/renderer-test/index.html +24 -0
  44. package/examples/renderer-test/index.ts +9 -0
  45. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  46. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  47. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  48. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  49. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  50. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  51. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  52. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  53. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  54. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  55. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  56. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  57. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  58. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  59. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  60. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  61. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  62. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  63. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  64. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  65. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +289 -0
  66. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  67. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +289 -0
  68. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  69. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +83 -0
  70. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  71. package/examples/simple-battle/dist/game.js +2 -0
  72. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  73. package/examples/simple-battle/hud/damage-text.ts +45 -0
  74. package/examples/simple-battle/hud/heal-text.ts +45 -0
  75. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  76. package/examples/simple-battle/index.html +24 -0
  77. package/examples/simple-battle/index.ts +41 -0
  78. package/examples/simple-battle/objects/character.ts +95 -0
  79. package/examples/simple-battle/objects/hero.ts +113 -0
  80. package/examples/simple-battle/objects/orc.ts +109 -0
  81. package/examples/simple-battle/objects/potion.ts +29 -0
  82. package/examples/simple-battle/stage.ts +176 -0
  83. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  84. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  85. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  86. package/examples/spine-test/dist/game.js +2 -0
  87. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  88. package/examples/spine-test/index.html +24 -0
  89. package/examples/spine-test/index.ts +29 -0
  90. package/examples/sprite-test/assets/bird.png +0 -0
  91. package/examples/sprite-test/assets/fire.png +0 -0
  92. package/examples/sprite-test/dist/game.js +2 -0
  93. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  94. package/examples/sprite-test/index.html +24 -0
  95. package/examples/sprite-test/index.ts +41 -0
  96. package/examples/tsconfig.json +2 -1
  97. package/examples/webpack.config.js +14 -3
  98. package/jest.config.ts +10 -0
  99. package/lib/asset/audio.js +47 -11
  100. package/lib/asset/audio.js.map +1 -1
  101. package/lib/asset/loaders/audio.js +3 -3
  102. package/lib/asset/loaders/audio.js.map +1 -1
  103. package/lib/asset/loaders/binary.js +3 -3
  104. package/lib/asset/loaders/binary.js.map +1 -1
  105. package/lib/asset/loaders/bitmap-font.js +71 -0
  106. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  107. package/lib/asset/loaders/font.js +1 -1
  108. package/lib/asset/loaders/font.js.map +1 -1
  109. package/lib/asset/loaders/loader.js +17 -12
  110. package/lib/asset/loaders/loader.js.map +1 -1
  111. package/lib/asset/loaders/spritesheet.js +6 -7
  112. package/lib/asset/loaders/spritesheet.js.map +1 -1
  113. package/lib/asset/loaders/text.js +3 -3
  114. package/lib/asset/loaders/text.js.map +1 -1
  115. package/lib/asset/loaders/texture.js +5 -4
  116. package/lib/asset/loaders/texture.js.map +1 -1
  117. package/lib/asset/preload.js +60 -56
  118. package/lib/asset/preload.js.map +1 -1
  119. package/lib/collision/check-collision.js +804 -0
  120. package/lib/collision/check-collision.js.map +1 -0
  121. package/lib/collision/check-collision.test.js +300 -0
  122. package/lib/collision/check-collision.test.js.map +1 -0
  123. package/lib/collision/colliders.js +8 -0
  124. package/lib/collision/colliders.js.map +1 -0
  125. package/lib/debug.js.map +1 -0
  126. package/lib/dom/dom-animated-sprite.js +121 -0
  127. package/lib/dom/dom-animated-sprite.js.map +1 -0
  128. package/lib/dom/dom-game-object.js +106 -0
  129. package/lib/dom/dom-game-object.js.map +1 -0
  130. package/lib/dom/dom-particle.js +105 -0
  131. package/lib/dom/dom-particle.js.map +1 -0
  132. package/lib/dom/dom-preload.js +43 -0
  133. package/lib/dom/dom-preload.js.map +1 -0
  134. package/lib/dom/dom-sprite.js +40 -0
  135. package/lib/dom/dom-sprite.js.map +1 -0
  136. package/lib/dom/dom-texture-loader.js +36 -0
  137. package/lib/dom/dom-texture-loader.js.map +1 -0
  138. package/lib/dom/dom-utils.js +20 -0
  139. package/lib/dom/dom-utils.js.map +1 -0
  140. package/lib/index copy.js +16 -0
  141. package/lib/index copy.js.map +1 -0
  142. package/lib/index.js +35 -10
  143. package/lib/index.js.map +1 -1
  144. package/lib/input/joystick.js +262 -0
  145. package/lib/input/joystick.js.map +1 -0
  146. package/lib/node/core/dirty-number.js +38 -0
  147. package/lib/node/core/dirty-number.js.map +1 -0
  148. package/lib/node/core/game-node.js +63 -0
  149. package/lib/node/core/game-node.js.map +1 -0
  150. package/lib/node/core/game-object.js +8 -0
  151. package/lib/node/core/game-object.js.map +1 -0
  152. package/lib/node/core/renderable.js +52 -0
  153. package/lib/node/core/renderable.js.map +1 -0
  154. package/lib/node/core/transform.js +59 -0
  155. package/lib/node/core/transform.js.map +1 -0
  156. package/lib/node/core/transformable.js +85 -0
  157. package/lib/node/core/transformable.js.map +1 -0
  158. package/lib/node/ext/animated-sprite.js +96 -0
  159. package/lib/node/ext/animated-sprite.js.map +1 -0
  160. package/lib/node/ext/bitmap-text.js +89 -0
  161. package/lib/node/ext/bitmap-text.js.map +1 -0
  162. package/lib/node/ext/circle.js +28 -0
  163. package/lib/node/ext/circle.js.map +1 -0
  164. package/lib/node/ext/deplay.js +20 -0
  165. package/lib/node/ext/deplay.js.map +1 -0
  166. package/lib/node/ext/dom-container.js +51 -0
  167. package/lib/node/ext/dom-container.js.map +1 -0
  168. package/lib/node/ext/interval.js +20 -0
  169. package/lib/node/ext/interval.js.map +1 -0
  170. package/lib/node/ext/particle.js +98 -0
  171. package/lib/node/ext/particle.js.map +1 -0
  172. package/lib/node/ext/rectangle.js +32 -0
  173. package/lib/node/ext/rectangle.js.map +1 -0
  174. package/lib/node/ext/spine.js +272 -0
  175. package/lib/node/ext/spine.js.map +1 -0
  176. package/lib/node/ext/sprite.js +42 -0
  177. package/lib/node/ext/sprite.js.map +1 -0
  178. package/lib/node/physics/physics-object.js +112 -0
  179. package/lib/node/physics/physics-object.js.map +1 -0
  180. package/lib/node/physics/physics-world.js +27 -0
  181. package/lib/node/physics/physics-world.js.map +1 -0
  182. package/lib/renderer/camera.js +19 -0
  183. package/lib/renderer/camera.js.map +1 -0
  184. package/lib/renderer/container-manager.js +29 -0
  185. package/lib/renderer/container-manager.js.map +1 -0
  186. package/lib/renderer/fps-display.js +18 -0
  187. package/lib/renderer/fps-display.js.map +1 -0
  188. package/lib/renderer/layer.js +12 -0
  189. package/lib/renderer/layer.js.map +1 -0
  190. package/lib/renderer/renderer.js +145 -0
  191. package/lib/renderer/renderer.js.map +1 -0
