kiwiengine 0.0.1-alpha → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.ko.md +550 -0
- package/README.md +575 -4
- package/examples/collision-test/assets/cat.png +0 -0
- package/examples/collision-test/dist/game.js +2 -0
- package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/collision-test/index.ts +30 -0
- package/examples/dom-particle-test/assets/bird.png +0 -0
- package/examples/dom-particle-test/dist/game.js +2 -0
- package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-particle-test/index.html +24 -0
- package/examples/dom-particle-test/index.ts +27 -0
- package/examples/dom-sprite-test/assets/bird.png +0 -0
- package/examples/dom-sprite-test/assets/fire.png +0 -0
- package/examples/dom-sprite-test/assets/run.png +0 -0
- package/examples/dom-sprite-test/dist/game.js +2 -0
- package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-sprite-test/index.html +24 -0
- package/examples/dom-sprite-test/index.ts +38 -0
- package/examples/dom-test/dist/game.js +2 -0
- package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-test/index.html +24 -0
- package/examples/dom-test/index.ts +22 -0
- package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
- package/examples/flappy-cat/assets/images/base.png +0 -0
- package/examples/flappy-cat/assets/images/bg.png +0 -0
- package/examples/flappy-cat/assets/images/cat.png +0 -0
- package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
- package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
- package/examples/flappy-cat/assets/sfx/die.wav +0 -0
- package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
- package/examples/flappy-cat/assets/sfx/point.wav +0 -0
- package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
- package/examples/flappy-cat/dist/game.js +0 -0
- package/examples/flappy-cat/index.html +24 -0
- package/examples/flappy-cat/index.ts +0 -0
- package/examples/particle-test/assets/bird.png +0 -0
- package/examples/particle-test/dist/game.js +2 -0
- package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/particle-test/index.html +24 -0
- package/examples/particle-test/index.ts +30 -0
- package/examples/renderer-test/dist/game.js +2 -0
- package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/renderer-test/index.html +24 -0
- package/examples/renderer-test/index.ts +9 -0
- package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/simple-battle/assets/joystick/joystick.png +0 -0
- package/examples/simple-battle/assets/joystick/knob.png +0 -0
- package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/spritesheets/hero-atlas.json +289 -0
- package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
- package/examples/simple-battle/assets/spritesheets/orc-atlas.json +289 -0
- package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
- package/examples/simple-battle/assets/spritesheets/potion-atlas.json +83 -0
- package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
- package/examples/simple-battle/dist/game.js +2 -0
- package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/simple-battle/hud/damage-text.ts +45 -0
- package/examples/simple-battle/hud/heal-text.ts +45 -0
- package/examples/simple-battle/hud/hp-bar.ts +38 -0
- package/examples/simple-battle/index.html +24 -0
- package/examples/simple-battle/index.ts +41 -0
- package/examples/simple-battle/objects/character.ts +95 -0
- package/examples/simple-battle/objects/hero.ts +113 -0
- package/examples/simple-battle/objects/orc.ts +109 -0
- package/examples/simple-battle/objects/potion.ts +29 -0
- package/examples/simple-battle/stage.ts +176 -0
- package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
- package/examples/spine-test/assets/spine/spineboy.png +0 -0
- package/examples/spine-test/assets/spine/spineboy.skel +0 -0
- package/examples/spine-test/dist/game.js +2 -0
- package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/spine-test/index.html +24 -0
- package/examples/spine-test/index.ts +29 -0
- package/examples/sprite-test/assets/bird.png +0 -0
- package/examples/sprite-test/assets/fire.png +0 -0
- package/examples/sprite-test/dist/game.js +2 -0
- package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/sprite-test/index.html +24 -0
- package/examples/sprite-test/index.ts +41 -0
- package/examples/tsconfig.json +2 -1
- package/examples/webpack.config.js +14 -3
- package/jest.config.ts +10 -0
- package/lib/asset/audio.js +47 -11
- package/lib/asset/audio.js.map +1 -1
- package/lib/asset/loaders/audio.js +3 -3
- package/lib/asset/loaders/audio.js.map +1 -1
- package/lib/asset/loaders/binary.js +3 -3
- package/lib/asset/loaders/binary.js.map +1 -1
- package/lib/asset/loaders/bitmap-font.js +71 -0
- package/lib/asset/loaders/bitmap-font.js.map +1 -0
- package/lib/asset/loaders/font.js +1 -1
- package/lib/asset/loaders/font.js.map +1 -1
- package/lib/asset/loaders/loader.js +17 -12
- package/lib/asset/loaders/loader.js.map +1 -1
- package/lib/asset/loaders/spritesheet.js +6 -7
- package/lib/asset/loaders/spritesheet.js.map +1 -1
- package/lib/asset/loaders/text.js +3 -3
- package/lib/asset/loaders/text.js.map +1 -1
- package/lib/asset/loaders/texture.js +5 -4
- package/lib/asset/loaders/texture.js.map +1 -1
- package/lib/asset/preload.js +60 -56
- package/lib/asset/preload.js.map +1 -1
- package/lib/collision/check-collision.js +804 -0
- package/lib/collision/check-collision.js.map +1 -0
- package/lib/collision/check-collision.test.js +300 -0
- package/lib/collision/check-collision.test.js.map +1 -0
- package/lib/collision/colliders.js +8 -0
- package/lib/collision/colliders.js.map +1 -0
- package/lib/debug.js.map +1 -0
- package/lib/dom/dom-animated-sprite.js +121 -0
- package/lib/dom/dom-animated-sprite.js.map +1 -0
- package/lib/dom/dom-game-object.js +106 -0
- package/lib/dom/dom-game-object.js.map +1 -0
- package/lib/dom/dom-particle.js +105 -0
- package/lib/dom/dom-particle.js.map +1 -0
- package/lib/dom/dom-preload.js +43 -0