  192. package/lib/renderer/ticker.js +56 -0
  193. package/lib/renderer/ticker.js.map +1 -0
  194. package/lib/renderer/ticker.test.js +241 -0
  195. package/lib/renderer/ticker.test.js.map +1 -0
  196. package/lib/types/asset/audio.d.ts +5 -4
  197. package/lib/types/asset/audio.d.ts.map +1 -1
  198. package/lib/types/asset/loaders/audio.d.ts +1 -1
  199. package/lib/types/asset/loaders/audio.d.ts.map +1 -1
  200. package/lib/types/asset/loaders/binary.d.ts +1 -1
  201. package/lib/types/asset/loaders/binary.d.ts.map +1 -1
  202. package/lib/types/asset/loaders/bitmap-font.d.ts +16 -0
  203. package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
  204. package/lib/types/asset/loaders/font.d.ts +1 -1
  205. package/lib/types/asset/loaders/font.d.ts.map +1 -1
  206. package/lib/types/asset/loaders/loader.d.ts +6 -6
  207. package/lib/types/asset/loaders/loader.d.ts.map +1 -1
  208. package/lib/types/asset/loaders/spritesheet.d.ts +5 -5
  209. package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
  210. package/lib/types/asset/loaders/text.d.ts +1 -1
  211. package/lib/types/asset/loaders/text.d.ts.map +1 -1
  212. package/lib/types/asset/loaders/texture.d.ts +2 -2
  213. package/lib/types/asset/loaders/texture.d.ts.map +1 -1
  214. package/lib/types/asset/preload.d.ts +5 -3
  215. package/lib/types/asset/preload.d.ts.map +1 -1
  216. package/lib/types/bitmap-font.js +2 -0
  217. package/lib/types/bitmap-font.js.map +1 -0
  218. package/lib/types/collision/check-collision.d.ts +4 -0
  219. package/lib/types/collision/check-collision.d.ts.map +1 -0
  220. package/lib/types/collision/check-collision.test.d.ts +2 -0
  221. package/lib/types/collision/check-collision.test.d.ts.map +1 -0
  222. package/lib/types/collision/colliders.d.ts +34 -0
  223. package/lib/types/collision/colliders.d.ts.map +1 -0
  224. package/lib/types/debug.d.ts.map +1 -0
  225. package/lib/types/dom/dom-animated-sprite.d.ts +29 -0
  226. package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -0
  227. package/lib/types/dom/dom-game-object.d.ts +44 -0
  228. package/lib/types/dom/dom-game-object.d.ts.map +1 -0
  229. package/lib/types/dom/dom-particle.d.ts +30 -0
  230. package/lib/types/dom/dom-particle.d.ts.map +1 -0
  231. package/lib/types/dom/dom-preload.d.ts +2 -0
  232. package/lib/types/dom/dom-preload.d.ts.map +1 -0
  233. package/lib/types/dom/dom-sprite.d.ts +13 -0
  234. package/lib/types/dom/dom-sprite.d.ts.map +1 -0
  235. package/lib/types/dom/dom-texture-loader.d.ts +8 -0
  236. package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
  237. package/lib/types/dom/dom-utils.d.ts +3 -0
  238. package/lib/types/dom/dom-utils.d.ts.map +1 -0
  239. package/lib/types/index copy.d.ts +16 -0
  240. package/lib/types/index copy.d.ts.map +1 -0
  241. package/lib/types/index.d.ts +25 -11
  242. package/lib/types/index.d.ts.map +1 -1
  243. package/lib/types/input/joystick.d.ts +28 -0
  244. package/lib/types/input/joystick.d.ts.map +1 -0
  245. package/lib/types/node/core/dirty-number.d.ts +17 -0
  246. package/lib/types/node/core/dirty-number.d.ts.map +1 -0
  247. package/lib/types/node/core/game-node.d.ts +16 -0
  248. package/lib/types/node/core/game-node.d.ts.map +1 -0
  249. package/lib/types/node/core/game-object.d.ts +8 -0
  250. package/lib/types/node/core/game-object.d.ts.map +1 -0
  251. package/lib/types/node/core/renderable.d.ts +22 -0
  252. package/lib/types/node/core/renderable.d.ts.map +1 -0
  253. package/lib/types/node/core/transform.d.ts +25 -0
  254. package/lib/types/node/core/transform.d.ts.map +1 -0
  255. package/lib/types/node/core/transformable.d.ts +44 -0
  256. package/lib/types/node/core/transformable.d.ts.map +1 -0
  257. package/lib/types/node/ext/animated-sprite.d.ts +28 -0
  258. package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
  259. package/lib/types/node/ext/bitmap-text.d.ts +14 -0
  260. package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
  261. package/lib/types/node/ext/circle.d.ts +19 -0
  262. package/lib/types/node/ext/circle.d.ts.map +1 -0
  263. package/lib/types/node/ext/deplay.d.ts +8 -0
  264. package/lib/types/node/ext/deplay.d.ts.map +1 -0
  265. package/lib/types/node/ext/dom-container.d.ts +12 -0
  266. package/lib/types/node/ext/dom-container.d.ts.map +1 -0
  267. package/lib/types/node/ext/interval.d.ts +9 -0
  268. package/lib/types/node/ext/interval.d.ts.map +1 -0
  269. package/lib/types/node/ext/particle.d.ts +30 -0
  270. package/lib/types/node/ext/particle.d.ts.map +1 -0
  271. package/lib/types/node/ext/rectangle.d.ts +22 -0
  272. package/lib/types/node/ext/rectangle.d.ts.map +1 -0
  273. package/lib/types/node/ext/spine.d.ts +36 -0
  274. package/lib/types/node/ext/spine.d.ts.map +1 -0
  275. package/lib/types/node/ext/sprite.d.ts +13 -0
  276. package/lib/types/node/ext/sprite.d.ts.map +1 -0
  277. package/lib/types/node/physics/physics-object.d.ts +38 -0
  278. package/lib/types/node/physics/physics-object.d.ts.map +1 -0
  279. package/lib/types/node/physics/physics-world.d.ts +18 -0
  280. package/lib/types/node/physics/physics-world.d.ts.map +1 -0
  281. package/lib/types/renderer/camera.d.ts +13 -0
  282. package/lib/types/renderer/camera.d.ts.map +1 -0
  283. package/lib/types/renderer/container-manager.d.ts +9 -0
  284. package/lib/types/renderer/container-manager.d.ts.map +1 -0
  285. package/lib/types/renderer/fps-display.d.ts +7 -0
  286. package/lib/types/renderer/fps-display.d.ts.map +1 -0
  287. package/lib/types/renderer/layer.d.ts +7 -0
  288. package/lib/types/renderer/layer.d.ts.map +1 -0
  289. package/lib/types/renderer/renderer.d.ts +40 -0
  290. package/lib/types/renderer/renderer.d.ts.map +1 -0
  291. package/lib/types/renderer/ticker.d.ts +6 -0
  292. package/lib/types/renderer/ticker.d.ts.map +1 -0
  293. package/lib/types/renderer/ticker.test.d.ts +40 -0
  294. package/lib/types/renderer/ticker.test.d.ts.map +1 -0
  295. package/lib/types/types/bitmap-font.d.ts +18 -0
  296. package/lib/types/types/bitmap-font.d.ts.map +1 -0
  297. package/lib/types/utils/device.d.ts +2 -0
  298. package/lib/types/utils/device.d.ts.map +1 -0
  299. package/lib/utils/device.js +2 -0
  300. package/lib/utils/device.js.map +1 -0
  301. package/package.json +8 -7
  302. package/src/asset/audio.ts +134 -90
  303. package/src/asset/loaders/audio.ts +19 -19
  304. package/src/asset/loaders/binary.ts +16 -16
  305. package/src/asset/loaders/bitmap-font.ts +85 -0
  306. package/src/asset/loaders/font.ts +14 -14
  307. package/src/asset/loaders/loader.ts +27 -23
  308. package/src/asset/loaders/spritesheet.ts +34 -36
  309. package/src/asset/loaders/text.ts +15 -15
  310. package/src/asset/loaders/texture.ts +29 -28
  311. package/src/asset/preload.ts +75 -64
  312. package/src/collision/check-collision.test.ts +349 -0
  313. package/src/collision/check-collision.ts +821 -0
  314. package/src/collision/colliders.ts +19 -0
  315. package/src/debug.ts +5 -0
  316. package/src/dom/dom-animated-sprite.ts +153 -0
  317. package/src/dom/dom-game-object.ts +131 -0
  318. package/src/dom/dom-particle.ts +151 -0
  319. package/src/dom/dom-preload.ts +54 -0
  320. package/src/dom/dom-sprite.ts +50 -0
  321. package/src/dom/dom-texture-loader.ts +44 -0
  322. package/src/dom/dom-utils.ts +19 -0
  323. package/src/index.ts +46 -13
  324. package/src/input/joystick.ts +316 -0
  325. package/src/node/core/dirty-number.ts +45 -0
  326. package/src/node/core/game-node.ts +74 -0
  327. package/src/node/core/game-object.ts +11 -0
  328. package/src/node/core/renderable.ts +65 -0
  329. package/src/node/core/transform.ts +70 -0
  330. package/src/node/core/transformable.ts +111 -0
  331. package/src/node/ext/animated-sprite.ts +123 -0
  332. package/src/node/ext/bitmap-text.ts +109 -0
  333. package/src/node/ext/circle.ts +40 -0
  334. package/src/node/ext/deplay.ts +24 -0
  335. package/src/node/ext/dom-container.ts +62 -0
  336. package/src/node/ext/interval.ts +24 -0
  337. package/src/node/ext/particle.ts +142 -0
  338. package/src/node/ext/rectangle.ts +51 -0
  339. package/src/node/ext/spine.ts +323 -0
  340. package/src/node/ext/sprite.ts +53 -0
  341. package/src/node/physics/physics-object.ts +156 -0
  342. package/src/node/physics/physics-world.ts +40 -0
  343. package/src/renderer/camera.ts +25 -0
  344. package/src/renderer/container-manager.ts +36 -0
  345. package/src/renderer/fps-display.ts +21 -0
  346. package/src/renderer/layer.ts +15 -0
  347. package/src/renderer/renderer.ts +180 -0
  348. package/src/renderer/ticker.test.ts +325 -0
  349. package/src/renderer/ticker.ts +54 -0
  350. package/src/types/bitmap-font.ts +19 -0
  351. package/src/utils/device.ts +1 -0
  352. package/examples/test-dom/index.ts +0 -21
  353. package/lib/game-object/game-object-physics.js +0 -188
  354. package/lib/game-object/game-object-physics.js.map +0 -1
  355. package/lib/game-object/game-object-rendering.js +0 -35
  356. package/lib/game-object/game-object-rendering.js.map +0 -1
  357. package/lib/game-object/game-object.js +0 -162
  358. package/lib/game-object/game-object.js.map +0 -1
  359. package/lib/game-object/transform.js +0 -118
  360. package/lib/game-object/transform.js.map +0 -1
  361. package/lib/game-object-ext/animated-sprite.js +0 -117
  362. package/lib/game-object-ext/animated-sprite.js.map +0 -1
  363. package/lib/game-object-ext/dom-container.js +0 -56
  364. package/lib/game-object-ext/dom-container.js.map +0 -1
  365. package/lib/game-object-ext/rect.js +0 -30
  366. package/lib/game-object-ext/rect.js.map +0 -1
  367. package/lib/game-object-ext/spine.js +0 -206
  368. package/lib/game-object-ext/spine.js.map +0 -1
  369. package/lib/game-object-ext/sprite.js +0 -46
  370. package/lib/game-object-ext/sprite.js.map +0 -1
  371. package/lib/game-object-ext/text.js +0 -68
  372. package/lib/game-object-ext/text.js.map +0 -1
  373. package/lib/game-object-ext/tiling-sprite.js +0 -64
  374. package/lib/game-object-ext/tiling-sprite.js.map +0 -1
  375. package/lib/types/game-object/game-object-physics.d.ts +0 -42
  376. package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
  377. package/lib/types/game-object/game-object-rendering.d.ts +0 -15
  378. package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
  379. package/lib/types/game-object/game-object.d.ts +0 -81
  380. package/lib/types/game-object/game-object.d.ts.map +0 -1
  381. package/lib/types/game-object/transform.d.ts +0 -43
  382. package/lib/types/game-object/transform.d.ts.map +0 -1
  383. package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
  384. package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
  385. package/lib/types/game-object-ext/dom-container.d.ts +0 -16
  386. package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
  387. package/lib/types/game-object-ext/rect.d.ts +0 -17
  388. package/lib/types/game-object-ext/rect.d.ts.map +0 -1
  389. package/lib/types/game-object-ext/spine.d.ts +0 -35
  390. package/lib/types/game-object-ext/spine.d.ts.map +0 -1
  391. package/lib/types/game-object-ext/sprite.d.ts +0 -14
  392. package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
  393. package/lib/types/game-object-ext/text.d.ts +0 -26
  394. package/lib/types/game-object-ext/text.d.ts.map +0 -1
  395. package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
  396. package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
  397. package/lib/types/utils/debug.d.ts.map +0 -1
  398. package/lib/types/utils/go.d.ts +0 -26
  399. package/lib/types/utils/go.d.ts.map +0 -1
  400. package/lib/types/world/world-debug.d.ts +0 -11
  401. package/lib/types/world/world-debug.d.ts.map +0 -1
  402. package/lib/types/world/world-physics.d.ts +0 -16
  403. package/lib/types/world/world-physics.d.ts.map +0 -1
  404. package/lib/types/world/world-rendering.d.ts +0 -28
  405. package/lib/types/world/world-rendering.d.ts.map +0 -1
  406. package/lib/types/world/world.d.ts +0 -38
  407. package/lib/types/world/world.d.ts.map +0 -1
  408. package/lib/utils/debug.js.map +0 -1
  409. package/lib/utils/go.js +0 -33
  410. package/lib/utils/go.js.map +0 -1
  411. package/lib/world/world-debug.js +0 -89
  412. package/lib/world/world-debug.js.map +0 -1
  413. package/lib/world/world-physics.js +0 -45
  414. package/lib/world/world-physics.js.map +0 -1
  415. package/lib/world/world-rendering.js +0 -123
  416. package/lib/world/world-rendering.js.map +0 -1
  417. package/lib/world/world.js +0 -147
  418. package/lib/world/world.js.map +0 -1
  419. package/src/game-object/game-object-physics.ts +0 -191
  420. package/src/game-object/game-object-rendering.ts +0 -27
  421. package/src/game-object/game-object.ts +0 -190
  422. package/src/game-object/transform.ts +0 -164
  423. package/src/game-object-ext/animated-sprite.ts +0 -140
  424. package/src/game-object-ext/dom-container.ts +0 -67
  425. package/src/game-object-ext/rect.ts +0 -40
  426. package/src/game-object-ext/spine.ts +0 -235
  427. package/src/game-object-ext/sprite.ts +0 -55
  428. package/src/game-object-ext/text.ts +0 -83
  429. package/src/game-object-ext/tiling-sprite.ts +0 -73
  430. package/src/utils/debug.ts +0 -5
  431. package/src/utils/go.ts +0 -53
  432. package/src/world/world-debug.ts +0 -114
  433. package/src/world/world-physics.ts +0 -52
  434. package/src/world/world-rendering.ts +0 -145
  435. package/src/world/world.ts +0 -171
  436. /package/examples/{test-dom → collision-test}/index.html +0 -0
  437. /package/lib/{utils/debug.js → debug.js} +0 -0
  438. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -0,0 +1,121 @@
1
+ import { DomGameObject } from './dom-game-object';
2
+ import { domTextureLoader } from './dom-texture-loader';
3
+ import { setStyle } from './dom-utils';
4
+ export class DomAnimatedSpriteNode extends DomGameObject {
5
+ #src;
6
+ #atlas;
7
+ #animation;
8
+ #fps;
9
+ #loop;
10
+ #frames = [];
11
+ #frameDuration;
12
+ #textureScale = 1;
13
+ #elapsedTime = 0;
14
+ #currentFrameIdx = 0;
15
+ constructor(options) {
16
+ super(options);
17
+ this.#src = options.src;
18
+ this.#atlas = options.atlas;
19
+ this.#animation = options.animation;
20
+ this.#fps = options.fps;
21
+ this.#loop = options.loop ?? true;
22
+ this.#load();
23
+ }
24
+ async #load() {
25
+ let texture;
26
+ if (domTextureLoader.checkCached(this.#src)) {
27
+ texture = domTextureLoader.getCached(this.#src);
28
+ }
29
+ else {
30
+ console.info(`Dom texture not preloaded. Loading now: ${this.#src}`);
31
+ texture = await domTextureLoader.load(this.#src);
32
+ }
33
+ const S = this.#atlas.meta.scale === 'auto' ? 1 : Number(this.#atlas.meta.scale);
34
+ this.#frameDuration = 1 / this.#fps;
35
+ this.#frames = this.#atlas.animations?.[this.#animation] ?? [];
36
+ this.#textureScale = S;
37
+ const frameName = this.#frames[this.#currentFrameIdx];
38
+ const frame = this.#atlas.frames[frameName].frame;
39
+ setStyle(this.el, !frameName || !texture ? { backgroundImage: 'none' } : {
40
+ backgroundImage: `url(${this.#src})`,
41
+ width: `${frame.w * S}px`,
42
+ height: `${frame.h * S}px`,
43
+ backgroundSize: `${texture.width * S}px ${texture.height * S}px`,
44
+ backgroundPosition: `-${frame.x * S}px -${frame.y * S}px`
45
+ });
46
+ }
47
+ render(dt) {
48
+ super.render(dt);
49
+ if (this.#frameDuration === undefined || this.#frames.length === 0)
50
+ return;
51
+ const lastIndex = this.#frames.length - 1;
52
+ if (!this.#loop && this.#currentFrameIdx === lastIndex)
53
+ return;
54
+ this.#elapsedTime += dt;
55
+ if (this.#elapsedTime < this.#frameDuration)
56
+ return;
57