- package/lib/dom/dom-preload.js.map +1 -0
- package/lib/dom/dom-sprite.js +40 -0
- package/lib/dom/dom-sprite.js.map +1 -0
- package/lib/dom/dom-texture-loader.js +36 -0
- package/lib/dom/dom-texture-loader.js.map +1 -0
- package/lib/dom/dom-utils.js +20 -0
- package/lib/dom/dom-utils.js.map +1 -0
- package/lib/index copy.js +16 -0
- package/lib/index copy.js.map +1 -0
- package/lib/index.js +35 -10
- package/lib/index.js.map +1 -1
- package/lib/input/joystick.js +262 -0
- package/lib/input/joystick.js.map +1 -0
- package/lib/node/core/dirty-number.js +38 -0
- package/lib/node/core/dirty-number.js.map +1 -0
- package/lib/node/core/game-node.js +63 -0
- package/lib/node/core/game-node.js.map +1 -0
- package/lib/node/core/game-object.js +8 -0
- package/lib/node/core/game-object.js.map +1 -0
- package/lib/node/core/renderable.js +52 -0
- package/lib/node/core/renderable.js.map +1 -0
- package/lib/node/core/transform.js +59 -0
- package/lib/node/core/transform.js.map +1 -0
- package/lib/node/core/transformable.js +85 -0
- package/lib/node/core/transformable.js.map +1 -0
- package/lib/node/ext/animated-sprite.js +96 -0
- package/lib/node/ext/animated-sprite.js.map +1 -0
- package/lib/node/ext/bitmap-text.js +89 -0
- package/lib/node/ext/bitmap-text.js.map +1 -0
- package/lib/node/ext/circle.js +28 -0
- package/lib/node/ext/circle.js.map +1 -0
- package/lib/node/ext/deplay.js +20 -0
- package/lib/node/ext/deplay.js.map +1 -0
- package/lib/node/ext/dom-container.js +51 -0
- package/lib/node/ext/dom-container.js.map +1 -0
- package/lib/node/ext/interval.js +20 -0
- package/lib/node/ext/interval.js.map +1 -0
- package/lib/node/ext/particle.js +98 -0
- package/lib/node/ext/particle.js.map +1 -0
- package/lib/node/ext/rectangle.js +32 -0
- package/lib/node/ext/rectangle.js.map +1 -0
- package/lib/node/ext/spine.js +272 -0
- package/lib/node/ext/spine.js.map +1 -0
- package/lib/node/ext/sprite.js +42 -0
- package/lib/node/ext/sprite.js.map +1 -0
- package/lib/node/physics/physics-object.js +112 -0
- package/lib/node/physics/physics-object.js.map +1 -0
- package/lib/node/physics/physics-world.js +27 -0
- package/lib/node/physics/physics-world.js.map +1 -0
- package/lib/renderer/camera.js +19 -0
- package/lib/renderer/camera.js.map +1 -0
- package/lib/renderer/container-manager.js +29 -0
- package/lib/renderer/container-manager.js.map +1 -0
- package/lib/renderer/fps-display.js +18 -0
- package/lib/renderer/fps-display.js.map +1 -0
- package/lib/renderer/layer.js +12 -0
- package/lib/renderer/layer.js.map +1 -0
- package/lib/renderer/renderer.js +145 -0
- package/lib/renderer/renderer.js.map +1 -0
- package/lib/renderer/ticker.js +56 -0
- package/lib/renderer/ticker.js.map +1 -0
- package/lib/renderer/ticker.test.js +241 -0
- package/lib/renderer/ticker.test.js.map +1 -0
- package/lib/types/asset/audio.d.ts +5 -4
- package/lib/types/asset/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/audio.d.ts +1 -1
- package/lib/types/asset/loaders/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/binary.d.ts +1 -1
- package/lib/types/asset/loaders/binary.d.ts.map +1 -1
- package/lib/types/asset/loaders/bitmap-font.d.ts +16 -0
- package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
- package/lib/types/asset/loaders/font.d.ts +1 -1
- package/lib/types/asset/loaders/font.d.ts.map +1 -1
- package/lib/types/asset/loaders/loader.d.ts +6 -6
- package/lib/types/asset/loaders/loader.d.ts.map +1 -1
- package/lib/types/asset/loaders/spritesheet.d.ts +5 -5
- package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
- package/lib/types/asset/loaders/text.d.ts +1 -1
- package/lib/types/asset/loaders/text.d.ts.map +1 -1
- package/lib/types/asset/loaders/texture.d.ts +2 -2
- package/lib/types/asset/loaders/texture.d.ts.map +1 -1
- package/lib/types/asset/preload.d.ts +5 -3
- package/lib/types/asset/preload.d.ts.map +1 -1
- package/lib/types/bitmap-font.js +2 -0
- package/lib/types/bitmap-font.js.map +1 -0
- package/lib/types/collision/check-collision.d.ts +4 -0
- package/lib/types/collision/check-collision.d.ts.map +1 -0
- package/lib/types/collision/check-collision.test.d.ts +2 -0
- package/lib/types/collision/check-collision.test.d.ts.map +1 -0
- package/lib/types/collision/colliders.d.ts +34 -0
- package/lib/types/collision/colliders.d.ts.map +1 -0
- package/lib/types/debug.d.ts.map +1 -0
- package/lib/types/dom/dom-animated-sprite.d.ts +29 -0
- package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-game-object.d.ts +44 -0
- package/lib/types/dom/dom-game-object.d.ts.map +1 -0
- package/lib/types/dom/dom-particle.d.ts +30 -0
- package/lib/types/dom/dom-particle.d.ts.map +1 -0
- package/lib/types/dom/dom-preload.d.ts +2 -0
- package/lib/types/dom/dom-preload.d.ts.map +1 -0
- package/lib/types/dom/dom-sprite.d.ts +13 -0
- package/lib/types/dom/dom-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-texture-loader.d.ts +8 -0
- package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
- package/lib/types/dom/dom-utils.d.ts +3 -0
- package/lib/types/dom/dom-utils.d.ts.map +1 -0
- package/lib/types/index copy.d.ts +16 -0
- package/lib/types/index copy.d.ts.map +1 -0
- package/lib/types/index.d.ts +25 -11
- package/lib/types/index.d.ts.map +1 -1
- package/lib/types/input/joystick.d.ts +28 -0
- package/lib/types/input/joystick.d.ts.map +1 -0
- package/lib/types/node/core/dirty-number.d.ts +17 -0
- package/lib/types/node/core/dirty-number.d.ts.map +1 -0
- package/lib/types/node/core/game-node.d.ts +16 -0
- package/lib/types/node/core/game-node.d.ts.map +1 -0
- package/lib/types/node/core/game-object.d.ts +8 -0
- package/lib/types/node/core/game-object.d.ts.map +1 -0
- package/lib/types/node/core/renderable.d.ts +22 -0
- package/lib/types/node/core/renderable.d.ts.map +1 -0
- package/lib/types/node/core/transform.d.ts +25 -0
- package/lib/types/node/core/transform.d.ts.map +1 -0
- package/lib/types/node/core/transformable.d.ts +44 -0