+ while (this.#elapsedTime >= this.#frameDuration) {
58
+ this.#elapsedTime -= this.#frameDuration;
59
+ if (this.#currentFrameIdx === lastIndex) {
60
+ this.emit('animationend', this.#animation);
61
+ if (this.#loop) {
62
+ this.#currentFrameIdx = 0;
63
+ }
64
+ else {
65
+ this.#elapsedTime = 0;
66
+ break;
67
+ }
68
+ }
69
+ else {
70
+ this.#currentFrameIdx++;
71
+ }
72
+ }
73
+ const S = this.#textureScale;
74
+ const frameName = this.#frames[this.#currentFrameIdx];
75
+ const frame = this.#atlas.frames[frameName].frame;
76
+ setStyle(this.el, {
77
+ width: `${frame.w * S}px`,
78
+ height: `${frame.h * S}px`,
79
+ backgroundPosition: `-${frame.x * S}px -${frame.y * S}px`
80
+ });
81
+ }
82
+ set src(src) {
83
+ if (this.#src !== src) {
84
+ domTextureLoader.release(this.#src);
85
+ this.#src = src;
86
+ this.#load();
87
+ }
88
+ }
89
+ get src() { return this.#src; }
90
+ set atlas(atlas) {
91
+ if (this.#atlas !== atlas) {
92
+ domTextureLoader.release(this.#src);
93
+ this.#atlas = atlas;
94
+ this.#load();
95
+ }
96
+ }
97
+ get atlas() { return this.#atlas; }
98
+ set animation(animation) {
99
+ if (this.#animation !== animation) {
100
+ this.#animation = animation;
101
+ this.#frames = this.#atlas.animations?.[animation] ?? [];
102
+ this.#currentFrameIdx = 0;
103
+ this.#elapsedTime = 0;
104
+ }
105
+ }
106
+ get animation() { return this.#animation; }
107
+ set fps(fps) {
108
+ if (this.#fps !== fps) {
109
+ this.#fps = fps;
110
+ this.#frameDuration = 1 / fps;
111
+ }
112
+ }
113
+ get fps() { return this.#fps; }
114
+ set loop(loop) { this.#loop = loop; }
115
+ get loop() { return this.#loop; }
116
+ remove() {
117
+ domTextureLoader.release(this.#src);
118
+ super.remove();
119
+ }
120
+ }
121
+ //# sourceMappingURL=dom-animated-sprite.js.map
@@ -0,0 +1 @@
1
+ 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true\n this.#load()\n }\n\n async #load() {\n let texture\n if (domTextureLoader.checkCached(this.#src)) {\n texture = domTextureLoader.getCached(this.#src)\n } else {\n console.info(`Dom texture not preloaded. Loading now: ${this.#src}`)\n texture = await domTextureLoader.load(this.#src)\n }\n\n const S = this.#atlas.meta.scale === 'auto' ? 1 : Number(this.#atlas.meta.scale)\n\n this.#frameDuration = 1 / this.#fps\n this.#frames = this.#atlas.animations?.[this.#animation] ?? []\n this.#textureScale = S\n\n const frameName = this.#frames[this.#currentFrameIdx]\n const frame = this.#atlas.frames[frameName].frame\n\n setStyle(this.el, !frameName || !texture ? { backgroundImage: 'none' } : {\n backgroundImage: `url(${this.#src})`,\n width: `${frame.w * S}px`,\n height: `${frame.h * S}px`,\n backgroundSize: `${texture.width * S}px ${texture.height * S}px`,\n backgroundPosition: `-${frame.x * S}px -${frame.y * S}px`\n })\n }\n\n override render(dt: number) {\n super.render(dt)\n\n if (this.#frameDuration === undefined || this.#frames.length === 0) return\n\n const lastIndex = this.#frames.length - 1\n if (!this.#loop && this.#currentFrameIdx === lastIndex) return\n\n this.#elapsedTime += dt\n if (this.#elapsedTime < this.#frameDuration) return\n\n while (this.#elapsedTime >= this.#frameDuration) {\n this.#elapsedTime -= this.#frameDuration\n\n if (this.#currentFrameIdx === lastIndex) {\n (this as any).emit('animationend', this.#animation)\n\n if (this.#loop) {\n this.#currentFrameIdx = 0\n } else {\n this.#elapsedTime = 0\n break\n }\n } else {\n this.#currentFrameIdx++\n }\n }\n\n const S = this.#textureScale\n const frameName = this.#frames[this.#currentFrameIdx]\n const frame = this.#atlas.frames[frameName].frame\n\n setStyle(this.el, {\n width: `${frame.w * S}px`,\n height: `${frame.h * S}px`,\n backgroundPosition: `-${frame.x * S}px -${frame.y * S}px`\n })\n }\n\n set src(src) {\n if (this.#src !== src) {\n domTextureLoader.release(this.#src)\n this.#src = src\n this.#load()\n }\n }\n\n get src() { return this.#src }\n\n set atlas(atlas) {\n if (this.#atlas !== atlas) {\n domTextureLoader.release(this.#src)\n this.#atlas = atlas\n this.#load()\n }\n }\n\n get atlas() { return this.#atlas }\n\n set animation(animation) {\n if (this.#animation !== animation) {\n this.#animation = animation\n this.#frames = this.#atlas.animations?.[animation] ?? []\n this.#currentFrameIdx = 0\n this.#elapsedTime = 0\n }\n }\n\n get animation() { return this.#animation }\n\n set fps(fps) {\n if (this.#fps !== fps) {\n this.#fps = fps\n this.#frameDuration = 1 / fps\n }\n }\n\n get fps() { return this.#fps }\n\n set loop(loop) { this.#loop = loop }\n get loop() { return this.#loop }\n\n override remove() {\n domTextureLoader.release(this.#src)\n super.remove()\n }\n}\n"]}
@@ -0,0 +1,106 @@
1
+ import { DirtyNumber } from '../node/core/dirty-number';
2
+ import { GameNode } from '../node/core/game-node';
3
+ import { isRenderableNode } from '../node/core/renderable';
4
+ import { LocalTransform, WorldTransform } from '../node/core/transform';
5
+ import { setStyle } from './dom-utils';
6
+ class DomRootNode extends GameNode {
7
+ worldTransform = new WorldTransform();
8
+ worldAlpha = new DirtyNumber(1);
9
+ constructor() {
10
+ super();
11
+ this.worldTransform.x.v = 0;
12
+ this.worldTransform.y.v = 0;
13
+ this.worldTransform.resetDirty();
14
+ }
15
+ }
16
+ export class DomGameObject extends GameNode {
17
+ el = document.createElement('div');
18
+ #localTransform = new LocalTransform();
19
+ worldTransform = new WorldTransform();
20
+ alpha = 1;
21
+ worldAlpha = new DirtyNumber(1);
22
+ #useYSort = false;
23
+ constructor(options) {
24
+ super();
25
+ setStyle(this.el, {
26
+ position: 'absolute',
27
+ left: '50%',
28
+ top: '50%',
29
+ zIndex: '1',
30
+ transform: 'translate(-50%, -50%)',
31
+ });
32
+ if (options) {
33
+ if (options.x !== undefined)
34
+ this.x = options.x;
35
+ if (options.y !== undefined)
36
+ this.y = options.y;
37
+ if (options.scale !== undefined)
38
+ this.scale = options.scale;
39
+ if (options.scaleX !== undefined)
40
+ this.scaleX = options.scaleX;
41
+ if (options.scaleY !== undefined)
42
+ this.scaleY = options.scaleY;
43
+ if (options.pivotX !== undefined)
44
+ this.pivotX = options.pivotX;
45
+ if (options.pivotY !== undefined)
46
+ this.pivotY = options.pivotY;
47
+ if (options.rotation !== undefined)
48
+ this.rotation = options.rotation;
49
+ if (options.alpha !== undefined)
50
+ this.alpha = options.alpha;
51
+ this.#useYSort = options.useYSort ?? false;
52
+ }
53
+ }
54
+ render(dt) {
55
+ this.update(dt);
56
+ this._updateWorldTransform();
57
+ }
58
+ _updateWorldTransform() {
59
+ const parent = this.parent;
60
+ if (parent && isRenderableNode(parent)) {
61
+ this.worldTransform.update(parent.worldTransform, this.#localTransform);
62
+ this.worldAlpha.v = parent.worldAlpha.v * this.alpha;
63
+ }
64
+ if (this.worldTransform.dirty) {
65
+ const wt = this.worldTransform;
66
+ this.el.style.transform = `
67
+ translate(
68
+ calc(-50% + ${wt.x.v}px),
69
+ calc(-50% + ${wt.y.v}px)
70
+ )
71
+ scale(${wt.scaleX.v}, ${wt.scaleY.v})
72
+ rotate(${wt.rotation.v}rad)
73
+ `;
74
+ }
75
+ if (this.worldAlpha.dirty)
76
+ this.el.style.opacity = this.worldAlpha.v.toString();
77
+ for (const child of this.children) {
78
+ if (isRenderableNode(child))
79
+ child._updateWorldTransform();
80
+ }
81
+ this.worldTransform.resetDirty();
82
+ }
83
+ attachTo(target) {
84
+ target.appendChild(this.el);
85
+ this.parent = new DomRootNode();
86
+ this._updateWorldTransform();
87
+ return this;
88
+ }
89
+ set x(v) { this.#localTransform.x = v; }
90
+ get x() { return this.#localTransform.x; }
91
+ set y(v) { this.#localTransform.y = v; }
92
+ get y() { return this.#localTransform.y; }
93
+ set scale(v) { this.#localTransform.scaleX = v; this.#localTransform.scaleY = v; }
94
+ get scale() { return this.#localTransform.scaleX; }
95
+ set scaleX(v) { this.#localTransform.scaleX = v; }
96
+ get scaleX() { return this.#localTransform.scaleX; }
97
+ set scaleY(v) { this.#localTransform.scaleY = v; }
98
+ get scaleY() { return this.#localTransform.scaleY; }
99
+ set pivotX(v) { this.#localTransform.pivotX = v; }
100
+ get pivotX() { return this.#localTransform.pivotX; }
101
+ set pivotY(v) { this.#localTransform.pivotY = v; }
102
+ get pivotY() { return this.#localTransform.pivotY; }
103
+ set rotation(v) { this.#localTransform.rotation = v; }
104
+ get rotation() { return this.#localTransform.rotation; }
105
+ }
106
+ //# sourceMappingURL=dom-game-object.js.map
@@ -0,0 +1 @@
1
+ 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{ EventMap } from '@webtaku/event-emitter'\nimport { DirtyNumber } from '../node/core/dirty-number'\nimport { GameNode } from '../node/core/game-node'\nimport { isRenderableNode } from '../node/core/renderable'\nimport { LocalTransform, WorldTransform } from '../node/core/transform'\nimport { setStyle } from './dom-utils'\n\nexport type DomGameObjectOptions = {\n x?: number\n y?: number\n scale?: number\n scaleX?: number\n scaleY?: number\n pivotX?: number\n pivotY?: number\n rotation?: number\n\n alpha?: number\n useYSort?: boolean\n}\n\nclass DomRootNode extends GameNode<EventMap> {\n worldTransform = new WorldTransform()\n worldAlpha = new DirtyNumber(1)\n\n constructor() {\n super()\n this.worldTransform.x.v = 0\n this.worldTransform.y.v = 0\n this.worldTransform.resetDirty()\n }\n}\n\nexport class DomGameObject<E extends EventMap = EventMap> extends GameNode<E> {\n protected el = document.createElement('div')\n\n #localTransform = new LocalTransform()\n worldTransform = new WorldTransform()\n alpha = 1\n worldAlpha = new DirtyNumber(1)\n #useYSort = false\n\n constructor(options?: DomGameObjectOptions) {\n super()\n\n setStyle(this.el, {\n position: 'absolute',\n left: '50%',\n top: '50%',\n zIndex: '1',\n transform: 'translate(-50%, -50%)',\n })\n\n if (options) {\n if (options.x !== undefined) this.x = options.x\n if (options.y !== undefined) this.y = options.y\n if (options.scale !== undefined) this.scale = options.scale\n if (options.scaleX !== undefined) this.scaleX = options.scaleX\n if (options.scaleY !== undefined) this.scaleY = options.scaleY\n if (options.pivotX !== undefined) this.pivotX = options.pivotX\n if (options.pivotY !== undefined) this.pivotY = options.pivotY\n if (options.rotation !== undefined) this.rotation = options.rotation\n if (options.alpha !== undefined) this.alpha = options.alpha\n\n this.#useYSort = options.useYSort ?? false\n }\n }\n\n render(dt: number) {\n this.update(dt)\n this._updateWorldTransform()\n }\n\n protected _updateWorldTransform() {\n const parent = this.parent\n if (parent && isRenderableNode(parent)) {\n this.worldTransform.update(parent.worldTransform, this.#localTransform)\n this.worldAlpha.v = parent.worldAlpha.v * this.alpha\n }\n\n if (this.worldTransform.dirty) {\n const wt = this.worldTransform\n\n this.el.style.transform = `\n translate(\n calc(-50% + ${wt.x.v}px),\n calc(-50% + ${wt.y.v}px)\n )\n scale(${wt.scaleX.v}, ${wt.scaleY.v})\n rotate(${wt.rotation.v}rad)\n `\n }\n if (this.worldAlpha.dirty) this.el.style.opacity = this.worldAlpha.v.toString()\n\n for (const child of this.children) {\n if (isRenderableNode(child)) child._updateWorldTransform()\n }\n this.worldTransform.resetDirty()\n }\n\n attachTo(target: HTMLElement) {\n target.appendChild(this.el)\n this.parent = new DomRootNode()\n this._updateWorldTransform()\n return this\n }\n\n set x(v) { this.#localTransform.x = v }\n get x() { return this.#localTransform.x }\n\n set y(v) { this.#localTransform.y = v }\n get y() { return this.#localTransform.y }\n\n set scale(v) { this.#localTransform.scaleX = v; this.#localTransform.scaleY = v }\n get scale() { return this.#localTransform.scaleX }\n\n set scaleX(v) { this.#localTransform.scaleX = v }\n get scaleX() { return this.#localTransform.scaleX }\n\n set scaleY(v) { this.#localTransform.scaleY = v }\n get scaleY() { return this.#localTransform.scaleY }\n\n set pivotX(v) { this.#localTransform.pivotX = v }\n get pivotX() { return this.#localTransform.pivotX }\n\n set pivotY(v) { this.#localTransform.pivotY = v }\n get pivotY() { return this.#localTransform.pivotY }\n\n set rotation(v) { this.#localTransform.rotation = v }\n get rotation() { return this.#localTransform.rotation }\n}\n"]}
@@ -0,0 +1,105 @@
1
+ import { DomGameObject } from './dom-game-object';
2
+ import { domTextureLoader } from './dom-texture-loader';
3
+ import { setStyle } from './dom-utils';
4
+ function random(min, max) {
5
+ return Math.random() * (max - min) + min;
6
+ }
7
+ export class DomParticleSystem extends DomGameObject {
8
+ #textureSrc;
9
+ #count;
10
+ #lifespan;
11
+ #angle;
12
+ #velocity;
13
+ #scale;
14
+ #startAlpha;
15
+ #fadeRate;
16
+ #orientToVelocity;
17
+ #blendMode;
18
+ #texture;
19
+ #loadTexturePromise;
20
+ #particles = [];
21
+ constructor(options) {
22
+ super(options);
23
+ this.el.style.pointerEvents = 'none';
24
+ this.#textureSrc = options.texture;
25
+ this.#count = options.count;
26
+ this.#lifespan = options.lifespan;
27
+ this.#angle = options.angle;
28
+ this.#velocity = options.velocity;
29
+ this.#scale = options.particleScale;
30
+ this.#startAlpha = options.startAlpha;
31
+ this.#fadeRate = options.fadeRate;
32
+ this.#orientToVelocity = options.orientToVelocity;
33
+ this.#blendMode = options.blendMode;
34
+ this.#loadTexturePromise = this.#loadTexture();
35
+ }
36
+ async #loadTexture() {
37
+ if (domTextureLoader.checkCached(this.#textureSrc)) {
38
+ this.#texture = domTextureLoader.getCached(this.#textureSrc);
39
+ }
40
+ else {
41
+ console.info(`Dom texture not preloaded. Loading now: ${this.#textureSrc}`);
42
+ this.#texture = await domTextureLoader.load(this.#textureSrc);
43
+ }
44
+ }
45
+ async burst({ x, y }) {
46
+ if (!this.#texture)
47
+ await this.#loadTexturePromise;
48
+ const count = random(this.#count.min, this.#count.max);
49
+ for (let i = 0; i < count; i++) {
50
+ const lifespan = random(this.#lifespan.min, this.#lifespan.max);
51
+ const angle = random(this.#angle.min, this.#angle.max);
52
+ const sin = Math.sin(angle);
53
+ const cos = Math.cos(angle);
54
+ const velocity = random(this.#velocity.min, this.#velocity.max);
55
+ const scale = random(this.#scale.min, this.#scale.max);
56
+ const el = document.createElement('div');
57
+ setStyle(el, {
58
+ position: 'absolute',
59
+ left: `${x}px`,
60
+ top: `${y}px`,
61
+ width: `${this.#texture.width}px`,
62
+ height: `${this.#texture.height}px`,
63
+ transform: `translate(-50%, -50%) scale(${scale})${this.#orientToVelocity ? ` rotate(${angle}rad)` : ''}`,
64
+ backgroundImage: `url(${this.#textureSrc})`,
65
+ backgroundSize: 'contain',
66
+ backgroundRepeat: 'no-repeat',
67
+ opacity: `${this.#startAlpha ?? 1}`,
68
+ mixBlendMode: this.#blendMode ?? 'normal',
69
+ });
70
+ this.#particles.push({
71
+ el,
72
+ age: 0,
73
+ lifespan,
74
+ velocityX: velocity * cos,
75
+ velocityY: velocity * sin,
76
+ fadeRate: this.#fadeRate,
77
+ });
78
+ this.el.appendChild(el);
79
+ }
80
+ }
81
+ update(dt) {
82
+ super.update(dt);
83
+ const ps = this.#particles;
84
+ for (let i = 0; i < ps.length; i++) {
85
+ const p = ps[i];
86
+ const e = p.el;
87
+ p.age += dt;
88
+ if (p.age > p.lifespan) {
89
+ e.remove();
90
+ ps.splice(i, 1);
91
+ i--;
92
+ continue;
93
+ }
94
+ const x = parseFloat(e.style.left) + p.velocityX * dt;
95
+ const y = parseFloat(e.style.top) + p.velocityY * dt;
96
+ const opacity = parseFloat(e.style.opacity) + p.fadeRate * dt;
97
+ setStyle(e, { left: `${x}px`, top: `${y}px`, opacity: `${opacity}` });
98
+ }
99
+ }
100
+ remove() {
101
+ domTextureLoader.release(this.#textureSrc);
102
+ super.remove();
103
+ }
104
+ }
105
+ //# sourceMappingURL=dom-particle.js.map