- package/lib/types/node/core/transformable.d.ts.map +1 -0
- package/lib/types/node/ext/animated-sprite.d.ts +28 -0
- package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
- package/lib/types/node/ext/bitmap-text.d.ts +14 -0
- package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
- package/lib/types/node/ext/circle.d.ts +19 -0
- package/lib/types/node/ext/circle.d.ts.map +1 -0
- package/lib/types/node/ext/deplay.d.ts +8 -0
- package/lib/types/node/ext/deplay.d.ts.map +1 -0
- package/lib/types/node/ext/dom-container.d.ts +12 -0
- package/lib/types/node/ext/dom-container.d.ts.map +1 -0
- package/lib/types/node/ext/interval.d.ts +9 -0
- package/lib/types/node/ext/interval.d.ts.map +1 -0
- package/lib/types/node/ext/particle.d.ts +30 -0
- package/lib/types/node/ext/particle.d.ts.map +1 -0
- package/lib/types/node/ext/rectangle.d.ts +22 -0
- package/lib/types/node/ext/rectangle.d.ts.map +1 -0
- package/lib/types/node/ext/spine.d.ts +36 -0
- package/lib/types/node/ext/spine.d.ts.map +1 -0
- package/lib/types/node/ext/sprite.d.ts +13 -0
- package/lib/types/node/ext/sprite.d.ts.map +1 -0
- package/lib/types/node/physics/physics-object.d.ts +38 -0
- package/lib/types/node/physics/physics-object.d.ts.map +1 -0
- package/lib/types/node/physics/physics-world.d.ts +18 -0
- package/lib/types/node/physics/physics-world.d.ts.map +1 -0
- package/lib/types/renderer/camera.d.ts +13 -0
- package/lib/types/renderer/camera.d.ts.map +1 -0
- package/lib/types/renderer/container-manager.d.ts +9 -0
- package/lib/types/renderer/container-manager.d.ts.map +1 -0
- package/lib/types/renderer/fps-display.d.ts +7 -0
- package/lib/types/renderer/fps-display.d.ts.map +1 -0
- package/lib/types/renderer/layer.d.ts +7 -0
- package/lib/types/renderer/layer.d.ts.map +1 -0
- package/lib/types/renderer/renderer.d.ts +40 -0
- package/lib/types/renderer/renderer.d.ts.map +1 -0
- package/lib/types/renderer/ticker.d.ts +6 -0
- package/lib/types/renderer/ticker.d.ts.map +1 -0
- package/lib/types/renderer/ticker.test.d.ts +40 -0
- package/lib/types/renderer/ticker.test.d.ts.map +1 -0
- package/lib/types/types/bitmap-font.d.ts +18 -0
- package/lib/types/types/bitmap-font.d.ts.map +1 -0
- package/lib/types/utils/device.d.ts +2 -0
- package/lib/types/utils/device.d.ts.map +1 -0
- package/lib/utils/device.js +2 -0
- package/lib/utils/device.js.map +1 -0
- package/package.json +8 -7
- package/src/asset/audio.ts +134 -90
- package/src/asset/loaders/audio.ts +19 -19
- package/src/asset/loaders/binary.ts +16 -16
- package/src/asset/loaders/bitmap-font.ts +85 -0
- package/src/asset/loaders/font.ts +14 -14
- package/src/asset/loaders/loader.ts +27 -23
- package/src/asset/loaders/spritesheet.ts +34 -36
- package/src/asset/loaders/text.ts +15 -15
- package/src/asset/loaders/texture.ts +29 -28
- package/src/asset/preload.ts +75 -64
- package/src/collision/check-collision.test.ts +349 -0
- package/src/collision/check-collision.ts +821 -0
- package/src/collision/colliders.ts +19 -0
- package/src/debug.ts +5 -0
- package/src/dom/dom-animated-sprite.ts +153 -0
- package/src/dom/dom-game-object.ts +131 -0
- package/src/dom/dom-particle.ts +151 -0
- package/src/dom/dom-preload.ts +54 -0
- package/src/dom/dom-sprite.ts +50 -0
- package/src/dom/dom-texture-loader.ts +44 -0
- package/src/dom/dom-utils.ts +19 -0
- package/src/index.ts +46 -13
- package/src/input/joystick.ts +316 -0
- package/src/node/core/dirty-number.ts +45 -0
- package/src/node/core/game-node.ts +74 -0
- package/src/node/core/game-object.ts +11 -0
- package/src/node/core/renderable.ts +65 -0
- package/src/node/core/transform.ts +70 -0
- package/src/node/core/transformable.ts +111 -0
- package/src/node/ext/animated-sprite.ts +123 -0
- package/src/node/ext/bitmap-text.ts +109 -0
- package/src/node/ext/circle.ts +40 -0
- package/src/node/ext/deplay.ts +24 -0
- package/src/node/ext/dom-container.ts +62 -0
- package/src/node/ext/interval.ts +24 -0
- package/src/node/ext/particle.ts +142 -0
- package/src/node/ext/rectangle.ts +51 -0
- package/src/node/ext/spine.ts +323 -0
- package/src/node/ext/sprite.ts +53 -0
- package/src/node/physics/physics-object.ts +156 -0
- package/src/node/physics/physics-world.ts +40 -0
- package/src/renderer/camera.ts +25 -0
- package/src/renderer/container-manager.ts +36 -0
- package/src/renderer/fps-display.ts +21 -0
- package/src/renderer/layer.ts +15 -0
- package/src/renderer/renderer.ts +180 -0
- package/src/renderer/ticker.test.ts +325 -0
- package/src/renderer/ticker.ts +54 -0
- package/src/types/bitmap-font.ts +19 -0
- package/src/utils/device.ts +1 -0
- package/examples/test-dom/index.ts +0 -21
- package/lib/game-object/game-object-physics.js +0 -188
- package/lib/game-object/game-object-physics.js.map +0 -1
- package/lib/game-object/game-object-rendering.js +0 -35
- package/lib/game-object/game-object-rendering.js.map +0 -1
- package/lib/game-object/game-object.js +0 -162
- package/lib/game-object/game-object.js.map +0 -1
- package/lib/game-object/transform.js +0 -118
- package/lib/game-object/transform.js.map +0 -1
- package/lib/game-object-ext/animated-sprite.js +0 -117
- package/lib/game-object-ext/animated-sprite.js.map +0 -1
- package/lib/game-object-ext/dom-container.js +0 -56
- package/lib/game-object-ext/dom-container.js.map +0 -1
- package/lib/game-object-ext/rect.js +0 -30
- package/lib/game-object-ext/rect.js.map +0 -1
- package/lib/game-object-ext/spine.js +0 -206
- package/lib/game-object-ext/spine.js.map +0 -1
- package/lib/game-object-ext/sprite.js +0 -46
- package/lib/game-object-ext/sprite.js.map +0 -1
- package/lib/game-object-ext/text.js +0 -68
- package/lib/game-object-ext/text.js.map +0 -1
- package/lib/game-object-ext/tiling-sprite.js +0 -64
- package/lib/game-object-ext/tiling-sprite.js.map +0 -1
- package/lib/types/game-object/game-object-physics.d.ts +0 -42
- package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