@@ -0,0 +1 @@
1
+ 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{ BLEND_MODES } from 'pixi.js'\nimport { DomGameObject, DomGameObjectOptions } from './dom-game-object'\nimport { domTextureLoader } from './dom-texture-loader'\nimport { setStyle } from './dom-utils'\n\ntype RandomRange = { min: number, max: number }\n\nexport type DomParticleSystemOptions = {\n texture: string\n\n count: RandomRange\n lifespan: RandomRange\n angle: RandomRange\n velocity: RandomRange\n particleScale: RandomRange\n\n startAlpha?: number\n fadeRate: number\n orientToVelocity: boolean\n\n blendMode?: BLEND_MODES // ex) 'screen', 'multiply'\n} & DomGameObjectOptions\n\ninterface Particle {\n el: HTMLDivElement\n\n age: number\n lifespan: number\n\n velocityX: number\n velocityY: number\n\n fadeRate: number\n}\n\nfunction random(min: number, max: number) {\n return Math.random() * (max - min) + min\n}\n\nexport class DomParticleSystem extends DomGameObject {\n #textureSrc: string\n #count: RandomRange\n #lifespan: RandomRange\n #angle: RandomRange\n #velocity: RandomRange\n #scale: RandomRange\n #startAlpha?: number\n #fadeRate: number\n #orientToVelocity: boolean\n #blendMode?: BLEND_MODES\n\n #texture?: HTMLImageElement\n #loadTexturePromise: Promise<void>\n #particles: Particle[] = []\n\n constructor(options: DomParticleSystemOptions) {\n super(options)\n this.el.style.pointerEvents = 'none'\n\n this.#textureSrc = options.texture\n this.#count = options.count\n this.#lifespan = options.lifespan\n this.#angle = options.angle\n this.#velocity = options.velocity\n this.#scale = options.particleScale\n this.#startAlpha = options.startAlpha\n this.#fadeRate = options.fadeRate\n this.#orientToVelocity = options.orientToVelocity\n this.#blendMode = options.blendMode\n\n this.#loadTexturePromise = this.#loadTexture()\n }\n\n async #loadTexture() {\n if (domTextureLoader.checkCached(this.#textureSrc)) {\n this.#texture = domTextureLoader.getCached(this.#textureSrc)\n } else {\n console.info(`Dom texture not preloaded. Loading now: ${this.#textureSrc}`)\n this.#texture = await domTextureLoader.load(this.#textureSrc)\n }\n }\n\n async burst({ x, y }: { x: number; y: number }) {\n if (!this.#texture) await this.#loadTexturePromise\n\n const count = random(this.#count.min, this.#count.max)\n for (let i = 0; i < count; i++) {\n const lifespan = random(this.#lifespan.min, this.#lifespan.max)\n const angle = random(this.#angle.min, this.#angle.max)\n const sin = Math.sin(angle)\n const cos = Math.cos(angle)\n const velocity = random(this.#velocity.min, this.#velocity.max)\n const scale = random(this.#scale.min, this.#scale.max)\n\n const el = document.createElement('div')\n setStyle(el, {\n position: 'absolute',\n left: `${x}px`,\n top: `${y}px`,\n width: `${this.#texture!.width}px`,\n height: `${this.#texture!.height}px`,\n transform: `translate(-50%, -50%) scale(${scale})${this.#orientToVelocity ? ` rotate(${angle}rad)` : ''}`,\n backgroundImage: `url(${this.#textureSrc})`,\n backgroundSize: 'contain',\n backgroundRepeat: 'no-repeat',\n opacity: `${this.#startAlpha ?? 1}`,\n mixBlendMode: this.#blendMode ?? 'normal',\n })\n\n this.#particles.push({\n el,\n age: 0,\n lifespan,\n velocityX: velocity * cos,\n velocityY: velocity * sin,\n fadeRate: this.#fadeRate,\n })\n\n this.el.appendChild(el)\n }\n }\n\n protected update(dt: number) {\n super.update(dt)\n\n const ps = this.#particles\n for (let i = 0; i < ps.length; i++) {\n const p = ps[i]\n const e = p.el\n\n p.age += dt\n if (p.age > p.lifespan) {\n e.remove()\n ps.splice(i, 1)\n i--\n continue\n }\n\n const x = parseFloat(e.style.left) + p.velocityX * dt\n const y = parseFloat(e.style.top) + p.velocityY * dt\n const opacity = parseFloat(e.style.opacity) + p.fadeRate * dt\n\n setStyle(e, { left: `${x}px`, top: `${y}px`, opacity: `${opacity}` })\n }\n }\n\n override remove() {\n domTextureLoader.release(this.#textureSrc)\n super.remove()\n }\n}\n"]}
@@ -0,0 +1,43 @@
1
+ import { audioLoader } from '../asset/loaders/audio';
2
+ import { fontFamilyLoader } from '../asset/loaders/font';
3
+ import { domTextureLoader } from './dom-texture-loader';
4
+ const loaderForPathMap = [
5
+ { check: (p) => /\.(png|jpe?g|gif|webp)$/.test(p), loader: domTextureLoader },
6
+ { check: (p) => /\.(mp3|wav|ogg)$/.test(p), loader: audioLoader },
7
+ { check: (p) => !p.includes('.'), loader: fontFamilyLoader }
8
+ ];
9
+ function getLoaderForPath(path) {
10
+ return loaderForPathMap.find(({ check }) => check(path))?.loader;
11
+ }
12
+ async function loadAsset(asset) {
13
+ const loader = getLoaderForPath(asset);
14
+ if (!loader) {
15
+ console.warn(`No loader found for asset: ${asset}`);
16
+ return;
17
+ }
18
+ await loader.load(asset);
19
+ }
20
+ function releaseAsset(asset) {
21
+ const loader = getLoaderForPath(asset);
22
+ if (!loader) {
23
+ console.warn(`No loader found for asset: ${asset}`);
24
+ return;
25
+ }
26
+ loader.release(asset);
27
+ }
28
+ export async function domPreload(assets, progressCallback) {
29
+ let loaded = 0;
30
+ const total = assets.length;
31
+ await Promise.all(assets.map(async (asset) => {
32
+ try {
33
+ await loadAsset(asset);
34
+ loaded++;
35
+ progressCallback?.(loaded / total);
36
+ }
37
+ catch (err) {
38
+ console.error(`Failed to load asset:`, asset, err);
39
+ }
40
+ }));
41
+ return () => assets.forEach(releaseAsset);
42
+ }
43
+ //# sourceMappingURL=dom-preload.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-preload.js","sourceRoot":"","sources":["../../src/dom/dom-preload.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAA;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAA;AAExD,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AAEvD,MAAM,gBAAgB,GAAqE;IACzF,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,gBAAgB,EAAE;IAC7E,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE;IACjE,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,gBAAgB,EAAE;CAC7D,CAAA;AAED,SAAS,gBAAgB,CAAC,IAAY;IACpC,OAAO,gBAAgB,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAA;AAClE,CAAC;AAED,KAAK,UAAU,SAAS,CAAC,KAAa;IACpC,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAA;IACtC,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,OAAO,CAAC,IAAI,CAAC,8BAA8B,KAAK,EAAE,CAAC,CAAA;QACnD,OAAM;IACR,CAAC;IACD,MAAM,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;AAC1B,CAAC;AAED,SAAS,YAAY,CAAC,KAAa;IACjC,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAA;IACtC,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,OAAO,CAAC,IAAI,CAAC,8BAA8B,KAAK,EAAE,CAAC,CAAA;QACnD,OAAM;IACR,CAAC;IACD,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;AACvB,CAAC;AAED,MAAM,CAAC,KAAK,UAAU,UAAU,CAC9B,MAAgB,EAChB,gBAA6C;IAE7C,IAAI,MAAM,GAAG,CAAC,CAAA;IACd,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAA;IAE3B,MAAM,OAAO,CAAC,GAAG,CACf,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;QACzB,IAAI,CAAC;YACH,MAAM,SAAS,CAAC,KAAK,CAAC,CAAA;YACtB,MAAM,EAAE,CAAA;YACR,gBAAgB,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,CAAA;QACpC,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,OAAO,CAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,EAAE,GAAG,CAAC,CAAA;QACpD,CAAC;IACH,CAAC,CAAC,CACH,CAAA;IAED,OAAO,GAAG,EAAE,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAA;AAC3C,CAAC","sourcesContent":["import { audioLoader } from '../asset/loaders/audio'\nimport { fontFamilyLoader } from '../asset/loaders/font'\nimport { Loader } from '../asset/loaders/loader'\nimport { domTextureLoader } from './dom-texture-loader'\n\nconst loaderForPathMap: Array<{ check: (path: string) => boolean, loader: Loader<any> }> = [\n { check: (p) => /\\.(png|jpe?g|gif|webp)$/.test(p), loader: domTextureLoader },\n { check: (p) => /\\.(mp3|wav|ogg)$/.test(p), loader: audioLoader },\n { check: (p) => !p.includes('.'), loader: fontFamilyLoader }\n]\n\nfunction getLoaderForPath(path: string): Loader<any> | undefined {\n return loaderForPathMap.find(({ check }) => check(path))?.loader\n}\n\nasync function loadAsset(asset: string): Promise<void> {\n const loader = getLoaderForPath(asset)\n if (!loader) {\n console.warn(`No loader found for asset: ${asset}`)\n return\n }\n await loader.load(asset)\n}\n\nfunction releaseAsset(asset: string): void {\n const loader = getLoaderForPath(asset)\n if (!loader) {\n console.warn(`No loader found for asset: ${asset}`)\n return\n }\n loader.release(asset)\n}\n\nexport async function domPreload(\n assets: string[],\n progressCallback?: (progress: number) => void\n): Promise<() => void> {\n let loaded = 0\n const total = assets.length\n\n await Promise.all(\n assets.map(async (asset) => {\n try {\n await loadAsset(asset)\n loaded++\n progressCallback?.(loaded / total)\n } catch (err) {\n console.error(`Failed to load asset:`, asset, err)\n }\n })\n )\n\n return () => assets.forEach(releaseAsset)\n}\n"]}
@@ -0,0 +1,40 @@
1
+ import { DomGameObject } from './dom-game-object';
2
+ import { domTextureLoader } from './dom-texture-loader';
3
+ import { setStyle } from './dom-utils';
4
+ export class DomSpriteNode extends DomGameObject {
5
+ #src;
6
+ constructor(options) {
7
+ super(options);
8
+ this.#src = options.src;
9
+ this.#load();
10
+ }
11
+ async #load() {
12
+ let texture;
13
+ if (domTextureLoader.checkCached(this.#src)) {
14
+ texture = domTextureLoader.getCached(this.#src);
15
+ }
16
+ else {
17
+ console.info(`Dom texture not preloaded. Loading now: ${this.#src}`);
18
+ texture = await domTextureLoader.load(this.#src);
19
+ }
20
+ setStyle(this.el, !texture ? { backgroundImage: 'none' } : {
21
+ backgroundImage: `url(${this.#src})`,
22
+ width: `${texture.width}px`,
23
+ height: `${texture.height}px`,
24
+ backgroundSize: `${texture.width}px ${texture.height}px`,
25
+ });
26
+ }
27
+ set src(src) {
28
+ if (this.#src !== src) {
29
+ domTextureLoader.release(this.#src);
30
+ this.#src = src;
31
+ this.#load();
32
+ }
33
+ }
34
+ get src() { return this.#src; }
35
+ remove() {
36
+ domTextureLoader.release(this.#src);
37
+ super.remove();
38
+ }
39
+ }
40
+ //# sourceMappingURL=dom-sprite.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-sprite.js","sourceRoot":"","sources":["../../src/dom/dom-sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAwB,MAAM,mBAAmB,CAAA;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AAMtC,MAAM,OAAO,aAA6C,SAAQ,aAAgB;IAChF,IAAI,CAAQ;IAEZ,YAAY,OAA6B;QACvC,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,OAAO,CAAA;QACX,IAAI,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5C,OAAO,GAAG,gBAAgB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACjD,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,IAAI,EAAE,CAAC,CAAA;YACpE,OAAO,GAAG,MAAM,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAClD,CAAC;QAED,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,eAAe,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACzD,eAAe,EAAE,OAAO,IAAI,CAAC,IAAI,GAAG;YACpC,KAAK,EAAE,GAAG,OAAO,CAAC,KAAK,IAAI;YAC3B,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,IAAI;YAC7B,cAAc,EAAE,GAAG,OAAO,CAAC,KAAK,MAAM,OAAO,CAAC,MAAM,IAAI;SACzD,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,GAAG,CAAC,GAAG;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YACtB,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YACnC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAErB,MAAM;QACb,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACnC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { DomGameObject, DomGameObjectOptions } from './dom-game-object'\nimport { domTextureLoader } from './dom-texture-loader'\nimport { setStyle } from './dom-utils'\n\nexport type DomSpriteNodeOptions = {\n src: string\n} & DomGameObjectOptions\n\nexport class DomSpriteNode<E extends EventMap = EventMap> extends DomGameObject<E> {\n #src: string\n\n constructor(options: DomSpriteNodeOptions) {\n super(options)\n this.#src = options.src\n this.#load()\n }\n\n async #load() {\n let texture\n if (domTextureLoader.checkCached(this.#src)) {\n texture = domTextureLoader.getCached(this.#src)\n } else {\n console.info(`Dom texture not preloaded. Loading now: ${this.#src}`)\n texture = await domTextureLoader.load(this.#src)\n }\n\n setStyle(this.el, !texture ? { backgroundImage: 'none' } : {\n backgroundImage: `url(${this.#src})`,\n width: `${texture.width}px`,\n height: `${texture.height}px`,\n backgroundSize: `${texture.width}px ${texture.height}px`,\n })\n }\n\n set src(src) {\n if (this.#src !== src) {\n domTextureLoader.release(this.#src)\n this.#src = src\n this.#load()\n }\n }\n\n get src() { return this.#src }\n\n override remove() {\n domTextureLoader.release(this.#src)\n super.remove()\n }\n}\n"]}
@@ -0,0 +1,36 @@
1
+ import { Loader } from '../asset/loaders/loader';
2
+ class DomTextureLoader extends Loader {
3
+ async doLoad(src) {
4
+ const loadingPromise = new Promise((resolve) => {
5
+ const image = new Image();
6
+ image.crossOrigin = 'anonymous';
7
+ image.src = src;
8
+ image.onload = () => {
9
+ this.loadingPromises.delete(src);
10
+ if (!this.hasActiveRef(src)) {
11
+ resolve(undefined);
12
+ return;
13
+ }
14
+ if (this.cachedAssets.has(src)) {
15
+ console.error(`Dom texture already loaded: ${src}`);
16
+ resolve(undefined);
17
+ return;
18
+ }
19
+ this.cachedAssets.set(src, image);
20
+ resolve(image);
21
+ };
22
+ image.onerror = (error) => {
23
+ this.loadingPromises.delete(src);
24
+ console.error(`Failed to load dom texture: ${src}`, error);
25
+ resolve(undefined);
26
+ };
27
+ });
28
+ this.loadingPromises.set(src, loadingPromise);
29
+ return await loadingPromise;
30
+ }
31
+ cleanup(src, texture) {
32
+ texture.remove();
33
+ }
34
+ }
35
+ export const domTextureLoader = new DomTextureLoader();
36
+ //# sourceMappingURL=dom-texture-loader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-texture-loader.js","sourceRoot":"","sources":["../../src/dom/dom-texture-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAA;AAEhD,MAAM,gBAAiB,SAAQ,MAAwB;IAClC,KAAK,CAAC,MAAM,CAAC,GAAW;QACzC,MAAM,cAAc,GAAG,IAAI,OAAO,CAA+B,CAAC,OAAO,EAAE,EAAE;YAC3E,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAA;YACzB,KAAK,CAAC,WAAW,GAAG,WAAW,CAAA;YAC/B,KAAK,CAAC,GAAG,GAAG,GAAG,CAAA;YAEf,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;gBAClB,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;gBAEhC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC5B,OAAO,CAAC,SAAS,CAAC,CAAA;oBAClB,OAAM;gBACR,CAAC;gBAED,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC/B,OAAO,CAAC,KAAK,CAAC,+BAA+B,GAAG,EAAE,CAAC,CAAA;oBACnD,OAAO,CAAC,SAAS,CAAC,CAAA;oBAClB,OAAM;gBACR,CAAC;gBAED,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAA;gBACjC,OAAO,CAAC,KAAK,CAAC,CAAA;YAChB,CAAC,CAAA;YAED,KAAK,CAAC,OAAO,GAAG,CAAC,KAAK,EAAE,EAAE;gBACxB,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;gBAChC,OAAO,CAAC,KAAK,CAAC,+BAA+B,GAAG,EAAE,EAAE,KAAK,CAAC,CAAA;gBAC1D,OAAO,CAAC,SAAS,CAAC,CAAA;YACpB,CAAC,CAAA;QACH,CAAC,CAAC,CAAA;QAEF,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,cAAc,CAAC,CAAA;QAC7C,OAAO,MAAM,cAAc,CAAA;IAC7B,CAAC;IAEkB,OAAO,CAAC,GAAW,EAAE,OAAyB;QAC/D,OAAO,CAAC,MAAM,EAAE,CAAA;IAClB,CAAC;CACF;AAED,MAAM,CAAC,MAAM,gBAAgB,GAAG,IAAI,gBAAgB,EAAE,CAAA","sourcesContent":["import { Loader } from '../asset/loaders/loader'\n\nclass DomTextureLoader extends Loader<HTMLImageElement> {\n protected override async doLoad(src: string) {\n const loadingPromise = new Promise<HTMLImageElement | undefined>((resolve) => {\n const image = new Image()\n image.crossOrigin = 'anonymous'\n image.src = src\n\n image.onload = () => {\n this.loadingPromises.delete(src)\n\n if (!this.hasActiveRef(src)) {\n resolve(undefined)\n return\n }\n\n if (this.cachedAssets.has(src)) {\n console.error(`Dom texture already loaded: ${src}`)\n resolve(undefined)\n return\n }\n\n this.cachedAssets.set(src, image)\n resolve(image)\n }\n\n image.onerror = (error) => {\n this.loadingPromises.delete(src)\n console.error(`Failed to load dom texture: ${src}`, error)\n resolve(undefined)\n }\n })\n\n this.loadingPromises.set(src, loadingPromise)\n return await loadingPromise\n }\n\n protected override cleanup(src: string, texture: HTMLImageElement) {\n texture.remove()\n }\n}\n\nexport const domTextureLoader = new DomTextureLoader()\n"]}