- package/lib/types/game-object/game-object-rendering.d.ts +0 -15
- package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
- package/lib/types/game-object/game-object.d.ts +0 -81
- package/lib/types/game-object/game-object.d.ts.map +0 -1
- package/lib/types/game-object/transform.d.ts +0 -43
- package/lib/types/game-object/transform.d.ts.map +0 -1
- package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
- package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/dom-container.d.ts +0 -16
- package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
- package/lib/types/game-object-ext/rect.d.ts +0 -17
- package/lib/types/game-object-ext/rect.d.ts.map +0 -1
- package/lib/types/game-object-ext/spine.d.ts +0 -35
- package/lib/types/game-object-ext/spine.d.ts.map +0 -1
- package/lib/types/game-object-ext/sprite.d.ts +0 -14
- package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/text.d.ts +0 -26
- package/lib/types/game-object-ext/text.d.ts.map +0 -1
- package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
- package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
- package/lib/types/utils/debug.d.ts.map +0 -1
- package/lib/types/utils/go.d.ts +0 -26
- package/lib/types/utils/go.d.ts.map +0 -1
- package/lib/types/world/world-debug.d.ts +0 -11
- package/lib/types/world/world-debug.d.ts.map +0 -1
- package/lib/types/world/world-physics.d.ts +0 -16
- package/lib/types/world/world-physics.d.ts.map +0 -1
- package/lib/types/world/world-rendering.d.ts +0 -28
- package/lib/types/world/world-rendering.d.ts.map +0 -1
- package/lib/types/world/world.d.ts +0 -38
- package/lib/types/world/world.d.ts.map +0 -1
- package/lib/utils/debug.js.map +0 -1
- package/lib/utils/go.js +0 -33
- package/lib/utils/go.js.map +0 -1
- package/lib/world/world-debug.js +0 -89
- package/lib/world/world-debug.js.map +0 -1
- package/lib/world/world-physics.js +0 -45
- package/lib/world/world-physics.js.map +0 -1
- package/lib/world/world-rendering.js +0 -123
- package/lib/world/world-rendering.js.map +0 -1
- package/lib/world/world.js +0 -147
- package/lib/world/world.js.map +0 -1
- package/src/game-object/game-object-physics.ts +0 -191
- package/src/game-object/game-object-rendering.ts +0 -27
- package/src/game-object/game-object.ts +0 -190
- package/src/game-object/transform.ts +0 -164
- package/src/game-object-ext/animated-sprite.ts +0 -140
- package/src/game-object-ext/dom-container.ts +0 -67
- package/src/game-object-ext/rect.ts +0 -40
- package/src/game-object-ext/spine.ts +0 -235
- package/src/game-object-ext/sprite.ts +0 -55
- package/src/game-object-ext/text.ts +0 -83
- package/src/game-object-ext/tiling-sprite.ts +0 -73
- package/src/utils/debug.ts +0 -5
- package/src/utils/go.ts +0 -53
- package/src/world/world-debug.ts +0 -114
- package/src/world/world-physics.ts +0 -52
- package/src/world/world-rendering.ts +0 -145
- package/src/world/world.ts +0 -171
- /package/examples/{test-dom → collision-test}/index.html +0 -0
- /package/lib/{utils/debug.js → debug.js} +0 -0
- /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
package/README.ko.md
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# 키위엔진
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키위엔진은 **TypeScript 기반 2D 웹 게임 엔진**입니다.
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---
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## 특이사항
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### 좌표계
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일반적으로 다른 2D 엔진들은 화면 좌측 상단을 `0, 0`으로 하는데 반해, 키위엔진의 `0, 0`은 **화면 중앙**입니다.
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이는 브라우저 화면이 주로 가변적인 웹의 특성 때문입니다. 화면의 가운데를 `0, 0`으로 해야 오브젝트나 UI를 구성하기가 쉬워집니다.
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### 캔버스 크기
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캔버스의 크기는 **캔버스 부모 엘리먼트의 크기와 동일**하게 설정됩니다.
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부모 엘리먼트 크기가 변경되면 캔버스 크기도 변경됩니다. 부모 엘리먼트가 `body`이고 `body`가 윈도우 크기와 같다면, 캔버스 크기도 윈도우 크기와 동일하게 설정되며 윈도우 크기가 변경될 때 캔버스 크기도 함께 변경됩니다.
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---
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## API
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### Ticker (게임 루프)
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`Ticker`는 **requestAnimationFrame 기반의 게임 루프 관리자**입니다. 매 프레임(또는 특정 상황에서 제한된 프레임)마다 `onTick(dt)` 콜백을 호출하여, **시간 기반 업데이트**를 수행할 수 있게 합니다. `Renderer` 내부 루프 또한 `Ticker`로 구동됩니다.
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```ts
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import { Ticker } from 'kiwiengine'
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// dt: 직전 틱 이후 경과한 초(Seconds)
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const ticker = new Ticker((dt) => {
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player.x += speed * dt
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})
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// 더 이상 필요 없을 때 정리
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ticker.remove()
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```
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#### 생성자
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```ts
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new Ticker(onTick: (dt: number) => void)
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```
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* **`dt`(seconds)**: 이전 틱과의 시간 차를 초 단위로 전달합니다. 보통 60FPS 환경에서는 약 `0.0167`이 됩니다.
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* 첫 프레임에서도 유효한 `dt`가 전달되며, 매 프레임마다 한 번 이상 호출됩니다.
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#### 고정 스텝 & FPS 제한(디버그 전용)
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* `debugMode`가 활성화된 상태에서 **브라우저 탭이 비활성화**되거나 포커스를 잃으면, 내부적으로 **6FPS로 제한**하여 CPU/GPU 점유를 낮춥니다.
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* 이때 루프는 \*\*고정 스텝(fixed step)\*\*으로 동작합니다.
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* 고정 스텝 크기: `1 / fpsCap` (디폴트 6FPS인 경우 ≈ `0.1667s`).
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* 한 프레임에서 누적 지연(`lag`)이 고정 스텝을 초과하면 **고정 스텝 크기로 한 번** 업데이트합니다.
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* 지연이 더 커서 고정 스텝의 **두 배 이상**이면, 누적 보정용으로 **추가 한 번** 더 `onTick(dt 누적값)`을 호출해 상태를 따라잡습니다.
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* 탭이 다시 포커스를 얻으면 제한이 해제되어 **정상 rAF 루프**로 복귀합니다.
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* **페이지 복귀(`pageshow`)** 시 `bfcache`에서 돌아오는 경우를 감지하여, 제한을 초기화하고 정상 루프로 복귀합니다.
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> 참고: FPS 제한 값(`fpsCap`)은 외부에서 설정하지 않으며, **디버그 모드 + 비포커스 상태**에서만 내부적으로 활성화됩니다.
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#### 수명주기
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```ts
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Ticker#remove(): void
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```
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* 루프를 중지하고, 등록된 포커스/블러/페이지 이벤트 리스너를 해제합니다.
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* `Renderer.remove()`는 내부적으로 자신이 보유한 `Ticker`까지 함께 제거합니다.
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#### 사용 팁
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* **시간기반 업데이트**: 물리/이동/애니메이션은 가능한 `dt`를 곱해 프레임레이트에 독립적으로 만드세요.
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```ts
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velocity.y += GRAVITY * dt
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position.x += velocity.x * dt
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```
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* **이중 루프 지양**: 동일한 씬에 `Renderer`의 루프가 이미 있다면, 별도의 `Ticker`를 추가로 돌리지 말고 **업데이트 훅**(예: `GameObject`의 `update`)을 활용하는 쪽이 단순합니다.
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* **정리 필수**: 씬 전환이나 페이지 언마운트 시 `remove()`를 호출해 메모리 누수를 예방하세요.
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---
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## Renderer
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`Renderer`는 화면에 오브젝트를 그리는 **렌더링 관리자**로, 전체 게임의 **카메라, 레이어, 캔버스 리사이징, 렌더 루프** 등을 통합적으로 관리합니다.
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```typescript
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const renderer = new Renderer(document.body, {
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layers: [
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{ name: 'background', drawOrder: 0 },
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{ name: 'game', drawOrder: 1 },
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{ name: 'ui', drawOrder: 2 },
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],
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});
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```
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### 주요 기능
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* **레이어 시스템**: 레이어 이름과 그리는 순서를 지정할 수 있으며, 각 `GameObject`는 `layer` 속성으로 어느 레이어에 그릴지 지정합니다.
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* **자동 리사이징**: 캔버스는 부모 엘리먼트의 크기를 따라 자동으로 리사이징되며, 중심 기준 좌표계에 맞춰 위치가 갱신됩니다.
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* **중심 좌표계**: `(0, 0)`은 항상 **캔버스 중심**입니다. 화면 좌측 상단은 `(-width/2, -height/2)`가 됩니다.
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* **카메라 이동/줌**: `Renderer.camera`를 통해 게임 화면의 위치와 확대/축소를 조절할 수 있습니다.
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* **FPS 디스플레이 (디버그용)**: `debugMode`가 활성화된 경우 FPS 정보가 표시됩니다.
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* **화면 좌표 → 월드 좌표 변환** 기능을 지원합니다.
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* **렌더 루프 관리**: 내부적으로 `Ticker`를 사용해 루프를 구동하며, 디버그 모드에서 탭 비활성화 시 **자동 6FPS 제한**으로 성능을 보호합니다.
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### 옵션 (`RendererOptions`)
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```ts
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type RendererOptions = {
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logicalWidth?: number // 논리적 캔버스 너비
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logicalHeight?: number // 논리적 캔버스 높이
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backgroundColor?: ColorSource // 캔버스 배경색
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backgroundAlpha?: number // 캔버스 배경 투명도
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layers?: { name: string; drawOrder: number }[] // 레이어 정의
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}
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```
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* `logicalWidth`와 `logicalHeight`를 지정하면, 논리 해상도를 설정할 수 있으며, 실제 화면에 비례해 자동 스케일링됩니다.
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### 주요 메서드
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#### `screenToWorld(x: number, y: number): { x: number, y: number }`
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브라우저상의 마우스 좌표 등을 **월드 좌표계로 변환**합니다.
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```ts
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const worldPos = renderer.screenToWorld(event.clientX, event.clientY);
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```
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#### `remove()`
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렌더러 및 관련 리소스를 정리하고 DOM에서 제거합니다. (**Ticker**, 캔버스, FPS 디스플레이 포함)
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---
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### 좌표계 설명
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* 캔버스 중앙이 `(0, 0)`입니다.
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* 좌측 상단은 `(-width/2, -height/2)`입니다.
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* 마우스 위치를 오브젝트 위치로 사용하려면 `screenToWorld`를 통해 변환해야 합니다.
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* `camera`를 통해 전체 화면을 이동하거나 확대/축소할 수 있습니다.
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---
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## GameObject
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`GameObject`는 씬 내에서 **위치/회전/스케일 등의 변환**을 갖고, 자식 노드를 포함할 수 있는 기본 렌더러블 노드입니다.
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```typescript
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import { GameObject } from 'kiwiengine'
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const player = new GameObject({
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x: 0, // 화면 가운데를 0,0으로 하는 좌표계
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y: 0,
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scale: 1,
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rotation: 0,
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layer: 'game', // Renderer에 등록된 레이어 이름
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useYSort: true, // Y값 기반 drawOrder 정렬 사용 여부
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alpha: 1,
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})
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root.add(player)
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```
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### 옵션 (`GameObjectOptions`)
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* `x`, `y`: 로컬 좌표(기본 0).