@@ -0,0 +1,20 @@
1
+ export function textStroke(target, width, color) {
2
+ let shadow = '';
3
+ for (let i = -width; i <= width; i++) {
4
+ for (let j = -width; j <= width; j++) {
5
+ if (i !== 0 || j !== 0) {
6
+ shadow += `${i}px ${j}px 0 ${color},`;
7
+ }
8
+ }
9
+ }
10
+ shadow = shadow.slice(0, -1); // Remove last comma
11
+ target.style.textShadow = shadow;
12
+ return target;
13
+ }
14
+ export function setStyle(el, styles) {
15
+ if (!el)
16
+ return;
17
+ Object.assign(el.style, styles);
18
+ return el;
19
+ }
20
+ //# sourceMappingURL=dom-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-utils.js","sourceRoot":"","sources":["../../src/dom/dom-utils.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,UAAU,CAAwB,MAAS,EAAE,KAAa,EAAE,KAAa;IACvF,IAAI,MAAM,GAAG,EAAE,CAAA;IACf,KAAK,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YACrC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvB,MAAM,IAAI,GAAG,CAAC,MAAM,CAAC,QAAQ,KAAK,GAAG,CAAA;YACvC,CAAC;QACH,CAAC;IACH,CAAC;IACD,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,oBAAoB;IACjD,MAAM,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAA;IAChC,OAAO,MAAM,CAAA;AACf,CAAC;AAED,MAAM,UAAU,QAAQ,CAAC,EAA2B,EAAE,MAAoC;IACxF,IAAI,CAAC,EAAE;QAAE,OAAM;IACf,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IAC/B,OAAO,EAAE,CAAA;AACX,CAAC","sourcesContent":["export function textStroke<T extends HTMLElement>(target: T, width: number, color: string) {\n let shadow = ''\n for (let i = -width; i <= width; i++) {\n for (let j = -width; j <= width; j++) {\n if (i !== 0 || j !== 0) {\n shadow += `${i}px ${j}px 0 ${color},`\n }\n }\n }\n shadow = shadow.slice(0, -1) // Remove last comma\n target.style.textShadow = shadow\n return target\n}\n\nexport function setStyle(el: HTMLElement | undefined, styles: Partial<CSSStyleDeclaration>) {\n if (!el) return\n Object.assign(el.style, styles)\n return el\n}\n"]}
@@ -0,0 +1,16 @@
1
+ export { preload } from './asset/preload';
2
+ export { checkCollision } from './collision/check-collision';
3
+ export { ColliderType } from './collision/colliders';
4
+ export { enableDebug } from './debug';
5
+ export { GameObject } from './node/core/game-object';
6
+ export { AnimatedSpriteNode } from './node/ext/animated-sprite';
7
+ export { CircleNode } from './node/ext/circle';
8
+ export { DelayNode } from './node/ext/deplay';
9
+ export { DomContainerNode } from './node/ext/dom-container';
10
+ export { IntervalNode } from './node/ext/interval';
11
+ export { RectangleNode } from './node/ext/rectangle';
12
+ export { SpriteNode } from './node/ext/sprite';
13
+ export { PhysicsObject } from './node/physics/physics-object';
14
+ export { PhysicsWorld } from './node/physics/physics-world';
15
+ export { Renderer, RendererOptions } from './renderer/renderer';
16
+ //# sourceMappingURL=index%20copy.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index copy.js","sourceRoot":"","sources":["../src/index copy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,OAAO,EAAE,MAAM,iBAAiB,CAAA;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAA;AAC5D,OAAO,EAA4B,YAAY,EAAuD,MAAM,uBAAuB,CAAA;AACnI,OAAO,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AACrC,OAAO,EAAE,UAAU,EAAqB,MAAM,yBAAyB,CAAA;AACvE,OAAO,EAAE,kBAAkB,EAA6B,MAAM,4BAA4B,CAAA;AAC1F,OAAO,EAAE,UAAU,EAAqB,MAAM,mBAAmB,CAAA;AACjE,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAC7C,OAAO,EAAE,gBAAgB,EAA2B,MAAM,0BAA0B,CAAA;AACpF,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAClD,OAAO,EAAE,aAAa,EAAwB,MAAM,sBAAsB,CAAA;AAC1E,OAAO,EAAE,UAAU,EAAqB,MAAM,mBAAmB,CAAA;AACjE,OAAO,EAAE,aAAa,EAAwB,MAAM,+BAA+B,CAAA;AACnF,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAA;AAC3D,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA","sourcesContent":["export { AssetSource, preload } from './asset/preload'\nexport { checkCollision } from './collision/check-collision'\nexport { CircleCollider, Collider, ColliderType, EllipseCollider, PolygonCollider, RectangleCollider } from './collision/colliders'\nexport { enableDebug } from './debug'\nexport { GameObject, GameObjectOptions } from './node/core/game-object'\nexport { AnimatedSpriteNode, AnimatedSpriteNodeOptions } from './node/ext/animated-sprite'\nexport { CircleNode, CircleNodeOptions } from './node/ext/circle'\nexport { DelayNode } from './node/ext/deplay'\nexport { DomContainerNode, DomContainerNodeOptions } from './node/ext/dom-container'\nexport { IntervalNode } from './node/ext/interval'\nexport { RectangleNode, RectangleNodeOptions } from './node/ext/rectangle'\nexport { SpriteNode, SpriteNodeOptions } from './node/ext/sprite'\nexport { PhysicsObject, PhysicsObjectOptions } from './node/physics/physics-object'\nexport { PhysicsWorld } from './node/physics/physics-world'\nexport { Renderer, RendererOptions } from './renderer/renderer'\n\n"]}
package/lib/index.js CHANGED
@@ -1,13 +1,38 @@
1
+ // Core
2
+ export { GameObject } from './node/core/game-object';
3
+ // Renderer
4
+ export { Renderer } from './renderer/renderer';
5
+ export { Ticker } from './renderer/ticker';
6
+ // Assets
1
7
  export { musicPlayer, sfxPlayer } from './asset/audio';
2
8
  export { preload } from './asset/preload';
3
- export { AnimatedSpriteObject } from './game-object-ext/animated-sprite';
4
- export { DomContainerObject } from './game-object-ext/dom-container';
5
- export { RectangleObject } from './game-object-ext/rect';
6
- export { SpineObject } from './game-object-ext/spine';
7
- export { SpriteObject } from './game-object-ext/sprite';
8
- export { TextObject } from './game-object-ext/text';
9
- export { GameObject } from './game-object/game-object';
10
- export { enableDebug } from './utils/debug';
11
- export { go } from './utils/go';
12
- export { World } from './world/world';
9
+ // Collision
10
+ export { checkCollision } from './collision/check-collision';
11
+ export { ColliderType } from './collision/colliders';
12
+ // Node Extensions
13
+ export { AnimatedSpriteNode } from './node/ext/animated-sprite';
14
+ export { BitmapTextNode } from './node/ext/bitmap-text';
15
+ export { CircleNode } from './node/ext/circle';
16
+ export { DelayNode } from './node/ext/deplay';
17
+ export { DomContainerNode } from './node/ext/dom-container';
18
+ export { IntervalNode } from './node/ext/interval';
19
+ export { ParticleSystem } from './node/ext/particle';
20
+ export { RectangleNode } from './node/ext/rectangle';
21
+ export { SpineNode } from './node/ext/spine';
22
+ export { SpriteNode } from './node/ext/sprite';
23
+ // Physics
24
+ export { PhysicsObject } from './node/physics/physics-object';
25
+ export { PhysicsWorld } from './node/physics/physics-world';
26
+ // DOM Nodes
27
+ export { DomAnimatedSpriteNode } from './dom/dom-animated-sprite';
28
+ export { DomParticleSystem } from './dom/dom-particle';
29
+ export { domPreload } from './dom/dom-preload';
30
+ export { DomSpriteNode } from './dom/dom-sprite';
31
+ export { setStyle, textStroke } from './dom/dom-utils';
32
+ // Input
33
+ export { Joystick } from './input/joystick';
34
+ // Utils
35
+ export { isMobile } from './utils/device';
36
+ // Debug
37
+ export { debugMode, enableDebug } from './debug';
13
38
  //# sourceMappingURL=index.js.map