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+
* `scale`, `scaleX`, `scaleY`: 스케일.
|
|
170
|
+
* `pivotX`, `pivotY`: 회전/스케일의 기준점.
|
|
171
|
+
* `rotation`: 라디안 단위 회전.
|
|
172
|
+
* `alpha`: 투명도(0\~1).
|
|
173
|
+
* `layer`: 이 오브젝트를 그릴 레이어 이름.
|
|
174
|
+
* `useYSort`: `true`면 컨테이너의 `drawOrder`를 현재 `y`값으로 설정합니다.
|
|
175
|
+
|
|
176
|
+
### 자식 관리
|
|
177
|
+
|
|
178
|
+
```typescript
|
|
179
|
+
const parent = new GameObject({ x: -100, y: 0, layer: 'game' })
|
|
180
|
+
const child = new GameObject({ x: 50, y: 0 })
|
|
181
|
+
|
|
182
|
+
parent.add(child) // 부모의 이동/회전/스케일이 자식에 전파됨
|
|
183
|
+
root.add(parent)
|
|
184
|
+
```
|
|
185
|
+
|
|
186
|
+
* `add(...children)`: 자식을 현재 노드에 추가.
|
|
187
|
+
* `remove()`: 자신과 자식이 모두 제거됨.
|
|
188
|
+
* `pause() / resume()`: 일시정지/재개가 계층적으로 전파됨.
|
|
189
|
+
|
|
190
|
+
### Y-정렬 (`useYSort`)
|
|
191
|
+
|
|
192
|
+
```typescript
|
|
193
|
+
const a = new GameObject({ y: -50, useYSort: true })
|
|
194
|
+
const b = new GameObject({ y: 30, useYSort: true })
|
|
195
|
+
// 같은 부모에 있다면 b가 a보다 앞(drawOrder가 큼)에 렌더링됩니다.
|
|
196
|
+
```
|
|
197
|
+
|
|
198
|
+
---
|
|
199
|
+
|
|
200
|
+
### Assets
|
|
201
|
+
|
|
202
|
+
#### `preload(assets, progressCallback?) => () => void`
|
|
203
|
+
|
|
204
|
+
지정한 에셋(텍스처/오디오/폰트/스프라이트시트)을 **선로딩**합니다. 완료 후 반환하는 함수는 캐시에서 해제합니다.
|
|
205
|
+
|
|
206
|
+
```ts
|
|
207
|
+
import { preload } from 'kiwiengine'
|
|
208
|
+
|
|
209
|
+
const release = await preload(
|
|
210
|
+
[
|
|
211
|
+
'assets/player.png',
|
|
212
|
+
{ src: 'assets/atlas.png', atlas: atlasJson },
|
|
213
|
+
{ fnt: 'myFont', src: 'assets/myFont.fnt' },
|
|
214
|
+
'assets/bgm.mp3',
|
|
215
|
+
],
|
|
216
|
+
(p) => console.log(`loading: ${(p*100)|0}%`)
|
|
217
|
+
)
|
|
218
|
+
|
|
219
|
+
// 필요 없을 때
|
|
220
|
+
release()
|
|
221
|
+
```
|
|
222
|
+
|
|
223
|
+
#### `musicPlayer`
|
|
224
|
+
|
|
225
|
+
BGM 전용 간단 플레이어.
|
|
226
|
+
|
|
227
|
+
```ts
|
|
228
|
+
import { musicPlayer } from 'kiwiengine'
|
|
229
|
+
|
|
230
|
+
musicPlayer.volume = 0.5 // 0~1 (localStorage에 보존)
|
|
231
|
+
musicPlayer.play('bgm.mp3') // 같은 src면 중복 재생 안 함
|
|
232
|
+
musicPlayer.pause()
|
|
233
|
+
musicPlayer.stop()
|
|
234
|
+
```
|
|
235
|
+
|
|
236
|
+
#### `sfxPlayer`
|
|
237
|
+
|
|
238
|
+
효과음 전용. 매 호출시 경량 인스턴스를 만들어 1회 재생합니다.
|
|
239
|
+
|
|
240
|
+
```ts
|
|
241
|
+
import { sfxPlayer } from 'kiwiengine'
|
|
242
|
+
|
|
243
|
+
sfxPlayer.volume = 0.8 // 0~1 (localStorage에 보존)
|
|
244
|
+
sfxPlayer.play('click.wav')
|
|
245
|
+
sfxPlayer.playRandom('hit1.ogg','hit2.ogg','hit3.ogg')
|
|
246
|
+
```
|
|
247
|
+
|
|
248
|
+
---
|
|
249
|
+
|
|
250
|
+
### Collision
|
|
251
|
+
|
|
252
|
+
#### Collider & Types
|
|
253
|
+
|
|
254
|
+
```ts
|
|
255
|
+
import {
|
|
256
|
+
ColliderType,
|
|
257
|
+
type RectangleCollider, type CircleCollider,
|
|
258
|
+
type EllipseCollider, type PolygonCollider,
|
|
259
|
+
type Collider
|
|
260
|
+
} from 'kiwiengine'
|
|
261
|
+
```
|
|
262
|
+
|
|
263
|
+
* `RectangleCollider`: `{ type: Rectangle, width, height, x?, y? }`
|
|
264
|
+
* `CircleCollider`: `{ type: Circle, radius, x?, y? }`
|
|
265
|
+
* `EllipseCollider`: `{ type: Ellipse, width, height, x?, y? }`
|
|
266
|
+
* `PolygonCollider`: `{ type: Polygon, vertices: {x,y}[], x?, y? }`
|
|
267
|
+
|
|
268
|
+
#### `checkCollision(ca, ta, cb, tb): boolean`
|
|
269
|
+
|
|
270
|
+
사각/원/타원/폴리곤 간 **충돌 판정**. 폴리곤·타원도 지원합니다. `ta/tb`는 월드 변환(위치/회전/스케일).
|
|
271
|
+
|
|
272
|
+
```ts
|
|
273
|
+
import { checkCollision } from 'kiwiengine'
|
|
274
|
+
|
|
275
|
+
const hit = checkCollision(colA, worldTransformA, colB, worldTransformB)
|
|
276
|
+
```
|
|
277
|
+
|
|
278
|
+
---
|
|
279
|
+
|
|
280
|
+
### Node Extensions
|
|
281
|
+
|
|
282
|
+
#### `AnimatedSpriteNode`
|
|
283
|
+
|
|
284
|
+
스프라이트시트 애니메이션.
|
|
285
|
+
|
|
286
|
+
```ts
|
|
287
|
+
import { AnimatedSpriteNode } from 'kiwiengine'
|
|
288
|
+
|
|
289
|
+
const run = new AnimatedSpriteNode({
|
|
290
|
+
src: 'atlas.png',
|
|
291
|
+
atlas: atlasJson,
|
|
292
|
+
animation: 'run',
|
|
293
|
+
fps: 12,
|
|
294
|
+
loop: true,
|
|
295
|
+
x: 0, y: 0, layer: 'game'
|
|
296
|
+
})
|
|
297
|
+
run.on('animationend', (name) => console.log(name, 'end'))
|
|
298
|
+
```
|
|
299
|
+
|
|
300
|
+
#### `BitmapTextNode`
|
|
301
|
+
|
|
302
|
+
비트맵 폰트로 텍스트 렌더링.
|
|
303
|
+
|
|
304
|
+
```ts
|
|
305
|
+
import { BitmapTextNode } from 'kiwiengine'
|
|
306
|
+
const txt = new BitmapTextNode({ fnt: 'myFont', src: 'myFont.fnt', text: 'HELLO', layer:'ui' })
|
|
307
|
+
txt.changeFont('myFont2','myFont2.fnt')
|
|
308
|
+
```
|
|
309
|
+
|
|
310
|
+
#### `CircleNode` / `RectangleNode`
|
|
311
|
+
|
|
312
|
+
도형 드로잉 노드.
|
|
313
|
+
|
|
314
|
+
```ts
|
|
315
|
+
new CircleNode({ radius: 40, fill: 0xffffff, layer:'game' })
|
|
316
|
+
new RectangleNode({ width: 200, height: 80, stroke: { color: 0x00ff00, width: 2 } })
|
|
317
|
+
```
|
|
318
|
+
|
|
319
|
+
#### `SpriteNode`
|
|
320
|
+
|
|
321
|
+
단일 텍스처 스프라이트.
|
|
322
|
+
|
|
323
|
+
```ts
|
|
324
|
+
import { SpriteNode } from 'kiwiengine'
|
|
325
|
+
const logo = new SpriteNode({ src: 'logo.png', layer:'ui' })
|
|
326
|
+
```
|
|
327
|
+
|
|
328
|
+
#### `SpineNode`
|
|
329
|
+
|
|
330
|
+
Spine 애니메이션 지원. `animationend` 이벤트 제공.
|
|
331
|
+
|
|
332
|
+
```ts
|
|
333
|
+
import { SpineNode } from 'kiwiengine'
|
|
334
|
+
const spine = new SpineNode({
|
|
335
|
+
atlas: 'spine.atlas',
|
|
336
|
+
texture: { 'page0': 'spine_page0.png' }, // 단일 또는 다중 텍스처
|
|
337
|
+
json: 'spine.json', // 또는 skel/rawSkeletonData
|
|
338
|
+
skins: ['base','hat'],
|
|
339
|
+
animation: 'idle',
|
|
340
|
+
loop: true
|
|
341
|
+
})
|
|
342
|
+
spine.on('animationend', (a) => console.log(a, 'done'))
|
|
343
|
+
```
|
|
344
|
+
|
|
345
|
+
#### `ParticleSystem`
|
|
346
|
+
|
|
347
|
+
간단한 파티클 버스트.
|
|
348
|
+
|
|
349
|
+
```ts
|
|
350
|
+
import { ParticleSystem } from 'kiwiengine'
|
|
351
|
+
const ps = new ParticleSystem({
|
|
352
|
+
texture: 'spark.png',
|
|
353
|
+
count: { min: 12, max: 20 },
|
|
354
|
+
lifespan: { min: 0.4, max: 0.8 },
|
|
355
|
+
angle: { min: 0, max: Math.PI*2 },
|
|
356
|
+
velocity: { min: 200, max: 400 },
|
|
357
|
+
particleScale: { min: 0.5, max: 1.2 },
|
|
358
|
+
startAlpha: 1, fadeRate: -1.5, orientToVelocity: true
|
|
359
|
+
})
|
|
360
|
+
await ps.burst({ x: 0, y: 0 })
|
|
361
|
+
```
|
|
362
|
+
|
|
363
|
+
### `DelayNode`
|
|
364
|
+
|
|
365
|
+
`Delay` 노드는 일정 시간이 지난 후에 콜백 함수를 실행하는 노드입니다.
|
|
366
|
+
|
|
367
|
+
```typescript
|
|
368
|
+
const delayNode = new DelayNode(2, () => {
|
|
369
|
+
console.log('2초가 지났습니다.');
|
|
370
|
+
});
|
|
371
|
+
parent.add(delayNode);
|
|
372
|
+
```
|
|
373
|
+
|
|
374
|
+
* `Delay` 노드는 실행 후 자동으로 부모 노드에서 제거됩니다.
|
|
375
|
+
|
|
376
|
+
#### `IntervalNode`
|
|
377
|
+
|
|
378
|
+
고정 간격으로 콜백 호출(게임 루프 기반 `setInterval` 유사).
|
|
379
|
+
|
|
380
|
+
```ts
|
|
381
|
+
import { IntervalNode } from 'kiwiengine'
|
|
382
|
+
const repeater = new IntervalNode(1, () => console.log('매 1초'))
|
|
383
|
+
```
|
|
384
|
+
|
|
385
|
+
#### `DomContainerNode`
|
|
386
|
+
|
|
387
|
+
DOM 엘리먼트를 **게임 좌표계에 맞춰** 함께 배치/변환.
|
|
388
|
+
|
|
389
|
+
```ts
|
|
390
|
+
import { DomContainerNode } from 'kiwiengine'
|
|
391
|
+
const el = document.createElement('div')
|
|
392
|
+
const dom = new DomContainerNode(el, { x: 0, y: 0, layer: 'ui' })
|
|
393
|
+
```
|
|
394
|
+
|
|
395
|
+
---
|
|
396
|
+
|
|
397
|
+
### Physics
|
|
398
|
+
|
|
399
|
+
#### `PhysicsWorld({ gravity? })`
|
|
400
|
+
|
|
401
|
+
물리 월드. 같은 씬 내에서 **PhysicsObject만 자식으로** 둘 수 있습니다.
|
|
402
|
+
|
|
403
|
+
```ts
|
|
404
|
+
import { PhysicsWorld } from 'kiwiengine'
|
|
405
|
+
const world = new PhysicsWorld({ gravity: 1000 })
|
|
406
|
+
world.gravity = 800
|
|
407
|
+
```
|
|
408
|
+
|
|
409
|
+
#### `PhysicsObject(options)`
|
|
410
|
+
|
|
411
|
+
Collider로 물리 바디를 만들고 **렌더/좌표를 동기화**합니다.
|
|
412
|
+
|
|
413
|
+
```ts
|
|
414
|
+
import { PhysicsObject, ColliderType } from 'kiwiengine'
|
|
415
|
+
|
|
416
|
+
const ball = new PhysicsObject({
|
|
417
|
+
collider: { type: ColliderType.Circle, radius: 20 },
|
|
418
|
+
x: 0, y: 200, velocityY: -600, useYSort: true
|
|
419
|
+
})
|
|
420
|
+
// 프로퍼티 동기화
|
|
421
|
+
ball.x += 10
|
|
422
|
+
ball.isStatic = false
|
|
423
|
+
ball.disableCollisions() // 월드에서 제거(렌더는 유지)
|
|
424
|
+
```
|
|
425
|
+
|
|
426
|
+
---
|
|
427
|
+
|
|
428
|
+
### DOM Nodes (CSS 렌더)
|
|
429
|
+
|
|
430
|
+
#### `DomSpriteNode`
|
|
431
|
+
|
|
432
|
+
이미지를 DOM으로 렌더.
|
|
433
|
+
|
|
434
|
+
```ts
|
|
435
|
+
import { DomSpriteNode } from 'kiwiengine'
|
|
436
|
+
new DomSpriteNode({ src: 'ui/button.png', layer: 'ui' })
|
|
437
|
+
```
|
|
438
|
+
|
|
439
|
+
#### `DomAnimatedSpriteNode`
|
|
440
|
+
|
|
441
|
+
스프라이트시트 기반 DOM 애니메이션.
|
|
442
|
+
|
|
443
|
+
```ts
|
|
444
|
+
import { DomAnimatedSpriteNode } from 'kiwiengine'
|
|
445
|
+
const anim = new DomAnimatedSpriteNode({
|
|
446
|
+
src: 'atlas.png', atlas: atlasJson,
|
|
447
|
+
animation: 'blink', fps: 8, loop: true
|
|
448
|
+
})
|
|
449
|
+
anim.on('animationend', () => {})
|
|
450
|
+
```
|
|
451
|
+
|
|
452
|
+
#### `DomParticleSystem`
|
|
453
|
+
|
|
454
|
+
CSS로 구현된 경량 파티클.
|
|
455
|
+
|
|
456
|
+
```ts
|
|
457
|
+
import { DomParticleSystem } from 'kiwiengine'
|
|
458
|
+
const dps = new DomParticleSystem({ /* ParticleSystem과 유사 옵션 */ })
|
|
459
|
+
await dps.burst({ x: 300, y: 100 })
|
|
460
|
+
```
|
|
461
|
+
|
|
462
|
+
#### `domPreload(assets, progressCallback?)`
|
|
463
|
+
|
|
464
|
+
DOM 렌더용 이미지/폰트를 선로딩.
|
|
465
|
+
|
|
466
|
+
```ts
|
|
467
|
+
import { domPreload } from 'kiwiengine'
|
|
468
|
+
const releaseDom = await domPreload(['ui/button.png','Pretendard'])
|
|
469
|
+
releaseDom()
|
|
470
|
+
```
|
|
471
|
+
|
|
472
|
+
---
|
|
473
|
+
|
|
474
|
+
### Input
|
|
475
|
+
|
|
476
|
+
#### `Joystick`
|
|
477
|
+
|
|
478
|
+
모바일 터치 조이스틱 + 키보드 방향키 입력을 **하나의 벡터 입력**으로 통합.
|
|
479
|
+
|
|
480
|
+
```ts
|
|
481
|
+
import { Joystick } from 'kiwiengine'
|
|
482
|
+
|
|
483
|
+
const joy = new Joystick({
|
|
484
|
+
onMove: (rad, strength) => { /* 방향(rad)과 세기(0~1) */ },
|
|
485
|
+
onRelease: () => { /* 입력 종료 */ },
|
|
486
|
+
// (옵션) 터치 전용 스킨
|
|
487
|
+
joystickImage: document.getElementById('joy') as HTMLDivElement,
|
|
488
|
+
knobImage: document.getElementById('knob') as HTMLDivElement,
|
|
489
|
+
maxKnobDistance: 80,
|
|
490
|
+
moveThreshold: 6
|
|
491
|
+
})
|
|
492
|
+
// 화면 크기 바뀌면 숨김 위치 갱신
|
|
493
|
+
joy.setIdlePosition({ left: -999999, top: -999999 })
|
|
494
|
+
```
|
|
495
|
+
|
|
496
|
+
---
|
|
497
|
+
|
|
498
|
+
### Utils
|
|
499
|
+
|
|
500
|
+
#### `isMobile: boolean`
|
|
501
|
+
|
|
502
|
+
간단한 UA 기반 모바일 감지.
|
|
503
|
+
|
|
504
|
+
```ts
|
|
505
|
+
import { isMobile } from 'kiwiengine'
|
|
506
|
+
if (isMobile) { /* 모바일 전용 처리 */ }
|
|
507
|
+
```
|
|
508
|
+
|
|
509
|
+
#### `setStyle(el, styles)`
|
|
510
|
+
|
|
511
|
+
DOM 스타일 유틸.
|
|
512
|
+
|
|
513
|
+
```ts
|
|
514
|
+
import { setStyle } from 'kiwiengine'
|
|
515
|
+
setStyle(div, { opacity: '0.8', pointerEvents: 'none' })
|
|
516
|
+
```
|
|
517
|
+
|
|
518
|
+
#### `textStroke(target, width, color)`
|
|
519
|
+
|
|
520
|
+
텍스트 외곽선(다중 `text-shadow`) 적용.
|
|
521
|
+
|
|
522
|
+
```ts
|
|
523
|
+
import { textStroke } from 'kiwiengine'
|
|
524
|
+
textStroke(h1, 2, '#000')
|
|
525
|
+
```
|
|
526
|
+
|
|
527
|
+
---
|
|
528
|
+
|
|
529
|
+
### Debug
|
|
530
|
+
|
|
531
|
+
#### `debugMode: boolean` / `enableDebug()`
|
|
532
|
+
|
|
533
|
+
디버그 모드 토글. **비포커스 탭에서 6FPS 고정 스텝 제한** 등이 활성화됩니다.
|
|
534
|
+
(예: `Ticker`/`Renderer`의 디버그 동작 연동)
|
|
535
|
+
|
|
536
|
+
```ts
|
|
537
|
+
import { enableDebug, debugMode } from 'kiwiengine'
|
|
538
|
+
enableDebug()
|
|
539
|
+
console.log(debugMode) // true
|
|
540
|
+
```
|
|
541
|
+
|
|
542
|
+
---
|
|
543
|
+
|
|
544
|
+
## 라이센스
|
|
545
|
+
|
|
546
|
+
MIT
|
|
547
|
+
|
|
548
|
+
## 작성자
|
|
549
|
+
|
|
550
|
+
제이쓴
|